Major Cleanup.

This commit is contained in:
Anish Bhobe 2025-06-12 23:37:07 +02:00
parent e7d74e6b0f
commit 9fe2815ab4
17 changed files with 956 additions and 928 deletions

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@ -3,15 +3,15 @@
#include <SDL3/SDL_log.h> #include <SDL3/SDL_log.h>
#include "GlobalMemory.h" #include "GlobalMemory.h"
#include "RenderDevice.h"
#include "MiscData.h" #include "MiscData.h"
#include "RenderDevice.h"
bool AppState::isInit() const bool AppState::isInit() const
{ {
return window and renderDevice and renderDevice->isInit(); return window and renderDevice and renderDevice->isInit();
} }
void AppState::cleanup() void AppState::destroy()
{ {
if (!isInit()) return; if (!isInit()) return;
@ -19,19 +19,23 @@ void AppState::cleanup()
Take(miscData)->cleanup(*renderDevice); Take(miscData)->cleanup(*renderDevice);
Take(renderDevice)->cleanup(); Take(renderDevice)->destroy();
SDL_DestroyWindow(Take(window)); SDL_DestroyWindow(Take(window));
} }
AppState::AppState(SDL_Window* window, RenderDevice* renderDevice, MiscData* miscData): window{ window } AppState::AppState(SDL_Window* window, RenderDevice* renderDevice, MiscData* miscData)
: window{ window }
, renderDevice{ renderDevice } , renderDevice{ renderDevice }
, miscData{ miscData } , miscData{ miscData } {
{
} }
AppState* CreateAppState(GlobalMemory* memory, uint32_t const width, uint32_t const height) AppState* CreateAppState(GlobalMemory* memory, uint32_t const width, uint32_t const height)
{ {
SDL_Window* window = SDL_CreateWindow("Blaze Test", static_cast<int>(width), static_cast<int>(height), SDL_WINDOW_VULKAN); SDL_Window* window = SDL_CreateWindow(
"Blaze Test",
static_cast<int>(width),
static_cast<int>(height),
SDL_WINDOW_VULKAN);
if (!window) if (!window)
{ {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "%s", SDL_GetError()); SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "%s", SDL_GetError());
@ -60,5 +64,5 @@ AppState* CreateAppState(GlobalMemory* memory, uint32_t const width, uint32_t co
AppState::~AppState() AppState::~AppState()
{ {
cleanup(); ASSERT(!isInit());
} }

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@ -2,8 +2,9 @@
#include <memory> #include <memory>
struct GlobalMemory;
struct SDL_Window; struct SDL_Window;
struct GlobalMemory;
struct RenderDevice; struct RenderDevice;
struct MiscData; struct MiscData;
@ -13,8 +14,9 @@ struct AppState
RenderDevice* renderDevice; RenderDevice* renderDevice;
MiscData* miscData; MiscData* miscData;
[[nodiscard]] bool isInit() const; [[nodiscard]]
void cleanup(); bool isInit() const;
void destroy();
AppState( SDL_Window* window, RenderDevice* renderDevice, MiscData* miscData ); AppState( SDL_Window* window, RenderDevice* renderDevice, MiscData* miscData );

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@ -56,8 +56,7 @@ SDL_AppResult SDL_AppInit(void** pAppState, int, char**)
Blaze::Global::g_Memory.init( 128_MiB ); Blaze::Global::g_Memory.init( 128_MiB );
*pAppState = CreateAppState( &Blaze::Global::g_Memory, WIDTH, HEIGHT ); *pAppState = CreateAppState( &Blaze::Global::g_Memory, WIDTH, HEIGHT );
if (!*pAppState) if ( !*pAppState ) return SDL_APP_FAILURE;
return SDL_APP_FAILURE;
AppState& appState = *static_cast<AppState*>(*pAppState); AppState& appState = *static_cast<AppState*>(*pAppState);
@ -76,11 +75,15 @@ SDL_AppResult SDL_AppIterate(void* appstate)
MiscData& misc = *appState.miscData; MiscData& misc = *appState.miscData;
Frame& currentFrame = renderDevice.frames[renderDevice.frameIndex]; Frame& currentFrame = renderDevice.frames[renderDevice.frameIndex];
VK_CHECK(vkWaitForFences(renderDevice.device, 1, &currentFrame.frameReadyToReuse, VK_TRUE, std::numeric_limits<uint32_t>::max())); VK_CHECK(
vkWaitForFences(renderDevice.device, 1, &currentFrame.frameReadyToReuse, VK_TRUE, std::numeric_limits<uint32_t>::max
()) );
// All resources of frame 'frameIndex' are free. // All resources of frame 'frameIndex' are free.
uint32_t currentImageIndex; uint32_t currentImageIndex;
VK_CHECK(vkAcquireNextImageKHR(renderDevice.device, renderDevice.swapchain, std::numeric_limits<uint32_t>::max(), currentFrame.imageAcquiredSemaphore, nullptr, &currentImageIndex)); VK_CHECK(
vkAcquireNextImageKHR(renderDevice.device, renderDevice.swapchain, std::numeric_limits<uint32_t>::max(),
currentFrame.imageAcquiredSemaphore, nullptr, &currentImageIndex) );
VK_CHECK( vkResetFences(renderDevice.device, 1, &currentFrame.frameReadyToReuse) ); VK_CHECK( vkResetFences(renderDevice.device, 1, &currentFrame.frameReadyToReuse) );
VK_CHECK( vkResetCommandPool(renderDevice.device, currentFrame.commandPool, 0) ); VK_CHECK( vkResetCommandPool(renderDevice.device, currentFrame.commandPool, 0) );
@ -150,7 +153,6 @@ SDL_AppResult SDL_AppIterate(void* appstate)
// Render Something? // Render Something?
vkCmdBindPipeline( cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, misc.trianglePipeline ); vkCmdBindPipeline( cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, misc.trianglePipeline );
vkCmdDraw( cmd, 3, 1, 0, 0 ); vkCmdDraw( cmd, 3, 1, 0, 0 );
} }
vkCmdEndRendering( cmd ); vkCmdEndRendering( cmd );
vkCmdPipelineBarrier2( cmd, &misc.renderToPresentDependency ); vkCmdPipelineBarrier2( cmd, &misc.renderToPresentDependency );
@ -203,7 +205,7 @@ void SDL_AppQuit(void* appstate, SDL_AppResult)
{ {
AppState* appState = static_cast<AppState*>(appstate); AppState* appState = static_cast<AppState*>(appstate);
appState->cleanup(); appState->destroy();
Blaze::Global::g_Memory.destroy(); Blaze::Global::g_Memory.destroy();
} }

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@ -183,7 +183,6 @@
<ClInclude Include="AppState.h" /> <ClInclude Include="AppState.h" />
<ClInclude Include="Frame.h" /> <ClInclude Include="Frame.h" />
<ClInclude Include="GlobalMemory.h" /> <ClInclude Include="GlobalMemory.h" />
<ClInclude Include="MemoryUtils.h" />
<ClInclude Include="MacroUtils.h" /> <ClInclude Include="MacroUtils.h" />
<ClInclude Include="MathUtil.h" /> <ClInclude Include="MathUtil.h" />
<ClInclude Include="MiscData.h" /> <ClInclude Include="MiscData.h" />

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@ -75,9 +75,6 @@
<ClInclude Include="MathUtil.h"> <ClInclude Include="MathUtil.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="MemoryUtils.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="AppState.h"> <ClInclude Include="AppState.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>

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@ -45,7 +45,7 @@ Frame::Frame(VkDevice const device, uint32_t const directQueueFamilyIndex)
VK_CHECK( vkCreateFence(device, &fenceCreateInfo, nullptr, &frameReadyToReuse) ); VK_CHECK( vkCreateFence(device, &fenceCreateInfo, nullptr, &frameReadyToReuse) );
} }
void Frame::cleanup(RenderDevice const& renderDevice) void Frame::destroy( RenderDevice const& renderDevice )
{ {
if ( !isInit() ) return; if ( !isInit() ) return;

View File

@ -17,8 +17,7 @@ struct Frame
Frame( VkDevice device, uint32_t directQueueFamilyIndex ); Frame( VkDevice device, uint32_t directQueueFamilyIndex );
void cleanup(RenderDevice const& renderDevice); void destroy( RenderDevice const& renderDevice );
~Frame(); ~Frame();
}; };

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@ -25,7 +25,13 @@ Byte* GlobalMemory::allocate(size_t const size)
Byte* retVal = memory; Byte* retVal = memory;
memory += size; memory += size;
available -= size; available -= size;
SDL_LogInfo(SDL_LOG_CATEGORY_SYSTEM, "ALLOC: %p -> %p (%llu) (avail: %llu)", reinterpret_cast<void*>(retVal), reinterpret_cast<void*>(memory), size, available); SDL_LogInfo(
SDL_LOG_CATEGORY_SYSTEM,
"ALLOC: %p -> %p (%llu) (avail: %llu)",
reinterpret_cast<void*>(retVal),
reinterpret_cast<void*>(memory),
size,
available );
return retVal; return retVal;
} }
@ -57,8 +63,8 @@ GlobalMemory::State GlobalMemory::getState() const
void GlobalMemory::restoreState( State const& state ) void GlobalMemory::restoreState( State const& state )
{ {
assert(memory >= state.memory); //< Behind top of allocator ASSERT( memory >= state.memory ); //< Behind top of allocator
assert(memory - (capacity - available) <= state.memory); //< Ahead of start of allocator ASSERT( memory - (capacity - available) <= state.memory ); //< Ahead of start of allocator
SDL_LogInfo( SDL_LOG_CATEGORY_SYSTEM, "RESTORE: %p %llu", reinterpret_cast<void*>(memory), available ); SDL_LogInfo( SDL_LOG_CATEGORY_SYSTEM, "RESTORE: %p %llu", reinterpret_cast<void*>(memory), available );
memory = state.memory; memory = state.memory;
available = state.available; available = state.available;

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@ -18,13 +18,13 @@ struct GlobalMemory
size_t available; size_t available;
size_t capacity; size_t capacity;
void init(size_t const size); void init( size_t size );
void destroy(); void destroy();
Byte* allocate(size_t const size); Byte* allocate( size_t size );
Byte* allocate(size_t const size, size_t const alignment); Byte* allocate( size_t size, size_t alignment );
// Do not do any permanent allocations after calling this. // Do not do any permanent allocations after calling this.
[[nodiscard]] State getState() const; [[nodiscard]] State getState() const;

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@ -1,10 +0,0 @@
#pragma once
#include <foonathan/memory/memory_arena.hpp>
#include <foonathan/memory/memory_stack.hpp>
#include <foonathan/memory/temporary_allocator.hpp>
using global_allocator_t = foonathan::memory::memory_stack<foonathan::memory::virtual_block_allocator>;
using subsystem_allocator_t = foonathan::memory::memory_stack<foonathan::memory::fixed_block_allocator<global_allocator_t>>;
using temporary_allocator_t = foonathan::memory::temporary_allocator;

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@ -15,7 +15,7 @@ void MiscData::init(RenderDevice const& renderDevice)
void* rawData = SDL_LoadFile( "Triangle.spv", &dataSize ); void* rawData = SDL_LoadFile( "Triangle.spv", &dataSize );
ASSERT( dataSize % 4 == 0 ); ASSERT( dataSize % 4 == 0 );
if (not rawData) if ( !rawData )
{ {
SDL_LogError( SDL_LOG_CATEGORY_SYSTEM, "%s", SDL_GetError() ); SDL_LogError( SDL_LOG_CATEGORY_SYSTEM, "%s", SDL_GetError() );
abort(); abort();

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@ -72,7 +72,8 @@ RenderDevice* CreateRenderDevice(GlobalMemory* mem, RenderDevice::CreateInfo con
VK_CHECK( vkEnumeratePhysicalDevices(instance, &physicalDeviceCount, nullptr) ); VK_CHECK( vkEnumeratePhysicalDevices(instance, &physicalDeviceCount, nullptr) );
SDL_LogInfo( SDL_LOG_CATEGORY_GPU, "Found %u GPUs", physicalDeviceCount ); SDL_LogInfo( SDL_LOG_CATEGORY_GPU, "Found %u GPUs", physicalDeviceCount );
VkPhysicalDevice* physicalDevices = reinterpret_cast<VkPhysicalDevice*>(mem->allocate(sizeof(VkPhysicalDevice) * physicalDeviceCount)); VkPhysicalDevice* physicalDevices = reinterpret_cast<VkPhysicalDevice*>(mem->allocate(
sizeof( VkPhysicalDevice ) * physicalDeviceCount ));
VK_CHECK( vkEnumeratePhysicalDevices(instance, &physicalDeviceCount, physicalDevices) ); VK_CHECK( vkEnumeratePhysicalDevices(instance, &physicalDeviceCount, physicalDevices) );
for ( VkPhysicalDevice const physicalDevice : std::span{ physicalDevices, physicalDeviceCount } ) for ( VkPhysicalDevice const physicalDevice : std::span{ physicalDevices, physicalDeviceCount } )
@ -84,7 +85,9 @@ RenderDevice* CreateRenderDevice(GlobalMemory* mem, RenderDevice::CreateInfo con
SDL_LogInfo( SDL_LOG_CATEGORY_GPU, "GPU: %s", properties.deviceName ); SDL_LogInfo( SDL_LOG_CATEGORY_GPU, "GPU: %s", properties.deviceName );
SDL_LogInfo(SDL_LOG_CATEGORY_GPU, "- API Version %d.%d.%d", SDL_LogInfo(
SDL_LOG_CATEGORY_GPU,
"- API Version %d.%d.%d",
VK_API_VERSION_MAJOR( properties.apiVersion ), VK_API_VERSION_MAJOR( properties.apiVersion ),
VK_API_VERSION_MINOR( properties.apiVersion ), VK_API_VERSION_MINOR( properties.apiVersion ),
VK_API_VERSION_PATCH( properties.apiVersion ) ); VK_API_VERSION_PATCH( properties.apiVersion ) );
@ -102,7 +105,8 @@ RenderDevice* CreateRenderDevice(GlobalMemory* mem, RenderDevice::CreateInfo con
uint32_t queueFamilyCount; uint32_t queueFamilyCount;
vkGetPhysicalDeviceQueueFamilyProperties( physicalDevice, &queueFamilyCount, nullptr ); vkGetPhysicalDeviceQueueFamilyProperties( physicalDevice, &queueFamilyCount, nullptr );
VkQueueFamilyProperties* queueFamilyProperties = reinterpret_cast<VkQueueFamilyProperties*>(mem->allocate(sizeof(VkQueueFamilyProperties) * queueFamilyCount)); VkQueueFamilyProperties* queueFamilyProperties = reinterpret_cast<VkQueueFamilyProperties*>(mem->allocate(
sizeof( VkQueueFamilyProperties ) * queueFamilyCount ));
vkGetPhysicalDeviceQueueFamilyProperties( physicalDevice, &queueFamilyCount, queueFamilyProperties ); vkGetPhysicalDeviceQueueFamilyProperties( physicalDevice, &queueFamilyCount, queueFamilyProperties );
for ( uint32_t queueFamilyIndex = 0; queueFamilyIndex != queueFamilyCount; for ( uint32_t queueFamilyIndex = 0; queueFamilyIndex != queueFamilyCount;
@ -133,7 +137,8 @@ RenderDevice* CreateRenderDevice(GlobalMemory* mem, RenderDevice::CreateInfo con
} }
VkBool32 isSurfaceSupported; VkBool32 isSurfaceSupported;
VK_CHECK(vkGetPhysicalDeviceSurfaceSupportKHR(physicalDevice, queueFamilyIndex, surface, &isSurfaceSupported)); VK_CHECK(
vkGetPhysicalDeviceSurfaceSupportKHR(physicalDevice, queueFamilyIndex, surface, &isSurfaceSupported) );
if ( isSurfaceSupported ) if ( isSurfaceSupported )
{ {
@ -147,7 +152,6 @@ RenderDevice* CreateRenderDevice(GlobalMemory* mem, RenderDevice::CreateInfo con
directQueueFamilyIndex = queueFamilyIndex; directQueueFamilyIndex = queueFamilyIndex;
break; break;
} }
} }
mem->restoreState( tempAllocQueueProperties ); mem->restoreState( tempAllocQueueProperties );
@ -254,7 +258,8 @@ RenderDevice* CreateRenderDevice(GlobalMemory* mem, RenderDevice::CreateInfo con
uint32_t surfaceFormatCount; uint32_t surfaceFormatCount;
vkGetPhysicalDeviceSurfaceFormatsKHR( physicalDeviceInUse, surface, &surfaceFormatCount, nullptr ); vkGetPhysicalDeviceSurfaceFormatsKHR( physicalDeviceInUse, surface, &surfaceFormatCount, nullptr );
VkSurfaceFormatKHR* surfaceFormats = reinterpret_cast<VkSurfaceFormatKHR*>(mem->allocate(sizeof(VkSurfaceFormatKHR*) * surfaceFormatCount)); VkSurfaceFormatKHR* surfaceFormats = reinterpret_cast<VkSurfaceFormatKHR*>(mem->allocate(
sizeof( VkSurfaceFormatKHR* ) * surfaceFormatCount ));
vkGetPhysicalDeviceSurfaceFormatsKHR( physicalDeviceInUse, surface, &surfaceFormatCount, surfaceFormats ); vkGetPhysicalDeviceSurfaceFormatsKHR( physicalDeviceInUse, surface, &surfaceFormatCount, surfaceFormats );
VkSurfaceFormatKHR format = { VkSurfaceFormatKHR format = {
@ -266,15 +271,18 @@ RenderDevice* CreateRenderDevice(GlobalMemory* mem, RenderDevice::CreateInfo con
if ( surfaceFormat.colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR ) if ( surfaceFormat.colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR )
{ {
SDL_LogInfo( SDL_LOG_CATEGORY_GPU, "Color Space SRGB Found %d", surfaceFormat.format ); SDL_LogInfo( SDL_LOG_CATEGORY_GPU, "Color Space SRGB Found %d", surfaceFormat.format );
if (surfaceFormat.format == VK_FORMAT_R8G8B8A8_SRGB) { if ( surfaceFormat.format == VK_FORMAT_R8G8B8A8_SRGB )
{
format = surfaceFormat; format = surfaceFormat;
break; break;
} }
if (surfaceFormat.format == VK_FORMAT_B8G8R8A8_SRGB) { if ( surfaceFormat.format == VK_FORMAT_B8G8R8A8_SRGB )
{
format = surfaceFormat; format = surfaceFormat;
break; break;
} }
if (surfaceFormat.format == VK_FORMAT_R8G8B8A8_UNORM) { if ( surfaceFormat.format == VK_FORMAT_R8G8B8A8_UNORM )
{
format = surfaceFormat; format = surfaceFormat;
} }
} }
@ -284,7 +292,8 @@ RenderDevice* CreateRenderDevice(GlobalMemory* mem, RenderDevice::CreateInfo con
uint32_t presentModeCount; uint32_t presentModeCount;
vkGetPhysicalDeviceSurfacePresentModesKHR( physicalDeviceInUse, surface, &presentModeCount, nullptr ); vkGetPhysicalDeviceSurfacePresentModesKHR( physicalDeviceInUse, surface, &presentModeCount, nullptr );
VkPresentModeKHR* presentModes = reinterpret_cast<VkPresentModeKHR*>(mem->allocate(sizeof(VkPresentModeKHR*) * presentModeCount)); VkPresentModeKHR* presentModes = reinterpret_cast<VkPresentModeKHR*>(mem->allocate(
sizeof( VkPresentModeKHR* ) * presentModeCount ));
vkGetPhysicalDeviceSurfacePresentModesKHR( physicalDeviceInUse, surface, &presentModeCount, presentModes ); vkGetPhysicalDeviceSurfacePresentModesKHR( physicalDeviceInUse, surface, &presentModeCount, presentModes );
VkPresentModeKHR presentMode = VK_PRESENT_MODE_FIFO_KHR; VkPresentModeKHR presentMode = VK_PRESENT_MODE_FIFO_KHR;
@ -333,7 +342,8 @@ RenderDevice* CreateRenderDevice(GlobalMemory* mem, RenderDevice::CreateInfo con
vkGetSwapchainImagesKHR( device, swapchain, &swapchainImageCount, swapchainImages ); vkGetSwapchainImagesKHR( device, swapchain, &swapchainImageCount, swapchainImages );
swapchainViews = reinterpret_cast<VkImageView*>(mem->allocate( sizeof( VkImageView ) * swapchainImageCount )); swapchainViews = reinterpret_cast<VkImageView*>(mem->allocate( sizeof( VkImageView ) * swapchainImageCount ));
for (uint32_t i = 0; i != swapchainImageCount; ++i) { for ( uint32_t i = 0; i != swapchainImageCount; ++i )
{
VkImageViewCreateInfo const viewCreateInfo = { VkImageViewCreateInfo const viewCreateInfo = {
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
.pNext = nullptr, .pNext = nullptr,
@ -370,9 +380,20 @@ RenderDevice* CreateRenderDevice(GlobalMemory* mem, RenderDevice::CreateInfo con
Byte* allocation = mem->allocate( sizeof( RenderDevice ), alignof( RenderDevice ) ); Byte* allocation = mem->allocate( sizeof( RenderDevice ), alignof( RenderDevice ) );
return new( allocation ) RenderDevice{ return new( allocation ) RenderDevice{
instance, surface, physicalDeviceInUse, instance,
device, gpuAllocator, directQueue, directQueueFamilyIndex.value(), surface,
swapchainFormat, swapchainExtent, swapchain, swapchainImages, swapchainViews, frames, swapchainImageCount, physicalDeviceInUse,
device,
gpuAllocator,
directQueue,
directQueueFamilyIndex.value(),
swapchainFormat,
swapchainExtent,
swapchain,
swapchainImages,
swapchainViews,
frames,
swapchainImageCount,
}; };
} }
@ -381,14 +402,13 @@ inline bool RenderDevice::isInit() const
return instance and device; return instance and device;
} }
void RenderDevice::cleanup() void RenderDevice::destroy()
{ {
if (not isInit()) if ( not isInit() ) return;
return;
for ( Frame& frame : std::span{ frames, swapchainImageCount } ) for ( Frame& frame : std::span{ frames, swapchainImageCount } )
{ {
frame.cleanup(*this); frame.destroy( *this );
} }
for ( auto const& view : std::span{ swapchainViews, swapchainImageCount } ) for ( auto const& view : std::span{ swapchainViews, swapchainImageCount } )
@ -417,10 +437,21 @@ uint32_t RenderDevice::getNumFrames() const
return swapchainImageCount; return swapchainImageCount;
} }
RenderDevice::RenderDevice(VkInstance const instance, VkSurfaceKHR const surface, VkPhysicalDevice const physicalDeviceInUse, RenderDevice::RenderDevice(
VkDevice const device, VmaAllocator gpuAllocator, VkQueue const directQueue, uint32_t const directQueueFamilyIndex, VkInstance const instance,
VkFormat const swapchainFormat, VkExtent2D const swapchainExtent, VkSwapchainKHR const swapchain, VkImage* swapchainImages, VkSurfaceKHR const surface,
VkImageView* swapchainViews, Frame* frames, uint32_t const swapchainImageCount) VkPhysicalDevice const physicalDeviceInUse,
VkDevice const device,
VmaAllocator gpuAllocator,
VkQueue const directQueue,
uint32_t const directQueueFamilyIndex,
VkFormat const swapchainFormat,
VkExtent2D const swapchainExtent,
VkSwapchainKHR const swapchain,
VkImage* swapchainImages,
VkImageView* swapchainViews,
Frame* frames,
uint32_t const swapchainImageCount )
: instance{ instance } : instance{ instance }
, surface{ surface } , surface{ surface }
, physicalDeviceInUse{ physicalDeviceInUse } , physicalDeviceInUse{ physicalDeviceInUse }
@ -434,6 +465,4 @@ RenderDevice::RenderDevice(VkInstance const instance, VkSurfaceKHR const surface
, swapchainImages{ swapchainImages } , swapchainImages{ swapchainImages }
, swapchainViews{ swapchainViews } , swapchainViews{ swapchainViews }
, frames{ frames } , frames{ frames }
, swapchainImageCount{ swapchainImageCount } , swapchainImageCount{ swapchainImageCount } {}
{
}

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@ -44,7 +44,7 @@ struct RenderDevice
uint32_t frameIndex = 0; uint32_t frameIndex = 0;
[[nodiscard]] bool isInit() const; [[nodiscard]] bool isInit() const;
void cleanup(); void destroy();
void waitIdle() const; void waitIdle() const;
[[nodiscard]] uint32_t getNumFrames() const; [[nodiscard]] uint32_t getNumFrames() const;