Uniform Buffers.

This commit is contained in:
Anish Bhobe 2025-07-07 19:36:54 +02:00
parent 1a9fac5e21
commit d7c48d28c7
6 changed files with 97 additions and 61 deletions

View File

@ -74,7 +74,7 @@ SDL_AppResult SDL_AppInit( void** appstate, int, char** )
app_state.miscData->lightData.pointLightCount = _countof( point_light ); app_state.miscData->lightData.pointLightCount = _countof( point_light );
app_state.renderDevice->bufferManager->WriteToBuffer( app_state.miscData->pointLights, point_light ); app_state.renderDevice->bufferManager->WriteRangeToBuffer( app_state.miscData->pointLights, point_light );
Blaze::MiscData::DirectionalLight dir_light[] = { Blaze::MiscData::DirectionalLight dir_light[] = {
{ {
@ -85,12 +85,10 @@ SDL_AppResult SDL_AppInit( void** appstate, int, char** )
app_state.miscData->lightData.dirLightCount = _countof( dir_light ); app_state.miscData->lightData.dirLightCount = _countof( dir_light );
app_state.renderDevice->bufferManager->WriteToBuffer( app_state.miscData->directionalLights, dir_light ); app_state.renderDevice->bufferManager->WriteRangeToBuffer( app_state.miscData->directionalLights, dir_light );
memcpy( app_state.renderDevice->bufferManager->WriteObjectToBuffer(
app_state.miscData->cameraUniformBufferPtr + sizeof( Blaze::MiscData::CameraData ), app_state.miscData->uniformBuffer, sizeof( Blaze::MiscData::CameraData ), app_state.miscData->lightData );
&app_state.miscData->lightData,
sizeof app_state.miscData->lightData );
return SDL_APP_CONTINUE; return SDL_APP_CONTINUE;
} }

View File

@ -40,7 +40,7 @@ Blaze::Buffer& BufferManager::FetchBufferUnchecked( BufferID const& rid )
return m_buffers[inner_index]; return m_buffers[inner_index];
} }
void BufferManager::WriteToBufferImpl( BufferID const& rid, void const* data, size_t const size ) void BufferManager::WriteToBuffer( BufferID const& rid, void const* data, size_t const size, size_t const offset )
{ {
ASSERT( IsValidID( rid ) ); ASSERT( IsValidID( rid ) );
@ -48,7 +48,7 @@ void BufferManager::WriteToBufferImpl( BufferID const& rid, void const* data, si
ASSERT( size <= buffer.size ); ASSERT( size <= buffer.size );
memcpy( buffer.mappedData, data, size ); memcpy( buffer.mappedData + offset, data, size );
} }
bool BufferManager::IsValidID( BufferID const& rid ) const bool BufferManager::IsValidID( BufferID const& rid ) const
@ -248,6 +248,73 @@ Blaze::BufferID BufferManager::CreateStorageBuffer( size_t const size )
return *reinterpret_cast<BufferID*>( &index ); return *reinterpret_cast<BufferID*>( &index );
} }
Blaze::BufferID BufferManager::CreateUniformBuffer( size_t const size )
{
ASSERT( not m_freeList.Empty() );
Buffer* buffer_slot = reinterpret_cast<Buffer*>( m_freeList.PopFront() );
++m_count;
ASSERT( m_renderDevice );
RenderDevice const& render_device = *m_renderDevice;
VkBufferCreateInfo const buffer_create_info = {
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.size = size,
.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
.queueFamilyIndexCount = 0,
.pQueueFamilyIndices = nullptr,
};
VmaAllocationCreateInfo constexpr allocation_create_info = {
.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
.usage = VMA_MEMORY_USAGE_AUTO,
.requiredFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
.preferredFlags = 0,
.memoryTypeBits = 0,
.pool = nullptr,
.pUserData = nullptr,
.priority = 1.0f,
};
VmaAllocationInfo allocation_info;
VkBuffer storage_buffer;
VmaAllocation storage_buffer_allocation;
VK_CHECK( vmaCreateBuffer(
render_device.gpuAllocator,
&buffer_create_info,
&allocation_create_info,
&storage_buffer,
&storage_buffer_allocation,
&allocation_info ) );
VkBufferDeviceAddressInfo const device_address_info = {
.sType = VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO,
.pNext = nullptr,
.buffer = storage_buffer,
};
VkDeviceAddress const device_address = vkGetBufferDeviceAddress( render_device.device, &device_address_info );
// NOTE: bufferSlot preserves index between uses.
uint32_t index = buffer_slot->index;
new ( buffer_slot ) Buffer{
.buffer = storage_buffer,
.allocation = storage_buffer_allocation,
.mappedData = static_cast<std::byte*>( allocation_info.pMappedData ),
.deviceAddress = device_address,
.size = size,
.index = index,
};
// NOTE: Memory hackery to create BufferID;
return *reinterpret_cast<BufferID*>( &index );
}
void BufferManager::FreeBuffer( BufferID* rid ) void BufferManager::FreeBuffer( BufferID* rid )
{ {
if ( not IsValidID( *rid ) ) return; if ( not IsValidID( *rid ) ) return;

View File

@ -52,7 +52,6 @@ private:
void DestroyBuffer( Buffer& buf ); void DestroyBuffer( Buffer& buf );
Buffer& FetchBufferUnchecked( BufferID const& rid ); Buffer& FetchBufferUnchecked( BufferID const& rid );
void WriteToBufferImpl( BufferID const& rid, void const* data, size_t size );
public: public:
[[nodiscard]] bool IsValidID( BufferID const& rid ) const; [[nodiscard]] bool IsValidID( BufferID const& rid ) const;
@ -60,6 +59,7 @@ public:
BufferID CreateVertexBuffer( size_t size ); BufferID CreateVertexBuffer( size_t size );
BufferID CreateIndexBuffer( size_t size ); BufferID CreateIndexBuffer( size_t size );
BufferID CreateStorageBuffer( size_t size ); BufferID CreateStorageBuffer( size_t size );
BufferID CreateUniformBuffer( size_t size );
void FreeBuffer( BufferID* rid ); void FreeBuffer( BufferID* rid );
@ -67,13 +67,23 @@ public:
std::optional<VkBuffer> FetchBuffer( BufferID const& rid ); std::optional<VkBuffer> FetchBuffer( BufferID const& rid );
std::optional<VkDeviceAddress> FetchDeviceAddress( BufferID const& rid ); std::optional<VkDeviceAddress> FetchDeviceAddress( BufferID const& rid );
void WriteToBuffer( BufferID const& rid, void const* data, size_t size, size_t offset );
// Utility to directly muck the data // Utility to directly muck the data
void WriteToBuffer( BufferID const& rid, std::ranges::contiguous_range auto const& data ) void WriteRangeToBuffer( BufferID const& rid, std::ranges::contiguous_range auto const& data )
{ {
WriteToBufferImpl( WriteToBuffer(
rid, rid,
std::ranges::data( data ), std::ranges::data( data ),
std::ranges::size( data ) * sizeof( std::ranges::range_value_t<decltype( data )> ) ); std::ranges::size( data ) * sizeof( std::ranges::range_value_t<decltype( data )> ),
0 );
}
// Utility to directly muck the data
void WriteObjectToBuffer( BufferID const& rid, size_t const offset, auto const& data )
requires not std::ranges::range<decltype( data )>
{
WriteToBuffer( rid, &data, sizeof data, offset );
} }
static BufferManager* Create( GlobalMemory* mem, RenderDevice* render_device, uint32_t max_count ); static BufferManager* Create( GlobalMemory* mem, RenderDevice* render_device, uint32_t max_count );

View File

@ -274,8 +274,6 @@ bool MiscData::Init( RenderDevice const& render_device )
cameraData.viewMatrix = DirectX::XMMatrixLookAtRH( cameraData.cameraPosition, cameraTarget, cameraUp ); cameraData.viewMatrix = DirectX::XMMatrixLookAtRH( cameraData.cameraPosition, cameraTarget, cameraUp );
cameraData.projectionMatrix = cameraData.projectionMatrix =
DirectX::XMMatrixPerspectiveFovRH( DirectX::XMConvertToRadians( 70.0f ), 16.0f / 9.0f, 0.1f, 1000.0f ); DirectX::XMMatrixPerspectiveFovRH( DirectX::XMConvertToRadians( 70.0f ), 16.0f / 9.0f, 0.1f, 1000.0f );
cameraUniformBufferSize = sizeof( CameraData ) + sizeof( LightData );
} }
@ -295,45 +293,10 @@ bool MiscData::Init( RenderDevice const& render_device )
// Uniform Buffer // Uniform Buffer
{ {
uniformBuffer = render_device.bufferManager->CreateUniformBuffer( sizeof( CameraData ) + sizeof( LightData ) );
VkBufferCreateInfo const buffer_create_info = { render_device.bufferManager->WriteObjectToBuffer( uniformBuffer, 0, cameraData );
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, render_device.bufferManager->WriteObjectToBuffer( uniformBuffer, sizeof CameraData, lightData );
.pNext = nullptr,
.flags = 0,
.size = cameraUniformBufferSize,
.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
.queueFamilyIndexCount = 0,
.pQueueFamilyIndices = nullptr,
};
VmaAllocationCreateInfo constexpr allocation_create_info = {
.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
.usage = VMA_MEMORY_USAGE_AUTO,
.requiredFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
.preferredFlags = 0,
.memoryTypeBits = 0,
.pool = nullptr,
.pUserData = nullptr,
.priority = 1.0f,
};
VmaAllocationInfo allocation_info;
VK_CHECK( vmaCreateBuffer(
render_device.gpuAllocator,
&buffer_create_info,
&allocation_create_info,
&cameraUniformBuffer,
&cameraUniformBufferAllocation,
&allocation_info ) );
if ( allocation_info.pMappedData )
{
cameraUniformBufferPtr = static_cast<uint8_t*>( allocation_info.pMappedData );
memcpy( cameraUniformBufferPtr, &cameraData, sizeof cameraData );
memcpy( cameraUniformBufferPtr + sizeof cameraData, &lightData, sizeof lightData );
}
} }
// Descriptors // Descriptors
@ -364,9 +327,9 @@ bool MiscData::Init( RenderDevice const& render_device )
VK_CHECK( vkAllocateDescriptorSets( device, &descriptor_set_allocate_info, &descriptorSet ) ); VK_CHECK( vkAllocateDescriptorSets( device, &descriptor_set_allocate_info, &descriptorSet ) );
VkDescriptorBufferInfo const descriptor_buffer_info = { VkDescriptorBufferInfo const descriptor_buffer_info = {
.buffer = cameraUniformBuffer, .buffer = render_device.bufferManager->FetchBuffer( uniformBuffer ).value(),
.offset = 0, .offset = 0,
.range = cameraUniformBufferSize, .range = sizeof( CameraData ) + sizeof( LightData ),
}; };
VkWriteDescriptorSet write_descriptor_sets[] = { VkWriteDescriptorSet write_descriptor_sets[] = {
@ -464,7 +427,8 @@ void MiscData::Destroy( Blaze::RenderDevice const& render_device )
VkDevice const device = render_device.device; VkDevice const device = render_device.device;
vkDestroyDescriptorPool( device, Take( descriptorPool ), nullptr ); vkDestroyDescriptorPool( device, Take( descriptorPool ), nullptr );
vmaDestroyBuffer( render_device.gpuAllocator, Take( cameraUniformBuffer ), Take( cameraUniformBufferAllocation ) );
render_device.bufferManager->FreeBuffer( &uniformBuffer );
render_device.bufferManager->FreeBuffer( &pointLights ); render_device.bufferManager->FreeBuffer( &pointLights );
render_device.bufferManager->FreeBuffer( &directionalLights ); render_device.bufferManager->FreeBuffer( &directionalLights );

View File

@ -58,10 +58,7 @@ struct MiscData
BufferID directionalLights; BufferID directionalLights;
LightData lightData; LightData lightData;
VkBuffer cameraUniformBuffer; BufferID uniformBuffer;
VmaAllocation cameraUniformBufferAllocation;
size_t cameraUniformBufferSize;
uint8_t* cameraUniformBufferPtr;
VkDescriptorPool descriptorPool; VkDescriptorPool descriptorPool;
VkDescriptorSet descriptorSet; VkDescriptorSet descriptorSet;

View File

@ -793,12 +793,12 @@ Entity* LoadModel( Blaze::RenderDevice* render_device, EntityManager* entity_man
entity->model.vertexBuffer = render_device->bufferManager->CreateVertexBuffer( vertices.size() * sizeof vertices[0] ); entity->model.vertexBuffer = render_device->bufferManager->CreateVertexBuffer( vertices.size() * sizeof vertices[0] );
if ( not entity->model.vertexBuffer ) return nullptr; if ( not entity->model.vertexBuffer ) return nullptr;
render_device->bufferManager->WriteToBuffer( entity->model.vertexBuffer, vertices ); render_device->bufferManager->WriteRangeToBuffer( entity->model.vertexBuffer, vertices );
entity->model.indexBuffer = render_device->bufferManager->CreateIndexBuffer( indices.size() * sizeof indices[0] ); entity->model.indexBuffer = render_device->bufferManager->CreateIndexBuffer( indices.size() * sizeof indices[0] );
if ( not entity->model.indexBuffer ) return nullptr; if ( not entity->model.indexBuffer ) return nullptr;
render_device->bufferManager->WriteToBuffer( entity->model.indexBuffer, std::span{ indices } ); render_device->bufferManager->WriteRangeToBuffer( entity->model.indexBuffer, indices );
cgltf_free( gltf_model ); cgltf_free( gltf_model );
return entity; return entity;