Added Pipelines and Triangle.
This commit is contained in:
parent
7dea2ff59a
commit
0799a11fef
272
Blaze.cpp
272
Blaze.cpp
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@ -5,10 +5,12 @@
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#include <fmt/format.h>
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#include <fmt/format.h>
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#include <cassert>
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#include <cassert>
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#include <span>
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#include <vector>
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#include <vector>
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#include <volk.h>
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#include <volk.h>
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#include <SDL3/SDL.h>
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_filesystem.h>
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#include <SDL3/SDL_vulkan.h>
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#include <SDL3/SDL_vulkan.h>
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#define ASSERT(COND) assert((COND))
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#define ASSERT(COND) assert((COND))
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@ -194,6 +196,7 @@ int main()
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vkGetDeviceQueue(device, directQueueFamilyIndex, 0, &directQueue);
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vkGetDeviceQueue(device, directQueueFamilyIndex, 0, &directQueue);
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}
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}
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VkFormat swapchainFormat;
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VkExtent2D swapchainExtent = { WIDTH, HEIGHT };
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VkExtent2D swapchainExtent = { WIDTH, HEIGHT };
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VkSwapchainKHR swapchain;
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VkSwapchainKHR swapchain;
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std::vector<VkImage> swapchainImages;
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std::vector<VkImage> swapchainImages;
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@ -244,6 +247,7 @@ int main()
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}
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}
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}
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}
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ASSERT(format.format != VK_FORMAT_UNDEFINED);
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ASSERT(format.format != VK_FORMAT_UNDEFINED);
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swapchainFormat = format.format;
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uint32_t presentModeCount;
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uint32_t presentModeCount;
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vkGetPhysicalDeviceSurfacePresentModesKHR(physicalDeviceInUse, surface, &presentModeCount, nullptr);
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vkGetPhysicalDeviceSurfacePresentModesKHR(physicalDeviceInUse, surface, &presentModeCount, nullptr);
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@ -324,6 +328,215 @@ int main()
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}
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}
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}
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}
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VkPipelineLayout pipelineLayout;
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VkPipeline trianglePipeline;
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{
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size_t dataSize;
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void* rawData = SDL_LoadFile("Triangle.spv", &dataSize);
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ASSERT(dataSize % 4 == 0);
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if (not rawData)
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{
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SDL_LogError(SDL_LOG_CATEGORY_SYSTEM, "%s", SDL_GetError());
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abort();
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}
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auto data = static_cast<uint32_t const*>(rawData);
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VkShaderModuleCreateInfo const shaderModuleCreateInfo = {
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.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.codeSize = dataSize,
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.pCode = data,
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};
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VkShaderModule shaderModule;
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VK_CHECK(vkCreateShaderModule(device, &shaderModuleCreateInfo, nullptr, &shaderModule));
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VkPipelineLayoutCreateInfo constexpr pipelineLayoutCreateInfo = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.setLayoutCount = 0,
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.pSetLayouts = nullptr,
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.pushConstantRangeCount = 0,
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.pPushConstantRanges = nullptr,
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};
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VK_CHECK(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayout));
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std::array stages = {
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VkPipelineShaderStageCreateInfo{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.stage = VK_SHADER_STAGE_VERTEX_BIT,
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.module = shaderModule,
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.pName = "VertexMain",
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.pSpecializationInfo = nullptr,
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},
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VkPipelineShaderStageCreateInfo{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
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.module = shaderModule,
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.pName = "FragmentMain",
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.pSpecializationInfo = nullptr,
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}
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};
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VkPipelineVertexInputStateCreateInfo constexpr vertexInputState = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.vertexBindingDescriptionCount = 0,
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.pVertexBindingDescriptions = nullptr,
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.vertexAttributeDescriptionCount = 0,
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.pVertexAttributeDescriptions = nullptr,
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};
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VkPipelineInputAssemblyStateCreateInfo constexpr inputAssembly = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
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.primitiveRestartEnable = VK_FALSE,
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};
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VkPipelineTessellationStateCreateInfo constexpr tessellationState = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.patchControlPoints = 0,
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};
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VkPipelineViewportStateCreateInfo constexpr viewportState = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.viewportCount = 1,
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.pViewports = nullptr,
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.scissorCount = 1,
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.pScissors = nullptr,
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};
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VkPipelineRasterizationStateCreateInfo constexpr rasterizationState = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.depthClampEnable = VK_TRUE,
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.rasterizerDiscardEnable = VK_FALSE,
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.polygonMode = VK_POLYGON_MODE_FILL,
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.cullMode = VK_CULL_MODE_NONE,
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.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE,
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.depthBiasEnable = VK_FALSE,
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.depthBiasConstantFactor = 0.0f,
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.depthBiasClamp = 0.0f,
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.depthBiasSlopeFactor = 0.0f,
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.lineWidth = 1.0f,
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};
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VkPipelineMultisampleStateCreateInfo constexpr multisampleState = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT,
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.sampleShadingEnable = VK_FALSE,
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.minSampleShading = 0.0f,
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.pSampleMask = nullptr,
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.alphaToCoverageEnable = VK_FALSE,
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.alphaToOneEnable = VK_FALSE,
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};
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VkPipelineDepthStencilStateCreateInfo constexpr depthStencilState = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.depthTestEnable = VK_FALSE,
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.depthWriteEnable = VK_FALSE,
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.depthCompareOp = VK_COMPARE_OP_ALWAYS,
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.depthBoundsTestEnable = VK_FALSE,
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.stencilTestEnable = VK_FALSE,
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.front = {},
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.back = {},
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.minDepthBounds = 0.0f,
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.maxDepthBounds = 1.0f,
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};
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VkPipelineColorBlendAttachmentState constexpr colorBlendAttachmentState = {
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.blendEnable = VK_FALSE,
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.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA,
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.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
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.colorBlendOp = VK_BLEND_OP_ADD,
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.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE,
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.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO,
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.alphaBlendOp = VK_BLEND_OP_ADD,
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.colorWriteMask = VK_COLOR_COMPONENT_R_BIT
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| VK_COLOR_COMPONENT_G_BIT
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| VK_COLOR_COMPONENT_B_BIT
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| VK_COLOR_COMPONENT_A_BIT,
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};
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VkPipelineColorBlendStateCreateInfo const colorBlendState = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.logicOpEnable = VK_FALSE,
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.logicOp = VK_LOGIC_OP_COPY,
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.attachmentCount = 1,
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.pAttachments = &colorBlendAttachmentState,
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.blendConstants = {0.0f, 0.0f, 0.0f, 0.0f},
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};
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std::array constexpr dynamicStates = {
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VK_DYNAMIC_STATE_VIEWPORT,
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VK_DYNAMIC_STATE_SCISSOR
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};
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VkPipelineDynamicStateCreateInfo const dynamicStateCreateInfo = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.dynamicStateCount = static_cast<uint32_t>(dynamicStates.size()),
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.pDynamicStates = dynamicStates.data()
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};
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VkPipelineRenderingCreateInfoKHR const renderingCreateInfo = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR,
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.colorAttachmentCount = 1,
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.pColorAttachmentFormats = &swapchainFormat,
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};
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VkGraphicsPipelineCreateInfo const graphicsPipelineCreateInfo = {
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.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
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.pNext = &renderingCreateInfo,
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.flags = 0,
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.stageCount = static_cast<uint32_t>(stages.size()),
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.pStages = stages.data(),
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.pVertexInputState = &vertexInputState,
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.pInputAssemblyState = &inputAssembly,
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.pTessellationState = &tessellationState,
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.pViewportState = &viewportState,
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.pRasterizationState = &rasterizationState,
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.pMultisampleState = &multisampleState,
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.pDepthStencilState = &depthStencilState,
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.pColorBlendState = &colorBlendState,
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.pDynamicState = &dynamicStateCreateInfo,
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.layout = pipelineLayout,
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.renderPass = nullptr,
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.subpass = 0,
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.basePipelineHandle = nullptr,
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.basePipelineIndex = 0,
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};
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VK_CHECK(vkCreateGraphicsPipelines(device, nullptr, 1, &graphicsPipelineCreateInfo, nullptr, &trianglePipeline));
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vkDestroyShaderModule(device, shaderModule, nullptr);
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SDL_free(rawData);
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}
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// Create 1 command pool per frame.
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// Create 1 command pool per frame.
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std::array<VkCommandPool, NUM_FRAMES> commandPools;
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std::array<VkCommandPool, NUM_FRAMES> commandPools;
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{
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{
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@ -443,7 +656,6 @@ int main()
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.pImageMemoryBarriers = &renderToPresentBarrier,
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.pImageMemoryBarriers = &renderToPresentBarrier,
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};
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};
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uint32_t frameIndex = 0;
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uint32_t frameIndex = 0;
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bool isRunning = true;
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bool isRunning = true;
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while (isRunning)
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while (isRunning)
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uint32_t currentImageIndex;
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uint32_t currentImageIndex;
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VK_CHECK(vkAcquireNextImageKHR(device, swapchain, std::numeric_limits<uint32_t>::max(), imageAcquiredSemaphore, nullptr, ¤tImageIndex));
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VK_CHECK(vkAcquireNextImageKHR(device, swapchain, std::numeric_limits<uint32_t>::max(), imageAcquiredSemaphore, nullptr, ¤tImageIndex));
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vkResetFences(device, 1, &fence);
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VK_CHECK(vkResetFences(device, 1, &fence));
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VK_CHECK(vkResetCommandPool(device, commandPools[frameIndex], 0));
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acquireToRenderBarrier.image = swapchainImages[currentImageIndex];
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acquireToRenderBarrier.image = swapchainImages[currentImageIndex];
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renderToPresentBarrier.image = swapchainImages[currentImageIndex];
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renderToPresentBarrier.image = swapchainImages[currentImageIndex];
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.pInheritanceInfo = nullptr,
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.pInheritanceInfo = nullptr,
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};
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};
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VkClearColorValue constexpr static BLACK_CLEAR = {
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.float32 = { 0.0f, 0.0f, 0.0f, 1.0f },
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};
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VK_CHECK(vkBeginCommandBuffer(cmd, &beginInfo));
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VK_CHECK(vkBeginCommandBuffer(cmd, &beginInfo));
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{
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{
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VkRenderingAttachmentInfo const attachmentInfo = {
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VkRenderingAttachmentInfo const attachmentInfo = {
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.resolveImageLayout = VK_IMAGE_LAYOUT_UNDEFINED,
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.resolveImageLayout = VK_IMAGE_LAYOUT_UNDEFINED,
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.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR,
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.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR,
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.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
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.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
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.clearValue = {.color = {{100.0f / 255.0f, 149.0f / 255.0f, 237.0f / 255.0f}}},
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.clearValue = {.color = BLACK_CLEAR},
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};
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};
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VkRenderingInfo renderingInfo = {
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VkRenderingInfo renderingInfo = {
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vkCmdPipelineBarrier2(cmd, &acquireToRenderDependency);
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vkCmdPipelineBarrier2(cmd, &acquireToRenderDependency);
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vkCmdBeginRendering(cmd, &renderingInfo);
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vkCmdBeginRendering(cmd, &renderingInfo);
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{
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VkViewport viewport = {
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.x = 0,
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.y = static_cast<float>(swapchainExtent.height),
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.width = static_cast<float>(swapchainExtent.width),
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.height = -static_cast<float>(swapchainExtent.height),
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.minDepth = 0.0f,
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.maxDepth = 1.0f,
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};
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vkCmdSetViewport(cmd, 0, 1, &viewport);
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VkRect2D scissor = {
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.offset = {0, 0},
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.extent = swapchainExtent,
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};
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vkCmdSetScissor(cmd, 0, 1, &scissor);
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// Render Something?
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// Render Something?
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vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, trianglePipeline);
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vkCmdDraw(cmd, 3, 1, 0, 0);
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}
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vkCmdEndRendering(cmd);
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vkCmdEndRendering(cmd);
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vkCmdPipelineBarrier2(cmd, &renderToPresentDependency);
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vkCmdPipelineBarrier2(cmd, &renderToPresentDependency);
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}
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}
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@ -557,9 +792,36 @@ int main()
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frameIndex = (frameIndex + 1) % NUM_FRAMES;
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frameIndex = (frameIndex + 1) % NUM_FRAMES;
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}
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}
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for (VkImageView view : swapchainViews) {
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VK_CHECK(vkDeviceWaitIdle(device));
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for (VkFence fence : frameInUseFences)
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{
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vkDestroyFence(device, fence, nullptr);
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}
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for (VkSemaphore semaphore : imageAcquiredSemaphores)
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{
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vkDestroySemaphore(device, semaphore, nullptr);
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}
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for (VkSemaphore semaphore : renderFinishedSemaphores)
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{
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vkDestroySemaphore(device, semaphore, nullptr);
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}
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for (VkCommandPool commandPool : commandPools)
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{
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vkDestroyCommandPool(device, commandPool, nullptr);
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}
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for (VkImageView view : swapchainViews)
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{
|
||||||
vkDestroyImageView(device, view, nullptr);
|
vkDestroyImageView(device, view, nullptr);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
vkDestroyPipeline(device, trianglePipeline, nullptr);
|
||||||
|
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
|
||||||
|
|
||||||
vkDestroySwapchainKHR(device, swapchain, nullptr);
|
vkDestroySwapchainKHR(device, swapchain, nullptr);
|
||||||
|
|
||||||
vkDestroyDevice(device, nullptr);
|
vkDestroyDevice(device, nullptr);
|
||||||
|
|
|
||||||
|
|
@ -157,6 +157,19 @@
|
||||||
</SubType>
|
</SubType>
|
||||||
</None>
|
</None>
|
||||||
<None Include="README.md" />
|
<None Include="README.md" />
|
||||||
|
<CustomBuild Include="Triangle.slang">
|
||||||
|
<FileType>Document</FileType>
|
||||||
|
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">slangc %(FullPath) -profile sm_6_6 -target spirv -o %(Filename).spv</Command>
|
||||||
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(Filename).spv</Outputs>
|
||||||
|
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">slangc %(FullPath) -profile sm_6_6 -target spirv -o %(Filename).spv</Command>
|
||||||
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(Filename).spv</Outputs>
|
||||||
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</ExcludedFromBuild>
|
||||||
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</ExcludedFromBuild>
|
||||||
|
<TreatOutputAsContent Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</TreatOutputAsContent>
|
||||||
|
<TreatOutputAsContent Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</TreatOutputAsContent>
|
||||||
|
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Compiling slang shader</Message>
|
||||||
|
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Compiling slang shader</Message>
|
||||||
|
</CustomBuild>
|
||||||
<None Include="vcpkg-configuration.json" />
|
<None Include="vcpkg-configuration.json" />
|
||||||
<None Include="vcpkg.json" />
|
<None Include="vcpkg.json" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
|
||||||
|
|
@ -13,6 +13,9 @@
|
||||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||||
</Filter>
|
</Filter>
|
||||||
|
<Filter Include="Shader Files">
|
||||||
|
<UniqueIdentifier>{672b8ec5-258c-4a21-bbf7-66d3b1185fe9}</UniqueIdentifier>
|
||||||
|
</Filter>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClCompile Include="Blaze.cpp">
|
<ClCompile Include="Blaze.cpp">
|
||||||
|
|
@ -36,4 +39,9 @@
|
||||||
<Filter>Resource Files</Filter>
|
<Filter>Resource Files</Filter>
|
||||||
</None>
|
</None>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<CustomBuild Include="Triangle.slang">
|
||||||
|
<Filter>Shader Files</Filter>
|
||||||
|
</CustomBuild>
|
||||||
|
</ItemGroup>
|
||||||
</Project>
|
</Project>
|
||||||
6
PLAN.md
6
PLAN.md
|
|
@ -14,9 +14,9 @@
|
||||||
- [X] Create logical device
|
- [X] Create logical device
|
||||||
- [X] Create swapchain
|
- [X] Create swapchain
|
||||||
- [X] Clear Render Attachments
|
- [X] Clear Render Attachments
|
||||||
- [ ] Create a Triangle
|
- [X] Create a Triangle
|
||||||
- [ ] Create pipeline
|
- [X] Create pipeline
|
||||||
- [ ] Draw
|
- [X] Draw
|
||||||
- [ ] Create a Box
|
- [ ] Create a Box
|
||||||
- [ ] Create Vertex buffer
|
- [ ] Create Vertex buffer
|
||||||
- [ ] Load texture
|
- [ ] Load texture
|
||||||
|
|
|
||||||
|
|
@ -0,0 +1,34 @@
|
||||||
|
|
||||||
|
const static float4 vertexPos[] = {
|
||||||
|
float4(0.0f, 0.5f, 0.5f, 1.0f),
|
||||||
|
float4(-0.5f, -0.5f, 0.5f, 1.0f),
|
||||||
|
float4(0.5f, -0.5f, 0.5f, 1.0f),
|
||||||
|
};
|
||||||
|
const static float4 vertexColors[] = {
|
||||||
|
float4(1.0f, 0.0f, 0.0f, 1.0f),
|
||||||
|
float4(0.0f, 1.0f, 0.0f, 1.0f),
|
||||||
|
float4(0.0f, 0.0f, 1.0f, 1.0f),
|
||||||
|
};
|
||||||
|
|
||||||
|
struct VertexOut {
|
||||||
|
float4 outPosition : SV_Position;
|
||||||
|
float4 vertexColor : CoarseColor;
|
||||||
|
};
|
||||||
|
|
||||||
|
[shader("vertex")]
|
||||||
|
VertexOut VertexMain(
|
||||||
|
uint vertexId: SV_VertexID
|
||||||
|
) {
|
||||||
|
VertexOut output;
|
||||||
|
output.outPosition = vertexPos[vertexId];
|
||||||
|
output.vertexColor = vertexColors[vertexId];
|
||||||
|
return output;
|
||||||
|
}
|
||||||
|
|
||||||
|
[shader("fragment")]
|
||||||
|
float4 FragmentMain(
|
||||||
|
float4 interpolatedColors: CoarseColor,
|
||||||
|
) : SV_Target0 {
|
||||||
|
return float4(interpolatedColors.rgb, 1.0f);
|
||||||
|
}
|
||||||
|
|
||||||
Binary file not shown.
|
|
@ -2,6 +2,7 @@
|
||||||
"dependencies": [
|
"dependencies": [
|
||||||
"fmt",
|
"fmt",
|
||||||
"volk",
|
"volk",
|
||||||
|
"shader-slang",
|
||||||
{
|
{
|
||||||
"name": "sdl3",
|
"name": "sdl3",
|
||||||
"features": [ "vulkan" ]
|
"features": [ "vulkan" ]
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue