Added Model Loading.
This commit is contained in:
parent
dfdc0dd6d6
commit
9a2a6a3340
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@ -3,3 +3,5 @@
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*.glb filter=lfs diff=lfs merge=lfs -text
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*.hdr filter=lfs diff=lfs merge=lfs -text
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*.exr filter=lfs diff=lfs merge=lfs -text
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*.bin filter=lfs diff=lfs merge=lfs -text
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*.gltf filter=lfs diff=lfs merge=lfs -text
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@ -1,10 +1,12 @@
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import Bindless;
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struct VertexOut {
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float4 outPosition : SV_Position;
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float4 screenPosition : ScreenPosition;
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float4 vertexColor : CoarseColor;
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float2 texCoord0 : TexCoord0;
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float4 outPosition : SV_Position;
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float4 screenPosition : ScreenPosition;
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float4 normal : CoarseNormal;
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float2 texCoord0 : TexCoord0;
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float2 texCoord1 : TexCoord1;
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float4 vertexColor0 : VertexColor;
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};
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struct CameraData {
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@ -17,6 +19,10 @@ uniform ParameterBlock<CameraData> camera;
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struct PerInstanceData {
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float4x4 transform;
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Sampler2D.RID textureID;
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uint _padding;
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float metallic;
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float roughness;
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float4 baseColor;
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}
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[[vk::push_constant]]
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@ -26,27 +32,37 @@ uniform ConstantBuffer<PerInstanceData> pcb;
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VertexOut VertexMain(
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uint vertexId: SV_VertexID,
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float3 position,
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float3 color,
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float3 normal,
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float2 texCoord0,
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float2 texCoord1,
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float4 vertexColor0,
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) {
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VertexOut output;
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output.outPosition = mul(camera.proj, mul(camera.view, mul(pcb.transform, float4(position, 1.0f))));
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output.screenPosition = mul(camera.proj, mul(camera.view, mul(pcb.transform, float4(position, 1.0f))));
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output.vertexColor = float4(color, 1.0f);
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output.texCoord0 = texCoord0 * 2.0f;
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output.normal = mul(pcb.transform, float4(normalize(normal.rgb), 0.0f));
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output.texCoord0 = texCoord0;
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output.texCoord1 = texCoord1;
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output.vertexColor0 = vertexColor0;
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return output;
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}
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[shader("fragment")]
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float4 FragmentMain(
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float4 interpolatePosition : ScreenPosition,
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float4 interpolatedColors : CoarseColor,
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float4 interpolatedNormal : CoarseNormal,
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float2 uv0 : TexCoord0,
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float2 uv1 : TexCoord1,
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float4 interpolatedColor : VertexColor,
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) : SV_Target0 {
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let N = interpolatedNormal.xyz;
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let L = dot(normalize(N), float3(1.0f, 1.0f, -1.0f));
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if (let texture = pcb.textureID) {
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return float4(texture.Sample(uv0).rgb, 1.0f) * interpolatedColors;
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return float4(texture.Sample(uv0).rgb, 1.0f) * pcb.baseColor * interpolatedColor * L;
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} else {
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return interpolatedColors;
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return pcb.baseColor * interpolatedColor * L;
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}
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}
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@ -180,6 +180,7 @@
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<ClInclude Include="Blaze\MacroUtils.h" />
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<ClInclude Include="Blaze\MathUtil.h" />
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<ClInclude Include="Blaze\MiscData.h" />
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<ClInclude Include="Blaze\ModelLoader.h" />
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<ClInclude Include="Blaze\RenderDevice.h" />
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<ClInclude Include="Blaze\RID.h" />
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<ClInclude Include="Blaze\TextureManager.h" />
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@ -189,11 +190,13 @@
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<ClCompile Include="Blaze\AppState.cpp" />
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<ClCompile Include="Blaze\Blaze.cpp" />
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<ClCompile Include="Blaze\BufferManager.cpp" />
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<ClCompile Include="Blaze\CgltfImpl.cpp" />
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<ClCompile Include="Blaze\EntityManager.cpp" />
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<ClCompile Include="Blaze\Frame.cpp" />
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<ClCompile Include="Blaze\FreeList.cpp" />
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<ClCompile Include="Blaze\GlobalMemory.cpp" />
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<ClCompile Include="Blaze\MiscData.cpp" />
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<ClCompile Include="Blaze\ModelLoader.cpp" />
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<ClCompile Include="Blaze\RenderDevice.cpp" />
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<ClCompile Include="Blaze\StbImpl.cpp" />
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<ClCompile Include="Blaze\TextureManager.cpp" />
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@ -133,6 +133,9 @@
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<ClCompile Include="Blaze\ModelLoader.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="Blaze\CgltfImpl.cpp">
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<Filter>Source Files\HeaderOnlyImpl</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<Image Include="Assets\Textures\container2.png">
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@ -53,7 +53,7 @@ AppState* AppState_Create( GlobalMemory* memory, uint32_t const width, uint32_t
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return nullptr;
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}
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EntityManager* entityManager = EntityManager_Create( memory, renderDevice, 10 );
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EntityManager* entityManager = EntityManager_Create( memory, renderDevice, 1000 );
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if ( !entityManager )
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{
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SDL_LogError( SDL_LOG_CATEGORY_APPLICATION, "EntityManager failed to init" );
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131
Blaze/Blaze.cpp
131
Blaze/Blaze.cpp
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@ -24,6 +24,8 @@
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#include "MiscData.h"
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#include "RenderDevice.h"
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#include "ModelLoader.h"
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constexpr uint32_t WIDTH = 1280;
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constexpr uint32_t HEIGHT = 720;
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constexpr uint32_t NUM_FRAMES = 3;
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@ -42,59 +44,11 @@ SDL_AppResult SDL_AppInit( void** appstate, int, char** )
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*appstate = AppState_Create( &Blaze::Global::g_Memory, WIDTH, HEIGHT );
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if ( !*appstate ) return SDL_APP_FAILURE;
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AppState& appState = *static_cast<AppState*>( *appstate );
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// TODO: Integrate this
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// TL----TR
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// | \ |
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// | \ |
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// | \ |
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// BL----BR
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//
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// BL -> BR -> TL
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// TL -> BR -> TR
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std::array vertices = {
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// Bottom Left
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Vertex{
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.position = { -1.0f, -1.0f, 0.0f },
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.color = { 0.0f, 0.0f, 1.0f },
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.texCoord0 = { 0.0f, 0.0f },
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},
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// Bottom Right
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Vertex{
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.position = { 1.0f, -1.0f, 0.0f },
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.color = { 1.0f, 0.0f, 0.0f },
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.texCoord0 = { 1.0f, 0.0f },
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},
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// Top Left
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Vertex{
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.position = { -1.0f, 1.0f, 0.0f },
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.color = { 0.0f, 1.0f, 0.0f },
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.texCoord0 = { 0.0f, 1.0f },
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},
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// Top Right
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Vertex{
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.position = { 1.0f, 1.0f, 0.0f },
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.color = { 1.0f, 1.0f, 0.0f },
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.texCoord0 = { 1.0f, 1.0f },
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}
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};
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Transform modelTransform = {
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.position = { 0.0f, 0.0f, 2.0f },
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.scale = 1.0f,
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.rotation = DirectX::XMQuaternionRotationAxis( DirectX::XMVectorSet( 0.0f, 1.0f, 0.0f, 0.0f ), 0.0f ),
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};
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for ( int i = -1; i <= 1; ++i )
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{
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modelTransform.position.x = static_cast<float>( i );
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appState.entityManager->createEntity(
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modelTransform, vertices, i > 0 ? "Assets/Textures/wall.jpg" : "Assets/Textures/container2.png" );
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}
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AppState& appState = *static_cast<AppState*>( *appstate );
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Entity const* entity =
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LoadModel( appState.renderDevice, appState.entityManager, "Assets/Models/OrientationTest.glb" );
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ASSERT( entity );
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return SDL_APP_CONTINUE;
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}
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@ -133,11 +87,13 @@ SDL_AppResult SDL_AppIterate( void* appstate )
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for ( Entity& entity : entityManager.iter() )
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{
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entity.transform().rotation = DirectX::XMQuaternionMultiply(
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if ( not entity.isRoot() ) continue;
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entity.transform.rotation = DirectX::XMQuaternionMultiply(
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DirectX::XMQuaternionRotationAxis(
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DirectX::XMVectorSet( 0.0f, 1.0f, 0.0f, 0.0f ),
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DirectX::XMConvertToRadians( 60.0f ) * static_cast<float>( deltaTime ) ),
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entity.transform().rotation );
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entity.transform.rotation );
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}
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uint32_t currentImageIndex;
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@ -251,41 +207,66 @@ SDL_AppResult SDL_AppIterate( void* appstate )
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vkCmdBindDescriptorSets(
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cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, misc.pipelineLayout, 1, 1, &misc.descriptorSet, 0, nullptr );
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std::function<void( Entity const&, DirectX::XMMATRIX const& )> drawEntity =
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[&]( Entity const& entity, DirectX::XMMATRIX const& parent )
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std::function<void( Entity const&, DirectX::XMMATRIX const&, Model const* )> drawEntity =
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[&]( Entity const& entity, DirectX::XMMATRIX const& parent, Model const* current )
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{
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Transform const& localTransform = entity.transform();
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Transform const& localTransform = entity.transform;
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DirectX::XMMATRIX worldTransform;
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{
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auto [x, y, z] = localTransform.position;
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auto scale = localTransform.scale;
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worldTransform = DirectX::XMMatrixScaling( scale, scale, scale ) *
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DirectX::XMMatrixRotationQuaternion( localTransform.rotation ) *
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DirectX::XMMatrixTranslation( x, y, z ) * parent;
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worldTransform =
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DirectX::XMMatrixAffineTransformation(
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localTransform.scale, DirectX::XMVectorZero(), localTransform.rotation, localTransform.translation ) *
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parent;
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}
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VkBuffer const vertexBuffer =
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renderDevice.bufferManager->fetchBuffer( entity.mesh().buffer ).value_or( nullptr );
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if ( vertexBuffer )
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if ( not entity.model.isNull() )
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{
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VkBuffer const vertexBuffer = renderDevice.bufferManager->fetchBuffer( entity.model.vertexBuffer ).value();
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VkBuffer const indexBuffer = renderDevice.bufferManager->fetchBuffer( entity.model.indexBuffer ).value();
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VkDeviceSize constexpr offset = 0;
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vkCmdBindVertexBuffers( cmd, 0, 1, &vertexBuffer, &offset );
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vkCmdBindIndexBuffer( cmd, indexBuffer, offset, VK_INDEX_TYPE_UINT32 );
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}
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vkCmdPushConstants(
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cmd, misc.pipelineLayout, VK_SHADER_STAGE_ALL_GRAPHICS, 0, sizeof worldTransform, &worldTransform );
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vkCmdPushConstants(
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cmd,
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misc.pipelineLayout,
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VK_SHADER_STAGE_ALL_GRAPHICS,
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sizeof worldTransform,
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sizeof entity.material().texture,
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&entity.material().texture );
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vkCmdDraw( cmd, entity.mesh().vertexCount, 1, 0, 0 );
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if ( not entity.modelMesh.isNull() )
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{
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ASSERT( current );
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for ( Primitive const& primitive : std::span{ current->primitives.data() + entity.modelMesh.primitiveStart,
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entity.modelMesh.primitiveCount } )
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{
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byte const* materialData = nullptr;
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if ( primitive.material != UINT32_MAX )
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{
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Material const* mat = ¤t->materials[primitive.material];
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materialData = reinterpret_cast<byte const*>( mat );
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materialData += Material::GPU_DATA_OFFSET;
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}
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else
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{
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materialData = reinterpret_cast<byte const*>( &DEFAULT_MATERIAL );
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materialData += Material::GPU_DATA_OFFSET;
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}
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vkCmdPushConstants(
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cmd,
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misc.pipelineLayout,
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VK_SHADER_STAGE_ALL_GRAPHICS,
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sizeof worldTransform,
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Material::GPU_DATA_SIZE,
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materialData );
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vkCmdDrawIndexed( cmd, primitive.indexCount, 1, primitive.indexStart, primitive.vertexOffset, 0 );
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// vkCmdDrawIndexed( cmd, primitive.count, 1, primitive.start, 0 );
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}
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}
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for ( Entity& child : entity.children() )
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{
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drawEntity( child, worldTransform );
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drawEntity( child, worldTransform, entity.model.isNull() ? current : &entity.model );
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}
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};
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@ -296,7 +277,7 @@ SDL_AppResult SDL_AppIterate( void* appstate )
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continue;
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}
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drawEntity( entity, DirectX::XMMatrixIdentity() );
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drawEntity( entity, DirectX::XMMatrixIdentity(), nullptr );
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}
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}
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vkCmdEndRendering( cmd );
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@ -123,6 +123,68 @@ std::optional<BufferID> BufferManager::createVertexBuffer( size_t const size )
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return std::move( *reinterpret_cast<BufferID*>( &index ) );
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}
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std::optional<BufferID> BufferManager::createIndexBuffer( size_t size )
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{
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if ( m_freeList.empty() )
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{
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return std::nullopt;
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}
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Buffer* bufferSlot = reinterpret_cast<Buffer*>( m_freeList.popFront() );
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++m_count;
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ASSERT( m_pRenderDevice );
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RenderDevice const& renderDevice = *m_pRenderDevice;
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VkBufferCreateInfo const bufferCreateInfo = {
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.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.size = size,
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.usage = VK_BUFFER_USAGE_INDEX_BUFFER_BIT,
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.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
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.queueFamilyIndexCount = 0,
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.pQueueFamilyIndices = nullptr,
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};
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VmaAllocationCreateInfo constexpr allocationCreateInfo = {
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.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
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.usage = VMA_MEMORY_USAGE_AUTO,
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.requiredFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
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.preferredFlags = 0,
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.memoryTypeBits = 0,
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.pool = nullptr,
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.pUserData = nullptr,
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.priority = 1.0f,
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};
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VmaAllocationInfo allocationInfo;
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VkBuffer indexBuffer;
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VmaAllocation indexBufferAllocation;
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VK_CHECK( vmaCreateBuffer(
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renderDevice.gpuAllocator,
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&bufferCreateInfo,
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&allocationCreateInfo,
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&indexBuffer,
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&indexBufferAllocation,
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&allocationInfo ) );
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// NOTE: bufferSlot preserves index between uses.
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uint32_t index = bufferSlot->index;
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new ( bufferSlot ) Buffer{
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.buffer = indexBuffer,
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.allocation = indexBufferAllocation,
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.mappedData = static_cast<std::byte*>( allocationInfo.pMappedData ),
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.size = size,
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.index = index,
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};
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// NOTE: Memory hackery to create BufferID;
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return std::move( *reinterpret_cast<BufferID*>( &index ) );
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}
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void BufferManager::freeBuffer( BufferID&& rid )
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{
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if ( not isValidID( rid ) ) return;
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@ -56,6 +56,8 @@ public:
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std::optional<BufferID> createVertexBuffer( size_t size );
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std::optional<BufferID> createIndexBuffer( size_t size );
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void freeBuffer( BufferID&& rid );
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DEPRECATE_JULY_2025
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@ -0,0 +1,3 @@
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#define CGLTF_IMPLEMENTATION
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#include <cgltf.h>
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@ -5,8 +5,6 @@
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#include "GlobalMemory.h"
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#include "RenderDevice.h"
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#include <stb_image.h>
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#include "Frame.h"
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#include "TextureManager.h"
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@ -102,458 +100,48 @@ EntitySiblingIterable Entity::children() const
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return { m_firstChild };
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}
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Entity::Entity( Transform const& transform, Mesh&& mesh, Material&& material )
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: m_transform{ transform }
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, m_mesh{ std::forward<Mesh>( mesh ) }
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, m_material{ std::forward<Material>( material ) }
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Entity::Entity( Transform const& transform )
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: transform{ transform }
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, model{}
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, modelMesh{}
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, m_parent{ nullptr }
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, m_firstChild{ nullptr }
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, m_prevSibling{ nullptr }
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, m_nextSibling{ nullptr }
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, m_padding0{ 0 }
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, m_flags{ 0 }
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{}
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Entity* EntityManager::createEntity(
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Transform const& transform, std::span<Vertex> const vertices, const char* textureFile )
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Entity* EntityManager::createEntity( Transform const& transform )
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{
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ASSERT( pRenderDevice );
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RenderDevice& renderDevice = *pRenderDevice;
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ASSERT( count < capacity );
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Mesh mesh;
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{
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mesh.vertexCount = static_cast<uint32_t>( vertices.size() );
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Entity& entity = entities[count++];
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new ( &entity ) Entity{ transform };
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auto vertexBuffer = renderDevice.bufferManager->createVertexBuffer( vertices.size_bytes() );
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if ( not vertexBuffer )
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{
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return nullptr;
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}
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mesh.buffer = std::move( vertexBuffer.value() );
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renderDevice.bufferManager->writeToBuffer( mesh.buffer, vertices );
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}
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Material material;
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{
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VkSampler sampler;
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uint32_t width;
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uint32_t height;
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uint32_t numChannels = 4;
|
||||
stbi_uc* textureData;
|
||||
{
|
||||
int w;
|
||||
int h;
|
||||
int nc;
|
||||
int requestedChannels = static_cast<int>( numChannels );
|
||||
|
||||
textureData = stbi_load( textureFile, &w, &h, &nc, requestedChannels );
|
||||
ASSERT( nc <= requestedChannels );
|
||||
|
||||
if ( not textureData )
|
||||
{
|
||||
renderDevice.bufferManager->freeBuffer( std::move( mesh.buffer ) );
|
||||
SDL_LogError( SDL_LOG_CATEGORY_ERROR, "%s", stbi_failure_reason() );
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
width = static_cast<uint32_t>( w );
|
||||
height = static_cast<uint32_t>( h );
|
||||
}
|
||||
|
||||
VkSamplerCreateInfo constexpr samplerCreateInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.magFilter = VK_FILTER_LINEAR,
|
||||
.minFilter = VK_FILTER_LINEAR,
|
||||
.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR,
|
||||
.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT,
|
||||
.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT,
|
||||
.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT,
|
||||
.mipLodBias = 0.0,
|
||||
.anisotropyEnable = true,
|
||||
.maxAnisotropy = 1.0f,
|
||||
.compareEnable = false,
|
||||
.compareOp = VK_COMPARE_OP_NEVER,
|
||||
.minLod = 0.0f,
|
||||
.maxLod = VK_LOD_CLAMP_NONE,
|
||||
.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK,
|
||||
.unnormalizedCoordinates = false,
|
||||
};
|
||||
|
||||
VK_CHECK( vkCreateSampler( renderDevice.device, &samplerCreateInfo, nullptr, &sampler ) );
|
||||
|
||||
auto textureOpt = renderDevice.textureManager->createTexture( { width, height, 1 }, sampler );
|
||||
if ( not textureOpt )
|
||||
{
|
||||
renderDevice.bufferManager->freeBuffer( std::move( mesh.buffer ) );
|
||||
SDL_LogError( SDL_LOG_CATEGORY_ERROR, "%s", stbi_failure_reason() );
|
||||
stbi_image_free( textureData );
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
TextureID texture = std::move( textureOpt.value() );
|
||||
VkImage textureImage = renderDevice.textureManager->fetchImage( texture ).value();
|
||||
|
||||
// Staging Buffer Create
|
||||
VkBuffer stagingBuffer;
|
||||
VmaAllocation stagingAllocation;
|
||||
{
|
||||
VkBufferCreateInfo const stagingBufferCreateInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.size = static_cast<VkDeviceSize>( width ) * height * numChannels * sizeof( textureData[0] ),
|
||||
.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
|
||||
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
|
||||
.queueFamilyIndexCount = 0,
|
||||
.pQueueFamilyIndices = nullptr,
|
||||
};
|
||||
|
||||
VmaAllocationCreateInfo constexpr stagingAllocationCreateInfo = {
|
||||
.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
|
||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||
.requiredFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
|
||||
.preferredFlags = 0,
|
||||
.memoryTypeBits = 0,
|
||||
.pool = nullptr,
|
||||
.pUserData = nullptr,
|
||||
.priority = 1.0f,
|
||||
};
|
||||
|
||||
VmaAllocationInfo allocationInfo;
|
||||
|
||||
VK_CHECK( vmaCreateBuffer(
|
||||
renderDevice.gpuAllocator,
|
||||
&stagingBufferCreateInfo,
|
||||
&stagingAllocationCreateInfo,
|
||||
&stagingBuffer,
|
||||
&stagingAllocation,
|
||||
&allocationInfo ) );
|
||||
|
||||
if ( allocationInfo.pMappedData )
|
||||
{
|
||||
memcpy( allocationInfo.pMappedData, textureData, stagingBufferCreateInfo.size );
|
||||
}
|
||||
}
|
||||
|
||||
// All data is copied to stagingBuffer, don't need this.
|
||||
stbi_image_free( textureData );
|
||||
|
||||
// Staging -> Texture transfer
|
||||
{
|
||||
Frame& frameInUse = renderDevice.frames[renderDevice.frameIndex];
|
||||
|
||||
// This should just pass.
|
||||
VK_CHECK( vkWaitForFences( renderDevice.device, 1, &frameInUse.frameReadyToReuse, VK_TRUE, INT64_MAX ) );
|
||||
|
||||
// Reset Frame
|
||||
VK_CHECK( vkResetFences( renderDevice.device, 1, &frameInUse.frameReadyToReuse ) );
|
||||
VK_CHECK( vkResetCommandPool( renderDevice.device, frameInUse.commandPool, 0 ) );
|
||||
|
||||
VkCommandBufferBeginInfo constexpr beginInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT,
|
||||
.pInheritanceInfo = nullptr,
|
||||
};
|
||||
|
||||
uint32_t mipLevels = TextureManager::calculateRequiredMipLevels( width, height, 1 );
|
||||
|
||||
VkImageSubresourceRange const subresourceRange = {
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.baseMipLevel = 0,
|
||||
.levelCount = mipLevels,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
};
|
||||
|
||||
VkImageMemoryBarrier2 const creationToTransferImageBarrier = {
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2,
|
||||
.pNext = nullptr,
|
||||
.srcStageMask = VK_PIPELINE_STAGE_2_TOP_OF_PIPE_BIT,
|
||||
.srcAccessMask = VK_ACCESS_2_NONE,
|
||||
.dstStageMask = VK_PIPELINE_STAGE_2_COPY_BIT,
|
||||
.dstAccessMask = VK_ACCESS_2_TRANSFER_WRITE_BIT,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = renderDevice.textureManager->fetchImage( texture ).value(),
|
||||
.subresourceRange = subresourceRange,
|
||||
};
|
||||
|
||||
VkDependencyInfo const creationToTransferDependency = {
|
||||
.sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO,
|
||||
.pNext = nullptr,
|
||||
.dependencyFlags = 0,
|
||||
.memoryBarrierCount = 0,
|
||||
.pMemoryBarriers = nullptr,
|
||||
.bufferMemoryBarrierCount = 0,
|
||||
.pBufferMemoryBarriers = nullptr,
|
||||
.imageMemoryBarrierCount = 1,
|
||||
.pImageMemoryBarriers = &creationToTransferImageBarrier,
|
||||
};
|
||||
|
||||
std::array transferToReadyImageBarriers{
|
||||
// transferToReadyImageBarrier
|
||||
VkImageMemoryBarrier2{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2,
|
||||
.pNext = nullptr,
|
||||
.srcStageMask = VK_PIPELINE_STAGE_2_TRANSFER_BIT,
|
||||
.srcAccessMask = VK_ACCESS_2_TRANSFER_WRITE_BIT,
|
||||
.dstStageMask = VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT,
|
||||
.dstAccessMask = VK_ACCESS_2_SHADER_SAMPLED_READ_BIT,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
||||
.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = textureImage,
|
||||
.subresourceRange = {
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.baseMipLevel = 0,
|
||||
.levelCount = mipLevels-1,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
},
|
||||
},
|
||||
VkImageMemoryBarrier2{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2,
|
||||
.pNext = nullptr,
|
||||
.srcStageMask = VK_PIPELINE_STAGE_2_TRANSFER_BIT,
|
||||
.srcAccessMask = VK_ACCESS_2_TRANSFER_WRITE_BIT,
|
||||
.dstStageMask = VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT,
|
||||
.dstAccessMask = VK_ACCESS_2_SHADER_SAMPLED_READ_BIT,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = textureImage,
|
||||
.subresourceRange = {
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.baseMipLevel = mipLevels-1,
|
||||
.levelCount = 1,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
},
|
||||
}
|
||||
};
|
||||
|
||||
VkDependencyInfo const transferToReadyDependency = {
|
||||
.sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO,
|
||||
.pNext = nullptr,
|
||||
.dependencyFlags = 0,
|
||||
.memoryBarrierCount = 0,
|
||||
.pMemoryBarriers = nullptr,
|
||||
.bufferMemoryBarrierCount = 0,
|
||||
.pBufferMemoryBarriers = nullptr,
|
||||
.imageMemoryBarrierCount = static_cast<uint32_t>( transferToReadyImageBarriers.size() ),
|
||||
.pImageMemoryBarriers = transferToReadyImageBarriers.data(),
|
||||
};
|
||||
|
||||
VkImageSubresourceRange const mipLevelSubresource = {
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.baseMipLevel = 0,
|
||||
.levelCount = 1,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
};
|
||||
|
||||
std::array prepareNextMipLevelBarriers{
|
||||
// prepareNextMipLevelSrcImageBarrier
|
||||
VkImageMemoryBarrier2{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2,
|
||||
.pNext = nullptr,
|
||||
.srcStageMask = VK_PIPELINE_STAGE_2_TRANSFER_BIT,
|
||||
.srcAccessMask = VK_ACCESS_2_TRANSFER_WRITE_BIT,
|
||||
.dstStageMask = VK_PIPELINE_STAGE_2_TRANSFER_BIT,
|
||||
.dstAccessMask = VK_ACCESS_2_TRANSFER_READ_BIT,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = textureImage,
|
||||
.subresourceRange = mipLevelSubresource,
|
||||
},
|
||||
// prepareNextMipLevelDstImageBarrier
|
||||
VkImageMemoryBarrier2{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2,
|
||||
.pNext = nullptr,
|
||||
.srcStageMask = VK_PIPELINE_STAGE_2_COPY_BIT,
|
||||
.srcAccessMask = VK_ACCESS_2_TRANSFER_WRITE_BIT,
|
||||
.dstStageMask = VK_PIPELINE_STAGE_2_BLIT_BIT,
|
||||
.dstAccessMask = VK_ACCESS_2_TRANSFER_WRITE_BIT,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
.newLayout = VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = textureImage,
|
||||
.subresourceRange = mipLevelSubresource,
|
||||
}
|
||||
};
|
||||
|
||||
VkDependencyInfo const prepareNextMipLevelDependency = {
|
||||
.sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO,
|
||||
.pNext = nullptr,
|
||||
.dependencyFlags = 0,
|
||||
.memoryBarrierCount = 0,
|
||||
.pMemoryBarriers = nullptr,
|
||||
.bufferMemoryBarrierCount = 0,
|
||||
.pBufferMemoryBarriers = nullptr,
|
||||
.imageMemoryBarrierCount = static_cast<uint32_t>( prepareNextMipLevelBarriers.size() ),
|
||||
.pImageMemoryBarriers = prepareNextMipLevelBarriers.data(),
|
||||
};
|
||||
|
||||
|
||||
vkBeginCommandBuffer( frameInUse.commandBuffer, &beginInfo );
|
||||
{
|
||||
VkImageSubresourceLayers imageSubresourceLayers = {
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.mipLevel = 0,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
};
|
||||
|
||||
// TODO: Ensure `bufferRowLength` and `bufferImageHeight` are not required.
|
||||
VkBufferImageCopy copyRegion = {
|
||||
.bufferOffset = 0,
|
||||
.bufferRowLength = 0,
|
||||
.bufferImageHeight = 0,
|
||||
.imageSubresource = imageSubresourceLayers,
|
||||
.imageOffset = { 0, 0, 0 },
|
||||
.imageExtent = { width, height, 1 }
|
||||
};
|
||||
|
||||
// Start
|
||||
vkCmdPipelineBarrier2( frameInUse.commandBuffer, &creationToTransferDependency );
|
||||
|
||||
// Staging -> Image L0
|
||||
vkCmdCopyBufferToImage(
|
||||
frameInUse.commandBuffer,
|
||||
stagingBuffer,
|
||||
textureImage,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
1,
|
||||
©Region );
|
||||
|
||||
prepareNextMipLevelBarriers[0].subresourceRange.baseMipLevel = 0;
|
||||
prepareNextMipLevelBarriers[1].subresourceRange.baseMipLevel = 1;
|
||||
|
||||
int32_t mipSrcWidth = static_cast<int32_t>( width );
|
||||
int32_t mipSrcHeight = static_cast<int32_t>( height );
|
||||
int32_t mipDstWidth = std::max( mipSrcWidth / 2, 1 );
|
||||
int32_t mipDstHeight = std::max( mipSrcHeight / 2, 1 );
|
||||
|
||||
VkImageSubresourceLayers constexpr mipSubresourceLayers = {
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.mipLevel = 0,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
};
|
||||
|
||||
VkImageBlit2 imageBlit = {
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_BLIT_2,
|
||||
.pNext = nullptr,
|
||||
.srcSubresource = mipSubresourceLayers,
|
||||
.srcOffsets = { { 0, 0, 0 }, { mipSrcWidth, mipSrcHeight, 1 } },
|
||||
.dstSubresource = mipSubresourceLayers,
|
||||
.dstOffsets = { { 0, 0, 0 }, { mipDstWidth, mipDstHeight, 1 } },
|
||||
};
|
||||
|
||||
imageBlit.srcSubresource.mipLevel = 0;
|
||||
imageBlit.dstSubresource.mipLevel = 1;
|
||||
imageBlit.srcOffsets[1].x = mipSrcWidth;
|
||||
imageBlit.srcOffsets[1].y = mipSrcHeight;
|
||||
imageBlit.dstOffsets[1].x = mipDstWidth;
|
||||
imageBlit.dstOffsets[1].y = mipDstHeight;
|
||||
|
||||
VkBlitImageInfo2 blitInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_BLIT_IMAGE_INFO_2,
|
||||
.pNext = nullptr,
|
||||
.srcImage = textureImage,
|
||||
.srcImageLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
||||
.dstImage = textureImage,
|
||||
.dstImageLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
.regionCount = 1,
|
||||
.pRegions = &imageBlit,
|
||||
.filter = VK_FILTER_LINEAR,
|
||||
};
|
||||
|
||||
// MipMapping
|
||||
for ( uint32_t dstMipLevel = 1; dstMipLevel < mipLevels; ++dstMipLevel )
|
||||
{
|
||||
vkCmdPipelineBarrier2( frameInUse.commandBuffer, &prepareNextMipLevelDependency );
|
||||
vkCmdBlitImage2( frameInUse.commandBuffer, &blitInfo );
|
||||
|
||||
// Prep for NEXT iteration
|
||||
|
||||
mipSrcWidth = mipDstWidth;
|
||||
mipSrcHeight = mipDstHeight;
|
||||
mipDstWidth = std::max( mipSrcWidth / 2, 1 );
|
||||
mipDstHeight = std::max( mipSrcHeight / 2, 1 );
|
||||
|
||||
imageBlit.srcSubresource.mipLevel = dstMipLevel;
|
||||
imageBlit.dstSubresource.mipLevel = dstMipLevel + 1;
|
||||
imageBlit.srcOffsets[1].x = mipSrcWidth;
|
||||
imageBlit.srcOffsets[1].y = mipSrcHeight;
|
||||
imageBlit.dstOffsets[1].x = mipDstWidth;
|
||||
imageBlit.dstOffsets[1].y = mipDstHeight;
|
||||
|
||||
// Prep current mip level as source
|
||||
prepareNextMipLevelBarriers[0].subresourceRange.baseMipLevel = dstMipLevel;
|
||||
prepareNextMipLevelBarriers[1].subresourceRange.baseMipLevel = dstMipLevel + 1;
|
||||
}
|
||||
|
||||
// End
|
||||
vkCmdPipelineBarrier2( frameInUse.commandBuffer, &transferToReadyDependency );
|
||||
}
|
||||
vkEndCommandBuffer( frameInUse.commandBuffer );
|
||||
|
||||
VkSubmitInfo submitInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
|
||||
.pNext = nullptr,
|
||||
.waitSemaphoreCount = 0,
|
||||
.pWaitSemaphores = nullptr,
|
||||
.pWaitDstStageMask = nullptr,
|
||||
.commandBufferCount = 1,
|
||||
.pCommandBuffers = &frameInUse.commandBuffer,
|
||||
.signalSemaphoreCount = 0,
|
||||
.pSignalSemaphores = nullptr,
|
||||
};
|
||||
VK_CHECK( vkQueueSubmit( renderDevice.directQueue, 1, &submitInfo, frameInUse.frameReadyToReuse ) );
|
||||
|
||||
// Do not reset this. Else, the frame will never be available to the main loop.
|
||||
VK_CHECK( vkWaitForFences( renderDevice.device, 1, &frameInUse.frameReadyToReuse, VK_TRUE, UINT64_MAX ) );
|
||||
|
||||
renderDevice.frameIndex = ( renderDevice.frameIndex + 1 ) % renderDevice.getNumFrames();
|
||||
}
|
||||
|
||||
vmaDestroyBuffer( renderDevice.gpuAllocator, stagingBuffer, stagingAllocation );
|
||||
|
||||
material = {
|
||||
sampler,
|
||||
std::move( texture ),
|
||||
};
|
||||
}
|
||||
|
||||
Entity& alloc = entities[count++];
|
||||
alloc = Entity( transform, std::move( mesh ), std::move( material ) );
|
||||
|
||||
return &alloc;
|
||||
return &entity;
|
||||
}
|
||||
|
||||
void EntityManager::destroyEntity( Entity* entity )
|
||||
{
|
||||
ASSERT( entity );
|
||||
if ( not entity->isInit() ) return;
|
||||
|
||||
VkDevice const device = pRenderDevice->device;
|
||||
|
||||
vkDestroySampler( device, Take( entity->material().sampler ), nullptr );
|
||||
if ( not entity->model.isNull() )
|
||||
{
|
||||
for ( auto& material : entity->model.materials )
|
||||
{
|
||||
vkDestroySampler( device, Take( material.sampler ), nullptr );
|
||||
pRenderDevice->textureManager->freeTexture( std::move( material.texture ) );
|
||||
}
|
||||
|
||||
pRenderDevice->textureManager->freeTexture( std::move( entity->material().texture ) );
|
||||
pRenderDevice->bufferManager->freeBuffer( std::move( entity->mesh().buffer ) );
|
||||
pRenderDevice->bufferManager->freeBuffer( std::move( entity->model.vertexBuffer ) );
|
||||
pRenderDevice->bufferManager->freeBuffer( std::move( entity->model.indexBuffer ) );
|
||||
entity->model.primitives.clear();
|
||||
entity->model.materials.clear();
|
||||
}
|
||||
|
||||
entity->modelMesh = { 0, 0 };
|
||||
}
|
||||
|
||||
void EntityManager::destroy()
|
||||
|
|
|
|||
|
|
@ -8,37 +8,18 @@
|
|||
#include "VulkanHeader.h"
|
||||
// TODO: Remove this dependency
|
||||
#include "BufferManager.h"
|
||||
#include "ModelLoader.h"
|
||||
#include "TextureManager.h"
|
||||
|
||||
struct Entity;
|
||||
struct RenderDevice;
|
||||
struct GlobalMemory;
|
||||
|
||||
struct Vertex
|
||||
{
|
||||
DirectX::XMFLOAT3 position;
|
||||
DirectX::XMFLOAT3 color;
|
||||
DirectX::XMFLOAT2 texCoord0;
|
||||
};
|
||||
|
||||
struct Transform
|
||||
{
|
||||
DirectX::XMFLOAT3 position;
|
||||
float scale;
|
||||
DirectX::XMVECTOR translation;
|
||||
DirectX::XMVECTOR rotation;
|
||||
};
|
||||
|
||||
struct Mesh
|
||||
{
|
||||
BufferID buffer;
|
||||
uint32_t vertexCount;
|
||||
};
|
||||
|
||||
struct Material
|
||||
{
|
||||
VkSampler sampler; // TODO: Reuse
|
||||
TextureID texture;
|
||||
uint32_t padding0; // FIXME: Wasting space.
|
||||
DirectX::XMVECTOR scale;
|
||||
};
|
||||
|
||||
struct EntitySiblingIterable
|
||||
|
|
@ -60,52 +41,18 @@ struct EntitySiblingIterable
|
|||
|
||||
struct Entity
|
||||
{
|
||||
Transform transform;
|
||||
Model model;
|
||||
ModelMesh modelMesh;
|
||||
|
||||
private:
|
||||
Transform m_transform;
|
||||
Mesh m_mesh;
|
||||
Material m_material;
|
||||
Entity* m_parent; // TODO: Switch to EntityIndex.
|
||||
Entity* m_firstChild;
|
||||
Entity* m_prevSibling;
|
||||
Entity* m_nextSibling;
|
||||
uint64_t m_padding0; // FIXME: Wasting space.
|
||||
Entity* m_parent; // TODO: Switch to EntityIndex.
|
||||
Entity* m_firstChild;
|
||||
Entity* m_prevSibling;
|
||||
Entity* m_nextSibling;
|
||||
uint64_t m_flags; // FIXME: Wasting space.
|
||||
|
||||
public:
|
||||
[[nodiscard]] Transform& transform()
|
||||
{
|
||||
return m_transform;
|
||||
}
|
||||
|
||||
[[nodiscard]] Transform const& transform() const
|
||||
{
|
||||
return m_transform;
|
||||
}
|
||||
|
||||
[[nodiscard]] Mesh& mesh()
|
||||
{
|
||||
return m_mesh;
|
||||
}
|
||||
|
||||
[[nodiscard]] Mesh const& mesh() const
|
||||
{
|
||||
return m_mesh;
|
||||
}
|
||||
|
||||
[[nodiscard]] Material& material()
|
||||
{
|
||||
return m_material;
|
||||
}
|
||||
|
||||
[[nodiscard]] Material const& material() const
|
||||
{
|
||||
return m_material;
|
||||
}
|
||||
|
||||
[[nodiscard]] bool isInit() const
|
||||
{
|
||||
return m_mesh.buffer or m_material.texture;
|
||||
}
|
||||
|
||||
[[nodiscard]] bool isRoot() const
|
||||
{
|
||||
return not m_parent;
|
||||
|
|
@ -132,7 +79,7 @@ public:
|
|||
|
||||
[[nodiscard]] EntitySiblingIterable children() const;
|
||||
|
||||
Entity( Transform const& transform, Mesh&& mesh, Material&& material );
|
||||
explicit Entity( Transform const& transform );
|
||||
};
|
||||
|
||||
struct EntityManager
|
||||
|
|
@ -173,7 +120,7 @@ struct EntityManager
|
|||
}
|
||||
|
||||
// Make Entities return ID, make it a sparse indexing system.
|
||||
Entity* createEntity( Transform const& transform, std::span<Vertex> vertices, const char* textureFile );
|
||||
Entity* createEntity( Transform const& transform );
|
||||
|
||||
void destroyEntity( Entity* entity );
|
||||
|
||||
|
|
|
|||
|
|
@ -2,6 +2,8 @@
|
|||
|
||||
#include <utility>
|
||||
|
||||
using byte = std::byte;
|
||||
|
||||
template <std::totally_ordered T>
|
||||
T Clamp( T const val, T const minVal, T const maxVal )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -60,7 +60,7 @@ bool MiscData::init( RenderDevice const& renderDevice )
|
|||
VkPushConstantRange const pushConstantRange = {
|
||||
.stageFlags = VK_SHADER_STAGE_ALL_GRAPHICS,
|
||||
.offset = 0,
|
||||
.size = sizeof( DirectX::XMMATRIX ) + sizeof( uint32_t ),
|
||||
.size = sizeof( DirectX::XMMATRIX ) + Material::GPU_DATA_SIZE
|
||||
};
|
||||
|
||||
std::array const descriptorSetLayouts = {
|
||||
|
|
@ -118,7 +118,7 @@ bool MiscData::init( RenderDevice const& renderDevice )
|
|||
.location = 1,
|
||||
.binding = 0,
|
||||
.format = VK_FORMAT_R32G32B32_SFLOAT,
|
||||
.offset = offsetof( Vertex, color ),
|
||||
.offset = offsetof( Vertex, normal ),
|
||||
},
|
||||
VkVertexInputAttributeDescription{
|
||||
.location = 2,
|
||||
|
|
@ -126,6 +126,18 @@ bool MiscData::init( RenderDevice const& renderDevice )
|
|||
.format = VK_FORMAT_R32G32_SFLOAT,
|
||||
.offset = offsetof( Vertex, texCoord0 ),
|
||||
},
|
||||
VkVertexInputAttributeDescription{
|
||||
.location = 3,
|
||||
.binding = 0,
|
||||
.format = VK_FORMAT_R32G32_SFLOAT,
|
||||
.offset = offsetof( Vertex, texCoord1 ),
|
||||
},
|
||||
VkVertexInputAttributeDescription{
|
||||
.location = 4,
|
||||
.binding = 0,
|
||||
.format = VK_FORMAT_R32G32B32A32_SFLOAT,
|
||||
.offset = offsetof( Vertex, color0 ),
|
||||
},
|
||||
};
|
||||
|
||||
VkPipelineVertexInputStateCreateInfo const vertexInputState = {
|
||||
|
|
@ -142,7 +154,7 @@ bool MiscData::init( RenderDevice const& renderDevice )
|
|||
.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
|
||||
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
|
||||
.primitiveRestartEnable = VK_FALSE,
|
||||
};
|
||||
|
||||
|
|
@ -277,7 +289,7 @@ bool MiscData::init( RenderDevice const& renderDevice )
|
|||
|
||||
// Camera
|
||||
{
|
||||
cameraPosition = DirectX::XMVectorSet( 0.0f, 0.0f, -4.0f, 1.0f );
|
||||
cameraPosition = DirectX::XMVectorSet( 0.0f, 20.0f, -20.0f, 1.0f );
|
||||
cameraTarget = DirectX::XMVectorSet( 0.0f, 0.0f, 0.0f, 1.0f );
|
||||
cameraUp = DirectX::XMVectorSet( 0.0f, 1.0f, 0.0f, 1.0f );
|
||||
cameraData.viewMatrix = DirectX::XMMatrixLookAtLH( cameraPosition, cameraTarget, cameraUp );
|
||||
|
|
|
|||
|
|
@ -0,0 +1,756 @@
|
|||
#include "ModelLoader.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
#include <memory_resource>
|
||||
#include <string_view>
|
||||
|
||||
#include <DirectXMath.h>
|
||||
#include <SDL3/SDL_log.h>
|
||||
#include <cgltf.h>
|
||||
#include <stb_image.h>
|
||||
|
||||
#include "EntityManager.h"
|
||||
#include "Frame.h"
|
||||
#include "GlobalMemory.h"
|
||||
#include "MacroUtils.h"
|
||||
#include "MathUtil.h"
|
||||
|
||||
// TODO: Cache materials while loading.
|
||||
uint32_t ProcessMaterial( RenderDevice* renderDevice, Model* model, cgltf_material const& material )
|
||||
{
|
||||
ASSERT( material.has_pbr_metallic_roughness );
|
||||
|
||||
DirectX::XMFLOAT4 const baseColorFactor = DirectX::XMFLOAT4{ material.pbr_metallic_roughness.base_color_factor };
|
||||
|
||||
VkSampler sampler = nullptr;
|
||||
TextureID baseColorTexture;
|
||||
|
||||
if ( material.pbr_metallic_roughness.base_color_texture.texture )
|
||||
{
|
||||
cgltf_image* baseColorImage = material.pbr_metallic_roughness.base_color_texture.texture->image;
|
||||
|
||||
{
|
||||
|
||||
byte* data;
|
||||
if ( baseColorImage->buffer_view->data )
|
||||
{
|
||||
data = static_cast<byte*>( baseColorImage->buffer_view->data );
|
||||
}
|
||||
else
|
||||
{
|
||||
data = static_cast<byte*>( baseColorImage->buffer_view->buffer->data ) + baseColorImage->buffer_view->offset;
|
||||
}
|
||||
size_t size = baseColorImage->buffer_view->size;
|
||||
|
||||
uint32_t width;
|
||||
uint32_t height;
|
||||
uint32_t numChannels = 4;
|
||||
stbi_uc* textureData;
|
||||
{
|
||||
int w;
|
||||
int h;
|
||||
int nc;
|
||||
int requestedChannels = static_cast<int>( numChannels );
|
||||
|
||||
textureData = stbi_load_from_memory(
|
||||
reinterpret_cast<stbi_uc const*>( data ), static_cast<int>( size ), &w, &h, &nc, requestedChannels );
|
||||
ASSERT( nc <= requestedChannels );
|
||||
|
||||
if ( not textureData )
|
||||
{
|
||||
return UINT32_MAX;
|
||||
}
|
||||
|
||||
width = static_cast<uint32_t>( w );
|
||||
height = static_cast<uint32_t>( h );
|
||||
}
|
||||
|
||||
VkSamplerCreateInfo constexpr samplerCreateInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.magFilter = VK_FILTER_LINEAR,
|
||||
.minFilter = VK_FILTER_LINEAR,
|
||||
.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR,
|
||||
.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT,
|
||||
.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT,
|
||||
.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT,
|
||||
.mipLodBias = 0.0,
|
||||
.anisotropyEnable = true,
|
||||
.maxAnisotropy = 1.0f,
|
||||
.compareEnable = false,
|
||||
.compareOp = VK_COMPARE_OP_NEVER,
|
||||
.minLod = 0.0f,
|
||||
.maxLod = VK_LOD_CLAMP_NONE,
|
||||
.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK,
|
||||
.unnormalizedCoordinates = false,
|
||||
};
|
||||
|
||||
VK_CHECK( vkCreateSampler( renderDevice->device, &samplerCreateInfo, nullptr, &sampler ) );
|
||||
|
||||
auto textureOpt = renderDevice->textureManager->createTexture( { width, height, 1 }, sampler );
|
||||
if ( not textureOpt )
|
||||
{
|
||||
return UINT32_MAX;
|
||||
}
|
||||
|
||||
baseColorTexture = std::move( textureOpt.value() );
|
||||
VkImage textureImage = renderDevice->textureManager->fetchImage( baseColorTexture ).value();
|
||||
|
||||
// Staging Buffer Create
|
||||
VkBuffer stagingBuffer;
|
||||
VmaAllocation stagingAllocation;
|
||||
{
|
||||
VkBufferCreateInfo const stagingBufferCreateInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.size = static_cast<VkDeviceSize>( width ) * height * numChannels * sizeof( textureData[0] ),
|
||||
.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
|
||||
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
|
||||
.queueFamilyIndexCount = 0,
|
||||
.pQueueFamilyIndices = nullptr,
|
||||
};
|
||||
|
||||
VmaAllocationCreateInfo constexpr stagingAllocationCreateInfo = {
|
||||
.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
|
||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||
.requiredFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
|
||||
.preferredFlags = 0,
|
||||
.memoryTypeBits = 0,
|
||||
.pool = nullptr,
|
||||
.pUserData = nullptr,
|
||||
.priority = 1.0f,
|
||||
};
|
||||
|
||||
VmaAllocationInfo allocationInfo;
|
||||
|
||||
VK_CHECK( vmaCreateBuffer(
|
||||
renderDevice->gpuAllocator,
|
||||
&stagingBufferCreateInfo,
|
||||
&stagingAllocationCreateInfo,
|
||||
&stagingBuffer,
|
||||
&stagingAllocation,
|
||||
&allocationInfo ) );
|
||||
|
||||
if ( allocationInfo.pMappedData )
|
||||
{
|
||||
memcpy( allocationInfo.pMappedData, textureData, stagingBufferCreateInfo.size );
|
||||
}
|
||||
}
|
||||
|
||||
// All data is copied to stagingBuffer, don't need this.
|
||||
stbi_image_free( textureData );
|
||||
|
||||
// Staging -> Texture transfer
|
||||
{
|
||||
Frame& frameInUse = renderDevice->frames[renderDevice->frameIndex];
|
||||
|
||||
// This should just pass.
|
||||
VK_CHECK( vkWaitForFences( renderDevice->device, 1, &frameInUse.frameReadyToReuse, VK_TRUE, INT64_MAX ) );
|
||||
|
||||
// Reset Frame
|
||||
VK_CHECK( vkResetFences( renderDevice->device, 1, &frameInUse.frameReadyToReuse ) );
|
||||
VK_CHECK( vkResetCommandPool( renderDevice->device, frameInUse.commandPool, 0 ) );
|
||||
|
||||
VkCommandBufferBeginInfo constexpr beginInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT,
|
||||
.pInheritanceInfo = nullptr,
|
||||
};
|
||||
|
||||
uint32_t mipLevels = TextureManager::calculateRequiredMipLevels( width, height, 1 );
|
||||
|
||||
VkImageSubresourceRange const subresourceRange = {
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.baseMipLevel = 0,
|
||||
.levelCount = mipLevels,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
};
|
||||
|
||||
VkImageMemoryBarrier2 const creationToTransferImageBarrier = {
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2,
|
||||
.pNext = nullptr,
|
||||
.srcStageMask = VK_PIPELINE_STAGE_2_TOP_OF_PIPE_BIT,
|
||||
.srcAccessMask = VK_ACCESS_2_NONE,
|
||||
.dstStageMask = VK_PIPELINE_STAGE_2_COPY_BIT,
|
||||
.dstAccessMask = VK_ACCESS_2_TRANSFER_WRITE_BIT,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = renderDevice->textureManager->fetchImage( baseColorTexture ).value(),
|
||||
.subresourceRange = subresourceRange,
|
||||
};
|
||||
|
||||
VkDependencyInfo const creationToTransferDependency = {
|
||||
.sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO,
|
||||
.pNext = nullptr,
|
||||
.dependencyFlags = 0,
|
||||
.memoryBarrierCount = 0,
|
||||
.pMemoryBarriers = nullptr,
|
||||
.bufferMemoryBarrierCount = 0,
|
||||
.pBufferMemoryBarriers = nullptr,
|
||||
.imageMemoryBarrierCount = 1,
|
||||
.pImageMemoryBarriers = &creationToTransferImageBarrier,
|
||||
};
|
||||
|
||||
std::array transferToReadyImageBarriers{
|
||||
// transferToReadyImageBarrier
|
||||
VkImageMemoryBarrier2{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2,
|
||||
.pNext = nullptr,
|
||||
.srcStageMask = VK_PIPELINE_STAGE_2_TRANSFER_BIT,
|
||||
.srcAccessMask = VK_ACCESS_2_TRANSFER_WRITE_BIT,
|
||||
.dstStageMask = VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT,
|
||||
.dstAccessMask = VK_ACCESS_2_SHADER_SAMPLED_READ_BIT,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
||||
.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = textureImage,
|
||||
.subresourceRange = {
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.baseMipLevel = 0,
|
||||
.levelCount = mipLevels-1,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
},
|
||||
},
|
||||
VkImageMemoryBarrier2{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2,
|
||||
.pNext = nullptr,
|
||||
.srcStageMask = VK_PIPELINE_STAGE_2_TRANSFER_BIT,
|
||||
.srcAccessMask = VK_ACCESS_2_TRANSFER_WRITE_BIT,
|
||||
.dstStageMask = VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT,
|
||||
.dstAccessMask = VK_ACCESS_2_SHADER_SAMPLED_READ_BIT,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = textureImage,
|
||||
.subresourceRange = {
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.baseMipLevel = mipLevels-1,
|
||||
.levelCount = 1,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
},
|
||||
}
|
||||
};
|
||||
|
||||
VkDependencyInfo const transferToReadyDependency = {
|
||||
.sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO,
|
||||
.pNext = nullptr,
|
||||
.dependencyFlags = 0,
|
||||
.memoryBarrierCount = 0,
|
||||
.pMemoryBarriers = nullptr,
|
||||
.bufferMemoryBarrierCount = 0,
|
||||
.pBufferMemoryBarriers = nullptr,
|
||||
.imageMemoryBarrierCount = static_cast<uint32_t>( transferToReadyImageBarriers.size() ),
|
||||
.pImageMemoryBarriers = transferToReadyImageBarriers.data(),
|
||||
};
|
||||
|
||||
VkImageSubresourceRange const mipLevelSubresource = {
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.baseMipLevel = 0,
|
||||
.levelCount = 1,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
};
|
||||
|
||||
std::array prepareNextMipLevelBarriers{
|
||||
// prepareNextMipLevelSrcImageBarrier
|
||||
VkImageMemoryBarrier2{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2,
|
||||
.pNext = nullptr,
|
||||
.srcStageMask = VK_PIPELINE_STAGE_2_TRANSFER_BIT,
|
||||
.srcAccessMask = VK_ACCESS_2_TRANSFER_WRITE_BIT,
|
||||
.dstStageMask = VK_PIPELINE_STAGE_2_TRANSFER_BIT,
|
||||
.dstAccessMask = VK_ACCESS_2_TRANSFER_READ_BIT,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = textureImage,
|
||||
.subresourceRange = mipLevelSubresource,
|
||||
},
|
||||
// prepareNextMipLevelDstImageBarrier
|
||||
VkImageMemoryBarrier2{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2,
|
||||
.pNext = nullptr,
|
||||
.srcStageMask = VK_PIPELINE_STAGE_2_COPY_BIT,
|
||||
.srcAccessMask = VK_ACCESS_2_TRANSFER_WRITE_BIT,
|
||||
.dstStageMask = VK_PIPELINE_STAGE_2_BLIT_BIT,
|
||||
.dstAccessMask = VK_ACCESS_2_TRANSFER_WRITE_BIT,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
.newLayout = VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = textureImage,
|
||||
.subresourceRange = mipLevelSubresource,
|
||||
}
|
||||
};
|
||||
|
||||
VkDependencyInfo const prepareNextMipLevelDependency = {
|
||||
.sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO,
|
||||
.pNext = nullptr,
|
||||
.dependencyFlags = 0,
|
||||
.memoryBarrierCount = 0,
|
||||
.pMemoryBarriers = nullptr,
|
||||
.bufferMemoryBarrierCount = 0,
|
||||
.pBufferMemoryBarriers = nullptr,
|
||||
.imageMemoryBarrierCount = static_cast<uint32_t>( prepareNextMipLevelBarriers.size() ),
|
||||
.pImageMemoryBarriers = prepareNextMipLevelBarriers.data(),
|
||||
};
|
||||
|
||||
|
||||
vkBeginCommandBuffer( frameInUse.commandBuffer, &beginInfo );
|
||||
{
|
||||
VkImageSubresourceLayers imageSubresourceLayers = {
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.mipLevel = 0,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
};
|
||||
|
||||
// TODO: Ensure `bufferRowLength` and `bufferImageHeight` are not required.
|
||||
VkBufferImageCopy copyRegion = {
|
||||
.bufferOffset = 0,
|
||||
.bufferRowLength = 0,
|
||||
.bufferImageHeight = 0,
|
||||
.imageSubresource = imageSubresourceLayers,
|
||||
.imageOffset = { 0, 0, 0 },
|
||||
.imageExtent = { width, height, 1 }
|
||||
};
|
||||
|
||||
// Start
|
||||
vkCmdPipelineBarrier2( frameInUse.commandBuffer, &creationToTransferDependency );
|
||||
|
||||
// Staging -> Image L0
|
||||
vkCmdCopyBufferToImage(
|
||||
frameInUse.commandBuffer,
|
||||
stagingBuffer,
|
||||
textureImage,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
1,
|
||||
©Region );
|
||||
|
||||
prepareNextMipLevelBarriers[0].subresourceRange.baseMipLevel = 0;
|
||||
prepareNextMipLevelBarriers[1].subresourceRange.baseMipLevel = 1;
|
||||
|
||||
int32_t mipSrcWidth = static_cast<int32_t>( width );
|
||||
int32_t mipSrcHeight = static_cast<int32_t>( height );
|
||||
int32_t mipDstWidth = std::max( mipSrcWidth / 2, 1 );
|
||||
int32_t mipDstHeight = std::max( mipSrcHeight / 2, 1 );
|
||||
|
||||
VkImageSubresourceLayers constexpr mipSubresourceLayers = {
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.mipLevel = 0,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
};
|
||||
|
||||
VkImageBlit2 imageBlit = {
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_BLIT_2,
|
||||
.pNext = nullptr,
|
||||
.srcSubresource = mipSubresourceLayers,
|
||||
.srcOffsets = { { 0, 0, 0 }, { mipSrcWidth, mipSrcHeight, 1 } },
|
||||
.dstSubresource = mipSubresourceLayers,
|
||||
.dstOffsets = { { 0, 0, 0 }, { mipDstWidth, mipDstHeight, 1 } },
|
||||
};
|
||||
|
||||
imageBlit.srcSubresource.mipLevel = 0;
|
||||
imageBlit.dstSubresource.mipLevel = 1;
|
||||
imageBlit.srcOffsets[1].x = mipSrcWidth;
|
||||
imageBlit.srcOffsets[1].y = mipSrcHeight;
|
||||
imageBlit.dstOffsets[1].x = mipDstWidth;
|
||||
imageBlit.dstOffsets[1].y = mipDstHeight;
|
||||
|
||||
VkBlitImageInfo2 blitInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_BLIT_IMAGE_INFO_2,
|
||||
.pNext = nullptr,
|
||||
.srcImage = textureImage,
|
||||
.srcImageLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
||||
.dstImage = textureImage,
|
||||
.dstImageLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
.regionCount = 1,
|
||||
.pRegions = &imageBlit,
|
||||
.filter = VK_FILTER_LINEAR,
|
||||
};
|
||||
|
||||
// MipMapping
|
||||
for ( uint32_t dstMipLevel = 1; dstMipLevel < mipLevels; ++dstMipLevel )
|
||||
{
|
||||
vkCmdPipelineBarrier2( frameInUse.commandBuffer, &prepareNextMipLevelDependency );
|
||||
vkCmdBlitImage2( frameInUse.commandBuffer, &blitInfo );
|
||||
|
||||
// Prep for NEXT iteration
|
||||
|
||||
mipSrcWidth = mipDstWidth;
|
||||
mipSrcHeight = mipDstHeight;
|
||||
mipDstWidth = std::max( mipSrcWidth / 2, 1 );
|
||||
mipDstHeight = std::max( mipSrcHeight / 2, 1 );
|
||||
|
||||
imageBlit.srcSubresource.mipLevel = dstMipLevel;
|
||||
imageBlit.dstSubresource.mipLevel = dstMipLevel + 1;
|
||||
imageBlit.srcOffsets[1].x = mipSrcWidth;
|
||||
imageBlit.srcOffsets[1].y = mipSrcHeight;
|
||||
imageBlit.dstOffsets[1].x = mipDstWidth;
|
||||
imageBlit.dstOffsets[1].y = mipDstHeight;
|
||||
|
||||
// Prep current mip level as source
|
||||
prepareNextMipLevelBarriers[0].subresourceRange.baseMipLevel = dstMipLevel;
|
||||
prepareNextMipLevelBarriers[1].subresourceRange.baseMipLevel = dstMipLevel + 1;
|
||||
}
|
||||
|
||||
// End
|
||||
vkCmdPipelineBarrier2( frameInUse.commandBuffer, &transferToReadyDependency );
|
||||
}
|
||||
vkEndCommandBuffer( frameInUse.commandBuffer );
|
||||
|
||||
VkSubmitInfo submitInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
|
||||
.pNext = nullptr,
|
||||
.waitSemaphoreCount = 0,
|
||||
.pWaitSemaphores = nullptr,
|
||||
.pWaitDstStageMask = nullptr,
|
||||
.commandBufferCount = 1,
|
||||
.pCommandBuffers = &frameInUse.commandBuffer,
|
||||
.signalSemaphoreCount = 0,
|
||||
.pSignalSemaphores = nullptr,
|
||||
};
|
||||
VK_CHECK( vkQueueSubmit( renderDevice->directQueue, 1, &submitInfo, frameInUse.frameReadyToReuse ) );
|
||||
|
||||
// Do not reset this. Else, the frame will never be available to the main loop.
|
||||
VK_CHECK( vkWaitForFences( renderDevice->device, 1, &frameInUse.frameReadyToReuse, VK_TRUE, UINT64_MAX ) );
|
||||
|
||||
renderDevice->frameIndex = ( renderDevice->frameIndex + 1 ) % renderDevice->getNumFrames();
|
||||
}
|
||||
|
||||
vmaDestroyBuffer( renderDevice->gpuAllocator, stagingBuffer, stagingAllocation );
|
||||
}
|
||||
}
|
||||
|
||||
float const metallic = material.pbr_metallic_roughness.metallic_factor;
|
||||
float const roughness = material.pbr_metallic_roughness.roughness_factor;
|
||||
|
||||
uint32_t const materialIdx = static_cast<uint32_t>( model->materials.size() );
|
||||
model->materials.push_back( { sampler, std::move( baseColorTexture ), {}, roughness, metallic, baseColorFactor } );
|
||||
|
||||
return materialIdx;
|
||||
}
|
||||
|
||||
ModelMesh ProcessMesh(
|
||||
RenderDevice* renderDevice,
|
||||
Model* model,
|
||||
std::pmr::vector<Vertex>* pVertices,
|
||||
std::pmr::vector<uint32_t>* pIndices,
|
||||
cgltf_mesh const& mesh )
|
||||
{
|
||||
using namespace std::string_view_literals;
|
||||
|
||||
uint32_t const primitiveStart = static_cast<uint32_t>( model->primitives.size() );
|
||||
uint32_t const primitiveCount = static_cast<uint32_t>( mesh.primitives_count );
|
||||
|
||||
cgltf_primitive const* primitives = mesh.primitives;
|
||||
for ( uint32_t primitiveIndex = 0; primitiveIndex < mesh.primitives_count; ++primitiveIndex )
|
||||
{
|
||||
// VertexStart is per-primitive
|
||||
int32_t const vertexStart = static_cast<int32_t>( pVertices->size() );
|
||||
|
||||
cgltf_primitive const& primitive = primitives[primitiveIndex];
|
||||
|
||||
ASSERT( primitive.type == cgltf_primitive_type_triangles );
|
||||
|
||||
// Index Buffer
|
||||
size_t const indexStart = pIndices->size();
|
||||
size_t const indexCount = cgltf_accessor_unpack_indices( primitive.indices, nullptr, sizeof pIndices->at( 0 ), 0 );
|
||||
ASSERT( indexCount > 0 );
|
||||
pIndices->resize( indexStart + indexCount );
|
||||
cgltf_accessor_unpack_indices(
|
||||
primitive.indices, pIndices->data() + indexStart, sizeof pIndices->at( 0 ), indexCount );
|
||||
|
||||
// Material
|
||||
|
||||
uint32_t materialIdx = UINT32_MAX;
|
||||
if ( primitive.material )
|
||||
{
|
||||
materialIdx = ProcessMaterial( renderDevice, model, *primitive.material );
|
||||
}
|
||||
|
||||
model->primitives.push_back( Primitive{
|
||||
.indexStart = static_cast<uint32_t>( indexStart ),
|
||||
.indexCount = static_cast<uint32_t>( indexCount ),
|
||||
.material = materialIdx,
|
||||
.vertexOffset = vertexStart,
|
||||
} );
|
||||
|
||||
cgltf_attribute const* attributes = primitive.attributes;
|
||||
for ( uint32_t attribIndex = 0; attribIndex < primitive.attributes_count; ++attribIndex )
|
||||
{
|
||||
if ( "POSITION"sv == attributes[attribIndex].name )
|
||||
{
|
||||
cgltf_attribute const& positionAttr = attributes[attribIndex];
|
||||
ASSERT( positionAttr.data->component_type == cgltf_component_type_r_32f );
|
||||
ASSERT( positionAttr.data->type == cgltf_type_vec3 );
|
||||
|
||||
std::pmr::vector<DirectX::XMFLOAT3> positions{ pVertices->get_allocator() };
|
||||
|
||||
size_t const floatCount = cgltf_accessor_unpack_floats( positionAttr.data, nullptr, 0 );
|
||||
positions.resize( floatCount / 3 );
|
||||
cgltf_accessor_unpack_floats(
|
||||
positionAttr.data, reinterpret_cast<cgltf_float*>( positions.data() ), floatCount );
|
||||
|
||||
// Guaranteed to have space for these vertices.
|
||||
pVertices->resize( vertexStart + positions.size() );
|
||||
|
||||
auto vertexIter = pVertices->begin() + vertexStart;
|
||||
for ( DirectX::XMFLOAT3 const& position : positions )
|
||||
{
|
||||
vertexIter->position = position;
|
||||
++vertexIter;
|
||||
}
|
||||
}
|
||||
if ( "NORMAL"sv == attributes[attribIndex].name )
|
||||
{
|
||||
cgltf_attribute const& normalAttr = attributes[attribIndex];
|
||||
ASSERT( normalAttr.data->component_type == cgltf_component_type_r_32f );
|
||||
ASSERT( normalAttr.data->type == cgltf_type_vec3 );
|
||||
|
||||
std::pmr::vector<DirectX::XMFLOAT3> normals{ pVertices->get_allocator() };
|
||||
|
||||
size_t const floatCount = cgltf_accessor_unpack_floats( normalAttr.data, nullptr, 0 );
|
||||
normals.resize( floatCount / 3 );
|
||||
cgltf_accessor_unpack_floats( normalAttr.data, reinterpret_cast<cgltf_float*>( normals.data() ), floatCount );
|
||||
|
||||
// Guaranteed to have space for these vertices.
|
||||
pVertices->resize( vertexStart + normals.size() );
|
||||
|
||||
auto vertexIter = pVertices->begin() + vertexStart;
|
||||
for ( DirectX::XMFLOAT3 const& normal : normals )
|
||||
{
|
||||
vertexIter->normal = normal;
|
||||
++vertexIter;
|
||||
}
|
||||
}
|
||||
if ( "TEXCOORD_0"sv == attributes[attribIndex].name )
|
||||
{
|
||||
cgltf_attribute const& texCoordAttr = attributes[attribIndex];
|
||||
ASSERT( texCoordAttr.data->component_type == cgltf_component_type_r_32f );
|
||||
ASSERT( texCoordAttr.data->type == cgltf_type_vec2 );
|
||||
|
||||
std::pmr::vector<DirectX::XMFLOAT2> texCoords{ pVertices->get_allocator() };
|
||||
|
||||
size_t const floatCount = cgltf_accessor_unpack_floats( texCoordAttr.data, nullptr, 0 );
|
||||
texCoords.resize( floatCount / 2 );
|
||||
cgltf_accessor_unpack_floats(
|
||||
texCoordAttr.data, reinterpret_cast<cgltf_float*>( texCoords.data() ), floatCount );
|
||||
|
||||
// Guaranteed to have space for these vertices.
|
||||
pVertices->resize( vertexStart + texCoords.size() );
|
||||
|
||||
auto vertexIter = pVertices->begin() + vertexStart;
|
||||
for ( DirectX::XMFLOAT2 const& texCoord : texCoords )
|
||||
{
|
||||
vertexIter->texCoord0 = texCoord;
|
||||
++vertexIter;
|
||||
}
|
||||
}
|
||||
if ( "TEXCOORD_1"sv == attributes[attribIndex].name )
|
||||
{
|
||||
cgltf_attribute const& texCoordAttr = attributes[attribIndex];
|
||||
ASSERT( texCoordAttr.data->component_type == cgltf_component_type_r_32f );
|
||||
ASSERT( texCoordAttr.data->type == cgltf_type_vec2 );
|
||||
|
||||
std::pmr::vector<DirectX::XMFLOAT2> texCoords{ pVertices->get_allocator() };
|
||||
|
||||
size_t const floatCount = cgltf_accessor_unpack_floats( texCoordAttr.data, nullptr, 0 );
|
||||
texCoords.resize( floatCount / 2 );
|
||||
cgltf_accessor_unpack_floats(
|
||||
texCoordAttr.data, reinterpret_cast<cgltf_float*>( texCoords.data() ), floatCount );
|
||||
|
||||
// Guaranteed to have space for these vertices.
|
||||
pVertices->resize( vertexStart + texCoords.size() );
|
||||
|
||||
auto vertexIter = pVertices->begin() + vertexStart;
|
||||
for ( DirectX::XMFLOAT2 const& texCoord : texCoords )
|
||||
{
|
||||
vertexIter->texCoord1 = texCoord;
|
||||
++vertexIter;
|
||||
}
|
||||
}
|
||||
if ( "COLOR_0"sv == attributes[attribIndex].name )
|
||||
{
|
||||
cgltf_attribute const& colorAttr = attributes[attribIndex];
|
||||
ASSERT( colorAttr.data->component_type == cgltf_component_type_r_32f );
|
||||
ASSERT( colorAttr.data->type == cgltf_type_vec3 or colorAttr.data->type == cgltf_type_vec4 );
|
||||
|
||||
if ( colorAttr.data->type == cgltf_type_vec3 )
|
||||
{
|
||||
std::pmr::vector<DirectX::XMFLOAT3> colors{ pVertices->get_allocator() };
|
||||
|
||||
size_t const floatCount = cgltf_accessor_unpack_floats( colorAttr.data, nullptr, 0 );
|
||||
colors.resize( floatCount / 3 );
|
||||
cgltf_accessor_unpack_floats( colorAttr.data, reinterpret_cast<cgltf_float*>( colors.data() ), floatCount );
|
||||
|
||||
// Guaranteed to have space for these vertices.
|
||||
pVertices->resize( vertexStart + colors.size() );
|
||||
|
||||
auto vertexIter = pVertices->begin() + vertexStart;
|
||||
for ( DirectX::XMFLOAT3 const& color : colors )
|
||||
{
|
||||
vertexIter->color0 = { color.x, color.y, color.z, 1.0f };
|
||||
++vertexIter;
|
||||
}
|
||||
}
|
||||
else // Since only two options
|
||||
{
|
||||
std::pmr::vector<DirectX::XMFLOAT4> colors{ pVertices->get_allocator() };
|
||||
|
||||
size_t const floatCount = cgltf_accessor_unpack_floats( colorAttr.data, nullptr, 0 );
|
||||
colors.resize( floatCount / 4 );
|
||||
cgltf_accessor_unpack_floats( colorAttr.data, reinterpret_cast<cgltf_float*>( colors.data() ), floatCount );
|
||||
|
||||
// Guaranteed to have space for these vertices.
|
||||
pVertices->resize( vertexStart + colors.size() );
|
||||
|
||||
auto vertexIter = pVertices->begin() + vertexStart;
|
||||
for ( DirectX::XMFLOAT4 const& color : colors )
|
||||
{
|
||||
vertexIter->color0 = color;
|
||||
++vertexIter;
|
||||
}
|
||||
}
|
||||
}
|
||||
// TODO: Grab other attributes.
|
||||
}
|
||||
}
|
||||
|
||||
return { primitiveStart, primitiveCount };
|
||||
}
|
||||
|
||||
Entity* ProcessNode(
|
||||
RenderDevice* renderDevice,
|
||||
EntityManager* entityManager,
|
||||
Model* model,
|
||||
std::pmr::vector<Vertex>* vertices,
|
||||
std::pmr::vector<uint32_t>* indices,
|
||||
cgltf_node const& node )
|
||||
{
|
||||
DirectX::XMVECTOR vTranslation;
|
||||
DirectX::XMVECTOR qRotation;
|
||||
DirectX::XMVECTOR vScale;
|
||||
if ( node.has_matrix )
|
||||
{
|
||||
DirectX::XMMATRIX const mat = DirectX::XMMATRIX{ node.matrix };
|
||||
ASSERT( DirectX::XMMatrixDecompose( &vScale, &qRotation, &vTranslation, mat ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
vTranslation = node.has_translation
|
||||
? DirectX::XMVectorSet( node.translation[0], node.translation[1], node.translation[2], 1.0f )
|
||||
: DirectX::XMVectorZero();
|
||||
qRotation = node.has_rotation
|
||||
? DirectX::XMVectorSet( node.rotation[0], node.rotation[1], node.rotation[2], node.rotation[3] )
|
||||
: DirectX::XMQuaternionIdentity();
|
||||
vScale = node.has_scale ? DirectX::XMVectorSet( node.scale[0], node.scale[1], node.scale[2], 1.0f )
|
||||
: DirectX::XMVectorSplatOne();
|
||||
}
|
||||
|
||||
auto tx = Transform{
|
||||
.translation = vTranslation,
|
||||
.rotation = qRotation,
|
||||
.scale = vScale,
|
||||
};
|
||||
Entity* entity = entityManager->createEntity( tx );
|
||||
|
||||
if ( node.mesh )
|
||||
{
|
||||
entity->modelMesh = ProcessMesh( renderDevice, model, vertices, indices, *node.mesh );
|
||||
}
|
||||
|
||||
for ( uint32_t childIdx = 0; childIdx < node.children_count; ++childIdx )
|
||||
{
|
||||
entity->addChild( ProcessNode( renderDevice, entityManager, model, vertices, indices, *node.children[childIdx] ) );
|
||||
}
|
||||
|
||||
return entity;
|
||||
}
|
||||
|
||||
|
||||
Entity* LoadModel( RenderDevice* renderDevice, EntityManager* entityManager, const char* filename )
|
||||
{
|
||||
cgltf_data* gltfModel = nullptr;
|
||||
cgltf_options options = {};
|
||||
cgltf_result result = cgltf_parse_file( &options, filename, &gltfModel );
|
||||
|
||||
if ( result != cgltf_result_success )
|
||||
{
|
||||
SDL_LogError( SDL_LOG_CATEGORY_APPLICATION, "%s failed to load", filename );
|
||||
cgltf_free( gltfModel );
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
result = cgltf_validate( gltfModel );
|
||||
|
||||
if ( result != cgltf_result_success )
|
||||
{
|
||||
SDL_LogError( SDL_LOG_CATEGORY_APPLICATION, "%s is invalid.", filename );
|
||||
cgltf_free( gltfModel );
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
result = cgltf_load_buffers( &options, gltfModel, filename );
|
||||
|
||||
if ( result != cgltf_result_success )
|
||||
{
|
||||
SDL_LogError( SDL_LOG_CATEGORY_APPLICATION, "%s buffers failed to load.", filename );
|
||||
cgltf_free( gltfModel );
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
Entity* entity = entityManager->createEntity( {
|
||||
.translation = DirectX::XMVectorZero(),
|
||||
.rotation = DirectX::XMQuaternionIdentity(),
|
||||
.scale = DirectX::XMVectorSplatOne(),
|
||||
} );
|
||||
|
||||
// Output data
|
||||
std::pmr::vector<Vertex> vertices;
|
||||
std::pmr::vector<uint32_t> indices;
|
||||
|
||||
cgltf_scene const* currentScene = gltfModel->scene;
|
||||
for ( uint32_t nodeIdx = 0; nodeIdx < currentScene->nodes_count; ++nodeIdx )
|
||||
{
|
||||
entity->addChild( ProcessNode(
|
||||
renderDevice, entityManager, &entity->model, &vertices, &indices, *currentScene->nodes[nodeIdx] ) );
|
||||
}
|
||||
|
||||
auto vertexBuffer = renderDevice->bufferManager->createVertexBuffer( vertices.size() * sizeof vertices[0] );
|
||||
if ( not vertexBuffer )
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
entity->model.vertexBuffer = std::move( vertexBuffer.value() );
|
||||
|
||||
renderDevice->bufferManager->writeToBuffer( entity->model.vertexBuffer, std::span{ vertices } );
|
||||
|
||||
auto indexBuffer = renderDevice->bufferManager->createIndexBuffer( indices.size() * sizeof indices[0] );
|
||||
if ( not indexBuffer )
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
entity->model.indexBuffer = std::move( indexBuffer.value() );
|
||||
|
||||
renderDevice->bufferManager->writeToBuffer( entity->model.indexBuffer, std::span{ indices } );
|
||||
|
||||
cgltf_free( gltfModel );
|
||||
return entity;
|
||||
}
|
||||
|
|
@ -0,0 +1,82 @@
|
|||
#pragma once
|
||||
|
||||
#include <DirectXMath.h>
|
||||
#include <memory_resource>
|
||||
#include <vector>
|
||||
|
||||
#include "BufferManager.h"
|
||||
#include "TextureManager.h"
|
||||
|
||||
struct RenderDevice;
|
||||
struct EntityManager;
|
||||
struct Entity;
|
||||
struct GlobalMemory;
|
||||
|
||||
struct Vertex
|
||||
{
|
||||
DirectX::XMFLOAT3 position = { 0.0f, 0.0f, 0.0f };
|
||||
DirectX::XMFLOAT3 normal = { 1.0f, 1.0f, 1.0f };
|
||||
DirectX::XMFLOAT2 texCoord0 = { 0.0f, 0.0f };
|
||||
DirectX::XMFLOAT2 texCoord1 = { 0.0f, 0.0f };
|
||||
DirectX::XMFLOAT4 color0 = { 1.0f, 1.0f, 1.0f, 1.0f };
|
||||
};
|
||||
|
||||
struct Primitive
|
||||
{
|
||||
uint32_t indexStart;
|
||||
uint32_t indexCount;
|
||||
uint32_t material;
|
||||
int32_t vertexOffset;
|
||||
};
|
||||
|
||||
struct ModelMesh
|
||||
{
|
||||
uint32_t primitiveStart = 0;
|
||||
uint32_t primitiveCount = 0;
|
||||
|
||||
[[nodiscard]] bool isNull() const
|
||||
{
|
||||
return primitiveCount == 0;
|
||||
}
|
||||
};
|
||||
|
||||
struct Material
|
||||
{
|
||||
constexpr static size_t GPU_DATA_OFFSET = sizeof( VkSampler );
|
||||
constexpr static size_t GPU_DATA_SIZE =
|
||||
sizeof( TextureID ) + sizeof( uint32_t ) + 2 * sizeof( float ) + sizeof( DirectX::XMFLOAT4 );
|
||||
|
||||
VkSampler sampler; // TODO: Reuse
|
||||
// To copy directly.
|
||||
TextureID texture;
|
||||
uint32_t padding0; // FIXME: Wasting space.
|
||||
float roughness = 1.0f;
|
||||
float metallic = 1.0f;
|
||||
DirectX::XMFLOAT4 baseColor = { 1.0f, 1.0f, 1.0f, 1.0f };
|
||||
|
||||
[[nodiscard]] bool isNull() const
|
||||
{
|
||||
return texture.isNull() or sampler;
|
||||
}
|
||||
};
|
||||
|
||||
static_assert( sizeof( Material ) == Material::GPU_DATA_OFFSET + Material::GPU_DATA_SIZE );
|
||||
|
||||
static constexpr Material DEFAULT_MATERIAL = {};
|
||||
|
||||
struct Model
|
||||
{
|
||||
std::pmr::monotonic_buffer_resource mem;
|
||||
|
||||
BufferID vertexBuffer;
|
||||
BufferID indexBuffer;
|
||||
std::pmr::vector<Material> materials;
|
||||
std::pmr::vector<Primitive> primitives;
|
||||
|
||||
[[nodiscard]] bool isNull() const
|
||||
{
|
||||
return vertexBuffer.isNull();
|
||||
}
|
||||
};
|
||||
|
||||
Entity* LoadModel( RenderDevice* renderDevice, EntityManager* entityManager, const char* filename );
|
||||
|
|
@ -20,7 +20,12 @@ public:
|
|||
|
||||
// Move allowed
|
||||
RID( RID&& other ) noexcept;
|
||||
RID& operator=( RID&& other ) noexcept;
|
||||
RID& operator=( RID&& other ) noexcept;
|
||||
|
||||
[[nodiscard]] bool isNull() const
|
||||
{
|
||||
return m_index == 0;
|
||||
}
|
||||
|
||||
static RID null()
|
||||
{
|
||||
|
|
|
|||
Loading…
Reference in New Issue