Reformatted + Frame_Create.
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d09f725803
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@ -0,0 +1,72 @@
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---
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BasedOnStyle: Microsoft
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AlignAfterOpenBracket: AlwaysBreak
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AlignConsecutiveAssignments:
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AlignFunctionPointers: true
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AlignCompound: true
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AlignFunctionPointers: true
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AlignOperands: true
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AlignTrailingComments:
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AllowShortIfStatementsOnASingleLine: true
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AllowShortLoopsOnASingleLine: true
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AlwaysBreakAfterDefinitionReturnType: false
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AlwaysBreakTemplateDeclarations: Yes
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BinPackArguments: false
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BinPackParameters: false
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BraceWrapping:
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AfterObjCDeclaration: true
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AfterUnion: true
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BeforeElse: true
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BeforeLambdaBody: true
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BeforeWhile: true
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IndentBraces: false
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SplitEmptyFunction: false
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SplitEmptyRecord: false
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SplitEmptyNamespace: false
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BreakConstructorInitializers: BeforeComma
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ConstructorInitializerIndentWidth: 2
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Cpp11BracedListStyle: false
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IncludeCategories:
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- Regex: ^<.*
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Priority: 1
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- Regex: ^".*
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Priority: 2
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- Regex: .*
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Priority: 3
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IncludeIsMainRegex: ([-_](test|unittest))?$
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IndentCaseLabels: true
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IndentWidth: 2
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InsertNewlineAtEOF: true
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MaxEmptyLinesToKeep: 2
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PointerAlignment: Left
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SpaceBeforeParensOptions:
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AfterOverloadedOperator: true
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SpacesInAngles: false
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SpacesInParens: Custom
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SpacesInParensOptions:
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InConditionalStatements: true
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InCStyleCasts: true
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Other: true
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TabWidth: 2
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Language: Cpp
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ConstructorInitializerAllOnOneLineOrOnePerLine: true
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SpaceInEmptyParentheses: false
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SpacesInConditionalStatement: true
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SpacesInCStyleCastParentheses: false
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AlignArrayOfStructures: Right
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19
AppState.cpp
19
AppState.cpp
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@ -24,31 +24,26 @@ void AppState::destroy()
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}
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}
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AppState::AppState( SDL_Window* window, RenderDevice* renderDevice, MiscData* miscData )
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AppState::AppState( SDL_Window* window, RenderDevice* renderDevice, MiscData* miscData )
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: window{ window }
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: window{ window }, renderDevice{ renderDevice }, miscData{ miscData }, sprintfBuffer{ 0 }
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, renderDevice{ renderDevice }
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{}
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, miscData{ miscData } {}
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AppState* CreateAppState( GlobalMemory* memory, uint32_t const width, uint32_t const height )
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AppState* AppState_Create( GlobalMemory* memory, uint32_t const width, uint32_t const height )
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{
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{
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SDL_Window* window = SDL_CreateWindow(
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SDL_Window* window =
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"Blaze Test",
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SDL_CreateWindow( "Blaze Test", static_cast<int>( width ), static_cast<int>( height ), SDL_WINDOW_VULKAN );
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static_cast<int>(width),
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static_cast<int>(height),
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SDL_WINDOW_VULKAN );
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if ( !window )
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if ( !window )
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{
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{
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SDL_LogError( SDL_LOG_CATEGORY_APPLICATION, "%s", SDL_GetError() );
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SDL_LogError( SDL_LOG_CATEGORY_APPLICATION, "%s", SDL_GetError() );
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return nullptr;
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return nullptr;
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}
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}
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auto state = memory->getState();
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RenderDevice* renderDevice = RenderDevice_Create( memory, { .window = window } );
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RenderDevice* renderDevice = CreateRenderDevice( memory, { .window = window } );
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if ( !renderDevice->isInit() )
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if ( !renderDevice->isInit() )
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{
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{
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SDL_LogError( SDL_LOG_CATEGORY_APPLICATION, "RenderDevice failed to init" );
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SDL_LogError( SDL_LOG_CATEGORY_APPLICATION, "RenderDevice failed to init" );
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SDL_DestroyWindow( window );
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return nullptr;
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return nullptr;
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}
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}
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(void)state;
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auto* miscDataAllocation = memory->allocate( sizeof( MiscData ) );
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auto* miscDataAllocation = memory->allocate( sizeof( MiscData ) );
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@ -1,6 +1,6 @@
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#pragma once
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#pragma once
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#include <memory>
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#include <cstdint>
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struct SDL_Window;
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struct SDL_Window;
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@ -13,9 +13,9 @@ struct AppState
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SDL_Window* window;
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SDL_Window* window;
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RenderDevice* renderDevice;
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RenderDevice* renderDevice;
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MiscData* miscData;
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MiscData* miscData;
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char sprintfBuffer[256];
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[[nodiscard]]
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[[nodiscard]] bool isInit() const;
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bool isInit() const;
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void destroy();
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void destroy();
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AppState( SDL_Window* window, RenderDevice* renderDevice, MiscData* miscData );
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AppState( SDL_Window* window, RenderDevice* renderDevice, MiscData* miscData );
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@ -29,4 +29,4 @@ struct AppState
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~AppState();
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~AppState();
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};
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};
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AppState* CreateAppState( GlobalMemory* memory, uint32_t const width, uint32_t const height );
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AppState* AppState_Create( GlobalMemory* memory, uint32_t width, uint32_t height );
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75
Blaze.cpp
75
Blaze.cpp
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#include <volk.h>
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#include <volk.h>
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#define SDL_MAIN_USE_CALLBACKS 1
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#define SDL_MAIN_USE_CALLBACKS 1
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#include <memory>
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#include <glm/ext/matrix_transform.hpp>
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#include <SDL3/SDL.h>
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_main.h>
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#include <SDL3/SDL_filesystem.h>
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#include <SDL3/SDL_filesystem.h>
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#include <SDL3/SDL_main.h>
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#include <SDL3/SDL_vulkan.h>
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#include <SDL3/SDL_vulkan.h>
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#include <glm/ext/matrix_transform.hpp>
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#include <memory>
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#include "AppState.h"
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#include "AppState.h"
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#include "Frame.h"
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#include "Frame.h"
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#include "GlobalMemory.h"
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#include "GlobalMemory.h"
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#include "MacroUtils.h"
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#include "MacroUtils.h"
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#include "MathUtil.h"
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#include "MathUtil.h"
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#include "RenderDevice.h"
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#include "MiscData.h"
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#include "MiscData.h"
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#include "RenderDevice.h"
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constexpr uint32_t WIDTH = 1280;
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constexpr uint32_t WIDTH = 1280;
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constexpr uint32_t HEIGHT = 720;
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constexpr uint32_t HEIGHT = 720;
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constexpr uint32_t NUM_FRAMES = 3;
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constexpr uint32_t NUM_FRAMES = 3;
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using Byte = uint8_t;
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constexpr size_t operator ""_KiB( size_t const value )
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{
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return value * 1024;
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}
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constexpr size_t operator ""_MiB( size_t const value )
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{
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return value * 1024_KiB;
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}
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constexpr size_t operator ""_GiB( size_t const value )
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{
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return value * 1024_MiB;
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}
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namespace Blaze::Global
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namespace Blaze::Global
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{
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{
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GlobalMemory g_Memory;
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GlobalMemory g_Memory;
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}
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}
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SDL_AppResult SDL_AppInit( void** pAppState, int, char** )
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SDL_AppResult SDL_AppInit( void** appstate, int, char** )
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{
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{
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SDL_Init( SDL_INIT_VIDEO | SDL_INIT_EVENTS );
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SDL_Init( SDL_INIT_VIDEO | SDL_INIT_EVENTS );
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Blaze::Global::g_Memory.init( 128_MiB );
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Blaze::Global::g_Memory.init( 128_MiB );
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*pAppState = CreateAppState( &Blaze::Global::g_Memory, WIDTH, HEIGHT );
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*appstate = AppState_Create( &Blaze::Global::g_Memory, WIDTH, HEIGHT );
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if ( !*pAppState ) return SDL_APP_FAILURE;
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if ( !*appstate ) return SDL_APP_FAILURE;
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AppState& appState = *static_cast<AppState*>(*pAppState);
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if ( !appState.isInit() )
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{
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return SDL_APP_FAILURE;
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}
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return SDL_APP_CONTINUE;
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return SDL_APP_CONTINUE;
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}
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}
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char g_buf[1000];
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SDL_AppResult SDL_AppIterate( void* appstate )
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SDL_AppResult SDL_AppIterate( void* appstate )
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{
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{
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AppState& appState = *static_cast<AppState*>( appstate );
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AppState& appState = *static_cast<AppState*>( appstate );
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MiscData& misc = *appState.miscData;
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MiscData& misc = *appState.miscData;
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Frame& currentFrame = renderDevice.frames[renderDevice.frameIndex];
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Frame& currentFrame = renderDevice.frames[renderDevice.frameIndex];
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VK_CHECK(
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VK_CHECK( vkWaitForFences(
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vkWaitForFences(renderDevice.device,
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renderDevice.device, 1, ¤tFrame.frameReadyToReuse, VK_TRUE, std::numeric_limits<uint32_t>::max() ) );
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1,
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¤tFrame.frameReadyToReuse,
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VK_TRUE,
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std::numeric_limits<uint32_t>::max()) );
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// All resources of frame 'frameIndex' are free.
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// All resources of frame 'frameIndex' are free.
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// time calc
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uint64_t const previousCounter = misc.previousCounter;
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uint64_t const previousCounter = misc.previousCounter;
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uint64_t const currentCounter = SDL_GetPerformanceCounter();
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uint64_t const currentCounter = SDL_GetPerformanceCounter();
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uint64_t const deltaCount = currentCounter - previousCounter;
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uint64_t const deltaCount = currentCounter - previousCounter;
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@ -93,10 +64,13 @@ SDL_AppResult SDL_AppIterate( void* appstate )
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double const deltaTime = static_cast<double>( deltaCount ) / static_cast<double>( perfFreq );
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double const deltaTime = static_cast<double>( deltaCount ) / static_cast<double>( perfFreq );
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misc.previousCounter = currentCounter;
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misc.previousCounter = currentCounter;
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{
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double deltaTimeMs = deltaTime * 1000.0;
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double deltaTimeMs = deltaTime * 1000.0;
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double fps = 1.0 / deltaTime;
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double fps = 1.0 / deltaTime;
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auto _ = sprintf_s<1000>( g_buf, "%.2f fps %.5fms %llu -> %llu", fps, deltaTimeMs, previousCounter, currentCounter );
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( void )sprintf_s<256>(
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SDL_SetWindowTitle( appState.window, g_buf );
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appState.sprintfBuffer, "%.2f fps %.5fms %llu -> %llu", fps, deltaTimeMs, previousCounter, currentCounter );
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SDL_SetWindowTitle( appState.window, appState.sprintfBuffer );
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}
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misc.cameraData.modelMatrix = glm::rotate(
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misc.cameraData.modelMatrix = glm::rotate(
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misc.cameraData.modelMatrix,
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misc.cameraData.modelMatrix,
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@ -105,9 +79,13 @@ SDL_AppResult SDL_AppIterate( void* appstate )
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memcpy( misc.cameraUniformBufferPtr, &misc.cameraData, sizeof misc.cameraData );
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memcpy( misc.cameraUniformBufferPtr, &misc.cameraData, sizeof misc.cameraData );
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uint32_t currentImageIndex;
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uint32_t currentImageIndex;
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VK_CHECK(
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VK_CHECK( vkAcquireNextImageKHR(
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vkAcquireNextImageKHR(renderDevice.device, renderDevice.swapchain, std::numeric_limits<uint32_t>::max(),
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renderDevice.device,
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currentFrame.imageAcquiredSemaphore, nullptr, ¤tImageIndex) );
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renderDevice.swapchain,
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std::numeric_limits<uint32_t>::max(),
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currentFrame.imageAcquiredSemaphore,
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nullptr,
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¤tImageIndex ) );
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VK_CHECK( vkResetFences( renderDevice.device, 1, ¤tFrame.frameReadyToReuse ) );
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VK_CHECK( vkResetFences( renderDevice.device, 1, ¤tFrame.frameReadyToReuse ) );
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VK_CHECK( vkResetCommandPool( renderDevice.device, currentFrame.commandPool, 0 ) );
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VK_CHECK( vkResetCommandPool( renderDevice.device, currentFrame.commandPool, 0 ) );
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@ -179,14 +157,7 @@ SDL_AppResult SDL_AppIterate( void* appstate )
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VkDeviceSize constexpr offset = 0;
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VkDeviceSize constexpr offset = 0;
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vkCmdBindVertexBuffers( cmd, 0, 1, &misc.vertexBuffer, &offset );
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vkCmdBindVertexBuffers( cmd, 0, 1, &misc.vertexBuffer, &offset );
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vkCmdBindDescriptorSets(
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vkCmdBindDescriptorSets(
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cmd,
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cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, misc.pipelineLayout, 0, 1, &misc.descriptorSet, 0, nullptr );
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VK_PIPELINE_BIND_POINT_GRAPHICS,
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misc.pipelineLayout,
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0,
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1,
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&misc.descriptorSet,
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0,
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nullptr );
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vkCmdDraw( cmd, static_cast<uint32_t>( misc.vertices.size() ), 1, 0, 0 );
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vkCmdDraw( cmd, static_cast<uint32_t>( misc.vertices.size() ), 1, 0, 0 );
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}
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}
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vkCmdEndRendering( cmd );
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vkCmdEndRendering( cmd );
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@ -157,6 +157,7 @@
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<ClCompile Include="VmaImpl.cpp" />
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<ClCompile Include="VmaImpl.cpp" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<None Include=".clang-format" />
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<None Include=".gitignore" />
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<None Include=".gitignore" />
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<None Include="PLAN.md">
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<None Include="PLAN.md">
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<SubType>
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<SubType>
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@ -56,6 +56,9 @@
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<None Include="PLAN.md">
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<None Include="PLAN.md">
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<Filter>Resource Files</Filter>
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<Filter>Resource Files</Filter>
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</None>
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</None>
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<None Include=".clang-format">
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<Filter>Resource Files</Filter>
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</None>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<CustomBuild Include="Mesh.slang">
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<CustomBuild Include="Mesh.slang">
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63
Frame.cpp
63
Frame.cpp
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|
@ -10,7 +10,45 @@ bool Frame::isInit() const
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return static_cast<bool>( commandPool );
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return static_cast<bool>( commandPool );
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}
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}
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Frame::Frame( VkDevice const device, uint32_t const directQueueFamilyIndex )
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Frame::Frame(
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VkCommandPool const commandPool,
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VkCommandBuffer const commandBuffer,
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VkSemaphore const imageAcquiredSemaphore,
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VkSemaphore const renderFinishedSemaphore,
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VkFence const frameReadyToReuse )
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: commandPool{ commandPool }
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, commandBuffer{ commandBuffer }
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, imageAcquiredSemaphore{ imageAcquiredSemaphore }
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, renderFinishedSemaphore{ renderFinishedSemaphore }
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, frameReadyToReuse{ frameReadyToReuse }
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{}
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void Frame::destroy( RenderDevice const& renderDevice )
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{
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if ( !isInit() ) return;
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VkDevice const device = renderDevice.device;
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vkDestroyCommandPool( device, Take( commandPool ), nullptr );
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vkDestroyFence( device, Take( frameReadyToReuse ), nullptr );
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vkDestroySemaphore( device, Take( imageAcquiredSemaphore ), nullptr );
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vkDestroySemaphore( device, Take( renderFinishedSemaphore ), nullptr );
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}
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Frame::~Frame()
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{
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// Manual Cleanup Required.
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ASSERT( !isInit() );
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}
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void Frame_Create( Frame* frame, VkDevice const device, uint32_t const directQueueFamilyIndex )
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{
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VkCommandPool commandPool;
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VkCommandBuffer commandBuffer;
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VkSemaphore imageAcquiredSemaphore;
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||||||
|
VkSemaphore renderFinishedSemaphore;
|
||||||
|
VkFence frameReadyToReuse;
|
||||||
|
|
||||||
{
|
{
|
||||||
VkCommandPoolCreateInfo const commandPoolCreateInfo = {
|
VkCommandPoolCreateInfo const commandPoolCreateInfo = {
|
||||||
.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO,
|
.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO,
|
||||||
|
|
@ -32,7 +70,7 @@ Frame::Frame( VkDevice const device, uint32_t const directQueueFamilyIndex )
|
||||||
VkSemaphoreCreateInfo constexpr semaphoreCreateInfo = {
|
VkSemaphoreCreateInfo constexpr semaphoreCreateInfo = {
|
||||||
.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO,
|
.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO,
|
||||||
.pNext = nullptr,
|
.pNext = nullptr,
|
||||||
.flags = 0
|
.flags = 0,
|
||||||
};
|
};
|
||||||
VK_CHECK( vkCreateSemaphore( device, &semaphoreCreateInfo, nullptr, &imageAcquiredSemaphore ) );
|
VK_CHECK( vkCreateSemaphore( device, &semaphoreCreateInfo, nullptr, &imageAcquiredSemaphore ) );
|
||||||
VK_CHECK( vkCreateSemaphore( device, &semaphoreCreateInfo, nullptr, &renderFinishedSemaphore ) );
|
VK_CHECK( vkCreateSemaphore( device, &semaphoreCreateInfo, nullptr, &renderFinishedSemaphore ) );
|
||||||
|
|
@ -45,20 +83,9 @@ Frame::Frame( VkDevice const device, uint32_t const directQueueFamilyIndex )
|
||||||
VK_CHECK( vkCreateFence( device, &fenceCreateInfo, nullptr, &frameReadyToReuse ) );
|
VK_CHECK( vkCreateFence( device, &fenceCreateInfo, nullptr, &frameReadyToReuse ) );
|
||||||
}
|
}
|
||||||
|
|
||||||
void Frame::destroy( RenderDevice const& renderDevice )
|
frame->commandPool = commandPool;
|
||||||
{
|
frame->commandBuffer = commandBuffer;
|
||||||
if ( !isInit() ) return;
|
frame->imageAcquiredSemaphore = imageAcquiredSemaphore;
|
||||||
|
frame->renderFinishedSemaphore = renderFinishedSemaphore;
|
||||||
VkDevice const device = renderDevice.device;
|
frame->frameReadyToReuse = frameReadyToReuse;
|
||||||
|
|
||||||
vkDestroyCommandPool( device, Take( commandPool ), nullptr );
|
|
||||||
vkDestroyFence( device, Take( frameReadyToReuse ), nullptr );
|
|
||||||
vkDestroySemaphore( device, Take( imageAcquiredSemaphore ), nullptr );
|
|
||||||
vkDestroySemaphore( device, Take( renderFinishedSemaphore ), nullptr );
|
|
||||||
}
|
|
||||||
|
|
||||||
Frame::~Frame()
|
|
||||||
{
|
|
||||||
// Manual Cleanup Required.
|
|
||||||
ASSERT( not isInit() );
|
|
||||||
}
|
}
|
||||||
|
|
|
||||||
14
Frame.h
14
Frame.h
|
|
@ -15,9 +15,21 @@ struct Frame
|
||||||
|
|
||||||
[[nodiscard]] bool isInit() const;
|
[[nodiscard]] bool isInit() const;
|
||||||
|
|
||||||
Frame( VkDevice device, uint32_t directQueueFamilyIndex );
|
Frame(
|
||||||
|
VkCommandPool commandPool,
|
||||||
|
VkCommandBuffer commandBuffer,
|
||||||
|
VkSemaphore imageAcquiredSemaphore,
|
||||||
|
VkSemaphore renderFinishedSemaphore,
|
||||||
|
VkFence frameReadyToReuse );
|
||||||
|
|
||||||
void destroy( RenderDevice const& renderDevice );
|
void destroy( RenderDevice const& renderDevice );
|
||||||
|
|
||||||
|
Frame( Frame const& other ) = delete;
|
||||||
|
Frame( Frame&& other ) noexcept = delete;
|
||||||
|
Frame& operator=( Frame const& other ) = delete;
|
||||||
|
Frame& operator=( Frame&& other ) noexcept = delete;
|
||||||
|
|
||||||
~Frame();
|
~Frame();
|
||||||
};
|
};
|
||||||
|
|
||||||
|
void Frame_Create( Frame* frame, VkDevice device, uint32_t directQueueFamilyIndex );
|
||||||
|
|
|
||||||
|
|
@ -4,25 +4,26 @@
|
||||||
|
|
||||||
void GlobalMemory::init( size_t const size )
|
void GlobalMemory::init( size_t const size )
|
||||||
{
|
{
|
||||||
memory = new Byte[size];
|
memory = new std::byte[size];
|
||||||
capacity = size;
|
capacity = size;
|
||||||
available = size;
|
available = size;
|
||||||
}
|
}
|
||||||
|
|
||||||
void GlobalMemory::destroy()
|
void GlobalMemory::destroy()
|
||||||
{
|
{
|
||||||
Byte const* originalMemory = memory - (capacity - available);
|
std::byte const* originalMemory = memory - ( capacity - available );
|
||||||
delete[] originalMemory;
|
delete[] originalMemory;
|
||||||
|
|
||||||
memory = nullptr;
|
memory = nullptr;
|
||||||
available = 0;
|
available = 0;
|
||||||
capacity = 0;
|
capacity = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
Byte* GlobalMemory::allocate( size_t const size )
|
std::byte* GlobalMemory::allocate( size_t const size )
|
||||||
{
|
{
|
||||||
assert( size <= available && "No enough space available" );
|
assert( size <= available && "No enough space available" );
|
||||||
|
|
||||||
Byte* retVal = memory;
|
std::byte* retVal = memory;
|
||||||
memory += size;
|
memory += size;
|
||||||
available -= size;
|
available -= size;
|
||||||
SDL_LogInfo(
|
SDL_LogInfo(
|
||||||
|
|
@ -36,7 +37,7 @@ Byte* GlobalMemory::allocate( size_t const size )
|
||||||
return retVal;
|
return retVal;
|
||||||
}
|
}
|
||||||
|
|
||||||
Byte* GlobalMemory::allocate( size_t const size, size_t const alignment )
|
std::byte* GlobalMemory::allocate( size_t const size, size_t const alignment )
|
||||||
{
|
{
|
||||||
uintptr_t const addr = reinterpret_cast<uintptr_t>( memory );
|
uintptr_t const addr = reinterpret_cast<uintptr_t>( memory );
|
||||||
uintptr_t const foundOffset = addr % alignment;
|
uintptr_t const foundOffset = addr % alignment;
|
||||||
|
|
|
||||||
|
|
@ -4,31 +4,42 @@
|
||||||
|
|
||||||
#include "MacroUtils.h"
|
#include "MacroUtils.h"
|
||||||
|
|
||||||
using Byte = uint8_t;
|
consteval size_t operator""_KiB( size_t const value )
|
||||||
|
{
|
||||||
|
return value * 1024;
|
||||||
|
}
|
||||||
|
|
||||||
|
consteval size_t operator""_MiB( size_t const value )
|
||||||
|
{
|
||||||
|
return value * 1024_KiB;
|
||||||
|
}
|
||||||
|
|
||||||
|
consteval size_t operator""_GiB( size_t const value )
|
||||||
|
{
|
||||||
|
return value * 1024_MiB;
|
||||||
|
}
|
||||||
|
|
||||||
struct GlobalMemory
|
struct GlobalMemory
|
||||||
{
|
{
|
||||||
struct State
|
struct State
|
||||||
{
|
{
|
||||||
Byte* memory;
|
std::byte* memory;
|
||||||
size_t available;
|
size_t available;
|
||||||
};
|
};
|
||||||
|
|
||||||
Byte* memory;
|
std::byte* memory;
|
||||||
size_t available;
|
size_t available;
|
||||||
size_t capacity;
|
size_t capacity;
|
||||||
|
|
||||||
void init( size_t size );
|
void init( size_t size );
|
||||||
|
|
||||||
void destroy();
|
void destroy();
|
||||||
|
|
||||||
Byte* allocate( size_t size );
|
[[nodiscard]]
|
||||||
|
std::byte* allocate( size_t size );
|
||||||
|
[[nodiscard]]
|
||||||
|
std::byte* allocate( size_t size, size_t alignment );
|
||||||
|
|
||||||
Byte* allocate( size_t size, size_t alignment );
|
[[nodiscard]]
|
||||||
|
State getState() const; //< Do not do any permanent allocations after calling this.
|
||||||
// Do not do any permanent allocations after calling this.
|
void restoreState( State const& state ); //< Call this before permanent allocations.
|
||||||
[[nodiscard]] State getState() const;
|
|
||||||
|
|
||||||
// Call this before permanent allocations.
|
|
||||||
void restoreState( State const& state );
|
|
||||||
};
|
};
|
||||||
|
|
|
||||||
25
MacroUtils.h
25
MacroUtils.h
|
|
@ -1,29 +1,34 @@
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <cassert>
|
#include <cassert>
|
||||||
|
#include <cstdlib>
|
||||||
#include <utility>
|
#include <utility>
|
||||||
|
|
||||||
#define G_ASSERT( COND ) \
|
#define G_ASSERT( COND ) \
|
||||||
do { \
|
do \
|
||||||
|
{ \
|
||||||
auto _result = ( COND ); \
|
auto _result = ( COND ); \
|
||||||
if (not _result) { \
|
if ( not _result ) \
|
||||||
|
{ \
|
||||||
__debugbreak(); \
|
__debugbreak(); \
|
||||||
assert( _result&& #COND ); \
|
assert( _result&& #COND ); \
|
||||||
} \
|
} \
|
||||||
} while(false)
|
} \
|
||||||
|
while ( false )
|
||||||
|
|
||||||
#define ASSERT( COND ) G_ASSERT( COND )
|
#define ASSERT( COND ) G_ASSERT( COND )
|
||||||
|
|
||||||
#define VK_CHECK( RESULT ) \
|
#define VK_CHECK( RESULT ) \
|
||||||
do { \
|
do \
|
||||||
|
{ \
|
||||||
auto _result = ( RESULT ); \
|
auto _result = ( RESULT ); \
|
||||||
if (_result != VK_SUCCESS) { \
|
if ( _result != VK_SUCCESS ) \
|
||||||
SDL_LogError(SDL_LOG_CATEGORY_SYSTEM, \
|
{ \
|
||||||
"" #RESULT " failed with %d at %s:%d", \
|
SDL_LogError( SDL_LOG_CATEGORY_SYSTEM, "" #RESULT " failed with %d at %s:%d", _result, __FILE__, __LINE__ ); \
|
||||||
_result, __FILE__, __LINE__); \
|
|
||||||
__debugbreak(); \
|
__debugbreak(); \
|
||||||
assert(_result == VK_SUCCESS); \
|
exit( _result ); \
|
||||||
} \
|
} \
|
||||||
} while(false)
|
} \
|
||||||
|
while ( false )
|
||||||
|
|
||||||
#define Take( OBJ ) std::exchange( OBJ, {} )
|
#define Take( OBJ ) std::exchange( OBJ, {} )
|
||||||
|
|
|
||||||
56
MiscData.cpp
56
MiscData.cpp
|
|
@ -1,7 +1,7 @@
|
||||||
#include "MiscData.h"
|
#include "MiscData.h"
|
||||||
|
|
||||||
#include <array>
|
|
||||||
#include <SDL3/SDL_log.h>
|
#include <SDL3/SDL_log.h>
|
||||||
|
#include <array>
|
||||||
|
|
||||||
#include "MacroUtils.h"
|
#include "MacroUtils.h"
|
||||||
#include "RenderDevice.h"
|
#include "RenderDevice.h"
|
||||||
|
|
@ -25,9 +25,9 @@ void MiscData::init( RenderDevice const& renderDevice )
|
||||||
SDL_LogError( SDL_LOG_CATEGORY_SYSTEM, "%s", SDL_GetError() );
|
SDL_LogError( SDL_LOG_CATEGORY_SYSTEM, "%s", SDL_GetError() );
|
||||||
abort();
|
abort();
|
||||||
}
|
}
|
||||||
|
uint32_t const* data = static_cast<uint32_t const*>( rawData );
|
||||||
|
|
||||||
auto data = static_cast<uint32_t const*>(rawData);
|
// Create Shader Module
|
||||||
|
|
||||||
VkShaderModuleCreateInfo const shaderModuleCreateInfo = {
|
VkShaderModuleCreateInfo const shaderModuleCreateInfo = {
|
||||||
.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
|
.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
|
||||||
.pNext = nullptr,
|
.pNext = nullptr,
|
||||||
|
|
@ -88,6 +88,7 @@ void MiscData::init( RenderDevice const& renderDevice )
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// Bindings
|
||||||
VkVertexInputBindingDescription constexpr bindingDescription = {
|
VkVertexInputBindingDescription constexpr bindingDescription = {
|
||||||
.binding = 0,
|
.binding = 0,
|
||||||
.stride = sizeof( Vertex ),
|
.stride = sizeof( Vertex ),
|
||||||
|
|
@ -195,10 +196,8 @@ void MiscData::init( RenderDevice const& renderDevice )
|
||||||
.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE,
|
.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE,
|
||||||
.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO,
|
.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO,
|
||||||
.alphaBlendOp = VK_BLEND_OP_ADD,
|
.alphaBlendOp = VK_BLEND_OP_ADD,
|
||||||
.colorWriteMask = VK_COLOR_COMPONENT_R_BIT
|
.colorWriteMask =
|
||||||
| VK_COLOR_COMPONENT_G_BIT
|
VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT,
|
||||||
| VK_COLOR_COMPONENT_B_BIT
|
|
||||||
| VK_COLOR_COMPONENT_A_BIT,
|
|
||||||
};
|
};
|
||||||
|
|
||||||
VkPipelineColorBlendStateCreateInfo const colorBlendState = {
|
VkPipelineColorBlendStateCreateInfo const colorBlendState = {
|
||||||
|
|
@ -212,10 +211,7 @@ void MiscData::init( RenderDevice const& renderDevice )
|
||||||
.blendConstants = { 0.0f, 0.0f, 0.0f, 0.0f },
|
.blendConstants = { 0.0f, 0.0f, 0.0f, 0.0f },
|
||||||
};
|
};
|
||||||
|
|
||||||
std::array constexpr dynamicStates = {
|
std::array constexpr dynamicStates = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
|
||||||
VK_DYNAMIC_STATE_VIEWPORT,
|
|
||||||
VK_DYNAMIC_STATE_SCISSOR
|
|
||||||
};
|
|
||||||
|
|
||||||
VkPipelineDynamicStateCreateInfo const dynamicStateCreateInfo = {
|
VkPipelineDynamicStateCreateInfo const dynamicStateCreateInfo = {
|
||||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
|
||||||
|
|
@ -308,8 +304,7 @@ void MiscData::init( RenderDevice const& renderDevice )
|
||||||
};
|
};
|
||||||
|
|
||||||
VmaAllocationCreateInfo constexpr allocationCreateInfo = {
|
VmaAllocationCreateInfo constexpr allocationCreateInfo = {
|
||||||
.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT |
|
.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
|
||||||
VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
|
|
||||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||||
.requiredFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
|
.requiredFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
|
||||||
.preferredFlags = 0,
|
.preferredFlags = 0,
|
||||||
|
|
@ -321,8 +316,7 @@ void MiscData::init( RenderDevice const& renderDevice )
|
||||||
|
|
||||||
VmaAllocationInfo allocationInfo;
|
VmaAllocationInfo allocationInfo;
|
||||||
|
|
||||||
VK_CHECK(
|
VK_CHECK( vmaCreateBuffer(
|
||||||
vmaCreateBuffer(
|
|
||||||
renderDevice.gpuAllocator,
|
renderDevice.gpuAllocator,
|
||||||
&bufferCreateInfo,
|
&bufferCreateInfo,
|
||||||
&allocationCreateInfo,
|
&allocationCreateInfo,
|
||||||
|
|
@ -358,8 +352,7 @@ void MiscData::init( RenderDevice const& renderDevice )
|
||||||
};
|
};
|
||||||
|
|
||||||
VmaAllocationCreateInfo constexpr allocationCreateInfo = {
|
VmaAllocationCreateInfo constexpr allocationCreateInfo = {
|
||||||
.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT |
|
.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
|
||||||
VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
|
|
||||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||||
.requiredFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
|
.requiredFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
|
||||||
.preferredFlags = 0,
|
.preferredFlags = 0,
|
||||||
|
|
@ -371,8 +364,7 @@ void MiscData::init( RenderDevice const& renderDevice )
|
||||||
|
|
||||||
VmaAllocationInfo allocationInfo;
|
VmaAllocationInfo allocationInfo;
|
||||||
|
|
||||||
VK_CHECK(
|
VK_CHECK( vmaCreateBuffer(
|
||||||
vmaCreateBuffer(
|
|
||||||
renderDevice.gpuAllocator,
|
renderDevice.gpuAllocator,
|
||||||
&bufferCreateInfo,
|
&bufferCreateInfo,
|
||||||
&allocationCreateInfo,
|
&allocationCreateInfo,
|
||||||
|
|
@ -438,6 +430,14 @@ void MiscData::init( RenderDevice const& renderDevice )
|
||||||
|
|
||||||
// Barrier Creation
|
// Barrier Creation
|
||||||
{
|
{
|
||||||
|
VkImageSubresourceRange subresourceRange = {
|
||||||
|
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||||
|
.baseMipLevel = 0,
|
||||||
|
.levelCount = 1,
|
||||||
|
.baseArrayLayer = 0,
|
||||||
|
.layerCount = 1,
|
||||||
|
};
|
||||||
|
|
||||||
acquireToRenderBarrier = {
|
acquireToRenderBarrier = {
|
||||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2,
|
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2,
|
||||||
.pNext = nullptr,
|
.pNext = nullptr,
|
||||||
|
|
@ -449,14 +449,9 @@ void MiscData::init( RenderDevice const& renderDevice )
|
||||||
.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
|
.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
|
||||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||||
.subresourceRange = {
|
.subresourceRange = subresourceRange,
|
||||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
|
||||||
.baseMipLevel = 0,
|
|
||||||
.levelCount = 1,
|
|
||||||
.baseArrayLayer = 0,
|
|
||||||
.layerCount = 1,
|
|
||||||
}
|
|
||||||
};
|
};
|
||||||
|
|
||||||
acquireToRenderDependency = {
|
acquireToRenderDependency = {
|
||||||
.sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO,
|
.sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO,
|
||||||
.pNext = nullptr,
|
.pNext = nullptr,
|
||||||
|
|
@ -480,14 +475,9 @@ void MiscData::init( RenderDevice const& renderDevice )
|
||||||
.newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
|
.newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
|
||||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||||
.subresourceRange = {
|
.subresourceRange = subresourceRange,
|
||||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
|
||||||
.baseMipLevel = 0,
|
|
||||||
.levelCount = 1,
|
|
||||||
.baseArrayLayer = 0,
|
|
||||||
.layerCount = 1,
|
|
||||||
}
|
|
||||||
};
|
};
|
||||||
|
|
||||||
renderToPresentDependency = {
|
renderToPresentDependency = {
|
||||||
.sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO,
|
.sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO,
|
||||||
.pNext = nullptr,
|
.pNext = nullptr,
|
||||||
|
|
|
||||||
|
|
@ -18,8 +18,9 @@ RenderDevice::~RenderDevice()
|
||||||
}
|
}
|
||||||
|
|
||||||
// TODO: Failure Handling
|
// TODO: Failure Handling
|
||||||
RenderDevice* CreateRenderDevice( GlobalMemory* mem, RenderDevice::CreateInfo const& createInfo )
|
RenderDevice* RenderDevice_Create( GlobalMemory* mem, RenderDevice::CreateInfo const& createInfo )
|
||||||
{
|
{
|
||||||
|
ASSERT( mem );
|
||||||
ASSERT( createInfo.window );
|
ASSERT( createInfo.window );
|
||||||
|
|
||||||
volkInitialize();
|
volkInitialize();
|
||||||
|
|
@ -72,8 +73,8 @@ RenderDevice* CreateRenderDevice( GlobalMemory* mem, RenderDevice::CreateInfo co
|
||||||
VK_CHECK( vkEnumeratePhysicalDevices( instance, &physicalDeviceCount, nullptr ) );
|
VK_CHECK( vkEnumeratePhysicalDevices( instance, &physicalDeviceCount, nullptr ) );
|
||||||
SDL_LogInfo( SDL_LOG_CATEGORY_GPU, "Found %u GPUs", physicalDeviceCount );
|
SDL_LogInfo( SDL_LOG_CATEGORY_GPU, "Found %u GPUs", physicalDeviceCount );
|
||||||
|
|
||||||
VkPhysicalDevice* physicalDevices = reinterpret_cast<VkPhysicalDevice*>(mem->allocate(
|
VkPhysicalDevice* physicalDevices =
|
||||||
sizeof( VkPhysicalDevice ) * physicalDeviceCount ));
|
reinterpret_cast<VkPhysicalDevice*>( mem->allocate( sizeof( VkPhysicalDevice ) * physicalDeviceCount ) );
|
||||||
VK_CHECK( vkEnumeratePhysicalDevices( instance, &physicalDeviceCount, physicalDevices ) );
|
VK_CHECK( vkEnumeratePhysicalDevices( instance, &physicalDeviceCount, physicalDevices ) );
|
||||||
|
|
||||||
for ( VkPhysicalDevice const physicalDevice : std::span{ physicalDevices, physicalDeviceCount } )
|
for ( VkPhysicalDevice const physicalDevice : std::span{ physicalDevices, physicalDeviceCount } )
|
||||||
|
|
@ -105,12 +106,11 @@ RenderDevice* CreateRenderDevice( GlobalMemory* mem, RenderDevice::CreateInfo co
|
||||||
|
|
||||||
uint32_t queueFamilyCount;
|
uint32_t queueFamilyCount;
|
||||||
vkGetPhysicalDeviceQueueFamilyProperties( physicalDevice, &queueFamilyCount, nullptr );
|
vkGetPhysicalDeviceQueueFamilyProperties( physicalDevice, &queueFamilyCount, nullptr );
|
||||||
VkQueueFamilyProperties* queueFamilyProperties = reinterpret_cast<VkQueueFamilyProperties*>(mem->allocate(
|
VkQueueFamilyProperties* queueFamilyProperties = reinterpret_cast<VkQueueFamilyProperties*>(
|
||||||
sizeof( VkQueueFamilyProperties ) * queueFamilyCount ));
|
mem->allocate( sizeof( VkQueueFamilyProperties ) * queueFamilyCount ) );
|
||||||
vkGetPhysicalDeviceQueueFamilyProperties( physicalDevice, &queueFamilyCount, queueFamilyProperties );
|
vkGetPhysicalDeviceQueueFamilyProperties( physicalDevice, &queueFamilyCount, queueFamilyProperties );
|
||||||
|
|
||||||
for ( uint32_t queueFamilyIndex = 0; queueFamilyIndex != queueFamilyCount;
|
for ( uint32_t queueFamilyIndex = 0; queueFamilyIndex != queueFamilyCount; ++queueFamilyIndex )
|
||||||
++queueFamilyIndex )
|
|
||||||
{
|
{
|
||||||
VkQueueFamilyProperties const& qfp = queueFamilyProperties[queueFamilyIndex];
|
VkQueueFamilyProperties const& qfp = queueFamilyProperties[queueFamilyIndex];
|
||||||
|
|
||||||
|
|
@ -182,9 +182,7 @@ RenderDevice* CreateRenderDevice( GlobalMemory* mem, RenderDevice::CreateInfo co
|
||||||
.samplerAnisotropy = true,
|
.samplerAnisotropy = true,
|
||||||
};
|
};
|
||||||
|
|
||||||
std::array enabledDeviceExtensions = {
|
std::array enabledDeviceExtensions = { VK_KHR_SWAPCHAIN_EXTENSION_NAME };
|
||||||
VK_KHR_SWAPCHAIN_EXTENSION_NAME
|
|
||||||
};
|
|
||||||
|
|
||||||
VkDeviceCreateInfo const deviceCreateInfo = {
|
VkDeviceCreateInfo const deviceCreateInfo = {
|
||||||
.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
|
.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
|
||||||
|
|
@ -258,8 +256,8 @@ RenderDevice* CreateRenderDevice( GlobalMemory* mem, RenderDevice::CreateInfo co
|
||||||
|
|
||||||
uint32_t surfaceFormatCount;
|
uint32_t surfaceFormatCount;
|
||||||
vkGetPhysicalDeviceSurfaceFormatsKHR( physicalDeviceInUse, surface, &surfaceFormatCount, nullptr );
|
vkGetPhysicalDeviceSurfaceFormatsKHR( physicalDeviceInUse, surface, &surfaceFormatCount, nullptr );
|
||||||
VkSurfaceFormatKHR* surfaceFormats = reinterpret_cast<VkSurfaceFormatKHR*>(mem->allocate(
|
VkSurfaceFormatKHR* surfaceFormats =
|
||||||
sizeof( VkSurfaceFormatKHR ) * surfaceFormatCount ));
|
reinterpret_cast<VkSurfaceFormatKHR*>( mem->allocate( sizeof( VkSurfaceFormatKHR ) * surfaceFormatCount ) );
|
||||||
vkGetPhysicalDeviceSurfaceFormatsKHR( physicalDeviceInUse, surface, &surfaceFormatCount, surfaceFormats );
|
vkGetPhysicalDeviceSurfaceFormatsKHR( physicalDeviceInUse, surface, &surfaceFormatCount, surfaceFormats );
|
||||||
|
|
||||||
VkSurfaceFormatKHR format = {
|
VkSurfaceFormatKHR format = {
|
||||||
|
|
@ -292,8 +290,8 @@ RenderDevice* CreateRenderDevice( GlobalMemory* mem, RenderDevice::CreateInfo co
|
||||||
|
|
||||||
uint32_t presentModeCount;
|
uint32_t presentModeCount;
|
||||||
vkGetPhysicalDeviceSurfacePresentModesKHR( physicalDeviceInUse, surface, &presentModeCount, nullptr );
|
vkGetPhysicalDeviceSurfacePresentModesKHR( physicalDeviceInUse, surface, &presentModeCount, nullptr );
|
||||||
VkPresentModeKHR* presentModes = reinterpret_cast<VkPresentModeKHR*>(mem->allocate(
|
VkPresentModeKHR* presentModes =
|
||||||
sizeof( VkPresentModeKHR ) * presentModeCount ));
|
reinterpret_cast<VkPresentModeKHR*>( mem->allocate( sizeof( VkPresentModeKHR ) * presentModeCount ) );
|
||||||
vkGetPhysicalDeviceSurfacePresentModesKHR( physicalDeviceInUse, surface, &presentModeCount, presentModes );
|
vkGetPhysicalDeviceSurfacePresentModesKHR( physicalDeviceInUse, surface, &presentModeCount, presentModes );
|
||||||
|
|
||||||
VkPresentModeKHR presentMode = VK_PRESENT_MODE_FIFO_KHR;
|
VkPresentModeKHR presentMode = VK_PRESENT_MODE_FIFO_KHR;
|
||||||
|
|
@ -375,10 +373,10 @@ RenderDevice* CreateRenderDevice( GlobalMemory* mem, RenderDevice::CreateInfo co
|
||||||
Frame* frames = reinterpret_cast<Frame*>( mem->allocate( sizeof( Frame ) * swapchainImageCount ) );
|
Frame* frames = reinterpret_cast<Frame*>( mem->allocate( sizeof( Frame ) * swapchainImageCount ) );
|
||||||
for ( uint32_t i = 0; i != swapchainImageCount; ++i )
|
for ( uint32_t i = 0; i != swapchainImageCount; ++i )
|
||||||
{
|
{
|
||||||
new( frames + i ) Frame( device, directQueueFamilyIndex.value() );
|
Frame_Create( frames + i, device, directQueueFamilyIndex.value() );
|
||||||
}
|
}
|
||||||
|
|
||||||
Byte* allocation = mem->allocate( sizeof( RenderDevice ), alignof( RenderDevice ) );
|
std::byte* allocation = mem->allocate( sizeof( RenderDevice ), alignof( RenderDevice ) );
|
||||||
return new ( allocation ) RenderDevice{
|
return new ( allocation ) RenderDevice{
|
||||||
instance,
|
instance,
|
||||||
surface,
|
surface,
|
||||||
|
|
@ -466,4 +464,5 @@ RenderDevice::RenderDevice(
|
||||||
, swapchainImages{ swapchainImages }
|
, swapchainImages{ swapchainImages }
|
||||||
, swapchainViews{ swapchainViews }
|
, swapchainViews{ swapchainViews }
|
||||||
, frames{ frames }
|
, frames{ frames }
|
||||||
, swapchainImageCount{ swapchainImageCount } {}
|
, swapchainImageCount{ swapchainImageCount }
|
||||||
|
{}
|
||||||
|
|
|
||||||
|
|
@ -56,7 +56,6 @@ struct RenderDevice
|
||||||
VmaAllocator gpuAllocator,
|
VmaAllocator gpuAllocator,
|
||||||
VkQueue directQueue,
|
VkQueue directQueue,
|
||||||
uint32_t directQueueFamilyIndex,
|
uint32_t directQueueFamilyIndex,
|
||||||
// TODO: Pack?
|
|
||||||
|
|
||||||
VkFormat swapchainFormat,
|
VkFormat swapchainFormat,
|
||||||
VkExtent2D swapchainExtent,
|
VkExtent2D swapchainExtent,
|
||||||
|
|
@ -65,8 +64,7 @@ struct RenderDevice
|
||||||
VkImage* swapchainImages,
|
VkImage* swapchainImages,
|
||||||
VkImageView* swapchainViews,
|
VkImageView* swapchainViews,
|
||||||
Frame* frames,
|
Frame* frames,
|
||||||
uint32_t swapchainImageCount
|
uint32_t swapchainImageCount );
|
||||||
);
|
|
||||||
|
|
||||||
RenderDevice( RenderDevice const& ) = delete;
|
RenderDevice( RenderDevice const& ) = delete;
|
||||||
RenderDevice& operator=( RenderDevice const& ) = delete;
|
RenderDevice& operator=( RenderDevice const& ) = delete;
|
||||||
|
|
@ -77,4 +75,4 @@ struct RenderDevice
|
||||||
~RenderDevice();
|
~RenderDevice();
|
||||||
};
|
};
|
||||||
|
|
||||||
RenderDevice* CreateRenderDevice( GlobalMemory* mem, RenderDevice::CreateInfo const& createInfo );
|
RenderDevice* RenderDevice_Create( GlobalMemory* mem, RenderDevice::CreateInfo const& createInfo );
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue