Major Cleanup.
This commit is contained in:
parent
e7d74e6b0f
commit
9fe2815ab4
20
AppState.cpp
20
AppState.cpp
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@ -3,15 +3,15 @@
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#include <SDL3/SDL_log.h>
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#include "GlobalMemory.h"
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#include "RenderDevice.h"
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#include "MiscData.h"
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#include "RenderDevice.h"
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bool AppState::isInit() const
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{
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return window and renderDevice and renderDevice->isInit();
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}
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void AppState::cleanup()
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void AppState::destroy()
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{
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if (!isInit()) return;
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@ -19,19 +19,23 @@ void AppState::cleanup()
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Take(miscData)->cleanup(*renderDevice);
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Take(renderDevice)->cleanup();
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Take(renderDevice)->destroy();
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SDL_DestroyWindow(Take(window));
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}
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AppState::AppState(SDL_Window* window, RenderDevice* renderDevice, MiscData* miscData): window{ window }
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AppState::AppState(SDL_Window* window, RenderDevice* renderDevice, MiscData* miscData)
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: window{ window }
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, renderDevice{ renderDevice }
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, miscData{ miscData }
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{
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, miscData{ miscData } {
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}
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AppState* CreateAppState(GlobalMemory* memory, uint32_t const width, uint32_t const height)
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{
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SDL_Window* window = SDL_CreateWindow("Blaze Test", static_cast<int>(width), static_cast<int>(height), SDL_WINDOW_VULKAN);
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SDL_Window* window = SDL_CreateWindow(
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"Blaze Test",
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static_cast<int>(width),
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static_cast<int>(height),
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SDL_WINDOW_VULKAN);
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if (!window)
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{
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "%s", SDL_GetError());
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@ -60,5 +64,5 @@ AppState* CreateAppState(GlobalMemory* memory, uint32_t const width, uint32_t co
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AppState::~AppState()
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{
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cleanup();
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ASSERT(!isInit());
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}
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@ -2,8 +2,9 @@
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#include <memory>
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struct GlobalMemory;
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struct SDL_Window;
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struct GlobalMemory;
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struct RenderDevice;
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struct MiscData;
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@ -13,8 +14,9 @@ struct AppState
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RenderDevice* renderDevice;
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MiscData* miscData;
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[[nodiscard]] bool isInit() const;
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void cleanup();
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[[nodiscard]]
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bool isInit() const;
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void destroy();
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AppState( SDL_Window* window, RenderDevice* renderDevice, MiscData* miscData );
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14
Blaze.cpp
14
Blaze.cpp
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@ -56,8 +56,7 @@ SDL_AppResult SDL_AppInit(void** pAppState, int, char**)
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Blaze::Global::g_Memory.init( 128_MiB );
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*pAppState = CreateAppState( &Blaze::Global::g_Memory, WIDTH, HEIGHT );
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if (!*pAppState)
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return SDL_APP_FAILURE;
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if ( !*pAppState ) return SDL_APP_FAILURE;
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AppState& appState = *static_cast<AppState*>(*pAppState);
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@ -76,11 +75,15 @@ SDL_AppResult SDL_AppIterate(void* appstate)
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MiscData& misc = *appState.miscData;
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Frame& currentFrame = renderDevice.frames[renderDevice.frameIndex];
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VK_CHECK(vkWaitForFences(renderDevice.device, 1, ¤tFrame.frameReadyToReuse, VK_TRUE, std::numeric_limits<uint32_t>::max()));
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VK_CHECK(
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vkWaitForFences(renderDevice.device, 1, ¤tFrame.frameReadyToReuse, VK_TRUE, std::numeric_limits<uint32_t>::max
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()) );
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// All resources of frame 'frameIndex' are free.
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uint32_t currentImageIndex;
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VK_CHECK(vkAcquireNextImageKHR(renderDevice.device, renderDevice.swapchain, std::numeric_limits<uint32_t>::max(), currentFrame.imageAcquiredSemaphore, nullptr, ¤tImageIndex));
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VK_CHECK(
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vkAcquireNextImageKHR(renderDevice.device, renderDevice.swapchain, std::numeric_limits<uint32_t>::max(),
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currentFrame.imageAcquiredSemaphore, nullptr, ¤tImageIndex) );
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VK_CHECK( vkResetFences(renderDevice.device, 1, ¤tFrame.frameReadyToReuse) );
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VK_CHECK( vkResetCommandPool(renderDevice.device, currentFrame.commandPool, 0) );
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@ -150,7 +153,6 @@ SDL_AppResult SDL_AppIterate(void* appstate)
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// Render Something?
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vkCmdBindPipeline( cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, misc.trianglePipeline );
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vkCmdDraw( cmd, 3, 1, 0, 0 );
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}
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vkCmdEndRendering( cmd );
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vkCmdPipelineBarrier2( cmd, &misc.renderToPresentDependency );
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@ -203,7 +205,7 @@ void SDL_AppQuit(void* appstate, SDL_AppResult)
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{
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AppState* appState = static_cast<AppState*>(appstate);
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appState->cleanup();
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appState->destroy();
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Blaze::Global::g_Memory.destroy();
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}
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@ -183,7 +183,6 @@
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<ClInclude Include="AppState.h" />
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<ClInclude Include="Frame.h" />
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<ClInclude Include="GlobalMemory.h" />
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<ClInclude Include="MemoryUtils.h" />
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<ClInclude Include="MacroUtils.h" />
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<ClInclude Include="MathUtil.h" />
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<ClInclude Include="MiscData.h" />
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@ -75,9 +75,6 @@
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<ClInclude Include="MathUtil.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="MemoryUtils.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="AppState.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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@ -45,7 +45,7 @@ Frame::Frame(VkDevice const device, uint32_t const directQueueFamilyIndex)
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VK_CHECK( vkCreateFence(device, &fenceCreateInfo, nullptr, &frameReadyToReuse) );
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}
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void Frame::cleanup(RenderDevice const& renderDevice)
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void Frame::destroy( RenderDevice const& renderDevice )
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{
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if ( !isInit() ) return;
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3
Frame.h
3
Frame.h
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@ -17,8 +17,7 @@ struct Frame
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Frame( VkDevice device, uint32_t directQueueFamilyIndex );
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void cleanup(RenderDevice const& renderDevice);
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void destroy( RenderDevice const& renderDevice );
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~Frame();
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};
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@ -25,7 +25,13 @@ Byte* GlobalMemory::allocate(size_t const size)
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Byte* retVal = memory;
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memory += size;
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available -= size;
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SDL_LogInfo(SDL_LOG_CATEGORY_SYSTEM, "ALLOC: %p -> %p (%llu) (avail: %llu)", reinterpret_cast<void*>(retVal), reinterpret_cast<void*>(memory), size, available);
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SDL_LogInfo(
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SDL_LOG_CATEGORY_SYSTEM,
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"ALLOC: %p -> %p (%llu) (avail: %llu)",
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reinterpret_cast<void*>(retVal),
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reinterpret_cast<void*>(memory),
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size,
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available );
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return retVal;
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}
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@ -57,8 +63,8 @@ GlobalMemory::State GlobalMemory::getState() const
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void GlobalMemory::restoreState( State const& state )
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{
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assert(memory >= state.memory); //< Behind top of allocator
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assert(memory - (capacity - available) <= state.memory); //< Ahead of start of allocator
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ASSERT( memory >= state.memory ); //< Behind top of allocator
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ASSERT( memory - (capacity - available) <= state.memory ); //< Ahead of start of allocator
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SDL_LogInfo( SDL_LOG_CATEGORY_SYSTEM, "RESTORE: %p %llu", reinterpret_cast<void*>(memory), available );
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memory = state.memory;
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available = state.available;
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@ -18,13 +18,13 @@ struct GlobalMemory
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size_t available;
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size_t capacity;
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void init(size_t const size);
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void init( size_t size );
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void destroy();
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Byte* allocate(size_t const size);
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Byte* allocate( size_t size );
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Byte* allocate(size_t const size, size_t const alignment);
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Byte* allocate( size_t size, size_t alignment );
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// Do not do any permanent allocations after calling this.
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[[nodiscard]] State getState() const;
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@ -1,10 +0,0 @@
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#pragma once
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#include <foonathan/memory/memory_arena.hpp>
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#include <foonathan/memory/memory_stack.hpp>
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#include <foonathan/memory/temporary_allocator.hpp>
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using global_allocator_t = foonathan::memory::memory_stack<foonathan::memory::virtual_block_allocator>;
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using subsystem_allocator_t = foonathan::memory::memory_stack<foonathan::memory::fixed_block_allocator<global_allocator_t>>;
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using temporary_allocator_t = foonathan::memory::temporary_allocator;
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@ -15,7 +15,7 @@ void MiscData::init(RenderDevice const& renderDevice)
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void* rawData = SDL_LoadFile( "Triangle.spv", &dataSize );
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ASSERT( dataSize % 4 == 0 );
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if (not rawData)
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if ( !rawData )
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{
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SDL_LogError( SDL_LOG_CATEGORY_SYSTEM, "%s", SDL_GetError() );
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abort();
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@ -72,7 +72,8 @@ RenderDevice* CreateRenderDevice(GlobalMemory* mem, RenderDevice::CreateInfo con
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VK_CHECK( vkEnumeratePhysicalDevices(instance, &physicalDeviceCount, nullptr) );
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SDL_LogInfo( SDL_LOG_CATEGORY_GPU, "Found %u GPUs", physicalDeviceCount );
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VkPhysicalDevice* physicalDevices = reinterpret_cast<VkPhysicalDevice*>(mem->allocate(sizeof(VkPhysicalDevice) * physicalDeviceCount));
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VkPhysicalDevice* physicalDevices = reinterpret_cast<VkPhysicalDevice*>(mem->allocate(
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sizeof( VkPhysicalDevice ) * physicalDeviceCount ));
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VK_CHECK( vkEnumeratePhysicalDevices(instance, &physicalDeviceCount, physicalDevices) );
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for ( VkPhysicalDevice const physicalDevice : std::span{ physicalDevices, physicalDeviceCount } )
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@ -84,7 +85,9 @@ RenderDevice* CreateRenderDevice(GlobalMemory* mem, RenderDevice::CreateInfo con
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SDL_LogInfo( SDL_LOG_CATEGORY_GPU, "GPU: %s", properties.deviceName );
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SDL_LogInfo(SDL_LOG_CATEGORY_GPU, "- API Version %d.%d.%d",
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SDL_LogInfo(
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SDL_LOG_CATEGORY_GPU,
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"- API Version %d.%d.%d",
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VK_API_VERSION_MAJOR( properties.apiVersion ),
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VK_API_VERSION_MINOR( properties.apiVersion ),
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VK_API_VERSION_PATCH( properties.apiVersion ) );
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@ -102,7 +105,8 @@ RenderDevice* CreateRenderDevice(GlobalMemory* mem, RenderDevice::CreateInfo con
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uint32_t queueFamilyCount;
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vkGetPhysicalDeviceQueueFamilyProperties( physicalDevice, &queueFamilyCount, nullptr );
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VkQueueFamilyProperties* queueFamilyProperties = reinterpret_cast<VkQueueFamilyProperties*>(mem->allocate(sizeof(VkQueueFamilyProperties) * queueFamilyCount));
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VkQueueFamilyProperties* queueFamilyProperties = reinterpret_cast<VkQueueFamilyProperties*>(mem->allocate(
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sizeof( VkQueueFamilyProperties ) * queueFamilyCount ));
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vkGetPhysicalDeviceQueueFamilyProperties( physicalDevice, &queueFamilyCount, queueFamilyProperties );
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for ( uint32_t queueFamilyIndex = 0; queueFamilyIndex != queueFamilyCount;
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@ -133,7 +137,8 @@ RenderDevice* CreateRenderDevice(GlobalMemory* mem, RenderDevice::CreateInfo con
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}
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VkBool32 isSurfaceSupported;
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VK_CHECK(vkGetPhysicalDeviceSurfaceSupportKHR(physicalDevice, queueFamilyIndex, surface, &isSurfaceSupported));
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VK_CHECK(
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vkGetPhysicalDeviceSurfaceSupportKHR(physicalDevice, queueFamilyIndex, surface, &isSurfaceSupported) );
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if ( isSurfaceSupported )
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{
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@ -147,7 +152,6 @@ RenderDevice* CreateRenderDevice(GlobalMemory* mem, RenderDevice::CreateInfo con
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directQueueFamilyIndex = queueFamilyIndex;
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break;
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}
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}
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mem->restoreState( tempAllocQueueProperties );
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@ -254,7 +258,8 @@ RenderDevice* CreateRenderDevice(GlobalMemory* mem, RenderDevice::CreateInfo con
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uint32_t surfaceFormatCount;
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vkGetPhysicalDeviceSurfaceFormatsKHR( physicalDeviceInUse, surface, &surfaceFormatCount, nullptr );
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VkSurfaceFormatKHR* surfaceFormats = reinterpret_cast<VkSurfaceFormatKHR*>(mem->allocate(sizeof(VkSurfaceFormatKHR*) * surfaceFormatCount));
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VkSurfaceFormatKHR* surfaceFormats = reinterpret_cast<VkSurfaceFormatKHR*>(mem->allocate(
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sizeof( VkSurfaceFormatKHR* ) * surfaceFormatCount ));
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vkGetPhysicalDeviceSurfaceFormatsKHR( physicalDeviceInUse, surface, &surfaceFormatCount, surfaceFormats );
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VkSurfaceFormatKHR format = {
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@ -266,15 +271,18 @@ RenderDevice* CreateRenderDevice(GlobalMemory* mem, RenderDevice::CreateInfo con
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if ( surfaceFormat.colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR )
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{
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SDL_LogInfo( SDL_LOG_CATEGORY_GPU, "Color Space SRGB Found %d", surfaceFormat.format );
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if (surfaceFormat.format == VK_FORMAT_R8G8B8A8_SRGB) {
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if ( surfaceFormat.format == VK_FORMAT_R8G8B8A8_SRGB )
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{
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format = surfaceFormat;
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break;
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}
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if (surfaceFormat.format == VK_FORMAT_B8G8R8A8_SRGB) {
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if ( surfaceFormat.format == VK_FORMAT_B8G8R8A8_SRGB )
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{
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format = surfaceFormat;
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break;
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}
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if (surfaceFormat.format == VK_FORMAT_R8G8B8A8_UNORM) {
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if ( surfaceFormat.format == VK_FORMAT_R8G8B8A8_UNORM )
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{
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format = surfaceFormat;
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}
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}
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@ -284,7 +292,8 @@ RenderDevice* CreateRenderDevice(GlobalMemory* mem, RenderDevice::CreateInfo con
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uint32_t presentModeCount;
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vkGetPhysicalDeviceSurfacePresentModesKHR( physicalDeviceInUse, surface, &presentModeCount, nullptr );
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VkPresentModeKHR* presentModes = reinterpret_cast<VkPresentModeKHR*>(mem->allocate(sizeof(VkPresentModeKHR*) * presentModeCount));
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VkPresentModeKHR* presentModes = reinterpret_cast<VkPresentModeKHR*>(mem->allocate(
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sizeof( VkPresentModeKHR* ) * presentModeCount ));
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vkGetPhysicalDeviceSurfacePresentModesKHR( physicalDeviceInUse, surface, &presentModeCount, presentModes );
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VkPresentModeKHR presentMode = VK_PRESENT_MODE_FIFO_KHR;
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@ -333,7 +342,8 @@ RenderDevice* CreateRenderDevice(GlobalMemory* mem, RenderDevice::CreateInfo con
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vkGetSwapchainImagesKHR( device, swapchain, &swapchainImageCount, swapchainImages );
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swapchainViews = reinterpret_cast<VkImageView*>(mem->allocate( sizeof( VkImageView ) * swapchainImageCount ));
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for (uint32_t i = 0; i != swapchainImageCount; ++i) {
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for ( uint32_t i = 0; i != swapchainImageCount; ++i )
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{
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VkImageViewCreateInfo const viewCreateInfo = {
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.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
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.pNext = nullptr,
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@ -370,9 +380,20 @@ RenderDevice* CreateRenderDevice(GlobalMemory* mem, RenderDevice::CreateInfo con
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Byte* allocation = mem->allocate( sizeof( RenderDevice ), alignof( RenderDevice ) );
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return new( allocation ) RenderDevice{
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instance, surface, physicalDeviceInUse,
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device, gpuAllocator, directQueue, directQueueFamilyIndex.value(),
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swapchainFormat, swapchainExtent, swapchain, swapchainImages, swapchainViews, frames, swapchainImageCount,
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instance,
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surface,
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physicalDeviceInUse,
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device,
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gpuAllocator,
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directQueue,
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directQueueFamilyIndex.value(),
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swapchainFormat,
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swapchainExtent,
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swapchain,
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swapchainImages,
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swapchainViews,
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frames,
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swapchainImageCount,
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};
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}
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@ -381,14 +402,13 @@ inline bool RenderDevice::isInit() const
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return instance and device;
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}
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void RenderDevice::cleanup()
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void RenderDevice::destroy()
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{
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if (not isInit())
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return;
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if ( not isInit() ) return;
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for ( Frame& frame : std::span{ frames, swapchainImageCount } )
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{
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frame.cleanup(*this);
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frame.destroy( *this );
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}
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for ( auto const& view : std::span{ swapchainViews, swapchainImageCount } )
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@ -417,10 +437,21 @@ uint32_t RenderDevice::getNumFrames() const
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return swapchainImageCount;
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}
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RenderDevice::RenderDevice(VkInstance const instance, VkSurfaceKHR const surface, VkPhysicalDevice const physicalDeviceInUse,
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VkDevice const device, VmaAllocator gpuAllocator, VkQueue const directQueue, uint32_t const directQueueFamilyIndex,
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VkFormat const swapchainFormat, VkExtent2D const swapchainExtent, VkSwapchainKHR const swapchain, VkImage* swapchainImages,
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VkImageView* swapchainViews, Frame* frames, uint32_t const swapchainImageCount)
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RenderDevice::RenderDevice(
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VkInstance const instance,
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VkSurfaceKHR const surface,
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VkPhysicalDevice const physicalDeviceInUse,
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VkDevice const device,
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VmaAllocator gpuAllocator,
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VkQueue const directQueue,
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uint32_t const directQueueFamilyIndex,
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VkFormat const swapchainFormat,
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VkExtent2D const swapchainExtent,
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VkSwapchainKHR const swapchain,
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VkImage* swapchainImages,
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VkImageView* swapchainViews,
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Frame* frames,
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uint32_t const swapchainImageCount )
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: instance{ instance }
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, surface{ surface }
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, physicalDeviceInUse{ physicalDeviceInUse }
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@ -434,6 +465,4 @@ RenderDevice::RenderDevice(VkInstance const instance, VkSurfaceKHR const surface
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, swapchainImages{ swapchainImages }
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, swapchainViews{ swapchainViews }
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, frames{ frames }
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, swapchainImageCount{ swapchainImageCount }
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{
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}
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, swapchainImageCount{ swapchainImageCount } {}
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@ -44,7 +44,7 @@ struct RenderDevice
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uint32_t frameIndex = 0;
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[[nodiscard]] bool isInit() const;
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void cleanup();
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void destroy();
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void waitIdle() const;
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[[nodiscard]] uint32_t getNumFrames() const;
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