Load and add texture to the Rect.
This commit is contained in:
parent
694147ce4d
commit
98c5f28146
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@ -0,0 +1,5 @@
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*.jpg filter=lfs diff=lfs merge=lfs -text
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*.png filter=lfs diff=lfs merge=lfs -text
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*.glb filter=lfs diff=lfs merge=lfs -text
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*.hdr filter=lfs diff=lfs merge=lfs -text
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*.exr filter=lfs diff=lfs merge=lfs -text
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@ -48,7 +48,7 @@ AppState* AppState_Create( GlobalMemory* memory, uint32_t const width, uint32_t
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auto* miscDataAllocation = memory->allocate( sizeof( MiscData ) );
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MiscData* miscData = new ( miscDataAllocation ) MiscData{};
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miscData->init( *renderDevice );
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if ( !miscData->init( *renderDevice ) ) return nullptr;
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auto* allocation = memory->allocate( sizeof( AppState ) );
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AppState* appState = new ( allocation ) AppState{ window, renderDevice, miscData };
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@ -208,7 +208,7 @@ void SDL_AppQuit( void* appstate, SDL_AppResult )
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{
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AppState* appState = static_cast<AppState*>( appstate );
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appState->destroy();
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if ( appState ) appState->destroy();
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Blaze::Global::g_Memory.destroy();
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}
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@ -154,6 +154,7 @@
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<ClCompile Include="GlobalMemory.cpp" />
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<ClCompile Include="MiscData.cpp" />
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<ClCompile Include="RenderDevice.cpp" />
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<ClCompile Include="StbImpl.cpp" />
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<ClCompile Include="VmaImpl.cpp" />
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</ItemGroup>
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<ItemGroup>
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@ -189,6 +190,10 @@
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<ClInclude Include="MiscData.h" />
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<ClInclude Include="RenderDevice.h" />
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</ItemGroup>
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<ItemGroup>
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<Image Include="container2.png" />
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<Image Include="wall.jpg" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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@ -39,6 +39,9 @@
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<ClCompile Include="VmaImpl.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="StbImpl.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<None Include="vcpkg.json">
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@ -88,4 +91,12 @@
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<Image Include="container2.png">
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<Filter>Resource Files</Filter>
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</Image>
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<Image Include="wall.jpg">
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<Filter>Resource Files</Filter>
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</Image>
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</ItemGroup>
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</Project>
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34
Mesh.slang
34
Mesh.slang
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@ -1,18 +1,8 @@
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const static float4 vertexPos[] = {
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float4(0.0f, 0.5f, 0.5f, 1.0f),
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float4(-0.5f, -0.5f, 0.5f, 1.0f),
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float4(0.5f, -0.5f, 0.5f, 1.0f),
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};
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const static float4 vertexColors[] = {
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float4(1.0f, 0.0f, 0.0f, 1.0f),
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float4(0.0f, 1.0f, 0.0f, 1.0f),
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float4(0.0f, 0.0f, 1.0f, 1.0f),
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};
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struct VertexOut {
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float4 outPosition : SV_Position;
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float4 vertexColor : CoarseColor;
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float2 texCoord0 : TexCoord0;
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};
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struct CameraData {
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@ -21,24 +11,32 @@ struct CameraData {
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float4x4 proj;
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};
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ParameterBlock<CameraData> camera;
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struct PerFrameData {
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CameraData camera;
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Sampler2D texture;
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}
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ParameterBlock<PerFrameData> perFrameData;
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[shader("vertex")]
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VertexOut VertexMain(
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uint vertexId: SV_VertexID,
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float4 position,
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float4 color,
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float3 position,
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float3 color,
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float2 texCoord0,
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) {
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VertexOut output;
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output.outPosition = mul(camera.proj, mul(camera.view, mul(camera.model, position)));
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output.vertexColor = color;
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output.outPosition = mul(perFrameData.camera.proj, mul(perFrameData.camera.view, mul(perFrameData.camera.model, float4(position, 1.0f))));
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output.vertexColor = float4(color, 1.0f);
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output.texCoord0 = texCoord0 * 2.0f;
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return output;
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}
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[shader("fragment")]
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float4 FragmentMain(
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float4 interpolatedColors: CoarseColor,
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float4 interpolatedColors : CoarseColor,
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float2 uv0 : TexCoord0,
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) : SV_Target0 {
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return float4(interpolatedColors.rgb, 1.0f);
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return float4(perFrameData.texture.Sample(uv0).rgb, 1.0f) * interpolatedColors;
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}
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408
MiscData.cpp
408
MiscData.cpp
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@ -4,10 +4,13 @@
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#include <SDL3/SDL_log.h>
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#include <stb_image.h>
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#include "Frame.h"
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#include "MacroUtils.h"
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#include "RenderDevice.h"
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void MiscData::init( RenderDevice const& renderDevice )
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bool MiscData::init( RenderDevice const& renderDevice )
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{
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VkDevice const device = renderDevice.device;
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@ -22,7 +25,7 @@ void MiscData::init( RenderDevice const& renderDevice )
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if ( !rawData )
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{
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SDL_LogError( SDL_LOG_CATEGORY_SYSTEM, "%s", SDL_GetError() );
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abort();
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return false;
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}
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uint32_t const* data = static_cast<uint32_t const*>( rawData );
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@ -38,20 +41,29 @@ void MiscData::init( RenderDevice const& renderDevice )
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VkShaderModule shaderModule;
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VK_CHECK( vkCreateShaderModule( device, &shaderModuleCreateInfo, nullptr, &shaderModule ) );
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VkDescriptorSetLayoutBinding constexpr descriptorSetLayoutBinding = {
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.binding = 0,
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.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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.descriptorCount = 1,
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.stageFlags = VK_SHADER_STAGE_VERTEX_BIT,
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.pImmutableSamplers = nullptr,
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std::array descriptorSetLayoutBindings{
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VkDescriptorSetLayoutBinding{
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.binding = 0,
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.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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.descriptorCount = 1,
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.stageFlags = VK_SHADER_STAGE_VERTEX_BIT,
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.pImmutableSamplers = nullptr,
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},
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VkDescriptorSetLayoutBinding{
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.binding = 1,
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.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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.descriptorCount = 1,
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.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
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.pImmutableSamplers = nullptr,
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},
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};
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VkDescriptorSetLayoutCreateInfo const descriptorSetLayoutCreateInfo = {
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.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.bindingCount = 1,
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.pBindings = &descriptorSetLayoutBinding,
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.bindingCount = static_cast<uint32_t>( descriptorSetLayoutBindings.size() ),
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.pBindings = descriptorSetLayoutBindings.data(),
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};
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VK_CHECK( vkCreateDescriptorSetLayout( device, &descriptorSetLayoutCreateInfo, nullptr, &descriptorSetLayout ) );
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@ -98,14 +110,20 @@ void MiscData::init( RenderDevice const& renderDevice )
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VkVertexInputAttributeDescription{
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.location = 0,
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.binding = 0,
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.format = VK_FORMAT_R32G32B32A32_SFLOAT,
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.offset = offsetof( Vertex, position ),
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.format = VK_FORMAT_R32G32B32_SFLOAT,
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.offset = offsetof( Vertex, position ),
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},
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VkVertexInputAttributeDescription{
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.location = 1,
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.binding = 0,
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.format = VK_FORMAT_R32G32B32A32_SFLOAT,
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.offset = offsetof( Vertex, color ),
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.format = VK_FORMAT_R32G32B32_SFLOAT,
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.offset = offsetof( Vertex, color ),
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},
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VkVertexInputAttributeDescription{
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.location = 2,
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.binding = 0,
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.format = VK_FORMAT_R32G32_SFLOAT,
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.offset = offsetof( Vertex, texCoord0 ),
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},
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};
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@ -210,7 +228,7 @@ void MiscData::init( RenderDevice const& renderDevice )
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.blendConstants = { 0.0f, 0.0f, 0.0f, 0.0f },
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};
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std::array constexpr dynamicStates = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
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std::array constexpr dynamicStates{ VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
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VkPipelineDynamicStateCreateInfo const dynamicStateCreateInfo = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
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@ -271,23 +289,27 @@ void MiscData::init( RenderDevice const& renderDevice )
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vertices = std::array{
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// Bottom Left
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Vertex{
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.position = { -1.0f, -1.0f, 0.0f, 1.0f },
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.color = { 0.0f, 0.0f, 1.0f, 1.0f },
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.position = { -1.0f, -1.0f, 0.0f },
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.color = { 0.0f, 0.0f, 1.0f },
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.texCoord0 = { 0.0f, 0.0f },
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},
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// Bottom Right
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Vertex{
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.position = { 1.0f, -1.0f, 0.0f, 1.0f },
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.color = { 1.0f, 0.0f, 0.0f, 1.0f },
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.position = { 1.0f, -1.0f, 0.0f },
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.color = { 1.0f, 0.0f, 0.0f },
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.texCoord0 = { 1.0f, 0.0f },
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},
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// Top Left
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Vertex{
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.position = { -1.0f, 1.0f, 0.0f, 1.0f },
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.color = { 0.0f, 1.0f, 0.0f, 1.0f },
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.position = { -1.0f, 1.0f, 0.0f },
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.color = { 0.0f, 1.0f, 0.0f },
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.texCoord0 = { 0.0f, 1.0f },
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},
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// Top Right
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Vertex{
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.position = { 1.0f, 1.0f, 0.0f, 1.0f },
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.color = { 1.0f, 1.0f, 0.0f, 1.0f },
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.position = { 1.0f, 1.0f, 0.0f },
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.color = { 1.0f, 1.0f, 0.0f },
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.texCoord0 = { 1.0f, 1.0f },
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}
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};
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@ -329,6 +351,277 @@ void MiscData::init( RenderDevice const& renderDevice )
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}
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}
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// Texture
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{
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uint32_t width;
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uint32_t height;
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uint32_t numChannels = 4;
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stbi_uc* textureData;
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{
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int w;
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int h;
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int nc;
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int requestedChannels = static_cast<int>( numChannels );
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textureData = stbi_load( "wall.jpg", &w, &h, &nc, requestedChannels );
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ASSERT( nc <= requestedChannels );
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if ( !textureData )
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{
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vkDestroyPipeline( device, Take( meshPipeline ), nullptr );
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vmaDestroyBuffer( renderDevice.gpuAllocator, Take( vertexBuffer ), Take( vertexBufferAllocation ) );
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SDL_LogError( SDL_LOG_CATEGORY_ERROR, "%s", stbi_failure_reason() );
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return false;
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}
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width = static_cast<uint32_t>( w );
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height = static_cast<uint32_t>( h );
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}
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VkImageCreateInfo const imageCreateInfo = {
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.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.imageType = VK_IMAGE_TYPE_2D,
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.format = VK_FORMAT_R8G8B8A8_SRGB,
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.extent = { .width = width, .height = height, .depth = 1 },
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.mipLevels = 1,
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.arrayLayers = 1,
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.samples = VK_SAMPLE_COUNT_1_BIT,
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.tiling = VK_IMAGE_TILING_OPTIMAL,
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.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT,
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.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
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.queueFamilyIndexCount = 0,
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.pQueueFamilyIndices = nullptr,
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.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
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};
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VmaAllocationCreateInfo constexpr allocationCreateInfo = {
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.flags = 0,
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.usage = VMA_MEMORY_USAGE_AUTO,
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.requiredFlags = 0,
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.preferredFlags = 0,
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.memoryTypeBits = 0,
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.pool = nullptr,
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.pUserData = nullptr,
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.priority = 1.0f,
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};
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VK_CHECK( vmaCreateImage(
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renderDevice.gpuAllocator, &imageCreateInfo, &allocationCreateInfo, &texture, &textureAllocation, nullptr ) );
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VkImageSubresourceRange constexpr subresourceRange = {
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.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
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.baseMipLevel = 0,
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.levelCount = 1,
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.baseArrayLayer = 0,
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.layerCount = 1,
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};
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VkComponentMapping constexpr componentMapping = {
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.r = VK_COMPONENT_SWIZZLE_IDENTITY,
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.g = VK_COMPONENT_SWIZZLE_IDENTITY,
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.b = VK_COMPONENT_SWIZZLE_IDENTITY,
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.a = VK_COMPONENT_SWIZZLE_IDENTITY,
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};
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VkImageViewCreateInfo const imageViewCreateInfo = {
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.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.image = texture,
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.viewType = VK_IMAGE_VIEW_TYPE_2D,
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.format = imageCreateInfo.format,
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.components = componentMapping,
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.subresourceRange = subresourceRange,
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};
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VK_CHECK( vkCreateImageView( device, &imageViewCreateInfo, nullptr, &textureView ) );
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VkSamplerCreateInfo constexpr samplerCreateInfo = {
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.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.magFilter = VK_FILTER_LINEAR,
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.minFilter = VK_FILTER_LINEAR,
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.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR,
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.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT,
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.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT,
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.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT,
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.mipLodBias = 0.0,
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.anisotropyEnable = true,
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.maxAnisotropy = 1.0f,
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.compareEnable = false,
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.compareOp = VK_COMPARE_OP_NEVER,
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.minLod = 0.0f,
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.maxLod = 0.0f,
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.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK,
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.unnormalizedCoordinates = false,
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};
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VK_CHECK( vkCreateSampler( device, &samplerCreateInfo, nullptr, &sampler ) );
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// Staging Buffer Create
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VkBuffer stagingBuffer;
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VmaAllocation stagingAllocation;
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{
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VkBufferCreateInfo const stagingBufferCreateInfo = {
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.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.size = static_cast<VkDeviceSize>( width ) * height * numChannels * sizeof( textureData[0] ),
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.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
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.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
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.queueFamilyIndexCount = 0,
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.pQueueFamilyIndices = nullptr,
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};
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VmaAllocationCreateInfo constexpr stagingAllocationCreateInfo = {
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.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
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.usage = VMA_MEMORY_USAGE_AUTO,
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.requiredFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
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.preferredFlags = 0,
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.memoryTypeBits = 0,
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.pool = nullptr,
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.pUserData = nullptr,
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.priority = 1.0f,
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};
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VmaAllocationInfo allocationInfo;
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VK_CHECK( vmaCreateBuffer(
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renderDevice.gpuAllocator,
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&stagingBufferCreateInfo,
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&stagingAllocationCreateInfo,
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&stagingBuffer,
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&stagingAllocation,
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&allocationInfo ) );
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if ( allocationInfo.pMappedData )
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{
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memcpy( allocationInfo.pMappedData, textureData, stagingBufferCreateInfo.size );
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}
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}
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// All data is copied to stagingBuffer, don't need this.
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stbi_image_free( textureData );
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{
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Frame& frameInUse = renderDevice.frames[0];
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// This should just pass.
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VK_CHECK( vkWaitForFences( device, 1, &frameInUse.frameReadyToReuse, VK_TRUE, INT64_MAX ) );
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VK_CHECK( vkResetFences( device, 1, &frameInUse.frameReadyToReuse ) );
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VkCommandBufferBeginInfo constexpr beginInfo = {
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.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
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.pNext = nullptr,
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.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT,
|
||||
.pInheritanceInfo = nullptr,
|
||||
};
|
||||
|
||||
VkImageMemoryBarrier2 const creationToTransferImageBarrier = {
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2,
|
||||
.pNext = nullptr,
|
||||
.srcStageMask = VK_PIPELINE_STAGE_2_TOP_OF_PIPE_BIT,
|
||||
.srcAccessMask = VK_ACCESS_2_NONE,
|
||||
.dstStageMask = VK_PIPELINE_STAGE_2_COPY_BIT,
|
||||
.dstAccessMask = VK_ACCESS_2_TRANSFER_WRITE_BIT,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = texture,
|
||||
.subresourceRange = subresourceRange,
|
||||
};
|
||||
|
||||
VkDependencyInfo const creationToTransferDependency = {
|
||||
.sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO,
|
||||
.pNext = nullptr,
|
||||
.dependencyFlags = 0,
|
||||
.memoryBarrierCount = 0,
|
||||
.pMemoryBarriers = nullptr,
|
||||
.bufferMemoryBarrierCount = 0,
|
||||
.pBufferMemoryBarriers = nullptr,
|
||||
.imageMemoryBarrierCount = 1,
|
||||
.pImageMemoryBarriers = &creationToTransferImageBarrier,
|
||||
};
|
||||
|
||||
VkImageMemoryBarrier2 const transferToReadyImageBarrier = {
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2,
|
||||
.pNext = nullptr,
|
||||
.srcStageMask = VK_PIPELINE_STAGE_2_COPY_BIT,
|
||||
.srcAccessMask = VK_ACCESS_2_TRANSFER_WRITE_BIT,
|
||||
.dstStageMask = VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT,
|
||||
.dstAccessMask = VK_ACCESS_2_SHADER_SAMPLED_READ_BIT,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = texture,
|
||||
.subresourceRange = subresourceRange,
|
||||
};
|
||||
|
||||
VkDependencyInfo const transferToReadyDependency = {
|
||||
.sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO,
|
||||
.pNext = nullptr,
|
||||
.dependencyFlags = 0,
|
||||
.memoryBarrierCount = 0,
|
||||
.pMemoryBarriers = nullptr,
|
||||
.bufferMemoryBarrierCount = 0,
|
||||
.pBufferMemoryBarriers = nullptr,
|
||||
.imageMemoryBarrierCount = 1,
|
||||
.pImageMemoryBarriers = &transferToReadyImageBarrier,
|
||||
};
|
||||
|
||||
vkBeginCommandBuffer( frameInUse.commandBuffer, &beginInfo );
|
||||
{
|
||||
VkImageSubresourceLayers imageSubresourceLayers = {
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.mipLevel = 0,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
};
|
||||
|
||||
// TODO: Ensure `bufferRowLength` and `bufferImageHeight` are not required.
|
||||
VkBufferImageCopy copyRegion = {
|
||||
.bufferOffset = 0,
|
||||
.bufferRowLength = 0,
|
||||
.bufferImageHeight = 0,
|
||||
.imageSubresource = imageSubresourceLayers,
|
||||
.imageOffset = { 0, 0, 0 },
|
||||
.imageExtent = imageCreateInfo.extent
|
||||
};
|
||||
|
||||
vkCmdPipelineBarrier2( frameInUse.commandBuffer, &creationToTransferDependency );
|
||||
|
||||
vkCmdCopyBufferToImage(
|
||||
frameInUse.commandBuffer, stagingBuffer, texture, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ©Region );
|
||||
|
||||
vkCmdPipelineBarrier2( frameInUse.commandBuffer, &transferToReadyDependency );
|
||||
}
|
||||
vkEndCommandBuffer( frameInUse.commandBuffer );
|
||||
|
||||
VkSubmitInfo submitInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
|
||||
.pNext = nullptr,
|
||||
.waitSemaphoreCount = 0,
|
||||
.pWaitSemaphores = nullptr,
|
||||
.pWaitDstStageMask = nullptr,
|
||||
.commandBufferCount = 1,
|
||||
.pCommandBuffers = &frameInUse.commandBuffer,
|
||||
.signalSemaphoreCount = 0,
|
||||
.pSignalSemaphores = nullptr,
|
||||
};
|
||||
VK_CHECK( vkQueueSubmit( renderDevice.directQueue, 1, &submitInfo, frameInUse.frameReadyToReuse ) );
|
||||
|
||||
// Do not reset this. Else, the frame will never be available to the main loop.
|
||||
VK_CHECK( vkWaitForFences( device, 1, &frameInUse.frameReadyToReuse, VK_TRUE, INT64_MAX ) );
|
||||
}
|
||||
|
||||
vmaDestroyBuffer( renderDevice.gpuAllocator, stagingBuffer, stagingAllocation );
|
||||
}
|
||||
|
||||
// Camera
|
||||
{
|
||||
cameraPosition = DirectX::XMVectorSet( 0.0f, 0.0f, -5.0f, 1.0f );
|
||||
|
|
@ -382,17 +675,23 @@ void MiscData::init( RenderDevice const& renderDevice )
|
|||
|
||||
// Descriptors
|
||||
{
|
||||
VkDescriptorPoolSize const poolSize = {
|
||||
.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
.descriptorCount = renderDevice.getNumFrames(),
|
||||
std::array poolSizes = {
|
||||
VkDescriptorPoolSize{
|
||||
.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
.descriptorCount = renderDevice.getNumFrames(),
|
||||
},
|
||||
VkDescriptorPoolSize{
|
||||
.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||
.descriptorCount = renderDevice.getNumFrames(),
|
||||
},
|
||||
};
|
||||
VkDescriptorPoolCreateInfo const descriptorPoolCreateInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.maxSets = renderDevice.getNumFrames(),
|
||||
.poolSizeCount = 1,
|
||||
.pPoolSizes = &poolSize,
|
||||
.poolSizeCount = static_cast<uint32_t>( poolSizes.size() ),
|
||||
.pPoolSizes = poolSizes.data(),
|
||||
};
|
||||
|
||||
VK_CHECK( vkCreateDescriptorPool( device, &descriptorPoolCreateInfo, nullptr, &descriptorPool ) );
|
||||
|
|
@ -413,20 +712,42 @@ void MiscData::init( RenderDevice const& renderDevice )
|
|||
.range = sizeof CameraData,
|
||||
};
|
||||
|
||||
VkWriteDescriptorSet writeDescriptorSet = {
|
||||
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
||||
.pNext = nullptr,
|
||||
.dstSet = descriptorSet,
|
||||
.dstBinding = 0,
|
||||
.dstArrayElement = 0,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
.pImageInfo = nullptr,
|
||||
.pBufferInfo = &descriptorBufferInfo,
|
||||
.pTexelBufferView = nullptr,
|
||||
VkDescriptorImageInfo const descriptorImageInfo = {
|
||||
.sampler = sampler,
|
||||
.imageView = textureView,
|
||||
.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
|
||||
};
|
||||
|
||||
vkUpdateDescriptorSets( device, 1, &writeDescriptorSet, 0, nullptr );
|
||||
std::array writeDescriptorSets = {
|
||||
VkWriteDescriptorSet{
|
||||
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
||||
.pNext = nullptr,
|
||||
.dstSet = descriptorSet,
|
||||
.dstBinding = 0,
|
||||
.dstArrayElement = 0,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
.pImageInfo = nullptr,
|
||||
.pBufferInfo = &descriptorBufferInfo,
|
||||
.pTexelBufferView = nullptr,
|
||||
},
|
||||
|
||||
VkWriteDescriptorSet{
|
||||
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
||||
.pNext = nullptr,
|
||||
.dstSet = descriptorSet,
|
||||
.dstBinding = 1,
|
||||
.dstArrayElement = 0,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||
.pImageInfo = &descriptorImageInfo,
|
||||
.pBufferInfo = nullptr,
|
||||
.pTexelBufferView = nullptr,
|
||||
}
|
||||
};
|
||||
|
||||
vkUpdateDescriptorSets(
|
||||
device, static_cast<uint32_t>( writeDescriptorSets.size() ), writeDescriptorSets.data(), 0, nullptr );
|
||||
}
|
||||
|
||||
// Barrier Creation
|
||||
|
|
@ -491,6 +812,8 @@ void MiscData::init( RenderDevice const& renderDevice )
|
|||
.pImageMemoryBarriers = &renderToPresentBarrier,
|
||||
};
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void MiscData::destroy( RenderDevice const& renderDevice )
|
||||
|
|
@ -499,6 +822,11 @@ void MiscData::destroy( RenderDevice const& renderDevice )
|
|||
|
||||
vkDestroyDescriptorPool( device, Take( descriptorPool ), nullptr );
|
||||
vmaDestroyBuffer( renderDevice.gpuAllocator, Take( cameraUniformBuffer ), Take( cameraUniformBufferAllocation ) );
|
||||
|
||||
vkDestroySampler( device, Take( sampler ), nullptr );
|
||||
vkDestroyImageView( device, Take( textureView ), nullptr );
|
||||
|
||||
vmaDestroyImage( renderDevice.gpuAllocator, Take( texture ), Take( textureAllocation ) );
|
||||
vmaDestroyBuffer( renderDevice.gpuAllocator, Take( vertexBuffer ), Take( vertexBufferAllocation ) );
|
||||
|
||||
vkDestroyPipeline( device, Take( meshPipeline ), nullptr );
|
||||
|
|
|
|||
13
MiscData.h
13
MiscData.h
|
|
@ -7,12 +7,14 @@
|
|||
|
||||
#include <DirectXMath.h>
|
||||
|
||||
struct GlobalMemory;
|
||||
struct RenderDevice;
|
||||
|
||||
struct Vertex
|
||||
{
|
||||
float position[4];
|
||||
float color[4];
|
||||
DirectX::XMFLOAT3 position;
|
||||
DirectX::XMFLOAT3 color;
|
||||
DirectX::XMFLOAT2 texCoord0;
|
||||
};
|
||||
|
||||
struct MiscData
|
||||
|
|
@ -35,6 +37,11 @@ struct MiscData
|
|||
size_t vertexBufferSize;
|
||||
std::array<Vertex, 4> vertices;
|
||||
|
||||
VkImage texture;
|
||||
VmaAllocation textureAllocation;
|
||||
VkImageView textureView;
|
||||
VkSampler sampler;
|
||||
|
||||
uint64_t _padding; // TODO: Optimize out?
|
||||
|
||||
DirectX::XMVECTOR cameraPosition;
|
||||
|
|
@ -53,6 +60,6 @@ struct MiscData
|
|||
VkImageMemoryBarrier2 renderToPresentBarrier;
|
||||
VkDependencyInfo renderToPresentDependency;
|
||||
|
||||
void init( RenderDevice const& renderDevice );
|
||||
bool init( RenderDevice const& renderDevice );
|
||||
void destroy( RenderDevice const& renderDevice );
|
||||
};
|
||||
|
|
|
|||
|
|
@ -0,0 +1,6 @@
|
|||
|
||||
#pragma warning( push, 1 )
|
||||
#pragma warning( disable : 5045 )
|
||||
#define STB_IMAGE_IMPLEMENTATION
|
||||
#include <stb_image.h>
|
||||
#pragma warning( pop )
|
||||
Binary file not shown.
|
|
@ -4,6 +4,7 @@
|
|||
"shader-slang",
|
||||
"vulkan-memory-allocator",
|
||||
"directxmath",
|
||||
"stb",
|
||||
{
|
||||
"name": "sdl3",
|
||||
"features": [ "vulkan" ]
|
||||
|
|
|
|||
Loading…
Reference in New Issue