Major Cleanup.

This commit is contained in:
Anish Bhobe 2025-06-12 23:37:07 +02:00
parent e7d74e6b0f
commit 9fe2815ab4
17 changed files with 956 additions and 928 deletions

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@ -3,15 +3,15 @@
#include <SDL3/SDL_log.h> #include <SDL3/SDL_log.h>
#include "GlobalMemory.h" #include "GlobalMemory.h"
#include "RenderDevice.h"
#include "MiscData.h" #include "MiscData.h"
#include "RenderDevice.h"
bool AppState::isInit() const bool AppState::isInit() const
{ {
return window and renderDevice and renderDevice->isInit(); return window and renderDevice and renderDevice->isInit();
} }
void AppState::cleanup() void AppState::destroy()
{ {
if (!isInit()) return; if (!isInit()) return;
@ -19,26 +19,30 @@ void AppState::cleanup()
Take(miscData)->cleanup(*renderDevice); Take(miscData)->cleanup(*renderDevice);
Take(renderDevice)->cleanup(); Take(renderDevice)->destroy();
SDL_DestroyWindow(Take(window)); SDL_DestroyWindow(Take(window));
} }
AppState::AppState(SDL_Window* window, RenderDevice* renderDevice, MiscData* miscData): window{ window } AppState::AppState(SDL_Window* window, RenderDevice* renderDevice, MiscData* miscData)
: window{ window }
, renderDevice{ renderDevice } , renderDevice{ renderDevice }
, miscData{ miscData } , miscData{ miscData } {
{
} }
AppState* CreateAppState(GlobalMemory* memory, uint32_t const width, uint32_t const height) AppState* CreateAppState(GlobalMemory* memory, uint32_t const width, uint32_t const height)
{ {
SDL_Window* window = SDL_CreateWindow("Blaze Test", static_cast<int>(width), static_cast<int>(height), SDL_WINDOW_VULKAN); SDL_Window* window = SDL_CreateWindow(
"Blaze Test",
static_cast<int>(width),
static_cast<int>(height),
SDL_WINDOW_VULKAN);
if (!window) if (!window)
{ {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "%s", SDL_GetError()); SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "%s", SDL_GetError());
return nullptr; return nullptr;
} }
auto state = memory->getState(); auto state = memory->getState();
RenderDevice* renderDevice = CreateRenderDevice(memory, { .window = window }); RenderDevice* renderDevice = CreateRenderDevice(memory, { .window = window });
if (!renderDevice->isInit()) if (!renderDevice->isInit())
{ {
@ -49,16 +53,16 @@ AppState* CreateAppState(GlobalMemory* memory, uint32_t const width, uint32_t co
auto* miscDataAllocation = memory->allocate(sizeof(MiscData)); auto* miscDataAllocation = memory->allocate(sizeof(MiscData));
MiscData* miscData = new (miscDataAllocation) MiscData{}; MiscData* miscData = new(miscDataAllocation) MiscData{};
miscData->init(*renderDevice); miscData->init(*renderDevice);
auto* allocation = memory->allocate(sizeof(AppState)); auto* allocation = memory->allocate(sizeof(AppState));
AppState* appState = new (allocation) AppState{ window, renderDevice, miscData }; AppState* appState = new(allocation) AppState{ window, renderDevice, miscData };
return appState; return appState;
} }
AppState::~AppState() AppState::~AppState()
{ {
cleanup(); ASSERT(!isInit());
} }

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@ -2,29 +2,31 @@
#include <memory> #include <memory>
struct GlobalMemory;
struct SDL_Window; struct SDL_Window;
struct GlobalMemory;
struct RenderDevice; struct RenderDevice;
struct MiscData; struct MiscData;
struct AppState struct AppState
{ {
SDL_Window* window; SDL_Window* window;
RenderDevice* renderDevice; RenderDevice* renderDevice;
MiscData* miscData; MiscData* miscData;
[[nodiscard]] bool isInit() const; [[nodiscard]]
void cleanup(); bool isInit() const;
void destroy();
AppState(SDL_Window* window, RenderDevice* renderDevice, MiscData* miscData); AppState( SDL_Window* window, RenderDevice* renderDevice, MiscData* miscData );
AppState(AppState const& other) = delete; AppState( AppState const& other ) = delete;
AppState(AppState&& other) noexcept = delete; AppState( AppState&& other ) noexcept = delete;
AppState& operator=(AppState const& other) = delete; AppState& operator=( AppState const& other ) = delete;
AppState& operator=(AppState&& other) noexcept = delete; AppState& operator=( AppState&& other ) noexcept = delete;
~AppState(); ~AppState();
}; };
AppState* CreateAppState(GlobalMemory* memory, uint32_t const width, uint32_t const height); AppState* CreateAppState( GlobalMemory* memory, uint32_t const width, uint32_t const height );

266
Blaze.cpp
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@ -23,187 +23,189 @@
#include "RenderDevice.h" #include "RenderDevice.h"
#include "MiscData.h" #include "MiscData.h"
constexpr uint32_t WIDTH = 1280; constexpr uint32_t WIDTH = 1280;
constexpr uint32_t HEIGHT = 720; constexpr uint32_t HEIGHT = 720;
constexpr uint32_t NUM_FRAMES = 3; constexpr uint32_t NUM_FRAMES = 3;
using Byte = uint8_t; using Byte = uint8_t;
constexpr size_t operator ""_KiB(size_t const value) constexpr size_t operator ""_KiB( size_t const value )
{ {
return value * 1024; return value * 1024;
} }
constexpr size_t operator ""_MiB(size_t const value) constexpr size_t operator ""_MiB( size_t const value )
{ {
return value * 1024_KiB; return value * 1024_KiB;
} }
constexpr size_t operator ""_GiB(size_t const value) constexpr size_t operator ""_GiB( size_t const value )
{ {
return value * 1024_MiB; return value * 1024_MiB;
} }
namespace Blaze::Global namespace Blaze::Global
{ {
GlobalMemory g_Memory; GlobalMemory g_Memory;
} }
SDL_AppResult SDL_AppInit(void** pAppState, int, char**) SDL_AppResult SDL_AppInit( void** pAppState, int, char** )
{ {
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS); SDL_Init( SDL_INIT_VIDEO | SDL_INIT_EVENTS );
Blaze::Global::g_Memory.init(128_MiB); Blaze::Global::g_Memory.init( 128_MiB );
*pAppState = CreateAppState(&Blaze::Global::g_Memory, WIDTH, HEIGHT); *pAppState = CreateAppState( &Blaze::Global::g_Memory, WIDTH, HEIGHT );
if (!*pAppState) if ( !*pAppState ) return SDL_APP_FAILURE;
return SDL_APP_FAILURE;
AppState& appState = *static_cast<AppState*>(*pAppState); AppState& appState = *static_cast<AppState*>(*pAppState);
if (!appState.isInit()) if ( !appState.isInit() )
{ {
return SDL_APP_FAILURE; return SDL_APP_FAILURE;
} }
return SDL_APP_CONTINUE; return SDL_APP_CONTINUE;
} }
SDL_AppResult SDL_AppIterate(void* appstate) SDL_AppResult SDL_AppIterate( void* appstate )
{ {
AppState& appState = *static_cast<AppState*>(appstate); AppState& appState = *static_cast<AppState*>(appstate);
RenderDevice& renderDevice = *appState.renderDevice; RenderDevice& renderDevice = *appState.renderDevice;
MiscData& misc = *appState.miscData; MiscData& misc = *appState.miscData;
Frame& currentFrame = renderDevice.frames[renderDevice.frameIndex]; Frame& currentFrame = renderDevice.frames[renderDevice.frameIndex];
VK_CHECK(vkWaitForFences(renderDevice.device, 1, &currentFrame.frameReadyToReuse, VK_TRUE, std::numeric_limits<uint32_t>::max())); VK_CHECK(
// All resources of frame 'frameIndex' are free. vkWaitForFences(renderDevice.device, 1, &currentFrame.frameReadyToReuse, VK_TRUE, std::numeric_limits<uint32_t>::max
()) );
// All resources of frame 'frameIndex' are free.
uint32_t currentImageIndex; uint32_t currentImageIndex;
VK_CHECK(vkAcquireNextImageKHR(renderDevice.device, renderDevice.swapchain, std::numeric_limits<uint32_t>::max(), currentFrame.imageAcquiredSemaphore, nullptr, &currentImageIndex)); VK_CHECK(
vkAcquireNextImageKHR(renderDevice.device, renderDevice.swapchain, std::numeric_limits<uint32_t>::max(),
currentFrame.imageAcquiredSemaphore, nullptr, &currentImageIndex) );
VK_CHECK(vkResetFences(renderDevice.device, 1, &currentFrame.frameReadyToReuse)); VK_CHECK( vkResetFences(renderDevice.device, 1, &currentFrame.frameReadyToReuse) );
VK_CHECK(vkResetCommandPool(renderDevice.device, currentFrame.commandPool, 0)); VK_CHECK( vkResetCommandPool(renderDevice.device, currentFrame.commandPool, 0) );
misc.acquireToRenderBarrier.image = renderDevice.swapchainImages[currentImageIndex]; misc.acquireToRenderBarrier.image = renderDevice.swapchainImages[currentImageIndex];
misc.renderToPresentBarrier.image = renderDevice.swapchainImages[currentImageIndex]; misc.renderToPresentBarrier.image = renderDevice.swapchainImages[currentImageIndex];
VkCommandBuffer cmd = currentFrame.commandBuffer; VkCommandBuffer cmd = currentFrame.commandBuffer;
VkCommandBufferBeginInfo constexpr beginInfo = { VkCommandBufferBeginInfo constexpr beginInfo = {
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, .sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
.pNext = nullptr, .pNext = nullptr,
.flags = 0, .flags = 0,
.pInheritanceInfo = nullptr, .pInheritanceInfo = nullptr,
}; };
VkClearColorValue constexpr static BLACK_CLEAR = { VkClearColorValue constexpr static BLACK_CLEAR = {
.float32 = { 0.0f, 0.0f, 0.0f, 1.0f }, .float32 = { 0.0f, 0.0f, 0.0f, 1.0f },
}; };
VK_CHECK(vkBeginCommandBuffer(cmd, &beginInfo)); VK_CHECK( vkBeginCommandBuffer(cmd, &beginInfo) );
{ {
VkRenderingAttachmentInfo const attachmentInfo = { VkRenderingAttachmentInfo const attachmentInfo = {
.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO, .sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO,
.pNext = nullptr, .pNext = nullptr,
.imageView = renderDevice.swapchainViews[currentImageIndex], .imageView = renderDevice.swapchainViews[currentImageIndex],
.imageLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, .imageLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
.resolveMode = VK_RESOLVE_MODE_NONE, .resolveMode = VK_RESOLVE_MODE_NONE,
.resolveImageView = nullptr, .resolveImageView = nullptr,
.resolveImageLayout = VK_IMAGE_LAYOUT_UNDEFINED, .resolveImageLayout = VK_IMAGE_LAYOUT_UNDEFINED,
.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR, .loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR,
.storeOp = VK_ATTACHMENT_STORE_OP_STORE, .storeOp = VK_ATTACHMENT_STORE_OP_STORE,
.clearValue = {.color = BLACK_CLEAR}, .clearValue = { .color = BLACK_CLEAR },
}; };
VkRenderingInfo renderingInfo = { VkRenderingInfo renderingInfo = {
.sType = VK_STRUCTURE_TYPE_RENDERING_INFO, .sType = VK_STRUCTURE_TYPE_RENDERING_INFO,
.pNext = nullptr, .pNext = nullptr,
.flags = 0, .flags = 0,
.renderArea = {.offset = {0,0}, .extent = renderDevice.swapchainExtent}, .renderArea = { .offset = { 0, 0 }, .extent = renderDevice.swapchainExtent },
.layerCount = 1, .layerCount = 1,
.viewMask = 0, .viewMask = 0,
.colorAttachmentCount = 1, .colorAttachmentCount = 1,
.pColorAttachments = &attachmentInfo, .pColorAttachments = &attachmentInfo,
.pDepthAttachment = nullptr, .pDepthAttachment = nullptr,
.pStencilAttachment = nullptr, .pStencilAttachment = nullptr,
}; };
vkCmdPipelineBarrier2(cmd, &misc.acquireToRenderDependency); vkCmdPipelineBarrier2( cmd, &misc.acquireToRenderDependency );
vkCmdBeginRendering(cmd, &renderingInfo); vkCmdBeginRendering( cmd, &renderingInfo );
{ {
VkViewport viewport = { VkViewport viewport = {
.x = 0, .x = 0,
.y = static_cast<float>(renderDevice.swapchainExtent.height), .y = static_cast<float>(renderDevice.swapchainExtent.height),
.width = static_cast<float>(renderDevice.swapchainExtent.width), .width = static_cast<float>(renderDevice.swapchainExtent.width),
.height = -static_cast<float>(renderDevice.swapchainExtent.height), .height = -static_cast<float>(renderDevice.swapchainExtent.height),
.minDepth = 0.0f, .minDepth = 0.0f,
.maxDepth = 1.0f, .maxDepth = 1.0f,
}; };
vkCmdSetViewport(cmd, 0, 1, &viewport); vkCmdSetViewport( cmd, 0, 1, &viewport );
VkRect2D scissor = { VkRect2D scissor = {
.offset = {0, 0}, .offset = { 0, 0 },
.extent = renderDevice.swapchainExtent, .extent = renderDevice.swapchainExtent,
}; };
vkCmdSetScissor(cmd, 0, 1, &scissor); vkCmdSetScissor( cmd, 0, 1, &scissor );
// Render Something? // Render Something?
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, misc.trianglePipeline); vkCmdBindPipeline( cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, misc.trianglePipeline );
vkCmdDraw(cmd, 3, 1, 0, 0); vkCmdDraw( cmd, 3, 1, 0, 0 );
}
vkCmdEndRendering( cmd );
vkCmdPipelineBarrier2( cmd, &misc.renderToPresentDependency );
}
VK_CHECK( vkEndCommandBuffer(cmd) );
} VkPipelineStageFlags stageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
vkCmdEndRendering(cmd); VkSubmitInfo const submitInfo = {
vkCmdPipelineBarrier2(cmd, &misc.renderToPresentDependency); .sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
} .pNext = nullptr,
VK_CHECK(vkEndCommandBuffer(cmd)); .waitSemaphoreCount = 1,
.pWaitSemaphores = &currentFrame.imageAcquiredSemaphore,
.pWaitDstStageMask = &stageMask,
.commandBufferCount = 1,
.pCommandBuffers = &cmd,
.signalSemaphoreCount = 1,
.pSignalSemaphores = &currentFrame.renderFinishedSemaphore,
};
VK_CHECK( vkQueueSubmit(renderDevice.directQueue, 1, &submitInfo, currentFrame.frameReadyToReuse) );
VkPipelineStageFlags stageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; VkPresentInfoKHR const presentInfo = {
VkSubmitInfo const submitInfo = { .sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR,
.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO, .pNext = nullptr,
.pNext = nullptr, .waitSemaphoreCount = 1,
.waitSemaphoreCount = 1, .pWaitSemaphores = &currentFrame.renderFinishedSemaphore,
.pWaitSemaphores = &currentFrame.imageAcquiredSemaphore, .swapchainCount = 1,
.pWaitDstStageMask = &stageMask, .pSwapchains = &renderDevice.swapchain,
.commandBufferCount = 1, .pImageIndices = &currentImageIndex,
.pCommandBuffers = &cmd, .pResults = nullptr,
.signalSemaphoreCount = 1, };
.pSignalSemaphores = &currentFrame.renderFinishedSemaphore,
};
VK_CHECK(vkQueueSubmit(renderDevice.directQueue, 1, &submitInfo, currentFrame.frameReadyToReuse));
VkPresentInfoKHR const presentInfo = { VK_CHECK( vkQueuePresentKHR(renderDevice.directQueue, &presentInfo) );
.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR,
.pNext = nullptr,
.waitSemaphoreCount = 1,
.pWaitSemaphores = &currentFrame.renderFinishedSemaphore,
.swapchainCount = 1,
.pSwapchains = &renderDevice.swapchain,
.pImageIndices = &currentImageIndex,
.pResults = nullptr,
};
VK_CHECK(vkQueuePresentKHR(renderDevice.directQueue, &presentInfo)); renderDevice.frameIndex = (renderDevice.frameIndex + 1) % NUM_FRAMES;
renderDevice.frameIndex = (renderDevice.frameIndex + 1) % NUM_FRAMES; return SDL_APP_CONTINUE;
return SDL_APP_CONTINUE;
} }
SDL_AppResult SDL_AppEvent(void*, SDL_Event* event) SDL_AppResult SDL_AppEvent( void*, SDL_Event* event )
{ {
if (event->type == SDL_EVENT_QUIT) if ( event->type == SDL_EVENT_QUIT )
{ {
return SDL_APP_SUCCESS; return SDL_APP_SUCCESS;
} }
return SDL_APP_CONTINUE; return SDL_APP_CONTINUE;
} }
void SDL_AppQuit(void* appstate, SDL_AppResult) void SDL_AppQuit( void* appstate, SDL_AppResult )
{ {
AppState* appState = static_cast<AppState*> (appstate); AppState* appState = static_cast<AppState*>(appstate);
appState->cleanup(); appState->destroy();
Blaze::Global::g_Memory.destroy(); Blaze::Global::g_Memory.destroy();
} }

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@ -183,7 +183,6 @@
<ClInclude Include="AppState.h" /> <ClInclude Include="AppState.h" />
<ClInclude Include="Frame.h" /> <ClInclude Include="Frame.h" />
<ClInclude Include="GlobalMemory.h" /> <ClInclude Include="GlobalMemory.h" />
<ClInclude Include="MemoryUtils.h" />
<ClInclude Include="MacroUtils.h" /> <ClInclude Include="MacroUtils.h" />
<ClInclude Include="MathUtil.h" /> <ClInclude Include="MathUtil.h" />
<ClInclude Include="MiscData.h" /> <ClInclude Include="MiscData.h" />

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@ -75,9 +75,6 @@
<ClInclude Include="MathUtil.h"> <ClInclude Include="MathUtil.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="MemoryUtils.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="AppState.h"> <ClInclude Include="AppState.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>

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@ -7,58 +7,58 @@
bool Frame::isInit() const bool Frame::isInit() const
{ {
return static_cast<bool>(commandPool); return static_cast<bool>(commandPool);
} }
Frame::Frame(VkDevice const device, uint32_t const directQueueFamilyIndex) Frame::Frame( VkDevice const device, uint32_t const directQueueFamilyIndex )
{ {
VkCommandPoolCreateInfo const commandPoolCreateInfo = { VkCommandPoolCreateInfo const commandPoolCreateInfo = {
.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO, .sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO,
.pNext = nullptr, .pNext = nullptr,
.flags = VK_COMMAND_POOL_CREATE_TRANSIENT_BIT, .flags = VK_COMMAND_POOL_CREATE_TRANSIENT_BIT,
.queueFamilyIndex = directQueueFamilyIndex, .queueFamilyIndex = directQueueFamilyIndex,
}; };
VK_CHECK(vkCreateCommandPool(device, &commandPoolCreateInfo, nullptr, &commandPool)); VK_CHECK( vkCreateCommandPool(device, &commandPoolCreateInfo, nullptr, &commandPool) );
VkCommandBufferAllocateInfo const commandBufferAllocateInfo = { VkCommandBufferAllocateInfo const commandBufferAllocateInfo = {
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO, .sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
.pNext = nullptr, .pNext = nullptr,
.commandPool = commandPool, .commandPool = commandPool,
.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY, .level = VK_COMMAND_BUFFER_LEVEL_PRIMARY,
.commandBufferCount = 1, .commandBufferCount = 1,
}; };
VK_CHECK(vkAllocateCommandBuffers(device, &commandBufferAllocateInfo, &commandBuffer)); VK_CHECK( vkAllocateCommandBuffers(device, &commandBufferAllocateInfo, &commandBuffer) );
VkSemaphoreCreateInfo constexpr semaphoreCreateInfo = { VkSemaphoreCreateInfo constexpr semaphoreCreateInfo = {
.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO, .sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO,
.pNext = nullptr, .pNext = nullptr,
.flags = 0 .flags = 0
}; };
VK_CHECK(vkCreateSemaphore(device, &semaphoreCreateInfo, nullptr, &imageAcquiredSemaphore)); VK_CHECK( vkCreateSemaphore(device, &semaphoreCreateInfo, nullptr, &imageAcquiredSemaphore) );
VK_CHECK(vkCreateSemaphore(device, &semaphoreCreateInfo, nullptr, &renderFinishedSemaphore)); VK_CHECK( vkCreateSemaphore(device, &semaphoreCreateInfo, nullptr, &renderFinishedSemaphore) );
VkFenceCreateInfo constexpr fenceCreateInfo = { VkFenceCreateInfo constexpr fenceCreateInfo = {
.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO, .sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO,
.pNext = nullptr, .pNext = nullptr,
.flags = VK_FENCE_CREATE_SIGNALED_BIT, .flags = VK_FENCE_CREATE_SIGNALED_BIT,
}; };
VK_CHECK(vkCreateFence(device, &fenceCreateInfo, nullptr, &frameReadyToReuse)); VK_CHECK( vkCreateFence(device, &fenceCreateInfo, nullptr, &frameReadyToReuse) );
} }
void Frame::cleanup(RenderDevice const& renderDevice) void Frame::destroy( RenderDevice const& renderDevice )
{ {
if (!isInit()) return; if ( !isInit() ) return;
VkDevice const device = renderDevice.device; VkDevice const device = renderDevice.device;
vkDestroyCommandPool(device, Take(commandPool), nullptr); vkDestroyCommandPool( device, Take( commandPool ), nullptr );
vkDestroyFence(device, Take(frameReadyToReuse), nullptr); vkDestroyFence( device, Take( frameReadyToReuse ), nullptr );
vkDestroySemaphore(device, Take(imageAcquiredSemaphore), nullptr); vkDestroySemaphore( device, Take( imageAcquiredSemaphore ), nullptr );
vkDestroySemaphore(device, Take(renderFinishedSemaphore), nullptr); vkDestroySemaphore( device, Take( renderFinishedSemaphore ), nullptr );
} }
Frame::~Frame() Frame::~Frame()
{ {
// Manual Cleanup Required. // Manual Cleanup Required.
ASSERT(not isInit()); ASSERT( not isInit() );
} }

19
Frame.h
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@ -7,18 +7,17 @@ struct RenderDevice;
struct Frame struct Frame
{ {
VkCommandPool commandPool; VkCommandPool commandPool;
VkCommandBuffer commandBuffer; VkCommandBuffer commandBuffer;
VkSemaphore imageAcquiredSemaphore; VkSemaphore imageAcquiredSemaphore;
VkSemaphore renderFinishedSemaphore; VkSemaphore renderFinishedSemaphore;
VkFence frameReadyToReuse; VkFence frameReadyToReuse;
[[nodiscard]] bool isInit() const; [[nodiscard]] bool isInit() const;
Frame(VkDevice device, uint32_t directQueueFamilyIndex); Frame( VkDevice device, uint32_t directQueueFamilyIndex );
void cleanup(RenderDevice const& renderDevice); void destroy( RenderDevice const& renderDevice );
~Frame(); ~Frame();
}; };

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@ -2,64 +2,70 @@
#include <SDL3/SDL_log.h> #include <SDL3/SDL_log.h>
void GlobalMemory::init(size_t const size) void GlobalMemory::init( size_t const size )
{ {
memory = new Byte[size]; memory = new Byte[size];
capacity = size; capacity = size;
available = size; available = size;
} }
void GlobalMemory::destroy() void GlobalMemory::destroy()
{ {
Byte const* originalMemory = memory - (capacity - available); Byte const* originalMemory = memory - (capacity - available);
delete[] originalMemory; delete[] originalMemory;
memory = nullptr; memory = nullptr;
available = 0; available = 0;
capacity = 0; capacity = 0;
} }
Byte* GlobalMemory::allocate(size_t const size) Byte* GlobalMemory::allocate( size_t const size )
{ {
assert(size <= available && "No enough space available"); assert( size <= available && "No enough space available" );
Byte* retVal = memory; Byte* retVal = memory;
memory += size; memory += size;
available -= size; available -= size;
SDL_LogInfo(SDL_LOG_CATEGORY_SYSTEM, "ALLOC: %p -> %p (%llu) (avail: %llu)", reinterpret_cast<void*>(retVal), reinterpret_cast<void*>(memory), size, available); SDL_LogInfo(
SDL_LOG_CATEGORY_SYSTEM,
"ALLOC: %p -> %p (%llu) (avail: %llu)",
reinterpret_cast<void*>(retVal),
reinterpret_cast<void*>(memory),
size,
available );
return retVal; return retVal;
} }
Byte* GlobalMemory::allocate(size_t const size, size_t const alignment) Byte* GlobalMemory::allocate( size_t const size, size_t const alignment )
{ {
uintptr_t const addr = reinterpret_cast<uintptr_t>(memory); uintptr_t const addr = reinterpret_cast<uintptr_t>(memory);
uintptr_t const foundOffset = addr % alignment; uintptr_t const foundOffset = addr % alignment;
if (foundOffset == 0) if ( foundOffset == 0 )
{ {
return allocate(size); return allocate( size );
} }
uintptr_t const offset = alignment - foundOffset; uintptr_t const offset = alignment - foundOffset;
size_t const allocationSize = size + offset; size_t const allocationSize = size + offset;
return offset + allocate(allocationSize); return offset + allocate( allocationSize );
} }
GlobalMemory::State GlobalMemory::getState() const GlobalMemory::State GlobalMemory::getState() const
{ {
SDL_LogInfo(SDL_LOG_CATEGORY_SYSTEM, "TEMP: %p %llu", reinterpret_cast<void*>(memory), available); SDL_LogInfo( SDL_LOG_CATEGORY_SYSTEM, "TEMP: %p %llu", reinterpret_cast<void*>(memory), available );
return { return {
.memory = memory, .memory = memory,
.available = available, .available = available,
}; };
} }
void GlobalMemory::restoreState(State const& state) void GlobalMemory::restoreState( State const& state )
{ {
assert(memory >= state.memory); //< Behind top of allocator ASSERT( memory >= state.memory ); //< Behind top of allocator
assert(memory - (capacity - available) <= state.memory); //< Ahead of start of allocator ASSERT( memory - (capacity - available) <= state.memory ); //< Ahead of start of allocator
SDL_LogInfo(SDL_LOG_CATEGORY_SYSTEM, "RESTORE: %p %llu", reinterpret_cast<void*>(memory), available); SDL_LogInfo( SDL_LOG_CATEGORY_SYSTEM, "RESTORE: %p %llu", reinterpret_cast<void*>(memory), available );
memory = state.memory; memory = state.memory;
available = state.available; available = state.available;
} }

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@ -8,27 +8,27 @@ using Byte = uint8_t;
struct GlobalMemory struct GlobalMemory
{ {
struct State struct State
{ {
Byte* memory; Byte* memory;
size_t available; size_t available;
}; };
Byte* memory; Byte* memory;
size_t available; size_t available;
size_t capacity; size_t capacity;
void init(size_t const size); void init( size_t size );
void destroy(); void destroy();
Byte* allocate(size_t const size); Byte* allocate( size_t size );
Byte* allocate(size_t const size, size_t const alignment); Byte* allocate( size_t size, size_t alignment );
// Do not do any permanent allocations after calling this. // Do not do any permanent allocations after calling this.
[[nodiscard]] State getState() const; [[nodiscard]] State getState() const;
// Call this before permanent allocations. // Call this before permanent allocations.
void restoreState(State const& state); void restoreState( State const& state );
}; };

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@ -2,8 +2,8 @@
#include <utility> #include <utility>
template <std::totally_ordered T> template < std::totally_ordered T >
T Clamp(T const val, T const minVal, T const maxVal) T Clamp( T const val, T const minVal, T const maxVal )
{ {
return std::min(maxVal, std::max(val, minVal)); return std::min( maxVal, std::max( val, minVal ) );
} }

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@ -1,10 +0,0 @@
#pragma once
#include <foonathan/memory/memory_arena.hpp>
#include <foonathan/memory/memory_stack.hpp>
#include <foonathan/memory/temporary_allocator.hpp>
using global_allocator_t = foonathan::memory::memory_stack<foonathan::memory::virtual_block_allocator>;
using subsystem_allocator_t = foonathan::memory::memory_stack<foonathan::memory::fixed_block_allocator<global_allocator_t>>;
using temporary_allocator_t = foonathan::memory::temporary_allocator;

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@ -7,283 +7,283 @@
#include "RenderDevice.h" #include "RenderDevice.h"
void MiscData::init(RenderDevice const& renderDevice) void MiscData::init( RenderDevice const& renderDevice )
{ {
VkDevice const device = renderDevice.device; VkDevice const device = renderDevice.device;
{ {
size_t dataSize; size_t dataSize;
void* rawData = SDL_LoadFile("Triangle.spv", &dataSize); void* rawData = SDL_LoadFile( "Triangle.spv", &dataSize );
ASSERT(dataSize % 4 == 0); ASSERT( dataSize % 4 == 0 );
if (not rawData) if ( !rawData )
{ {
SDL_LogError(SDL_LOG_CATEGORY_SYSTEM, "%s", SDL_GetError()); SDL_LogError( SDL_LOG_CATEGORY_SYSTEM, "%s", SDL_GetError() );
abort(); abort();
} }
auto data = static_cast<uint32_t const*>(rawData); auto data = static_cast<uint32_t const*>(rawData);
VkShaderModuleCreateInfo const shaderModuleCreateInfo = { VkShaderModuleCreateInfo const shaderModuleCreateInfo = {
.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO, .sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
.pNext = nullptr, .pNext = nullptr,
.flags = 0, .flags = 0,
.codeSize = dataSize, .codeSize = dataSize,
.pCode = data, .pCode = data,
}; };
VkShaderModule shaderModule; VkShaderModule shaderModule;
VK_CHECK(vkCreateShaderModule(device, &shaderModuleCreateInfo, nullptr, &shaderModule)); VK_CHECK( vkCreateShaderModule(device, &shaderModuleCreateInfo, nullptr, &shaderModule) );
VkPipelineLayoutCreateInfo constexpr pipelineLayoutCreateInfo = { VkPipelineLayoutCreateInfo constexpr pipelineLayoutCreateInfo = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
.pNext = nullptr, .pNext = nullptr,
.flags = 0, .flags = 0,
.setLayoutCount = 0, .setLayoutCount = 0,
.pSetLayouts = nullptr, .pSetLayouts = nullptr,
.pushConstantRangeCount = 0, .pushConstantRangeCount = 0,
.pPushConstantRanges = nullptr, .pPushConstantRanges = nullptr,
}; };
VK_CHECK(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayout)); VK_CHECK( vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayout) );
std::array stages = { std::array stages = {
VkPipelineShaderStageCreateInfo{ VkPipelineShaderStageCreateInfo{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.pNext = nullptr, .pNext = nullptr,
.flags = 0, .flags = 0,
.stage = VK_SHADER_STAGE_VERTEX_BIT, .stage = VK_SHADER_STAGE_VERTEX_BIT,
.module = shaderModule, .module = shaderModule,
.pName = "VertexMain", .pName = "VertexMain",
.pSpecializationInfo = nullptr, .pSpecializationInfo = nullptr,
}, },
VkPipelineShaderStageCreateInfo{ VkPipelineShaderStageCreateInfo{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.pNext = nullptr, .pNext = nullptr,
.flags = 0, .flags = 0,
.stage = VK_SHADER_STAGE_FRAGMENT_BIT, .stage = VK_SHADER_STAGE_FRAGMENT_BIT,
.module = shaderModule, .module = shaderModule,
.pName = "FragmentMain", .pName = "FragmentMain",
.pSpecializationInfo = nullptr, .pSpecializationInfo = nullptr,
} }
}; };
VkPipelineVertexInputStateCreateInfo constexpr vertexInputState = { VkPipelineVertexInputStateCreateInfo constexpr vertexInputState = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.pNext = nullptr, .pNext = nullptr,
.flags = 0, .flags = 0,
.vertexBindingDescriptionCount = 0, .vertexBindingDescriptionCount = 0,
.pVertexBindingDescriptions = nullptr, .pVertexBindingDescriptions = nullptr,
.vertexAttributeDescriptionCount = 0, .vertexAttributeDescriptionCount = 0,
.pVertexAttributeDescriptions = nullptr, .pVertexAttributeDescriptions = nullptr,
}; };
VkPipelineInputAssemblyStateCreateInfo constexpr inputAssembly = { VkPipelineInputAssemblyStateCreateInfo constexpr inputAssembly = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
.pNext = nullptr, .pNext = nullptr,
.flags = 0, .flags = 0,
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
.primitiveRestartEnable = VK_FALSE, .primitiveRestartEnable = VK_FALSE,
}; };
VkPipelineTessellationStateCreateInfo constexpr tessellationState = { VkPipelineTessellationStateCreateInfo constexpr tessellationState = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO, .sType = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO,
.pNext = nullptr, .pNext = nullptr,
.flags = 0, .flags = 0,
.patchControlPoints = 0, .patchControlPoints = 0,
}; };
VkPipelineViewportStateCreateInfo constexpr viewportState = { VkPipelineViewportStateCreateInfo constexpr viewportState = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.pNext = nullptr, .pNext = nullptr,
.flags = 0, .flags = 0,
.viewportCount = 1, .viewportCount = 1,
.pViewports = nullptr, .pViewports = nullptr,
.scissorCount = 1, .scissorCount = 1,
.pScissors = nullptr, .pScissors = nullptr,
}; };
VkPipelineRasterizationStateCreateInfo constexpr rasterizationState = { VkPipelineRasterizationStateCreateInfo constexpr rasterizationState = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.pNext = nullptr, .pNext = nullptr,
.flags = 0, .flags = 0,
.depthClampEnable = VK_TRUE, .depthClampEnable = VK_TRUE,
.rasterizerDiscardEnable = VK_FALSE, .rasterizerDiscardEnable = VK_FALSE,
.polygonMode = VK_POLYGON_MODE_FILL, .polygonMode = VK_POLYGON_MODE_FILL,
.cullMode = VK_CULL_MODE_NONE, .cullMode = VK_CULL_MODE_NONE,
.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE, .frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE,
.depthBiasEnable = VK_FALSE, .depthBiasEnable = VK_FALSE,
.depthBiasConstantFactor = 0.0f, .depthBiasConstantFactor = 0.0f,
.depthBiasClamp = 0.0f, .depthBiasClamp = 0.0f,
.depthBiasSlopeFactor = 0.0f, .depthBiasSlopeFactor = 0.0f,
.lineWidth = 1.0f, .lineWidth = 1.0f,
}; };
VkPipelineMultisampleStateCreateInfo constexpr multisampleState = { VkPipelineMultisampleStateCreateInfo constexpr multisampleState = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.pNext = nullptr, .pNext = nullptr,
.flags = 0, .flags = 0,
.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT, .rasterizationSamples = VK_SAMPLE_COUNT_1_BIT,
.sampleShadingEnable = VK_FALSE, .sampleShadingEnable = VK_FALSE,
.minSampleShading = 0.0f, .minSampleShading = 0.0f,
.pSampleMask = nullptr, .pSampleMask = nullptr,
.alphaToCoverageEnable = VK_FALSE, .alphaToCoverageEnable = VK_FALSE,
.alphaToOneEnable = VK_FALSE, .alphaToOneEnable = VK_FALSE,
}; };
VkPipelineDepthStencilStateCreateInfo constexpr depthStencilState = { VkPipelineDepthStencilStateCreateInfo constexpr depthStencilState = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO, .sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
.pNext = nullptr, .pNext = nullptr,
.flags = 0, .flags = 0,
.depthTestEnable = VK_FALSE, .depthTestEnable = VK_FALSE,
.depthWriteEnable = VK_FALSE, .depthWriteEnable = VK_FALSE,
.depthCompareOp = VK_COMPARE_OP_ALWAYS, .depthCompareOp = VK_COMPARE_OP_ALWAYS,
.depthBoundsTestEnable = VK_FALSE, .depthBoundsTestEnable = VK_FALSE,
.stencilTestEnable = VK_FALSE, .stencilTestEnable = VK_FALSE,
.front = {}, .front = {},
.back = {}, .back = {},
.minDepthBounds = 0.0f, .minDepthBounds = 0.0f,
.maxDepthBounds = 1.0f, .maxDepthBounds = 1.0f,
}; };
VkPipelineColorBlendAttachmentState constexpr colorBlendAttachmentState = { VkPipelineColorBlendAttachmentState constexpr colorBlendAttachmentState = {
.blendEnable = VK_FALSE, .blendEnable = VK_FALSE,
.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA, .srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA,
.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA, .dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
.colorBlendOp = VK_BLEND_OP_ADD, .colorBlendOp = VK_BLEND_OP_ADD,
.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE, .srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE,
.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO, .dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO,
.alphaBlendOp = VK_BLEND_OP_ADD, .alphaBlendOp = VK_BLEND_OP_ADD,
.colorWriteMask = VK_COLOR_COMPONENT_R_BIT .colorWriteMask = VK_COLOR_COMPONENT_R_BIT
| VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_G_BIT
| VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_B_BIT
| VK_COLOR_COMPONENT_A_BIT, | VK_COLOR_COMPONENT_A_BIT,
}; };
VkPipelineColorBlendStateCreateInfo const colorBlendState = { VkPipelineColorBlendStateCreateInfo const colorBlendState = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
.pNext = nullptr, .pNext = nullptr,
.flags = 0, .flags = 0,
.logicOpEnable = VK_FALSE, .logicOpEnable = VK_FALSE,
.logicOp = VK_LOGIC_OP_COPY, .logicOp = VK_LOGIC_OP_COPY,
.attachmentCount = 1, .attachmentCount = 1,
.pAttachments = &colorBlendAttachmentState, .pAttachments = &colorBlendAttachmentState,
.blendConstants = {0.0f, 0.0f, 0.0f, 0.0f}, .blendConstants = { 0.0f, 0.0f, 0.0f, 0.0f },
}; };
std::array constexpr dynamicStates = { std::array constexpr dynamicStates = {
VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR VK_DYNAMIC_STATE_SCISSOR
}; };
VkPipelineDynamicStateCreateInfo const dynamicStateCreateInfo = { VkPipelineDynamicStateCreateInfo const dynamicStateCreateInfo = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO, .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
.pNext = nullptr, .pNext = nullptr,
.flags = 0, .flags = 0,
.dynamicStateCount = static_cast<uint32_t>(dynamicStates.size()), .dynamicStateCount = static_cast<uint32_t>(dynamicStates.size()),
.pDynamicStates = dynamicStates.data() .pDynamicStates = dynamicStates.data()
}; };
VkPipelineRenderingCreateInfoKHR const renderingCreateInfo = { VkPipelineRenderingCreateInfoKHR const renderingCreateInfo = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR, .sType = VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR,
.colorAttachmentCount = 1, .colorAttachmentCount = 1,
.pColorAttachmentFormats = &renderDevice.swapchainFormat, .pColorAttachmentFormats = &renderDevice.swapchainFormat,
}; };
VkGraphicsPipelineCreateInfo const graphicsPipelineCreateInfo = { VkGraphicsPipelineCreateInfo const graphicsPipelineCreateInfo = {
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.pNext = &renderingCreateInfo, .pNext = &renderingCreateInfo,
.flags = 0, .flags = 0,
.stageCount = static_cast<uint32_t>(stages.size()), .stageCount = static_cast<uint32_t>(stages.size()),
.pStages = stages.data(), .pStages = stages.data(),
.pVertexInputState = &vertexInputState, .pVertexInputState = &vertexInputState,
.pInputAssemblyState = &inputAssembly, .pInputAssemblyState = &inputAssembly,
.pTessellationState = &tessellationState, .pTessellationState = &tessellationState,
.pViewportState = &viewportState, .pViewportState = &viewportState,
.pRasterizationState = &rasterizationState, .pRasterizationState = &rasterizationState,
.pMultisampleState = &multisampleState, .pMultisampleState = &multisampleState,
.pDepthStencilState = &depthStencilState, .pDepthStencilState = &depthStencilState,
.pColorBlendState = &colorBlendState, .pColorBlendState = &colorBlendState,
.pDynamicState = &dynamicStateCreateInfo, .pDynamicState = &dynamicStateCreateInfo,
.layout = pipelineLayout, .layout = pipelineLayout,
.renderPass = nullptr, .renderPass = nullptr,
.subpass = 0, .subpass = 0,
.basePipelineHandle = nullptr, .basePipelineHandle = nullptr,
.basePipelineIndex = 0, .basePipelineIndex = 0,
}; };
VK_CHECK(vkCreateGraphicsPipelines(device, nullptr, 1, &graphicsPipelineCreateInfo, nullptr, &trianglePipeline)); VK_CHECK( vkCreateGraphicsPipelines(device, nullptr, 1, &graphicsPipelineCreateInfo, nullptr, &trianglePipeline) );
vkDestroyShaderModule(device, shaderModule, nullptr); vkDestroyShaderModule( device, shaderModule, nullptr );
SDL_free(rawData); SDL_free( rawData );
} }
acquireToRenderBarrier = { acquireToRenderBarrier = {
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2, .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2,
.pNext = nullptr, .pNext = nullptr,
.srcStageMask = VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT, .srcStageMask = VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT,
.srcAccessMask = VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT, .srcAccessMask = VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT,
.dstStageMask = VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT, .dstStageMask = VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT,
.dstAccessMask = VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT, .dstAccessMask = VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT,
.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED, .oldLayout = VK_IMAGE_LAYOUT_UNDEFINED,
.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, .newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.subresourceRange = { .subresourceRange = {
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT, .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.baseMipLevel = 0, .baseMipLevel = 0,
.levelCount = 1, .levelCount = 1,
.baseArrayLayer = 0, .baseArrayLayer = 0,
.layerCount = 1, .layerCount = 1,
} }
}; };
acquireToRenderDependency = { acquireToRenderDependency = {
.sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO, .sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO,
.pNext = nullptr, .pNext = nullptr,
.dependencyFlags = 0, .dependencyFlags = 0,
.memoryBarrierCount = 0, .memoryBarrierCount = 0,
.pMemoryBarriers = nullptr, .pMemoryBarriers = nullptr,
.bufferMemoryBarrierCount = 0, .bufferMemoryBarrierCount = 0,
.pBufferMemoryBarriers = nullptr, .pBufferMemoryBarriers = nullptr,
.imageMemoryBarrierCount = 1, .imageMemoryBarrierCount = 1,
.pImageMemoryBarriers = &acquireToRenderBarrier, .pImageMemoryBarriers = &acquireToRenderBarrier,
}; };
renderToPresentBarrier = { renderToPresentBarrier = {
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2, .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2,
.pNext = nullptr, .pNext = nullptr,
.srcStageMask = VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT, .srcStageMask = VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT,
.srcAccessMask = VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT, .srcAccessMask = VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT,
.dstStageMask = VK_PIPELINE_STAGE_2_BOTTOM_OF_PIPE_BIT, .dstStageMask = VK_PIPELINE_STAGE_2_BOTTOM_OF_PIPE_BIT,
.dstAccessMask = VK_ACCESS_2_NONE, .dstAccessMask = VK_ACCESS_2_NONE,
.oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, .oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
.newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR, .newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.subresourceRange = { .subresourceRange = {
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT, .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.baseMipLevel = 0, .baseMipLevel = 0,
.levelCount = 1, .levelCount = 1,
.baseArrayLayer = 0, .baseArrayLayer = 0,
.layerCount = 1, .layerCount = 1,
} }
}; };
renderToPresentDependency = { renderToPresentDependency = {
.sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO, .sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO,
.pNext = nullptr, .pNext = nullptr,
.dependencyFlags = 0, .dependencyFlags = 0,
.memoryBarrierCount = 0, .memoryBarrierCount = 0,
.pMemoryBarriers = nullptr, .pMemoryBarriers = nullptr,
.bufferMemoryBarrierCount = 0, .bufferMemoryBarrierCount = 0,
.pBufferMemoryBarriers = nullptr, .pBufferMemoryBarriers = nullptr,
.imageMemoryBarrierCount = 1, .imageMemoryBarrierCount = 1,
.pImageMemoryBarriers = &renderToPresentBarrier, .pImageMemoryBarriers = &renderToPresentBarrier,
}; };
} }
void MiscData::cleanup(RenderDevice const& renderDevice) void MiscData::cleanup( RenderDevice const& renderDevice )
{ {
VkDevice const device = renderDevice.device; VkDevice const device = renderDevice.device;
vkDestroyPipeline(device, trianglePipeline, nullptr); vkDestroyPipeline( device, trianglePipeline, nullptr );
vkDestroyPipelineLayout(device, pipelineLayout, nullptr); vkDestroyPipelineLayout( device, pipelineLayout, nullptr );
} }

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@ -6,14 +6,14 @@ struct RenderDevice;
struct MiscData struct MiscData
{ {
VkPipelineLayout pipelineLayout; VkPipelineLayout pipelineLayout;
VkPipeline trianglePipeline; VkPipeline trianglePipeline;
VkImageMemoryBarrier2 acquireToRenderBarrier; VkImageMemoryBarrier2 acquireToRenderBarrier;
VkDependencyInfo acquireToRenderDependency; VkDependencyInfo acquireToRenderDependency;
VkImageMemoryBarrier2 renderToPresentBarrier; VkImageMemoryBarrier2 renderToPresentBarrier;
VkDependencyInfo renderToPresentDependency; VkDependencyInfo renderToPresentDependency;
void init(RenderDevice const& renderDevice); void init( RenderDevice const& renderDevice );
void cleanup(RenderDevice const& renderDevice); void cleanup( RenderDevice const& renderDevice );
}; };

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@ -14,426 +14,455 @@
RenderDevice::~RenderDevice() RenderDevice::~RenderDevice()
{ {
ASSERT(!isInit()); ASSERT( !isInit() );
} }
// TODO: Failure Handling // TODO: Failure Handling
RenderDevice* CreateRenderDevice(GlobalMemory* mem, RenderDevice::CreateInfo const& createInfo) RenderDevice* CreateRenderDevice( GlobalMemory* mem, RenderDevice::CreateInfo const& createInfo )
{ {
ASSERT(createInfo.window); ASSERT( createInfo.window );
volkInitialize(); volkInitialize();
VkInstance instance; VkInstance instance;
// Create Instance // Create Instance
{ {
VkApplicationInfo constexpr applicationInfo = { VkApplicationInfo constexpr applicationInfo = {
.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO, .sType = VK_STRUCTURE_TYPE_APPLICATION_INFO,
.pNext = nullptr, .pNext = nullptr,
.pApplicationName = "Test", .pApplicationName = "Test",
.applicationVersion = VK_MAKE_API_VERSION(0, 0, 1, 0), .applicationVersion = VK_MAKE_API_VERSION( 0, 0, 1, 0 ),
.pEngineName = "Blaze", .pEngineName = "Blaze",
.engineVersion = VK_MAKE_API_VERSION(0, 0, 1, 0), .engineVersion = VK_MAKE_API_VERSION( 0, 0, 1, 0 ),
.apiVersion = VK_API_VERSION_1_3, .apiVersion = VK_API_VERSION_1_3,
}; };
uint32_t instanceExtensionCount; uint32_t instanceExtensionCount;
char const* const* instanceExtensions = SDL_Vulkan_GetInstanceExtensions(&instanceExtensionCount); char const* const* instanceExtensions = SDL_Vulkan_GetInstanceExtensions( &instanceExtensionCount );
VkInstanceCreateInfo const instanceCreateInfo = { VkInstanceCreateInfo const instanceCreateInfo = {
.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO, .sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO,
.pNext = nullptr, .pNext = nullptr,
.flags = 0, .flags = 0,
.pApplicationInfo = &applicationInfo, .pApplicationInfo = &applicationInfo,
.enabledLayerCount = 0, .enabledLayerCount = 0,
.ppEnabledLayerNames = nullptr, .ppEnabledLayerNames = nullptr,
.enabledExtensionCount = instanceExtensionCount, .enabledExtensionCount = instanceExtensionCount,
.ppEnabledExtensionNames = instanceExtensions, .ppEnabledExtensionNames = instanceExtensions,
}; };
VK_CHECK(vkCreateInstance(&instanceCreateInfo, nullptr, &instance)); VK_CHECK( vkCreateInstance(&instanceCreateInfo, nullptr, &instance) );
volkLoadInstance(instance); volkLoadInstance( instance );
} }
VkSurfaceKHR surface; VkSurfaceKHR surface;
// Create Surface // Create Surface
ASSERT(SDL_Vulkan_CreateSurface(createInfo.window, instance, nullptr, &surface)); ASSERT( SDL_Vulkan_CreateSurface(createInfo.window, instance, nullptr, &surface) );
VkPhysicalDevice physicalDeviceInUse = nullptr; VkPhysicalDevice physicalDeviceInUse = nullptr;
VkDevice device = nullptr; VkDevice device = nullptr;
VmaAllocator gpuAllocator = nullptr; VmaAllocator gpuAllocator = nullptr;
std::optional<uint32_t> directQueueFamilyIndex; std::optional<uint32_t> directQueueFamilyIndex;
VkQueue directQueue = nullptr; VkQueue directQueue = nullptr;
// Create Device and Queue // Create Device and Queue
{ {
auto tempAllocStart = mem->getState(); auto tempAllocStart = mem->getState();
uint32_t physicalDeviceCount; uint32_t physicalDeviceCount;
VK_CHECK(vkEnumeratePhysicalDevices(instance, &physicalDeviceCount, nullptr)); VK_CHECK( vkEnumeratePhysicalDevices(instance, &physicalDeviceCount, nullptr) );
SDL_LogInfo(SDL_LOG_CATEGORY_GPU, "Found %u GPUs", physicalDeviceCount); SDL_LogInfo( SDL_LOG_CATEGORY_GPU, "Found %u GPUs", physicalDeviceCount );
VkPhysicalDevice* physicalDevices = reinterpret_cast<VkPhysicalDevice*>(mem->allocate(sizeof(VkPhysicalDevice) * physicalDeviceCount)); VkPhysicalDevice* physicalDevices = reinterpret_cast<VkPhysicalDevice*>(mem->allocate(
VK_CHECK(vkEnumeratePhysicalDevices(instance, &physicalDeviceCount, physicalDevices)); sizeof( VkPhysicalDevice ) * physicalDeviceCount ));
VK_CHECK( vkEnumeratePhysicalDevices(instance, &physicalDeviceCount, physicalDevices) );
for (VkPhysicalDevice const physicalDevice : std::span{ physicalDevices, physicalDeviceCount }) for ( VkPhysicalDevice const physicalDevice : std::span{ physicalDevices, physicalDeviceCount } )
{ {
auto tempAllocQueueProperties = mem->getState(); auto tempAllocQueueProperties = mem->getState();
VkPhysicalDeviceProperties properties; VkPhysicalDeviceProperties properties;
vkGetPhysicalDeviceProperties(physicalDevice, &properties); vkGetPhysicalDeviceProperties( physicalDevice, &properties );
SDL_LogInfo(SDL_LOG_CATEGORY_GPU, "GPU: %s", properties.deviceName); SDL_LogInfo( SDL_LOG_CATEGORY_GPU, "GPU: %s", properties.deviceName );
SDL_LogInfo(SDL_LOG_CATEGORY_GPU, "- API Version %d.%d.%d", SDL_LogInfo(
VK_API_VERSION_MAJOR(properties.apiVersion), SDL_LOG_CATEGORY_GPU,
VK_API_VERSION_MINOR(properties.apiVersion), "- API Version %d.%d.%d",
VK_API_VERSION_PATCH(properties.apiVersion)); VK_API_VERSION_MAJOR( properties.apiVersion ),
VK_API_VERSION_MINOR( properties.apiVersion ),
VK_API_VERSION_PATCH( properties.apiVersion ) );
constexpr static uint32_t API_PATCH_BITS = 0xFFF; constexpr static uint32_t API_PATCH_BITS = 0xFFF;
if ((properties.apiVersion & (~API_PATCH_BITS)) < VK_API_VERSION_1_3) if ( (properties.apiVersion & (~API_PATCH_BITS)) < VK_API_VERSION_1_3 )
{ {
continue; continue;
} }
if (properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_CPU) if ( properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_CPU )
{ {
continue; continue;
} }
uint32_t queueFamilyCount; uint32_t queueFamilyCount;
vkGetPhysicalDeviceQueueFamilyProperties(physicalDevice, &queueFamilyCount, nullptr); vkGetPhysicalDeviceQueueFamilyProperties( physicalDevice, &queueFamilyCount, nullptr );
VkQueueFamilyProperties* queueFamilyProperties = reinterpret_cast<VkQueueFamilyProperties*>(mem->allocate(sizeof(VkQueueFamilyProperties) * queueFamilyCount)); VkQueueFamilyProperties* queueFamilyProperties = reinterpret_cast<VkQueueFamilyProperties*>(mem->allocate(
vkGetPhysicalDeviceQueueFamilyProperties(physicalDevice, &queueFamilyCount, queueFamilyProperties); sizeof( VkQueueFamilyProperties ) * queueFamilyCount ));
vkGetPhysicalDeviceQueueFamilyProperties( physicalDevice, &queueFamilyCount, queueFamilyProperties );
for (uint32_t queueFamilyIndex = 0; queueFamilyIndex != queueFamilyCount; for ( uint32_t queueFamilyIndex = 0; queueFamilyIndex != queueFamilyCount;
++queueFamilyIndex) ++queueFamilyIndex )
{ {
VkQueueFamilyProperties const& qfp = queueFamilyProperties[queueFamilyIndex]; VkQueueFamilyProperties const& qfp = queueFamilyProperties[queueFamilyIndex];
bool hasGraphicsSupport = false; bool hasGraphicsSupport = false;
bool hasComputeSupport = false; bool hasComputeSupport = false;
bool hasTransferSupport = false; bool hasTransferSupport = false;
bool hasPresentSupport = false; bool hasPresentSupport = false;
SDL_LogInfo(SDL_LOG_CATEGORY_GPU, "- Queue [%d]", queueFamilyIndex); SDL_LogInfo( SDL_LOG_CATEGORY_GPU, "- Queue [%d]", queueFamilyIndex );
if (qfp.queueFlags & VK_QUEUE_GRAPHICS_BIT) if ( qfp.queueFlags & VK_QUEUE_GRAPHICS_BIT )
{ {
hasGraphicsSupport = true; hasGraphicsSupport = true;
SDL_LogInfo(SDL_LOG_CATEGORY_GPU, "-- Graphic"); SDL_LogInfo( SDL_LOG_CATEGORY_GPU, "-- Graphic" );
} }
if (qfp.queueFlags & VK_QUEUE_COMPUTE_BIT) if ( qfp.queueFlags & VK_QUEUE_COMPUTE_BIT )
{ {
hasComputeSupport = true; hasComputeSupport = true;
SDL_LogInfo(SDL_LOG_CATEGORY_GPU, "-- Compute"); SDL_LogInfo( SDL_LOG_CATEGORY_GPU, "-- Compute" );
} }
if (qfp.queueFlags & VK_QUEUE_TRANSFER_BIT) if ( qfp.queueFlags & VK_QUEUE_TRANSFER_BIT )
{ {
hasTransferSupport = true; hasTransferSupport = true;
SDL_LogInfo(SDL_LOG_CATEGORY_GPU, "-- Transfer"); SDL_LogInfo( SDL_LOG_CATEGORY_GPU, "-- Transfer" );
} }
VkBool32 isSurfaceSupported; VkBool32 isSurfaceSupported;
VK_CHECK(vkGetPhysicalDeviceSurfaceSupportKHR(physicalDevice, queueFamilyIndex, surface, &isSurfaceSupported)); VK_CHECK(
vkGetPhysicalDeviceSurfaceSupportKHR(physicalDevice, queueFamilyIndex, surface, &isSurfaceSupported) );
if (isSurfaceSupported) if ( isSurfaceSupported )
{ {
hasPresentSupport = true; hasPresentSupport = true;
SDL_LogInfo(SDL_LOG_CATEGORY_GPU, "-- Present"); SDL_LogInfo( SDL_LOG_CATEGORY_GPU, "-- Present" );
} }
if (hasGraphicsSupport and hasComputeSupport and hasTransferSupport and hasPresentSupport) if ( hasGraphicsSupport and hasComputeSupport and hasTransferSupport and hasPresentSupport )
{ {
physicalDeviceInUse = physicalDevice; physicalDeviceInUse = physicalDevice;
directQueueFamilyIndex = queueFamilyIndex; directQueueFamilyIndex = queueFamilyIndex;
break; break;
} }
}
} mem->restoreState( tempAllocQueueProperties );
}
mem->restoreState(tempAllocQueueProperties); ASSERT( physicalDeviceInUse );
} ASSERT( directQueueFamilyIndex.has_value() );
ASSERT(physicalDeviceInUse); float priority = 1.0f;
ASSERT(directQueueFamilyIndex.has_value()); VkDeviceQueueCreateInfo queueCreateInfo = {
.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.queueFamilyIndex = directQueueFamilyIndex.value(),
.queueCount = 1,
.pQueuePriorities = &priority,
};
float priority = 1.0f; VkPhysicalDeviceVulkan13Features constexpr features13 = {
VkDeviceQueueCreateInfo queueCreateInfo = { .sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_3_FEATURES,
.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO, .pNext = nullptr,
.pNext = nullptr, .synchronization2 = true,
.flags = 0, .dynamicRendering = true,
.queueFamilyIndex = directQueueFamilyIndex.value(), };
.queueCount = 1,
.pQueuePriorities = &priority,
};
VkPhysicalDeviceVulkan13Features constexpr features13 = { VkPhysicalDeviceFeatures features = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_3_FEATURES, .depthClamp = true,
.pNext = nullptr, .samplerAnisotropy = true,
.synchronization2 = true, };
.dynamicRendering = true,
};
VkPhysicalDeviceFeatures features = { std::array enabledDeviceExtensions = {
.depthClamp = true, VK_KHR_SWAPCHAIN_EXTENSION_NAME
.samplerAnisotropy = true, };
};
std::array enabledDeviceExtensions = { VkDeviceCreateInfo const deviceCreateInfo = {
VK_KHR_SWAPCHAIN_EXTENSION_NAME .sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
}; .pNext = &features13,
.flags = 0,
.queueCreateInfoCount = 1,
.pQueueCreateInfos = &queueCreateInfo,
.enabledLayerCount = 0,
.ppEnabledLayerNames = nullptr,
.enabledExtensionCount = static_cast<uint32_t>(enabledDeviceExtensions.size()),
.ppEnabledExtensionNames = enabledDeviceExtensions.data(),
.pEnabledFeatures = &features,
};
VkDeviceCreateInfo const deviceCreateInfo = { VK_CHECK( vkCreateDevice(physicalDeviceInUse, &deviceCreateInfo, nullptr, &device) );
.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO, volkLoadDevice( device );
.pNext = &features13,
.flags = 0,
.queueCreateInfoCount = 1,
.pQueueCreateInfos = &queueCreateInfo,
.enabledLayerCount = 0,
.ppEnabledLayerNames = nullptr,
.enabledExtensionCount = static_cast<uint32_t>(enabledDeviceExtensions.size()),
.ppEnabledExtensionNames = enabledDeviceExtensions.data(),
.pEnabledFeatures = &features,
};
VK_CHECK(vkCreateDevice(physicalDeviceInUse, &deviceCreateInfo, nullptr, &device)); VmaAllocatorCreateInfo allocatorCreateInfo = {
volkLoadDevice(device); .flags = 0,
.physicalDevice = physicalDeviceInUse,
.device = device,
.preferredLargeHeapBlockSize = 0,
.pAllocationCallbacks = nullptr,
.pDeviceMemoryCallbacks = nullptr,
.pHeapSizeLimit = nullptr,
.pVulkanFunctions = nullptr,
.instance = instance,
.vulkanApiVersion = VK_API_VERSION_1_3,
.pTypeExternalMemoryHandleTypes = nullptr,
};
VmaAllocatorCreateInfo allocatorCreateInfo = { VmaVulkanFunctions vkFunctions;
.flags = 0, VK_CHECK( vmaImportVulkanFunctionsFromVolk(&allocatorCreateInfo, &vkFunctions) );
.physicalDevice = physicalDeviceInUse, allocatorCreateInfo.pVulkanFunctions = &vkFunctions;
.device = device,
.preferredLargeHeapBlockSize = 0,
.pAllocationCallbacks = nullptr,
.pDeviceMemoryCallbacks = nullptr,
.pHeapSizeLimit = nullptr,
.pVulkanFunctions = nullptr,
.instance = instance,
.vulkanApiVersion = VK_API_VERSION_1_3,
.pTypeExternalMemoryHandleTypes = nullptr,
};
VmaVulkanFunctions vkFunctions; VK_CHECK( vmaCreateAllocator(&allocatorCreateInfo, &gpuAllocator) );
VK_CHECK(vmaImportVulkanFunctionsFromVolk(&allocatorCreateInfo, &vkFunctions));
allocatorCreateInfo.pVulkanFunctions = &vkFunctions;
VK_CHECK(vmaCreateAllocator(&allocatorCreateInfo, &gpuAllocator)); vkGetDeviceQueue( device, directQueueFamilyIndex.value(), 0, &directQueue );
vkGetDeviceQueue(device, directQueueFamilyIndex.value(), 0, &directQueue); mem->restoreState( tempAllocStart );
}
mem->restoreState(tempAllocStart); // Swapchain creation
} VkExtent2D swapchainExtent = { createInfo.width, createInfo.height };
VkFormat swapchainFormat = VK_FORMAT_UNDEFINED;
VkSwapchainKHR swapchain;
VkImage* swapchainImages;
VkImageView* swapchainViews;
uint32_t swapchainImageCount;
{
auto tempAllocStart = mem->getState();
// Swapchain creation VkSurfaceCapabilitiesKHR capabilities;
VkExtent2D swapchainExtent = { createInfo.width, createInfo.height }; VK_CHECK( vkGetPhysicalDeviceSurfaceCapabilitiesKHR(physicalDeviceInUse, surface, &capabilities) );
VkFormat swapchainFormat = VK_FORMAT_UNDEFINED;
VkSwapchainKHR swapchain;
VkImage* swapchainImages;
VkImageView* swapchainViews;
uint32_t swapchainImageCount;
{
auto tempAllocStart = mem->getState();
VkSurfaceCapabilitiesKHR capabilities; // Image Count Calculation
VK_CHECK(vkGetPhysicalDeviceSurfaceCapabilitiesKHR(physicalDeviceInUse, surface, &capabilities)); swapchainImageCount = 3;
if ( capabilities.maxImageCount > 0 )
{
swapchainImageCount = std::min( swapchainImageCount, capabilities.maxImageCount );
}
swapchainImageCount = std::max( swapchainImageCount, capabilities.minImageCount + 1 );
// Image Count Calculation // Image Size calculation
swapchainImageCount = 3; {
if (capabilities.maxImageCount > 0) auto [minWidth, minHeight] = capabilities.minImageExtent;
{ auto [maxWidth, maxHeight] = capabilities.maxImageExtent;
swapchainImageCount = std::min(swapchainImageCount, capabilities.maxImageCount); swapchainExtent.width = Clamp( swapchainExtent.width, minWidth, maxWidth );
} swapchainExtent.height = Clamp( swapchainExtent.height, minHeight, maxHeight );
swapchainImageCount = std::max(swapchainImageCount, capabilities.minImageCount + 1); }
// Image Size calculation uint32_t surfaceFormatCount;
{ vkGetPhysicalDeviceSurfaceFormatsKHR( physicalDeviceInUse, surface, &surfaceFormatCount, nullptr );
auto [minWidth, minHeight] = capabilities.minImageExtent; VkSurfaceFormatKHR* surfaceFormats = reinterpret_cast<VkSurfaceFormatKHR*>(mem->allocate(
auto [maxWidth, maxHeight] = capabilities.maxImageExtent; sizeof( VkSurfaceFormatKHR* ) * surfaceFormatCount ));
swapchainExtent.width = Clamp(swapchainExtent.width, minWidth, maxWidth); vkGetPhysicalDeviceSurfaceFormatsKHR( physicalDeviceInUse, surface, &surfaceFormatCount, surfaceFormats );
swapchainExtent.height = Clamp(swapchainExtent.height, minHeight, maxHeight);
}
uint32_t surfaceFormatCount; VkSurfaceFormatKHR format = {
vkGetPhysicalDeviceSurfaceFormatsKHR(physicalDeviceInUse, surface, &surfaceFormatCount, nullptr); .format = VK_FORMAT_UNDEFINED,
VkSurfaceFormatKHR* surfaceFormats = reinterpret_cast<VkSurfaceFormatKHR*>(mem->allocate(sizeof(VkSurfaceFormatKHR*) * surfaceFormatCount)); .colorSpace = VK_COLOR_SPACE_SRGB_NONLINEAR_KHR,
vkGetPhysicalDeviceSurfaceFormatsKHR(physicalDeviceInUse, surface, &surfaceFormatCount, surfaceFormats); };
for ( auto& surfaceFormat : std::span{ surfaceFormats, surfaceFormatCount } )
{
if ( surfaceFormat.colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR )
{
SDL_LogInfo( SDL_LOG_CATEGORY_GPU, "Color Space SRGB Found %d", surfaceFormat.format );
if ( surfaceFormat.format == VK_FORMAT_R8G8B8A8_SRGB )
{
format = surfaceFormat;
break;
}
if ( surfaceFormat.format == VK_FORMAT_B8G8R8A8_SRGB )
{
format = surfaceFormat;
break;
}
if ( surfaceFormat.format == VK_FORMAT_R8G8B8A8_UNORM )
{
format = surfaceFormat;
}
}
}
ASSERT( format.format != VK_FORMAT_UNDEFINED );
swapchainFormat = format.format;
VkSurfaceFormatKHR format = { uint32_t presentModeCount;
.format = VK_FORMAT_UNDEFINED, vkGetPhysicalDeviceSurfacePresentModesKHR( physicalDeviceInUse, surface, &presentModeCount, nullptr );
.colorSpace = VK_COLOR_SPACE_SRGB_NONLINEAR_KHR, VkPresentModeKHR* presentModes = reinterpret_cast<VkPresentModeKHR*>(mem->allocate(
}; sizeof( VkPresentModeKHR* ) * presentModeCount ));
for (auto& surfaceFormat : std::span{ surfaceFormats, surfaceFormatCount }) vkGetPhysicalDeviceSurfacePresentModesKHR( physicalDeviceInUse, surface, &presentModeCount, presentModes );
{
if (surfaceFormat.colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR)
{
SDL_LogInfo(SDL_LOG_CATEGORY_GPU, "Color Space SRGB Found %d", surfaceFormat.format);
if (surfaceFormat.format == VK_FORMAT_R8G8B8A8_SRGB) {
format = surfaceFormat;
break;
}
if (surfaceFormat.format == VK_FORMAT_B8G8R8A8_SRGB) {
format = surfaceFormat;
break;
}
if (surfaceFormat.format == VK_FORMAT_R8G8B8A8_UNORM) {
format = surfaceFormat;
}
}
}
ASSERT(format.format != VK_FORMAT_UNDEFINED);
swapchainFormat = format.format;
uint32_t presentModeCount; VkPresentModeKHR presentMode = VK_PRESENT_MODE_FIFO_KHR;
vkGetPhysicalDeviceSurfacePresentModesKHR(physicalDeviceInUse, surface, &presentModeCount, nullptr); for ( VkPresentModeKHR presentModeIter : std::span{ presentModes, presentModeCount } )
VkPresentModeKHR* presentModes = reinterpret_cast<VkPresentModeKHR*>(mem->allocate(sizeof(VkPresentModeKHR*) * presentModeCount)); {
vkGetPhysicalDeviceSurfacePresentModesKHR(physicalDeviceInUse, surface, &presentModeCount, presentModes); if ( presentModeIter == VK_PRESENT_MODE_FIFO_RELAXED_KHR )
{
presentMode = presentModeIter;
break;
}
VkPresentModeKHR presentMode = VK_PRESENT_MODE_FIFO_KHR; if ( presentModeIter == VK_PRESENT_MODE_MAILBOX_KHR )
for (VkPresentModeKHR presentModeIter : std::span{ presentModes, presentModeCount }) {
{ presentMode = presentModeIter;
if (presentModeIter == VK_PRESENT_MODE_FIFO_RELAXED_KHR) }
{ }
presentMode = presentModeIter;
break;
}
if (presentModeIter == VK_PRESENT_MODE_MAILBOX_KHR) mem->restoreState( tempAllocStart );
{
presentMode = presentModeIter;
}
}
mem->restoreState(tempAllocStart); VkSwapchainCreateInfoKHR const swapchainCreateInfo = {
.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR,
.pNext = nullptr,
.flags = 0,
.surface = surface,
.minImageCount = swapchainImageCount,
.imageFormat = format.format,
.imageColorSpace = format.colorSpace,
.imageExtent = swapchainExtent,
.imageArrayLayers = 1,
.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE,
.queueFamilyIndexCount = 0,
.pQueueFamilyIndices = nullptr,
.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR,
.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR,
.presentMode = presentMode,
.clipped = false,
.oldSwapchain = nullptr,
};
VkSwapchainCreateInfoKHR const swapchainCreateInfo = { VK_CHECK( vkCreateSwapchainKHR(device, &swapchainCreateInfo, nullptr, &swapchain) );
.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR,
.pNext = nullptr,
.flags = 0,
.surface = surface,
.minImageCount = swapchainImageCount,
.imageFormat = format.format,
.imageColorSpace = format.colorSpace,
.imageExtent = swapchainExtent,
.imageArrayLayers = 1,
.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE,
.queueFamilyIndexCount = 0,
.pQueueFamilyIndices = nullptr,
.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR,
.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR,
.presentMode = presentMode,
.clipped = false,
.oldSwapchain = nullptr,
};
VK_CHECK(vkCreateSwapchainKHR(device, &swapchainCreateInfo, nullptr, &swapchain)); swapchainImageCount = 0;
vkGetSwapchainImagesKHR( device, swapchain, &swapchainImageCount, nullptr );
swapchainImages = reinterpret_cast<VkImage*>(mem->allocate( sizeof( VkImage ) * swapchainImageCount ));
vkGetSwapchainImagesKHR( device, swapchain, &swapchainImageCount, swapchainImages );
swapchainImageCount = 0; swapchainViews = reinterpret_cast<VkImageView*>(mem->allocate( sizeof( VkImageView ) * swapchainImageCount ));
vkGetSwapchainImagesKHR(device, swapchain, &swapchainImageCount, nullptr); for ( uint32_t i = 0; i != swapchainImageCount; ++i )
swapchainImages = reinterpret_cast<VkImage*>(mem->allocate(sizeof(VkImage) * swapchainImageCount)); {
vkGetSwapchainImagesKHR(device, swapchain, &swapchainImageCount, swapchainImages); VkImageViewCreateInfo const viewCreateInfo = {
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.image = swapchainImages[i],
.viewType = VK_IMAGE_VIEW_TYPE_2D,
.format = format.format,
.components = {
VK_COMPONENT_SWIZZLE_IDENTITY,
VK_COMPONENT_SWIZZLE_IDENTITY,
VK_COMPONENT_SWIZZLE_IDENTITY,
VK_COMPONENT_SWIZZLE_IDENTITY
},
.subresourceRange = {
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.baseMipLevel = 0,
.levelCount = 1,
.baseArrayLayer = 0,
.layerCount = 1,
}
};
swapchainViews = reinterpret_cast<VkImageView*>(mem->allocate(sizeof(VkImageView) * swapchainImageCount)); VK_CHECK( vkCreateImageView(device, &viewCreateInfo, nullptr, &swapchainViews[i]) );
for (uint32_t i = 0; i != swapchainImageCount; ++i) { }
VkImageViewCreateInfo const viewCreateInfo = { }
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.image = swapchainImages[i],
.viewType = VK_IMAGE_VIEW_TYPE_2D,
.format = format.format,
.components = {
VK_COMPONENT_SWIZZLE_IDENTITY,
VK_COMPONENT_SWIZZLE_IDENTITY,
VK_COMPONENT_SWIZZLE_IDENTITY,
VK_COMPONENT_SWIZZLE_IDENTITY
},
.subresourceRange = {
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.baseMipLevel = 0,
.levelCount = 1,
.baseArrayLayer = 0,
.layerCount = 1,
}
};
VK_CHECK(vkCreateImageView(device, &viewCreateInfo, nullptr, &swapchainViews[i])); // Init frames.
}
}
// Init frames. Frame* frames = reinterpret_cast<Frame*>(mem->allocate( sizeof( Frame ) * swapchainImageCount ));
for ( uint32_t i = 0; i != swapchainImageCount; ++i )
{
new( frames + i ) Frame( device, directQueueFamilyIndex.value() );
}
Frame* frames = reinterpret_cast<Frame*>(mem->allocate(sizeof(Frame) * swapchainImageCount)); Byte* allocation = mem->allocate( sizeof( RenderDevice ), alignof( RenderDevice ) );
for (uint32_t i = 0; i != swapchainImageCount; ++i) return new( allocation ) RenderDevice{
{ instance,
new (frames + i) Frame(device, directQueueFamilyIndex.value()); surface,
} physicalDeviceInUse,
device,
Byte* allocation = mem->allocate(sizeof(RenderDevice), alignof(RenderDevice)); gpuAllocator,
return new (allocation) RenderDevice{ directQueue,
instance, surface, physicalDeviceInUse, directQueueFamilyIndex.value(),
device, gpuAllocator, directQueue, directQueueFamilyIndex.value(), swapchainFormat,
swapchainFormat, swapchainExtent, swapchain, swapchainImages, swapchainViews, frames, swapchainImageCount, swapchainExtent,
}; swapchain,
swapchainImages,
swapchainViews,
frames,
swapchainImageCount,
};
} }
inline bool RenderDevice::isInit() const inline bool RenderDevice::isInit() const
{ {
return instance and device; return instance and device;
} }
void RenderDevice::cleanup() void RenderDevice::destroy()
{ {
if (not isInit()) if ( not isInit() ) return;
return;
for (Frame& frame : std::span{ frames, swapchainImageCount }) for ( Frame& frame : std::span{ frames, swapchainImageCount } )
{ {
frame.cleanup(*this); frame.destroy( *this );
} }
for (auto const& view : std::span{ swapchainViews, swapchainImageCount }) for ( auto const& view : std::span{ swapchainViews, swapchainImageCount } )
{ {
vkDestroyImageView(device, view, nullptr); vkDestroyImageView( device, view, nullptr );
} }
vkDestroySwapchainKHR(device, Take(swapchain), nullptr); vkDestroySwapchainKHR( device, Take( swapchain ), nullptr );
vkDestroyDevice(Take(device), nullptr); vkDestroyDevice( Take( device ), nullptr );
SDL_Vulkan_DestroySurface(instance, Take(surface), nullptr); SDL_Vulkan_DestroySurface( instance, Take( surface ), nullptr );
vkDestroyInstance(Take(instance), nullptr); vkDestroyInstance( Take( instance ), nullptr );
volkFinalize(); volkFinalize();
} }
void RenderDevice::waitIdle() const void RenderDevice::waitIdle() const
{ {
VK_CHECK(vkDeviceWaitIdle(device)); VK_CHECK( vkDeviceWaitIdle(device) );
} }
uint32_t RenderDevice::getNumFrames() const uint32_t RenderDevice::getNumFrames() const
{ {
return swapchainImageCount; return swapchainImageCount;
} }
RenderDevice::RenderDevice(VkInstance const instance, VkSurfaceKHR const surface, VkPhysicalDevice const physicalDeviceInUse, RenderDevice::RenderDevice(
VkDevice const device, VmaAllocator gpuAllocator, VkQueue const directQueue, uint32_t const directQueueFamilyIndex, VkInstance const instance,
VkFormat const swapchainFormat, VkExtent2D const swapchainExtent, VkSwapchainKHR const swapchain, VkImage* swapchainImages, VkSurfaceKHR const surface,
VkImageView* swapchainViews, Frame* frames, uint32_t const swapchainImageCount) VkPhysicalDevice const physicalDeviceInUse,
: instance{ instance } VkDevice const device,
, surface{ surface } VmaAllocator gpuAllocator,
, physicalDeviceInUse{ physicalDeviceInUse } VkQueue const directQueue,
, device{ device } uint32_t const directQueueFamilyIndex,
, gpuAllocator{ gpuAllocator } VkFormat const swapchainFormat,
, directQueue{ directQueue } VkExtent2D const swapchainExtent,
, directQueueFamilyIndex{ directQueueFamilyIndex } VkSwapchainKHR const swapchain,
, swapchainFormat{ swapchainFormat } VkImage* swapchainImages,
, swapchainExtent{ swapchainExtent } VkImageView* swapchainViews,
, swapchain{ swapchain } Frame* frames,
, swapchainImages{ swapchainImages } uint32_t const swapchainImageCount )
, swapchainViews{ swapchainViews } : instance{ instance }
, frames{ frames } , surface{ surface }
, swapchainImageCount{ swapchainImageCount } , physicalDeviceInUse{ physicalDeviceInUse }
{ , device{ device }
} , gpuAllocator{ gpuAllocator }
, directQueue{ directQueue }
, directQueueFamilyIndex{ directQueueFamilyIndex }
, swapchainFormat{ swapchainFormat }
, swapchainExtent{ swapchainExtent }
, swapchain{ swapchain }
, swapchainImages{ swapchainImages }
, swapchainViews{ swapchainViews }
, frames{ frames }
, swapchainImageCount{ swapchainImageCount } {}

View File

@ -18,63 +18,63 @@ struct Frame;
/// TODO: Fail elegantly. /// TODO: Fail elegantly.
struct RenderDevice struct RenderDevice
{ {
struct CreateInfo struct CreateInfo
{ {
SDL_Window* window = nullptr; SDL_Window* window = nullptr;
uint32_t width = 640; uint32_t width = 640;
uint32_t height = 480; uint32_t height = 480;
}; };
VkInstance instance; VkInstance instance;
VkSurfaceKHR surface; VkSurfaceKHR surface;
VkPhysicalDevice physicalDeviceInUse; VkPhysicalDevice physicalDeviceInUse;
VkDevice device; VkDevice device;
VmaAllocator gpuAllocator; VmaAllocator gpuAllocator;
VkQueue directQueue; VkQueue directQueue;
uint32_t directQueueFamilyIndex; uint32_t directQueueFamilyIndex;
VkFormat swapchainFormat; VkFormat swapchainFormat;
VkExtent2D swapchainExtent; VkExtent2D swapchainExtent;
VkSwapchainKHR swapchain; VkSwapchainKHR swapchain;
VkImage* swapchainImages; VkImage* swapchainImages;
VkImageView* swapchainViews; VkImageView* swapchainViews;
Frame* frames; Frame* frames;
uint32_t swapchainImageCount; uint32_t swapchainImageCount;
uint32_t frameIndex = 0; uint32_t frameIndex = 0;
[[nodiscard]] bool isInit() const; [[nodiscard]] bool isInit() const;
void cleanup(); void destroy();
void waitIdle() const; void waitIdle() const;
[[nodiscard]] uint32_t getNumFrames() const; [[nodiscard]] uint32_t getNumFrames() const;
RenderDevice( RenderDevice(
VkInstance instance, VkInstance instance,
VkSurfaceKHR surface, VkSurfaceKHR surface,
VkPhysicalDevice physicalDeviceInUse, VkPhysicalDevice physicalDeviceInUse,
VkDevice device, VkDevice device,
VmaAllocator gpuAllocator, VmaAllocator gpuAllocator,
VkQueue directQueue, VkQueue directQueue,
uint32_t directQueueFamilyIndex, uint32_t directQueueFamilyIndex,
// TODO: Pack? // TODO: Pack?
VkFormat swapchainFormat, VkFormat swapchainFormat,
VkExtent2D swapchainExtent, VkExtent2D swapchainExtent,
VkSwapchainKHR swapchain, VkSwapchainKHR swapchain,
VkImage* swapchainImages, VkImage* swapchainImages,
VkImageView* swapchainViews, VkImageView* swapchainViews,
Frame* frames, Frame* frames,
uint32_t swapchainImageCount uint32_t swapchainImageCount
); );
RenderDevice(RenderDevice const&) = delete; RenderDevice( RenderDevice const& ) = delete;
RenderDevice& operator=(RenderDevice const&) = delete; RenderDevice& operator=( RenderDevice const& ) = delete;
RenderDevice(RenderDevice&&) noexcept = delete; RenderDevice( RenderDevice&& ) noexcept = delete;
RenderDevice& operator=(RenderDevice&&) noexcept = delete; RenderDevice& operator=( RenderDevice&& ) noexcept = delete;
~RenderDevice(); ~RenderDevice();
}; };
RenderDevice* CreateRenderDevice(GlobalMemory* mem, RenderDevice::CreateInfo const& createInfo); RenderDevice* CreateRenderDevice( GlobalMemory* mem, RenderDevice::CreateInfo const& createInfo );