Reformatted + Frame_Create.
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d09f725803
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---
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BasedOnStyle: Microsoft
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AlignAfterOpenBracket: AlwaysBreak
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AlignConsecutiveAssignments:
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AlignFunctionPointers: true
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AlignConsecutiveDeclarations:
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AlignCompound: true
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AlignFunctionPointers: true
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PadOperators: true
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AlignOperands: true
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AlignTrailingComments:
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OverEmptyLines: 2
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AllowShortIfStatementsOnASingleLine: true
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AllowShortLoopsOnASingleLine: true
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AlwaysBreakAfterDefinitionReturnType: false
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AlwaysBreakTemplateDeclarations: Yes
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BinPackArguments: false
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BinPackParameters: false
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BraceWrapping:
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AfterExternBlock: true
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BeforeCatch: true
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BeforeElse: true
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BeforeLambdaBody: true
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BeforeWhile: true
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IndentBraces: false
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SplitEmptyFunction: false
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SplitEmptyRecord: false
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SplitEmptyNamespace: false
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BreakConstructorInitializers: BeforeComma
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ConstructorInitializerIndentWidth: 2
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Cpp11BracedListStyle: false
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IncludeCategories:
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- Regex: ^<.*
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Priority: 1
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- Regex: ^".*
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Priority: 2
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- Regex: .*
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Priority: 3
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IncludeIsMainRegex: ([-_](test|unittest))?$
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IndentCaseLabels: true
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IndentWidth: 2
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InsertNewlineAtEOF: true
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MaxEmptyLinesToKeep: 2
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PointerAlignment: Left
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SpaceBeforeParensOptions:
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AfterOverloadedOperator: true
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SpacesInAngles: false
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SpacesInParens: Custom
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SpacesInParensOptions:
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InConditionalStatements: true
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InCStyleCasts: true
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Other: true
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TabWidth: 2
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Language: Cpp
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ConstructorInitializerAllOnOneLineOrOnePerLine: true
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SpaceInEmptyParentheses: false
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SpacesInConditionalStatement: true
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SpacesInCStyleCastParentheses: false
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AlignArrayOfStructures: Right
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25
AppState.cpp
25
AppState.cpp
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@ -24,39 +24,34 @@ void AppState::destroy()
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}
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AppState::AppState( SDL_Window* window, RenderDevice* renderDevice, MiscData* miscData )
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: window{ window }
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, renderDevice{ renderDevice }
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, miscData{ miscData } {}
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: window{ window }, renderDevice{ renderDevice }, miscData{ miscData }, sprintfBuffer{ 0 }
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{}
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AppState* CreateAppState( GlobalMemory* memory, uint32_t const width, uint32_t const height )
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AppState* AppState_Create( GlobalMemory* memory, uint32_t const width, uint32_t const height )
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{
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SDL_Window* window = SDL_CreateWindow(
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"Blaze Test",
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static_cast<int>(width),
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static_cast<int>(height),
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SDL_WINDOW_VULKAN );
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SDL_Window* window =
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SDL_CreateWindow( "Blaze Test", static_cast<int>( width ), static_cast<int>( height ), SDL_WINDOW_VULKAN );
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if ( !window )
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{
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SDL_LogError( SDL_LOG_CATEGORY_APPLICATION, "%s", SDL_GetError() );
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return nullptr;
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}
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auto state = memory->getState();
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RenderDevice* renderDevice = CreateRenderDevice( memory, { .window = window } );
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RenderDevice* renderDevice = RenderDevice_Create( memory, { .window = window } );
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if ( !renderDevice->isInit() )
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{
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SDL_LogError( SDL_LOG_CATEGORY_APPLICATION, "RenderDevice failed to init" );
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SDL_DestroyWindow( window );
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return nullptr;
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}
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(void)state;
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auto* miscDataAllocation = memory->allocate( sizeof( MiscData ) );
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auto* miscDataAllocation = memory->allocate( sizeof( MiscData ) );
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MiscData* miscData = new( miscDataAllocation ) MiscData{};
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MiscData* miscData = new ( miscDataAllocation ) MiscData{};
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miscData->init( *renderDevice );
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auto* allocation = memory->allocate( sizeof( AppState ) );
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AppState* appState = new( allocation ) AppState{ window, renderDevice, miscData };
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AppState* appState = new ( allocation ) AppState{ window, renderDevice, miscData };
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return appState;
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}
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20
AppState.h
20
AppState.h
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@ -1,6 +1,6 @@
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#pragma once
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#include <memory>
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#include <cstdint>
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struct SDL_Window;
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@ -10,18 +10,18 @@ struct MiscData;
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struct AppState
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{
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SDL_Window* window;
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RenderDevice* renderDevice;
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MiscData* miscData;
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SDL_Window* window;
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RenderDevice* renderDevice;
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MiscData* miscData;
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char sprintfBuffer[256];
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[[nodiscard]]
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bool isInit() const;
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void destroy();
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[[nodiscard]] bool isInit() const;
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void destroy();
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AppState( SDL_Window* window, RenderDevice* renderDevice, MiscData* miscData );
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AppState( AppState const& other ) = delete;
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AppState( AppState&& other ) noexcept = delete;
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AppState( AppState const& other ) = delete;
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AppState( AppState&& other ) noexcept = delete;
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AppState& operator=( AppState const& other ) = delete;
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AppState& operator=( AppState&& other ) noexcept = delete;
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@ -29,4 +29,4 @@ struct AppState
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~AppState();
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};
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AppState* CreateAppState( GlobalMemory* memory, uint32_t const width, uint32_t const height );
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AppState* AppState_Create( GlobalMemory* memory, uint32_t width, uint32_t height );
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195
Blaze.cpp
195
Blaze.cpp
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@ -9,118 +9,96 @@
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#include <volk.h>
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#define SDL_MAIN_USE_CALLBACKS 1
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#include <memory>
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#include <glm/ext/matrix_transform.hpp>
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_main.h>
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#include <SDL3/SDL_filesystem.h>
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#include <SDL3/SDL_main.h>
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#include <SDL3/SDL_vulkan.h>
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#include <glm/ext/matrix_transform.hpp>
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#include <memory>
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#include "AppState.h"
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#include "Frame.h"
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#include "GlobalMemory.h"
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#include "MacroUtils.h"
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#include "MathUtil.h"
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#include "RenderDevice.h"
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#include "MiscData.h"
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#include "RenderDevice.h"
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constexpr uint32_t WIDTH = 1280;
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constexpr uint32_t HEIGHT = 720;
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constexpr uint32_t NUM_FRAMES = 3;
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using Byte = uint8_t;
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constexpr size_t operator ""_KiB( size_t const value )
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{
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return value * 1024;
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}
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constexpr size_t operator ""_MiB( size_t const value )
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{
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return value * 1024_KiB;
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}
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constexpr size_t operator ""_GiB( size_t const value )
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{
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return value * 1024_MiB;
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}
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namespace Blaze::Global
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{
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GlobalMemory g_Memory;
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}
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SDL_AppResult SDL_AppInit( void** pAppState, int, char** )
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SDL_AppResult SDL_AppInit( void** appstate, int, char** )
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{
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SDL_Init( SDL_INIT_VIDEO | SDL_INIT_EVENTS );
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Blaze::Global::g_Memory.init( 128_MiB );
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*pAppState = CreateAppState( &Blaze::Global::g_Memory, WIDTH, HEIGHT );
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if ( !*pAppState ) return SDL_APP_FAILURE;
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AppState& appState = *static_cast<AppState*>(*pAppState);
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if ( !appState.isInit() )
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{
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return SDL_APP_FAILURE;
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}
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*appstate = AppState_Create( &Blaze::Global::g_Memory, WIDTH, HEIGHT );
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if ( !*appstate ) return SDL_APP_FAILURE;
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return SDL_APP_CONTINUE;
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}
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char g_buf[1000];
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SDL_AppResult SDL_AppIterate( void* appstate )
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{
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AppState& appState = *static_cast<AppState*>(appstate);
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AppState& appState = *static_cast<AppState*>( appstate );
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RenderDevice& renderDevice = *appState.renderDevice;
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MiscData& misc = *appState.miscData;
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Frame& currentFrame = renderDevice.frames[renderDevice.frameIndex];
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VK_CHECK(
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vkWaitForFences(renderDevice.device,
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1,
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¤tFrame.frameReadyToReuse,
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VK_TRUE,
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std::numeric_limits<uint32_t>::max()) );
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VK_CHECK( vkWaitForFences(
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renderDevice.device, 1, ¤tFrame.frameReadyToReuse, VK_TRUE, std::numeric_limits<uint32_t>::max() ) );
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// All resources of frame 'frameIndex' are free.
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// time calc
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uint64_t const previousCounter = misc.previousCounter;
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uint64_t const currentCounter = SDL_GetPerformanceCounter();
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uint64_t const deltaCount = currentCounter - previousCounter;
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uint64_t const perfFreq = SDL_GetPerformanceFrequency();
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double const deltaTime = static_cast<double>(deltaCount) / static_cast<double>(perfFreq);
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double const deltaTime = static_cast<double>( deltaCount ) / static_cast<double>( perfFreq );
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misc.previousCounter = currentCounter;
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double deltaTimeMs = deltaTime * 1000.0;
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double fps = 1.0 / deltaTime;
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auto _ = sprintf_s<1000>( g_buf, "%.2f fps %.5fms %llu -> %llu", fps, deltaTimeMs, previousCounter, currentCounter );
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SDL_SetWindowTitle( appState.window, g_buf );
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{
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double deltaTimeMs = deltaTime * 1000.0;
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double fps = 1.0 / deltaTime;
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( void )sprintf_s<256>(
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appState.sprintfBuffer, "%.2f fps %.5fms %llu -> %llu", fps, deltaTimeMs, previousCounter, currentCounter );
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SDL_SetWindowTitle( appState.window, appState.sprintfBuffer );
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}
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misc.cameraData.modelMatrix = glm::rotate(
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misc.cameraData.modelMatrix,
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glm::radians( 60.0f ) * static_cast<float>(deltaTime),
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glm::vec3{ 0.0f, 1.0f, 0.0f } );
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misc.cameraData.modelMatrix,
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glm::radians( 60.0f ) * static_cast<float>( deltaTime ),
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glm::vec3{ 0.0f, 1.0f, 0.0f } );
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memcpy( misc.cameraUniformBufferPtr, &misc.cameraData, sizeof misc.cameraData );
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uint32_t currentImageIndex;
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VK_CHECK(
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vkAcquireNextImageKHR(renderDevice.device, renderDevice.swapchain, std::numeric_limits<uint32_t>::max(),
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currentFrame.imageAcquiredSemaphore, nullptr, ¤tImageIndex) );
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VK_CHECK( vkAcquireNextImageKHR(
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renderDevice.device,
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renderDevice.swapchain,
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std::numeric_limits<uint32_t>::max(),
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currentFrame.imageAcquiredSemaphore,
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nullptr,
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¤tImageIndex ) );
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VK_CHECK( vkResetFences(renderDevice.device, 1, ¤tFrame.frameReadyToReuse) );
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VK_CHECK( vkResetCommandPool(renderDevice.device, currentFrame.commandPool, 0) );
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VK_CHECK( vkResetFences( renderDevice.device, 1, ¤tFrame.frameReadyToReuse ) );
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VK_CHECK( vkResetCommandPool( renderDevice.device, currentFrame.commandPool, 0 ) );
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misc.acquireToRenderBarrier.image = renderDevice.swapchainImages[currentImageIndex];
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misc.renderToPresentBarrier.image = renderDevice.swapchainImages[currentImageIndex];
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misc.acquireToRenderBarrier.image = renderDevice.swapchainImages[currentImageIndex];
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misc.renderToPresentBarrier.image = renderDevice.swapchainImages[currentImageIndex];
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VkCommandBuffer cmd = currentFrame.commandBuffer;
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VkCommandBuffer cmd = currentFrame.commandBuffer;
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VkCommandBufferBeginInfo constexpr beginInfo = {
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.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
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.pNext = nullptr,
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.flags = 0,
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.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
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.pNext = nullptr,
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.flags = 0,
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.pInheritanceInfo = nullptr,
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};
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@ -128,42 +106,42 @@ SDL_AppResult SDL_AppIterate( void* appstate )
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.float32 = { 0.0f, 0.0f, 0.0f, 1.0f },
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};
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VK_CHECK( vkBeginCommandBuffer(cmd, &beginInfo) );
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VK_CHECK( vkBeginCommandBuffer( cmd, &beginInfo ) );
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{
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VkRenderingAttachmentInfo const attachmentInfo = {
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.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO,
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.pNext = nullptr,
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.imageView = renderDevice.swapchainViews[currentImageIndex],
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.imageLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
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.resolveMode = VK_RESOLVE_MODE_NONE,
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.resolveImageView = nullptr,
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.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO,
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.pNext = nullptr,
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.imageView = renderDevice.swapchainViews[currentImageIndex],
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.imageLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
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.resolveMode = VK_RESOLVE_MODE_NONE,
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.resolveImageView = nullptr,
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.resolveImageLayout = VK_IMAGE_LAYOUT_UNDEFINED,
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.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR,
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.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
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.clearValue = { .color = BLACK_CLEAR },
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.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR,
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.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
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.clearValue = { .color = BLACK_CLEAR },
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};
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VkRenderingInfo renderingInfo = {
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.sType = VK_STRUCTURE_TYPE_RENDERING_INFO,
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.pNext = nullptr,
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.flags = 0,
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.renderArea = { .offset = { 0, 0 }, .extent = renderDevice.swapchainExtent },
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.layerCount = 1,
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.viewMask = 0,
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.sType = VK_STRUCTURE_TYPE_RENDERING_INFO,
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.pNext = nullptr,
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.flags = 0,
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.renderArea = { .offset = { 0, 0 }, .extent = renderDevice.swapchainExtent },
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.layerCount = 1,
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.viewMask = 0,
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.colorAttachmentCount = 1,
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.pColorAttachments = &attachmentInfo,
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.pDepthAttachment = nullptr,
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.pStencilAttachment = nullptr,
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.pColorAttachments = &attachmentInfo,
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.pDepthAttachment = nullptr,
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.pStencilAttachment = nullptr,
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};
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vkCmdPipelineBarrier2( cmd, &misc.acquireToRenderDependency );
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vkCmdBeginRendering( cmd, &renderingInfo );
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{
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VkViewport viewport = {
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.x = 0,
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.y = static_cast<float>(renderDevice.swapchainExtent.height),
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.width = static_cast<float>(renderDevice.swapchainExtent.width),
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.height = -static_cast<float>(renderDevice.swapchainExtent.height),
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.x = 0,
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.y = static_cast<float>( renderDevice.swapchainExtent.height ),
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.width = static_cast<float>( renderDevice.swapchainExtent.width ),
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.height = -static_cast<float>( renderDevice.swapchainExtent.height ),
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.minDepth = 0.0f,
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.maxDepth = 1.0f,
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};
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@ -179,49 +157,42 @@ SDL_AppResult SDL_AppIterate( void* appstate )
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VkDeviceSize constexpr offset = 0;
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vkCmdBindVertexBuffers( cmd, 0, 1, &misc.vertexBuffer, &offset );
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vkCmdBindDescriptorSets(
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cmd,
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VK_PIPELINE_BIND_POINT_GRAPHICS,
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misc.pipelineLayout,
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0,
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1,
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&misc.descriptorSet,
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0,
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nullptr );
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vkCmdDraw( cmd, static_cast<uint32_t>(misc.vertices.size()), 1, 0, 0 );
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cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, misc.pipelineLayout, 0, 1, &misc.descriptorSet, 0, nullptr );
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vkCmdDraw( cmd, static_cast<uint32_t>( misc.vertices.size() ), 1, 0, 0 );
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}
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vkCmdEndRendering( cmd );
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vkCmdPipelineBarrier2( cmd, &misc.renderToPresentDependency );
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}
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VK_CHECK( vkEndCommandBuffer(cmd) );
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VK_CHECK( vkEndCommandBuffer( cmd ) );
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VkPipelineStageFlags stageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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VkSubmitInfo const submitInfo = {
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.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
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.pNext = nullptr,
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.waitSemaphoreCount = 1,
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.pWaitSemaphores = ¤tFrame.imageAcquiredSemaphore,
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.pWaitDstStageMask = &stageMask,
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.commandBufferCount = 1,
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.pCommandBuffers = &cmd,
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.signalSemaphoreCount = 1,
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.pSignalSemaphores = ¤tFrame.renderFinishedSemaphore,
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.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
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.pNext = nullptr,
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.waitSemaphoreCount = 1,
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.pWaitSemaphores = ¤tFrame.imageAcquiredSemaphore,
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.pWaitDstStageMask = &stageMask,
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.commandBufferCount = 1,
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.pCommandBuffers = &cmd,
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.signalSemaphoreCount = 1,
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.pSignalSemaphores = ¤tFrame.renderFinishedSemaphore,
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};
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VK_CHECK( vkQueueSubmit(renderDevice.directQueue, 1, &submitInfo, currentFrame.frameReadyToReuse) );
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VK_CHECK( vkQueueSubmit( renderDevice.directQueue, 1, &submitInfo, currentFrame.frameReadyToReuse ) );
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VkPresentInfoKHR const presentInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR,
|
||||
.pNext = nullptr,
|
||||
.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR,
|
||||
.pNext = nullptr,
|
||||
.waitSemaphoreCount = 1,
|
||||
.pWaitSemaphores = ¤tFrame.renderFinishedSemaphore,
|
||||
.swapchainCount = 1,
|
||||
.pSwapchains = &renderDevice.swapchain,
|
||||
.pImageIndices = ¤tImageIndex,
|
||||
.pResults = nullptr,
|
||||
.pWaitSemaphores = ¤tFrame.renderFinishedSemaphore,
|
||||
.swapchainCount = 1,
|
||||
.pSwapchains = &renderDevice.swapchain,
|
||||
.pImageIndices = ¤tImageIndex,
|
||||
.pResults = nullptr,
|
||||
};
|
||||
|
||||
VK_CHECK( vkQueuePresentKHR(renderDevice.directQueue, &presentInfo) );
|
||||
VK_CHECK( vkQueuePresentKHR( renderDevice.directQueue, &presentInfo ) );
|
||||
|
||||
renderDevice.frameIndex = (renderDevice.frameIndex + 1) % NUM_FRAMES;
|
||||
renderDevice.frameIndex = ( renderDevice.frameIndex + 1 ) % NUM_FRAMES;
|
||||
|
||||
return SDL_APP_CONTINUE;
|
||||
}
|
||||
|
|
@ -238,7 +209,7 @@ SDL_AppResult SDL_AppEvent( void*, SDL_Event* event )
|
|||
|
||||
void SDL_AppQuit( void* appstate, SDL_AppResult )
|
||||
{
|
||||
AppState* appState = static_cast<AppState*>(appstate);
|
||||
AppState* appState = static_cast<AppState*>( appstate );
|
||||
|
||||
appState->destroy();
|
||||
|
||||
|
|
|
|||
|
|
@ -157,6 +157,7 @@
|
|||
<ClCompile Include="VmaImpl.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include=".clang-format" />
|
||||
<None Include=".gitignore" />
|
||||
<None Include="PLAN.md">
|
||||
<SubType>
|
||||
|
|
|
|||
|
|
@ -56,6 +56,9 @@
|
|||
<None Include="PLAN.md">
|
||||
<Filter>Resource Files</Filter>
|
||||
</None>
|
||||
<None Include=".clang-format">
|
||||
<Filter>Resource Files</Filter>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CustomBuild Include="Mesh.slang">
|
||||
|
|
|
|||
99
Frame.cpp
99
Frame.cpp
|
|
@ -7,43 +7,21 @@
|
|||
|
||||
bool Frame::isInit() const
|
||||
{
|
||||
return static_cast<bool>(commandPool);
|
||||
return static_cast<bool>( commandPool );
|
||||
}
|
||||
|
||||
Frame::Frame( VkDevice const device, uint32_t const directQueueFamilyIndex )
|
||||
{
|
||||
VkCommandPoolCreateInfo const commandPoolCreateInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = VK_COMMAND_POOL_CREATE_TRANSIENT_BIT,
|
||||
.queueFamilyIndex = directQueueFamilyIndex,
|
||||
};
|
||||
VK_CHECK( vkCreateCommandPool(device, &commandPoolCreateInfo, nullptr, &commandPool) );
|
||||
|
||||
VkCommandBufferAllocateInfo const commandBufferAllocateInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.commandPool = commandPool,
|
||||
.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY,
|
||||
.commandBufferCount = 1,
|
||||
};
|
||||
VK_CHECK( vkAllocateCommandBuffers(device, &commandBufferAllocateInfo, &commandBuffer) );
|
||||
|
||||
VkSemaphoreCreateInfo constexpr semaphoreCreateInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0
|
||||
};
|
||||
VK_CHECK( vkCreateSemaphore(device, &semaphoreCreateInfo, nullptr, &imageAcquiredSemaphore) );
|
||||
VK_CHECK( vkCreateSemaphore(device, &semaphoreCreateInfo, nullptr, &renderFinishedSemaphore) );
|
||||
|
||||
VkFenceCreateInfo constexpr fenceCreateInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = VK_FENCE_CREATE_SIGNALED_BIT,
|
||||
};
|
||||
VK_CHECK( vkCreateFence(device, &fenceCreateInfo, nullptr, &frameReadyToReuse) );
|
||||
}
|
||||
Frame::Frame(
|
||||
VkCommandPool const commandPool,
|
||||
VkCommandBuffer const commandBuffer,
|
||||
VkSemaphore const imageAcquiredSemaphore,
|
||||
VkSemaphore const renderFinishedSemaphore,
|
||||
VkFence const frameReadyToReuse )
|
||||
: commandPool{ commandPool }
|
||||
, commandBuffer{ commandBuffer }
|
||||
, imageAcquiredSemaphore{ imageAcquiredSemaphore }
|
||||
, renderFinishedSemaphore{ renderFinishedSemaphore }
|
||||
, frameReadyToReuse{ frameReadyToReuse }
|
||||
{}
|
||||
|
||||
void Frame::destroy( RenderDevice const& renderDevice )
|
||||
{
|
||||
|
|
@ -60,5 +38,54 @@ void Frame::destroy( RenderDevice const& renderDevice )
|
|||
Frame::~Frame()
|
||||
{
|
||||
// Manual Cleanup Required.
|
||||
ASSERT( not isInit() );
|
||||
ASSERT( !isInit() );
|
||||
}
|
||||
|
||||
void Frame_Create( Frame* frame, VkDevice const device, uint32_t const directQueueFamilyIndex )
|
||||
{
|
||||
VkCommandPool commandPool;
|
||||
VkCommandBuffer commandBuffer;
|
||||
VkSemaphore imageAcquiredSemaphore;
|
||||
VkSemaphore renderFinishedSemaphore;
|
||||
VkFence frameReadyToReuse;
|
||||
|
||||
{
|
||||
VkCommandPoolCreateInfo const commandPoolCreateInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = VK_COMMAND_POOL_CREATE_TRANSIENT_BIT,
|
||||
.queueFamilyIndex = directQueueFamilyIndex,
|
||||
};
|
||||
VK_CHECK( vkCreateCommandPool( device, &commandPoolCreateInfo, nullptr, &commandPool ) );
|
||||
|
||||
VkCommandBufferAllocateInfo const commandBufferAllocateInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.commandPool = commandPool,
|
||||
.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY,
|
||||
.commandBufferCount = 1,
|
||||
};
|
||||
VK_CHECK( vkAllocateCommandBuffers( device, &commandBufferAllocateInfo, &commandBuffer ) );
|
||||
|
||||
VkSemaphoreCreateInfo constexpr semaphoreCreateInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
};
|
||||
VK_CHECK( vkCreateSemaphore( device, &semaphoreCreateInfo, nullptr, &imageAcquiredSemaphore ) );
|
||||
VK_CHECK( vkCreateSemaphore( device, &semaphoreCreateInfo, nullptr, &renderFinishedSemaphore ) );
|
||||
|
||||
VkFenceCreateInfo constexpr fenceCreateInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = VK_FENCE_CREATE_SIGNALED_BIT,
|
||||
};
|
||||
VK_CHECK( vkCreateFence( device, &fenceCreateInfo, nullptr, &frameReadyToReuse ) );
|
||||
}
|
||||
|
||||
frame->commandPool = commandPool;
|
||||
frame->commandBuffer = commandBuffer;
|
||||
frame->imageAcquiredSemaphore = imageAcquiredSemaphore;
|
||||
frame->renderFinishedSemaphore = renderFinishedSemaphore;
|
||||
frame->frameReadyToReuse = frameReadyToReuse;
|
||||
}
|
||||
|
|
|
|||
24
Frame.h
24
Frame.h
|
|
@ -7,17 +7,29 @@ struct RenderDevice;
|
|||
|
||||
struct Frame
|
||||
{
|
||||
VkCommandPool commandPool;
|
||||
VkCommandBuffer commandBuffer;
|
||||
VkSemaphore imageAcquiredSemaphore;
|
||||
VkSemaphore renderFinishedSemaphore;
|
||||
VkFence frameReadyToReuse;
|
||||
VkCommandPool commandPool;
|
||||
VkCommandBuffer commandBuffer;
|
||||
VkSemaphore imageAcquiredSemaphore;
|
||||
VkSemaphore renderFinishedSemaphore;
|
||||
VkFence frameReadyToReuse;
|
||||
|
||||
[[nodiscard]] bool isInit() const;
|
||||
|
||||
Frame( VkDevice device, uint32_t directQueueFamilyIndex );
|
||||
Frame(
|
||||
VkCommandPool commandPool,
|
||||
VkCommandBuffer commandBuffer,
|
||||
VkSemaphore imageAcquiredSemaphore,
|
||||
VkSemaphore renderFinishedSemaphore,
|
||||
VkFence frameReadyToReuse );
|
||||
|
||||
void destroy( RenderDevice const& renderDevice );
|
||||
|
||||
Frame( Frame const& other ) = delete;
|
||||
Frame( Frame&& other ) noexcept = delete;
|
||||
Frame& operator=( Frame const& other ) = delete;
|
||||
Frame& operator=( Frame&& other ) noexcept = delete;
|
||||
|
||||
~Frame();
|
||||
};
|
||||
|
||||
void Frame_Create( Frame* frame, VkDevice device, uint32_t directQueueFamilyIndex );
|
||||
|
|
|
|||
|
|
@ -4,41 +4,42 @@
|
|||
|
||||
void GlobalMemory::init( size_t const size )
|
||||
{
|
||||
memory = new Byte[size];
|
||||
memory = new std::byte[size];
|
||||
capacity = size;
|
||||
available = size;
|
||||
}
|
||||
|
||||
void GlobalMemory::destroy()
|
||||
{
|
||||
Byte const* originalMemory = memory - (capacity - available);
|
||||
std::byte const* originalMemory = memory - ( capacity - available );
|
||||
delete[] originalMemory;
|
||||
|
||||
memory = nullptr;
|
||||
available = 0;
|
||||
capacity = 0;
|
||||
}
|
||||
|
||||
Byte* GlobalMemory::allocate( size_t const size )
|
||||
std::byte* GlobalMemory::allocate( size_t const size )
|
||||
{
|
||||
assert( size <= available && "No enough space available" );
|
||||
|
||||
Byte* retVal = memory;
|
||||
std::byte* retVal = memory;
|
||||
memory += size;
|
||||
available -= size;
|
||||
SDL_LogInfo(
|
||||
SDL_LOG_CATEGORY_SYSTEM,
|
||||
"ALLOC: %p -> %p (%llu) (avail: %llu)",
|
||||
reinterpret_cast<void*>(retVal),
|
||||
reinterpret_cast<void*>(memory),
|
||||
size,
|
||||
available );
|
||||
SDL_LOG_CATEGORY_SYSTEM,
|
||||
"ALLOC: %p -> %p (%llu) (avail: %llu)",
|
||||
reinterpret_cast<void*>( retVal ),
|
||||
reinterpret_cast<void*>( memory ),
|
||||
size,
|
||||
available );
|
||||
|
||||
return retVal;
|
||||
}
|
||||
|
||||
Byte* GlobalMemory::allocate( size_t const size, size_t const alignment )
|
||||
std::byte* GlobalMemory::allocate( size_t const size, size_t const alignment )
|
||||
{
|
||||
uintptr_t const addr = reinterpret_cast<uintptr_t>(memory);
|
||||
uintptr_t const addr = reinterpret_cast<uintptr_t>( memory );
|
||||
uintptr_t const foundOffset = addr % alignment;
|
||||
|
||||
if ( foundOffset == 0 )
|
||||
|
|
@ -54,18 +55,18 @@ Byte* GlobalMemory::allocate( size_t const size, size_t const alignment )
|
|||
|
||||
GlobalMemory::State GlobalMemory::getState() const
|
||||
{
|
||||
SDL_LogInfo( SDL_LOG_CATEGORY_SYSTEM, "TEMP: %p %llu", reinterpret_cast<void*>(memory), available );
|
||||
SDL_LogInfo( SDL_LOG_CATEGORY_SYSTEM, "TEMP: %p %llu", reinterpret_cast<void*>( memory ), available );
|
||||
return {
|
||||
.memory = memory,
|
||||
.memory = memory,
|
||||
.available = available,
|
||||
};
|
||||
}
|
||||
|
||||
void GlobalMemory::restoreState( State const& state )
|
||||
{
|
||||
ASSERT( memory >= state.memory ); //< Behind top of allocator
|
||||
ASSERT( memory - (capacity - available) <= state.memory ); //< Ahead of start of allocator
|
||||
SDL_LogInfo( SDL_LOG_CATEGORY_SYSTEM, "RESTORE: %p %llu", reinterpret_cast<void*>(memory), available );
|
||||
ASSERT( memory >= state.memory ); //< Behind top of allocator
|
||||
ASSERT( memory - ( capacity - available ) <= state.memory ); //< Ahead of start of allocator
|
||||
SDL_LogInfo( SDL_LOG_CATEGORY_SYSTEM, "RESTORE: %p %llu", reinterpret_cast<void*>( memory ), available );
|
||||
memory = state.memory;
|
||||
available = state.available;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -4,31 +4,42 @@
|
|||
|
||||
#include "MacroUtils.h"
|
||||
|
||||
using Byte = uint8_t;
|
||||
consteval size_t operator""_KiB( size_t const value )
|
||||
{
|
||||
return value * 1024;
|
||||
}
|
||||
|
||||
consteval size_t operator""_MiB( size_t const value )
|
||||
{
|
||||
return value * 1024_KiB;
|
||||
}
|
||||
|
||||
consteval size_t operator""_GiB( size_t const value )
|
||||
{
|
||||
return value * 1024_MiB;
|
||||
}
|
||||
|
||||
struct GlobalMemory
|
||||
{
|
||||
struct State
|
||||
{
|
||||
Byte* memory;
|
||||
size_t available;
|
||||
std::byte* memory;
|
||||
size_t available;
|
||||
};
|
||||
|
||||
Byte* memory;
|
||||
size_t available;
|
||||
size_t capacity;
|
||||
std::byte* memory;
|
||||
size_t available;
|
||||
size_t capacity;
|
||||
|
||||
void init( size_t size );
|
||||
void init( size_t size );
|
||||
void destroy();
|
||||
|
||||
void destroy();
|
||||
[[nodiscard]]
|
||||
std::byte* allocate( size_t size );
|
||||
[[nodiscard]]
|
||||
std::byte* allocate( size_t size, size_t alignment );
|
||||
|
||||
Byte* allocate( size_t size );
|
||||
|
||||
Byte* allocate( size_t size, size_t alignment );
|
||||
|
||||
// Do not do any permanent allocations after calling this.
|
||||
[[nodiscard]] State getState() const;
|
||||
|
||||
// Call this before permanent allocations.
|
||||
void restoreState( State const& state );
|
||||
[[nodiscard]]
|
||||
State getState() const; //< Do not do any permanent allocations after calling this.
|
||||
void restoreState( State const& state ); //< Call this before permanent allocations.
|
||||
};
|
||||
|
|
|
|||
47
MacroUtils.h
47
MacroUtils.h
|
|
@ -1,29 +1,34 @@
|
|||
#pragma once
|
||||
|
||||
#include <cassert>
|
||||
#include <cstdlib>
|
||||
#include <utility>
|
||||
|
||||
#define G_ASSERT(COND) \
|
||||
do { \
|
||||
auto _result = (COND); \
|
||||
if (not _result) { \
|
||||
__debugbreak(); \
|
||||
assert(_result && #COND); \
|
||||
} \
|
||||
} while(false)
|
||||
#define G_ASSERT( COND ) \
|
||||
do \
|
||||
{ \
|
||||
auto _result = ( COND ); \
|
||||
if ( not _result ) \
|
||||
{ \
|
||||
__debugbreak(); \
|
||||
assert( _result&& #COND ); \
|
||||
} \
|
||||
} \
|
||||
while ( false )
|
||||
|
||||
#define ASSERT(COND) G_ASSERT(COND)
|
||||
#define ASSERT( COND ) G_ASSERT( COND )
|
||||
|
||||
#define VK_CHECK(RESULT) \
|
||||
do { \
|
||||
auto _result = (RESULT); \
|
||||
if (_result != VK_SUCCESS) { \
|
||||
SDL_LogError(SDL_LOG_CATEGORY_SYSTEM, \
|
||||
"" #RESULT " failed with %d at %s:%d", \
|
||||
_result, __FILE__, __LINE__); \
|
||||
__debugbreak(); \
|
||||
assert(_result == VK_SUCCESS); \
|
||||
} \
|
||||
} while(false)
|
||||
#define VK_CHECK( RESULT ) \
|
||||
do \
|
||||
{ \
|
||||
auto _result = ( RESULT ); \
|
||||
if ( _result != VK_SUCCESS ) \
|
||||
{ \
|
||||
SDL_LogError( SDL_LOG_CATEGORY_SYSTEM, "" #RESULT " failed with %d at %s:%d", _result, __FILE__, __LINE__ ); \
|
||||
__debugbreak(); \
|
||||
exit( _result ); \
|
||||
} \
|
||||
} \
|
||||
while ( false )
|
||||
|
||||
#define Take(OBJ) std::exchange(OBJ, {})
|
||||
#define Take( OBJ ) std::exchange( OBJ, {} )
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
#include <utility>
|
||||
|
||||
template < std::totally_ordered T >
|
||||
template <std::totally_ordered T>
|
||||
T Clamp( T const val, T const minVal, T const maxVal )
|
||||
{
|
||||
return std::min( maxVal, std::max( val, minVal ) );
|
||||
|
|
|
|||
514
MiscData.cpp
514
MiscData.cpp
|
|
@ -1,7 +1,7 @@
|
|||
#include "MiscData.h"
|
||||
|
||||
#include <array>
|
||||
#include <SDL3/SDL_log.h>
|
||||
#include <array>
|
||||
|
||||
#include "MacroUtils.h"
|
||||
#include "RenderDevice.h"
|
||||
|
|
@ -12,7 +12,7 @@ void MiscData::init( RenderDevice const& renderDevice )
|
|||
{
|
||||
VkDevice const device = renderDevice.device;
|
||||
|
||||
previousCounter = 0;
|
||||
previousCounter = 0;
|
||||
|
||||
// Pipeline Creation
|
||||
{
|
||||
|
|
@ -25,235 +25,231 @@ void MiscData::init( RenderDevice const& renderDevice )
|
|||
SDL_LogError( SDL_LOG_CATEGORY_SYSTEM, "%s", SDL_GetError() );
|
||||
abort();
|
||||
}
|
||||
uint32_t const* data = static_cast<uint32_t const*>( rawData );
|
||||
|
||||
auto data = static_cast<uint32_t const*>(rawData);
|
||||
|
||||
// Create Shader Module
|
||||
VkShaderModuleCreateInfo const shaderModuleCreateInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.codeSize = dataSize,
|
||||
.pCode = data,
|
||||
.pCode = data,
|
||||
};
|
||||
|
||||
VkShaderModule shaderModule;
|
||||
VK_CHECK( vkCreateShaderModule(device, &shaderModuleCreateInfo, nullptr, &shaderModule) );
|
||||
VK_CHECK( vkCreateShaderModule( device, &shaderModuleCreateInfo, nullptr, &shaderModule ) );
|
||||
|
||||
VkDescriptorSetLayoutBinding constexpr descriptorSetLayoutBinding = {
|
||||
.binding = 0,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
.descriptorCount = 1,
|
||||
.stageFlags = VK_SHADER_STAGE_VERTEX_BIT,
|
||||
.binding = 0,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
.descriptorCount = 1,
|
||||
.stageFlags = VK_SHADER_STAGE_VERTEX_BIT,
|
||||
.pImmutableSamplers = nullptr,
|
||||
};
|
||||
|
||||
VkDescriptorSetLayoutCreateInfo const descriptorSetLayoutCreateInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.bindingCount = 1,
|
||||
.pBindings = &descriptorSetLayoutBinding,
|
||||
.pBindings = &descriptorSetLayoutBinding,
|
||||
};
|
||||
VK_CHECK( vkCreateDescriptorSetLayout(device, &descriptorSetLayoutCreateInfo, nullptr, &descriptorSetLayout) );
|
||||
VK_CHECK( vkCreateDescriptorSetLayout( device, &descriptorSetLayoutCreateInfo, nullptr, &descriptorSetLayout ) );
|
||||
|
||||
VkPipelineLayoutCreateInfo const pipelineLayoutCreateInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.setLayoutCount = 1,
|
||||
.pSetLayouts = &descriptorSetLayout,
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.setLayoutCount = 1,
|
||||
.pSetLayouts = &descriptorSetLayout,
|
||||
.pushConstantRangeCount = 0,
|
||||
.pPushConstantRanges = nullptr,
|
||||
.pPushConstantRanges = nullptr,
|
||||
};
|
||||
VK_CHECK( vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayout) );
|
||||
VK_CHECK( vkCreatePipelineLayout( device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayout ) );
|
||||
|
||||
std::array stages = {
|
||||
VkPipelineShaderStageCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.stage = VK_SHADER_STAGE_VERTEX_BIT,
|
||||
.module = shaderModule,
|
||||
.pName = "VertexMain",
|
||||
.pSpecializationInfo = nullptr,
|
||||
},
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.stage = VK_SHADER_STAGE_VERTEX_BIT,
|
||||
.module = shaderModule,
|
||||
.pName = "VertexMain",
|
||||
.pSpecializationInfo = nullptr,
|
||||
},
|
||||
VkPipelineShaderStageCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
|
||||
.module = shaderModule,
|
||||
.pName = "FragmentMain",
|
||||
.pSpecializationInfo = nullptr,
|
||||
}
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
|
||||
.module = shaderModule,
|
||||
.pName = "FragmentMain",
|
||||
.pSpecializationInfo = nullptr,
|
||||
}
|
||||
};
|
||||
|
||||
// Bindings
|
||||
VkVertexInputBindingDescription constexpr bindingDescription = {
|
||||
.binding = 0,
|
||||
.stride = sizeof( Vertex ),
|
||||
.binding = 0,
|
||||
.stride = sizeof( Vertex ),
|
||||
.inputRate = VK_VERTEX_INPUT_RATE_VERTEX,
|
||||
};
|
||||
|
||||
std::array attributeDescriptions = {
|
||||
VkVertexInputAttributeDescription{
|
||||
.location = 0,
|
||||
.binding = 0,
|
||||
.format = VK_FORMAT_R32G32B32A32_SFLOAT,
|
||||
.offset = offsetof( Vertex, position ),
|
||||
},
|
||||
.location = 0,
|
||||
.binding = 0,
|
||||
.format = VK_FORMAT_R32G32B32A32_SFLOAT,
|
||||
.offset = offsetof( Vertex, position ),
|
||||
},
|
||||
VkVertexInputAttributeDescription{
|
||||
.location = 1,
|
||||
.binding = 0,
|
||||
.format = VK_FORMAT_R32G32B32A32_SFLOAT,
|
||||
.offset = offsetof( Vertex, color ),
|
||||
},
|
||||
.location = 1,
|
||||
.binding = 0,
|
||||
.format = VK_FORMAT_R32G32B32A32_SFLOAT,
|
||||
.offset = offsetof( Vertex, color ),
|
||||
},
|
||||
};
|
||||
|
||||
VkPipelineVertexInputStateCreateInfo const vertexInputState = {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.vertexBindingDescriptionCount = 1,
|
||||
.pVertexBindingDescriptions = &bindingDescription,
|
||||
.vertexAttributeDescriptionCount = static_cast<uint32_t>(attributeDescriptions.size()),
|
||||
.pVertexAttributeDescriptions = attributeDescriptions.data(),
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.vertexBindingDescriptionCount = 1,
|
||||
.pVertexBindingDescriptions = &bindingDescription,
|
||||
.vertexAttributeDescriptionCount = static_cast<uint32_t>( attributeDescriptions.size() ),
|
||||
.pVertexAttributeDescriptions = attributeDescriptions.data(),
|
||||
};
|
||||
|
||||
VkPipelineInputAssemblyStateCreateInfo constexpr inputAssembly = {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
|
||||
.primitiveRestartEnable = VK_FALSE,
|
||||
};
|
||||
|
||||
VkPipelineTessellationStateCreateInfo constexpr tessellationState = {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.patchControlPoints = 0,
|
||||
};
|
||||
|
||||
VkPipelineViewportStateCreateInfo constexpr viewportState = {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.viewportCount = 1,
|
||||
.pViewports = nullptr,
|
||||
.scissorCount = 1,
|
||||
.pScissors = nullptr,
|
||||
.pViewports = nullptr,
|
||||
.scissorCount = 1,
|
||||
.pScissors = nullptr,
|
||||
};
|
||||
|
||||
VkPipelineRasterizationStateCreateInfo constexpr rasterizationState = {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.depthClampEnable = VK_TRUE,
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.depthClampEnable = VK_TRUE,
|
||||
.rasterizerDiscardEnable = VK_FALSE,
|
||||
.polygonMode = VK_POLYGON_MODE_FILL,
|
||||
.cullMode = VK_CULL_MODE_NONE,
|
||||
.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE,
|
||||
.depthBiasEnable = VK_FALSE,
|
||||
.polygonMode = VK_POLYGON_MODE_FILL,
|
||||
.cullMode = VK_CULL_MODE_NONE,
|
||||
.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE,
|
||||
.depthBiasEnable = VK_FALSE,
|
||||
.depthBiasConstantFactor = 0.0f,
|
||||
.depthBiasClamp = 0.0f,
|
||||
.depthBiasSlopeFactor = 0.0f,
|
||||
.lineWidth = 1.0f,
|
||||
.depthBiasClamp = 0.0f,
|
||||
.depthBiasSlopeFactor = 0.0f,
|
||||
.lineWidth = 1.0f,
|
||||
};
|
||||
|
||||
VkPipelineMultisampleStateCreateInfo constexpr multisampleState = {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT,
|
||||
.sampleShadingEnable = VK_FALSE,
|
||||
.minSampleShading = 0.0f,
|
||||
.pSampleMask = nullptr,
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT,
|
||||
.sampleShadingEnable = VK_FALSE,
|
||||
.minSampleShading = 0.0f,
|
||||
.pSampleMask = nullptr,
|
||||
.alphaToCoverageEnable = VK_FALSE,
|
||||
.alphaToOneEnable = VK_FALSE,
|
||||
.alphaToOneEnable = VK_FALSE,
|
||||
};
|
||||
|
||||
VkPipelineDepthStencilStateCreateInfo constexpr depthStencilState = {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.depthTestEnable = VK_FALSE,
|
||||
.depthWriteEnable = VK_FALSE,
|
||||
.depthCompareOp = VK_COMPARE_OP_ALWAYS,
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.depthTestEnable = VK_FALSE,
|
||||
.depthWriteEnable = VK_FALSE,
|
||||
.depthCompareOp = VK_COMPARE_OP_ALWAYS,
|
||||
.depthBoundsTestEnable = VK_FALSE,
|
||||
.stencilTestEnable = VK_FALSE,
|
||||
.front = {},
|
||||
.back = {},
|
||||
.minDepthBounds = 0.0f,
|
||||
.maxDepthBounds = 1.0f,
|
||||
.stencilTestEnable = VK_FALSE,
|
||||
.front = {},
|
||||
.back = {},
|
||||
.minDepthBounds = 0.0f,
|
||||
.maxDepthBounds = 1.0f,
|
||||
};
|
||||
|
||||
VkPipelineColorBlendAttachmentState constexpr colorBlendAttachmentState = {
|
||||
.blendEnable = VK_FALSE,
|
||||
.blendEnable = VK_FALSE,
|
||||
.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA,
|
||||
.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
|
||||
.colorBlendOp = VK_BLEND_OP_ADD,
|
||||
.colorBlendOp = VK_BLEND_OP_ADD,
|
||||
.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE,
|
||||
.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO,
|
||||
.alphaBlendOp = VK_BLEND_OP_ADD,
|
||||
.colorWriteMask = VK_COLOR_COMPONENT_R_BIT
|
||||
| VK_COLOR_COMPONENT_G_BIT
|
||||
| VK_COLOR_COMPONENT_B_BIT
|
||||
| VK_COLOR_COMPONENT_A_BIT,
|
||||
.alphaBlendOp = VK_BLEND_OP_ADD,
|
||||
.colorWriteMask =
|
||||
VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT,
|
||||
};
|
||||
|
||||
VkPipelineColorBlendStateCreateInfo const colorBlendState = {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.logicOpEnable = VK_FALSE,
|
||||
.logicOp = VK_LOGIC_OP_COPY,
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.logicOpEnable = VK_FALSE,
|
||||
.logicOp = VK_LOGIC_OP_COPY,
|
||||
.attachmentCount = 1,
|
||||
.pAttachments = &colorBlendAttachmentState,
|
||||
.blendConstants = { 0.0f, 0.0f, 0.0f, 0.0f },
|
||||
.pAttachments = &colorBlendAttachmentState,
|
||||
.blendConstants = { 0.0f, 0.0f, 0.0f, 0.0f },
|
||||
};
|
||||
|
||||
std::array constexpr dynamicStates = {
|
||||
VK_DYNAMIC_STATE_VIEWPORT,
|
||||
VK_DYNAMIC_STATE_SCISSOR
|
||||
};
|
||||
std::array constexpr dynamicStates = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
|
||||
|
||||
VkPipelineDynamicStateCreateInfo const dynamicStateCreateInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.dynamicStateCount = static_cast<uint32_t>(dynamicStates.size()),
|
||||
.pDynamicStates = dynamicStates.data()
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.dynamicStateCount = static_cast<uint32_t>( dynamicStates.size() ),
|
||||
.pDynamicStates = dynamicStates.data()
|
||||
};
|
||||
|
||||
VkPipelineRenderingCreateInfoKHR const renderingCreateInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR,
|
||||
.colorAttachmentCount = 1,
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR,
|
||||
.colorAttachmentCount = 1,
|
||||
.pColorAttachmentFormats = &renderDevice.swapchainFormat,
|
||||
};
|
||||
|
||||
VkGraphicsPipelineCreateInfo const graphicsPipelineCreateInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
|
||||
.pNext = &renderingCreateInfo,
|
||||
.flags = 0,
|
||||
.stageCount = static_cast<uint32_t>(stages.size()),
|
||||
.pStages = stages.data(),
|
||||
.pVertexInputState = &vertexInputState,
|
||||
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
|
||||
.pNext = &renderingCreateInfo,
|
||||
.flags = 0,
|
||||
.stageCount = static_cast<uint32_t>( stages.size() ),
|
||||
.pStages = stages.data(),
|
||||
.pVertexInputState = &vertexInputState,
|
||||
.pInputAssemblyState = &inputAssembly,
|
||||
.pTessellationState = &tessellationState,
|
||||
.pViewportState = &viewportState,
|
||||
.pTessellationState = &tessellationState,
|
||||
.pViewportState = &viewportState,
|
||||
.pRasterizationState = &rasterizationState,
|
||||
.pMultisampleState = &multisampleState,
|
||||
.pDepthStencilState = &depthStencilState,
|
||||
.pColorBlendState = &colorBlendState,
|
||||
.pDynamicState = &dynamicStateCreateInfo,
|
||||
.layout = pipelineLayout,
|
||||
.renderPass = nullptr,
|
||||
.subpass = 0,
|
||||
.basePipelineHandle = nullptr,
|
||||
.basePipelineIndex = 0,
|
||||
.pMultisampleState = &multisampleState,
|
||||
.pDepthStencilState = &depthStencilState,
|
||||
.pColorBlendState = &colorBlendState,
|
||||
.pDynamicState = &dynamicStateCreateInfo,
|
||||
.layout = pipelineLayout,
|
||||
.renderPass = nullptr,
|
||||
.subpass = 0,
|
||||
.basePipelineHandle = nullptr,
|
||||
.basePipelineIndex = 0,
|
||||
};
|
||||
|
||||
VK_CHECK( vkCreateGraphicsPipelines(device, nullptr, 1, &graphicsPipelineCreateInfo, nullptr, &meshPipeline) );
|
||||
VK_CHECK( vkCreateGraphicsPipelines( device, nullptr, 1, &graphicsPipelineCreateInfo, nullptr, &meshPipeline ) );
|
||||
|
||||
vkDestroyShaderModule( device, shaderModule, nullptr );
|
||||
|
||||
|
|
@ -276,59 +272,57 @@ void MiscData::init( RenderDevice const& renderDevice )
|
|||
vertices = std::array{
|
||||
// Bottom Left
|
||||
Vertex{
|
||||
.position = { -1.0f, -1.0f, 0.0f, 1.0f },
|
||||
.color = { 0.0f, 0.0f, 1.0f, 1.0f },
|
||||
},
|
||||
.position = { -1.0f, -1.0f, 0.0f, 1.0f },
|
||||
.color = { 0.0f, 0.0f, 1.0f, 1.0f },
|
||||
},
|
||||
// Bottom Right
|
||||
Vertex{
|
||||
.position = { 1.0f, -1.0f, 0.0f, 1.0f },
|
||||
.color = { 1.0f, 0.0f, 0.0f, 1.0f },
|
||||
},
|
||||
.position = { 1.0f, -1.0f, 0.0f, 1.0f },
|
||||
.color = { 1.0f, 0.0f, 0.0f, 1.0f },
|
||||
},
|
||||
// Top Left
|
||||
Vertex{
|
||||
.position = { -1.0f, 1.0f, 0.0f, 1.0f },
|
||||
.color = { 0.0f, 1.0f, 0.0f, 1.0f },
|
||||
},
|
||||
.position = { -1.0f, 1.0f, 0.0f, 1.0f },
|
||||
.color = { 0.0f, 1.0f, 0.0f, 1.0f },
|
||||
},
|
||||
// Top Right
|
||||
Vertex{
|
||||
.position = { 1.0f, 1.0f, 0.0f, 1.0f },
|
||||
.color = { 1.0f, 1.0f, 0.0f, 1.0f },
|
||||
}
|
||||
.position = { 1.0f, 1.0f, 0.0f, 1.0f },
|
||||
.color = { 1.0f, 1.0f, 0.0f, 1.0f },
|
||||
}
|
||||
};
|
||||
|
||||
VkBufferCreateInfo const bufferCreateInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.size = vertexBufferSize,
|
||||
.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
|
||||
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.size = vertexBufferSize,
|
||||
.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
|
||||
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
|
||||
.queueFamilyIndexCount = 0,
|
||||
.pQueueFamilyIndices = nullptr,
|
||||
.pQueueFamilyIndices = nullptr,
|
||||
};
|
||||
|
||||
VmaAllocationCreateInfo constexpr allocationCreateInfo = {
|
||||
.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT |
|
||||
VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
|
||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||
.requiredFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
|
||||
.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
|
||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||
.requiredFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
|
||||
.preferredFlags = 0,
|
||||
.memoryTypeBits = 0,
|
||||
.pool = nullptr,
|
||||
.pUserData = nullptr,
|
||||
.priority = 1.0f,
|
||||
.pool = nullptr,
|
||||
.pUserData = nullptr,
|
||||
.priority = 1.0f,
|
||||
};
|
||||
|
||||
VmaAllocationInfo allocationInfo;
|
||||
|
||||
VK_CHECK(
|
||||
vmaCreateBuffer(
|
||||
VK_CHECK( vmaCreateBuffer(
|
||||
renderDevice.gpuAllocator,
|
||||
&bufferCreateInfo,
|
||||
&allocationCreateInfo,
|
||||
&vertexBuffer,
|
||||
&vertexBufferAllocation,
|
||||
&allocationInfo) );
|
||||
&allocationInfo ) );
|
||||
|
||||
if ( allocationInfo.pMappedData )
|
||||
{
|
||||
|
|
@ -344,92 +338,90 @@ void MiscData::init( RenderDevice const& renderDevice )
|
|||
cameraData.viewMatrix = glm::lookAt( cameraPosition, cameraTarget, glm::vec3{ 0.0f, 1.0f, 0.0f } );
|
||||
cameraData.projectionMatrix = glm::perspective( glm::radians( 70.0f ), 16.0f / 9.0f, 0.1f, 1000.0f );
|
||||
|
||||
cameraUniformBufferSize = sizeof( CameraData );
|
||||
cameraUniformBufferSize = sizeof( CameraData );
|
||||
|
||||
VkBufferCreateInfo const bufferCreateInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.size = cameraUniformBufferSize,
|
||||
.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.size = cameraUniformBufferSize,
|
||||
.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
|
||||
.queueFamilyIndexCount = 0,
|
||||
.pQueueFamilyIndices = nullptr,
|
||||
.pQueueFamilyIndices = nullptr,
|
||||
};
|
||||
|
||||
VmaAllocationCreateInfo constexpr allocationCreateInfo = {
|
||||
.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT |
|
||||
VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
|
||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||
.requiredFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
|
||||
.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
|
||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||
.requiredFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
|
||||
.preferredFlags = 0,
|
||||
.memoryTypeBits = 0,
|
||||
.pool = nullptr,
|
||||
.pUserData = nullptr,
|
||||
.priority = 1.0f,
|
||||
.pool = nullptr,
|
||||
.pUserData = nullptr,
|
||||
.priority = 1.0f,
|
||||
};
|
||||
|
||||
VmaAllocationInfo allocationInfo;
|
||||
|
||||
VK_CHECK(
|
||||
vmaCreateBuffer(
|
||||
VK_CHECK( vmaCreateBuffer(
|
||||
renderDevice.gpuAllocator,
|
||||
&bufferCreateInfo,
|
||||
&allocationCreateInfo,
|
||||
&cameraUniformBuffer,
|
||||
&cameraUniformBufferAllocation,
|
||||
&allocationInfo) );
|
||||
&allocationInfo ) );
|
||||
|
||||
if ( allocationInfo.pMappedData )
|
||||
{
|
||||
memcpy( allocationInfo.pMappedData, &cameraData, sizeof cameraData );
|
||||
cameraUniformBufferPtr = static_cast<uint8_t*>(allocationInfo.pMappedData);
|
||||
cameraUniformBufferPtr = static_cast<uint8_t*>( allocationInfo.pMappedData );
|
||||
}
|
||||
}
|
||||
|
||||
// Descriptors
|
||||
{
|
||||
VkDescriptorPoolSize const poolSize = {
|
||||
.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
.descriptorCount = renderDevice.getNumFrames(),
|
||||
};
|
||||
VkDescriptorPoolCreateInfo const descriptorPoolCreateInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.maxSets = renderDevice.getNumFrames(),
|
||||
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.maxSets = renderDevice.getNumFrames(),
|
||||
.poolSizeCount = 1,
|
||||
.pPoolSizes = &poolSize,
|
||||
.pPoolSizes = &poolSize,
|
||||
};
|
||||
|
||||
VK_CHECK( vkCreateDescriptorPool(device, &descriptorPoolCreateInfo, nullptr, &descriptorPool) );
|
||||
VK_CHECK( vkCreateDescriptorPool( device, &descriptorPoolCreateInfo, nullptr, &descriptorPool ) );
|
||||
|
||||
VkDescriptorSetAllocateInfo const descriptorSetAllocateInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.descriptorPool = descriptorPool,
|
||||
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.descriptorPool = descriptorPool,
|
||||
.descriptorSetCount = 1,
|
||||
.pSetLayouts = &descriptorSetLayout,
|
||||
.pSetLayouts = &descriptorSetLayout,
|
||||
};
|
||||
|
||||
VK_CHECK( vkAllocateDescriptorSets(device, &descriptorSetAllocateInfo, &descriptorSet) );
|
||||
VK_CHECK( vkAllocateDescriptorSets( device, &descriptorSetAllocateInfo, &descriptorSet ) );
|
||||
|
||||
VkDescriptorBufferInfo const descriptorBufferInfo = {
|
||||
.buffer = cameraUniformBuffer,
|
||||
.offset = 0,
|
||||
.range = sizeof CameraData,
|
||||
.range = sizeof CameraData,
|
||||
};
|
||||
|
||||
VkWriteDescriptorSet writeDescriptorSet = {
|
||||
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
||||
.pNext = nullptr,
|
||||
.dstSet = descriptorSet,
|
||||
.dstBinding = 0,
|
||||
.dstArrayElement = 0,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
.pImageInfo = nullptr,
|
||||
.pBufferInfo = &descriptorBufferInfo,
|
||||
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
||||
.pNext = nullptr,
|
||||
.dstSet = descriptorSet,
|
||||
.dstBinding = 0,
|
||||
.dstArrayElement = 0,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
.pImageInfo = nullptr,
|
||||
.pBufferInfo = &descriptorBufferInfo,
|
||||
.pTexelBufferView = nullptr,
|
||||
};
|
||||
|
||||
|
|
@ -438,66 +430,64 @@ void MiscData::init( RenderDevice const& renderDevice )
|
|||
|
||||
// Barrier Creation
|
||||
{
|
||||
VkImageSubresourceRange subresourceRange = {
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.baseMipLevel = 0,
|
||||
.levelCount = 1,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
};
|
||||
|
||||
acquireToRenderBarrier = {
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2,
|
||||
.pNext = nullptr,
|
||||
.srcStageMask = VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT,
|
||||
.srcAccessMask = VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT,
|
||||
.dstStageMask = VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT,
|
||||
.dstAccessMask = VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2,
|
||||
.pNext = nullptr,
|
||||
.srcStageMask = VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT,
|
||||
.srcAccessMask = VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT,
|
||||
.dstStageMask = VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT,
|
||||
.dstAccessMask = VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.subresourceRange = {
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.baseMipLevel = 0,
|
||||
.levelCount = 1,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
}
|
||||
.subresourceRange = subresourceRange,
|
||||
};
|
||||
|
||||
acquireToRenderDependency = {
|
||||
.sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO,
|
||||
.pNext = nullptr,
|
||||
.dependencyFlags = 0,
|
||||
.memoryBarrierCount = 0,
|
||||
.pMemoryBarriers = nullptr,
|
||||
.sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO,
|
||||
.pNext = nullptr,
|
||||
.dependencyFlags = 0,
|
||||
.memoryBarrierCount = 0,
|
||||
.pMemoryBarriers = nullptr,
|
||||
.bufferMemoryBarrierCount = 0,
|
||||
.pBufferMemoryBarriers = nullptr,
|
||||
.imageMemoryBarrierCount = 1,
|
||||
.pImageMemoryBarriers = &acquireToRenderBarrier,
|
||||
.pBufferMemoryBarriers = nullptr,
|
||||
.imageMemoryBarrierCount = 1,
|
||||
.pImageMemoryBarriers = &acquireToRenderBarrier,
|
||||
};
|
||||
|
||||
renderToPresentBarrier = {
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2,
|
||||
.pNext = nullptr,
|
||||
.srcStageMask = VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT,
|
||||
.srcAccessMask = VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT,
|
||||
.dstStageMask = VK_PIPELINE_STAGE_2_BOTTOM_OF_PIPE_BIT,
|
||||
.dstAccessMask = VK_ACCESS_2_NONE,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
|
||||
.newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2,
|
||||
.pNext = nullptr,
|
||||
.srcStageMask = VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT,
|
||||
.srcAccessMask = VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT,
|
||||
.dstStageMask = VK_PIPELINE_STAGE_2_BOTTOM_OF_PIPE_BIT,
|
||||
.dstAccessMask = VK_ACCESS_2_NONE,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
|
||||
.newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.subresourceRange = {
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.baseMipLevel = 0,
|
||||
.levelCount = 1,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
}
|
||||
.subresourceRange = subresourceRange,
|
||||
};
|
||||
|
||||
renderToPresentDependency = {
|
||||
.sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO,
|
||||
.pNext = nullptr,
|
||||
.dependencyFlags = 0,
|
||||
.memoryBarrierCount = 0,
|
||||
.pMemoryBarriers = nullptr,
|
||||
.sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO,
|
||||
.pNext = nullptr,
|
||||
.dependencyFlags = 0,
|
||||
.memoryBarrierCount = 0,
|
||||
.pMemoryBarriers = nullptr,
|
||||
.bufferMemoryBarrierCount = 0,
|
||||
.pBufferMemoryBarriers = nullptr,
|
||||
.imageMemoryBarrierCount = 1,
|
||||
.pImageMemoryBarriers = &renderToPresentBarrier,
|
||||
.pBufferMemoryBarriers = nullptr,
|
||||
.imageMemoryBarrierCount = 1,
|
||||
.pImageMemoryBarriers = &renderToPresentBarrier,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
|
|
|||
24
MiscData.h
24
MiscData.h
|
|
@ -24,7 +24,7 @@ struct MiscData
|
|||
glm::mat4x4 projectionMatrix;
|
||||
};
|
||||
|
||||
uint64_t previousCounter;
|
||||
uint64_t previousCounter;
|
||||
|
||||
VkDescriptorSetLayout descriptorSetLayout;
|
||||
VkPipelineLayout pipelineLayout;
|
||||
|
|
@ -35,21 +35,21 @@ struct MiscData
|
|||
size_t vertexBufferSize;
|
||||
std::array<Vertex, 4> vertices;
|
||||
|
||||
glm::vec3 cameraPosition;
|
||||
glm::vec3 cameraTarget;
|
||||
CameraData cameraData;
|
||||
VkBuffer cameraUniformBuffer;
|
||||
VmaAllocation cameraUniformBufferAllocation;
|
||||
size_t cameraUniformBufferSize;
|
||||
uint8_t* cameraUniformBufferPtr;
|
||||
VkDescriptorPool descriptorPool;
|
||||
VkDescriptorSet descriptorSet;
|
||||
glm::vec3 cameraPosition;
|
||||
glm::vec3 cameraTarget;
|
||||
CameraData cameraData;
|
||||
VkBuffer cameraUniformBuffer;
|
||||
VmaAllocation cameraUniformBufferAllocation;
|
||||
size_t cameraUniformBufferSize;
|
||||
uint8_t* cameraUniformBufferPtr;
|
||||
VkDescriptorPool descriptorPool;
|
||||
VkDescriptorSet descriptorSet;
|
||||
|
||||
VkImageMemoryBarrier2 acquireToRenderBarrier;
|
||||
VkDependencyInfo acquireToRenderDependency;
|
||||
VkImageMemoryBarrier2 renderToPresentBarrier;
|
||||
VkDependencyInfo renderToPresentDependency;
|
||||
|
||||
void init( RenderDevice const& renderDevice );
|
||||
void destroy( RenderDevice const& renderDevice );
|
||||
void init( RenderDevice const& renderDevice );
|
||||
void destroy( RenderDevice const& renderDevice );
|
||||
};
|
||||
|
|
|
|||
245
RenderDevice.cpp
245
RenderDevice.cpp
|
|
@ -18,8 +18,9 @@ RenderDevice::~RenderDevice()
|
|||
}
|
||||
|
||||
// TODO: Failure Handling
|
||||
RenderDevice* CreateRenderDevice( GlobalMemory* mem, RenderDevice::CreateInfo const& createInfo )
|
||||
RenderDevice* RenderDevice_Create( GlobalMemory* mem, RenderDevice::CreateInfo const& createInfo )
|
||||
{
|
||||
ASSERT( mem );
|
||||
ASSERT( createInfo.window );
|
||||
|
||||
volkInitialize();
|
||||
|
|
@ -28,36 +29,36 @@ RenderDevice* CreateRenderDevice( GlobalMemory* mem, RenderDevice::CreateInfo co
|
|||
// Create Instance
|
||||
{
|
||||
VkApplicationInfo constexpr applicationInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO,
|
||||
.pNext = nullptr,
|
||||
.pApplicationName = "Test",
|
||||
.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO,
|
||||
.pNext = nullptr,
|
||||
.pApplicationName = "Test",
|
||||
.applicationVersion = VK_MAKE_API_VERSION( 0, 0, 1, 0 ),
|
||||
.pEngineName = "Blaze",
|
||||
.engineVersion = VK_MAKE_API_VERSION( 0, 0, 1, 0 ),
|
||||
.apiVersion = VK_API_VERSION_1_3,
|
||||
.pEngineName = "Blaze",
|
||||
.engineVersion = VK_MAKE_API_VERSION( 0, 0, 1, 0 ),
|
||||
.apiVersion = VK_API_VERSION_1_3,
|
||||
};
|
||||
|
||||
uint32_t instanceExtensionCount;
|
||||
char const* const* instanceExtensions = SDL_Vulkan_GetInstanceExtensions( &instanceExtensionCount );
|
||||
uint32_t instanceExtensionCount;
|
||||
char const* const* instanceExtensions = SDL_Vulkan_GetInstanceExtensions( &instanceExtensionCount );
|
||||
|
||||
VkInstanceCreateInfo const instanceCreateInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.pApplicationInfo = &applicationInfo,
|
||||
.enabledLayerCount = 0,
|
||||
.ppEnabledLayerNames = nullptr,
|
||||
.enabledExtensionCount = instanceExtensionCount,
|
||||
.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.pApplicationInfo = &applicationInfo,
|
||||
.enabledLayerCount = 0,
|
||||
.ppEnabledLayerNames = nullptr,
|
||||
.enabledExtensionCount = instanceExtensionCount,
|
||||
.ppEnabledExtensionNames = instanceExtensions,
|
||||
};
|
||||
|
||||
VK_CHECK( vkCreateInstance(&instanceCreateInfo, nullptr, &instance) );
|
||||
VK_CHECK( vkCreateInstance( &instanceCreateInfo, nullptr, &instance ) );
|
||||
volkLoadInstance( instance );
|
||||
}
|
||||
|
||||
VkSurfaceKHR surface;
|
||||
// Create Surface
|
||||
ASSERT( SDL_Vulkan_CreateSurface(createInfo.window, instance, nullptr, &surface) );
|
||||
ASSERT( SDL_Vulkan_CreateSurface( createInfo.window, instance, nullptr, &surface ) );
|
||||
|
||||
VkPhysicalDevice physicalDeviceInUse = nullptr;
|
||||
VkDevice device = nullptr;
|
||||
|
|
@ -66,19 +67,19 @@ RenderDevice* CreateRenderDevice( GlobalMemory* mem, RenderDevice::CreateInfo co
|
|||
VkQueue directQueue = nullptr;
|
||||
// Create Device and Queue
|
||||
{
|
||||
auto tempAllocStart = mem->getState();
|
||||
auto tempAllocStart = mem->getState();
|
||||
|
||||
uint32_t physicalDeviceCount;
|
||||
VK_CHECK( vkEnumeratePhysicalDevices(instance, &physicalDeviceCount, nullptr) );
|
||||
VK_CHECK( vkEnumeratePhysicalDevices( instance, &physicalDeviceCount, nullptr ) );
|
||||
SDL_LogInfo( SDL_LOG_CATEGORY_GPU, "Found %u GPUs", physicalDeviceCount );
|
||||
|
||||
VkPhysicalDevice* physicalDevices = reinterpret_cast<VkPhysicalDevice*>(mem->allocate(
|
||||
sizeof( VkPhysicalDevice ) * physicalDeviceCount ));
|
||||
VK_CHECK( vkEnumeratePhysicalDevices(instance, &physicalDeviceCount, physicalDevices) );
|
||||
VkPhysicalDevice* physicalDevices =
|
||||
reinterpret_cast<VkPhysicalDevice*>( mem->allocate( sizeof( VkPhysicalDevice ) * physicalDeviceCount ) );
|
||||
VK_CHECK( vkEnumeratePhysicalDevices( instance, &physicalDeviceCount, physicalDevices ) );
|
||||
|
||||
for ( VkPhysicalDevice const physicalDevice : std::span{ physicalDevices, physicalDeviceCount } )
|
||||
{
|
||||
auto tempAllocQueueProperties = mem->getState();
|
||||
auto tempAllocQueueProperties = mem->getState();
|
||||
|
||||
VkPhysicalDeviceProperties properties;
|
||||
vkGetPhysicalDeviceProperties( physicalDevice, &properties );
|
||||
|
|
@ -86,14 +87,14 @@ RenderDevice* CreateRenderDevice( GlobalMemory* mem, RenderDevice::CreateInfo co
|
|||
SDL_LogInfo( SDL_LOG_CATEGORY_GPU, "GPU: %s", properties.deviceName );
|
||||
|
||||
SDL_LogInfo(
|
||||
SDL_LOG_CATEGORY_GPU,
|
||||
"- API Version %d.%d.%d",
|
||||
VK_API_VERSION_MAJOR( properties.apiVersion ),
|
||||
VK_API_VERSION_MINOR( properties.apiVersion ),
|
||||
VK_API_VERSION_PATCH( properties.apiVersion ) );
|
||||
SDL_LOG_CATEGORY_GPU,
|
||||
"- API Version %d.%d.%d",
|
||||
VK_API_VERSION_MAJOR( properties.apiVersion ),
|
||||
VK_API_VERSION_MINOR( properties.apiVersion ),
|
||||
VK_API_VERSION_PATCH( properties.apiVersion ) );
|
||||
|
||||
constexpr static uint32_t API_PATCH_BITS = 0xFFF;
|
||||
if ( (properties.apiVersion & (~API_PATCH_BITS)) < VK_API_VERSION_1_3 )
|
||||
if ( ( properties.apiVersion & ( ~API_PATCH_BITS ) ) < VK_API_VERSION_1_3 )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
|
@ -105,19 +106,18 @@ RenderDevice* CreateRenderDevice( GlobalMemory* mem, RenderDevice::CreateInfo co
|
|||
|
||||
uint32_t queueFamilyCount;
|
||||
vkGetPhysicalDeviceQueueFamilyProperties( physicalDevice, &queueFamilyCount, nullptr );
|
||||
VkQueueFamilyProperties* queueFamilyProperties = reinterpret_cast<VkQueueFamilyProperties*>(mem->allocate(
|
||||
sizeof( VkQueueFamilyProperties ) * queueFamilyCount ));
|
||||
VkQueueFamilyProperties* queueFamilyProperties = reinterpret_cast<VkQueueFamilyProperties*>(
|
||||
mem->allocate( sizeof( VkQueueFamilyProperties ) * queueFamilyCount ) );
|
||||
vkGetPhysicalDeviceQueueFamilyProperties( physicalDevice, &queueFamilyCount, queueFamilyProperties );
|
||||
|
||||
for ( uint32_t queueFamilyIndex = 0; queueFamilyIndex != queueFamilyCount;
|
||||
++queueFamilyIndex )
|
||||
for ( uint32_t queueFamilyIndex = 0; queueFamilyIndex != queueFamilyCount; ++queueFamilyIndex )
|
||||
{
|
||||
VkQueueFamilyProperties const& qfp = queueFamilyProperties[queueFamilyIndex];
|
||||
VkQueueFamilyProperties const& qfp = queueFamilyProperties[queueFamilyIndex];
|
||||
|
||||
bool hasGraphicsSupport = false;
|
||||
bool hasComputeSupport = false;
|
||||
bool hasTransferSupport = false;
|
||||
bool hasPresentSupport = false;
|
||||
bool hasGraphicsSupport = false;
|
||||
bool hasComputeSupport = false;
|
||||
bool hasTransferSupport = false;
|
||||
bool hasPresentSupport = false;
|
||||
|
||||
SDL_LogInfo( SDL_LOG_CATEGORY_GPU, "- Queue [%d]", queueFamilyIndex );
|
||||
if ( qfp.queueFlags & VK_QUEUE_GRAPHICS_BIT )
|
||||
|
|
@ -138,7 +138,7 @@ RenderDevice* CreateRenderDevice( GlobalMemory* mem, RenderDevice::CreateInfo co
|
|||
|
||||
VkBool32 isSurfaceSupported;
|
||||
VK_CHECK(
|
||||
vkGetPhysicalDeviceSurfaceSupportKHR(physicalDevice, queueFamilyIndex, surface, &isSurfaceSupported) );
|
||||
vkGetPhysicalDeviceSurfaceSupportKHR( physicalDevice, queueFamilyIndex, surface, &isSurfaceSupported ) );
|
||||
|
||||
if ( isSurfaceSupported )
|
||||
{
|
||||
|
|
@ -162,65 +162,63 @@ RenderDevice* CreateRenderDevice( GlobalMemory* mem, RenderDevice::CreateInfo co
|
|||
|
||||
float priority = 1.0f;
|
||||
VkDeviceQueueCreateInfo queueCreateInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.queueFamilyIndex = directQueueFamilyIndex.value(),
|
||||
.queueCount = 1,
|
||||
.queueCount = 1,
|
||||
.pQueuePriorities = &priority,
|
||||
};
|
||||
|
||||
VkPhysicalDeviceVulkan13Features constexpr features13 = {
|
||||
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_3_FEATURES,
|
||||
.pNext = nullptr,
|
||||
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_3_FEATURES,
|
||||
.pNext = nullptr,
|
||||
.synchronization2 = true,
|
||||
.dynamicRendering = true,
|
||||
};
|
||||
|
||||
VkPhysicalDeviceFeatures features = {
|
||||
.depthClamp = true,
|
||||
.depthClamp = true,
|
||||
.samplerAnisotropy = true,
|
||||
};
|
||||
|
||||
std::array enabledDeviceExtensions = {
|
||||
VK_KHR_SWAPCHAIN_EXTENSION_NAME
|
||||
std::array enabledDeviceExtensions = { VK_KHR_SWAPCHAIN_EXTENSION_NAME };
|
||||
|
||||
VkDeviceCreateInfo const deviceCreateInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
|
||||
.pNext = &features13,
|
||||
.flags = 0,
|
||||
.queueCreateInfoCount = 1,
|
||||
.pQueueCreateInfos = &queueCreateInfo,
|
||||
.enabledLayerCount = 0,
|
||||
.ppEnabledLayerNames = nullptr,
|
||||
.enabledExtensionCount = static_cast<uint32_t>( enabledDeviceExtensions.size() ),
|
||||
.ppEnabledExtensionNames = enabledDeviceExtensions.data(),
|
||||
.pEnabledFeatures = &features,
|
||||
};
|
||||
|
||||
VkDeviceCreateInfo const deviceCreateInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
|
||||
.pNext = &features13,
|
||||
.flags = 0,
|
||||
.queueCreateInfoCount = 1,
|
||||
.pQueueCreateInfos = &queueCreateInfo,
|
||||
.enabledLayerCount = 0,
|
||||
.ppEnabledLayerNames = nullptr,
|
||||
.enabledExtensionCount = static_cast<uint32_t>(enabledDeviceExtensions.size()),
|
||||
.ppEnabledExtensionNames = enabledDeviceExtensions.data(),
|
||||
.pEnabledFeatures = &features,
|
||||
};
|
||||
|
||||
VK_CHECK( vkCreateDevice(physicalDeviceInUse, &deviceCreateInfo, nullptr, &device) );
|
||||
VK_CHECK( vkCreateDevice( physicalDeviceInUse, &deviceCreateInfo, nullptr, &device ) );
|
||||
volkLoadDevice( device );
|
||||
|
||||
VmaAllocatorCreateInfo allocatorCreateInfo = {
|
||||
.flags = 0,
|
||||
.physicalDevice = physicalDeviceInUse,
|
||||
.device = device,
|
||||
.preferredLargeHeapBlockSize = 0,
|
||||
.pAllocationCallbacks = nullptr,
|
||||
.pDeviceMemoryCallbacks = nullptr,
|
||||
.pHeapSizeLimit = nullptr,
|
||||
.pVulkanFunctions = nullptr,
|
||||
.instance = instance,
|
||||
.vulkanApiVersion = VK_API_VERSION_1_3,
|
||||
.flags = 0,
|
||||
.physicalDevice = physicalDeviceInUse,
|
||||
.device = device,
|
||||
.preferredLargeHeapBlockSize = 0,
|
||||
.pAllocationCallbacks = nullptr,
|
||||
.pDeviceMemoryCallbacks = nullptr,
|
||||
.pHeapSizeLimit = nullptr,
|
||||
.pVulkanFunctions = nullptr,
|
||||
.instance = instance,
|
||||
.vulkanApiVersion = VK_API_VERSION_1_3,
|
||||
.pTypeExternalMemoryHandleTypes = nullptr,
|
||||
};
|
||||
|
||||
VmaVulkanFunctions vkFunctions;
|
||||
VK_CHECK( vmaImportVulkanFunctionsFromVolk(&allocatorCreateInfo, &vkFunctions) );
|
||||
VK_CHECK( vmaImportVulkanFunctionsFromVolk( &allocatorCreateInfo, &vkFunctions ) );
|
||||
allocatorCreateInfo.pVulkanFunctions = &vkFunctions;
|
||||
|
||||
VK_CHECK( vmaCreateAllocator(&allocatorCreateInfo, &gpuAllocator) );
|
||||
VK_CHECK( vmaCreateAllocator( &allocatorCreateInfo, &gpuAllocator ) );
|
||||
|
||||
vkGetDeviceQueue( device, directQueueFamilyIndex.value(), 0, &directQueue );
|
||||
|
||||
|
|
@ -235,10 +233,10 @@ RenderDevice* CreateRenderDevice( GlobalMemory* mem, RenderDevice::CreateInfo co
|
|||
VkImageView* swapchainViews;
|
||||
uint32_t swapchainImageCount;
|
||||
{
|
||||
auto tempAllocStart = mem->getState();
|
||||
auto tempAllocStart = mem->getState();
|
||||
|
||||
VkSurfaceCapabilitiesKHR capabilities;
|
||||
VK_CHECK( vkGetPhysicalDeviceSurfaceCapabilitiesKHR(physicalDeviceInUse, surface, &capabilities) );
|
||||
VK_CHECK( vkGetPhysicalDeviceSurfaceCapabilitiesKHR( physicalDeviceInUse, surface, &capabilities ) );
|
||||
|
||||
// Image Count Calculation
|
||||
swapchainImageCount = 3;
|
||||
|
|
@ -258,12 +256,12 @@ RenderDevice* CreateRenderDevice( GlobalMemory* mem, RenderDevice::CreateInfo co
|
|||
|
||||
uint32_t surfaceFormatCount;
|
||||
vkGetPhysicalDeviceSurfaceFormatsKHR( physicalDeviceInUse, surface, &surfaceFormatCount, nullptr );
|
||||
VkSurfaceFormatKHR* surfaceFormats = reinterpret_cast<VkSurfaceFormatKHR*>(mem->allocate(
|
||||
sizeof( VkSurfaceFormatKHR ) * surfaceFormatCount ));
|
||||
VkSurfaceFormatKHR* surfaceFormats =
|
||||
reinterpret_cast<VkSurfaceFormatKHR*>( mem->allocate( sizeof( VkSurfaceFormatKHR ) * surfaceFormatCount ) );
|
||||
vkGetPhysicalDeviceSurfaceFormatsKHR( physicalDeviceInUse, surface, &surfaceFormatCount, surfaceFormats );
|
||||
|
||||
VkSurfaceFormatKHR format = {
|
||||
.format = VK_FORMAT_UNDEFINED,
|
||||
.format = VK_FORMAT_UNDEFINED,
|
||||
.colorSpace = VK_COLOR_SPACE_SRGB_NONLINEAR_KHR,
|
||||
};
|
||||
for ( auto& surfaceFormat : std::span{ surfaceFormats, surfaceFormatCount } )
|
||||
|
|
@ -292,8 +290,8 @@ RenderDevice* CreateRenderDevice( GlobalMemory* mem, RenderDevice::CreateInfo co
|
|||
|
||||
uint32_t presentModeCount;
|
||||
vkGetPhysicalDeviceSurfacePresentModesKHR( physicalDeviceInUse, surface, &presentModeCount, nullptr );
|
||||
VkPresentModeKHR* presentModes = reinterpret_cast<VkPresentModeKHR*>(mem->allocate(
|
||||
sizeof( VkPresentModeKHR ) * presentModeCount ));
|
||||
VkPresentModeKHR* presentModes =
|
||||
reinterpret_cast<VkPresentModeKHR*>( mem->allocate( sizeof( VkPresentModeKHR ) * presentModeCount ) );
|
||||
vkGetPhysicalDeviceSurfacePresentModesKHR( physicalDeviceInUse, surface, &presentModeCount, presentModes );
|
||||
|
||||
VkPresentModeKHR presentMode = VK_PRESENT_MODE_FIFO_KHR;
|
||||
|
|
@ -314,34 +312,34 @@ RenderDevice* CreateRenderDevice( GlobalMemory* mem, RenderDevice::CreateInfo co
|
|||
mem->restoreState( tempAllocStart );
|
||||
|
||||
VkSwapchainCreateInfoKHR const swapchainCreateInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.surface = surface,
|
||||
.minImageCount = swapchainImageCount,
|
||||
.imageFormat = format.format,
|
||||
.imageColorSpace = format.colorSpace,
|
||||
.imageExtent = swapchainExtent,
|
||||
.imageArrayLayers = 1,
|
||||
.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
|
||||
.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE,
|
||||
.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.surface = surface,
|
||||
.minImageCount = swapchainImageCount,
|
||||
.imageFormat = format.format,
|
||||
.imageColorSpace = format.colorSpace,
|
||||
.imageExtent = swapchainExtent,
|
||||
.imageArrayLayers = 1,
|
||||
.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
|
||||
.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE,
|
||||
.queueFamilyIndexCount = 0,
|
||||
.pQueueFamilyIndices = nullptr,
|
||||
.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR,
|
||||
.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR,
|
||||
.presentMode = presentMode,
|
||||
.clipped = false,
|
||||
.oldSwapchain = nullptr,
|
||||
.pQueueFamilyIndices = nullptr,
|
||||
.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR,
|
||||
.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR,
|
||||
.presentMode = presentMode,
|
||||
.clipped = false,
|
||||
.oldSwapchain = nullptr,
|
||||
};
|
||||
|
||||
VK_CHECK( vkCreateSwapchainKHR(device, &swapchainCreateInfo, nullptr, &swapchain) );
|
||||
VK_CHECK( vkCreateSwapchainKHR( device, &swapchainCreateInfo, nullptr, &swapchain ) );
|
||||
|
||||
swapchainImageCount = 0;
|
||||
vkGetSwapchainImagesKHR( device, swapchain, &swapchainImageCount, nullptr );
|
||||
swapchainImages = reinterpret_cast<VkImage*>(mem->allocate( sizeof( VkImage ) * swapchainImageCount ));
|
||||
swapchainImages = reinterpret_cast<VkImage*>( mem->allocate( sizeof( VkImage ) * swapchainImageCount ) );
|
||||
vkGetSwapchainImagesKHR( device, swapchain, &swapchainImageCount, swapchainImages );
|
||||
|
||||
swapchainViews = reinterpret_cast<VkImageView*>(mem->allocate( sizeof( VkImageView ) * swapchainImageCount ));
|
||||
swapchainViews = reinterpret_cast<VkImageView*>( mem->allocate( sizeof( VkImageView ) * swapchainImageCount ) );
|
||||
for ( uint32_t i = 0; i != swapchainImageCount; ++i )
|
||||
{
|
||||
VkImageViewCreateInfo const viewCreateInfo = {
|
||||
|
|
@ -366,20 +364,20 @@ RenderDevice* CreateRenderDevice( GlobalMemory* mem, RenderDevice::CreateInfo co
|
|||
}
|
||||
};
|
||||
|
||||
VK_CHECK( vkCreateImageView(device, &viewCreateInfo, nullptr, &swapchainViews[i]) );
|
||||
VK_CHECK( vkCreateImageView( device, &viewCreateInfo, nullptr, &swapchainViews[i] ) );
|
||||
}
|
||||
}
|
||||
|
||||
// Init frames.
|
||||
|
||||
Frame* frames = reinterpret_cast<Frame*>(mem->allocate( sizeof( Frame ) * swapchainImageCount ));
|
||||
Frame* frames = reinterpret_cast<Frame*>( mem->allocate( sizeof( Frame ) * swapchainImageCount ) );
|
||||
for ( uint32_t i = 0; i != swapchainImageCount; ++i )
|
||||
{
|
||||
new( frames + i ) Frame( device, directQueueFamilyIndex.value() );
|
||||
Frame_Create( frames + i, device, directQueueFamilyIndex.value() );
|
||||
}
|
||||
|
||||
Byte* allocation = mem->allocate( sizeof( RenderDevice ), alignof( RenderDevice ) );
|
||||
return new( allocation ) RenderDevice{
|
||||
std::byte* allocation = mem->allocate( sizeof( RenderDevice ), alignof( RenderDevice ) );
|
||||
return new ( allocation ) RenderDevice{
|
||||
instance,
|
||||
surface,
|
||||
physicalDeviceInUse,
|
||||
|
|
@ -430,7 +428,7 @@ void RenderDevice::destroy()
|
|||
|
||||
void RenderDevice::waitIdle() const
|
||||
{
|
||||
VK_CHECK( vkDeviceWaitIdle(device) );
|
||||
VK_CHECK( vkDeviceWaitIdle( device ) );
|
||||
}
|
||||
|
||||
uint32_t RenderDevice::getNumFrames() const
|
||||
|
|
@ -439,20 +437,20 @@ uint32_t RenderDevice::getNumFrames() const
|
|||
}
|
||||
|
||||
RenderDevice::RenderDevice(
|
||||
VkInstance const instance,
|
||||
VkSurfaceKHR const surface,
|
||||
VkPhysicalDevice const physicalDeviceInUse,
|
||||
VkDevice const device,
|
||||
VmaAllocator const gpuAllocator,
|
||||
VkQueue const directQueue,
|
||||
uint32_t const directQueueFamilyIndex,
|
||||
VkFormat const swapchainFormat,
|
||||
VkExtent2D const swapchainExtent,
|
||||
VkSwapchainKHR const swapchain,
|
||||
VkImage* swapchainImages,
|
||||
VkImageView* swapchainViews,
|
||||
Frame* frames,
|
||||
uint32_t const swapchainImageCount )
|
||||
VkInstance const instance,
|
||||
VkSurfaceKHR const surface,
|
||||
VkPhysicalDevice const physicalDeviceInUse,
|
||||
VkDevice const device,
|
||||
VmaAllocator const gpuAllocator,
|
||||
VkQueue const directQueue,
|
||||
uint32_t const directQueueFamilyIndex,
|
||||
VkFormat const swapchainFormat,
|
||||
VkExtent2D const swapchainExtent,
|
||||
VkSwapchainKHR const swapchain,
|
||||
VkImage* swapchainImages,
|
||||
VkImageView* swapchainViews,
|
||||
Frame* frames,
|
||||
uint32_t const swapchainImageCount )
|
||||
: instance{ instance }
|
||||
, surface{ surface }
|
||||
, physicalDeviceInUse{ physicalDeviceInUse }
|
||||
|
|
@ -466,4 +464,5 @@ RenderDevice::RenderDevice(
|
|||
, swapchainImages{ swapchainImages }
|
||||
, swapchainViews{ swapchainViews }
|
||||
, frames{ frames }
|
||||
, swapchainImageCount{ swapchainImageCount } {}
|
||||
, swapchainImageCount{ swapchainImageCount }
|
||||
{}
|
||||
|
|
|
|||
|
|
@ -25,23 +25,23 @@ struct RenderDevice
|
|||
uint32_t height = 480;
|
||||
};
|
||||
|
||||
VkInstance instance;
|
||||
VkSurfaceKHR surface;
|
||||
VkPhysicalDevice physicalDeviceInUse;
|
||||
VkInstance instance;
|
||||
VkSurfaceKHR surface;
|
||||
VkPhysicalDevice physicalDeviceInUse;
|
||||
|
||||
VkDevice device;
|
||||
VmaAllocator gpuAllocator;
|
||||
VkQueue directQueue;
|
||||
uint32_t directQueueFamilyIndex;
|
||||
VkDevice device;
|
||||
VmaAllocator gpuAllocator;
|
||||
VkQueue directQueue;
|
||||
uint32_t directQueueFamilyIndex;
|
||||
|
||||
VkFormat swapchainFormat;
|
||||
VkExtent2D swapchainExtent;
|
||||
VkSwapchainKHR swapchain;
|
||||
VkImage* swapchainImages;
|
||||
VkImageView* swapchainViews;
|
||||
Frame* frames;
|
||||
uint32_t swapchainImageCount;
|
||||
uint32_t frameIndex = 0;
|
||||
VkFormat swapchainFormat;
|
||||
VkExtent2D swapchainExtent;
|
||||
VkSwapchainKHR swapchain;
|
||||
VkImage* swapchainImages;
|
||||
VkImageView* swapchainViews;
|
||||
Frame* frames;
|
||||
uint32_t swapchainImageCount;
|
||||
uint32_t frameIndex = 0;
|
||||
|
||||
[[nodiscard]] bool isInit() const;
|
||||
void destroy();
|
||||
|
|
@ -49,27 +49,25 @@ struct RenderDevice
|
|||
[[nodiscard]] uint32_t getNumFrames() const;
|
||||
|
||||
RenderDevice(
|
||||
VkInstance instance,
|
||||
VkSurfaceKHR surface,
|
||||
VkPhysicalDevice physicalDeviceInUse,
|
||||
VkDevice device,
|
||||
VmaAllocator gpuAllocator,
|
||||
VkQueue directQueue,
|
||||
uint32_t directQueueFamilyIndex,
|
||||
// TODO: Pack?
|
||||
VkInstance instance,
|
||||
VkSurfaceKHR surface,
|
||||
VkPhysicalDevice physicalDeviceInUse,
|
||||
VkDevice device,
|
||||
VmaAllocator gpuAllocator,
|
||||
VkQueue directQueue,
|
||||
uint32_t directQueueFamilyIndex,
|
||||
|
||||
VkFormat swapchainFormat,
|
||||
VkExtent2D swapchainExtent,
|
||||
VkSwapchainKHR swapchain,
|
||||
VkFormat swapchainFormat,
|
||||
VkExtent2D swapchainExtent,
|
||||
VkSwapchainKHR swapchain,
|
||||
|
||||
VkImage* swapchainImages,
|
||||
VkImageView* swapchainViews,
|
||||
Frame* frames,
|
||||
uint32_t swapchainImageCount
|
||||
);
|
||||
VkImage* swapchainImages,
|
||||
VkImageView* swapchainViews,
|
||||
Frame* frames,
|
||||
uint32_t swapchainImageCount );
|
||||
|
||||
RenderDevice( RenderDevice const& ) = delete;
|
||||
RenderDevice& operator=( RenderDevice const& ) = delete;
|
||||
RenderDevice( RenderDevice const& ) = delete;
|
||||
RenderDevice& operator=( RenderDevice const& ) = delete;
|
||||
|
||||
RenderDevice( RenderDevice&& ) noexcept = delete;
|
||||
RenderDevice& operator=( RenderDevice&& ) noexcept = delete;
|
||||
|
|
@ -77,4 +75,4 @@ struct RenderDevice
|
|||
~RenderDevice();
|
||||
};
|
||||
|
||||
RenderDevice* CreateRenderDevice( GlobalMemory* mem, RenderDevice::CreateInfo const& createInfo );
|
||||
RenderDevice* RenderDevice_Create( GlobalMemory* mem, RenderDevice::CreateInfo const& createInfo );
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
#include <volk.h>
|
||||
|
||||
#pragma warning(push, 1)
|
||||
#pragma warning(disable : 5045)
|
||||
#pragma warning( push, 1 )
|
||||
#pragma warning( disable : 5045 )
|
||||
#define VMA_IMPLEMENTATION
|
||||
#include <vma/vk_mem_alloc.h>
|
||||
#pragma warning(pop)
|
||||
#pragma warning( pop )
|
||||
|
|
|
|||
Loading…
Reference in New Issue