Entities are abstracted into a system.
This commit is contained in:
parent
219c3394ed
commit
43f414a7ae
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@ -12,11 +12,10 @@ struct CameraData {
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};
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struct PerFrameData {
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CameraData camera;
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Sampler2D texture;
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}
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ParameterBlock<PerFrameData> perFrameData;
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[vk::binding(0, 0)] uniform ConstantBuffer<CameraData> camera;
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[vk::binding(0, 1)] uniform Sampler2D texture;
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struct PerInstanceData {
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float4x4 transform;
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@ -33,8 +32,8 @@ VertexOut VertexMain(
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float2 texCoord0,
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) {
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VertexOut output;
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output.outPosition = mul(perFrameData.camera.proj, mul(perFrameData.camera.view, mul(pcb.transform, float4(position, 1.0f))));
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output.screenPosition = mul(perFrameData.camera.proj, mul(perFrameData.camera.view, mul(pcb.transform, float4(position, 1.0f))));
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output.outPosition = mul(camera.proj, mul(camera.view, mul(pcb.transform, float4(position, 1.0f))));
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output.screenPosition = mul(camera.proj, mul(camera.view, mul(pcb.transform, float4(position, 1.0f))));
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output.vertexColor = float4(color, 1.0f);
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output.texCoord0 = texCoord0 * 2.0f;
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return output;
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@ -46,6 +45,6 @@ float4 FragmentMain(
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float4 interpolatedColors : CoarseColor,
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float2 uv0 : TexCoord0,
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) : SV_Target0 {
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return float4(perFrameData.texture.Sample(uv0).rgb, 1.0f) * interpolatedColors;
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return float4(texture.Sample(uv0).rgb, 1.0f) * interpolatedColors;
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}
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@ -109,7 +109,7 @@
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<ConformanceMode>true</ConformanceMode>
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<LanguageStandard>stdcpp20</LanguageStandard>
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<RuntimeTypeInfo>false</RuntimeTypeInfo>
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<TreatWarningAsError>true</TreatWarningAsError>
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<TreatWarningAsError>false</TreatWarningAsError>
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<ExceptionHandling>Sync</ExceptionHandling>
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<MinimalRebuild>false</MinimalRebuild>
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<AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
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@ -132,7 +132,7 @@
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<ConformanceMode>true</ConformanceMode>
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<LanguageStandard>stdcpp20</LanguageStandard>
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<RuntimeTypeInfo>false</RuntimeTypeInfo>
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<TreatWarningAsError>true</TreatWarningAsError>
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<TreatWarningAsError>false</TreatWarningAsError>
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<ExceptionHandling>/EH-</ExceptionHandling>
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<MinimalRebuild>false</MinimalRebuild>
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<AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
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@ -171,6 +171,7 @@
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Blaze\AppState.h" />
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<ClInclude Include="Blaze\EntityManager.h" />
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<ClInclude Include="Blaze\Frame.h" />
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<ClInclude Include="Blaze\GlobalMemory.h" />
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<ClInclude Include="Blaze\MacroUtils.h" />
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@ -181,6 +182,7 @@
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<ItemGroup>
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<ClCompile Include="Blaze\AppState.cpp" />
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<ClCompile Include="Blaze\Blaze.cpp" />
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<ClCompile Include="Blaze\EntityManager.cpp" />
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<ClCompile Include="Blaze\Frame.cpp" />
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<ClCompile Include="Blaze\GlobalMemory.cpp" />
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<ClCompile Include="Blaze\MiscData.cpp" />
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@ -68,6 +68,9 @@
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<ClInclude Include="Blaze\RenderDevice.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Blaze\EntityManager.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="Blaze\AppState.cpp">
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@ -94,6 +97,9 @@
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<ClCompile Include="Blaze\VmaImpl.cpp">
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<Filter>Source Files\HeaderOnlyImpl</Filter>
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</ClCompile>
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<ClCompile Include="Blaze\EntityManager.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<Image Include="Assets\Textures\container2.png">
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@ -2,6 +2,7 @@
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#include <SDL3/SDL_log.h>
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#include "EntityManager.h"
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#include "GlobalMemory.h"
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#include "MiscData.h"
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#include "RenderDevice.h"
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@ -19,12 +20,18 @@ void AppState::destroy()
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Take( miscData )->destroy( *renderDevice );
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Take( entityManager )->destroy();
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Take( renderDevice )->destroy();
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SDL_DestroyWindow( Take( window ) );
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}
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AppState::AppState( SDL_Window* window, RenderDevice* renderDevice, MiscData* miscData )
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: window{ window }, renderDevice{ renderDevice }, miscData{ miscData }, sprintfBuffer{ 0 }
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AppState::AppState( SDL_Window* window, RenderDevice* renderDevice, EntityManager* entityManager, MiscData* miscData )
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: window{ window }
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, renderDevice{ renderDevice }
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, entityManager{ entityManager }
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, miscData{ miscData }
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, sprintfBuffer{ 0 }
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{}
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AppState* AppState_Create( GlobalMemory* memory, uint32_t const width, uint32_t const height )
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@ -38,20 +45,37 @@ AppState* AppState_Create( GlobalMemory* memory, uint32_t const width, uint32_t
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}
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RenderDevice* renderDevice = RenderDevice_Create( memory, { .window = window } );
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if ( !renderDevice->isInit() )
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if ( !renderDevice or !renderDevice->isInit() )
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{
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SDL_LogError( SDL_LOG_CATEGORY_APPLICATION, "RenderDevice failed to init" );
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SDL_DestroyWindow( window );
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return nullptr;
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}
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EntityManager* entityManager = EntityManager_Create( memory, renderDevice, 10 );
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if ( !entityManager )
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{
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SDL_LogError( SDL_LOG_CATEGORY_APPLICATION, "EntityManager failed to init" );
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renderDevice->destroy();
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SDL_DestroyWindow( window );
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return nullptr;
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}
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auto* miscDataAllocation = memory->allocate( sizeof( MiscData ) );
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MiscData* miscData = new ( miscDataAllocation ) MiscData{};
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if ( !miscData->init( *renderDevice ) ) return nullptr;
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if ( !miscData->init( *renderDevice ) )
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{
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SDL_LogError( SDL_LOG_CATEGORY_APPLICATION, "MiscData failed to init" );
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entityManager->destroy();
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renderDevice->destroy();
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SDL_DestroyWindow( window );
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return nullptr;
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}
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auto* allocation = memory->allocate( sizeof( AppState ) );
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AppState* appState = new ( allocation ) AppState{ window, renderDevice, miscData };
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AppState* appState = new ( allocation ) AppState{ window, renderDevice, entityManager, miscData };
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return appState;
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}
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@ -2,6 +2,8 @@
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#include <cstdint>
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struct EntityManager;
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struct SDL_Window;
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struct GlobalMemory;
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@ -12,13 +14,14 @@ struct AppState
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{
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SDL_Window* window;
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RenderDevice* renderDevice;
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EntityManager* entityManager;
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MiscData* miscData;
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char sprintfBuffer[256];
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[[nodiscard]] bool isInit() const;
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void destroy();
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AppState( SDL_Window* window, RenderDevice* renderDevice, MiscData* miscData );
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AppState( SDL_Window* window, RenderDevice* renderDevice, EntityManager* entityManager, MiscData* miscData );
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AppState( AppState const& other ) = delete;
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AppState( AppState&& other ) noexcept = delete;
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@ -15,6 +15,7 @@
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#include <SDL3/SDL_vulkan.h>
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#include "AppState.h"
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#include "EntityManager.h"
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#include "Frame.h"
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#include "GlobalMemory.h"
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#include "MacroUtils.h"
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@ -40,6 +41,70 @@ SDL_AppResult SDL_AppInit( void** appstate, int, char** )
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*appstate = AppState_Create( &Blaze::Global::g_Memory, WIDTH, HEIGHT );
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if ( !*appstate ) return SDL_APP_FAILURE;
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AppState& appState = *static_cast<AppState*>( *appstate );
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// TODO: Integrate this
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// Model Setup
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// modelTransform[1].position = { -1.0f, 0.0f, 0.0f };
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// modelTransform[1].scale = 1.0f;
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// modelTransform[1].rotation =
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// DirectX::XMQuaternionRotationAxis( DirectX::XMVectorSet( 1.0f, 0.0f, 0.0f, 0.0f ), 0.0f );
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// TL----TR
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// | \ |
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// | \ |
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// | \ |
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// BL----BR
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//
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// BL -> BR -> TL
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// TL -> BR -> TR
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std::array vertices = {
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// Bottom Left
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Vertex{
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.position = { -1.0f, -1.0f, 0.0f },
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.color = { 0.0f, 0.0f, 1.0f },
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.texCoord0 = { 0.0f, 0.0f },
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},
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// Bottom Right
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Vertex{
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.position = { 1.0f, -1.0f, 0.0f },
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.color = { 1.0f, 0.0f, 0.0f },
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.texCoord0 = { 1.0f, 0.0f },
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},
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// Top Left
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Vertex{
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.position = { -1.0f, 1.0f, 0.0f },
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.color = { 0.0f, 1.0f, 0.0f },
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.texCoord0 = { 0.0f, 1.0f },
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},
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// Top Right
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Vertex{
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.position = { 1.0f, 1.0f, 0.0f },
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.color = { 1.0f, 1.0f, 0.0f },
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.texCoord0 = { 1.0f, 1.0f },
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}
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};
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Transform modelTransform = {
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.position = { 1.0f, 0.0f, 0.0f },
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.scale = 1.0f,
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.rotation = DirectX::XMQuaternionRotationAxis( DirectX::XMVectorSet( 0.0f, 1.0f, 0.0f, 0.0f ), 0.0f ),
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};
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for ( int i = -3; i <= 3; ++i )
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{
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modelTransform.position.x = static_cast<float>( i );
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appState.entityManager->createEntity(
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modelTransform,
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vertices,
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"Assets/Textures/wall.jpg",
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appState.miscData->descriptorSetLayout[1],
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appState.miscData->descriptorPool );
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}
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return SDL_APP_CONTINUE;
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}
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@ -47,11 +112,11 @@ SDL_AppResult SDL_AppIterate( void* appstate )
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{
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AppState& appState = *static_cast<AppState*>( appstate );
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RenderDevice& renderDevice = *appState.renderDevice;
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EntityManager& entityManager = *appState.entityManager;
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MiscData& misc = *appState.miscData;
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Frame& currentFrame = renderDevice.frames[renderDevice.frameIndex];
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VK_CHECK( vkWaitForFences(
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renderDevice.device, 1, ¤tFrame.frameReadyToReuse, VK_TRUE, std::numeric_limits<uint32_t>::max() ) );
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VK_CHECK( vkWaitForFences( renderDevice.device, 1, ¤tFrame.frameReadyToReuse, VK_TRUE, UINT32_MAX ) );
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// All resources of frame 'frameIndex' are free.
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// time calc
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@ -70,13 +135,13 @@ SDL_AppResult SDL_AppIterate( void* appstate )
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SDL_SetWindowTitle( appState.window, appState.sprintfBuffer );
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}
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for ( Transform& transform : misc.modelTransform )
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for ( Entity& entity : entityManager.iter() )
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{
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transform.rotation = DirectX::XMQuaternionMultiply(
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entity.transform().rotation = DirectX::XMQuaternionMultiply(
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DirectX::XMQuaternionRotationAxis(
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DirectX::XMVectorSet( 0.0f, 1.0f, 0.0f, 0.0f ),
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DirectX::XMConvertToRadians( 60.0f ) * static_cast<float>( deltaTime ) ),
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transform.rotation );
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entity.transform().rotation );
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}
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uint32_t currentImageIndex;
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@ -88,6 +153,8 @@ SDL_AppResult SDL_AppIterate( void* appstate )
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nullptr,
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¤tImageIndex ) );
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// TODO: Resize Swapchain if required.
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VK_CHECK( vkResetFences( renderDevice.device, 1, ¤tFrame.frameReadyToReuse ) );
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VK_CHECK( vkResetCommandPool( renderDevice.device, currentFrame.commandPool, 0 ) );
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@ -155,12 +222,24 @@ SDL_AppResult SDL_AppIterate( void* appstate )
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// Render Something?
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vkCmdBindPipeline( cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, misc.meshPipeline );
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for ( Entity const& entity : entityManager.iter() )
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{
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VkDeviceSize constexpr offset = 0;
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vkCmdBindVertexBuffers( cmd, 0, 1, &misc.vertexBuffer, &offset );
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vkCmdBindVertexBuffers( cmd, 0, 1, &entity.mesh().vertexBuffer, &offset );
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vkCmdBindDescriptorSets(
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cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, misc.pipelineLayout, 0, 1, &misc.descriptorSet, 0, nullptr );
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for ( Transform& localTransform : misc.modelTransform )
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{
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vkCmdBindDescriptorSets(
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cmd,
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VK_PIPELINE_BIND_POINT_GRAPHICS,
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misc.pipelineLayout,
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1,
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1,
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&entity.material().descriptorSet,
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0,
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nullptr );
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Transform const& localTransform = entity.transform();
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DirectX::XMMATRIX worldTransform;
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{
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auto [x, y, z] = localTransform.position;
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@ -171,7 +250,7 @@ SDL_AppResult SDL_AppIterate( void* appstate )
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}
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vkCmdPushConstants(
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cmd, misc.pipelineLayout, VK_SHADER_STAGE_ALL_GRAPHICS, 0, sizeof worldTransform, &worldTransform );
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vkCmdDraw( cmd, static_cast<uint32_t>( misc.vertices.size() ), 1, 0, 0 );
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vkCmdDraw( cmd, entity.mesh().vertexCount, 1, 0, 0 );
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}
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}
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vkCmdEndRendering( cmd );
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@ -0,0 +1,584 @@
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#include "EntityManager.h"
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#include <array>
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#include "GlobalMemory.h"
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#include "RenderDevice.h"
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#include <stb_image.h>
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#include "Frame.h"
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Entity* EntityManager::createEntity(
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Transform const& transform,
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std::span<Vertex> const vertices,
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const char* textureFile,
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VkDescriptorSetLayout layout,
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VkDescriptorPool pool )
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{
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ASSERT( pRenderDevice );
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RenderDevice& renderDevice = *pRenderDevice;
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Mesh mesh;
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{
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mesh.vertexCount = static_cast<uint32_t>( vertices.size() );
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mesh.vertexBufferSize = static_cast<uint32_t>( vertices.size_bytes() );
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VkBufferCreateInfo const bufferCreateInfo = {
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.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.size = mesh.vertexBufferSize,
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.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
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.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
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.queueFamilyIndexCount = 0,
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.pQueueFamilyIndices = nullptr,
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};
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VmaAllocationCreateInfo constexpr allocationCreateInfo = {
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.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
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.usage = VMA_MEMORY_USAGE_AUTO,
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.requiredFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
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.preferredFlags = 0,
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.memoryTypeBits = 0,
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.pool = nullptr,
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.pUserData = nullptr,
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.priority = 1.0f,
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};
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VmaAllocationInfo allocationInfo;
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VK_CHECK( vmaCreateBuffer(
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pRenderDevice->gpuAllocator,
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&bufferCreateInfo,
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&allocationCreateInfo,
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&mesh.vertexBuffer,
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&mesh.vertexBufferAllocation,
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&allocationInfo ) );
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if ( allocationInfo.pMappedData )
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{
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memcpy( allocationInfo.pMappedData, vertices.data(), vertices.size_bytes() );
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}
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}
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Material material;
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{
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VkImage texture;
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VmaAllocation textureAllocation;
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VkImageView textureView;
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VkSampler sampler;
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uint32_t width;
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uint32_t height;
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uint32_t numChannels = 4;
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stbi_uc* textureData;
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{
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int w;
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int h;
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int nc;
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int requestedChannels = static_cast<int>( numChannels );
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textureData = stbi_load( textureFile, &w, &h, &nc, requestedChannels );
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ASSERT( nc <= requestedChannels );
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if ( !textureData )
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{
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vmaDestroyBuffer( pRenderDevice->gpuAllocator, Take( mesh.vertexBuffer ), Take( mesh.vertexBufferAllocation ) );
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SDL_LogError( SDL_LOG_CATEGORY_ERROR, "%s", stbi_failure_reason() );
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return nullptr;
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}
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width = static_cast<uint32_t>( w );
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height = static_cast<uint32_t>( h );
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}
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// Calculate mips
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uint32_t mipLevels =
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1 + static_cast<uint32_t>( floorf( log2f( static_cast<float>( std::max( width, height ) ) ) ) );
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VkImageCreateInfo const imageCreateInfo = {
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.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
|
||||
.imageType = VK_IMAGE_TYPE_2D,
|
||||
.format = VK_FORMAT_R8G8B8A8_SRGB,
|
||||
.extent = { .width = width, .height = height, .depth = 1 },
|
||||
.mipLevels = mipLevels,
|
||||
.arrayLayers = 1,
|
||||
.samples = VK_SAMPLE_COUNT_1_BIT,
|
||||
.tiling = VK_IMAGE_TILING_OPTIMAL,
|
||||
.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_SAMPLED_BIT,
|
||||
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
|
||||
.queueFamilyIndexCount = 0,
|
||||
.pQueueFamilyIndices = nullptr,
|
||||
.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
};
|
||||
|
||||
VmaAllocationCreateInfo constexpr allocationCreateInfo = {
|
||||
.flags = 0,
|
||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||
.requiredFlags = 0,
|
||||
.preferredFlags = 0,
|
||||
.memoryTypeBits = 0,
|
||||
.pool = nullptr,
|
||||
.pUserData = nullptr,
|
||||
.priority = 1.0f,
|
||||
};
|
||||
|
||||
VK_CHECK( vmaCreateImage(
|
||||
renderDevice.gpuAllocator, &imageCreateInfo, &allocationCreateInfo, &texture, &textureAllocation, nullptr ) );
|
||||
|
||||
VkImageSubresourceRange const subresourceRange = {
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.baseMipLevel = 0,
|
||||
.levelCount = mipLevels,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
};
|
||||
|
||||
VkComponentMapping constexpr componentMapping = {
|
||||
.r = VK_COMPONENT_SWIZZLE_IDENTITY,
|
||||
.g = VK_COMPONENT_SWIZZLE_IDENTITY,
|
||||
.b = VK_COMPONENT_SWIZZLE_IDENTITY,
|
||||
.a = VK_COMPONENT_SWIZZLE_IDENTITY,
|
||||
};
|
||||
|
||||
VkImageViewCreateInfo const imageViewCreateInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.image = texture,
|
||||
.viewType = VK_IMAGE_VIEW_TYPE_2D,
|
||||
.format = imageCreateInfo.format,
|
||||
.components = componentMapping,
|
||||
.subresourceRange = subresourceRange,
|
||||
};
|
||||
|
||||
VK_CHECK( vkCreateImageView( renderDevice.device, &imageViewCreateInfo, nullptr, &textureView ) );
|
||||
|
||||
VkSamplerCreateInfo constexpr samplerCreateInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.magFilter = VK_FILTER_LINEAR,
|
||||
.minFilter = VK_FILTER_LINEAR,
|
||||
.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR,
|
||||
.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT,
|
||||
.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT,
|
||||
.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT,
|
||||
.mipLodBias = 0.0,
|
||||
.anisotropyEnable = true,
|
||||
.maxAnisotropy = 1.0f,
|
||||
.compareEnable = false,
|
||||
.compareOp = VK_COMPARE_OP_NEVER,
|
||||
.minLod = 0.0f,
|
||||
.maxLod = VK_LOD_CLAMP_NONE,
|
||||
.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK,
|
||||
.unnormalizedCoordinates = false,
|
||||
};
|
||||
|
||||
VK_CHECK( vkCreateSampler( renderDevice.device, &samplerCreateInfo, nullptr, &sampler ) );
|
||||
|
||||
// Staging Buffer Create
|
||||
VkBuffer stagingBuffer;
|
||||
VmaAllocation stagingAllocation;
|
||||
{
|
||||
VkBufferCreateInfo const stagingBufferCreateInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.size = static_cast<VkDeviceSize>( width ) * height * numChannels * sizeof( textureData[0] ),
|
||||
.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
|
||||
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
|
||||
.queueFamilyIndexCount = 0,
|
||||
.pQueueFamilyIndices = nullptr,
|
||||
};
|
||||
|
||||
VmaAllocationCreateInfo constexpr stagingAllocationCreateInfo = {
|
||||
.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
|
||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||
.requiredFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
|
||||
.preferredFlags = 0,
|
||||
.memoryTypeBits = 0,
|
||||
.pool = nullptr,
|
||||
.pUserData = nullptr,
|
||||
.priority = 1.0f,
|
||||
};
|
||||
|
||||
VmaAllocationInfo allocationInfo;
|
||||
|
||||
VK_CHECK( vmaCreateBuffer(
|
||||
renderDevice.gpuAllocator,
|
||||
&stagingBufferCreateInfo,
|
||||
&stagingAllocationCreateInfo,
|
||||
&stagingBuffer,
|
||||
&stagingAllocation,
|
||||
&allocationInfo ) );
|
||||
|
||||
if ( allocationInfo.pMappedData )
|
||||
{
|
||||
memcpy( allocationInfo.pMappedData, textureData, stagingBufferCreateInfo.size );
|
||||
}
|
||||
}
|
||||
|
||||
// All data is copied to stagingBuffer, don't need this.
|
||||
stbi_image_free( textureData );
|
||||
|
||||
// Staging -> Texture transfer
|
||||
{
|
||||
Frame& frameInUse = renderDevice.frames[renderDevice.frameIndex];
|
||||
|
||||
// This should just pass.
|
||||
VK_CHECK( vkWaitForFences( renderDevice.device, 1, &frameInUse.frameReadyToReuse, VK_TRUE, INT64_MAX ) );
|
||||
|
||||
// Reset Frame
|
||||
VK_CHECK( vkResetFences( renderDevice.device, 1, &frameInUse.frameReadyToReuse ) );
|
||||
VK_CHECK( vkResetCommandPool( renderDevice.device, frameInUse.commandPool, 0 ) );
|
||||
|
||||
VkCommandBufferBeginInfo constexpr beginInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT,
|
||||
.pInheritanceInfo = nullptr,
|
||||
};
|
||||
|
||||
VkImageMemoryBarrier2 const creationToTransferImageBarrier = {
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2,
|
||||
.pNext = nullptr,
|
||||
.srcStageMask = VK_PIPELINE_STAGE_2_TOP_OF_PIPE_BIT,
|
||||
.srcAccessMask = VK_ACCESS_2_NONE,
|
||||
.dstStageMask = VK_PIPELINE_STAGE_2_COPY_BIT,
|
||||
.dstAccessMask = VK_ACCESS_2_TRANSFER_WRITE_BIT,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = texture,
|
||||
.subresourceRange = subresourceRange,
|
||||
};
|
||||
|
||||
VkDependencyInfo const creationToTransferDependency = {
|
||||
.sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO,
|
||||
.pNext = nullptr,
|
||||
.dependencyFlags = 0,
|
||||
.memoryBarrierCount = 0,
|
||||
.pMemoryBarriers = nullptr,
|
||||
.bufferMemoryBarrierCount = 0,
|
||||
.pBufferMemoryBarriers = nullptr,
|
||||
.imageMemoryBarrierCount = 1,
|
||||
.pImageMemoryBarriers = &creationToTransferImageBarrier,
|
||||
};
|
||||
|
||||
std::array transferToReadyImageBarriers{
|
||||
// transferToReadyImageBarrier
|
||||
VkImageMemoryBarrier2{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2,
|
||||
.pNext = nullptr,
|
||||
.srcStageMask = VK_PIPELINE_STAGE_2_TRANSFER_BIT,
|
||||
.srcAccessMask = VK_ACCESS_2_TRANSFER_WRITE_BIT,
|
||||
.dstStageMask = VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT,
|
||||
.dstAccessMask = VK_ACCESS_2_SHADER_SAMPLED_READ_BIT,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
||||
.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = texture,
|
||||
.subresourceRange = {
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.baseMipLevel = 0,
|
||||
.levelCount = mipLevels-1,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
},
|
||||
},
|
||||
VkImageMemoryBarrier2{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2,
|
||||
.pNext = nullptr,
|
||||
.srcStageMask = VK_PIPELINE_STAGE_2_TRANSFER_BIT,
|
||||
.srcAccessMask = VK_ACCESS_2_TRANSFER_WRITE_BIT,
|
||||
.dstStageMask = VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT,
|
||||
.dstAccessMask = VK_ACCESS_2_SHADER_SAMPLED_READ_BIT,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = texture,
|
||||
.subresourceRange = {
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.baseMipLevel = mipLevels-1,
|
||||
.levelCount = 1,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
},
|
||||
}
|
||||
};
|
||||
|
||||
VkDependencyInfo const transferToReadyDependency = {
|
||||
.sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO,
|
||||
.pNext = nullptr,
|
||||
.dependencyFlags = 0,
|
||||
.memoryBarrierCount = 0,
|
||||
.pMemoryBarriers = nullptr,
|
||||
.bufferMemoryBarrierCount = 0,
|
||||
.pBufferMemoryBarriers = nullptr,
|
||||
.imageMemoryBarrierCount = static_cast<uint32_t>( transferToReadyImageBarriers.size() ),
|
||||
.pImageMemoryBarriers = transferToReadyImageBarriers.data(),
|
||||
};
|
||||
|
||||
VkImageSubresourceRange const mipLevelSubresource = {
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.baseMipLevel = 0,
|
||||
.levelCount = 1,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
};
|
||||
|
||||
std::array prepareNextMipLevelBarriers{
|
||||
// prepareNextMipLevelSrcImageBarrier
|
||||
VkImageMemoryBarrier2{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2,
|
||||
.pNext = nullptr,
|
||||
.srcStageMask = VK_PIPELINE_STAGE_2_TRANSFER_BIT,
|
||||
.srcAccessMask = VK_ACCESS_2_TRANSFER_WRITE_BIT,
|
||||
.dstStageMask = VK_PIPELINE_STAGE_2_TRANSFER_BIT,
|
||||
.dstAccessMask = VK_ACCESS_2_TRANSFER_READ_BIT,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = texture,
|
||||
.subresourceRange = mipLevelSubresource,
|
||||
},
|
||||
// prepareNextMipLevelDstImageBarrier
|
||||
VkImageMemoryBarrier2{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2,
|
||||
.pNext = nullptr,
|
||||
.srcStageMask = VK_PIPELINE_STAGE_2_COPY_BIT,
|
||||
.srcAccessMask = VK_ACCESS_2_TRANSFER_WRITE_BIT,
|
||||
.dstStageMask = VK_PIPELINE_STAGE_2_BLIT_BIT,
|
||||
.dstAccessMask = VK_ACCESS_2_TRANSFER_WRITE_BIT,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
.newLayout = VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = texture,
|
||||
.subresourceRange = mipLevelSubresource,
|
||||
}
|
||||
};
|
||||
|
||||
VkDependencyInfo const prepareNextMipLevelDependency = {
|
||||
.sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO,
|
||||
.pNext = nullptr,
|
||||
.dependencyFlags = 0,
|
||||
.memoryBarrierCount = 0,
|
||||
.pMemoryBarriers = nullptr,
|
||||
.bufferMemoryBarrierCount = 0,
|
||||
.pBufferMemoryBarriers = nullptr,
|
||||
.imageMemoryBarrierCount = static_cast<uint32_t>( prepareNextMipLevelBarriers.size() ),
|
||||
.pImageMemoryBarriers = prepareNextMipLevelBarriers.data(),
|
||||
};
|
||||
|
||||
|
||||
vkBeginCommandBuffer( frameInUse.commandBuffer, &beginInfo );
|
||||
{
|
||||
VkImageSubresourceLayers imageSubresourceLayers = {
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.mipLevel = 0,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
};
|
||||
|
||||
// TODO: Ensure `bufferRowLength` and `bufferImageHeight` are not required.
|
||||
VkBufferImageCopy copyRegion = {
|
||||
.bufferOffset = 0,
|
||||
.bufferRowLength = 0,
|
||||
.bufferImageHeight = 0,
|
||||
.imageSubresource = imageSubresourceLayers,
|
||||
.imageOffset = { 0, 0, 0 },
|
||||
.imageExtent = imageCreateInfo.extent
|
||||
};
|
||||
|
||||
// Start
|
||||
vkCmdPipelineBarrier2( frameInUse.commandBuffer, &creationToTransferDependency );
|
||||
|
||||
// Staging -> Image L0
|
||||
vkCmdCopyBufferToImage(
|
||||
frameInUse.commandBuffer, stagingBuffer, texture, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ©Region );
|
||||
|
||||
prepareNextMipLevelBarriers[0].subresourceRange.baseMipLevel = 0;
|
||||
prepareNextMipLevelBarriers[1].subresourceRange.baseMipLevel = 1;
|
||||
|
||||
int32_t mipSrcWidth = static_cast<int32_t>( width );
|
||||
int32_t mipSrcHeight = static_cast<int32_t>( height );
|
||||
int32_t mipDstWidth = std::max( mipSrcWidth / 2, 1 );
|
||||
int32_t mipDstHeight = std::max( mipSrcHeight / 2, 1 );
|
||||
|
||||
VkImageSubresourceLayers constexpr mipSubresourceLayers = {
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.mipLevel = 0,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
};
|
||||
|
||||
VkImageBlit2 imageBlit = {
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_BLIT_2,
|
||||
.pNext = nullptr,
|
||||
.srcSubresource = mipSubresourceLayers,
|
||||
.srcOffsets = { { 0, 0, 0 }, { mipSrcWidth, mipSrcHeight, 1 } },
|
||||
.dstSubresource = mipSubresourceLayers,
|
||||
.dstOffsets = { { 0, 0, 0 }, { mipDstWidth, mipDstHeight, 1 } },
|
||||
};
|
||||
|
||||
imageBlit.srcSubresource.mipLevel = 0;
|
||||
imageBlit.dstSubresource.mipLevel = 1;
|
||||
imageBlit.srcOffsets[1].x = mipSrcWidth;
|
||||
imageBlit.srcOffsets[1].y = mipSrcHeight;
|
||||
imageBlit.dstOffsets[1].x = mipDstWidth;
|
||||
imageBlit.dstOffsets[1].y = mipDstHeight;
|
||||
|
||||
VkBlitImageInfo2 blitInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_BLIT_IMAGE_INFO_2,
|
||||
.pNext = nullptr,
|
||||
.srcImage = texture,
|
||||
.srcImageLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
||||
.dstImage = texture,
|
||||
.dstImageLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
.regionCount = 1,
|
||||
.pRegions = &imageBlit,
|
||||
.filter = VK_FILTER_LINEAR,
|
||||
};
|
||||
|
||||
// MipMapping
|
||||
for ( uint32_t dstMipLevel = 1; dstMipLevel < mipLevels; ++dstMipLevel )
|
||||
{
|
||||
vkCmdPipelineBarrier2( frameInUse.commandBuffer, &prepareNextMipLevelDependency );
|
||||
vkCmdBlitImage2( frameInUse.commandBuffer, &blitInfo );
|
||||
|
||||
// Prep for NEXT iteration
|
||||
|
||||
mipSrcWidth = mipDstWidth;
|
||||
mipSrcHeight = mipDstHeight;
|
||||
mipDstWidth = std::max( mipSrcWidth / 2, 1 );
|
||||
mipDstHeight = std::max( mipSrcHeight / 2, 1 );
|
||||
|
||||
imageBlit.srcSubresource.mipLevel = dstMipLevel;
|
||||
imageBlit.dstSubresource.mipLevel = dstMipLevel + 1;
|
||||
imageBlit.srcOffsets[1].x = mipSrcWidth;
|
||||
imageBlit.srcOffsets[1].y = mipSrcHeight;
|
||||
imageBlit.dstOffsets[1].x = mipDstWidth;
|
||||
imageBlit.dstOffsets[1].y = mipDstHeight;
|
||||
|
||||
// Prep current mip level as source
|
||||
prepareNextMipLevelBarriers[0].subresourceRange.baseMipLevel = dstMipLevel;
|
||||
prepareNextMipLevelBarriers[1].subresourceRange.baseMipLevel = dstMipLevel + 1;
|
||||
}
|
||||
|
||||
// End
|
||||
vkCmdPipelineBarrier2( frameInUse.commandBuffer, &transferToReadyDependency );
|
||||
}
|
||||
vkEndCommandBuffer( frameInUse.commandBuffer );
|
||||
|
||||
VkSubmitInfo submitInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
|
||||
.pNext = nullptr,
|
||||
.waitSemaphoreCount = 0,
|
||||
.pWaitSemaphores = nullptr,
|
||||
.pWaitDstStageMask = nullptr,
|
||||
.commandBufferCount = 1,
|
||||
.pCommandBuffers = &frameInUse.commandBuffer,
|
||||
.signalSemaphoreCount = 0,
|
||||
.pSignalSemaphores = nullptr,
|
||||
};
|
||||
VK_CHECK( vkQueueSubmit( renderDevice.directQueue, 1, &submitInfo, frameInUse.frameReadyToReuse ) );
|
||||
|
||||
// Do not reset this. Else, the frame will never be available to the main loop.
|
||||
VK_CHECK( vkWaitForFences( renderDevice.device, 1, &frameInUse.frameReadyToReuse, VK_TRUE, UINT64_MAX ) );
|
||||
|
||||
renderDevice.frameIndex = ( renderDevice.frameIndex + 1 ) % renderDevice.getNumFrames();
|
||||
}
|
||||
|
||||
vmaDestroyBuffer( renderDevice.gpuAllocator, stagingBuffer, stagingAllocation );
|
||||
|
||||
VkDescriptorSetAllocateInfo const descriptorSetAllocateInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.descriptorPool = pool,
|
||||
.descriptorSetCount = 1,
|
||||
.pSetLayouts = &layout,
|
||||
};
|
||||
|
||||
VkDescriptorSet descriptorSet;
|
||||
VK_CHECK( vkAllocateDescriptorSets( renderDevice.device, &descriptorSetAllocateInfo, &descriptorSet ) );
|
||||
|
||||
VkDescriptorImageInfo const descriptorImageInfo = {
|
||||
.sampler = sampler,
|
||||
.imageView = textureView,
|
||||
.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
|
||||
};
|
||||
VkWriteDescriptorSet writeDescriptorSet{
|
||||
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
||||
.pNext = nullptr,
|
||||
.dstSet = descriptorSet,
|
||||
.dstBinding = 0,
|
||||
.dstArrayElement = 0,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||
.pImageInfo = &descriptorImageInfo,
|
||||
.pBufferInfo = nullptr,
|
||||
.pTexelBufferView = nullptr,
|
||||
};
|
||||
|
||||
vkUpdateDescriptorSets( renderDevice.device, 1, &writeDescriptorSet, 0, nullptr );
|
||||
|
||||
material = { texture, textureAllocation, textureView, sampler, descriptorSet };
|
||||
}
|
||||
|
||||
entities[count++] = Entity( transform, mesh, material );
|
||||
|
||||
return entities + count;
|
||||
}
|
||||
|
||||
void EntityManager::destroyEntity( Entity* entity )
|
||||
{
|
||||
ASSERT( entity );
|
||||
if ( !entity->isInit() ) return;
|
||||
|
||||
VkDevice const device = pRenderDevice->device;
|
||||
VmaAllocator const allocator = pRenderDevice->gpuAllocator;
|
||||
|
||||
vkDestroySampler( device, Take( entity->material().sampler ), nullptr );
|
||||
vkDestroyImageView( device, Take( entity->material().textureView ), nullptr );
|
||||
|
||||
vmaDestroyImage( allocator, Take( entity->material().texture ), Take( entity->material().textureAllocation ) );
|
||||
vmaDestroyBuffer( allocator, Take( entity->mesh().vertexBuffer ), Take( entity->mesh().vertexBufferAllocation ) );
|
||||
|
||||
// TODO: Leaking descriptor set.
|
||||
}
|
||||
|
||||
void EntityManager::destroy()
|
||||
{
|
||||
Entity const* end = entities + capacity;
|
||||
for ( Entity* iter = entities; iter != end; ++iter )
|
||||
{
|
||||
destroyEntity( iter );
|
||||
}
|
||||
|
||||
entities = nullptr;
|
||||
capacity = 0;
|
||||
count = 0;
|
||||
}
|
||||
|
||||
EntityManager::~EntityManager()
|
||||
{
|
||||
assert( !entities );
|
||||
}
|
||||
|
||||
EntityManager* EntityManager_Create( GlobalMemory* mem, RenderDevice* renderDevice, uint32_t const capacity )
|
||||
{
|
||||
Entity* data = reinterpret_cast<Entity*>( mem->allocate( capacity * sizeof( Entity ), alignof( Entity ) ) );
|
||||
memset( data, 0, capacity * sizeof( Entity ) );
|
||||
|
||||
std::byte* alloc = mem->allocate( sizeof( EntityManager ), alignof( EntityManager ) );
|
||||
return new ( alloc ) EntityManager{ renderDevice, data, capacity };
|
||||
}
|
||||
|
|
@ -0,0 +1,148 @@
|
|||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
#include <volk.h>
|
||||
|
||||
#include <vma/vk_mem_alloc.h>
|
||||
|
||||
#include <DirectXMath.h>
|
||||
#include <span>
|
||||
|
||||
|
||||
struct RenderDevice;
|
||||
struct GlobalMemory;
|
||||
|
||||
struct Vertex
|
||||
{
|
||||
DirectX::XMFLOAT3 position;
|
||||
DirectX::XMFLOAT3 color;
|
||||
DirectX::XMFLOAT2 texCoord0;
|
||||
};
|
||||
|
||||
struct Transform
|
||||
{
|
||||
DirectX::XMFLOAT3 position;
|
||||
float scale;
|
||||
DirectX::XMVECTOR rotation;
|
||||
};
|
||||
|
||||
struct Mesh
|
||||
{
|
||||
VkBuffer vertexBuffer;
|
||||
VmaAllocation vertexBufferAllocation;
|
||||
uint32_t vertexBufferSize;
|
||||
uint32_t vertexCount;
|
||||
};
|
||||
|
||||
struct Material
|
||||
{
|
||||
VkImage texture;
|
||||
VmaAllocation textureAllocation;
|
||||
VkImageView textureView;
|
||||
VkSampler sampler; // TODO: Reuse
|
||||
VkDescriptorSet descriptorSet;
|
||||
};
|
||||
|
||||
struct Entity
|
||||
{
|
||||
private:
|
||||
Transform m_transform;
|
||||
Mesh m_mesh;
|
||||
Material m_material;
|
||||
|
||||
public:
|
||||
[[nodiscard]] Transform& transform()
|
||||
{
|
||||
return m_transform;
|
||||
}
|
||||
|
||||
[[nodiscard]] Transform const& transform() const
|
||||
{
|
||||
return m_transform;
|
||||
}
|
||||
|
||||
[[nodiscard]] Mesh& mesh()
|
||||
{
|
||||
return m_mesh;
|
||||
}
|
||||
|
||||
[[nodiscard]] Mesh const& mesh() const
|
||||
{
|
||||
return m_mesh;
|
||||
}
|
||||
|
||||
[[nodiscard]] Material& material()
|
||||
{
|
||||
return m_material;
|
||||
}
|
||||
|
||||
[[nodiscard]] Material const& material() const
|
||||
{
|
||||
return m_material;
|
||||
}
|
||||
|
||||
[[nodiscard]] bool isInit() const
|
||||
{
|
||||
return m_mesh.vertexBuffer or m_material.texture;
|
||||
}
|
||||
|
||||
Entity( Transform const& transform, Mesh const& mesh, Material const& material )
|
||||
: m_transform{ transform }, m_mesh{ mesh }, m_material{ material }
|
||||
{}
|
||||
};
|
||||
|
||||
struct EntityManager
|
||||
{
|
||||
struct Iterable
|
||||
{
|
||||
private:
|
||||
Entity* m_begin;
|
||||
Entity* m_end;
|
||||
|
||||
public:
|
||||
Iterable( Entity* begin, uint32_t const count ) : m_begin{ begin }, m_end{ begin + count }
|
||||
{}
|
||||
|
||||
// Iterator
|
||||
[[nodiscard]] Entity* begin() const
|
||||
{
|
||||
return m_begin;
|
||||
}
|
||||
[[nodiscard]] Entity* end() const
|
||||
{
|
||||
return m_end;
|
||||
}
|
||||
};
|
||||
|
||||
RenderDevice* pRenderDevice;
|
||||
Entity* entities;
|
||||
uint32_t count;
|
||||
uint32_t capacity;
|
||||
|
||||
EntityManager( RenderDevice* renderDevice, Entity* data, uint32_t const capacity )
|
||||
: pRenderDevice{ renderDevice }, entities{ data }, count{ 0 }, capacity{ capacity }
|
||||
{}
|
||||
|
||||
[[nodiscard]] Iterable iter() const
|
||||
{
|
||||
return Iterable{ entities, count };
|
||||
}
|
||||
|
||||
// Make Entities return ID, make it a sparse indexing system.
|
||||
// TODO: Remove the descriptor pool dependency.
|
||||
Entity* createEntity(
|
||||
Transform const& transform,
|
||||
std::span<Vertex> vertices,
|
||||
const char* textureFile,
|
||||
VkDescriptorSetLayout layout,
|
||||
VkDescriptorPool pool );
|
||||
|
||||
void destroyEntity( Entity* entity );
|
||||
|
||||
void destroy();
|
||||
|
||||
~EntityManager();
|
||||
};
|
||||
|
||||
EntityManager* EntityManager_Create( GlobalMemory* mem, RenderDevice* renderDevice, uint32_t capacity );
|
||||
|
|
@ -4,6 +4,8 @@
|
|||
#include <cstdlib>
|
||||
#include <utility>
|
||||
|
||||
#include <SDL3/SDL_log.h>
|
||||
|
||||
#define G_ASSERT( COND ) \
|
||||
do \
|
||||
{ \
|
||||
|
|
|
|||
|
|
@ -4,9 +4,7 @@
|
|||
|
||||
#include <SDL3/SDL_log.h>
|
||||
|
||||
#include <stb_image.h>
|
||||
|
||||
#include "Frame.h"
|
||||
#include "EntityManager.h" // Refactor away.
|
||||
#include "MacroUtils.h"
|
||||
#include "RenderDevice.h"
|
||||
|
||||
|
|
@ -41,31 +39,40 @@ bool MiscData::init( RenderDevice const& renderDevice )
|
|||
VkShaderModule shaderModule;
|
||||
VK_CHECK( vkCreateShaderModule( device, &shaderModuleCreateInfo, nullptr, &shaderModule ) );
|
||||
|
||||
std::array descriptorSetLayoutBindings{
|
||||
VkDescriptorSetLayoutBinding{
|
||||
VkDescriptorSetLayoutBinding constexpr perFrameDescriptorBinding{
|
||||
.binding = 0,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
.descriptorCount = 1,
|
||||
.stageFlags = VK_SHADER_STAGE_VERTEX_BIT,
|
||||
.pImmutableSamplers = nullptr,
|
||||
},
|
||||
VkDescriptorSetLayoutBinding{
|
||||
.binding = 1,
|
||||
};
|
||||
|
||||
VkDescriptorSetLayoutBinding constexpr perMaterialDescriptorBinding{
|
||||
.binding = 0,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||
.descriptorCount = 1,
|
||||
.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
|
||||
.pImmutableSamplers = nullptr,
|
||||
},
|
||||
};
|
||||
|
||||
VkDescriptorSetLayoutCreateInfo const descriptorSetLayoutCreateInfo = {
|
||||
VkDescriptorSetLayoutCreateInfo perFrameDescriptorSetLayoutCreateInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.bindingCount = static_cast<uint32_t>( descriptorSetLayoutBindings.size() ),
|
||||
.pBindings = descriptorSetLayoutBindings.data(),
|
||||
.bindingCount = 1,
|
||||
.pBindings = &perFrameDescriptorBinding,
|
||||
};
|
||||
VK_CHECK( vkCreateDescriptorSetLayout( device, &descriptorSetLayoutCreateInfo, nullptr, &descriptorSetLayout ) );
|
||||
VK_CHECK( vkCreateDescriptorSetLayout(
|
||||
device, &perFrameDescriptorSetLayoutCreateInfo, nullptr, &descriptorSetLayout[0] ) );
|
||||
VkDescriptorSetLayoutCreateInfo perMaterialDescriptorSetLayoutCreateInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.bindingCount = 1,
|
||||
.pBindings = &perMaterialDescriptorBinding,
|
||||
};
|
||||
VK_CHECK( vkCreateDescriptorSetLayout(
|
||||
device, &perMaterialDescriptorSetLayoutCreateInfo, nullptr, &descriptorSetLayout[1] ) );
|
||||
|
||||
VkPushConstantRange const pushConstantRange = {
|
||||
.stageFlags = VK_SHADER_STAGE_ALL_GRAPHICS,
|
||||
|
|
@ -77,8 +84,8 @@ bool MiscData::init( RenderDevice const& renderDevice )
|
|||
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.setLayoutCount = 1,
|
||||
.pSetLayouts = &descriptorSetLayout,
|
||||
.setLayoutCount = static_cast<uint32_t>( descriptorSetLayout.size() ),
|
||||
.pSetLayouts = descriptorSetLayout.data(),
|
||||
.pushConstantRangeCount = 1,
|
||||
.pPushConstantRanges = &pushConstantRange,
|
||||
};
|
||||
|
|
@ -279,525 +286,6 @@ bool MiscData::init( RenderDevice const& renderDevice )
|
|||
SDL_free( rawData );
|
||||
}
|
||||
|
||||
// Vertex Buffer Creation
|
||||
{
|
||||
vertexBufferSize = sizeof vertices[0] * vertices.size();
|
||||
|
||||
// TL----TR
|
||||
// | \ |
|
||||
// | \ |
|
||||
// | \ |
|
||||
// BL----BR
|
||||
//
|
||||
// BL -> BR -> TL
|
||||
// TL -> BR -> TR
|
||||
|
||||
vertices = std::array{
|
||||
// Bottom Left
|
||||
Vertex{
|
||||
.position = { -1.0f, -1.0f, 0.0f },
|
||||
.color = { 0.0f, 0.0f, 1.0f },
|
||||
.texCoord0 = { 0.0f, 0.0f },
|
||||
},
|
||||
// Bottom Right
|
||||
Vertex{
|
||||
.position = { 1.0f, -1.0f, 0.0f },
|
||||
.color = { 1.0f, 0.0f, 0.0f },
|
||||
.texCoord0 = { 1.0f, 0.0f },
|
||||
},
|
||||
// Top Left
|
||||
Vertex{
|
||||
.position = { -1.0f, 1.0f, 0.0f },
|
||||
.color = { 0.0f, 1.0f, 0.0f },
|
||||
.texCoord0 = { 0.0f, 1.0f },
|
||||
},
|
||||
// Top Right
|
||||
Vertex{
|
||||
.position = { 1.0f, 1.0f, 0.0f },
|
||||
.color = { 1.0f, 1.0f, 0.0f },
|
||||
.texCoord0 = { 1.0f, 1.0f },
|
||||
}
|
||||
};
|
||||
|
||||
VkBufferCreateInfo const bufferCreateInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.size = vertexBufferSize,
|
||||
.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
|
||||
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
|
||||
.queueFamilyIndexCount = 0,
|
||||
.pQueueFamilyIndices = nullptr,
|
||||
};
|
||||
|
||||
VmaAllocationCreateInfo constexpr allocationCreateInfo = {
|
||||
.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
|
||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||
.requiredFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
|
||||
.preferredFlags = 0,
|
||||
.memoryTypeBits = 0,
|
||||
.pool = nullptr,
|
||||
.pUserData = nullptr,
|
||||
.priority = 1.0f,
|
||||
};
|
||||
|
||||
VmaAllocationInfo allocationInfo;
|
||||
|
||||
VK_CHECK( vmaCreateBuffer(
|
||||
renderDevice.gpuAllocator,
|
||||
&bufferCreateInfo,
|
||||
&allocationCreateInfo,
|
||||
&vertexBuffer,
|
||||
&vertexBufferAllocation,
|
||||
&allocationInfo ) );
|
||||
|
||||
if ( allocationInfo.pMappedData )
|
||||
{
|
||||
memcpy( allocationInfo.pMappedData, vertices.data(), vertices.size() * sizeof vertices[0] );
|
||||
}
|
||||
}
|
||||
|
||||
// Texture
|
||||
{
|
||||
uint32_t width;
|
||||
uint32_t height;
|
||||
uint32_t numChannels = 4;
|
||||
stbi_uc* textureData;
|
||||
{
|
||||
int w;
|
||||
int h;
|
||||
int nc;
|
||||
int requestedChannels = static_cast<int>( numChannels );
|
||||
|
||||
textureData = stbi_load( "Assets/Textures/wall.jpg", &w, &h, &nc, requestedChannels );
|
||||
ASSERT( nc <= requestedChannels );
|
||||
|
||||
if ( !textureData )
|
||||
{
|
||||
vkDestroyPipeline( device, Take( meshPipeline ), nullptr );
|
||||
vmaDestroyBuffer( renderDevice.gpuAllocator, Take( vertexBuffer ), Take( vertexBufferAllocation ) );
|
||||
SDL_LogError( SDL_LOG_CATEGORY_ERROR, "%s", stbi_failure_reason() );
|
||||
return false;
|
||||
}
|
||||
|
||||
width = static_cast<uint32_t>( w );
|
||||
height = static_cast<uint32_t>( h );
|
||||
}
|
||||
|
||||
// Calculate mips
|
||||
uint32_t mipLevels =
|
||||
1 + static_cast<uint32_t>( floorf( log2f( static_cast<float>( std::max( width, height ) ) ) ) );
|
||||
|
||||
VkImageCreateInfo const imageCreateInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.imageType = VK_IMAGE_TYPE_2D,
|
||||
.format = VK_FORMAT_R8G8B8A8_SRGB,
|
||||
.extent = { .width = width, .height = height, .depth = 1 },
|
||||
.mipLevels = mipLevels,
|
||||
.arrayLayers = 1,
|
||||
.samples = VK_SAMPLE_COUNT_1_BIT,
|
||||
.tiling = VK_IMAGE_TILING_OPTIMAL,
|
||||
.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_SAMPLED_BIT,
|
||||
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
|
||||
.queueFamilyIndexCount = 0,
|
||||
.pQueueFamilyIndices = nullptr,
|
||||
.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
};
|
||||
|
||||
VmaAllocationCreateInfo constexpr allocationCreateInfo = {
|
||||
.flags = 0,
|
||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||
.requiredFlags = 0,
|
||||
.preferredFlags = 0,
|
||||
.memoryTypeBits = 0,
|
||||
.pool = nullptr,
|
||||
.pUserData = nullptr,
|
||||
.priority = 1.0f,
|
||||
};
|
||||
|
||||
VK_CHECK( vmaCreateImage(
|
||||
renderDevice.gpuAllocator, &imageCreateInfo, &allocationCreateInfo, &texture, &textureAllocation, nullptr ) );
|
||||
|
||||
VkImageSubresourceRange const subresourceRange = {
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.baseMipLevel = 0,
|
||||
.levelCount = mipLevels,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
};
|
||||
|
||||
VkComponentMapping constexpr componentMapping = {
|
||||
.r = VK_COMPONENT_SWIZZLE_IDENTITY,
|
||||
.g = VK_COMPONENT_SWIZZLE_IDENTITY,
|
||||
.b = VK_COMPONENT_SWIZZLE_IDENTITY,
|
||||
.a = VK_COMPONENT_SWIZZLE_IDENTITY,
|
||||
};
|
||||
|
||||
VkImageViewCreateInfo const imageViewCreateInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.image = texture,
|
||||
.viewType = VK_IMAGE_VIEW_TYPE_2D,
|
||||
.format = imageCreateInfo.format,
|
||||
.components = componentMapping,
|
||||
.subresourceRange = subresourceRange,
|
||||
};
|
||||
|
||||
VK_CHECK( vkCreateImageView( device, &imageViewCreateInfo, nullptr, &textureView ) );
|
||||
|
||||
VkSamplerCreateInfo constexpr samplerCreateInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.magFilter = VK_FILTER_LINEAR,
|
||||
.minFilter = VK_FILTER_LINEAR,
|
||||
.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR,
|
||||
.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT,
|
||||
.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT,
|
||||
.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT,
|
||||
.mipLodBias = 0.0,
|
||||
.anisotropyEnable = true,
|
||||
.maxAnisotropy = 1.0f,
|
||||
.compareEnable = false,
|
||||
.compareOp = VK_COMPARE_OP_NEVER,
|
||||
.minLod = 0.0f,
|
||||
.maxLod = VK_LOD_CLAMP_NONE,
|
||||
.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK,
|
||||
.unnormalizedCoordinates = false,
|
||||
};
|
||||
|
||||
VK_CHECK( vkCreateSampler( device, &samplerCreateInfo, nullptr, &sampler ) );
|
||||
|
||||
// Staging Buffer Create
|
||||
VkBuffer stagingBuffer;
|
||||
VmaAllocation stagingAllocation;
|
||||
{
|
||||
VkBufferCreateInfo const stagingBufferCreateInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.size = static_cast<VkDeviceSize>( width ) * height * numChannels * sizeof( textureData[0] ),
|
||||
.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
|
||||
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
|
||||
.queueFamilyIndexCount = 0,
|
||||
.pQueueFamilyIndices = nullptr,
|
||||
};
|
||||
|
||||
VmaAllocationCreateInfo constexpr stagingAllocationCreateInfo = {
|
||||
.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
|
||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||
.requiredFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
|
||||
.preferredFlags = 0,
|
||||
.memoryTypeBits = 0,
|
||||
.pool = nullptr,
|
||||
.pUserData = nullptr,
|
||||
.priority = 1.0f,
|
||||
};
|
||||
|
||||
VmaAllocationInfo allocationInfo;
|
||||
|
||||
VK_CHECK( vmaCreateBuffer(
|
||||
renderDevice.gpuAllocator,
|
||||
&stagingBufferCreateInfo,
|
||||
&stagingAllocationCreateInfo,
|
||||
&stagingBuffer,
|
||||
&stagingAllocation,
|
||||
&allocationInfo ) );
|
||||
|
||||
if ( allocationInfo.pMappedData )
|
||||
{
|
||||
memcpy( allocationInfo.pMappedData, textureData, stagingBufferCreateInfo.size );
|
||||
}
|
||||
}
|
||||
|
||||
// All data is copied to stagingBuffer, don't need this.
|
||||
stbi_image_free( textureData );
|
||||
|
||||
// Staging -> Texture transfer
|
||||
{
|
||||
Frame& frameInUse = renderDevice.frames[0];
|
||||
|
||||
// This should just pass.
|
||||
VK_CHECK( vkWaitForFences( device, 1, &frameInUse.frameReadyToReuse, VK_TRUE, INT64_MAX ) );
|
||||
VK_CHECK( vkResetFences( device, 1, &frameInUse.frameReadyToReuse ) );
|
||||
|
||||
VkCommandBufferBeginInfo constexpr beginInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT,
|
||||
.pInheritanceInfo = nullptr,
|
||||
};
|
||||
|
||||
VkImageMemoryBarrier2 const creationToTransferImageBarrier = {
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2,
|
||||
.pNext = nullptr,
|
||||
.srcStageMask = VK_PIPELINE_STAGE_2_TOP_OF_PIPE_BIT,
|
||||
.srcAccessMask = VK_ACCESS_2_NONE,
|
||||
.dstStageMask = VK_PIPELINE_STAGE_2_COPY_BIT,
|
||||
.dstAccessMask = VK_ACCESS_2_TRANSFER_WRITE_BIT,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = texture,
|
||||
.subresourceRange = subresourceRange,
|
||||
};
|
||||
|
||||
VkDependencyInfo const creationToTransferDependency = {
|
||||
.sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO,
|
||||
.pNext = nullptr,
|
||||
.dependencyFlags = 0,
|
||||
.memoryBarrierCount = 0,
|
||||
.pMemoryBarriers = nullptr,
|
||||
.bufferMemoryBarrierCount = 0,
|
||||
.pBufferMemoryBarriers = nullptr,
|
||||
.imageMemoryBarrierCount = 1,
|
||||
.pImageMemoryBarriers = &creationToTransferImageBarrier,
|
||||
};
|
||||
|
||||
std::array transferToReadyImageBarriers{
|
||||
// transferToReadyImageBarrier
|
||||
VkImageMemoryBarrier2{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2,
|
||||
.pNext = nullptr,
|
||||
.srcStageMask = VK_PIPELINE_STAGE_2_TRANSFER_BIT,
|
||||
.srcAccessMask = VK_ACCESS_2_TRANSFER_WRITE_BIT,
|
||||
.dstStageMask = VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT,
|
||||
.dstAccessMask = VK_ACCESS_2_SHADER_SAMPLED_READ_BIT,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
||||
.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = texture,
|
||||
.subresourceRange = {
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.baseMipLevel = 0,
|
||||
.levelCount = mipLevels-1,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
},
|
||||
},
|
||||
VkImageMemoryBarrier2{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2,
|
||||
.pNext = nullptr,
|
||||
.srcStageMask = VK_PIPELINE_STAGE_2_TRANSFER_BIT,
|
||||
.srcAccessMask = VK_ACCESS_2_TRANSFER_WRITE_BIT,
|
||||
.dstStageMask = VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT,
|
||||
.dstAccessMask = VK_ACCESS_2_SHADER_SAMPLED_READ_BIT,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = texture,
|
||||
.subresourceRange = {
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.baseMipLevel = mipLevels-1,
|
||||
.levelCount = 1,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
},
|
||||
}
|
||||
};
|
||||
|
||||
VkDependencyInfo const transferToReadyDependency = {
|
||||
.sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO,
|
||||
.pNext = nullptr,
|
||||
.dependencyFlags = 0,
|
||||
.memoryBarrierCount = 0,
|
||||
.pMemoryBarriers = nullptr,
|
||||
.bufferMemoryBarrierCount = 0,
|
||||
.pBufferMemoryBarriers = nullptr,
|
||||
.imageMemoryBarrierCount = static_cast<uint32_t>( transferToReadyImageBarriers.size() ),
|
||||
.pImageMemoryBarriers = transferToReadyImageBarriers.data(),
|
||||
};
|
||||
|
||||
VkImageSubresourceRange const mipLevelSubresource = {
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.baseMipLevel = 0,
|
||||
.levelCount = 1,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
};
|
||||
|
||||
std::array prepareNextMipLevelBarriers{
|
||||
// prepareNextMipLevelSrcImageBarrier
|
||||
VkImageMemoryBarrier2{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2,
|
||||
.pNext = nullptr,
|
||||
.srcStageMask = VK_PIPELINE_STAGE_2_TRANSFER_BIT,
|
||||
.srcAccessMask = VK_ACCESS_2_TRANSFER_WRITE_BIT,
|
||||
.dstStageMask = VK_PIPELINE_STAGE_2_TRANSFER_BIT,
|
||||
.dstAccessMask = VK_ACCESS_2_TRANSFER_READ_BIT,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = texture,
|
||||
.subresourceRange = mipLevelSubresource,
|
||||
},
|
||||
// prepareNextMipLevelDstImageBarrier
|
||||
VkImageMemoryBarrier2{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2,
|
||||
.pNext = nullptr,
|
||||
.srcStageMask = VK_PIPELINE_STAGE_2_COPY_BIT,
|
||||
.srcAccessMask = VK_ACCESS_2_TRANSFER_WRITE_BIT,
|
||||
.dstStageMask = VK_PIPELINE_STAGE_2_BLIT_BIT,
|
||||
.dstAccessMask = VK_ACCESS_2_TRANSFER_WRITE_BIT,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
.newLayout = VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = texture,
|
||||
.subresourceRange = mipLevelSubresource,
|
||||
}
|
||||
};
|
||||
|
||||
VkDependencyInfo const prepareNextMipLevelDependency = {
|
||||
.sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO,
|
||||
.pNext = nullptr,
|
||||
.dependencyFlags = 0,
|
||||
.memoryBarrierCount = 0,
|
||||
.pMemoryBarriers = nullptr,
|
||||
.bufferMemoryBarrierCount = 0,
|
||||
.pBufferMemoryBarriers = nullptr,
|
||||
.imageMemoryBarrierCount = static_cast<uint32_t>( prepareNextMipLevelBarriers.size() ),
|
||||
.pImageMemoryBarriers = prepareNextMipLevelBarriers.data(),
|
||||
};
|
||||
|
||||
|
||||
vkBeginCommandBuffer( frameInUse.commandBuffer, &beginInfo );
|
||||
{
|
||||
VkImageSubresourceLayers imageSubresourceLayers = {
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.mipLevel = 0,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
};
|
||||
|
||||
// TODO: Ensure `bufferRowLength` and `bufferImageHeight` are not required.
|
||||
VkBufferImageCopy copyRegion = {
|
||||
.bufferOffset = 0,
|
||||
.bufferRowLength = 0,
|
||||
.bufferImageHeight = 0,
|
||||
.imageSubresource = imageSubresourceLayers,
|
||||
.imageOffset = { 0, 0, 0 },
|
||||
.imageExtent = imageCreateInfo.extent
|
||||
};
|
||||
|
||||
// Start
|
||||
vkCmdPipelineBarrier2( frameInUse.commandBuffer, &creationToTransferDependency );
|
||||
|
||||
// Staging -> Image L0
|
||||
vkCmdCopyBufferToImage(
|
||||
frameInUse.commandBuffer, stagingBuffer, texture, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ©Region );
|
||||
|
||||
prepareNextMipLevelBarriers[0].subresourceRange.baseMipLevel = 0;
|
||||
prepareNextMipLevelBarriers[1].subresourceRange.baseMipLevel = 1;
|
||||
|
||||
int32_t mipSrcWidth = static_cast<int32_t>( width );
|
||||
int32_t mipSrcHeight = static_cast<int32_t>( height );
|
||||
int32_t mipDstWidth = std::max( mipSrcWidth / 2, 1 );
|
||||
int32_t mipDstHeight = std::max( mipSrcHeight / 2, 1 );
|
||||
|
||||
VkImageSubresourceLayers constexpr mipSubresourceLayers = {
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.mipLevel = 0,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
};
|
||||
|
||||
VkImageBlit2 imageBlit = {
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_BLIT_2,
|
||||
.pNext = nullptr,
|
||||
.srcSubresource = mipSubresourceLayers,
|
||||
.srcOffsets = { { 0, 0, 0 }, { mipSrcWidth, mipSrcHeight, 1 } },
|
||||
.dstSubresource = mipSubresourceLayers,
|
||||
.dstOffsets = { { 0, 0, 0 }, { mipDstWidth, mipDstHeight, 1 } },
|
||||
};
|
||||
|
||||
imageBlit.srcSubresource.mipLevel = 0;
|
||||
imageBlit.dstSubresource.mipLevel = 1;
|
||||
imageBlit.srcOffsets[1].x = mipSrcWidth;
|
||||
imageBlit.srcOffsets[1].y = mipSrcHeight;
|
||||
imageBlit.dstOffsets[1].x = mipDstWidth;
|
||||
imageBlit.dstOffsets[1].y = mipDstHeight;
|
||||
|
||||
VkBlitImageInfo2 blitInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_BLIT_IMAGE_INFO_2,
|
||||
.pNext = nullptr,
|
||||
.srcImage = texture,
|
||||
.srcImageLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
||||
.dstImage = texture,
|
||||
.dstImageLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
.regionCount = 1,
|
||||
.pRegions = &imageBlit,
|
||||
.filter = VK_FILTER_LINEAR,
|
||||
};
|
||||
|
||||
// MipMapping
|
||||
for ( uint32_t dstMipLevel = 1; dstMipLevel < mipLevels; ++dstMipLevel )
|
||||
{
|
||||
vkCmdPipelineBarrier2( frameInUse.commandBuffer, &prepareNextMipLevelDependency );
|
||||
vkCmdBlitImage2( frameInUse.commandBuffer, &blitInfo );
|
||||
|
||||
// Prep for NEXT iteration
|
||||
|
||||
mipSrcWidth = mipDstWidth;
|
||||
mipSrcHeight = mipDstHeight;
|
||||
mipDstWidth = std::max( mipSrcWidth / 2, 1 );
|
||||
mipDstHeight = std::max( mipSrcHeight / 2, 1 );
|
||||
|
||||
imageBlit.srcSubresource.mipLevel = dstMipLevel;
|
||||
imageBlit.dstSubresource.mipLevel = dstMipLevel + 1;
|
||||
imageBlit.srcOffsets[1].x = mipSrcWidth;
|
||||
imageBlit.srcOffsets[1].y = mipSrcHeight;
|
||||
imageBlit.dstOffsets[1].x = mipDstWidth;
|
||||
imageBlit.dstOffsets[1].y = mipDstHeight;
|
||||
|
||||
// Prep current mip level as source
|
||||
prepareNextMipLevelBarriers[0].subresourceRange.baseMipLevel = dstMipLevel;
|
||||
prepareNextMipLevelBarriers[1].subresourceRange.baseMipLevel = dstMipLevel + 1;
|
||||
}
|
||||
|
||||
// End
|
||||
vkCmdPipelineBarrier2( frameInUse.commandBuffer, &transferToReadyDependency );
|
||||
}
|
||||
vkEndCommandBuffer( frameInUse.commandBuffer );
|
||||
|
||||
VkSubmitInfo submitInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
|
||||
.pNext = nullptr,
|
||||
.waitSemaphoreCount = 0,
|
||||
.pWaitSemaphores = nullptr,
|
||||
.pWaitDstStageMask = nullptr,
|
||||
.commandBufferCount = 1,
|
||||
.pCommandBuffers = &frameInUse.commandBuffer,
|
||||
.signalSemaphoreCount = 0,
|
||||
.pSignalSemaphores = nullptr,
|
||||
};
|
||||
VK_CHECK( vkQueueSubmit( renderDevice.directQueue, 1, &submitInfo, frameInUse.frameReadyToReuse ) );
|
||||
|
||||
// Do not reset this. Else, the frame will never be available to the main loop.
|
||||
VK_CHECK( vkWaitForFences( device, 1, &frameInUse.frameReadyToReuse, VK_TRUE, INT64_MAX ) );
|
||||
}
|
||||
|
||||
vmaDestroyBuffer( renderDevice.gpuAllocator, stagingBuffer, stagingAllocation );
|
||||
}
|
||||
|
||||
// Model Setup
|
||||
modelTransform[0].position = { 1.0f, 0.0f, 0.0f };
|
||||
modelTransform[0].scale = 1.0f;
|
||||
modelTransform[0].rotation =
|
||||
DirectX::XMQuaternionRotationAxis( DirectX::XMVectorSet( 0.0f, 1.0f, 0.0f, 0.0f ), 0.0f );
|
||||
|
||||
modelTransform[1].position = { -1.0f, 0.0f, 0.0f };
|
||||
modelTransform[1].scale = 1.0f;
|
||||
modelTransform[1].rotation =
|
||||
DirectX::XMQuaternionRotationAxis( DirectX::XMVectorSet( 1.0f, 0.0f, 0.0f, 0.0f ), 0.0f );
|
||||
|
||||
// Camera
|
||||
{
|
||||
cameraPosition = DirectX::XMVectorSet( 0.0f, 0.0f, -4.0f, 1.0f );
|
||||
|
|
@ -853,18 +341,18 @@ bool MiscData::init( RenderDevice const& renderDevice )
|
|||
std::array poolSizes = {
|
||||
VkDescriptorPoolSize{
|
||||
.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
.descriptorCount = renderDevice.getNumFrames(),
|
||||
.descriptorCount = 3,
|
||||
},
|
||||
VkDescriptorPoolSize{
|
||||
.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||
.descriptorCount = renderDevice.getNumFrames(),
|
||||
.descriptorCount = 100,
|
||||
},
|
||||
};
|
||||
VkDescriptorPoolCreateInfo const descriptorPoolCreateInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.maxSets = renderDevice.getNumFrames(),
|
||||
.maxSets = 101,
|
||||
.poolSizeCount = static_cast<uint32_t>( poolSizes.size() ),
|
||||
.pPoolSizes = poolSizes.data(),
|
||||
};
|
||||
|
|
@ -876,7 +364,7 @@ bool MiscData::init( RenderDevice const& renderDevice )
|
|||
.pNext = nullptr,
|
||||
.descriptorPool = descriptorPool,
|
||||
.descriptorSetCount = 1,
|
||||
.pSetLayouts = &descriptorSetLayout,
|
||||
.pSetLayouts = &descriptorSetLayout[0],
|
||||
};
|
||||
|
||||
VK_CHECK( vkAllocateDescriptorSets( device, &descriptorSetAllocateInfo, &descriptorSet ) );
|
||||
|
|
@ -887,12 +375,6 @@ bool MiscData::init( RenderDevice const& renderDevice )
|
|||
.range = sizeof CameraData,
|
||||
};
|
||||
|
||||
VkDescriptorImageInfo const descriptorImageInfo = {
|
||||
.sampler = sampler,
|
||||
.imageView = textureView,
|
||||
.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
|
||||
};
|
||||
|
||||
std::array writeDescriptorSets = {
|
||||
VkWriteDescriptorSet{
|
||||
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
||||
|
|
@ -906,19 +388,6 @@ bool MiscData::init( RenderDevice const& renderDevice )
|
|||
.pBufferInfo = &descriptorBufferInfo,
|
||||
.pTexelBufferView = nullptr,
|
||||
},
|
||||
|
||||
VkWriteDescriptorSet{
|
||||
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
||||
.pNext = nullptr,
|
||||
.dstSet = descriptorSet,
|
||||
.dstBinding = 1,
|
||||
.dstArrayElement = 0,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||
.pImageInfo = &descriptorImageInfo,
|
||||
.pBufferInfo = nullptr,
|
||||
.pTexelBufferView = nullptr,
|
||||
}
|
||||
};
|
||||
|
||||
vkUpdateDescriptorSets(
|
||||
|
|
@ -998,13 +467,8 @@ void MiscData::destroy( RenderDevice const& renderDevice )
|
|||
vkDestroyDescriptorPool( device, Take( descriptorPool ), nullptr );
|
||||
vmaDestroyBuffer( renderDevice.gpuAllocator, Take( cameraUniformBuffer ), Take( cameraUniformBufferAllocation ) );
|
||||
|
||||
vkDestroySampler( device, Take( sampler ), nullptr );
|
||||
vkDestroyImageView( device, Take( textureView ), nullptr );
|
||||
|
||||
vmaDestroyImage( renderDevice.gpuAllocator, Take( texture ), Take( textureAllocation ) );
|
||||
vmaDestroyBuffer( renderDevice.gpuAllocator, Take( vertexBuffer ), Take( vertexBufferAllocation ) );
|
||||
|
||||
vkDestroyPipeline( device, Take( meshPipeline ), nullptr );
|
||||
vkDestroyPipelineLayout( device, Take( pipelineLayout ), nullptr );
|
||||
vkDestroyDescriptorSetLayout( device, Take( descriptorSetLayout ), nullptr );
|
||||
vkDestroyDescriptorSetLayout( device, Take( descriptorSetLayout[1] ), nullptr );
|
||||
vkDestroyDescriptorSetLayout( device, Take( descriptorSetLayout[0] ), nullptr );
|
||||
}
|
||||
|
|
|
|||
|
|
@ -10,20 +10,6 @@
|
|||
struct GlobalMemory;
|
||||
struct RenderDevice;
|
||||
|
||||
struct Vertex
|
||||
{
|
||||
DirectX::XMFLOAT3 position;
|
||||
DirectX::XMFLOAT3 color;
|
||||
DirectX::XMFLOAT2 texCoord0;
|
||||
};
|
||||
|
||||
struct Transform
|
||||
{
|
||||
DirectX::XMFLOAT3 position;
|
||||
float scale;
|
||||
DirectX::XMVECTOR rotation;
|
||||
};
|
||||
|
||||
struct MiscData
|
||||
{
|
||||
struct CameraData
|
||||
|
|
@ -34,24 +20,12 @@ struct MiscData
|
|||
|
||||
uint64_t previousCounter;
|
||||
|
||||
VkDescriptorSetLayout descriptorSetLayout;
|
||||
std::array<VkDescriptorSetLayout, 2> descriptorSetLayout;
|
||||
VkPipelineLayout pipelineLayout;
|
||||
VkPipeline meshPipeline;
|
||||
|
||||
VkBuffer vertexBuffer;
|
||||
VmaAllocation vertexBufferAllocation;
|
||||
size_t vertexBufferSize;
|
||||
std::array<Vertex, 4> vertices;
|
||||
|
||||
VkImage texture;
|
||||
VmaAllocation textureAllocation;
|
||||
VkImageView textureView;
|
||||
VkSampler sampler;
|
||||
|
||||
uint64_t _padding; // TODO: Optimize out?
|
||||
|
||||
std::array<Transform, 2> modelTransform;
|
||||
|
||||
DirectX::XMVECTOR cameraPosition;
|
||||
DirectX::XMVECTOR cameraTarget;
|
||||
DirectX::XMVECTOR cameraUp;
|
||||
|
|
|
|||
Loading…
Reference in New Issue