Added BufferManager and Entity Hierarchy.

This commit is contained in:
Anish Bhobe 2025-06-21 16:07:40 +02:00
parent 52d3e63223
commit dfdc0dd6d6
17 changed files with 702 additions and 213 deletions

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@ -1,7 +1,7 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.13.36105.23 d17.13
VisualStudioVersion = 17.13.36105.23
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Blaze", "Blaze.vcxproj", "{92E725FE-D87B-4FDE-8371-5B2CE60945FD}"
EndProject

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@ -172,21 +172,26 @@
</ItemGroup>
<ItemGroup>
<ClInclude Include="Blaze\AppState.h" />
<ClInclude Include="Blaze\BufferManager.h" />
<ClInclude Include="Blaze\EntityManager.h" />
<ClInclude Include="Blaze\Frame.h" />
<ClInclude Include="Blaze\FreeList.h" />
<ClInclude Include="Blaze\GlobalMemory.h" />
<ClInclude Include="Blaze\MacroUtils.h" />
<ClInclude Include="Blaze\MathUtil.h" />
<ClInclude Include="Blaze\MiscData.h" />
<ClInclude Include="Blaze\RenderDevice.h" />
<ClInclude Include="Blaze\RID.h" />
<ClInclude Include="Blaze\TextureManager.h" />
<ClInclude Include="Blaze\VulkanHeader.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="Blaze\AppState.cpp" />
<ClCompile Include="Blaze\Blaze.cpp" />
<ClCompile Include="Blaze\BufferManager.cpp" />
<ClCompile Include="Blaze\EntityManager.cpp" />
<ClCompile Include="Blaze\Frame.cpp" />
<ClCompile Include="Blaze\FreeList.cpp" />
<ClCompile Include="Blaze\GlobalMemory.cpp" />
<ClCompile Include="Blaze\MiscData.cpp" />
<ClCompile Include="Blaze\RenderDevice.cpp" />

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@ -80,6 +80,18 @@
<ClInclude Include="Blaze\VulkanHeader.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Blaze\BufferManager.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Blaze\FreeList.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Blaze\RID.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Blaze\ModelLoader.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="Blaze\AppState.cpp">
@ -112,6 +124,15 @@
<ClCompile Include="Blaze\TextureManager.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Blaze\BufferManager.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Blaze\FreeList.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Blaze\ModelLoader.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<Image Include="Assets\Textures\container2.png">

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@ -3,6 +3,7 @@
#include <array>
#include <cassert>
#include <functional>
#include <limits>
#include <span>
@ -82,18 +83,19 @@ SDL_AppResult SDL_AppInit( void** appstate, int, char** )
};
Transform modelTransform = {
.position = { 0.0f, 0.0f, 0.0f },
.position = { 0.0f, 0.0f, 2.0f },
.scale = 1.0f,
.rotation = DirectX::XMQuaternionRotationAxis( DirectX::XMVectorSet( 0.0f, 1.0f, 0.0f, 0.0f ), 0.0f ),
};
for ( int i = -3; i <= 3; ++i )
for ( int i = -1; i <= 1; ++i )
{
modelTransform.position.x = static_cast<float>( i );
appState.entityManager->createEntity(
modelTransform, vertices, i > 0 ? "Assets/Textures/wall.jpg" : "Assets/Textures/container2.png" );
}
return SDL_APP_CONTINUE;
}
@ -249,11 +251,9 @@ SDL_AppResult SDL_AppIterate( void* appstate )
vkCmdBindDescriptorSets(
cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, misc.pipelineLayout, 1, 1, &misc.descriptorSet, 0, nullptr );
for ( Entity const& entity : entityManager.iter() )
std::function<void( Entity const&, DirectX::XMMATRIX const& )> drawEntity =
[&]( Entity const& entity, DirectX::XMMATRIX const& parent )
{
VkDeviceSize constexpr offset = 0;
vkCmdBindVertexBuffers( cmd, 0, 1, &entity.mesh().vertexBuffer, &offset );
Transform const& localTransform = entity.transform();
DirectX::XMMATRIX worldTransform;
{
@ -261,8 +261,17 @@ SDL_AppResult SDL_AppIterate( void* appstate )
auto scale = localTransform.scale;
worldTransform = DirectX::XMMatrixScaling( scale, scale, scale ) *
DirectX::XMMatrixRotationQuaternion( localTransform.rotation ) *
DirectX::XMMatrixTranslation( x, y, z );
DirectX::XMMatrixTranslation( x, y, z ) * parent;
}
VkBuffer const vertexBuffer =
renderDevice.bufferManager->fetchBuffer( entity.mesh().buffer ).value_or( nullptr );
if ( vertexBuffer )
{
VkDeviceSize constexpr offset = 0;
vkCmdBindVertexBuffers( cmd, 0, 1, &vertexBuffer, &offset );
}
vkCmdPushConstants(
cmd, misc.pipelineLayout, VK_SHADER_STAGE_ALL_GRAPHICS, 0, sizeof worldTransform, &worldTransform );
vkCmdPushConstants(
@ -273,6 +282,21 @@ SDL_AppResult SDL_AppIterate( void* appstate )
sizeof entity.material().texture,
&entity.material().texture );
vkCmdDraw( cmd, entity.mesh().vertexCount, 1, 0, 0 );
for ( Entity& child : entity.children() )
{
drawEntity( child, worldTransform );
}
};
for ( Entity const& entity : entityManager.iter() )
{
if ( not entity.isRoot() )
{
continue;
}
drawEntity( entity, DirectX::XMMatrixIdentity() );
}
}
vkCmdEndRendering( cmd );

192
Blaze/BufferManager.cpp Normal file
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@ -0,0 +1,192 @@
#include "BufferManager.h"
#include "GlobalMemory.h"
template struct RID<Buffer>;
void BufferManager::destroyBuffer( Buffer& buf )
{
if ( not buf.buffer ) return;
ASSERT( m_pRenderDevice );
uint32_t const index = buf.index;
uint32_t const innerIndex = index & INDEX_MASK;
uint32_t const generation = ( index & GENERATION_MASK ) >> GENERATION_OFFSET;
RenderDevice const& renderDevice = *m_pRenderDevice;
vmaDestroyBuffer( renderDevice.gpuAllocator, Take( buf.buffer ), Take( buf.allocation ) );
buf.size = 0;
buf.mappedData = nullptr;
buf.index = innerIndex | ( generation + 1 ) << GENERATION_OFFSET;
// NOTE: DO NOT EDIT INNER INDEX.
ASSERT( innerIndex == ( buf.index & INDEX_MASK ) and "Index should not be modified" );
ASSERT( buf.index > index and "Generation should increase." );
m_freeList.pushBack( reinterpret_cast<FreeList::Node*>( &buf ) );
--m_count;
}
Buffer& BufferManager::fetchBufferUnchecked( BufferID const& rid )
{
uint32_t const index = *reinterpret_cast<uint32_t const*>( &rid );
uint32_t const innerIndex = index & INDEX_MASK;
return m_aBuffers[innerIndex];
}
void BufferManager::writeToBufferImpl( BufferID const& rid, void const* data, size_t const size )
{
ASSERT( isValidID( rid ) );
Buffer const& buffer = fetchBufferUnchecked( rid );
ASSERT( buffer.size <= size );
memcpy( buffer.mappedData, data, size );
}
bool BufferManager::isValidID( BufferID const& rid ) const
{
uint32_t const index = *reinterpret_cast<uint32_t const*>( &rid );
uint32_t const innerIndex = index & INDEX_MASK;
if ( innerIndex > m_capacity ) return false;
return m_aBuffers[innerIndex].index == index;
}
std::optional<BufferID> BufferManager::createVertexBuffer( size_t const size )
{
if ( m_freeList.empty() )
{
return std::nullopt;
}
Buffer* bufferSlot = reinterpret_cast<Buffer*>( m_freeList.popFront() );
++m_count;
ASSERT( m_pRenderDevice );
RenderDevice const& renderDevice = *m_pRenderDevice;
VkBufferCreateInfo const bufferCreateInfo = {
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.size = size,
.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
.queueFamilyIndexCount = 0,
.pQueueFamilyIndices = nullptr,
};
VmaAllocationCreateInfo constexpr allocationCreateInfo = {
.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
.usage = VMA_MEMORY_USAGE_AUTO,
.requiredFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
.preferredFlags = 0,
.memoryTypeBits = 0,
.pool = nullptr,
.pUserData = nullptr,
.priority = 1.0f,
};
VmaAllocationInfo allocationInfo;
VkBuffer vertexBuffer;
VmaAllocation vertexBufferAllocation;
VK_CHECK( vmaCreateBuffer(
renderDevice.gpuAllocator,
&bufferCreateInfo,
&allocationCreateInfo,
&vertexBuffer,
&vertexBufferAllocation,
&allocationInfo ) );
// NOTE: textureSlot preserves index between uses.
uint32_t index = bufferSlot->index;
new ( bufferSlot ) Buffer{
.buffer = vertexBuffer,
.allocation = vertexBufferAllocation,
.mappedData = static_cast<std::byte*>( allocationInfo.pMappedData ),
.size = size,
.index = index,
};
// NOTE: Memory hackery to create TextureID;
return std::move( *reinterpret_cast<BufferID*>( &index ) );
}
void BufferManager::freeBuffer( BufferID&& rid )
{
if ( not isValidID( rid ) ) return;
Buffer& buffer = fetchBufferUnchecked( rid );
destroyBuffer( buffer );
auto _ = std::move( rid );
}
std::optional<VkBuffer> BufferManager::fetchBuffer( BufferID const& rid )
{
if ( not isValidID( rid ) ) return std::nullopt;
return fetchBufferUnchecked( rid ).buffer;
}
BufferManager::BufferManager( RenderDevice* pRenderDevice, Buffer* aBuffers, uint32_t const capacity )
: m_pRenderDevice{ pRenderDevice }, m_aBuffers{ aBuffers }, m_count{ 0 }, m_capacity{ capacity }
{
uint32_t i = 0;
for ( Buffer& tex : std::span{ m_aBuffers, m_capacity } )
{
// Default Generation is 1
tex.index = i++ | ( 1 << GENERATION_OFFSET );
m_freeList.pushFront( reinterpret_cast<FreeList::Node*>( &tex ) );
}
}
void BufferManager::destroy()
{
#if defined( _DEBUG )
if ( m_count > 0 )
{
SDL_LogError( SDL_LOG_CATEGORY_ERROR, "%u buffers still allocated.", m_count );
}
#endif
while ( not m_freeList.empty() )
{
Buffer* buf = reinterpret_cast<Buffer*>( m_freeList.popFront() );
memset( buf, 0, sizeof *buf );
}
for ( Buffer& buf : std::span{ m_aBuffers, m_count } )
{
destroyBuffer( buf );
}
}
BufferManager::~BufferManager()
{
ASSERT( not m_aBuffers );
}
BufferManager* BufferManager_Create( GlobalMemory* mem, RenderDevice* renderDevice, uint32_t maxCount )
{
Buffer* buffers = reinterpret_cast<Buffer*>( mem->allocate( maxCount * sizeof( Buffer ), alignof( Buffer ) ) );
if ( not buffers ) return nullptr;
std::byte* allocation = mem->allocate( sizeof( BufferManager ), alignof( BufferManager ) );
if ( not allocation ) return nullptr;
return new ( allocation ) BufferManager{ renderDevice, buffers, maxCount };
}

81
Blaze/BufferManager.h Normal file
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@ -0,0 +1,81 @@
#pragma once
#include <optional>
#include <span>
#include "FreeList.h"
#include "MacroUtils.h"
#include "RID.h"
#include "RenderDevice.h"
#include "VulkanHeader.h"
struct GlobalMemory;
struct RenderDevice;
struct Buffer
{
VkBuffer buffer;
VmaAllocation allocation;
std::byte* mappedData; // Assume the system has ReBAR/SAM enabled.
size_t size;
uint32_t index;
};
static_assert( sizeof( Buffer ) > sizeof( FreeList::Node ) and "Buffer is used intrusively by FreeList" );
static_assert(
offsetof( Buffer, index ) >= sizeof( FreeList::Node ) and "Index should not be overwritten even in invalid state" );
extern template struct RID<Buffer>;
using BufferID = RID<Buffer>;
struct BufferManager
{
private:
constexpr static uint32_t INDEX_MASK = 0x0007FFFF;
constexpr static uint32_t GENERATION_MASK = ~INDEX_MASK;
constexpr static uint32_t GENERATION_OFFSET = 19;
static_assert(
( ( GENERATION_MASK >> GENERATION_OFFSET & 0x1 ) == 0x1 ) and
( ( GENERATION_MASK >> ( GENERATION_OFFSET - 1 ) & 0x1 ) != 0x1 ) and "Checks boundary" );
RenderDevice* m_pRenderDevice;
// Texture Manager
Buffer* m_aBuffers;
uint32_t m_count;
uint32_t m_capacity;
FreeList m_freeList;
void destroyBuffer( Buffer& buf );
Buffer& fetchBufferUnchecked( BufferID const& rid );
void writeToBufferImpl( BufferID const& rid, void const* data, size_t size );
public:
[[nodiscard]] bool isValidID( BufferID const& rid ) const;
std::optional<BufferID> createVertexBuffer( size_t size );
void freeBuffer( BufferID&& rid );
DEPRECATE_JULY_2025
std::optional<VkBuffer> fetchBuffer( BufferID const& rid );
template <typename T>
void writeToBuffer( BufferID const& rid, std::span<T> const& data )
{
writeToBufferImpl( rid, data.data(), data.size_bytes() );
}
//
BufferManager( RenderDevice* pRenderDevice, Buffer* aBuffers, uint32_t capacity );
void destroy();
BufferManager( BufferManager const& other ) = delete;
BufferManager( BufferManager&& other ) noexcept = delete;
BufferManager& operator=( BufferManager const& other ) = delete;
BufferManager& operator=( BufferManager&& other ) noexcept = delete;
~BufferManager();
};
BufferManager* BufferManager_Create( GlobalMemory* mem, RenderDevice* renderDevice, uint32_t maxCount );

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@ -10,6 +10,109 @@
#include "Frame.h"
#include "TextureManager.h"
Entity& EntitySiblingIterable::Iterator::operator++()
{
current = current->nextSibling();
return *current;
}
bool EntitySiblingIterable::Iterator::operator==( Iterator const& other ) const
{
return current == other.current;
}
Entity& EntitySiblingIterable::Iterator::operator*() const
{
return *current;
}
EntitySiblingIterable::Iterator EntitySiblingIterable::begin()
{
return { current };
}
EntitySiblingIterable::Iterator EntitySiblingIterable::end()
{
return {};
}
void Entity::setParent( Entity* parent )
{
ASSERT( parent );
if ( m_parent == parent ) return;
removeParent();
// Insert self into parent.
m_parent = parent;
Entity* oldHead = parent->m_firstChild;
if ( oldHead )
{
// Old head is next after this
this->m_nextSibling = oldHead;
// This is prev to old head
oldHead->m_prevSibling = this;
}
// We are the head now.
m_parent->m_firstChild = this;
}
void Entity::addChild( Entity* child )
{
child->setParent( this );
}
void Entity::removeChild( Entity* child )
{
ASSERT( child );
child->removeParent();
}
void Entity::removeParent()
{
if ( m_parent )
{
// Replace prev of next with prev of self
if ( m_nextSibling ) m_nextSibling->m_prevSibling = m_prevSibling;
// Replace next of prev with next of self
if ( m_prevSibling )
{
m_prevSibling->m_nextSibling = m_nextSibling;
}
else
{
// We are head of chain
m_parent->m_firstChild = m_nextSibling;
}
m_nextSibling = nullptr;
m_prevSibling = nullptr;
m_parent = nullptr;
}
}
EntitySiblingIterable Entity::children() const
{
return { m_firstChild };
}
Entity::Entity( Transform const& transform, Mesh&& mesh, Material&& material )
: m_transform{ transform }
, m_mesh{ std::forward<Mesh>( mesh ) }
, m_material{ std::forward<Material>( material ) }
, m_parent{ nullptr }
, m_firstChild{ nullptr }
, m_prevSibling{ nullptr }
, m_nextSibling{ nullptr }
, m_padding0{ 0 }
{}
Entity* EntityManager::createEntity(
Transform const& transform, std::span<Vertex> const vertices, const char* textureFile )
{
@ -19,44 +122,15 @@ Entity* EntityManager::createEntity(
Mesh mesh;
{
mesh.vertexCount = static_cast<uint32_t>( vertices.size() );
mesh.vertexBufferSize = static_cast<uint32_t>( vertices.size_bytes() );
VkBufferCreateInfo const bufferCreateInfo = {
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.size = mesh.vertexBufferSize,
.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
.queueFamilyIndexCount = 0,
.pQueueFamilyIndices = nullptr,
};
VmaAllocationCreateInfo constexpr allocationCreateInfo = {
.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
.usage = VMA_MEMORY_USAGE_AUTO,
.requiredFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
.preferredFlags = 0,
.memoryTypeBits = 0,
.pool = nullptr,
.pUserData = nullptr,
.priority = 1.0f,
};
VmaAllocationInfo allocationInfo;
VK_CHECK( vmaCreateBuffer(
pRenderDevice->gpuAllocator,
&bufferCreateInfo,
&allocationCreateInfo,
&mesh.vertexBuffer,
&mesh.vertexBufferAllocation,
&allocationInfo ) );
if ( allocationInfo.pMappedData )
auto vertexBuffer = renderDevice.bufferManager->createVertexBuffer( vertices.size_bytes() );
if ( not vertexBuffer )
{
memcpy( allocationInfo.pMappedData, vertices.data(), vertices.size_bytes() );
return nullptr;
}
mesh.buffer = std::move( vertexBuffer.value() );
renderDevice.bufferManager->writeToBuffer( mesh.buffer, vertices );
}
Material material;
@ -78,7 +152,7 @@ Entity* EntityManager::createEntity(
if ( not textureData )
{
vmaDestroyBuffer( pRenderDevice->gpuAllocator, Take( mesh.vertexBuffer ), Take( mesh.vertexBufferAllocation ) );
renderDevice.bufferManager->freeBuffer( std::move( mesh.buffer ) );
SDL_LogError( SDL_LOG_CATEGORY_ERROR, "%s", stbi_failure_reason() );
return nullptr;
}
@ -113,7 +187,7 @@ Entity* EntityManager::createEntity(
auto textureOpt = renderDevice.textureManager->createTexture( { width, height, 1 }, sampler );
if ( not textureOpt )
{
vmaDestroyBuffer( pRenderDevice->gpuAllocator, Take( mesh.vertexBuffer ), Take( mesh.vertexBufferAllocation ) );
renderDevice.bufferManager->freeBuffer( std::move( mesh.buffer ) );
SDL_LogError( SDL_LOG_CATEGORY_ERROR, "%s", stbi_failure_reason() );
stbi_image_free( textureData );
return nullptr;
@ -457,28 +531,29 @@ Entity* EntityManager::createEntity(
vmaDestroyBuffer( renderDevice.gpuAllocator, stagingBuffer, stagingAllocation );
material = { std::move( texture ), sampler };
material = {
sampler,
std::move( texture ),
};
}
entities[count++] = Entity( transform, mesh, std::move( material ) );
Entity& alloc = entities[count++];
alloc = Entity( transform, std::move( mesh ), std::move( material ) );
return entities + count;
return &alloc;
}
void EntityManager::destroyEntity( Entity* entity )
{
ASSERT( entity );
if ( !entity->isInit() ) return;
if ( not entity->isInit() ) return;
VkDevice const device = pRenderDevice->device;
VmaAllocator const allocator = pRenderDevice->gpuAllocator;
vkDestroySampler( device, Take( entity->material().sampler ), nullptr );
pRenderDevice->textureManager->freeTexture( std::move( entity->material().texture ) );
vmaDestroyBuffer( allocator, Take( entity->mesh().vertexBuffer ), Take( entity->mesh().vertexBufferAllocation ) );
// TODO: Leaking descriptor set.
pRenderDevice->bufferManager->freeBuffer( std::move( entity->mesh().buffer ) );
}
void EntityManager::destroy()

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@ -7,8 +7,10 @@
#include "VulkanHeader.h"
// TODO: Remove this dependency
#include "BufferManager.h"
#include "TextureManager.h"
struct Entity;
struct RenderDevice;
struct GlobalMemory;
@ -28,16 +30,32 @@ struct Transform
struct Mesh
{
VkBuffer vertexBuffer;
VmaAllocation vertexBufferAllocation;
uint32_t vertexBufferSize;
BufferID buffer;
uint32_t vertexCount;
};
struct Material
{
TextureID texture;
VkSampler sampler; // TODO: Reuse
TextureID texture;
uint32_t padding0; // FIXME: Wasting space.
};
struct EntitySiblingIterable
{
Entity* current;
struct Iterator
{
Entity* current = nullptr;
Entity& operator++();
bool operator==( Iterator const& ) const;
Entity& operator*() const;
};
Iterator begin();
Iterator end();
};
struct Entity
@ -46,6 +64,11 @@ private:
Transform m_transform;
Mesh m_mesh;
Material m_material;
Entity* m_parent; // TODO: Switch to EntityIndex.
Entity* m_firstChild;
Entity* m_prevSibling;
Entity* m_nextSibling;
uint64_t m_padding0; // FIXME: Wasting space.
public:
[[nodiscard]] Transform& transform()
@ -80,12 +103,36 @@ public:
[[nodiscard]] bool isInit() const
{
return m_mesh.vertexBuffer or m_material.texture;
return m_mesh.buffer or m_material.texture;
}
Entity( Transform const& transform, Mesh const& mesh, Material&& material )
: m_transform{ transform }, m_mesh{ mesh }, m_material{ std::forward<Material>( material ) }
{}
[[nodiscard]] bool isRoot() const
{
return not m_parent;
}
[[nodiscard]] Entity* parent() const
{
return m_parent;
}
[[nodiscard]] Entity* nextSibling() const
{
return m_nextSibling;
}
void setParent( Entity* parent );
void addChild( Entity* child );
void removeChild( Entity* child );
// Remove self from parent
void removeParent();
[[nodiscard]] EntitySiblingIterable children() const;
Entity( Transform const& transform, Mesh&& mesh, Material&& material );
};
struct EntityManager

72
Blaze/FreeList.cpp Normal file
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@ -0,0 +1,72 @@
#include "FreeList.h"
FreeList::Iterator& FreeList::Iterator::operator++()
{
pIter = pIter->pNext;
return *this;
}
bool FreeList::Iterator::operator==( Iterator const& other ) const
{
return this->pIter == other.pIter;
}
FreeList::Node& FreeList::Iterator::operator*()
{
return *pIter;
}
FreeList::FreeList() : m_head{ .pNext = &m_tail, .pPrev = nullptr }, m_tail{ .pNext = nullptr, .pPrev = &m_head }
{}
void FreeList::pushBack( Node* pNode )
{
Node* prev = m_tail.pPrev;
// Set prev as previous of pNode
prev->pNext = pNode;
pNode->pPrev = prev;
// Set tail as next of pNode
pNode->pNext = &m_tail;
m_tail.pPrev = pNode;
}
void FreeList::pushFront( Node* pNode )
{
Node* next = m_head.pNext;
// Set next as next of pNode
next->pPrev = pNode;
pNode->pNext = next;
// Set head as prev of pNode
pNode->pPrev = &m_head;
m_head.pNext = pNode;
}
FreeList::Node* FreeList::popFront()
{
ASSERT( not empty() );
Node* element = m_head.pNext;
element->pPrev->pNext = element->pNext;
element->pNext->pPrev = element->pPrev;
return element;
}
bool FreeList::empty() const
{
return m_head.pNext == &m_tail;
}
FreeList::Iterator FreeList::begin()
{
return { m_head.pNext };
}
FreeList::Iterator FreeList::end()
{
return { &m_tail };
}

42
Blaze/FreeList.h Normal file
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@ -0,0 +1,42 @@
#pragma once
#include "MacroUtils.h"
struct FreeList
{
struct Node
{
Node* pNext;
Node* pPrev;
};
struct Iterator
{
Node* pIter;
Iterator& operator++();
bool operator==( Iterator const& other ) const;
Node& operator*();
};
private:
Node m_head;
Node m_tail;
public:
FreeList();
void pushBack( Node* pNode );
void pushFront( Node* pNode );
Node* popFront();
[[nodiscard]] bool empty() const;
Iterator begin();
Iterator end();
FreeList( FreeList&& ) = delete;
FreeList( FreeList const& ) = delete;
FreeList& operator=( FreeList const& ) = delete;
FreeList& operator=( FreeList&& ) = delete;
~FreeList() = default;
};

0
Blaze/RID.cpp Normal file
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50
Blaze/RID.h Normal file
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@ -0,0 +1,50 @@
#pragma once
#include <cstdint>
template <typename T>
struct RID
{
private:
uint32_t m_index = 0;
explicit RID( uint32_t const index ) : m_index{ index }
{}
public:
RID() = default;
// No copy
RID( RID const& ) = delete;
RID& operator=( RID const& ) = delete;
// Move allowed
RID( RID&& other ) noexcept;
RID& operator=( RID&& other ) noexcept;
static RID null()
{
return {};
}
operator bool() const
{
return m_index != 0;
}
};
template <typename T>
RID<T>::RID( RID&& other ) noexcept : m_index{ other.m_index }
{
other.m_index = 0;
}
template <typename T>
RID<T>& RID<T>::operator=( RID&& other ) noexcept
{
if ( this == &other ) return *this;
m_index = other.m_index;
other.m_index = 0;
return *this;
}

View File

@ -8,6 +8,7 @@
#include <optional>
#include <span>
#include "BufferManager.h"
#include "Frame.h"
#include "GlobalMemory.h"
#include "MathUtil.h"
@ -424,6 +425,18 @@ RenderDevice* RenderDevice_Create( GlobalMemory* mem, RenderDevice::CreateInfo c
ASSERT( renderDevice->textureManager );
BufferManager* bufferManager = BufferManager_Create( mem, renderDevice, 10000 );
if ( !bufferManager )
{
SDL_LogError( SDL_LOG_CATEGORY_APPLICATION, "BufferManager failed to init" );
renderDevice->destroy();
return nullptr;
}
renderDevice->bufferManager = bufferManager;
ASSERT( renderDevice->bufferManager );
return renderDevice;
}
@ -436,6 +449,7 @@ void RenderDevice::destroy()
{
if ( not isInit() ) return;
Take( bufferManager )->destroy();
Take( textureManager )->destroy();
for ( Frame& frame : std::span{ Take( frames ), swapchainImageCount } )

View File

@ -3,9 +3,10 @@
#include <SDL3/SDL_video.h>
#include <SDL3/SDL_vulkan.h>
#include "TextureManager.h"
#include "VulkanHeader.h"
struct BufferManager;
struct GlobalMemory;
struct Frame;
struct TextureManager;
@ -42,6 +43,7 @@ struct RenderDevice
uint32_t frameIndex = 0;
TextureManager* textureManager;
BufferManager* bufferManager;
[[nodiscard]] bool isInit() const;
void destroy();

View File

@ -1,9 +1,12 @@
#include "TextureManager.h"
#include "FreeList.h"
#include "GlobalMemory.h"
#include "RenderDevice.h"
template struct RID<Texture>;
std::optional<TextureID> TextureManager::createTexture( VkExtent3D const extent, VkSampler sampler )
{
if ( m_freeList.empty() )
@ -12,6 +15,7 @@ std::optional<TextureID> TextureManager::createTexture( VkExtent3D const extent,
}
Texture* textureSlot = reinterpret_cast<Texture*>( m_freeList.popFront() );
++m_count;
ASSERT( m_pRenderDevice );
RenderDevice const& renderDevice = *m_pRenderDevice;
@ -226,6 +230,7 @@ void TextureManager::destroyTexture( Texture& tex )
ASSERT( tex.index > index and "Generation should increase." );
m_freeList.pushBack( reinterpret_cast<FreeList::Node*>( &tex ) );
--m_count;
}
uint32_t TextureManager::calculateRequiredMipLevels( uint32_t const w, uint32_t const h, uint32_t const d )

View File

@ -3,159 +3,15 @@
#include <optional>
#include <span>
#include "FreeList.h"
#include "MacroUtils.h"
#include "RID.h"
#include "RenderDevice.h"
#include "VulkanHeader.h"
struct GlobalMemory;
struct RenderDevice;
struct FreeListNode
{
FreeListNode* pNext;
FreeListNode* pPrev;
};
struct FreeList
{
using Node = FreeListNode;
struct Iterator
{
FreeListNode* pIter;
Iterator& operator++()
{
pIter = pIter->pNext;
return *this;
}
bool operator==( Iterator const& other ) const
{
return this->pIter == other.pIter;
}
FreeListNode& operator*()
{
return *pIter;
}
};
private:
FreeListNode m_head;
FreeListNode m_tail;
public:
FreeList() : m_head{ .pNext = &m_tail, .pPrev = nullptr }, m_tail{ .pNext = nullptr, .pPrev = &m_head }
{}
void pushBack( Node* pNode )
{
Node* prev = m_tail.pPrev;
// Set prev as previous of pNode
prev->pNext = pNode;
pNode->pPrev = prev;
// Set tail as next of pNode
pNode->pNext = &m_tail;
m_tail.pPrev = pNode;
}
void pushFront( Node* pNode )
{
Node* next = m_head.pNext;
// Set next as next of pNode
next->pPrev = pNode;
pNode->pNext = next;
// Set head as prev of pNode
pNode->pPrev = &m_head;
m_head.pNext = pNode;
}
Node* popFront()
{
ASSERT( not empty() );
Node* element = m_head.pNext;
element->pPrev->pNext = element->pNext;
element->pNext->pPrev = element->pPrev;
return element;
}
[[nodiscard]] bool empty() const
{
return m_head.pNext == &m_tail;
}
Iterator begin()
{
return { m_head.pNext };
}
Iterator end()
{
return { &m_tail };
}
FreeList( FreeList&& ) = delete;
FreeList( FreeList const& ) = delete;
FreeList& operator=( FreeList const& ) = delete;
FreeList& operator=( FreeList&& ) = delete;
~FreeList() = default;
};
template <typename T>
struct RID
{
private:
uint32_t m_index = 0;
explicit RID( uint32_t const index ) : m_index{ index }
{}
public:
RID() = default;
// No copy
RID( RID const& ) = delete;
RID& operator=( RID const& ) = delete;
// Move allowed
RID( RID&& other ) noexcept;
RID& operator=( RID&& other ) noexcept;
static RID null()
{
return {};
}
operator bool() const
{
return m_index == 0;
}
};
template <typename T>
RID<T>::RID( RID&& other ) noexcept : m_index{ other.m_index }
{
other.m_index = 0;
}
template <typename T>
RID<T>& RID<T>::operator=( RID&& other ) noexcept
{
if ( this == &other ) return *this;
m_index = other.m_index;
other.m_index = 0;
return *this;
}
struct Texture
{
VkImage image;
@ -166,10 +22,12 @@ struct Texture
uint32_t index;
};
static_assert( sizeof( Texture ) > sizeof( FreeListNode ) and "Texture is used intrusively by FreeList" );
static_assert( sizeof( Texture ) > sizeof( FreeList::Node ) and "Texture is used intrusively by FreeList" );
static_assert(
offsetof( Texture, index ) >= sizeof( FreeListNode ) and "Index should not be overwritten even in invalid state" );
offsetof( Texture, index ) >= sizeof( FreeList::Node ) and
"Index should not be overwritten even in invalid state" );
extern template struct RID<Texture>;
using TextureID = RID<Texture>;
struct TextureManager

View File

@ -4,6 +4,7 @@
"shader-slang",
"vulkan-memory-allocator",
"directxmath",
"cgltf",
"stb",
{
"name": "sdl3",