Major Cleanup.
This commit is contained in:
parent
e7d74e6b0f
commit
9fe2815ab4
26
AppState.cpp
26
AppState.cpp
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@ -3,15 +3,15 @@
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#include <SDL3/SDL_log.h>
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#include "GlobalMemory.h"
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#include "RenderDevice.h"
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#include "MiscData.h"
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#include "RenderDevice.h"
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bool AppState::isInit() const
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{
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return window and renderDevice and renderDevice->isInit();
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}
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void AppState::cleanup()
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void AppState::destroy()
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{
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if (!isInit()) return;
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@ -19,26 +19,30 @@ void AppState::cleanup()
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Take(miscData)->cleanup(*renderDevice);
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Take(renderDevice)->cleanup();
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Take(renderDevice)->destroy();
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SDL_DestroyWindow(Take(window));
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}
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AppState::AppState(SDL_Window* window, RenderDevice* renderDevice, MiscData* miscData): window{ window }
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AppState::AppState(SDL_Window* window, RenderDevice* renderDevice, MiscData* miscData)
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: window{ window }
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, renderDevice{ renderDevice }
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, miscData{ miscData }
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{
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, miscData{ miscData } {
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}
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AppState* CreateAppState(GlobalMemory* memory, uint32_t const width, uint32_t const height)
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{
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SDL_Window* window = SDL_CreateWindow("Blaze Test", static_cast<int>(width), static_cast<int>(height), SDL_WINDOW_VULKAN);
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SDL_Window* window = SDL_CreateWindow(
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"Blaze Test",
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static_cast<int>(width),
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static_cast<int>(height),
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SDL_WINDOW_VULKAN);
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if (!window)
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{
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "%s", SDL_GetError());
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return nullptr;
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}
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auto state = memory->getState();
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auto state = memory->getState();
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RenderDevice* renderDevice = CreateRenderDevice(memory, { .window = window });
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if (!renderDevice->isInit())
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{
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@ -49,16 +53,16 @@ AppState* CreateAppState(GlobalMemory* memory, uint32_t const width, uint32_t co
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auto* miscDataAllocation = memory->allocate(sizeof(MiscData));
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MiscData* miscData = new (miscDataAllocation) MiscData{};
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MiscData* miscData = new(miscDataAllocation) MiscData{};
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miscData->init(*renderDevice);
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auto* allocation = memory->allocate(sizeof(AppState));
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AppState* appState = new (allocation) AppState{ window, renderDevice, miscData };
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AppState* appState = new(allocation) AppState{ window, renderDevice, miscData };
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return appState;
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}
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AppState::~AppState()
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{
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cleanup();
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ASSERT(!isInit());
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}
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28
AppState.h
28
AppState.h
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@ -2,29 +2,31 @@
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#include <memory>
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struct GlobalMemory;
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struct SDL_Window;
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struct GlobalMemory;
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struct RenderDevice;
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struct MiscData;
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struct AppState
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{
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SDL_Window* window;
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RenderDevice* renderDevice;
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MiscData* miscData;
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SDL_Window* window;
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RenderDevice* renderDevice;
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MiscData* miscData;
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[[nodiscard]] bool isInit() const;
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void cleanup();
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[[nodiscard]]
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bool isInit() const;
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void destroy();
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AppState(SDL_Window* window, RenderDevice* renderDevice, MiscData* miscData);
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AppState( SDL_Window* window, RenderDevice* renderDevice, MiscData* miscData );
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AppState(AppState const& other) = delete;
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AppState(AppState&& other) noexcept = delete;
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AppState( AppState const& other ) = delete;
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AppState( AppState&& other ) noexcept = delete;
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AppState& operator=(AppState const& other) = delete;
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AppState& operator=(AppState&& other) noexcept = delete;
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AppState& operator=( AppState const& other ) = delete;
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AppState& operator=( AppState&& other ) noexcept = delete;
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~AppState();
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~AppState();
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};
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AppState* CreateAppState(GlobalMemory* memory, uint32_t const width, uint32_t const height);
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AppState* CreateAppState( GlobalMemory* memory, uint32_t const width, uint32_t const height );
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268
Blaze.cpp
268
Blaze.cpp
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@ -23,187 +23,189 @@
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#include "RenderDevice.h"
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#include "MiscData.h"
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constexpr uint32_t WIDTH = 1280;
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constexpr uint32_t HEIGHT = 720;
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constexpr uint32_t WIDTH = 1280;
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constexpr uint32_t HEIGHT = 720;
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constexpr uint32_t NUM_FRAMES = 3;
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using Byte = uint8_t;
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constexpr size_t operator ""_KiB(size_t const value)
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constexpr size_t operator ""_KiB( size_t const value )
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{
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return value * 1024;
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return value * 1024;
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}
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constexpr size_t operator ""_MiB(size_t const value)
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constexpr size_t operator ""_MiB( size_t const value )
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{
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return value * 1024_KiB;
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return value * 1024_KiB;
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}
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constexpr size_t operator ""_GiB(size_t const value)
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constexpr size_t operator ""_GiB( size_t const value )
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{
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return value * 1024_MiB;
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return value * 1024_MiB;
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}
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namespace Blaze::Global
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{
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GlobalMemory g_Memory;
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GlobalMemory g_Memory;
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}
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SDL_AppResult SDL_AppInit(void** pAppState, int, char**)
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SDL_AppResult SDL_AppInit( void** pAppState, int, char** )
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{
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SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS);
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SDL_Init( SDL_INIT_VIDEO | SDL_INIT_EVENTS );
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Blaze::Global::g_Memory.init(128_MiB);
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Blaze::Global::g_Memory.init( 128_MiB );
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*pAppState = CreateAppState(&Blaze::Global::g_Memory, WIDTH, HEIGHT);
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if (!*pAppState)
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return SDL_APP_FAILURE;
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*pAppState = CreateAppState( &Blaze::Global::g_Memory, WIDTH, HEIGHT );
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if ( !*pAppState ) return SDL_APP_FAILURE;
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AppState& appState = *static_cast<AppState*>(*pAppState);
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AppState& appState = *static_cast<AppState*>(*pAppState);
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if (!appState.isInit())
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{
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return SDL_APP_FAILURE;
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}
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if ( !appState.isInit() )
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{
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return SDL_APP_FAILURE;
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}
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return SDL_APP_CONTINUE;
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return SDL_APP_CONTINUE;
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}
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SDL_AppResult SDL_AppIterate(void* appstate)
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SDL_AppResult SDL_AppIterate( void* appstate )
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{
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AppState& appState = *static_cast<AppState*>(appstate);
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RenderDevice& renderDevice = *appState.renderDevice;
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MiscData& misc = *appState.miscData;
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Frame& currentFrame = renderDevice.frames[renderDevice.frameIndex];
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AppState& appState = *static_cast<AppState*>(appstate);
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RenderDevice& renderDevice = *appState.renderDevice;
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MiscData& misc = *appState.miscData;
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Frame& currentFrame = renderDevice.frames[renderDevice.frameIndex];
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VK_CHECK(vkWaitForFences(renderDevice.device, 1, ¤tFrame.frameReadyToReuse, VK_TRUE, std::numeric_limits<uint32_t>::max()));
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// All resources of frame 'frameIndex' are free.
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VK_CHECK(
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vkWaitForFences(renderDevice.device, 1, ¤tFrame.frameReadyToReuse, VK_TRUE, std::numeric_limits<uint32_t>::max
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()) );
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// All resources of frame 'frameIndex' are free.
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uint32_t currentImageIndex;
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VK_CHECK(vkAcquireNextImageKHR(renderDevice.device, renderDevice.swapchain, std::numeric_limits<uint32_t>::max(), currentFrame.imageAcquiredSemaphore, nullptr, ¤tImageIndex));
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uint32_t currentImageIndex;
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VK_CHECK(
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vkAcquireNextImageKHR(renderDevice.device, renderDevice.swapchain, std::numeric_limits<uint32_t>::max(),
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currentFrame.imageAcquiredSemaphore, nullptr, ¤tImageIndex) );
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VK_CHECK(vkResetFences(renderDevice.device, 1, ¤tFrame.frameReadyToReuse));
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VK_CHECK(vkResetCommandPool(renderDevice.device, currentFrame.commandPool, 0));
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VK_CHECK( vkResetFences(renderDevice.device, 1, ¤tFrame.frameReadyToReuse) );
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VK_CHECK( vkResetCommandPool(renderDevice.device, currentFrame.commandPool, 0) );
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misc.acquireToRenderBarrier.image = renderDevice.swapchainImages[currentImageIndex];
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misc.renderToPresentBarrier.image = renderDevice.swapchainImages[currentImageIndex];
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misc.acquireToRenderBarrier.image = renderDevice.swapchainImages[currentImageIndex];
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misc.renderToPresentBarrier.image = renderDevice.swapchainImages[currentImageIndex];
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VkCommandBuffer cmd = currentFrame.commandBuffer;
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VkCommandBuffer cmd = currentFrame.commandBuffer;
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VkCommandBufferBeginInfo constexpr beginInfo = {
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.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
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.pNext = nullptr,
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.flags = 0,
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.pInheritanceInfo = nullptr,
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};
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VkCommandBufferBeginInfo constexpr beginInfo = {
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.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
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.pNext = nullptr,
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.flags = 0,
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.pInheritanceInfo = nullptr,
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};
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VkClearColorValue constexpr static BLACK_CLEAR = {
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.float32 = { 0.0f, 0.0f, 0.0f, 1.0f },
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};
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VkClearColorValue constexpr static BLACK_CLEAR = {
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.float32 = { 0.0f, 0.0f, 0.0f, 1.0f },
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};
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VK_CHECK(vkBeginCommandBuffer(cmd, &beginInfo));
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{
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VkRenderingAttachmentInfo const attachmentInfo = {
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.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO,
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.pNext = nullptr,
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.imageView = renderDevice.swapchainViews[currentImageIndex],
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.imageLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
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.resolveMode = VK_RESOLVE_MODE_NONE,
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.resolveImageView = nullptr,
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.resolveImageLayout = VK_IMAGE_LAYOUT_UNDEFINED,
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.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR,
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.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
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.clearValue = {.color = BLACK_CLEAR},
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};
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VK_CHECK( vkBeginCommandBuffer(cmd, &beginInfo) );
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{
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VkRenderingAttachmentInfo const attachmentInfo = {
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.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO,
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.pNext = nullptr,
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.imageView = renderDevice.swapchainViews[currentImageIndex],
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.imageLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
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.resolveMode = VK_RESOLVE_MODE_NONE,
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.resolveImageView = nullptr,
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.resolveImageLayout = VK_IMAGE_LAYOUT_UNDEFINED,
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.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR,
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.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
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.clearValue = { .color = BLACK_CLEAR },
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};
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VkRenderingInfo renderingInfo = {
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.sType = VK_STRUCTURE_TYPE_RENDERING_INFO,
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.pNext = nullptr,
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.flags = 0,
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.renderArea = {.offset = {0,0}, .extent = renderDevice.swapchainExtent},
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.layerCount = 1,
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.viewMask = 0,
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.colorAttachmentCount = 1,
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.pColorAttachments = &attachmentInfo,
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.pDepthAttachment = nullptr,
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.pStencilAttachment = nullptr,
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};
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VkRenderingInfo renderingInfo = {
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.sType = VK_STRUCTURE_TYPE_RENDERING_INFO,
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.pNext = nullptr,
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.flags = 0,
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.renderArea = { .offset = { 0, 0 }, .extent = renderDevice.swapchainExtent },
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.layerCount = 1,
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.viewMask = 0,
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.colorAttachmentCount = 1,
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.pColorAttachments = &attachmentInfo,
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.pDepthAttachment = nullptr,
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.pStencilAttachment = nullptr,
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};
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vkCmdPipelineBarrier2(cmd, &misc.acquireToRenderDependency);
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vkCmdBeginRendering(cmd, &renderingInfo);
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{
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VkViewport viewport = {
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.x = 0,
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.y = static_cast<float>(renderDevice.swapchainExtent.height),
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.width = static_cast<float>(renderDevice.swapchainExtent.width),
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.height = -static_cast<float>(renderDevice.swapchainExtent.height),
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.minDepth = 0.0f,
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.maxDepth = 1.0f,
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};
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vkCmdSetViewport(cmd, 0, 1, &viewport);
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VkRect2D scissor = {
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.offset = {0, 0},
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.extent = renderDevice.swapchainExtent,
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};
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vkCmdSetScissor(cmd, 0, 1, &scissor);
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vkCmdPipelineBarrier2( cmd, &misc.acquireToRenderDependency );
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vkCmdBeginRendering( cmd, &renderingInfo );
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{
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VkViewport viewport = {
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.x = 0,
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.y = static_cast<float>(renderDevice.swapchainExtent.height),
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.width = static_cast<float>(renderDevice.swapchainExtent.width),
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.height = -static_cast<float>(renderDevice.swapchainExtent.height),
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.minDepth = 0.0f,
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.maxDepth = 1.0f,
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};
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vkCmdSetViewport( cmd, 0, 1, &viewport );
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VkRect2D scissor = {
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.offset = { 0, 0 },
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.extent = renderDevice.swapchainExtent,
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};
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vkCmdSetScissor( cmd, 0, 1, &scissor );
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// Render Something?
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vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, misc.trianglePipeline);
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vkCmdDraw(cmd, 3, 1, 0, 0);
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// Render Something?
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vkCmdBindPipeline( cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, misc.trianglePipeline );
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vkCmdDraw( cmd, 3, 1, 0, 0 );
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}
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vkCmdEndRendering( cmd );
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vkCmdPipelineBarrier2( cmd, &misc.renderToPresentDependency );
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}
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VK_CHECK( vkEndCommandBuffer(cmd) );
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}
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vkCmdEndRendering(cmd);
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vkCmdPipelineBarrier2(cmd, &misc.renderToPresentDependency);
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}
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VK_CHECK(vkEndCommandBuffer(cmd));
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VkPipelineStageFlags stageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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VkSubmitInfo const submitInfo = {
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.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
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.pNext = nullptr,
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.waitSemaphoreCount = 1,
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.pWaitSemaphores = ¤tFrame.imageAcquiredSemaphore,
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.pWaitDstStageMask = &stageMask,
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.commandBufferCount = 1,
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.pCommandBuffers = &cmd,
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.signalSemaphoreCount = 1,
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.pSignalSemaphores = ¤tFrame.renderFinishedSemaphore,
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};
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VK_CHECK( vkQueueSubmit(renderDevice.directQueue, 1, &submitInfo, currentFrame.frameReadyToReuse) );
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VkPipelineStageFlags stageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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VkSubmitInfo const submitInfo = {
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.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
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.pNext = nullptr,
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.waitSemaphoreCount = 1,
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.pWaitSemaphores = ¤tFrame.imageAcquiredSemaphore,
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.pWaitDstStageMask = &stageMask,
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.commandBufferCount = 1,
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.pCommandBuffers = &cmd,
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.signalSemaphoreCount = 1,
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.pSignalSemaphores = ¤tFrame.renderFinishedSemaphore,
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};
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VK_CHECK(vkQueueSubmit(renderDevice.directQueue, 1, &submitInfo, currentFrame.frameReadyToReuse));
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VkPresentInfoKHR const presentInfo = {
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.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR,
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.pNext = nullptr,
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.waitSemaphoreCount = 1,
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.pWaitSemaphores = ¤tFrame.renderFinishedSemaphore,
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.swapchainCount = 1,
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.pSwapchains = &renderDevice.swapchain,
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.pImageIndices = ¤tImageIndex,
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.pResults = nullptr,
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};
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VkPresentInfoKHR const presentInfo = {
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.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR,
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.pNext = nullptr,
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.waitSemaphoreCount = 1,
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.pWaitSemaphores = ¤tFrame.renderFinishedSemaphore,
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.swapchainCount = 1,
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.pSwapchains = &renderDevice.swapchain,
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.pImageIndices = ¤tImageIndex,
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.pResults = nullptr,
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};
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VK_CHECK( vkQueuePresentKHR(renderDevice.directQueue, &presentInfo) );
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VK_CHECK(vkQueuePresentKHR(renderDevice.directQueue, &presentInfo));
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renderDevice.frameIndex = (renderDevice.frameIndex + 1) % NUM_FRAMES;
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renderDevice.frameIndex = (renderDevice.frameIndex + 1) % NUM_FRAMES;
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return SDL_APP_CONTINUE;
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return SDL_APP_CONTINUE;
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}
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SDL_AppResult SDL_AppEvent(void*, SDL_Event* event)
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SDL_AppResult SDL_AppEvent( void*, SDL_Event* event )
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{
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if (event->type == SDL_EVENT_QUIT)
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{
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return SDL_APP_SUCCESS;
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}
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if ( event->type == SDL_EVENT_QUIT )
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{
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return SDL_APP_SUCCESS;
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}
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return SDL_APP_CONTINUE;
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return SDL_APP_CONTINUE;
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}
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void SDL_AppQuit(void* appstate, SDL_AppResult)
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void SDL_AppQuit( void* appstate, SDL_AppResult )
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{
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AppState* appState = static_cast<AppState*> (appstate);
|
||||
AppState* appState = static_cast<AppState*>(appstate);
|
||||
|
||||
appState->cleanup();
|
||||
appState->destroy();
|
||||
|
||||
Blaze::Global::g_Memory.destroy();
|
||||
}
|
||||
Blaze::Global::g_Memory.destroy();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -183,7 +183,6 @@
|
|||
<ClInclude Include="AppState.h" />
|
||||
<ClInclude Include="Frame.h" />
|
||||
<ClInclude Include="GlobalMemory.h" />
|
||||
<ClInclude Include="MemoryUtils.h" />
|
||||
<ClInclude Include="MacroUtils.h" />
|
||||
<ClInclude Include="MathUtil.h" />
|
||||
<ClInclude Include="MiscData.h" />
|
||||
|
|
|
|||
|
|
@ -75,9 +75,6 @@
|
|||
<ClInclude Include="MathUtil.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="MemoryUtils.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="AppState.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
|
|
|
|||
78
Frame.cpp
78
Frame.cpp
|
|
@ -7,58 +7,58 @@
|
|||
|
||||
bool Frame::isInit() const
|
||||
{
|
||||
return static_cast<bool>(commandPool);
|
||||
return static_cast<bool>(commandPool);
|
||||
}
|
||||
|
||||
Frame::Frame(VkDevice const device, uint32_t const directQueueFamilyIndex)
|
||||
Frame::Frame( VkDevice const device, uint32_t const directQueueFamilyIndex )
|
||||
{
|
||||
VkCommandPoolCreateInfo const commandPoolCreateInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = VK_COMMAND_POOL_CREATE_TRANSIENT_BIT,
|
||||
.queueFamilyIndex = directQueueFamilyIndex,
|
||||
};
|
||||
VK_CHECK(vkCreateCommandPool(device, &commandPoolCreateInfo, nullptr, &commandPool));
|
||||
VkCommandPoolCreateInfo const commandPoolCreateInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = VK_COMMAND_POOL_CREATE_TRANSIENT_BIT,
|
||||
.queueFamilyIndex = directQueueFamilyIndex,
|
||||
};
|
||||
VK_CHECK( vkCreateCommandPool(device, &commandPoolCreateInfo, nullptr, &commandPool) );
|
||||
|
||||
VkCommandBufferAllocateInfo const commandBufferAllocateInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.commandPool = commandPool,
|
||||
.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY,
|
||||
.commandBufferCount = 1,
|
||||
};
|
||||
VK_CHECK(vkAllocateCommandBuffers(device, &commandBufferAllocateInfo, &commandBuffer));
|
||||
VkCommandBufferAllocateInfo const commandBufferAllocateInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.commandPool = commandPool,
|
||||
.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY,
|
||||
.commandBufferCount = 1,
|
||||
};
|
||||
VK_CHECK( vkAllocateCommandBuffers(device, &commandBufferAllocateInfo, &commandBuffer) );
|
||||
|
||||
VkSemaphoreCreateInfo constexpr semaphoreCreateInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0
|
||||
};
|
||||
VK_CHECK(vkCreateSemaphore(device, &semaphoreCreateInfo, nullptr, &imageAcquiredSemaphore));
|
||||
VK_CHECK(vkCreateSemaphore(device, &semaphoreCreateInfo, nullptr, &renderFinishedSemaphore));
|
||||
VkSemaphoreCreateInfo constexpr semaphoreCreateInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0
|
||||
};
|
||||
VK_CHECK( vkCreateSemaphore(device, &semaphoreCreateInfo, nullptr, &imageAcquiredSemaphore) );
|
||||
VK_CHECK( vkCreateSemaphore(device, &semaphoreCreateInfo, nullptr, &renderFinishedSemaphore) );
|
||||
|
||||
VkFenceCreateInfo constexpr fenceCreateInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = VK_FENCE_CREATE_SIGNALED_BIT,
|
||||
};
|
||||
VK_CHECK(vkCreateFence(device, &fenceCreateInfo, nullptr, &frameReadyToReuse));
|
||||
VkFenceCreateInfo constexpr fenceCreateInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = VK_FENCE_CREATE_SIGNALED_BIT,
|
||||
};
|
||||
VK_CHECK( vkCreateFence(device, &fenceCreateInfo, nullptr, &frameReadyToReuse) );
|
||||
}
|
||||
|
||||
void Frame::cleanup(RenderDevice const& renderDevice)
|
||||
void Frame::destroy( RenderDevice const& renderDevice )
|
||||
{
|
||||
if (!isInit()) return;
|
||||
if ( !isInit() ) return;
|
||||
|
||||
VkDevice const device = renderDevice.device;
|
||||
VkDevice const device = renderDevice.device;
|
||||
|
||||
vkDestroyCommandPool(device, Take(commandPool), nullptr);
|
||||
vkDestroyFence(device, Take(frameReadyToReuse), nullptr);
|
||||
vkDestroySemaphore(device, Take(imageAcquiredSemaphore), nullptr);
|
||||
vkDestroySemaphore(device, Take(renderFinishedSemaphore), nullptr);
|
||||
vkDestroyCommandPool( device, Take( commandPool ), nullptr );
|
||||
vkDestroyFence( device, Take( frameReadyToReuse ), nullptr );
|
||||
vkDestroySemaphore( device, Take( imageAcquiredSemaphore ), nullptr );
|
||||
vkDestroySemaphore( device, Take( renderFinishedSemaphore ), nullptr );
|
||||
}
|
||||
|
||||
Frame::~Frame()
|
||||
{
|
||||
// Manual Cleanup Required.
|
||||
ASSERT(not isInit());
|
||||
// Manual Cleanup Required.
|
||||
ASSERT( not isInit() );
|
||||
}
|
||||
|
|
|
|||
19
Frame.h
19
Frame.h
|
|
@ -7,18 +7,17 @@ struct RenderDevice;
|
|||
|
||||
struct Frame
|
||||
{
|
||||
VkCommandPool commandPool;
|
||||
VkCommandBuffer commandBuffer;
|
||||
VkSemaphore imageAcquiredSemaphore;
|
||||
VkSemaphore renderFinishedSemaphore;
|
||||
VkFence frameReadyToReuse;
|
||||
VkCommandPool commandPool;
|
||||
VkCommandBuffer commandBuffer;
|
||||
VkSemaphore imageAcquiredSemaphore;
|
||||
VkSemaphore renderFinishedSemaphore;
|
||||
VkFence frameReadyToReuse;
|
||||
|
||||
[[nodiscard]] bool isInit() const;
|
||||
[[nodiscard]] bool isInit() const;
|
||||
|
||||
Frame(VkDevice device, uint32_t directQueueFamilyIndex);
|
||||
Frame( VkDevice device, uint32_t directQueueFamilyIndex );
|
||||
|
||||
void cleanup(RenderDevice const& renderDevice);
|
||||
void destroy( RenderDevice const& renderDevice );
|
||||
|
||||
~Frame();
|
||||
~Frame();
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -2,64 +2,70 @@
|
|||
|
||||
#include <SDL3/SDL_log.h>
|
||||
|
||||
void GlobalMemory::init(size_t const size)
|
||||
void GlobalMemory::init( size_t const size )
|
||||
{
|
||||
memory = new Byte[size];
|
||||
capacity = size;
|
||||
available = size;
|
||||
memory = new Byte[size];
|
||||
capacity = size;
|
||||
available = size;
|
||||
}
|
||||
|
||||
void GlobalMemory::destroy()
|
||||
{
|
||||
Byte const* originalMemory = memory - (capacity - available);
|
||||
delete[] originalMemory;
|
||||
memory = nullptr;
|
||||
available = 0;
|
||||
capacity = 0;
|
||||
Byte const* originalMemory = memory - (capacity - available);
|
||||
delete[] originalMemory;
|
||||
memory = nullptr;
|
||||
available = 0;
|
||||
capacity = 0;
|
||||
}
|
||||
|
||||
Byte* GlobalMemory::allocate(size_t const size)
|
||||
Byte* GlobalMemory::allocate( size_t const size )
|
||||
{
|
||||
assert(size <= available && "No enough space available");
|
||||
assert( size <= available && "No enough space available" );
|
||||
|
||||
Byte* retVal = memory;
|
||||
memory += size;
|
||||
available -= size;
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_SYSTEM, "ALLOC: %p -> %p (%llu) (avail: %llu)", reinterpret_cast<void*>(retVal), reinterpret_cast<void*>(memory), size, available);
|
||||
Byte* retVal = memory;
|
||||
memory += size;
|
||||
available -= size;
|
||||
SDL_LogInfo(
|
||||
SDL_LOG_CATEGORY_SYSTEM,
|
||||
"ALLOC: %p -> %p (%llu) (avail: %llu)",
|
||||
reinterpret_cast<void*>(retVal),
|
||||
reinterpret_cast<void*>(memory),
|
||||
size,
|
||||
available );
|
||||
|
||||
return retVal;
|
||||
return retVal;
|
||||
}
|
||||
|
||||
Byte* GlobalMemory::allocate(size_t const size, size_t const alignment)
|
||||
Byte* GlobalMemory::allocate( size_t const size, size_t const alignment )
|
||||
{
|
||||
uintptr_t const addr = reinterpret_cast<uintptr_t>(memory);
|
||||
uintptr_t const foundOffset = addr % alignment;
|
||||
uintptr_t const addr = reinterpret_cast<uintptr_t>(memory);
|
||||
uintptr_t const foundOffset = addr % alignment;
|
||||
|
||||
if (foundOffset == 0)
|
||||
{
|
||||
return allocate(size);
|
||||
}
|
||||
if ( foundOffset == 0 )
|
||||
{
|
||||
return allocate( size );
|
||||
}
|
||||
|
||||
uintptr_t const offset = alignment - foundOffset;
|
||||
size_t const allocationSize = size + offset;
|
||||
uintptr_t const offset = alignment - foundOffset;
|
||||
size_t const allocationSize = size + offset;
|
||||
|
||||
return offset + allocate(allocationSize);
|
||||
return offset + allocate( allocationSize );
|
||||
}
|
||||
|
||||
GlobalMemory::State GlobalMemory::getState() const
|
||||
{
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_SYSTEM, "TEMP: %p %llu", reinterpret_cast<void*>(memory), available);
|
||||
return {
|
||||
.memory = memory,
|
||||
.available = available,
|
||||
};
|
||||
SDL_LogInfo( SDL_LOG_CATEGORY_SYSTEM, "TEMP: %p %llu", reinterpret_cast<void*>(memory), available );
|
||||
return {
|
||||
.memory = memory,
|
||||
.available = available,
|
||||
};
|
||||
}
|
||||
|
||||
void GlobalMemory::restoreState(State const& state)
|
||||
void GlobalMemory::restoreState( State const& state )
|
||||
{
|
||||
assert(memory >= state.memory); //< Behind top of allocator
|
||||
assert(memory - (capacity - available) <= state.memory); //< Ahead of start of allocator
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_SYSTEM, "RESTORE: %p %llu", reinterpret_cast<void*>(memory), available);
|
||||
memory = state.memory;
|
||||
available = state.available;
|
||||
ASSERT( memory >= state.memory ); //< Behind top of allocator
|
||||
ASSERT( memory - (capacity - available) <= state.memory ); //< Ahead of start of allocator
|
||||
SDL_LogInfo( SDL_LOG_CATEGORY_SYSTEM, "RESTORE: %p %llu", reinterpret_cast<void*>(memory), available );
|
||||
memory = state.memory;
|
||||
available = state.available;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -8,27 +8,27 @@ using Byte = uint8_t;
|
|||
|
||||
struct GlobalMemory
|
||||
{
|
||||
struct State
|
||||
{
|
||||
Byte* memory;
|
||||
size_t available;
|
||||
};
|
||||
struct State
|
||||
{
|
||||
Byte* memory;
|
||||
size_t available;
|
||||
};
|
||||
|
||||
Byte* memory;
|
||||
size_t available;
|
||||
size_t capacity;
|
||||
Byte* memory;
|
||||
size_t available;
|
||||
size_t capacity;
|
||||
|
||||
void init(size_t const size);
|
||||
void init( size_t size );
|
||||
|
||||
void destroy();
|
||||
void destroy();
|
||||
|
||||
Byte* allocate(size_t const size);
|
||||
Byte* allocate( size_t size );
|
||||
|
||||
Byte* allocate(size_t const size, size_t const alignment);
|
||||
Byte* allocate( size_t size, size_t alignment );
|
||||
|
||||
// Do not do any permanent allocations after calling this.
|
||||
[[nodiscard]] State getState() const;
|
||||
// Do not do any permanent allocations after calling this.
|
||||
[[nodiscard]] State getState() const;
|
||||
|
||||
// Call this before permanent allocations.
|
||||
void restoreState(State const& state);
|
||||
};
|
||||
// Call this before permanent allocations.
|
||||
void restoreState( State const& state );
|
||||
};
|
||||
|
|
|
|||
|
|
@ -26,4 +26,4 @@ do { \
|
|||
} \
|
||||
} while(false)
|
||||
|
||||
#define Take(OBJ) std::exchange(OBJ, {})
|
||||
#define Take(OBJ) std::exchange(OBJ, {})
|
||||
|
|
|
|||
|
|
@ -2,8 +2,8 @@
|
|||
|
||||
#include <utility>
|
||||
|
||||
template <std::totally_ordered T>
|
||||
T Clamp(T const val, T const minVal, T const maxVal)
|
||||
template < std::totally_ordered T >
|
||||
T Clamp( T const val, T const minVal, T const maxVal )
|
||||
{
|
||||
return std::min(maxVal, std::max(val, minVal));
|
||||
}
|
||||
return std::min( maxVal, std::max( val, minVal ) );
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,10 +0,0 @@
|
|||
#pragma once
|
||||
|
||||
#include <foonathan/memory/memory_arena.hpp>
|
||||
#include <foonathan/memory/memory_stack.hpp>
|
||||
#include <foonathan/memory/temporary_allocator.hpp>
|
||||
|
||||
using global_allocator_t = foonathan::memory::memory_stack<foonathan::memory::virtual_block_allocator>;
|
||||
|
||||
using subsystem_allocator_t = foonathan::memory::memory_stack<foonathan::memory::fixed_block_allocator<global_allocator_t>>;
|
||||
using temporary_allocator_t = foonathan::memory::temporary_allocator;
|
||||
500
MiscData.cpp
500
MiscData.cpp
|
|
@ -7,283 +7,283 @@
|
|||
#include "RenderDevice.h"
|
||||
|
||||
|
||||
void MiscData::init(RenderDevice const& renderDevice)
|
||||
void MiscData::init( RenderDevice const& renderDevice )
|
||||
{
|
||||
VkDevice const device = renderDevice.device;
|
||||
{
|
||||
size_t dataSize;
|
||||
void* rawData = SDL_LoadFile("Triangle.spv", &dataSize);
|
||||
ASSERT(dataSize % 4 == 0);
|
||||
VkDevice const device = renderDevice.device;
|
||||
{
|
||||
size_t dataSize;
|
||||
void* rawData = SDL_LoadFile( "Triangle.spv", &dataSize );
|
||||
ASSERT( dataSize % 4 == 0 );
|
||||
|
||||
if (not rawData)
|
||||
{
|
||||
SDL_LogError(SDL_LOG_CATEGORY_SYSTEM, "%s", SDL_GetError());
|
||||
abort();
|
||||
}
|
||||
if ( !rawData )
|
||||
{
|
||||
SDL_LogError( SDL_LOG_CATEGORY_SYSTEM, "%s", SDL_GetError() );
|
||||
abort();
|
||||
}
|
||||
|
||||
auto data = static_cast<uint32_t const*>(rawData);
|
||||
auto data = static_cast<uint32_t const*>(rawData);
|
||||
|
||||
VkShaderModuleCreateInfo const shaderModuleCreateInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.codeSize = dataSize,
|
||||
.pCode = data,
|
||||
};
|
||||
VkShaderModuleCreateInfo const shaderModuleCreateInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.codeSize = dataSize,
|
||||
.pCode = data,
|
||||
};
|
||||
|
||||
VkShaderModule shaderModule;
|
||||
VK_CHECK(vkCreateShaderModule(device, &shaderModuleCreateInfo, nullptr, &shaderModule));
|
||||
VkShaderModule shaderModule;
|
||||
VK_CHECK( vkCreateShaderModule(device, &shaderModuleCreateInfo, nullptr, &shaderModule) );
|
||||
|
||||
VkPipelineLayoutCreateInfo constexpr pipelineLayoutCreateInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.setLayoutCount = 0,
|
||||
.pSetLayouts = nullptr,
|
||||
.pushConstantRangeCount = 0,
|
||||
.pPushConstantRanges = nullptr,
|
||||
};
|
||||
VK_CHECK(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayout));
|
||||
VkPipelineLayoutCreateInfo constexpr pipelineLayoutCreateInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.setLayoutCount = 0,
|
||||
.pSetLayouts = nullptr,
|
||||
.pushConstantRangeCount = 0,
|
||||
.pPushConstantRanges = nullptr,
|
||||
};
|
||||
VK_CHECK( vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayout) );
|
||||
|
||||
std::array stages = {
|
||||
VkPipelineShaderStageCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.stage = VK_SHADER_STAGE_VERTEX_BIT,
|
||||
.module = shaderModule,
|
||||
.pName = "VertexMain",
|
||||
.pSpecializationInfo = nullptr,
|
||||
},
|
||||
VkPipelineShaderStageCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
|
||||
.module = shaderModule,
|
||||
.pName = "FragmentMain",
|
||||
.pSpecializationInfo = nullptr,
|
||||
}
|
||||
};
|
||||
std::array stages = {
|
||||
VkPipelineShaderStageCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.stage = VK_SHADER_STAGE_VERTEX_BIT,
|
||||
.module = shaderModule,
|
||||
.pName = "VertexMain",
|
||||
.pSpecializationInfo = nullptr,
|
||||
},
|
||||
VkPipelineShaderStageCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
|
||||
.module = shaderModule,
|
||||
.pName = "FragmentMain",
|
||||
.pSpecializationInfo = nullptr,
|
||||
}
|
||||
};
|
||||
|
||||
VkPipelineVertexInputStateCreateInfo constexpr vertexInputState = {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.vertexBindingDescriptionCount = 0,
|
||||
.pVertexBindingDescriptions = nullptr,
|
||||
.vertexAttributeDescriptionCount = 0,
|
||||
.pVertexAttributeDescriptions = nullptr,
|
||||
};
|
||||
VkPipelineVertexInputStateCreateInfo constexpr vertexInputState = {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.vertexBindingDescriptionCount = 0,
|
||||
.pVertexBindingDescriptions = nullptr,
|
||||
.vertexAttributeDescriptionCount = 0,
|
||||
.pVertexAttributeDescriptions = nullptr,
|
||||
};
|
||||
|
||||
VkPipelineInputAssemblyStateCreateInfo constexpr inputAssembly = {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
|
||||
.primitiveRestartEnable = VK_FALSE,
|
||||
};
|
||||
VkPipelineInputAssemblyStateCreateInfo constexpr inputAssembly = {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
|
||||
.primitiveRestartEnable = VK_FALSE,
|
||||
};
|
||||
|
||||
VkPipelineTessellationStateCreateInfo constexpr tessellationState = {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.patchControlPoints = 0,
|
||||
};
|
||||
VkPipelineTessellationStateCreateInfo constexpr tessellationState = {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.patchControlPoints = 0,
|
||||
};
|
||||
|
||||
VkPipelineViewportStateCreateInfo constexpr viewportState = {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.viewportCount = 1,
|
||||
.pViewports = nullptr,
|
||||
.scissorCount = 1,
|
||||
.pScissors = nullptr,
|
||||
};
|
||||
VkPipelineViewportStateCreateInfo constexpr viewportState = {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.viewportCount = 1,
|
||||
.pViewports = nullptr,
|
||||
.scissorCount = 1,
|
||||
.pScissors = nullptr,
|
||||
};
|
||||
|
||||
VkPipelineRasterizationStateCreateInfo constexpr rasterizationState = {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.depthClampEnable = VK_TRUE,
|
||||
.rasterizerDiscardEnable = VK_FALSE,
|
||||
.polygonMode = VK_POLYGON_MODE_FILL,
|
||||
.cullMode = VK_CULL_MODE_NONE,
|
||||
.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE,
|
||||
.depthBiasEnable = VK_FALSE,
|
||||
.depthBiasConstantFactor = 0.0f,
|
||||
.depthBiasClamp = 0.0f,
|
||||
.depthBiasSlopeFactor = 0.0f,
|
||||
.lineWidth = 1.0f,
|
||||
};
|
||||
VkPipelineRasterizationStateCreateInfo constexpr rasterizationState = {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.depthClampEnable = VK_TRUE,
|
||||
.rasterizerDiscardEnable = VK_FALSE,
|
||||
.polygonMode = VK_POLYGON_MODE_FILL,
|
||||
.cullMode = VK_CULL_MODE_NONE,
|
||||
.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE,
|
||||
.depthBiasEnable = VK_FALSE,
|
||||
.depthBiasConstantFactor = 0.0f,
|
||||
.depthBiasClamp = 0.0f,
|
||||
.depthBiasSlopeFactor = 0.0f,
|
||||
.lineWidth = 1.0f,
|
||||
};
|
||||
|
||||
VkPipelineMultisampleStateCreateInfo constexpr multisampleState = {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT,
|
||||
.sampleShadingEnable = VK_FALSE,
|
||||
.minSampleShading = 0.0f,
|
||||
.pSampleMask = nullptr,
|
||||
.alphaToCoverageEnable = VK_FALSE,
|
||||
.alphaToOneEnable = VK_FALSE,
|
||||
};
|
||||
VkPipelineMultisampleStateCreateInfo constexpr multisampleState = {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT,
|
||||
.sampleShadingEnable = VK_FALSE,
|
||||
.minSampleShading = 0.0f,
|
||||
.pSampleMask = nullptr,
|
||||
.alphaToCoverageEnable = VK_FALSE,
|
||||
.alphaToOneEnable = VK_FALSE,
|
||||
};
|
||||
|
||||
VkPipelineDepthStencilStateCreateInfo constexpr depthStencilState = {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.depthTestEnable = VK_FALSE,
|
||||
.depthWriteEnable = VK_FALSE,
|
||||
.depthCompareOp = VK_COMPARE_OP_ALWAYS,
|
||||
.depthBoundsTestEnable = VK_FALSE,
|
||||
.stencilTestEnable = VK_FALSE,
|
||||
.front = {},
|
||||
.back = {},
|
||||
.minDepthBounds = 0.0f,
|
||||
.maxDepthBounds = 1.0f,
|
||||
};
|
||||
VkPipelineDepthStencilStateCreateInfo constexpr depthStencilState = {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.depthTestEnable = VK_FALSE,
|
||||
.depthWriteEnable = VK_FALSE,
|
||||
.depthCompareOp = VK_COMPARE_OP_ALWAYS,
|
||||
.depthBoundsTestEnable = VK_FALSE,
|
||||
.stencilTestEnable = VK_FALSE,
|
||||
.front = {},
|
||||
.back = {},
|
||||
.minDepthBounds = 0.0f,
|
||||
.maxDepthBounds = 1.0f,
|
||||
};
|
||||
|
||||
VkPipelineColorBlendAttachmentState constexpr colorBlendAttachmentState = {
|
||||
.blendEnable = VK_FALSE,
|
||||
.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA,
|
||||
.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
|
||||
.colorBlendOp = VK_BLEND_OP_ADD,
|
||||
.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE,
|
||||
.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO,
|
||||
.alphaBlendOp = VK_BLEND_OP_ADD,
|
||||
.colorWriteMask = VK_COLOR_COMPONENT_R_BIT
|
||||
| VK_COLOR_COMPONENT_G_BIT
|
||||
| VK_COLOR_COMPONENT_B_BIT
|
||||
| VK_COLOR_COMPONENT_A_BIT,
|
||||
};
|
||||
VkPipelineColorBlendAttachmentState constexpr colorBlendAttachmentState = {
|
||||
.blendEnable = VK_FALSE,
|
||||
.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA,
|
||||
.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
|
||||
.colorBlendOp = VK_BLEND_OP_ADD,
|
||||
.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE,
|
||||
.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO,
|
||||
.alphaBlendOp = VK_BLEND_OP_ADD,
|
||||
.colorWriteMask = VK_COLOR_COMPONENT_R_BIT
|
||||
| VK_COLOR_COMPONENT_G_BIT
|
||||
| VK_COLOR_COMPONENT_B_BIT
|
||||
| VK_COLOR_COMPONENT_A_BIT,
|
||||
};
|
||||
|
||||
VkPipelineColorBlendStateCreateInfo const colorBlendState = {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.logicOpEnable = VK_FALSE,
|
||||
.logicOp = VK_LOGIC_OP_COPY,
|
||||
.attachmentCount = 1,
|
||||
.pAttachments = &colorBlendAttachmentState,
|
||||
.blendConstants = {0.0f, 0.0f, 0.0f, 0.0f},
|
||||
};
|
||||
VkPipelineColorBlendStateCreateInfo const colorBlendState = {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.logicOpEnable = VK_FALSE,
|
||||
.logicOp = VK_LOGIC_OP_COPY,
|
||||
.attachmentCount = 1,
|
||||
.pAttachments = &colorBlendAttachmentState,
|
||||
.blendConstants = { 0.0f, 0.0f, 0.0f, 0.0f },
|
||||
};
|
||||
|
||||
std::array constexpr dynamicStates = {
|
||||
VK_DYNAMIC_STATE_VIEWPORT,
|
||||
VK_DYNAMIC_STATE_SCISSOR
|
||||
};
|
||||
std::array constexpr dynamicStates = {
|
||||
VK_DYNAMIC_STATE_VIEWPORT,
|
||||
VK_DYNAMIC_STATE_SCISSOR
|
||||
};
|
||||
|
||||
VkPipelineDynamicStateCreateInfo const dynamicStateCreateInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.dynamicStateCount = static_cast<uint32_t>(dynamicStates.size()),
|
||||
.pDynamicStates = dynamicStates.data()
|
||||
};
|
||||
VkPipelineDynamicStateCreateInfo const dynamicStateCreateInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.dynamicStateCount = static_cast<uint32_t>(dynamicStates.size()),
|
||||
.pDynamicStates = dynamicStates.data()
|
||||
};
|
||||
|
||||
VkPipelineRenderingCreateInfoKHR const renderingCreateInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR,
|
||||
.colorAttachmentCount = 1,
|
||||
.pColorAttachmentFormats = &renderDevice.swapchainFormat,
|
||||
};
|
||||
VkPipelineRenderingCreateInfoKHR const renderingCreateInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR,
|
||||
.colorAttachmentCount = 1,
|
||||
.pColorAttachmentFormats = &renderDevice.swapchainFormat,
|
||||
};
|
||||
|
||||
VkGraphicsPipelineCreateInfo const graphicsPipelineCreateInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
|
||||
.pNext = &renderingCreateInfo,
|
||||
.flags = 0,
|
||||
.stageCount = static_cast<uint32_t>(stages.size()),
|
||||
.pStages = stages.data(),
|
||||
.pVertexInputState = &vertexInputState,
|
||||
.pInputAssemblyState = &inputAssembly,
|
||||
.pTessellationState = &tessellationState,
|
||||
.pViewportState = &viewportState,
|
||||
.pRasterizationState = &rasterizationState,
|
||||
.pMultisampleState = &multisampleState,
|
||||
.pDepthStencilState = &depthStencilState,
|
||||
.pColorBlendState = &colorBlendState,
|
||||
.pDynamicState = &dynamicStateCreateInfo,
|
||||
.layout = pipelineLayout,
|
||||
.renderPass = nullptr,
|
||||
.subpass = 0,
|
||||
.basePipelineHandle = nullptr,
|
||||
.basePipelineIndex = 0,
|
||||
};
|
||||
VkGraphicsPipelineCreateInfo const graphicsPipelineCreateInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
|
||||
.pNext = &renderingCreateInfo,
|
||||
.flags = 0,
|
||||
.stageCount = static_cast<uint32_t>(stages.size()),
|
||||
.pStages = stages.data(),
|
||||
.pVertexInputState = &vertexInputState,
|
||||
.pInputAssemblyState = &inputAssembly,
|
||||
.pTessellationState = &tessellationState,
|
||||
.pViewportState = &viewportState,
|
||||
.pRasterizationState = &rasterizationState,
|
||||
.pMultisampleState = &multisampleState,
|
||||
.pDepthStencilState = &depthStencilState,
|
||||
.pColorBlendState = &colorBlendState,
|
||||
.pDynamicState = &dynamicStateCreateInfo,
|
||||
.layout = pipelineLayout,
|
||||
.renderPass = nullptr,
|
||||
.subpass = 0,
|
||||
.basePipelineHandle = nullptr,
|
||||
.basePipelineIndex = 0,
|
||||
};
|
||||
|
||||
VK_CHECK(vkCreateGraphicsPipelines(device, nullptr, 1, &graphicsPipelineCreateInfo, nullptr, &trianglePipeline));
|
||||
VK_CHECK( vkCreateGraphicsPipelines(device, nullptr, 1, &graphicsPipelineCreateInfo, nullptr, &trianglePipeline) );
|
||||
|
||||
vkDestroyShaderModule(device, shaderModule, nullptr);
|
||||
vkDestroyShaderModule( device, shaderModule, nullptr );
|
||||
|
||||
SDL_free(rawData);
|
||||
}
|
||||
SDL_free( rawData );
|
||||
}
|
||||
|
||||
acquireToRenderBarrier = {
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2,
|
||||
.pNext = nullptr,
|
||||
.srcStageMask = VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT,
|
||||
.srcAccessMask = VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT,
|
||||
.dstStageMask = VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT,
|
||||
.dstAccessMask = VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.subresourceRange = {
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.baseMipLevel = 0,
|
||||
.levelCount = 1,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
}
|
||||
};
|
||||
acquireToRenderDependency = {
|
||||
.sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO,
|
||||
.pNext = nullptr,
|
||||
.dependencyFlags = 0,
|
||||
.memoryBarrierCount = 0,
|
||||
.pMemoryBarriers = nullptr,
|
||||
.bufferMemoryBarrierCount = 0,
|
||||
.pBufferMemoryBarriers = nullptr,
|
||||
.imageMemoryBarrierCount = 1,
|
||||
.pImageMemoryBarriers = &acquireToRenderBarrier,
|
||||
};
|
||||
acquireToRenderBarrier = {
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2,
|
||||
.pNext = nullptr,
|
||||
.srcStageMask = VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT,
|
||||
.srcAccessMask = VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT,
|
||||
.dstStageMask = VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT,
|
||||
.dstAccessMask = VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.subresourceRange = {
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.baseMipLevel = 0,
|
||||
.levelCount = 1,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
}
|
||||
};
|
||||
acquireToRenderDependency = {
|
||||
.sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO,
|
||||
.pNext = nullptr,
|
||||
.dependencyFlags = 0,
|
||||
.memoryBarrierCount = 0,
|
||||
.pMemoryBarriers = nullptr,
|
||||
.bufferMemoryBarrierCount = 0,
|
||||
.pBufferMemoryBarriers = nullptr,
|
||||
.imageMemoryBarrierCount = 1,
|
||||
.pImageMemoryBarriers = &acquireToRenderBarrier,
|
||||
};
|
||||
|
||||
renderToPresentBarrier = {
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2,
|
||||
.pNext = nullptr,
|
||||
.srcStageMask = VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT,
|
||||
.srcAccessMask = VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT,
|
||||
.dstStageMask = VK_PIPELINE_STAGE_2_BOTTOM_OF_PIPE_BIT,
|
||||
.dstAccessMask = VK_ACCESS_2_NONE,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
|
||||
.newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.subresourceRange = {
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.baseMipLevel = 0,
|
||||
.levelCount = 1,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
}
|
||||
};
|
||||
renderToPresentDependency = {
|
||||
.sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO,
|
||||
.pNext = nullptr,
|
||||
.dependencyFlags = 0,
|
||||
.memoryBarrierCount = 0,
|
||||
.pMemoryBarriers = nullptr,
|
||||
.bufferMemoryBarrierCount = 0,
|
||||
.pBufferMemoryBarriers = nullptr,
|
||||
.imageMemoryBarrierCount = 1,
|
||||
.pImageMemoryBarriers = &renderToPresentBarrier,
|
||||
};
|
||||
renderToPresentBarrier = {
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2,
|
||||
.pNext = nullptr,
|
||||
.srcStageMask = VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT,
|
||||
.srcAccessMask = VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT,
|
||||
.dstStageMask = VK_PIPELINE_STAGE_2_BOTTOM_OF_PIPE_BIT,
|
||||
.dstAccessMask = VK_ACCESS_2_NONE,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
|
||||
.newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.subresourceRange = {
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.baseMipLevel = 0,
|
||||
.levelCount = 1,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
}
|
||||
};
|
||||
renderToPresentDependency = {
|
||||
.sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO,
|
||||
.pNext = nullptr,
|
||||
.dependencyFlags = 0,
|
||||
.memoryBarrierCount = 0,
|
||||
.pMemoryBarriers = nullptr,
|
||||
.bufferMemoryBarrierCount = 0,
|
||||
.pBufferMemoryBarriers = nullptr,
|
||||
.imageMemoryBarrierCount = 1,
|
||||
.pImageMemoryBarriers = &renderToPresentBarrier,
|
||||
};
|
||||
}
|
||||
|
||||
void MiscData::cleanup(RenderDevice const& renderDevice)
|
||||
void MiscData::cleanup( RenderDevice const& renderDevice )
|
||||
{
|
||||
VkDevice const device = renderDevice.device;
|
||||
VkDevice const device = renderDevice.device;
|
||||
|
||||
vkDestroyPipeline(device, trianglePipeline, nullptr);
|
||||
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
|
||||
vkDestroyPipeline( device, trianglePipeline, nullptr );
|
||||
vkDestroyPipelineLayout( device, pipelineLayout, nullptr );
|
||||
}
|
||||
|
|
|
|||
16
MiscData.h
16
MiscData.h
|
|
@ -6,14 +6,14 @@ struct RenderDevice;
|
|||
|
||||
struct MiscData
|
||||
{
|
||||
VkPipelineLayout pipelineLayout;
|
||||
VkPipeline trianglePipeline;
|
||||
VkPipelineLayout pipelineLayout;
|
||||
VkPipeline trianglePipeline;
|
||||
|
||||
VkImageMemoryBarrier2 acquireToRenderBarrier;
|
||||
VkDependencyInfo acquireToRenderDependency;
|
||||
VkImageMemoryBarrier2 renderToPresentBarrier;
|
||||
VkDependencyInfo renderToPresentDependency;
|
||||
VkImageMemoryBarrier2 acquireToRenderBarrier;
|
||||
VkDependencyInfo acquireToRenderDependency;
|
||||
VkImageMemoryBarrier2 renderToPresentBarrier;
|
||||
VkDependencyInfo renderToPresentDependency;
|
||||
|
||||
void init(RenderDevice const& renderDevice);
|
||||
void cleanup(RenderDevice const& renderDevice);
|
||||
void init( RenderDevice const& renderDevice );
|
||||
void cleanup( RenderDevice const& renderDevice );
|
||||
};
|
||||
|
|
|
|||
713
RenderDevice.cpp
713
RenderDevice.cpp
|
|
@ -14,426 +14,455 @@
|
|||
|
||||
RenderDevice::~RenderDevice()
|
||||
{
|
||||
ASSERT(!isInit());
|
||||
ASSERT( !isInit() );
|
||||
}
|
||||
|
||||
// TODO: Failure Handling
|
||||
RenderDevice* CreateRenderDevice(GlobalMemory* mem, RenderDevice::CreateInfo const& createInfo)
|
||||
RenderDevice* CreateRenderDevice( GlobalMemory* mem, RenderDevice::CreateInfo const& createInfo )
|
||||
{
|
||||
ASSERT(createInfo.window);
|
||||
ASSERT( createInfo.window );
|
||||
|
||||
volkInitialize();
|
||||
volkInitialize();
|
||||
|
||||
VkInstance instance;
|
||||
// Create Instance
|
||||
{
|
||||
VkApplicationInfo constexpr applicationInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO,
|
||||
.pNext = nullptr,
|
||||
.pApplicationName = "Test",
|
||||
.applicationVersion = VK_MAKE_API_VERSION(0, 0, 1, 0),
|
||||
.pEngineName = "Blaze",
|
||||
.engineVersion = VK_MAKE_API_VERSION(0, 0, 1, 0),
|
||||
.apiVersion = VK_API_VERSION_1_3,
|
||||
};
|
||||
VkInstance instance;
|
||||
// Create Instance
|
||||
{
|
||||
VkApplicationInfo constexpr applicationInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO,
|
||||
.pNext = nullptr,
|
||||
.pApplicationName = "Test",
|
||||
.applicationVersion = VK_MAKE_API_VERSION( 0, 0, 1, 0 ),
|
||||
.pEngineName = "Blaze",
|
||||
.engineVersion = VK_MAKE_API_VERSION( 0, 0, 1, 0 ),
|
||||
.apiVersion = VK_API_VERSION_1_3,
|
||||
};
|
||||
|
||||
uint32_t instanceExtensionCount;
|
||||
char const* const* instanceExtensions = SDL_Vulkan_GetInstanceExtensions(&instanceExtensionCount);
|
||||
uint32_t instanceExtensionCount;
|
||||
char const* const* instanceExtensions = SDL_Vulkan_GetInstanceExtensions( &instanceExtensionCount );
|
||||
|
||||
VkInstanceCreateInfo const instanceCreateInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.pApplicationInfo = &applicationInfo,
|
||||
.enabledLayerCount = 0,
|
||||
.ppEnabledLayerNames = nullptr,
|
||||
.enabledExtensionCount = instanceExtensionCount,
|
||||
.ppEnabledExtensionNames = instanceExtensions,
|
||||
};
|
||||
VkInstanceCreateInfo const instanceCreateInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.pApplicationInfo = &applicationInfo,
|
||||
.enabledLayerCount = 0,
|
||||
.ppEnabledLayerNames = nullptr,
|
||||
.enabledExtensionCount = instanceExtensionCount,
|
||||
.ppEnabledExtensionNames = instanceExtensions,
|
||||
};
|
||||
|
||||
VK_CHECK(vkCreateInstance(&instanceCreateInfo, nullptr, &instance));
|
||||
volkLoadInstance(instance);
|
||||
}
|
||||
VK_CHECK( vkCreateInstance(&instanceCreateInfo, nullptr, &instance) );
|
||||
volkLoadInstance( instance );
|
||||
}
|
||||
|
||||
VkSurfaceKHR surface;
|
||||
// Create Surface
|
||||
ASSERT(SDL_Vulkan_CreateSurface(createInfo.window, instance, nullptr, &surface));
|
||||
VkSurfaceKHR surface;
|
||||
// Create Surface
|
||||
ASSERT( SDL_Vulkan_CreateSurface(createInfo.window, instance, nullptr, &surface) );
|
||||
|
||||
VkPhysicalDevice physicalDeviceInUse = nullptr;
|
||||
VkDevice device = nullptr;
|
||||
VmaAllocator gpuAllocator = nullptr;
|
||||
std::optional<uint32_t> directQueueFamilyIndex;
|
||||
VkQueue directQueue = nullptr;
|
||||
// Create Device and Queue
|
||||
{
|
||||
auto tempAllocStart = mem->getState();
|
||||
VkPhysicalDevice physicalDeviceInUse = nullptr;
|
||||
VkDevice device = nullptr;
|
||||
VmaAllocator gpuAllocator = nullptr;
|
||||
std::optional<uint32_t> directQueueFamilyIndex;
|
||||
VkQueue directQueue = nullptr;
|
||||
// Create Device and Queue
|
||||
{
|
||||
auto tempAllocStart = mem->getState();
|
||||
|
||||
uint32_t physicalDeviceCount;
|
||||
VK_CHECK(vkEnumeratePhysicalDevices(instance, &physicalDeviceCount, nullptr));
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_GPU, "Found %u GPUs", physicalDeviceCount);
|
||||
uint32_t physicalDeviceCount;
|
||||
VK_CHECK( vkEnumeratePhysicalDevices(instance, &physicalDeviceCount, nullptr) );
|
||||
SDL_LogInfo( SDL_LOG_CATEGORY_GPU, "Found %u GPUs", physicalDeviceCount );
|
||||
|
||||
VkPhysicalDevice* physicalDevices = reinterpret_cast<VkPhysicalDevice*>(mem->allocate(sizeof(VkPhysicalDevice) * physicalDeviceCount));
|
||||
VK_CHECK(vkEnumeratePhysicalDevices(instance, &physicalDeviceCount, physicalDevices));
|
||||
VkPhysicalDevice* physicalDevices = reinterpret_cast<VkPhysicalDevice*>(mem->allocate(
|
||||
sizeof( VkPhysicalDevice ) * physicalDeviceCount ));
|
||||
VK_CHECK( vkEnumeratePhysicalDevices(instance, &physicalDeviceCount, physicalDevices) );
|
||||
|
||||
for (VkPhysicalDevice const physicalDevice : std::span{ physicalDevices, physicalDeviceCount })
|
||||
{
|
||||
auto tempAllocQueueProperties = mem->getState();
|
||||
for ( VkPhysicalDevice const physicalDevice : std::span{ physicalDevices, physicalDeviceCount } )
|
||||
{
|
||||
auto tempAllocQueueProperties = mem->getState();
|
||||
|
||||
VkPhysicalDeviceProperties properties;
|
||||
vkGetPhysicalDeviceProperties(physicalDevice, &properties);
|
||||
VkPhysicalDeviceProperties properties;
|
||||
vkGetPhysicalDeviceProperties( physicalDevice, &properties );
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_GPU, "GPU: %s", properties.deviceName);
|
||||
SDL_LogInfo( SDL_LOG_CATEGORY_GPU, "GPU: %s", properties.deviceName );
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_GPU, "- API Version %d.%d.%d",
|
||||
VK_API_VERSION_MAJOR(properties.apiVersion),
|
||||
VK_API_VERSION_MINOR(properties.apiVersion),
|
||||
VK_API_VERSION_PATCH(properties.apiVersion));
|
||||
SDL_LogInfo(
|
||||
SDL_LOG_CATEGORY_GPU,
|
||||
"- API Version %d.%d.%d",
|
||||
VK_API_VERSION_MAJOR( properties.apiVersion ),
|
||||
VK_API_VERSION_MINOR( properties.apiVersion ),
|
||||
VK_API_VERSION_PATCH( properties.apiVersion ) );
|
||||
|
||||
constexpr static uint32_t API_PATCH_BITS = 0xFFF;
|
||||
if ((properties.apiVersion & (~API_PATCH_BITS)) < VK_API_VERSION_1_3)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
constexpr static uint32_t API_PATCH_BITS = 0xFFF;
|
||||
if ( (properties.apiVersion & (~API_PATCH_BITS)) < VK_API_VERSION_1_3 )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_CPU)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if ( properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_CPU )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
uint32_t queueFamilyCount;
|
||||
vkGetPhysicalDeviceQueueFamilyProperties(physicalDevice, &queueFamilyCount, nullptr);
|
||||
VkQueueFamilyProperties* queueFamilyProperties = reinterpret_cast<VkQueueFamilyProperties*>(mem->allocate(sizeof(VkQueueFamilyProperties) * queueFamilyCount));
|
||||
vkGetPhysicalDeviceQueueFamilyProperties(physicalDevice, &queueFamilyCount, queueFamilyProperties);
|
||||
uint32_t queueFamilyCount;
|
||||
vkGetPhysicalDeviceQueueFamilyProperties( physicalDevice, &queueFamilyCount, nullptr );
|
||||
VkQueueFamilyProperties* queueFamilyProperties = reinterpret_cast<VkQueueFamilyProperties*>(mem->allocate(
|
||||
sizeof( VkQueueFamilyProperties ) * queueFamilyCount ));
|
||||
vkGetPhysicalDeviceQueueFamilyProperties( physicalDevice, &queueFamilyCount, queueFamilyProperties );
|
||||
|
||||
for (uint32_t queueFamilyIndex = 0; queueFamilyIndex != queueFamilyCount;
|
||||
++queueFamilyIndex)
|
||||
{
|
||||
VkQueueFamilyProperties const& qfp = queueFamilyProperties[queueFamilyIndex];
|
||||
for ( uint32_t queueFamilyIndex = 0; queueFamilyIndex != queueFamilyCount;
|
||||
++queueFamilyIndex )
|
||||
{
|
||||
VkQueueFamilyProperties const& qfp = queueFamilyProperties[queueFamilyIndex];
|
||||
|
||||
bool hasGraphicsSupport = false;
|
||||
bool hasComputeSupport = false;
|
||||
bool hasTransferSupport = false;
|
||||
bool hasPresentSupport = false;
|
||||
bool hasGraphicsSupport = false;
|
||||
bool hasComputeSupport = false;
|
||||
bool hasTransferSupport = false;
|
||||
bool hasPresentSupport = false;
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_GPU, "- Queue [%d]", queueFamilyIndex);
|
||||
if (qfp.queueFlags & VK_QUEUE_GRAPHICS_BIT)
|
||||
{
|
||||
hasGraphicsSupport = true;
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_GPU, "-- Graphic");
|
||||
}
|
||||
if (qfp.queueFlags & VK_QUEUE_COMPUTE_BIT)
|
||||
{
|
||||
hasComputeSupport = true;
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_GPU, "-- Compute");
|
||||
}
|
||||
if (qfp.queueFlags & VK_QUEUE_TRANSFER_BIT)
|
||||
{
|
||||
hasTransferSupport = true;
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_GPU, "-- Transfer");
|
||||
}
|
||||
SDL_LogInfo( SDL_LOG_CATEGORY_GPU, "- Queue [%d]", queueFamilyIndex );
|
||||
if ( qfp.queueFlags & VK_QUEUE_GRAPHICS_BIT )
|
||||
{
|
||||
hasGraphicsSupport = true;
|
||||
SDL_LogInfo( SDL_LOG_CATEGORY_GPU, "-- Graphic" );
|
||||
}
|
||||
if ( qfp.queueFlags & VK_QUEUE_COMPUTE_BIT )
|
||||
{
|
||||
hasComputeSupport = true;
|
||||
SDL_LogInfo( SDL_LOG_CATEGORY_GPU, "-- Compute" );
|
||||
}
|
||||
if ( qfp.queueFlags & VK_QUEUE_TRANSFER_BIT )
|
||||
{
|
||||
hasTransferSupport = true;
|
||||
SDL_LogInfo( SDL_LOG_CATEGORY_GPU, "-- Transfer" );
|
||||
}
|
||||
|
||||
VkBool32 isSurfaceSupported;
|
||||
VK_CHECK(vkGetPhysicalDeviceSurfaceSupportKHR(physicalDevice, queueFamilyIndex, surface, &isSurfaceSupported));
|
||||
VkBool32 isSurfaceSupported;
|
||||
VK_CHECK(
|
||||
vkGetPhysicalDeviceSurfaceSupportKHR(physicalDevice, queueFamilyIndex, surface, &isSurfaceSupported) );
|
||||
|
||||
if (isSurfaceSupported)
|
||||
{
|
||||
hasPresentSupport = true;
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_GPU, "-- Present");
|
||||
}
|
||||
if ( isSurfaceSupported )
|
||||
{
|
||||
hasPresentSupport = true;
|
||||
SDL_LogInfo( SDL_LOG_CATEGORY_GPU, "-- Present" );
|
||||
}
|
||||
|
||||
if (hasGraphicsSupport and hasComputeSupport and hasTransferSupport and hasPresentSupport)
|
||||
{
|
||||
physicalDeviceInUse = physicalDevice;
|
||||
directQueueFamilyIndex = queueFamilyIndex;
|
||||
break;
|
||||
}
|
||||
if ( hasGraphicsSupport and hasComputeSupport and hasTransferSupport and hasPresentSupport )
|
||||
{
|
||||
physicalDeviceInUse = physicalDevice;
|
||||
directQueueFamilyIndex = queueFamilyIndex;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
mem->restoreState( tempAllocQueueProperties );
|
||||
}
|
||||
|
||||
mem->restoreState(tempAllocQueueProperties);
|
||||
}
|
||||
ASSERT( physicalDeviceInUse );
|
||||
ASSERT( directQueueFamilyIndex.has_value() );
|
||||
|
||||
ASSERT(physicalDeviceInUse);
|
||||
ASSERT(directQueueFamilyIndex.has_value());
|
||||
float priority = 1.0f;
|
||||
VkDeviceQueueCreateInfo queueCreateInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.queueFamilyIndex = directQueueFamilyIndex.value(),
|
||||
.queueCount = 1,
|
||||
.pQueuePriorities = &priority,
|
||||
};
|
||||
|
||||
float priority = 1.0f;
|
||||
VkDeviceQueueCreateInfo queueCreateInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.queueFamilyIndex = directQueueFamilyIndex.value(),
|
||||
.queueCount = 1,
|
||||
.pQueuePriorities = &priority,
|
||||
};
|
||||
VkPhysicalDeviceVulkan13Features constexpr features13 = {
|
||||
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_3_FEATURES,
|
||||
.pNext = nullptr,
|
||||
.synchronization2 = true,
|
||||
.dynamicRendering = true,
|
||||
};
|
||||
|
||||
VkPhysicalDeviceVulkan13Features constexpr features13 = {
|
||||
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_3_FEATURES,
|
||||
.pNext = nullptr,
|
||||
.synchronization2 = true,
|
||||
.dynamicRendering = true,
|
||||
};
|
||||
VkPhysicalDeviceFeatures features = {
|
||||
.depthClamp = true,
|
||||
.samplerAnisotropy = true,
|
||||
};
|
||||
|
||||
VkPhysicalDeviceFeatures features = {
|
||||
.depthClamp = true,
|
||||
.samplerAnisotropy = true,
|
||||
};
|
||||
std::array enabledDeviceExtensions = {
|
||||
VK_KHR_SWAPCHAIN_EXTENSION_NAME
|
||||
};
|
||||
|
||||
std::array enabledDeviceExtensions = {
|
||||
VK_KHR_SWAPCHAIN_EXTENSION_NAME
|
||||
};
|
||||
VkDeviceCreateInfo const deviceCreateInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
|
||||
.pNext = &features13,
|
||||
.flags = 0,
|
||||
.queueCreateInfoCount = 1,
|
||||
.pQueueCreateInfos = &queueCreateInfo,
|
||||
.enabledLayerCount = 0,
|
||||
.ppEnabledLayerNames = nullptr,
|
||||
.enabledExtensionCount = static_cast<uint32_t>(enabledDeviceExtensions.size()),
|
||||
.ppEnabledExtensionNames = enabledDeviceExtensions.data(),
|
||||
.pEnabledFeatures = &features,
|
||||
};
|
||||
|
||||
VkDeviceCreateInfo const deviceCreateInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
|
||||
.pNext = &features13,
|
||||
.flags = 0,
|
||||
.queueCreateInfoCount = 1,
|
||||
.pQueueCreateInfos = &queueCreateInfo,
|
||||
.enabledLayerCount = 0,
|
||||
.ppEnabledLayerNames = nullptr,
|
||||
.enabledExtensionCount = static_cast<uint32_t>(enabledDeviceExtensions.size()),
|
||||
.ppEnabledExtensionNames = enabledDeviceExtensions.data(),
|
||||
.pEnabledFeatures = &features,
|
||||
};
|
||||
VK_CHECK( vkCreateDevice(physicalDeviceInUse, &deviceCreateInfo, nullptr, &device) );
|
||||
volkLoadDevice( device );
|
||||
|
||||
VK_CHECK(vkCreateDevice(physicalDeviceInUse, &deviceCreateInfo, nullptr, &device));
|
||||
volkLoadDevice(device);
|
||||
VmaAllocatorCreateInfo allocatorCreateInfo = {
|
||||
.flags = 0,
|
||||
.physicalDevice = physicalDeviceInUse,
|
||||
.device = device,
|
||||
.preferredLargeHeapBlockSize = 0,
|
||||
.pAllocationCallbacks = nullptr,
|
||||
.pDeviceMemoryCallbacks = nullptr,
|
||||
.pHeapSizeLimit = nullptr,
|
||||
.pVulkanFunctions = nullptr,
|
||||
.instance = instance,
|
||||
.vulkanApiVersion = VK_API_VERSION_1_3,
|
||||
.pTypeExternalMemoryHandleTypes = nullptr,
|
||||
};
|
||||
|
||||
VmaAllocatorCreateInfo allocatorCreateInfo = {
|
||||
.flags = 0,
|
||||
.physicalDevice = physicalDeviceInUse,
|
||||
.device = device,
|
||||
.preferredLargeHeapBlockSize = 0,
|
||||
.pAllocationCallbacks = nullptr,
|
||||
.pDeviceMemoryCallbacks = nullptr,
|
||||
.pHeapSizeLimit = nullptr,
|
||||
.pVulkanFunctions = nullptr,
|
||||
.instance = instance,
|
||||
.vulkanApiVersion = VK_API_VERSION_1_3,
|
||||
.pTypeExternalMemoryHandleTypes = nullptr,
|
||||
};
|
||||
VmaVulkanFunctions vkFunctions;
|
||||
VK_CHECK( vmaImportVulkanFunctionsFromVolk(&allocatorCreateInfo, &vkFunctions) );
|
||||
allocatorCreateInfo.pVulkanFunctions = &vkFunctions;
|
||||
|
||||
VmaVulkanFunctions vkFunctions;
|
||||
VK_CHECK(vmaImportVulkanFunctionsFromVolk(&allocatorCreateInfo, &vkFunctions));
|
||||
allocatorCreateInfo.pVulkanFunctions = &vkFunctions;
|
||||
VK_CHECK( vmaCreateAllocator(&allocatorCreateInfo, &gpuAllocator) );
|
||||
|
||||
VK_CHECK(vmaCreateAllocator(&allocatorCreateInfo, &gpuAllocator));
|
||||
vkGetDeviceQueue( device, directQueueFamilyIndex.value(), 0, &directQueue );
|
||||
|
||||
vkGetDeviceQueue(device, directQueueFamilyIndex.value(), 0, &directQueue);
|
||||
mem->restoreState( tempAllocStart );
|
||||
}
|
||||
|
||||
mem->restoreState(tempAllocStart);
|
||||
}
|
||||
// Swapchain creation
|
||||
VkExtent2D swapchainExtent = { createInfo.width, createInfo.height };
|
||||
VkFormat swapchainFormat = VK_FORMAT_UNDEFINED;
|
||||
VkSwapchainKHR swapchain;
|
||||
VkImage* swapchainImages;
|
||||
VkImageView* swapchainViews;
|
||||
uint32_t swapchainImageCount;
|
||||
{
|
||||
auto tempAllocStart = mem->getState();
|
||||
|
||||
// Swapchain creation
|
||||
VkExtent2D swapchainExtent = { createInfo.width, createInfo.height };
|
||||
VkFormat swapchainFormat = VK_FORMAT_UNDEFINED;
|
||||
VkSwapchainKHR swapchain;
|
||||
VkImage* swapchainImages;
|
||||
VkImageView* swapchainViews;
|
||||
uint32_t swapchainImageCount;
|
||||
{
|
||||
auto tempAllocStart = mem->getState();
|
||||
VkSurfaceCapabilitiesKHR capabilities;
|
||||
VK_CHECK( vkGetPhysicalDeviceSurfaceCapabilitiesKHR(physicalDeviceInUse, surface, &capabilities) );
|
||||
|
||||
VkSurfaceCapabilitiesKHR capabilities;
|
||||
VK_CHECK(vkGetPhysicalDeviceSurfaceCapabilitiesKHR(physicalDeviceInUse, surface, &capabilities));
|
||||
// Image Count Calculation
|
||||
swapchainImageCount = 3;
|
||||
if ( capabilities.maxImageCount > 0 )
|
||||
{
|
||||
swapchainImageCount = std::min( swapchainImageCount, capabilities.maxImageCount );
|
||||
}
|
||||
swapchainImageCount = std::max( swapchainImageCount, capabilities.minImageCount + 1 );
|
||||
|
||||
// Image Count Calculation
|
||||
swapchainImageCount = 3;
|
||||
if (capabilities.maxImageCount > 0)
|
||||
{
|
||||
swapchainImageCount = std::min(swapchainImageCount, capabilities.maxImageCount);
|
||||
}
|
||||
swapchainImageCount = std::max(swapchainImageCount, capabilities.minImageCount + 1);
|
||||
// Image Size calculation
|
||||
{
|
||||
auto [minWidth, minHeight] = capabilities.minImageExtent;
|
||||
auto [maxWidth, maxHeight] = capabilities.maxImageExtent;
|
||||
swapchainExtent.width = Clamp( swapchainExtent.width, minWidth, maxWidth );
|
||||
swapchainExtent.height = Clamp( swapchainExtent.height, minHeight, maxHeight );
|
||||
}
|
||||
|
||||
// Image Size calculation
|
||||
{
|
||||
auto [minWidth, minHeight] = capabilities.minImageExtent;
|
||||
auto [maxWidth, maxHeight] = capabilities.maxImageExtent;
|
||||
swapchainExtent.width = Clamp(swapchainExtent.width, minWidth, maxWidth);
|
||||
swapchainExtent.height = Clamp(swapchainExtent.height, minHeight, maxHeight);
|
||||
}
|
||||
uint32_t surfaceFormatCount;
|
||||
vkGetPhysicalDeviceSurfaceFormatsKHR( physicalDeviceInUse, surface, &surfaceFormatCount, nullptr );
|
||||
VkSurfaceFormatKHR* surfaceFormats = reinterpret_cast<VkSurfaceFormatKHR*>(mem->allocate(
|
||||
sizeof( VkSurfaceFormatKHR* ) * surfaceFormatCount ));
|
||||
vkGetPhysicalDeviceSurfaceFormatsKHR( physicalDeviceInUse, surface, &surfaceFormatCount, surfaceFormats );
|
||||
|
||||
uint32_t surfaceFormatCount;
|
||||
vkGetPhysicalDeviceSurfaceFormatsKHR(physicalDeviceInUse, surface, &surfaceFormatCount, nullptr);
|
||||
VkSurfaceFormatKHR* surfaceFormats = reinterpret_cast<VkSurfaceFormatKHR*>(mem->allocate(sizeof(VkSurfaceFormatKHR*) * surfaceFormatCount));
|
||||
vkGetPhysicalDeviceSurfaceFormatsKHR(physicalDeviceInUse, surface, &surfaceFormatCount, surfaceFormats);
|
||||
VkSurfaceFormatKHR format = {
|
||||
.format = VK_FORMAT_UNDEFINED,
|
||||
.colorSpace = VK_COLOR_SPACE_SRGB_NONLINEAR_KHR,
|
||||
};
|
||||
for ( auto& surfaceFormat : std::span{ surfaceFormats, surfaceFormatCount } )
|
||||
{
|
||||
if ( surfaceFormat.colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR )
|
||||
{
|
||||
SDL_LogInfo( SDL_LOG_CATEGORY_GPU, "Color Space SRGB Found %d", surfaceFormat.format );
|
||||
if ( surfaceFormat.format == VK_FORMAT_R8G8B8A8_SRGB )
|
||||
{
|
||||
format = surfaceFormat;
|
||||
break;
|
||||
}
|
||||
if ( surfaceFormat.format == VK_FORMAT_B8G8R8A8_SRGB )
|
||||
{
|
||||
format = surfaceFormat;
|
||||
break;
|
||||
}
|
||||
if ( surfaceFormat.format == VK_FORMAT_R8G8B8A8_UNORM )
|
||||
{
|
||||
format = surfaceFormat;
|
||||
}
|
||||
}
|
||||
}
|
||||
ASSERT( format.format != VK_FORMAT_UNDEFINED );
|
||||
swapchainFormat = format.format;
|
||||
|
||||
VkSurfaceFormatKHR format = {
|
||||
.format = VK_FORMAT_UNDEFINED,
|
||||
.colorSpace = VK_COLOR_SPACE_SRGB_NONLINEAR_KHR,
|
||||
};
|
||||
for (auto& surfaceFormat : std::span{ surfaceFormats, surfaceFormatCount })
|
||||
{
|
||||
if (surfaceFormat.colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR)
|
||||
{
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_GPU, "Color Space SRGB Found %d", surfaceFormat.format);
|
||||
if (surfaceFormat.format == VK_FORMAT_R8G8B8A8_SRGB) {
|
||||
format = surfaceFormat;
|
||||
break;
|
||||
}
|
||||
if (surfaceFormat.format == VK_FORMAT_B8G8R8A8_SRGB) {
|
||||
format = surfaceFormat;
|
||||
break;
|
||||
}
|
||||
if (surfaceFormat.format == VK_FORMAT_R8G8B8A8_UNORM) {
|
||||
format = surfaceFormat;
|
||||
}
|
||||
}
|
||||
}
|
||||
ASSERT(format.format != VK_FORMAT_UNDEFINED);
|
||||
swapchainFormat = format.format;
|
||||
uint32_t presentModeCount;
|
||||
vkGetPhysicalDeviceSurfacePresentModesKHR( physicalDeviceInUse, surface, &presentModeCount, nullptr );
|
||||
VkPresentModeKHR* presentModes = reinterpret_cast<VkPresentModeKHR*>(mem->allocate(
|
||||
sizeof( VkPresentModeKHR* ) * presentModeCount ));
|
||||
vkGetPhysicalDeviceSurfacePresentModesKHR( physicalDeviceInUse, surface, &presentModeCount, presentModes );
|
||||
|
||||
uint32_t presentModeCount;
|
||||
vkGetPhysicalDeviceSurfacePresentModesKHR(physicalDeviceInUse, surface, &presentModeCount, nullptr);
|
||||
VkPresentModeKHR* presentModes = reinterpret_cast<VkPresentModeKHR*>(mem->allocate(sizeof(VkPresentModeKHR*) * presentModeCount));
|
||||
vkGetPhysicalDeviceSurfacePresentModesKHR(physicalDeviceInUse, surface, &presentModeCount, presentModes);
|
||||
VkPresentModeKHR presentMode = VK_PRESENT_MODE_FIFO_KHR;
|
||||
for ( VkPresentModeKHR presentModeIter : std::span{ presentModes, presentModeCount } )
|
||||
{
|
||||
if ( presentModeIter == VK_PRESENT_MODE_FIFO_RELAXED_KHR )
|
||||
{
|
||||
presentMode = presentModeIter;
|
||||
break;
|
||||
}
|
||||
|
||||
VkPresentModeKHR presentMode = VK_PRESENT_MODE_FIFO_KHR;
|
||||
for (VkPresentModeKHR presentModeIter : std::span{ presentModes, presentModeCount })
|
||||
{
|
||||
if (presentModeIter == VK_PRESENT_MODE_FIFO_RELAXED_KHR)
|
||||
{
|
||||
presentMode = presentModeIter;
|
||||
break;
|
||||
}
|
||||
if ( presentModeIter == VK_PRESENT_MODE_MAILBOX_KHR )
|
||||
{
|
||||
presentMode = presentModeIter;
|
||||
}
|
||||
}
|
||||
|
||||
if (presentModeIter == VK_PRESENT_MODE_MAILBOX_KHR)
|
||||
{
|
||||
presentMode = presentModeIter;
|
||||
}
|
||||
}
|
||||
mem->restoreState( tempAllocStart );
|
||||
|
||||
mem->restoreState(tempAllocStart);
|
||||
VkSwapchainCreateInfoKHR const swapchainCreateInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.surface = surface,
|
||||
.minImageCount = swapchainImageCount,
|
||||
.imageFormat = format.format,
|
||||
.imageColorSpace = format.colorSpace,
|
||||
.imageExtent = swapchainExtent,
|
||||
.imageArrayLayers = 1,
|
||||
.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
|
||||
.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE,
|
||||
.queueFamilyIndexCount = 0,
|
||||
.pQueueFamilyIndices = nullptr,
|
||||
.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR,
|
||||
.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR,
|
||||
.presentMode = presentMode,
|
||||
.clipped = false,
|
||||
.oldSwapchain = nullptr,
|
||||
};
|
||||
|
||||
VkSwapchainCreateInfoKHR const swapchainCreateInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.surface = surface,
|
||||
.minImageCount = swapchainImageCount,
|
||||
.imageFormat = format.format,
|
||||
.imageColorSpace = format.colorSpace,
|
||||
.imageExtent = swapchainExtent,
|
||||
.imageArrayLayers = 1,
|
||||
.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
|
||||
.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE,
|
||||
.queueFamilyIndexCount = 0,
|
||||
.pQueueFamilyIndices = nullptr,
|
||||
.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR,
|
||||
.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR,
|
||||
.presentMode = presentMode,
|
||||
.clipped = false,
|
||||
.oldSwapchain = nullptr,
|
||||
};
|
||||
VK_CHECK( vkCreateSwapchainKHR(device, &swapchainCreateInfo, nullptr, &swapchain) );
|
||||
|
||||
VK_CHECK(vkCreateSwapchainKHR(device, &swapchainCreateInfo, nullptr, &swapchain));
|
||||
swapchainImageCount = 0;
|
||||
vkGetSwapchainImagesKHR( device, swapchain, &swapchainImageCount, nullptr );
|
||||
swapchainImages = reinterpret_cast<VkImage*>(mem->allocate( sizeof( VkImage ) * swapchainImageCount ));
|
||||
vkGetSwapchainImagesKHR( device, swapchain, &swapchainImageCount, swapchainImages );
|
||||
|
||||
swapchainImageCount = 0;
|
||||
vkGetSwapchainImagesKHR(device, swapchain, &swapchainImageCount, nullptr);
|
||||
swapchainImages = reinterpret_cast<VkImage*>(mem->allocate(sizeof(VkImage) * swapchainImageCount));
|
||||
vkGetSwapchainImagesKHR(device, swapchain, &swapchainImageCount, swapchainImages);
|
||||
swapchainViews = reinterpret_cast<VkImageView*>(mem->allocate( sizeof( VkImageView ) * swapchainImageCount ));
|
||||
for ( uint32_t i = 0; i != swapchainImageCount; ++i )
|
||||
{
|
||||
VkImageViewCreateInfo const viewCreateInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.image = swapchainImages[i],
|
||||
.viewType = VK_IMAGE_VIEW_TYPE_2D,
|
||||
.format = format.format,
|
||||
.components = {
|
||||
VK_COMPONENT_SWIZZLE_IDENTITY,
|
||||
VK_COMPONENT_SWIZZLE_IDENTITY,
|
||||
VK_COMPONENT_SWIZZLE_IDENTITY,
|
||||
VK_COMPONENT_SWIZZLE_IDENTITY
|
||||
},
|
||||
.subresourceRange = {
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.baseMipLevel = 0,
|
||||
.levelCount = 1,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
}
|
||||
};
|
||||
|
||||
swapchainViews = reinterpret_cast<VkImageView*>(mem->allocate(sizeof(VkImageView) * swapchainImageCount));
|
||||
for (uint32_t i = 0; i != swapchainImageCount; ++i) {
|
||||
VkImageViewCreateInfo const viewCreateInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.image = swapchainImages[i],
|
||||
.viewType = VK_IMAGE_VIEW_TYPE_2D,
|
||||
.format = format.format,
|
||||
.components = {
|
||||
VK_COMPONENT_SWIZZLE_IDENTITY,
|
||||
VK_COMPONENT_SWIZZLE_IDENTITY,
|
||||
VK_COMPONENT_SWIZZLE_IDENTITY,
|
||||
VK_COMPONENT_SWIZZLE_IDENTITY
|
||||
},
|
||||
.subresourceRange = {
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.baseMipLevel = 0,
|
||||
.levelCount = 1,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
}
|
||||
};
|
||||
VK_CHECK( vkCreateImageView(device, &viewCreateInfo, nullptr, &swapchainViews[i]) );
|
||||
}
|
||||
}
|
||||
|
||||
VK_CHECK(vkCreateImageView(device, &viewCreateInfo, nullptr, &swapchainViews[i]));
|
||||
}
|
||||
}
|
||||
// Init frames.
|
||||
|
||||
// Init frames.
|
||||
Frame* frames = reinterpret_cast<Frame*>(mem->allocate( sizeof( Frame ) * swapchainImageCount ));
|
||||
for ( uint32_t i = 0; i != swapchainImageCount; ++i )
|
||||
{
|
||||
new( frames + i ) Frame( device, directQueueFamilyIndex.value() );
|
||||
}
|
||||
|
||||
Frame* frames = reinterpret_cast<Frame*>(mem->allocate(sizeof(Frame) * swapchainImageCount));
|
||||
for (uint32_t i = 0; i != swapchainImageCount; ++i)
|
||||
{
|
||||
new (frames + i) Frame(device, directQueueFamilyIndex.value());
|
||||
}
|
||||
|
||||
Byte* allocation = mem->allocate(sizeof(RenderDevice), alignof(RenderDevice));
|
||||
return new (allocation) RenderDevice{
|
||||
instance, surface, physicalDeviceInUse,
|
||||
device, gpuAllocator, directQueue, directQueueFamilyIndex.value(),
|
||||
swapchainFormat, swapchainExtent, swapchain, swapchainImages, swapchainViews, frames, swapchainImageCount,
|
||||
};
|
||||
Byte* allocation = mem->allocate( sizeof( RenderDevice ), alignof( RenderDevice ) );
|
||||
return new( allocation ) RenderDevice{
|
||||
instance,
|
||||
surface,
|
||||
physicalDeviceInUse,
|
||||
device,
|
||||
gpuAllocator,
|
||||
directQueue,
|
||||
directQueueFamilyIndex.value(),
|
||||
swapchainFormat,
|
||||
swapchainExtent,
|
||||
swapchain,
|
||||
swapchainImages,
|
||||
swapchainViews,
|
||||
frames,
|
||||
swapchainImageCount,
|
||||
};
|
||||
}
|
||||
|
||||
inline bool RenderDevice::isInit() const
|
||||
{
|
||||
return instance and device;
|
||||
return instance and device;
|
||||
}
|
||||
|
||||
void RenderDevice::cleanup()
|
||||
void RenderDevice::destroy()
|
||||
{
|
||||
if (not isInit())
|
||||
return;
|
||||
if ( not isInit() ) return;
|
||||
|
||||
for (Frame& frame : std::span{ frames, swapchainImageCount })
|
||||
{
|
||||
frame.cleanup(*this);
|
||||
}
|
||||
for ( Frame& frame : std::span{ frames, swapchainImageCount } )
|
||||
{
|
||||
frame.destroy( *this );
|
||||
}
|
||||
|
||||
for (auto const& view : std::span{ swapchainViews, swapchainImageCount })
|
||||
{
|
||||
vkDestroyImageView(device, view, nullptr);
|
||||
}
|
||||
for ( auto const& view : std::span{ swapchainViews, swapchainImageCount } )
|
||||
{
|
||||
vkDestroyImageView( device, view, nullptr );
|
||||
}
|
||||
|
||||
vkDestroySwapchainKHR(device, Take(swapchain), nullptr);
|
||||
vkDestroySwapchainKHR( device, Take( swapchain ), nullptr );
|
||||
|
||||
vkDestroyDevice(Take(device), nullptr);
|
||||
vkDestroyDevice( Take( device ), nullptr );
|
||||
|
||||
SDL_Vulkan_DestroySurface(instance, Take(surface), nullptr);
|
||||
SDL_Vulkan_DestroySurface( instance, Take( surface ), nullptr );
|
||||
|
||||
vkDestroyInstance(Take(instance), nullptr);
|
||||
vkDestroyInstance( Take( instance ), nullptr );
|
||||
|
||||
volkFinalize();
|
||||
volkFinalize();
|
||||
}
|
||||
|
||||
void RenderDevice::waitIdle() const
|
||||
{
|
||||
VK_CHECK(vkDeviceWaitIdle(device));
|
||||
VK_CHECK( vkDeviceWaitIdle(device) );
|
||||
}
|
||||
|
||||
uint32_t RenderDevice::getNumFrames() const
|
||||
{
|
||||
return swapchainImageCount;
|
||||
return swapchainImageCount;
|
||||
}
|
||||
|
||||
RenderDevice::RenderDevice(VkInstance const instance, VkSurfaceKHR const surface, VkPhysicalDevice const physicalDeviceInUse,
|
||||
VkDevice const device, VmaAllocator gpuAllocator, VkQueue const directQueue, uint32_t const directQueueFamilyIndex,
|
||||
VkFormat const swapchainFormat, VkExtent2D const swapchainExtent, VkSwapchainKHR const swapchain, VkImage* swapchainImages,
|
||||
VkImageView* swapchainViews, Frame* frames, uint32_t const swapchainImageCount)
|
||||
: instance{ instance }
|
||||
, surface{ surface }
|
||||
, physicalDeviceInUse{ physicalDeviceInUse }
|
||||
, device{ device }
|
||||
, gpuAllocator{ gpuAllocator }
|
||||
, directQueue{ directQueue }
|
||||
, directQueueFamilyIndex{ directQueueFamilyIndex }
|
||||
, swapchainFormat{ swapchainFormat }
|
||||
, swapchainExtent{ swapchainExtent }
|
||||
, swapchain{ swapchain }
|
||||
, swapchainImages{ swapchainImages }
|
||||
, swapchainViews{ swapchainViews }
|
||||
, frames{ frames }
|
||||
, swapchainImageCount{ swapchainImageCount }
|
||||
{
|
||||
}
|
||||
RenderDevice::RenderDevice(
|
||||
VkInstance const instance,
|
||||
VkSurfaceKHR const surface,
|
||||
VkPhysicalDevice const physicalDeviceInUse,
|
||||
VkDevice const device,
|
||||
VmaAllocator gpuAllocator,
|
||||
VkQueue const directQueue,
|
||||
uint32_t const directQueueFamilyIndex,
|
||||
VkFormat const swapchainFormat,
|
||||
VkExtent2D const swapchainExtent,
|
||||
VkSwapchainKHR const swapchain,
|
||||
VkImage* swapchainImages,
|
||||
VkImageView* swapchainViews,
|
||||
Frame* frames,
|
||||
uint32_t const swapchainImageCount )
|
||||
: instance{ instance }
|
||||
, surface{ surface }
|
||||
, physicalDeviceInUse{ physicalDeviceInUse }
|
||||
, device{ device }
|
||||
, gpuAllocator{ gpuAllocator }
|
||||
, directQueue{ directQueue }
|
||||
, directQueueFamilyIndex{ directQueueFamilyIndex }
|
||||
, swapchainFormat{ swapchainFormat }
|
||||
, swapchainExtent{ swapchainExtent }
|
||||
, swapchain{ swapchain }
|
||||
, swapchainImages{ swapchainImages }
|
||||
, swapchainViews{ swapchainViews }
|
||||
, frames{ frames }
|
||||
, swapchainImageCount{ swapchainImageCount } {}
|
||||
|
|
|
|||
|
|
@ -18,63 +18,63 @@ struct Frame;
|
|||
/// TODO: Fail elegantly.
|
||||
struct RenderDevice
|
||||
{
|
||||
struct CreateInfo
|
||||
{
|
||||
SDL_Window* window = nullptr;
|
||||
uint32_t width = 640;
|
||||
uint32_t height = 480;
|
||||
};
|
||||
struct CreateInfo
|
||||
{
|
||||
SDL_Window* window = nullptr;
|
||||
uint32_t width = 640;
|
||||
uint32_t height = 480;
|
||||
};
|
||||
|
||||
VkInstance instance;
|
||||
VkSurfaceKHR surface;
|
||||
VkPhysicalDevice physicalDeviceInUse;
|
||||
VkInstance instance;
|
||||
VkSurfaceKHR surface;
|
||||
VkPhysicalDevice physicalDeviceInUse;
|
||||
|
||||
VkDevice device;
|
||||
VmaAllocator gpuAllocator;
|
||||
VkQueue directQueue;
|
||||
uint32_t directQueueFamilyIndex;
|
||||
VkDevice device;
|
||||
VmaAllocator gpuAllocator;
|
||||
VkQueue directQueue;
|
||||
uint32_t directQueueFamilyIndex;
|
||||
|
||||
VkFormat swapchainFormat;
|
||||
VkExtent2D swapchainExtent;
|
||||
VkSwapchainKHR swapchain;
|
||||
VkImage* swapchainImages;
|
||||
VkImageView* swapchainViews;
|
||||
Frame* frames;
|
||||
uint32_t swapchainImageCount;
|
||||
uint32_t frameIndex = 0;
|
||||
VkFormat swapchainFormat;
|
||||
VkExtent2D swapchainExtent;
|
||||
VkSwapchainKHR swapchain;
|
||||
VkImage* swapchainImages;
|
||||
VkImageView* swapchainViews;
|
||||
Frame* frames;
|
||||
uint32_t swapchainImageCount;
|
||||
uint32_t frameIndex = 0;
|
||||
|
||||
[[nodiscard]] bool isInit() const;
|
||||
void cleanup();
|
||||
void waitIdle() const;
|
||||
[[nodiscard]] uint32_t getNumFrames() const;
|
||||
[[nodiscard]] bool isInit() const;
|
||||
void destroy();
|
||||
void waitIdle() const;
|
||||
[[nodiscard]] uint32_t getNumFrames() const;
|
||||
|
||||
RenderDevice(
|
||||
VkInstance instance,
|
||||
VkSurfaceKHR surface,
|
||||
VkPhysicalDevice physicalDeviceInUse,
|
||||
VkDevice device,
|
||||
VmaAllocator gpuAllocator,
|
||||
VkQueue directQueue,
|
||||
uint32_t directQueueFamilyIndex,
|
||||
// TODO: Pack?
|
||||
RenderDevice(
|
||||
VkInstance instance,
|
||||
VkSurfaceKHR surface,
|
||||
VkPhysicalDevice physicalDeviceInUse,
|
||||
VkDevice device,
|
||||
VmaAllocator gpuAllocator,
|
||||
VkQueue directQueue,
|
||||
uint32_t directQueueFamilyIndex,
|
||||
// TODO: Pack?
|
||||
|
||||
VkFormat swapchainFormat,
|
||||
VkExtent2D swapchainExtent,
|
||||
VkSwapchainKHR swapchain,
|
||||
VkFormat swapchainFormat,
|
||||
VkExtent2D swapchainExtent,
|
||||
VkSwapchainKHR swapchain,
|
||||
|
||||
VkImage* swapchainImages,
|
||||
VkImageView* swapchainViews,
|
||||
Frame* frames,
|
||||
uint32_t swapchainImageCount
|
||||
);
|
||||
VkImage* swapchainImages,
|
||||
VkImageView* swapchainViews,
|
||||
Frame* frames,
|
||||
uint32_t swapchainImageCount
|
||||
);
|
||||
|
||||
RenderDevice(RenderDevice const&) = delete;
|
||||
RenderDevice& operator=(RenderDevice const&) = delete;
|
||||
RenderDevice( RenderDevice const& ) = delete;
|
||||
RenderDevice& operator=( RenderDevice const& ) = delete;
|
||||
|
||||
RenderDevice(RenderDevice&&) noexcept = delete;
|
||||
RenderDevice& operator=(RenderDevice&&) noexcept = delete;
|
||||
RenderDevice( RenderDevice&& ) noexcept = delete;
|
||||
RenderDevice& operator=( RenderDevice&& ) noexcept = delete;
|
||||
|
||||
~RenderDevice();
|
||||
~RenderDevice();
|
||||
};
|
||||
|
||||
RenderDevice* CreateRenderDevice(GlobalMemory* mem, RenderDevice::CreateInfo const& createInfo);
|
||||
RenderDevice* CreateRenderDevice( GlobalMemory* mem, RenderDevice::CreateInfo const& createInfo );
|
||||
|
|
|
|||
|
|
@ -4,4 +4,4 @@
|
|||
#pragma warning(disable : 5045)
|
||||
#define VMA_IMPLEMENTATION
|
||||
#include <vma/vk_mem_alloc.h>
|
||||
#pragma warning(pop)
|
||||
#pragma warning(pop)
|
||||
|
|
|
|||
Loading…
Reference in New Issue