VertexBuffer ingestion and Camera.
This commit is contained in:
parent
9115b97bc2
commit
fd9ceae67d
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@ -613,3 +613,4 @@ $RECYCLE.BIN/
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# Windows shortcuts
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# Windows shortcuts
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*.lnk
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*.lnk
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*.spv
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73
AppState.cpp
73
AppState.cpp
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@ -8,61 +8,60 @@
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bool AppState::isInit() const
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bool AppState::isInit() const
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{
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{
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return window and renderDevice and renderDevice->isInit();
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return window and renderDevice and renderDevice->isInit();
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}
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}
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void AppState::destroy()
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void AppState::destroy()
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{
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{
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if (!isInit()) return;
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if ( !isInit() ) return;
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renderDevice->waitIdle();
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renderDevice->waitIdle();
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Take(miscData)->cleanup(*renderDevice);
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Take( miscData )->destroy( *renderDevice );
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Take(renderDevice)->destroy();
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Take( renderDevice )->destroy();
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SDL_DestroyWindow(Take(window));
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SDL_DestroyWindow( Take( window ) );
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}
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}
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AppState::AppState(SDL_Window* window, RenderDevice* renderDevice, MiscData* miscData)
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AppState::AppState( SDL_Window* window, RenderDevice* renderDevice, MiscData* miscData )
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: window{ window }
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: window{ window }
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, renderDevice{ renderDevice }
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, renderDevice{ renderDevice }
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, miscData{ miscData } {
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, miscData{ miscData } {}
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}
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AppState* CreateAppState(GlobalMemory* memory, uint32_t const width, uint32_t const height)
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AppState* CreateAppState( GlobalMemory* memory, uint32_t const width, uint32_t const height )
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{
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{
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SDL_Window* window = SDL_CreateWindow(
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SDL_Window* window = SDL_CreateWindow(
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"Blaze Test",
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"Blaze Test",
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static_cast<int>(width),
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static_cast<int>(width),
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static_cast<int>(height),
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static_cast<int>(height),
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SDL_WINDOW_VULKAN);
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SDL_WINDOW_VULKAN );
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if (!window)
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if ( !window )
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{
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{
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "%s", SDL_GetError());
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SDL_LogError( SDL_LOG_CATEGORY_APPLICATION, "%s", SDL_GetError() );
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return nullptr;
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return nullptr;
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}
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}
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auto state = memory->getState();
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auto state = memory->getState();
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RenderDevice* renderDevice = CreateRenderDevice(memory, { .window = window });
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RenderDevice* renderDevice = CreateRenderDevice( memory, { .window = window } );
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if (!renderDevice->isInit())
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if ( !renderDevice->isInit() )
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{
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{
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "RenderDevice failed to init");
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SDL_LogError( SDL_LOG_CATEGORY_APPLICATION, "RenderDevice failed to init" );
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return nullptr;
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return nullptr;
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}
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}
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(void)state;
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(void)state;
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auto* miscDataAllocation = memory->allocate(sizeof(MiscData));
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auto* miscDataAllocation = memory->allocate( sizeof( MiscData ) );
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MiscData* miscData = new(miscDataAllocation) MiscData{};
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MiscData* miscData = new( miscDataAllocation ) MiscData{};
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miscData->init(*renderDevice);
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miscData->init( *renderDevice );
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auto* allocation = memory->allocate(sizeof(AppState));
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auto* allocation = memory->allocate( sizeof( AppState ) );
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AppState* appState = new(allocation) AppState{ window, renderDevice, miscData };
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AppState* appState = new( allocation ) AppState{ window, renderDevice, miscData };
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return appState;
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return appState;
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}
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}
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AppState::~AppState()
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AppState::~AppState()
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{
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{
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ASSERT(!isInit());
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ASSERT( !isInit() );
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}
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}
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43
Blaze.cpp
43
Blaze.cpp
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@ -10,6 +10,7 @@
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#define SDL_MAIN_USE_CALLBACKS 1
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#define SDL_MAIN_USE_CALLBACKS 1
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#include <memory>
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#include <memory>
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#include <glm/ext/matrix_transform.hpp>
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#include <SDL3/SDL.h>
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_main.h>
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#include <SDL3/SDL_main.h>
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#include <SDL3/SDL_filesystem.h>
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#include <SDL3/SDL_filesystem.h>
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@ -68,6 +69,8 @@ SDL_AppResult SDL_AppInit( void** pAppState, int, char** )
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return SDL_APP_CONTINUE;
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return SDL_APP_CONTINUE;
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}
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}
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char g_buf[1000];
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SDL_AppResult SDL_AppIterate( void* appstate )
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SDL_AppResult SDL_AppIterate( void* appstate )
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{
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{
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AppState& appState = *static_cast<AppState*>(appstate);
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AppState& appState = *static_cast<AppState*>(appstate);
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@ -76,10 +79,31 @@ SDL_AppResult SDL_AppIterate( void* appstate )
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Frame& currentFrame = renderDevice.frames[renderDevice.frameIndex];
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Frame& currentFrame = renderDevice.frames[renderDevice.frameIndex];
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VK_CHECK(
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VK_CHECK(
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vkWaitForFences(renderDevice.device, 1, ¤tFrame.frameReadyToReuse, VK_TRUE, std::numeric_limits<uint32_t>::max
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vkWaitForFences(renderDevice.device,
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()) );
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1,
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¤tFrame.frameReadyToReuse,
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VK_TRUE,
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std::numeric_limits<uint32_t>::max()) );
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// All resources of frame 'frameIndex' are free.
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// All resources of frame 'frameIndex' are free.
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uint64_t const previousCounter = misc.previousCounter;
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uint64_t const currentCounter = SDL_GetPerformanceCounter();
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uint64_t const deltaCount = currentCounter - previousCounter;
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uint64_t const perfFreq = SDL_GetPerformanceFrequency();
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double const deltaTime = static_cast<double>(deltaCount) / static_cast<double>(perfFreq);
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misc.previousCounter = currentCounter;
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double deltaTimeMs = deltaTime * 1000.0;
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double fps = 1.0 / deltaTime;
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auto _ = sprintf_s<1000>( g_buf, "%.2f fps %.5fms %llu -> %llu", fps, deltaTimeMs, previousCounter, currentCounter );
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SDL_SetWindowTitle( appState.window, g_buf );
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misc.cameraData.modelMatrix = glm::rotate(
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misc.cameraData.modelMatrix,
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glm::radians( 60.0f ) * static_cast<float>(deltaTime),
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glm::vec3{ 0.0f, 1.0f, 0.0f } );
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memcpy( misc.cameraUniformBufferPtr, &misc.cameraData, sizeof misc.cameraData );
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uint32_t currentImageIndex;
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uint32_t currentImageIndex;
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VK_CHECK(
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VK_CHECK(
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vkAcquireNextImageKHR(renderDevice.device, renderDevice.swapchain, std::numeric_limits<uint32_t>::max(),
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vkAcquireNextImageKHR(renderDevice.device, renderDevice.swapchain, std::numeric_limits<uint32_t>::max(),
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@ -151,8 +175,19 @@ SDL_AppResult SDL_AppIterate( void* appstate )
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vkCmdSetScissor( cmd, 0, 1, &scissor );
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vkCmdSetScissor( cmd, 0, 1, &scissor );
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// Render Something?
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// Render Something?
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vkCmdBindPipeline( cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, misc.trianglePipeline );
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vkCmdBindPipeline( cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, misc.meshPipeline );
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vkCmdDraw( cmd, 3, 1, 0, 0 );
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VkDeviceSize constexpr offset = 0;
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vkCmdBindVertexBuffers( cmd, 0, 1, &misc.vertexBuffer, &offset );
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vkCmdBindDescriptorSets(
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cmd,
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VK_PIPELINE_BIND_POINT_GRAPHICS,
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misc.pipelineLayout,
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0,
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1,
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&misc.descriptorSet,
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0,
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nullptr );
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vkCmdDraw( cmd, static_cast<uint32_t>(misc.vertices.size()), 1, 0, 0 );
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}
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}
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vkCmdEndRendering( cmd );
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vkCmdEndRendering( cmd );
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vkCmdPipelineBarrier2( cmd, &misc.renderToPresentDependency );
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vkCmdPipelineBarrier2( cmd, &misc.renderToPresentDependency );
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@ -163,7 +163,7 @@
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</SubType>
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</SubType>
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</None>
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</None>
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<None Include="README.md" />
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<None Include="README.md" />
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<CustomBuild Include="Triangle.slang">
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<CustomBuild Include="Mesh.slang">
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<FileType>Document</FileType>
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<FileType>Document</FileType>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">slangc %(FullPath) -profile sm_6_6 -target spirv -o %(Filename).spv</Command>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">slangc %(FullPath) -profile sm_6_6 -target spirv -o %(Filename).spv</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(Filename).spv</Outputs>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(Filename).spv</Outputs>
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@ -58,7 +58,7 @@
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</None>
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</None>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<CustomBuild Include="Triangle.slang">
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<CustomBuild Include="Mesh.slang">
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<Filter>Shader Files</Filter>
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<Filter>Shader Files</Filter>
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</CustomBuild>
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</CustomBuild>
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</ItemGroup>
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</ItemGroup>
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@ -15,13 +15,23 @@ struct VertexOut {
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float4 vertexColor : CoarseColor;
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float4 vertexColor : CoarseColor;
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};
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};
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struct CameraData {
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float4x4 model;
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float4x4 view;
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float4x4 proj;
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};
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ParameterBlock<CameraData> camera;
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[shader("vertex")]
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[shader("vertex")]
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VertexOut VertexMain(
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VertexOut VertexMain(
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uint vertexId: SV_VertexID
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uint vertexId: SV_VertexID,
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float4 position,
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float4 color,
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) {
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) {
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VertexOut output;
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VertexOut output;
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output.outPosition = vertexPos[vertexId];
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output.outPosition = mul(camera.proj, mul(camera.view, mul(camera.model, position)));
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output.vertexColor = vertexColors[vertexId];
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output.vertexColor = color;
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return output;
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return output;
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}
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}
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373
MiscData.cpp
373
MiscData.cpp
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#include "MacroUtils.h"
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#include "MacroUtils.h"
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#include "RenderDevice.h"
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#include "RenderDevice.h"
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#include <glm/gtc/matrix_transform.hpp>
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void MiscData::init( RenderDevice const& renderDevice )
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void MiscData::init( RenderDevice const& renderDevice )
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{
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{
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VkDevice const device = renderDevice.device;
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VkDevice const device = renderDevice.device;
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previousCounter = 0;
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// Pipeline Creation
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{
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{
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size_t dataSize;
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size_t dataSize;
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void* rawData = SDL_LoadFile( "Triangle.spv", &dataSize );
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void* rawData = SDL_LoadFile( "Mesh.spv", &dataSize );
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ASSERT( dataSize % 4 == 0 );
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ASSERT( dataSize % 4 == 0 );
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if ( !rawData )
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if ( !rawData )
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@ -34,12 +39,29 @@ void MiscData::init( RenderDevice const& renderDevice )
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VkShaderModule shaderModule;
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VkShaderModule shaderModule;
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VK_CHECK( vkCreateShaderModule(device, &shaderModuleCreateInfo, nullptr, &shaderModule) );
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VK_CHECK( vkCreateShaderModule(device, &shaderModuleCreateInfo, nullptr, &shaderModule) );
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VkPipelineLayoutCreateInfo constexpr pipelineLayoutCreateInfo = {
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VkDescriptorSetLayoutBinding constexpr descriptorSetLayoutBinding = {
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.binding = 0,
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.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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.descriptorCount = 1,
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.stageFlags = VK_SHADER_STAGE_VERTEX_BIT,
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.pImmutableSamplers = nullptr,
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};
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VkDescriptorSetLayoutCreateInfo const descriptorSetLayoutCreateInfo = {
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.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.bindingCount = 1,
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.pBindings = &descriptorSetLayoutBinding,
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};
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VK_CHECK( vkCreateDescriptorSetLayout(device, &descriptorSetLayoutCreateInfo, nullptr, &descriptorSetLayout) );
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VkPipelineLayoutCreateInfo const pipelineLayoutCreateInfo = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
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.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
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.pNext = nullptr,
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.pNext = nullptr,
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.flags = 0,
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.flags = 0,
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.setLayoutCount = 0,
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.setLayoutCount = 1,
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.pSetLayouts = nullptr,
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.pSetLayouts = &descriptorSetLayout,
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.pushConstantRangeCount = 0,
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.pushConstantRangeCount = 0,
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.pPushConstantRanges = nullptr,
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.pPushConstantRanges = nullptr,
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};
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};
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@ -66,21 +88,42 @@ void MiscData::init( RenderDevice const& renderDevice )
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}
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}
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};
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};
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VkPipelineVertexInputStateCreateInfo constexpr vertexInputState = {
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VkVertexInputBindingDescription constexpr bindingDescription = {
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.binding = 0,
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.stride = sizeof( Vertex ),
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.inputRate = VK_VERTEX_INPUT_RATE_VERTEX,
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};
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std::array attributeDescriptions = {
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VkVertexInputAttributeDescription{
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.location = 0,
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.binding = 0,
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.format = VK_FORMAT_R32G32B32A32_SFLOAT,
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.offset = offsetof( Vertex, position ),
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},
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VkVertexInputAttributeDescription{
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.location = 1,
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.binding = 0,
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.format = VK_FORMAT_R32G32B32A32_SFLOAT,
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.offset = offsetof( Vertex, color ),
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},
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};
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VkPipelineVertexInputStateCreateInfo const vertexInputState = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
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.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
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.pNext = nullptr,
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.pNext = nullptr,
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.flags = 0,
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.flags = 0,
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.vertexBindingDescriptionCount = 0,
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.vertexBindingDescriptionCount = 1,
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.pVertexBindingDescriptions = nullptr,
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.pVertexBindingDescriptions = &bindingDescription,
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.vertexAttributeDescriptionCount = 0,
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.vertexAttributeDescriptionCount = static_cast<uint32_t>(attributeDescriptions.size()),
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.pVertexAttributeDescriptions = nullptr,
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.pVertexAttributeDescriptions = attributeDescriptions.data(),
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};
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};
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VkPipelineInputAssemblyStateCreateInfo constexpr inputAssembly = {
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VkPipelineInputAssemblyStateCreateInfo constexpr inputAssembly = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
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.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
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.pNext = nullptr,
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.pNext = nullptr,
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.flags = 0,
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.flags = 0,
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.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
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.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
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.primitiveRestartEnable = VK_FALSE,
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.primitiveRestartEnable = VK_FALSE,
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};
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};
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@ -210,80 +253,264 @@ void MiscData::init( RenderDevice const& renderDevice )
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.basePipelineIndex = 0,
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.basePipelineIndex = 0,
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};
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};
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VK_CHECK( vkCreateGraphicsPipelines(device, nullptr, 1, &graphicsPipelineCreateInfo, nullptr, &trianglePipeline) );
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VK_CHECK( vkCreateGraphicsPipelines(device, nullptr, 1, &graphicsPipelineCreateInfo, nullptr, &meshPipeline) );
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vkDestroyShaderModule( device, shaderModule, nullptr );
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vkDestroyShaderModule( device, shaderModule, nullptr );
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SDL_free( rawData );
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SDL_free( rawData );
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}
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}
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acquireToRenderBarrier = {
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// Vertex Buffer Creation
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2,
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{
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.pNext = nullptr,
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vertexBufferSize = sizeof vertices[0] * vertices.size();
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.srcStageMask = VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT,
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.srcAccessMask = VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT,
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.dstStageMask = VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT,
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.dstAccessMask = VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT,
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.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED,
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.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.subresourceRange = {
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.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
|
||||||
.baseMipLevel = 0,
|
|
||||||
.levelCount = 1,
|
|
||||||
.baseArrayLayer = 0,
|
|
||||||
.layerCount = 1,
|
|
||||||
}
|
|
||||||
};
|
|
||||||
acquireToRenderDependency = {
|
|
||||||
.sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO,
|
|
||||||
.pNext = nullptr,
|
|
||||||
.dependencyFlags = 0,
|
|
||||||
.memoryBarrierCount = 0,
|
|
||||||
.pMemoryBarriers = nullptr,
|
|
||||||
.bufferMemoryBarrierCount = 0,
|
|
||||||
.pBufferMemoryBarriers = nullptr,
|
|
||||||
.imageMemoryBarrierCount = 1,
|
|
||||||
.pImageMemoryBarriers = &acquireToRenderBarrier,
|
|
||||||
};
|
|
||||||
|
|
||||||
renderToPresentBarrier = {
|
// TL----TR
|
||||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2,
|
// | \ |
|
||||||
.pNext = nullptr,
|
// | \ |
|
||||||
.srcStageMask = VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT,
|
// | \ |
|
||||||
.srcAccessMask = VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT,
|
// BL----BR
|
||||||
.dstStageMask = VK_PIPELINE_STAGE_2_BOTTOM_OF_PIPE_BIT,
|
//
|
||||||
.dstAccessMask = VK_ACCESS_2_NONE,
|
// BL -> BR -> TL
|
||||||
.oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
|
// TL -> BR -> TR
|
||||||
.newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
|
|
||||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
vertices = std::array{
|
||||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
// Bottom Left
|
||||||
.subresourceRange = {
|
Vertex{
|
||||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
.position = { -1.0f, -1.0f, 0.0f, 1.0f },
|
||||||
.baseMipLevel = 0,
|
.color = { 0.0f, 0.0f, 1.0f, 1.0f },
|
||||||
.levelCount = 1,
|
},
|
||||||
.baseArrayLayer = 0,
|
// Bottom Right
|
||||||
.layerCount = 1,
|
Vertex{
|
||||||
|
.position = { 1.0f, -1.0f, 0.0f, 1.0f },
|
||||||
|
.color = { 1.0f, 0.0f, 0.0f, 1.0f },
|
||||||
|
},
|
||||||
|
// Top Left
|
||||||
|
Vertex{
|
||||||
|
.position = { -1.0f, 1.0f, 0.0f, 1.0f },
|
||||||
|
.color = { 0.0f, 1.0f, 0.0f, 1.0f },
|
||||||
|
},
|
||||||
|
// Top Right
|
||||||
|
Vertex{
|
||||||
|
.position = { 1.0f, 1.0f, 0.0f, 1.0f },
|
||||||
|
.color = { 1.0f, 1.0f, 0.0f, 1.0f },
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
VkBufferCreateInfo const bufferCreateInfo = {
|
||||||
|
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||||
|
.pNext = nullptr,
|
||||||
|
.flags = 0,
|
||||||
|
.size = vertexBufferSize,
|
||||||
|
.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
|
||||||
|
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
|
||||||
|
.queueFamilyIndexCount = 0,
|
||||||
|
.pQueueFamilyIndices = nullptr,
|
||||||
|
};
|
||||||
|
|
||||||
|
VmaAllocationCreateInfo constexpr allocationCreateInfo = {
|
||||||
|
.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT |
|
||||||
|
VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
|
||||||
|
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||||
|
.requiredFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
|
||||||
|
.preferredFlags = 0,
|
||||||
|
.memoryTypeBits = 0,
|
||||||
|
.pool = nullptr,
|
||||||
|
.pUserData = nullptr,
|
||||||
|
.priority = 1.0f,
|
||||||
|
};
|
||||||
|
|
||||||
|
VmaAllocationInfo allocationInfo;
|
||||||
|
|
||||||
|
VK_CHECK(
|
||||||
|
vmaCreateBuffer(
|
||||||
|
renderDevice.gpuAllocator,
|
||||||
|
&bufferCreateInfo,
|
||||||
|
&allocationCreateInfo,
|
||||||
|
&vertexBuffer,
|
||||||
|
&vertexBufferAllocation,
|
||||||
|
&allocationInfo) );
|
||||||
|
|
||||||
|
if ( allocationInfo.pMappedData )
|
||||||
|
{
|
||||||
|
memcpy( allocationInfo.pMappedData, vertices.data(), vertices.size() * sizeof vertices[0] );
|
||||||
}
|
}
|
||||||
};
|
}
|
||||||
renderToPresentDependency = {
|
|
||||||
.sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO,
|
// Camera
|
||||||
.pNext = nullptr,
|
{
|
||||||
.dependencyFlags = 0,
|
cameraPosition = glm::vec3{ 0.0f, 0.0f, -5.0f };
|
||||||
.memoryBarrierCount = 0,
|
cameraTarget = glm::vec3{ 0.0f, 0.0f, 0.0f };
|
||||||
.pMemoryBarriers = nullptr,
|
cameraData.modelMatrix = glm::mat4{ 1.0f };
|
||||||
.bufferMemoryBarrierCount = 0,
|
cameraData.viewMatrix = glm::lookAt( cameraPosition, cameraTarget, glm::vec3{ 0.0f, 1.0f, 0.0f } );
|
||||||
.pBufferMemoryBarriers = nullptr,
|
cameraData.projectionMatrix = glm::perspective( glm::radians( 70.0f ), 16.0f / 9.0f, 0.1f, 1000.0f );
|
||||||
.imageMemoryBarrierCount = 1,
|
|
||||||
.pImageMemoryBarriers = &renderToPresentBarrier,
|
cameraUniformBufferSize = sizeof( CameraData );
|
||||||
};
|
|
||||||
|
VkBufferCreateInfo const bufferCreateInfo = {
|
||||||
|
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||||
|
.pNext = nullptr,
|
||||||
|
.flags = 0,
|
||||||
|
.size = cameraUniformBufferSize,
|
||||||
|
.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||||
|
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
|
||||||
|
.queueFamilyIndexCount = 0,
|
||||||
|
.pQueueFamilyIndices = nullptr,
|
||||||
|
};
|
||||||
|
|
||||||
|
VmaAllocationCreateInfo constexpr allocationCreateInfo = {
|
||||||
|
.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT |
|
||||||
|
VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
|
||||||
|
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||||
|
.requiredFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
|
||||||
|
.preferredFlags = 0,
|
||||||
|
.memoryTypeBits = 0,
|
||||||
|
.pool = nullptr,
|
||||||
|
.pUserData = nullptr,
|
||||||
|
.priority = 1.0f,
|
||||||
|
};
|
||||||
|
|
||||||
|
VmaAllocationInfo allocationInfo;
|
||||||
|
|
||||||
|
VK_CHECK(
|
||||||
|
vmaCreateBuffer(
|
||||||
|
renderDevice.gpuAllocator,
|
||||||
|
&bufferCreateInfo,
|
||||||
|
&allocationCreateInfo,
|
||||||
|
&cameraUniformBuffer,
|
||||||
|
&cameraUniformBufferAllocation,
|
||||||
|
&allocationInfo) );
|
||||||
|
|
||||||
|
if ( allocationInfo.pMappedData )
|
||||||
|
{
|
||||||
|
memcpy( allocationInfo.pMappedData, &cameraData, sizeof cameraData );
|
||||||
|
cameraUniformBufferPtr = static_cast<uint8_t*>(allocationInfo.pMappedData);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Descriptors
|
||||||
|
{
|
||||||
|
VkDescriptorPoolSize const poolSize = {
|
||||||
|
.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||||
|
.descriptorCount = renderDevice.getNumFrames(),
|
||||||
|
};
|
||||||
|
VkDescriptorPoolCreateInfo const descriptorPoolCreateInfo = {
|
||||||
|
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
|
||||||
|
.pNext = nullptr,
|
||||||
|
.flags = 0,
|
||||||
|
.maxSets = renderDevice.getNumFrames(),
|
||||||
|
.poolSizeCount = 1,
|
||||||
|
.pPoolSizes = &poolSize,
|
||||||
|
};
|
||||||
|
|
||||||
|
VK_CHECK( vkCreateDescriptorPool(device, &descriptorPoolCreateInfo, nullptr, &descriptorPool) );
|
||||||
|
|
||||||
|
VkDescriptorSetAllocateInfo const descriptorSetAllocateInfo = {
|
||||||
|
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
|
||||||
|
.pNext = nullptr,
|
||||||
|
.descriptorPool = descriptorPool,
|
||||||
|
.descriptorSetCount = 1,
|
||||||
|
.pSetLayouts = &descriptorSetLayout,
|
||||||
|
};
|
||||||
|
|
||||||
|
VK_CHECK( vkAllocateDescriptorSets(device, &descriptorSetAllocateInfo, &descriptorSet) );
|
||||||
|
|
||||||
|
VkDescriptorBufferInfo const descriptorBufferInfo = {
|
||||||
|
.buffer = cameraUniformBuffer,
|
||||||
|
.offset = 0,
|
||||||
|
.range = sizeof CameraData,
|
||||||
|
};
|
||||||
|
|
||||||
|
VkWriteDescriptorSet writeDescriptorSet = {
|
||||||
|
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
||||||
|
.pNext = nullptr,
|
||||||
|
.dstSet = descriptorSet,
|
||||||
|
.dstBinding = 0,
|
||||||
|
.dstArrayElement = 0,
|
||||||
|
.descriptorCount = 1,
|
||||||
|
.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||||
|
.pImageInfo = nullptr,
|
||||||
|
.pBufferInfo = &descriptorBufferInfo,
|
||||||
|
.pTexelBufferView = nullptr,
|
||||||
|
};
|
||||||
|
|
||||||
|
vkUpdateDescriptorSets( device, 1, &writeDescriptorSet, 0, nullptr );
|
||||||
|
}
|
||||||
|
|
||||||
|
// Barrier Creation
|
||||||
|
{
|
||||||
|
acquireToRenderBarrier = {
|
||||||
|
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2,
|
||||||
|
.pNext = nullptr,
|
||||||
|
.srcStageMask = VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT,
|
||||||
|
.srcAccessMask = VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT,
|
||||||
|
.dstStageMask = VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT,
|
||||||
|
.dstAccessMask = VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT,
|
||||||
|
.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED,
|
||||||
|
.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
|
||||||
|
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||||
|
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||||
|
.subresourceRange = {
|
||||||
|
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||||
|
.baseMipLevel = 0,
|
||||||
|
.levelCount = 1,
|
||||||
|
.baseArrayLayer = 0,
|
||||||
|
.layerCount = 1,
|
||||||
|
}
|
||||||
|
};
|
||||||
|
acquireToRenderDependency = {
|
||||||
|
.sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO,
|
||||||
|
.pNext = nullptr,
|
||||||
|
.dependencyFlags = 0,
|
||||||
|
.memoryBarrierCount = 0,
|
||||||
|
.pMemoryBarriers = nullptr,
|
||||||
|
.bufferMemoryBarrierCount = 0,
|
||||||
|
.pBufferMemoryBarriers = nullptr,
|
||||||
|
.imageMemoryBarrierCount = 1,
|
||||||
|
.pImageMemoryBarriers = &acquireToRenderBarrier,
|
||||||
|
};
|
||||||
|
|
||||||
|
renderToPresentBarrier = {
|
||||||
|
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2,
|
||||||
|
.pNext = nullptr,
|
||||||
|
.srcStageMask = VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT,
|
||||||
|
.srcAccessMask = VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT,
|
||||||
|
.dstStageMask = VK_PIPELINE_STAGE_2_BOTTOM_OF_PIPE_BIT,
|
||||||
|
.dstAccessMask = VK_ACCESS_2_NONE,
|
||||||
|
.oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
|
||||||
|
.newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
|
||||||
|
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||||
|
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||||
|
.subresourceRange = {
|
||||||
|
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||||
|
.baseMipLevel = 0,
|
||||||
|
.levelCount = 1,
|
||||||
|
.baseArrayLayer = 0,
|
||||||
|
.layerCount = 1,
|
||||||
|
}
|
||||||
|
};
|
||||||
|
renderToPresentDependency = {
|
||||||
|
.sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO,
|
||||||
|
.pNext = nullptr,
|
||||||
|
.dependencyFlags = 0,
|
||||||
|
.memoryBarrierCount = 0,
|
||||||
|
.pMemoryBarriers = nullptr,
|
||||||
|
.bufferMemoryBarrierCount = 0,
|
||||||
|
.pBufferMemoryBarriers = nullptr,
|
||||||
|
.imageMemoryBarrierCount = 1,
|
||||||
|
.pImageMemoryBarriers = &renderToPresentBarrier,
|
||||||
|
};
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void MiscData::cleanup( RenderDevice const& renderDevice )
|
void MiscData::destroy( RenderDevice const& renderDevice )
|
||||||
{
|
{
|
||||||
VkDevice const device = renderDevice.device;
|
VkDevice const device = renderDevice.device;
|
||||||
|
|
||||||
vkDestroyPipeline( device, trianglePipeline, nullptr );
|
vkDestroyDescriptorPool( device, Take( descriptorPool ), nullptr );
|
||||||
vkDestroyPipelineLayout( device, pipelineLayout, nullptr );
|
vmaDestroyBuffer( renderDevice.gpuAllocator, Take( cameraUniformBuffer ), Take( cameraUniformBufferAllocation ) );
|
||||||
|
vmaDestroyBuffer( renderDevice.gpuAllocator, Take( vertexBuffer ), Take( vertexBufferAllocation ) );
|
||||||
|
|
||||||
|
vkDestroyPipeline( device, Take( meshPipeline ), nullptr );
|
||||||
|
vkDestroyPipelineLayout( device, Take( pipelineLayout ), nullptr );
|
||||||
|
vkDestroyDescriptorSetLayout( device, Take( descriptorSetLayout ), nullptr );
|
||||||
}
|
}
|
||||||
|
|
|
||||||
42
MiscData.h
42
MiscData.h
|
|
@ -1,13 +1,49 @@
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#include <array>
|
||||||
#include <volk.h>
|
#include <volk.h>
|
||||||
|
|
||||||
|
#include <vma/vk_mem_alloc.h>
|
||||||
|
|
||||||
|
#include <glm/glm.hpp>
|
||||||
|
|
||||||
struct RenderDevice;
|
struct RenderDevice;
|
||||||
|
|
||||||
|
struct Vertex
|
||||||
|
{
|
||||||
|
float position[4];
|
||||||
|
float color[4];
|
||||||
|
};
|
||||||
|
|
||||||
struct MiscData
|
struct MiscData
|
||||||
{
|
{
|
||||||
VkPipelineLayout pipelineLayout;
|
struct CameraData
|
||||||
VkPipeline trianglePipeline;
|
{
|
||||||
|
glm::mat4x4 modelMatrix;
|
||||||
|
glm::mat4x4 viewMatrix;
|
||||||
|
glm::mat4x4 projectionMatrix;
|
||||||
|
};
|
||||||
|
|
||||||
|
uint64_t previousCounter;
|
||||||
|
|
||||||
|
VkDescriptorSetLayout descriptorSetLayout;
|
||||||
|
VkPipelineLayout pipelineLayout;
|
||||||
|
VkPipeline meshPipeline;
|
||||||
|
|
||||||
|
VkBuffer vertexBuffer;
|
||||||
|
VmaAllocation vertexBufferAllocation;
|
||||||
|
size_t vertexBufferSize;
|
||||||
|
std::array<Vertex, 4> vertices;
|
||||||
|
|
||||||
|
glm::vec3 cameraPosition;
|
||||||
|
glm::vec3 cameraTarget;
|
||||||
|
CameraData cameraData;
|
||||||
|
VkBuffer cameraUniformBuffer;
|
||||||
|
VmaAllocation cameraUniformBufferAllocation;
|
||||||
|
size_t cameraUniformBufferSize;
|
||||||
|
uint8_t* cameraUniformBufferPtr;
|
||||||
|
VkDescriptorPool descriptorPool;
|
||||||
|
VkDescriptorSet descriptorSet;
|
||||||
|
|
||||||
VkImageMemoryBarrier2 acquireToRenderBarrier;
|
VkImageMemoryBarrier2 acquireToRenderBarrier;
|
||||||
VkDependencyInfo acquireToRenderDependency;
|
VkDependencyInfo acquireToRenderDependency;
|
||||||
|
|
@ -15,5 +51,5 @@ struct MiscData
|
||||||
VkDependencyInfo renderToPresentDependency;
|
VkDependencyInfo renderToPresentDependency;
|
||||||
|
|
||||||
void init( RenderDevice const& renderDevice );
|
void init( RenderDevice const& renderDevice );
|
||||||
void cleanup( RenderDevice const& renderDevice );
|
void destroy( RenderDevice const& renderDevice );
|
||||||
};
|
};
|
||||||
|
|
|
||||||
|
|
@ -59,11 +59,11 @@ RenderDevice* CreateRenderDevice( GlobalMemory* mem, RenderDevice::CreateInfo co
|
||||||
// Create Surface
|
// Create Surface
|
||||||
ASSERT( SDL_Vulkan_CreateSurface(createInfo.window, instance, nullptr, &surface) );
|
ASSERT( SDL_Vulkan_CreateSurface(createInfo.window, instance, nullptr, &surface) );
|
||||||
|
|
||||||
VkPhysicalDevice physicalDeviceInUse = nullptr;
|
VkPhysicalDevice physicalDeviceInUse = nullptr;
|
||||||
VkDevice device = nullptr;
|
VkDevice device = nullptr;
|
||||||
VmaAllocator gpuAllocator = nullptr;
|
VmaAllocator gpuAllocator = nullptr;
|
||||||
std::optional<uint32_t> directQueueFamilyIndex;
|
std::optional<uint32_t> directQueueFamilyIndex = std::nullopt;
|
||||||
VkQueue directQueue = nullptr;
|
VkQueue directQueue = nullptr;
|
||||||
// Create Device and Queue
|
// Create Device and Queue
|
||||||
{
|
{
|
||||||
auto tempAllocStart = mem->getState();
|
auto tempAllocStart = mem->getState();
|
||||||
|
|
@ -418,6 +418,7 @@ void RenderDevice::destroy()
|
||||||
|
|
||||||
vkDestroySwapchainKHR( device, Take( swapchain ), nullptr );
|
vkDestroySwapchainKHR( device, Take( swapchain ), nullptr );
|
||||||
|
|
||||||
|
vmaDestroyAllocator( Take( gpuAllocator ) );
|
||||||
vkDestroyDevice( Take( device ), nullptr );
|
vkDestroyDevice( Take( device ), nullptr );
|
||||||
|
|
||||||
SDL_Vulkan_DestroySurface( instance, Take( surface ), nullptr );
|
SDL_Vulkan_DestroySurface( instance, Take( surface ), nullptr );
|
||||||
|
|
@ -442,7 +443,7 @@ RenderDevice::RenderDevice(
|
||||||
VkSurfaceKHR const surface,
|
VkSurfaceKHR const surface,
|
||||||
VkPhysicalDevice const physicalDeviceInUse,
|
VkPhysicalDevice const physicalDeviceInUse,
|
||||||
VkDevice const device,
|
VkDevice const device,
|
||||||
VmaAllocator gpuAllocator,
|
VmaAllocator const gpuAllocator,
|
||||||
VkQueue const directQueue,
|
VkQueue const directQueue,
|
||||||
uint32_t const directQueueFamilyIndex,
|
uint32_t const directQueueFamilyIndex,
|
||||||
VkFormat const swapchainFormat,
|
VkFormat const swapchainFormat,
|
||||||
|
|
|
||||||
BIN
Triangle.spv
BIN
Triangle.spv
Binary file not shown.
|
|
@ -3,6 +3,7 @@
|
||||||
"volk",
|
"volk",
|
||||||
"shader-slang",
|
"shader-slang",
|
||||||
"vulkan-memory-allocator",
|
"vulkan-memory-allocator",
|
||||||
|
"glm",
|
||||||
{
|
{
|
||||||
"name": "sdl3",
|
"name": "sdl3",
|
||||||
"features": [ "vulkan" ]
|
"features": [ "vulkan" ]
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue