Added Pipelines and Triangle.

This commit is contained in:
Anish Bhobe 2025-06-08 21:58:46 +02:00
parent 7dea2ff59a
commit 0799a11fef
7 changed files with 326 additions and 8 deletions

270
Blaze.cpp
View File

@ -5,10 +5,12 @@
#include <fmt/format.h>
#include <cassert>
#include <span>
#include <vector>
#include <volk.h>
#include <SDL3/SDL.h>
#include <SDL3/SDL_filesystem.h>
#include <SDL3/SDL_vulkan.h>
#define ASSERT(COND) assert((COND))
@ -194,6 +196,7 @@ int main()
vkGetDeviceQueue(device, directQueueFamilyIndex, 0, &directQueue);
}
VkFormat swapchainFormat;
VkExtent2D swapchainExtent = { WIDTH, HEIGHT };
VkSwapchainKHR swapchain;
std::vector<VkImage> swapchainImages;
@ -244,6 +247,7 @@ int main()
}
}
ASSERT(format.format != VK_FORMAT_UNDEFINED);
swapchainFormat = format.format;
uint32_t presentModeCount;
vkGetPhysicalDeviceSurfacePresentModesKHR(physicalDeviceInUse, surface, &presentModeCount, nullptr);
@ -324,6 +328,215 @@ int main()
}
}
VkPipelineLayout pipelineLayout;
VkPipeline trianglePipeline;
{
size_t dataSize;
void* rawData = SDL_LoadFile("Triangle.spv", &dataSize);
ASSERT(dataSize % 4 == 0);
if (not rawData)
{
SDL_LogError(SDL_LOG_CATEGORY_SYSTEM, "%s", SDL_GetError());
abort();
}
auto data = static_cast<uint32_t const*>(rawData);
VkShaderModuleCreateInfo const shaderModuleCreateInfo = {
.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.codeSize = dataSize,
.pCode = data,
};
VkShaderModule shaderModule;
VK_CHECK(vkCreateShaderModule(device, &shaderModuleCreateInfo, nullptr, &shaderModule));
VkPipelineLayoutCreateInfo constexpr pipelineLayoutCreateInfo = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.setLayoutCount = 0,
.pSetLayouts = nullptr,
.pushConstantRangeCount = 0,
.pPushConstantRanges = nullptr,
};
VK_CHECK(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayout));
std::array stages = {
VkPipelineShaderStageCreateInfo{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.stage = VK_SHADER_STAGE_VERTEX_BIT,
.module = shaderModule,
.pName = "VertexMain",
.pSpecializationInfo = nullptr,
},
VkPipelineShaderStageCreateInfo{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
.module = shaderModule,
.pName = "FragmentMain",
.pSpecializationInfo = nullptr,
}
};
VkPipelineVertexInputStateCreateInfo constexpr vertexInputState = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.vertexBindingDescriptionCount = 0,
.pVertexBindingDescriptions = nullptr,
.vertexAttributeDescriptionCount = 0,
.pVertexAttributeDescriptions = nullptr,
};
VkPipelineInputAssemblyStateCreateInfo constexpr inputAssembly = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
.primitiveRestartEnable = VK_FALSE,
};
VkPipelineTessellationStateCreateInfo constexpr tessellationState = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.patchControlPoints = 0,
};
VkPipelineViewportStateCreateInfo constexpr viewportState = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.viewportCount = 1,
.pViewports = nullptr,
.scissorCount = 1,
.pScissors = nullptr,
};
VkPipelineRasterizationStateCreateInfo constexpr rasterizationState = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.depthClampEnable = VK_TRUE,
.rasterizerDiscardEnable = VK_FALSE,
.polygonMode = VK_POLYGON_MODE_FILL,
.cullMode = VK_CULL_MODE_NONE,
.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE,
.depthBiasEnable = VK_FALSE,
.depthBiasConstantFactor = 0.0f,
.depthBiasClamp = 0.0f,
.depthBiasSlopeFactor = 0.0f,
.lineWidth = 1.0f,
};
VkPipelineMultisampleStateCreateInfo constexpr multisampleState = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT,
.sampleShadingEnable = VK_FALSE,
.minSampleShading = 0.0f,
.pSampleMask = nullptr,
.alphaToCoverageEnable = VK_FALSE,
.alphaToOneEnable = VK_FALSE,
};
VkPipelineDepthStencilStateCreateInfo constexpr depthStencilState = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.depthTestEnable = VK_FALSE,
.depthWriteEnable = VK_FALSE,
.depthCompareOp = VK_COMPARE_OP_ALWAYS,
.depthBoundsTestEnable = VK_FALSE,
.stencilTestEnable = VK_FALSE,
.front = {},
.back = {},
.minDepthBounds = 0.0f,
.maxDepthBounds = 1.0f,
};
VkPipelineColorBlendAttachmentState constexpr colorBlendAttachmentState = {
.blendEnable = VK_FALSE,
.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA,
.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
.colorBlendOp = VK_BLEND_OP_ADD,
.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE,
.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO,
.alphaBlendOp = VK_BLEND_OP_ADD,
.colorWriteMask = VK_COLOR_COMPONENT_R_BIT
| VK_COLOR_COMPONENT_G_BIT
| VK_COLOR_COMPONENT_B_BIT
| VK_COLOR_COMPONENT_A_BIT,
};
VkPipelineColorBlendStateCreateInfo const colorBlendState = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.logicOpEnable = VK_FALSE,
.logicOp = VK_LOGIC_OP_COPY,
.attachmentCount = 1,
.pAttachments = &colorBlendAttachmentState,
.blendConstants = {0.0f, 0.0f, 0.0f, 0.0f},
};
std::array constexpr dynamicStates = {
VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR
};
VkPipelineDynamicStateCreateInfo const dynamicStateCreateInfo = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.dynamicStateCount = static_cast<uint32_t>(dynamicStates.size()),
.pDynamicStates = dynamicStates.data()
};
VkPipelineRenderingCreateInfoKHR const renderingCreateInfo = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR,
.colorAttachmentCount = 1,
.pColorAttachmentFormats = &swapchainFormat,
};
VkGraphicsPipelineCreateInfo const graphicsPipelineCreateInfo = {
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.pNext = &renderingCreateInfo,
.flags = 0,
.stageCount = static_cast<uint32_t>(stages.size()),
.pStages = stages.data(),
.pVertexInputState = &vertexInputState,
.pInputAssemblyState = &inputAssembly,
.pTessellationState = &tessellationState,
.pViewportState = &viewportState,
.pRasterizationState = &rasterizationState,
.pMultisampleState = &multisampleState,
.pDepthStencilState = &depthStencilState,
.pColorBlendState = &colorBlendState,
.pDynamicState = &dynamicStateCreateInfo,
.layout = pipelineLayout,
.renderPass = nullptr,
.subpass = 0,
.basePipelineHandle = nullptr,
.basePipelineIndex = 0,
};
VK_CHECK(vkCreateGraphicsPipelines(device, nullptr, 1, &graphicsPipelineCreateInfo, nullptr, &trianglePipeline));
vkDestroyShaderModule(device, shaderModule, nullptr);
SDL_free(rawData);
}
// Create 1 command pool per frame.
std::array<VkCommandPool, NUM_FRAMES> commandPools;
{
@ -443,7 +656,6 @@ int main()
.pImageMemoryBarriers = &renderToPresentBarrier,
};
uint32_t frameIndex = 0;
bool isRunning = true;
while (isRunning)
@ -473,7 +685,8 @@ int main()
uint32_t currentImageIndex;
VK_CHECK(vkAcquireNextImageKHR(device, swapchain, std::numeric_limits<uint32_t>::max(), imageAcquiredSemaphore, nullptr, &currentImageIndex));
vkResetFences(device, 1, &fence);
VK_CHECK(vkResetFences(device, 1, &fence));
VK_CHECK(vkResetCommandPool(device, commandPools[frameIndex], 0));
acquireToRenderBarrier.image = swapchainImages[currentImageIndex];
renderToPresentBarrier.image = swapchainImages[currentImageIndex];
@ -487,6 +700,10 @@ int main()
.pInheritanceInfo = nullptr,
};
VkClearColorValue constexpr static BLACK_CLEAR = {
.float32 = { 0.0f, 0.0f, 0.0f, 1.0f },
};
VK_CHECK(vkBeginCommandBuffer(cmd, &beginInfo));
{
VkRenderingAttachmentInfo const attachmentInfo = {
@ -499,7 +716,7 @@ int main()
.resolveImageLayout = VK_IMAGE_LAYOUT_UNDEFINED,
.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR,
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
.clearValue = {.color = {{100.0f / 255.0f, 149.0f / 255.0f, 237.0f / 255.0f}}},
.clearValue = {.color = BLACK_CLEAR},
};
VkRenderingInfo renderingInfo = {
@ -517,9 +734,27 @@ int main()
vkCmdPipelineBarrier2(cmd, &acquireToRenderDependency);
vkCmdBeginRendering(cmd, &renderingInfo);
{
VkViewport viewport = {
.x = 0,
.y = static_cast<float>(swapchainExtent.height),
.width = static_cast<float>(swapchainExtent.width),
.height = -static_cast<float>(swapchainExtent.height),
.minDepth = 0.0f,
.maxDepth = 1.0f,
};
vkCmdSetViewport(cmd, 0, 1, &viewport);
VkRect2D scissor = {
.offset = {0, 0},
.extent = swapchainExtent,
};
vkCmdSetScissor(cmd, 0, 1, &scissor);
// Render Something?
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, trianglePipeline);
vkCmdDraw(cmd, 3, 1, 0, 0);
}
vkCmdEndRendering(cmd);
vkCmdPipelineBarrier2(cmd, &renderToPresentDependency);
}
@ -557,9 +792,36 @@ int main()
frameIndex = (frameIndex + 1) % NUM_FRAMES;
}
for (VkImageView view : swapchainViews) {
VK_CHECK(vkDeviceWaitIdle(device));
for (VkFence fence : frameInUseFences)
{
vkDestroyFence(device, fence, nullptr);
}
for (VkSemaphore semaphore : imageAcquiredSemaphores)
{
vkDestroySemaphore(device, semaphore, nullptr);
}
for (VkSemaphore semaphore : renderFinishedSemaphores)
{
vkDestroySemaphore(device, semaphore, nullptr);
}
for (VkCommandPool commandPool : commandPools)
{
vkDestroyCommandPool(device, commandPool, nullptr);
}
for (VkImageView view : swapchainViews)
{
vkDestroyImageView(device, view, nullptr);
}
vkDestroyPipeline(device, trianglePipeline, nullptr);
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
vkDestroySwapchainKHR(device, swapchain, nullptr);
vkDestroyDevice(device, nullptr);

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@ -157,6 +157,19 @@
</SubType>
</None>
<None Include="README.md" />
<CustomBuild Include="Triangle.slang">
<FileType>Document</FileType>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">slangc %(FullPath) -profile sm_6_6 -target spirv -o %(Filename).spv</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(Filename).spv</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">slangc %(FullPath) -profile sm_6_6 -target spirv -o %(Filename).spv</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(Filename).spv</Outputs>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</ExcludedFromBuild>
<TreatOutputAsContent Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</TreatOutputAsContent>
<TreatOutputAsContent Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</TreatOutputAsContent>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Compiling slang shader</Message>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Compiling slang shader</Message>
</CustomBuild>
<None Include="vcpkg-configuration.json" />
<None Include="vcpkg.json" />
</ItemGroup>

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@ -13,6 +13,9 @@
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
<Filter Include="Shader Files">
<UniqueIdentifier>{672b8ec5-258c-4a21-bbf7-66d3b1185fe9}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="Blaze.cpp">
@ -36,4 +39,9 @@
<Filter>Resource Files</Filter>
</None>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="Triangle.slang">
<Filter>Shader Files</Filter>
</CustomBuild>
</ItemGroup>
</Project>

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@ -14,9 +14,9 @@
- [X] Create logical device
- [X] Create swapchain
- [X] Clear Render Attachments
- [ ] Create a Triangle
- [ ] Create pipeline
- [ ] Draw
- [X] Create a Triangle
- [X] Create pipeline
- [X] Draw
- [ ] Create a Box
- [ ] Create Vertex buffer
- [ ] Load texture

34
Triangle.slang Normal file
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@ -0,0 +1,34 @@
const static float4 vertexPos[] = {
float4(0.0f, 0.5f, 0.5f, 1.0f),
float4(-0.5f, -0.5f, 0.5f, 1.0f),
float4(0.5f, -0.5f, 0.5f, 1.0f),
};
const static float4 vertexColors[] = {
float4(1.0f, 0.0f, 0.0f, 1.0f),
float4(0.0f, 1.0f, 0.0f, 1.0f),
float4(0.0f, 0.0f, 1.0f, 1.0f),
};
struct VertexOut {
float4 outPosition : SV_Position;
float4 vertexColor : CoarseColor;
};
[shader("vertex")]
VertexOut VertexMain(
uint vertexId: SV_VertexID
) {
VertexOut output;
output.outPosition = vertexPos[vertexId];
output.vertexColor = vertexColors[vertexId];
return output;
}
[shader("fragment")]
float4 FragmentMain(
float4 interpolatedColors: CoarseColor,
) : SV_Target0 {
return float4(interpolatedColors.rgb, 1.0f);
}

BIN
Triangle.spv Normal file

Binary file not shown.

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@ -2,6 +2,7 @@
"dependencies": [
"fmt",
"volk",
"shader-slang",
{
"name": "sdl3",
"features": [ "vulkan" ]