Compare commits
3 Commits
219c3394ed
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297548d2c9
| Author | SHA1 | Date |
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297548d2c9 | |
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081e62189f | |
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43f414a7ae |
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@ -0,0 +1,25 @@
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[vk::binding(0, 0)] uniform __DynamicResource<__DynamicResourceKind.Sampler> gTextures[];
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public struct RID<T> where T : IOpaqueDescriptor {
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private uint internal;
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private const static uint INDEX_MASK = 0x0007FFFF;
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private const static uint GENERATION_MASK = ~INDEX_MASK;
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public property bool hasValue {
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get {
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return (internal & GENERATION_MASK) > 0;
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}
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}
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public property T value {
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get {
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// TODO: Check if has value else placeholder.
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return gTextures[internal & INDEX_MASK].asOpaqueDescriptor<T>();
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}
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}
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}
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public extension <T> T where T: IOpaqueDescriptor {
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public typealias RID = RID<T>;
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}
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@ -1,3 +1,4 @@
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import Bindless;
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struct VertexOut {
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struct VertexOut {
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float4 outPosition : SV_Position;
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float4 outPosition : SV_Position;
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@ -11,15 +12,13 @@ struct CameraData {
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float4x4 proj;
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float4x4 proj;
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};
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};
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struct PerFrameData {
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[vk::binding(0, 1)] uniform ConstantBuffer<CameraData> camera;
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CameraData camera;
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Sampler2D texture;
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}
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ParameterBlock<PerFrameData> perFrameData;
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#define INDEX_MASK 0x0007FFFF;
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struct PerInstanceData {
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struct PerInstanceData {
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float4x4 transform;
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float4x4 transform;
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Sampler2D.RID textureID;
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}
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}
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[[vk::push_constant]]
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[[vk::push_constant]]
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@ -33,8 +32,8 @@ VertexOut VertexMain(
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float2 texCoord0,
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float2 texCoord0,
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) {
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) {
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VertexOut output;
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VertexOut output;
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output.outPosition = mul(perFrameData.camera.proj, mul(perFrameData.camera.view, mul(pcb.transform, float4(position, 1.0f))));
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output.outPosition = mul(camera.proj, mul(camera.view, mul(pcb.transform, float4(position, 1.0f))));
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output.screenPosition = mul(perFrameData.camera.proj, mul(perFrameData.camera.view, mul(pcb.transform, float4(position, 1.0f))));
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output.screenPosition = mul(camera.proj, mul(camera.view, mul(pcb.transform, float4(position, 1.0f))));
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output.vertexColor = float4(color, 1.0f);
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output.vertexColor = float4(color, 1.0f);
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output.texCoord0 = texCoord0 * 2.0f;
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output.texCoord0 = texCoord0 * 2.0f;
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return output;
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return output;
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@ -46,6 +45,10 @@ float4 FragmentMain(
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float4 interpolatedColors : CoarseColor,
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float4 interpolatedColors : CoarseColor,
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float2 uv0 : TexCoord0,
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float2 uv0 : TexCoord0,
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) : SV_Target0 {
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) : SV_Target0 {
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return float4(perFrameData.texture.Sample(uv0).rgb, 1.0f) * interpolatedColors;
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if (let texture = pcb.textureID) {
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return float4(texture.Sample(uv0).rgb, 1.0f) * interpolatedColors;
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} else {
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return interpolatedColors;
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}
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}
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}
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@ -109,7 +109,7 @@
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||||||
<ConformanceMode>true</ConformanceMode>
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<ConformanceMode>true</ConformanceMode>
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||||||
<LanguageStandard>stdcpp20</LanguageStandard>
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<LanguageStandard>stdcpp20</LanguageStandard>
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<RuntimeTypeInfo>false</RuntimeTypeInfo>
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<RuntimeTypeInfo>false</RuntimeTypeInfo>
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<TreatWarningAsError>true</TreatWarningAsError>
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<TreatWarningAsError>false</TreatWarningAsError>
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<ExceptionHandling>Sync</ExceptionHandling>
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<ExceptionHandling>Sync</ExceptionHandling>
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||||||
<MinimalRebuild>false</MinimalRebuild>
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<MinimalRebuild>false</MinimalRebuild>
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||||||
<AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
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<AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
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@ -132,7 +132,7 @@
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<ConformanceMode>true</ConformanceMode>
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<ConformanceMode>true</ConformanceMode>
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||||||
<LanguageStandard>stdcpp20</LanguageStandard>
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<LanguageStandard>stdcpp20</LanguageStandard>
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||||||
<RuntimeTypeInfo>false</RuntimeTypeInfo>
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<RuntimeTypeInfo>false</RuntimeTypeInfo>
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||||||
<TreatWarningAsError>true</TreatWarningAsError>
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<TreatWarningAsError>false</TreatWarningAsError>
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||||||
<ExceptionHandling>/EH-</ExceptionHandling>
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<ExceptionHandling>/EH-</ExceptionHandling>
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||||||
<MinimalRebuild>false</MinimalRebuild>
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<MinimalRebuild>false</MinimalRebuild>
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||||||
<AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
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<AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
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@ -161,6 +161,7 @@
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||||||
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Compiling %(Filename).slang</Message>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Compiling %(Filename).slang</Message>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(Filename).spv</Outputs>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(Filename).spv</Outputs>
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</CustomBuild>
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</CustomBuild>
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||||||
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<None Include="Assets\Shaders\Bindless.slang" />
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||||||
<None Include="PLAN.md">
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<None Include="PLAN.md">
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||||||
<SubType>
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<SubType>
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</SubType>
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</SubType>
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@ -171,21 +172,25 @@
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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||||||
<ClInclude Include="Blaze\AppState.h" />
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<ClInclude Include="Blaze\AppState.h" />
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<ClInclude Include="Blaze\EntityManager.h" />
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<ClInclude Include="Blaze\Frame.h" />
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<ClInclude Include="Blaze\Frame.h" />
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<ClInclude Include="Blaze\GlobalMemory.h" />
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<ClInclude Include="Blaze\GlobalMemory.h" />
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||||||
<ClInclude Include="Blaze\MacroUtils.h" />
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<ClInclude Include="Blaze\MacroUtils.h" />
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||||||
<ClInclude Include="Blaze\MathUtil.h" />
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<ClInclude Include="Blaze\MathUtil.h" />
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||||||
<ClInclude Include="Blaze\MiscData.h" />
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<ClInclude Include="Blaze\MiscData.h" />
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<ClInclude Include="Blaze\RenderDevice.h" />
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<ClInclude Include="Blaze\RenderDevice.h" />
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||||||
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<ClInclude Include="Blaze\TextureManager.h" />
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||||||
</ItemGroup>
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</ItemGroup>
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||||||
<ItemGroup>
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<ItemGroup>
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||||||
<ClCompile Include="Blaze\AppState.cpp" />
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<ClCompile Include="Blaze\AppState.cpp" />
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||||||
<ClCompile Include="Blaze\Blaze.cpp" />
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<ClCompile Include="Blaze\Blaze.cpp" />
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||||||
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<ClCompile Include="Blaze\EntityManager.cpp" />
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<ClCompile Include="Blaze\Frame.cpp" />
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<ClCompile Include="Blaze\Frame.cpp" />
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||||||
<ClCompile Include="Blaze\GlobalMemory.cpp" />
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<ClCompile Include="Blaze\GlobalMemory.cpp" />
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||||||
<ClCompile Include="Blaze\MiscData.cpp" />
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<ClCompile Include="Blaze\MiscData.cpp" />
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||||||
<ClCompile Include="Blaze\RenderDevice.cpp" />
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<ClCompile Include="Blaze\RenderDevice.cpp" />
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||||||
<ClCompile Include="Blaze\StbImpl.cpp" />
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<ClCompile Include="Blaze\StbImpl.cpp" />
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||||||
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<ClCompile Include="Blaze\TextureManager.cpp" />
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||||||
<ClCompile Include="Blaze\VmaImpl.cpp" />
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<ClCompile Include="Blaze\VmaImpl.cpp" />
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||||||
</ItemGroup>
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</ItemGroup>
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||||||
<ItemGroup>
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<ItemGroup>
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||||||
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@ -45,6 +45,9 @@
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||||||
<None Include="vcpkg-configuration.json">
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<None Include="vcpkg-configuration.json">
|
||||||
<Filter>Resource Files\Config</Filter>
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<Filter>Resource Files\Config</Filter>
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||||||
</None>
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</None>
|
||||||
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<None Include="Assets\Shaders\Bindless.slang">
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||||||
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<Filter>Resource Files\Shader Files</Filter>
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||||||
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</None>
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||||||
</ItemGroup>
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</ItemGroup>
|
||||||
<ItemGroup>
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<ItemGroup>
|
||||||
<ClInclude Include="Blaze\AppState.h">
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<ClInclude Include="Blaze\AppState.h">
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||||||
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@ -68,6 +71,12 @@
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||||||
<ClInclude Include="Blaze\RenderDevice.h">
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<ClInclude Include="Blaze\RenderDevice.h">
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||||||
<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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||||||
</ClInclude>
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</ClInclude>
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||||||
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<ClInclude Include="Blaze\EntityManager.h">
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||||||
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<Filter>Header Files</Filter>
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||||||
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</ClInclude>
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||||||
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<ClInclude Include="Blaze\TextureManager.h">
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||||||
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<Filter>Header Files</Filter>
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||||||
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</ClInclude>
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||||||
</ItemGroup>
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</ItemGroup>
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||||||
<ItemGroup>
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<ItemGroup>
|
||||||
<ClCompile Include="Blaze\AppState.cpp">
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<ClCompile Include="Blaze\AppState.cpp">
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||||||
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@ -94,6 +103,12 @@
|
||||||
<ClCompile Include="Blaze\VmaImpl.cpp">
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<ClCompile Include="Blaze\VmaImpl.cpp">
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||||||
<Filter>Source Files\HeaderOnlyImpl</Filter>
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<Filter>Source Files\HeaderOnlyImpl</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
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<ClCompile Include="Blaze\EntityManager.cpp">
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||||||
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<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
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||||||
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<ClCompile Include="Blaze\TextureManager.cpp">
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||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
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<ItemGroup>
|
||||||
<Image Include="Assets\Textures\container2.png">
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<Image Include="Assets\Textures\container2.png">
|
||||||
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|
|
||||||
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@ -2,9 +2,11 @@
|
||||||
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|
||||||
#include <SDL3/SDL_log.h>
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#include <SDL3/SDL_log.h>
|
||||||
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|
||||||
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#include "EntityManager.h"
|
||||||
#include "GlobalMemory.h"
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#include "GlobalMemory.h"
|
||||||
#include "MiscData.h"
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#include "MiscData.h"
|
||||||
#include "RenderDevice.h"
|
#include "RenderDevice.h"
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||||||
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#include "TextureManager.h"
|
||||||
|
|
||||||
bool AppState::isInit() const
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bool AppState::isInit() const
|
||||||
{
|
{
|
||||||
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|
@ -19,12 +21,18 @@ void AppState::destroy()
|
||||||
|
|
||||||
Take( miscData )->destroy( *renderDevice );
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Take( miscData )->destroy( *renderDevice );
|
||||||
|
|
||||||
|
Take( entityManager )->destroy();
|
||||||
|
|
||||||
Take( renderDevice )->destroy();
|
Take( renderDevice )->destroy();
|
||||||
SDL_DestroyWindow( Take( window ) );
|
SDL_DestroyWindow( Take( window ) );
|
||||||
}
|
}
|
||||||
|
|
||||||
AppState::AppState( SDL_Window* window, RenderDevice* renderDevice, MiscData* miscData )
|
AppState::AppState( SDL_Window* window, RenderDevice* renderDevice, EntityManager* entityManager, MiscData* miscData )
|
||||||
: window{ window }, renderDevice{ renderDevice }, miscData{ miscData }, sprintfBuffer{ 0 }
|
: window{ window }
|
||||||
|
, renderDevice{ renderDevice }
|
||||||
|
, entityManager{ entityManager }
|
||||||
|
, miscData{ miscData }
|
||||||
|
, sprintfBuffer{ 0 }
|
||||||
{}
|
{}
|
||||||
|
|
||||||
AppState* AppState_Create( GlobalMemory* memory, uint32_t const width, uint32_t const height )
|
AppState* AppState_Create( GlobalMemory* memory, uint32_t const width, uint32_t const height )
|
||||||
|
|
@ -38,20 +46,37 @@ AppState* AppState_Create( GlobalMemory* memory, uint32_t const width, uint32_t
|
||||||
}
|
}
|
||||||
|
|
||||||
RenderDevice* renderDevice = RenderDevice_Create( memory, { .window = window } );
|
RenderDevice* renderDevice = RenderDevice_Create( memory, { .window = window } );
|
||||||
if ( !renderDevice->isInit() )
|
if ( !renderDevice or !renderDevice->isInit() )
|
||||||
{
|
{
|
||||||
SDL_LogError( SDL_LOG_CATEGORY_APPLICATION, "RenderDevice failed to init" );
|
SDL_LogError( SDL_LOG_CATEGORY_APPLICATION, "RenderDevice failed to init" );
|
||||||
SDL_DestroyWindow( window );
|
SDL_DestroyWindow( window );
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
EntityManager* entityManager = EntityManager_Create( memory, renderDevice, 10 );
|
||||||
|
if ( !entityManager )
|
||||||
|
{
|
||||||
|
SDL_LogError( SDL_LOG_CATEGORY_APPLICATION, "EntityManager failed to init" );
|
||||||
|
renderDevice->destroy();
|
||||||
|
SDL_DestroyWindow( window );
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
auto* miscDataAllocation = memory->allocate( sizeof( MiscData ) );
|
auto* miscDataAllocation = memory->allocate( sizeof( MiscData ) );
|
||||||
|
|
||||||
MiscData* miscData = new ( miscDataAllocation ) MiscData{};
|
MiscData* miscData = new ( miscDataAllocation ) MiscData{};
|
||||||
if ( !miscData->init( *renderDevice ) ) return nullptr;
|
if ( !miscData->init( *renderDevice ) )
|
||||||
|
{
|
||||||
|
SDL_LogError( SDL_LOG_CATEGORY_APPLICATION, "MiscData failed to init" );
|
||||||
|
|
||||||
|
entityManager->destroy();
|
||||||
|
renderDevice->destroy();
|
||||||
|
SDL_DestroyWindow( window );
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
auto* allocation = memory->allocate( sizeof( AppState ) );
|
auto* allocation = memory->allocate( sizeof( AppState ) );
|
||||||
AppState* appState = new ( allocation ) AppState{ window, renderDevice, miscData };
|
AppState* appState = new ( allocation ) AppState{ window, renderDevice, entityManager, miscData };
|
||||||
|
|
||||||
return appState;
|
return appState;
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -2,23 +2,27 @@
|
||||||
|
|
||||||
#include <cstdint>
|
#include <cstdint>
|
||||||
|
|
||||||
|
|
||||||
struct SDL_Window;
|
struct SDL_Window;
|
||||||
|
|
||||||
struct GlobalMemory;
|
struct GlobalMemory;
|
||||||
struct RenderDevice;
|
struct RenderDevice;
|
||||||
|
struct EntityManager;
|
||||||
|
struct TextureManager;
|
||||||
struct MiscData;
|
struct MiscData;
|
||||||
|
|
||||||
struct AppState
|
struct AppState
|
||||||
{
|
{
|
||||||
SDL_Window* window;
|
SDL_Window* window;
|
||||||
RenderDevice* renderDevice;
|
RenderDevice* renderDevice;
|
||||||
|
EntityManager* entityManager;
|
||||||
MiscData* miscData;
|
MiscData* miscData;
|
||||||
char sprintfBuffer[256];
|
char sprintfBuffer[256];
|
||||||
|
|
||||||
[[nodiscard]] bool isInit() const;
|
[[nodiscard]] bool isInit() const;
|
||||||
void destroy();
|
void destroy();
|
||||||
|
|
||||||
AppState( SDL_Window* window, RenderDevice* renderDevice, MiscData* miscData );
|
AppState( SDL_Window* window, RenderDevice* renderDevice, EntityManager* entityManager, MiscData* miscData );
|
||||||
|
|
||||||
AppState( AppState const& other ) = delete;
|
AppState( AppState const& other ) = delete;
|
||||||
AppState( AppState&& other ) noexcept = delete;
|
AppState( AppState&& other ) noexcept = delete;
|
||||||
|
|
|
||||||
104
Blaze/Blaze.cpp
104
Blaze/Blaze.cpp
|
|
@ -15,6 +15,7 @@
|
||||||
#include <SDL3/SDL_vulkan.h>
|
#include <SDL3/SDL_vulkan.h>
|
||||||
|
|
||||||
#include "AppState.h"
|
#include "AppState.h"
|
||||||
|
#include "EntityManager.h"
|
||||||
#include "Frame.h"
|
#include "Frame.h"
|
||||||
#include "GlobalMemory.h"
|
#include "GlobalMemory.h"
|
||||||
#include "MacroUtils.h"
|
#include "MacroUtils.h"
|
||||||
|
|
@ -40,6 +41,66 @@ SDL_AppResult SDL_AppInit( void** appstate, int, char** )
|
||||||
*appstate = AppState_Create( &Blaze::Global::g_Memory, WIDTH, HEIGHT );
|
*appstate = AppState_Create( &Blaze::Global::g_Memory, WIDTH, HEIGHT );
|
||||||
if ( !*appstate ) return SDL_APP_FAILURE;
|
if ( !*appstate ) return SDL_APP_FAILURE;
|
||||||
|
|
||||||
|
AppState& appState = *static_cast<AppState*>( *appstate );
|
||||||
|
|
||||||
|
// TODO: Integrate this
|
||||||
|
|
||||||
|
// Model Setup
|
||||||
|
|
||||||
|
// modelTransform[1].position = { -1.0f, 0.0f, 0.0f };
|
||||||
|
// modelTransform[1].scale = 1.0f;
|
||||||
|
// modelTransform[1].rotation =
|
||||||
|
// DirectX::XMQuaternionRotationAxis( DirectX::XMVectorSet( 1.0f, 0.0f, 0.0f, 0.0f ), 0.0f );
|
||||||
|
|
||||||
|
// TL----TR
|
||||||
|
// | \ |
|
||||||
|
// | \ |
|
||||||
|
// | \ |
|
||||||
|
// BL----BR
|
||||||
|
//
|
||||||
|
// BL -> BR -> TL
|
||||||
|
// TL -> BR -> TR
|
||||||
|
|
||||||
|
std::array vertices = {
|
||||||
|
// Bottom Left
|
||||||
|
Vertex{
|
||||||
|
.position = { -1.0f, -1.0f, 0.0f },
|
||||||
|
.color = { 0.0f, 0.0f, 1.0f },
|
||||||
|
.texCoord0 = { 0.0f, 0.0f },
|
||||||
|
},
|
||||||
|
// Bottom Right
|
||||||
|
Vertex{
|
||||||
|
.position = { 1.0f, -1.0f, 0.0f },
|
||||||
|
.color = { 1.0f, 0.0f, 0.0f },
|
||||||
|
.texCoord0 = { 1.0f, 0.0f },
|
||||||
|
},
|
||||||
|
// Top Left
|
||||||
|
Vertex{
|
||||||
|
.position = { -1.0f, 1.0f, 0.0f },
|
||||||
|
.color = { 0.0f, 1.0f, 0.0f },
|
||||||
|
.texCoord0 = { 0.0f, 1.0f },
|
||||||
|
},
|
||||||
|
// Top Right
|
||||||
|
Vertex{
|
||||||
|
.position = { 1.0f, 1.0f, 0.0f },
|
||||||
|
.color = { 1.0f, 1.0f, 0.0f },
|
||||||
|
.texCoord0 = { 1.0f, 1.0f },
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
Transform modelTransform = {
|
||||||
|
.position = { 1.0f, 0.0f, 0.0f },
|
||||||
|
.scale = 1.0f,
|
||||||
|
.rotation = DirectX::XMQuaternionRotationAxis( DirectX::XMVectorSet( 0.0f, 1.0f, 0.0f, 0.0f ), 0.0f ),
|
||||||
|
};
|
||||||
|
|
||||||
|
for ( int i = -3; i <= 3; ++i )
|
||||||
|
{
|
||||||
|
modelTransform.position.x = static_cast<float>( i );
|
||||||
|
appState.entityManager->createEntity(
|
||||||
|
modelTransform, vertices, i > 0 ? "Assets/Textures/wall.jpg" : "Assets/Textures/container2.png" );
|
||||||
|
}
|
||||||
|
|
||||||
return SDL_APP_CONTINUE;
|
return SDL_APP_CONTINUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -47,11 +108,11 @@ SDL_AppResult SDL_AppIterate( void* appstate )
|
||||||
{
|
{
|
||||||
AppState& appState = *static_cast<AppState*>( appstate );
|
AppState& appState = *static_cast<AppState*>( appstate );
|
||||||
RenderDevice& renderDevice = *appState.renderDevice;
|
RenderDevice& renderDevice = *appState.renderDevice;
|
||||||
|
EntityManager& entityManager = *appState.entityManager;
|
||||||
MiscData& misc = *appState.miscData;
|
MiscData& misc = *appState.miscData;
|
||||||
Frame& currentFrame = renderDevice.frames[renderDevice.frameIndex];
|
Frame& currentFrame = renderDevice.frames[renderDevice.frameIndex];
|
||||||
|
|
||||||
VK_CHECK( vkWaitForFences(
|
VK_CHECK( vkWaitForFences( renderDevice.device, 1, ¤tFrame.frameReadyToReuse, VK_TRUE, UINT32_MAX ) );
|
||||||
renderDevice.device, 1, ¤tFrame.frameReadyToReuse, VK_TRUE, std::numeric_limits<uint32_t>::max() ) );
|
|
||||||
// All resources of frame 'frameIndex' are free.
|
// All resources of frame 'frameIndex' are free.
|
||||||
|
|
||||||
// time calc
|
// time calc
|
||||||
|
|
@ -70,13 +131,13 @@ SDL_AppResult SDL_AppIterate( void* appstate )
|
||||||
SDL_SetWindowTitle( appState.window, appState.sprintfBuffer );
|
SDL_SetWindowTitle( appState.window, appState.sprintfBuffer );
|
||||||
}
|
}
|
||||||
|
|
||||||
for ( Transform& transform : misc.modelTransform )
|
for ( Entity& entity : entityManager.iter() )
|
||||||
{
|
{
|
||||||
transform.rotation = DirectX::XMQuaternionMultiply(
|
entity.transform().rotation = DirectX::XMQuaternionMultiply(
|
||||||
DirectX::XMQuaternionRotationAxis(
|
DirectX::XMQuaternionRotationAxis(
|
||||||
DirectX::XMVectorSet( 0.0f, 1.0f, 0.0f, 0.0f ),
|
DirectX::XMVectorSet( 0.0f, 1.0f, 0.0f, 0.0f ),
|
||||||
DirectX::XMConvertToRadians( 60.0f ) * static_cast<float>( deltaTime ) ),
|
DirectX::XMConvertToRadians( 60.0f ) * static_cast<float>( deltaTime ) ),
|
||||||
transform.rotation );
|
entity.transform().rotation );
|
||||||
}
|
}
|
||||||
|
|
||||||
uint32_t currentImageIndex;
|
uint32_t currentImageIndex;
|
||||||
|
|
@ -88,6 +149,8 @@ SDL_AppResult SDL_AppIterate( void* appstate )
|
||||||
nullptr,
|
nullptr,
|
||||||
¤tImageIndex ) );
|
¤tImageIndex ) );
|
||||||
|
|
||||||
|
// TODO: Resize Swapchain if required.
|
||||||
|
|
||||||
VK_CHECK( vkResetFences( renderDevice.device, 1, ¤tFrame.frameReadyToReuse ) );
|
VK_CHECK( vkResetFences( renderDevice.device, 1, ¤tFrame.frameReadyToReuse ) );
|
||||||
VK_CHECK( vkResetCommandPool( renderDevice.device, currentFrame.commandPool, 0 ) );
|
VK_CHECK( vkResetCommandPool( renderDevice.device, currentFrame.commandPool, 0 ) );
|
||||||
|
|
||||||
|
|
@ -155,12 +218,26 @@ SDL_AppResult SDL_AppIterate( void* appstate )
|
||||||
|
|
||||||
// Render Something?
|
// Render Something?
|
||||||
vkCmdBindPipeline( cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, misc.meshPipeline );
|
vkCmdBindPipeline( cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, misc.meshPipeline );
|
||||||
VkDeviceSize constexpr offset = 0;
|
|
||||||
vkCmdBindVertexBuffers( cmd, 0, 1, &misc.vertexBuffer, &offset );
|
|
||||||
vkCmdBindDescriptorSets(
|
vkCmdBindDescriptorSets(
|
||||||
cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, misc.pipelineLayout, 0, 1, &misc.descriptorSet, 0, nullptr );
|
cmd,
|
||||||
for ( Transform& localTransform : misc.modelTransform )
|
VK_PIPELINE_BIND_POINT_GRAPHICS,
|
||||||
|
misc.pipelineLayout,
|
||||||
|
0,
|
||||||
|
1,
|
||||||
|
&renderDevice.textureManager->descriptorSet(),
|
||||||
|
0,
|
||||||
|
nullptr );
|
||||||
|
|
||||||
|
vkCmdBindDescriptorSets(
|
||||||
|
cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, misc.pipelineLayout, 1, 1, &misc.descriptorSet, 0, nullptr );
|
||||||
|
|
||||||
|
for ( Entity const& entity : entityManager.iter() )
|
||||||
{
|
{
|
||||||
|
VkDeviceSize constexpr offset = 0;
|
||||||
|
vkCmdBindVertexBuffers( cmd, 0, 1, &entity.mesh().vertexBuffer, &offset );
|
||||||
|
|
||||||
|
Transform const& localTransform = entity.transform();
|
||||||
DirectX::XMMATRIX worldTransform;
|
DirectX::XMMATRIX worldTransform;
|
||||||
{
|
{
|
||||||
auto [x, y, z] = localTransform.position;
|
auto [x, y, z] = localTransform.position;
|
||||||
|
|
@ -171,7 +248,14 @@ SDL_AppResult SDL_AppIterate( void* appstate )
|
||||||
}
|
}
|
||||||
vkCmdPushConstants(
|
vkCmdPushConstants(
|
||||||
cmd, misc.pipelineLayout, VK_SHADER_STAGE_ALL_GRAPHICS, 0, sizeof worldTransform, &worldTransform );
|
cmd, misc.pipelineLayout, VK_SHADER_STAGE_ALL_GRAPHICS, 0, sizeof worldTransform, &worldTransform );
|
||||||
vkCmdDraw( cmd, static_cast<uint32_t>( misc.vertices.size() ), 1, 0, 0 );
|
vkCmdPushConstants(
|
||||||
|
cmd,
|
||||||
|
misc.pipelineLayout,
|
||||||
|
VK_SHADER_STAGE_ALL_GRAPHICS,
|
||||||
|
sizeof worldTransform,
|
||||||
|
sizeof entity.material().texture,
|
||||||
|
&entity.material().texture );
|
||||||
|
vkCmdDraw( cmd, entity.mesh().vertexCount, 1, 0, 0 );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
vkCmdEndRendering( cmd );
|
vkCmdEndRendering( cmd );
|
||||||
|
|
|
||||||
|
|
@ -0,0 +1,509 @@
|
||||||
|
#include "EntityManager.h"
|
||||||
|
|
||||||
|
#include <array>
|
||||||
|
|
||||||
|
#include "GlobalMemory.h"
|
||||||
|
#include "RenderDevice.h"
|
||||||
|
|
||||||
|
#include <stb_image.h>
|
||||||
|
|
||||||
|
#include "Frame.h"
|
||||||
|
#include "TextureManager.h"
|
||||||
|
|
||||||
|
Entity* EntityManager::createEntity(
|
||||||
|
Transform const& transform, std::span<Vertex> const vertices, const char* textureFile )
|
||||||
|
{
|
||||||
|
ASSERT( pRenderDevice );
|
||||||
|
RenderDevice& renderDevice = *pRenderDevice;
|
||||||
|
|
||||||
|
Mesh mesh;
|
||||||
|
{
|
||||||
|
mesh.vertexCount = static_cast<uint32_t>( vertices.size() );
|
||||||
|
mesh.vertexBufferSize = static_cast<uint32_t>( vertices.size_bytes() );
|
||||||
|
|
||||||
|
VkBufferCreateInfo const bufferCreateInfo = {
|
||||||
|
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||||
|
.pNext = nullptr,
|
||||||
|
.flags = 0,
|
||||||
|
.size = mesh.vertexBufferSize,
|
||||||
|
.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
|
||||||
|
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
|
||||||
|
.queueFamilyIndexCount = 0,
|
||||||
|
.pQueueFamilyIndices = nullptr,
|
||||||
|
};
|
||||||
|
|
||||||
|
VmaAllocationCreateInfo constexpr allocationCreateInfo = {
|
||||||
|
.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
|
||||||
|
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||||
|
.requiredFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
|
||||||
|
.preferredFlags = 0,
|
||||||
|
.memoryTypeBits = 0,
|
||||||
|
.pool = nullptr,
|
||||||
|
.pUserData = nullptr,
|
||||||
|
.priority = 1.0f,
|
||||||
|
};
|
||||||
|
|
||||||
|
VmaAllocationInfo allocationInfo;
|
||||||
|
|
||||||
|
VK_CHECK( vmaCreateBuffer(
|
||||||
|
pRenderDevice->gpuAllocator,
|
||||||
|
&bufferCreateInfo,
|
||||||
|
&allocationCreateInfo,
|
||||||
|
&mesh.vertexBuffer,
|
||||||
|
&mesh.vertexBufferAllocation,
|
||||||
|
&allocationInfo ) );
|
||||||
|
|
||||||
|
if ( allocationInfo.pMappedData )
|
||||||
|
{
|
||||||
|
memcpy( allocationInfo.pMappedData, vertices.data(), vertices.size_bytes() );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Material material;
|
||||||
|
{
|
||||||
|
VkSampler sampler;
|
||||||
|
|
||||||
|
uint32_t width;
|
||||||
|
uint32_t height;
|
||||||
|
uint32_t numChannels = 4;
|
||||||
|
stbi_uc* textureData;
|
||||||
|
{
|
||||||
|
int w;
|
||||||
|
int h;
|
||||||
|
int nc;
|
||||||
|
int requestedChannels = static_cast<int>( numChannels );
|
||||||
|
|
||||||
|
textureData = stbi_load( textureFile, &w, &h, &nc, requestedChannels );
|
||||||
|
ASSERT( nc <= requestedChannels );
|
||||||
|
|
||||||
|
if ( not textureData )
|
||||||
|
{
|
||||||
|
vmaDestroyBuffer( pRenderDevice->gpuAllocator, Take( mesh.vertexBuffer ), Take( mesh.vertexBufferAllocation ) );
|
||||||
|
SDL_LogError( SDL_LOG_CATEGORY_ERROR, "%s", stbi_failure_reason() );
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
width = static_cast<uint32_t>( w );
|
||||||
|
height = static_cast<uint32_t>( h );
|
||||||
|
}
|
||||||
|
|
||||||
|
VkSamplerCreateInfo constexpr samplerCreateInfo = {
|
||||||
|
.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
|
||||||
|
.pNext = nullptr,
|
||||||
|
.flags = 0,
|
||||||
|
.magFilter = VK_FILTER_LINEAR,
|
||||||
|
.minFilter = VK_FILTER_LINEAR,
|
||||||
|
.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR,
|
||||||
|
.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT,
|
||||||
|
.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT,
|
||||||
|
.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT,
|
||||||
|
.mipLodBias = 0.0,
|
||||||
|
.anisotropyEnable = true,
|
||||||
|
.maxAnisotropy = 1.0f,
|
||||||
|
.compareEnable = false,
|
||||||
|
.compareOp = VK_COMPARE_OP_NEVER,
|
||||||
|
.minLod = 0.0f,
|
||||||
|
.maxLod = VK_LOD_CLAMP_NONE,
|
||||||
|
.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK,
|
||||||
|
.unnormalizedCoordinates = false,
|
||||||
|
};
|
||||||
|
|
||||||
|
VK_CHECK( vkCreateSampler( renderDevice.device, &samplerCreateInfo, nullptr, &sampler ) );
|
||||||
|
|
||||||
|
auto textureOpt = renderDevice.textureManager->createTexture( { width, height, 1 }, sampler );
|
||||||
|
if ( not textureOpt )
|
||||||
|
{
|
||||||
|
vmaDestroyBuffer( pRenderDevice->gpuAllocator, Take( mesh.vertexBuffer ), Take( mesh.vertexBufferAllocation ) );
|
||||||
|
SDL_LogError( SDL_LOG_CATEGORY_ERROR, "%s", stbi_failure_reason() );
|
||||||
|
stbi_image_free( textureData );
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
TextureID texture = std::move( textureOpt.value() );
|
||||||
|
VkImage textureImage = renderDevice.textureManager->fetchImage( texture ).value();
|
||||||
|
|
||||||
|
// Staging Buffer Create
|
||||||
|
VkBuffer stagingBuffer;
|
||||||
|
VmaAllocation stagingAllocation;
|
||||||
|
{
|
||||||
|
VkBufferCreateInfo const stagingBufferCreateInfo = {
|
||||||
|
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||||
|
.pNext = nullptr,
|
||||||
|
.flags = 0,
|
||||||
|
.size = static_cast<VkDeviceSize>( width ) * height * numChannels * sizeof( textureData[0] ),
|
||||||
|
.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
|
||||||
|
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
|
||||||
|
.queueFamilyIndexCount = 0,
|
||||||
|
.pQueueFamilyIndices = nullptr,
|
||||||
|
};
|
||||||
|
|
||||||
|
VmaAllocationCreateInfo constexpr stagingAllocationCreateInfo = {
|
||||||
|
.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
|
||||||
|
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||||
|
.requiredFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
|
||||||
|
.preferredFlags = 0,
|
||||||
|
.memoryTypeBits = 0,
|
||||||
|
.pool = nullptr,
|
||||||
|
.pUserData = nullptr,
|
||||||
|
.priority = 1.0f,
|
||||||
|
};
|
||||||
|
|
||||||
|
VmaAllocationInfo allocationInfo;
|
||||||
|
|
||||||
|
VK_CHECK( vmaCreateBuffer(
|
||||||
|
renderDevice.gpuAllocator,
|
||||||
|
&stagingBufferCreateInfo,
|
||||||
|
&stagingAllocationCreateInfo,
|
||||||
|
&stagingBuffer,
|
||||||
|
&stagingAllocation,
|
||||||
|
&allocationInfo ) );
|
||||||
|
|
||||||
|
if ( allocationInfo.pMappedData )
|
||||||
|
{
|
||||||
|
memcpy( allocationInfo.pMappedData, textureData, stagingBufferCreateInfo.size );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// All data is copied to stagingBuffer, don't need this.
|
||||||
|
stbi_image_free( textureData );
|
||||||
|
|
||||||
|
// Staging -> Texture transfer
|
||||||
|
{
|
||||||
|
Frame& frameInUse = renderDevice.frames[renderDevice.frameIndex];
|
||||||
|
|
||||||
|
// This should just pass.
|
||||||
|
VK_CHECK( vkWaitForFences( renderDevice.device, 1, &frameInUse.frameReadyToReuse, VK_TRUE, INT64_MAX ) );
|
||||||
|
|
||||||
|
// Reset Frame
|
||||||
|
VK_CHECK( vkResetFences( renderDevice.device, 1, &frameInUse.frameReadyToReuse ) );
|
||||||
|
VK_CHECK( vkResetCommandPool( renderDevice.device, frameInUse.commandPool, 0 ) );
|
||||||
|
|
||||||
|
VkCommandBufferBeginInfo constexpr beginInfo = {
|
||||||
|
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
|
||||||
|
.pNext = nullptr,
|
||||||
|
.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT,
|
||||||
|
.pInheritanceInfo = nullptr,
|
||||||
|
};
|
||||||
|
|
||||||
|
uint32_t mipLevels = TextureManager::calculateRequiredMipLevels( width, height, 1 );
|
||||||
|
|
||||||
|
VkImageSubresourceRange const subresourceRange = {
|
||||||
|
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||||
|
.baseMipLevel = 0,
|
||||||
|
.levelCount = mipLevels,
|
||||||
|
.baseArrayLayer = 0,
|
||||||
|
.layerCount = 1,
|
||||||
|
};
|
||||||
|
|
||||||
|
VkImageMemoryBarrier2 const creationToTransferImageBarrier = {
|
||||||
|
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2,
|
||||||
|
.pNext = nullptr,
|
||||||
|
.srcStageMask = VK_PIPELINE_STAGE_2_TOP_OF_PIPE_BIT,
|
||||||
|
.srcAccessMask = VK_ACCESS_2_NONE,
|
||||||
|
.dstStageMask = VK_PIPELINE_STAGE_2_COPY_BIT,
|
||||||
|
.dstAccessMask = VK_ACCESS_2_TRANSFER_WRITE_BIT,
|
||||||
|
.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED,
|
||||||
|
.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||||
|
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||||
|
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||||
|
.image = renderDevice.textureManager->fetchImage( texture ).value(),
|
||||||
|
.subresourceRange = subresourceRange,
|
||||||
|
};
|
||||||
|
|
||||||
|
VkDependencyInfo const creationToTransferDependency = {
|
||||||
|
.sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO,
|
||||||
|
.pNext = nullptr,
|
||||||
|
.dependencyFlags = 0,
|
||||||
|
.memoryBarrierCount = 0,
|
||||||
|
.pMemoryBarriers = nullptr,
|
||||||
|
.bufferMemoryBarrierCount = 0,
|
||||||
|
.pBufferMemoryBarriers = nullptr,
|
||||||
|
.imageMemoryBarrierCount = 1,
|
||||||
|
.pImageMemoryBarriers = &creationToTransferImageBarrier,
|
||||||
|
};
|
||||||
|
|
||||||
|
std::array transferToReadyImageBarriers{
|
||||||
|
// transferToReadyImageBarrier
|
||||||
|
VkImageMemoryBarrier2{
|
||||||
|
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2,
|
||||||
|
.pNext = nullptr,
|
||||||
|
.srcStageMask = VK_PIPELINE_STAGE_2_TRANSFER_BIT,
|
||||||
|
.srcAccessMask = VK_ACCESS_2_TRANSFER_WRITE_BIT,
|
||||||
|
.dstStageMask = VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT,
|
||||||
|
.dstAccessMask = VK_ACCESS_2_SHADER_SAMPLED_READ_BIT,
|
||||||
|
.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
||||||
|
.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
|
||||||
|
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||||
|
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||||
|
.image = textureImage,
|
||||||
|
.subresourceRange = {
|
||||||
|
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||||
|
.baseMipLevel = 0,
|
||||||
|
.levelCount = mipLevels-1,
|
||||||
|
.baseArrayLayer = 0,
|
||||||
|
.layerCount = 1,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
VkImageMemoryBarrier2{
|
||||||
|
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2,
|
||||||
|
.pNext = nullptr,
|
||||||
|
.srcStageMask = VK_PIPELINE_STAGE_2_TRANSFER_BIT,
|
||||||
|
.srcAccessMask = VK_ACCESS_2_TRANSFER_WRITE_BIT,
|
||||||
|
.dstStageMask = VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT,
|
||||||
|
.dstAccessMask = VK_ACCESS_2_SHADER_SAMPLED_READ_BIT,
|
||||||
|
.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||||
|
.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
|
||||||
|
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||||
|
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||||
|
.image = textureImage,
|
||||||
|
.subresourceRange = {
|
||||||
|
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||||
|
.baseMipLevel = mipLevels-1,
|
||||||
|
.levelCount = 1,
|
||||||
|
.baseArrayLayer = 0,
|
||||||
|
.layerCount = 1,
|
||||||
|
},
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
VkDependencyInfo const transferToReadyDependency = {
|
||||||
|
.sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO,
|
||||||
|
.pNext = nullptr,
|
||||||
|
.dependencyFlags = 0,
|
||||||
|
.memoryBarrierCount = 0,
|
||||||
|
.pMemoryBarriers = nullptr,
|
||||||
|
.bufferMemoryBarrierCount = 0,
|
||||||
|
.pBufferMemoryBarriers = nullptr,
|
||||||
|
.imageMemoryBarrierCount = static_cast<uint32_t>( transferToReadyImageBarriers.size() ),
|
||||||
|
.pImageMemoryBarriers = transferToReadyImageBarriers.data(),
|
||||||
|
};
|
||||||
|
|
||||||
|
VkImageSubresourceRange const mipLevelSubresource = {
|
||||||
|
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||||
|
.baseMipLevel = 0,
|
||||||
|
.levelCount = 1,
|
||||||
|
.baseArrayLayer = 0,
|
||||||
|
.layerCount = 1,
|
||||||
|
};
|
||||||
|
|
||||||
|
std::array prepareNextMipLevelBarriers{
|
||||||
|
// prepareNextMipLevelSrcImageBarrier
|
||||||
|
VkImageMemoryBarrier2{
|
||||||
|
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2,
|
||||||
|
.pNext = nullptr,
|
||||||
|
.srcStageMask = VK_PIPELINE_STAGE_2_TRANSFER_BIT,
|
||||||
|
.srcAccessMask = VK_ACCESS_2_TRANSFER_WRITE_BIT,
|
||||||
|
.dstStageMask = VK_PIPELINE_STAGE_2_TRANSFER_BIT,
|
||||||
|
.dstAccessMask = VK_ACCESS_2_TRANSFER_READ_BIT,
|
||||||
|
.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||||
|
.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
||||||
|
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||||
|
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||||
|
.image = textureImage,
|
||||||
|
.subresourceRange = mipLevelSubresource,
|
||||||
|
},
|
||||||
|
// prepareNextMipLevelDstImageBarrier
|
||||||
|
VkImageMemoryBarrier2{
|
||||||
|
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2,
|
||||||
|
.pNext = nullptr,
|
||||||
|
.srcStageMask = VK_PIPELINE_STAGE_2_COPY_BIT,
|
||||||
|
.srcAccessMask = VK_ACCESS_2_TRANSFER_WRITE_BIT,
|
||||||
|
.dstStageMask = VK_PIPELINE_STAGE_2_BLIT_BIT,
|
||||||
|
.dstAccessMask = VK_ACCESS_2_TRANSFER_WRITE_BIT,
|
||||||
|
.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED,
|
||||||
|
.newLayout = VK_IMAGE_LAYOUT_UNDEFINED,
|
||||||
|
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||||
|
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||||
|
.image = textureImage,
|
||||||
|
.subresourceRange = mipLevelSubresource,
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
VkDependencyInfo const prepareNextMipLevelDependency = {
|
||||||
|
.sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO,
|
||||||
|
.pNext = nullptr,
|
||||||
|
.dependencyFlags = 0,
|
||||||
|
.memoryBarrierCount = 0,
|
||||||
|
.pMemoryBarriers = nullptr,
|
||||||
|
.bufferMemoryBarrierCount = 0,
|
||||||
|
.pBufferMemoryBarriers = nullptr,
|
||||||
|
.imageMemoryBarrierCount = static_cast<uint32_t>( prepareNextMipLevelBarriers.size() ),
|
||||||
|
.pImageMemoryBarriers = prepareNextMipLevelBarriers.data(),
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
vkBeginCommandBuffer( frameInUse.commandBuffer, &beginInfo );
|
||||||
|
{
|
||||||
|
VkImageSubresourceLayers imageSubresourceLayers = {
|
||||||
|
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||||
|
.mipLevel = 0,
|
||||||
|
.baseArrayLayer = 0,
|
||||||
|
.layerCount = 1,
|
||||||
|
};
|
||||||
|
|
||||||
|
// TODO: Ensure `bufferRowLength` and `bufferImageHeight` are not required.
|
||||||
|
VkBufferImageCopy copyRegion = {
|
||||||
|
.bufferOffset = 0,
|
||||||
|
.bufferRowLength = 0,
|
||||||
|
.bufferImageHeight = 0,
|
||||||
|
.imageSubresource = imageSubresourceLayers,
|
||||||
|
.imageOffset = { 0, 0, 0 },
|
||||||
|
.imageExtent = { width, height, 1 }
|
||||||
|
};
|
||||||
|
|
||||||
|
// Start
|
||||||
|
vkCmdPipelineBarrier2( frameInUse.commandBuffer, &creationToTransferDependency );
|
||||||
|
|
||||||
|
// Staging -> Image L0
|
||||||
|
vkCmdCopyBufferToImage(
|
||||||
|
frameInUse.commandBuffer,
|
||||||
|
stagingBuffer,
|
||||||
|
textureImage,
|
||||||
|
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||||
|
1,
|
||||||
|
©Region );
|
||||||
|
|
||||||
|
prepareNextMipLevelBarriers[0].subresourceRange.baseMipLevel = 0;
|
||||||
|
prepareNextMipLevelBarriers[1].subresourceRange.baseMipLevel = 1;
|
||||||
|
|
||||||
|
int32_t mipSrcWidth = static_cast<int32_t>( width );
|
||||||
|
int32_t mipSrcHeight = static_cast<int32_t>( height );
|
||||||
|
int32_t mipDstWidth = std::max( mipSrcWidth / 2, 1 );
|
||||||
|
int32_t mipDstHeight = std::max( mipSrcHeight / 2, 1 );
|
||||||
|
|
||||||
|
VkImageSubresourceLayers constexpr mipSubresourceLayers = {
|
||||||
|
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||||
|
.mipLevel = 0,
|
||||||
|
.baseArrayLayer = 0,
|
||||||
|
.layerCount = 1,
|
||||||
|
};
|
||||||
|
|
||||||
|
VkImageBlit2 imageBlit = {
|
||||||
|
.sType = VK_STRUCTURE_TYPE_IMAGE_BLIT_2,
|
||||||
|
.pNext = nullptr,
|
||||||
|
.srcSubresource = mipSubresourceLayers,
|
||||||
|
.srcOffsets = { { 0, 0, 0 }, { mipSrcWidth, mipSrcHeight, 1 } },
|
||||||
|
.dstSubresource = mipSubresourceLayers,
|
||||||
|
.dstOffsets = { { 0, 0, 0 }, { mipDstWidth, mipDstHeight, 1 } },
|
||||||
|
};
|
||||||
|
|
||||||
|
imageBlit.srcSubresource.mipLevel = 0;
|
||||||
|
imageBlit.dstSubresource.mipLevel = 1;
|
||||||
|
imageBlit.srcOffsets[1].x = mipSrcWidth;
|
||||||
|
imageBlit.srcOffsets[1].y = mipSrcHeight;
|
||||||
|
imageBlit.dstOffsets[1].x = mipDstWidth;
|
||||||
|
imageBlit.dstOffsets[1].y = mipDstHeight;
|
||||||
|
|
||||||
|
VkBlitImageInfo2 blitInfo = {
|
||||||
|
.sType = VK_STRUCTURE_TYPE_BLIT_IMAGE_INFO_2,
|
||||||
|
.pNext = nullptr,
|
||||||
|
.srcImage = textureImage,
|
||||||
|
.srcImageLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
||||||
|
.dstImage = textureImage,
|
||||||
|
.dstImageLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||||
|
.regionCount = 1,
|
||||||
|
.pRegions = &imageBlit,
|
||||||
|
.filter = VK_FILTER_LINEAR,
|
||||||
|
};
|
||||||
|
|
||||||
|
// MipMapping
|
||||||
|
for ( uint32_t dstMipLevel = 1; dstMipLevel < mipLevels; ++dstMipLevel )
|
||||||
|
{
|
||||||
|
vkCmdPipelineBarrier2( frameInUse.commandBuffer, &prepareNextMipLevelDependency );
|
||||||
|
vkCmdBlitImage2( frameInUse.commandBuffer, &blitInfo );
|
||||||
|
|
||||||
|
// Prep for NEXT iteration
|
||||||
|
|
||||||
|
mipSrcWidth = mipDstWidth;
|
||||||
|
mipSrcHeight = mipDstHeight;
|
||||||
|
mipDstWidth = std::max( mipSrcWidth / 2, 1 );
|
||||||
|
mipDstHeight = std::max( mipSrcHeight / 2, 1 );
|
||||||
|
|
||||||
|
imageBlit.srcSubresource.mipLevel = dstMipLevel;
|
||||||
|
imageBlit.dstSubresource.mipLevel = dstMipLevel + 1;
|
||||||
|
imageBlit.srcOffsets[1].x = mipSrcWidth;
|
||||||
|
imageBlit.srcOffsets[1].y = mipSrcHeight;
|
||||||
|
imageBlit.dstOffsets[1].x = mipDstWidth;
|
||||||
|
imageBlit.dstOffsets[1].y = mipDstHeight;
|
||||||
|
|
||||||
|
// Prep current mip level as source
|
||||||
|
prepareNextMipLevelBarriers[0].subresourceRange.baseMipLevel = dstMipLevel;
|
||||||
|
prepareNextMipLevelBarriers[1].subresourceRange.baseMipLevel = dstMipLevel + 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
// End
|
||||||
|
vkCmdPipelineBarrier2( frameInUse.commandBuffer, &transferToReadyDependency );
|
||||||
|
}
|
||||||
|
vkEndCommandBuffer( frameInUse.commandBuffer );
|
||||||
|
|
||||||
|
VkSubmitInfo submitInfo = {
|
||||||
|
.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
|
||||||
|
.pNext = nullptr,
|
||||||
|
.waitSemaphoreCount = 0,
|
||||||
|
.pWaitSemaphores = nullptr,
|
||||||
|
.pWaitDstStageMask = nullptr,
|
||||||
|
.commandBufferCount = 1,
|
||||||
|
.pCommandBuffers = &frameInUse.commandBuffer,
|
||||||
|
.signalSemaphoreCount = 0,
|
||||||
|
.pSignalSemaphores = nullptr,
|
||||||
|
};
|
||||||
|
VK_CHECK( vkQueueSubmit( renderDevice.directQueue, 1, &submitInfo, frameInUse.frameReadyToReuse ) );
|
||||||
|
|
||||||
|
// Do not reset this. Else, the frame will never be available to the main loop.
|
||||||
|
VK_CHECK( vkWaitForFences( renderDevice.device, 1, &frameInUse.frameReadyToReuse, VK_TRUE, UINT64_MAX ) );
|
||||||
|
|
||||||
|
renderDevice.frameIndex = ( renderDevice.frameIndex + 1 ) % renderDevice.getNumFrames();
|
||||||
|
}
|
||||||
|
|
||||||
|
vmaDestroyBuffer( renderDevice.gpuAllocator, stagingBuffer, stagingAllocation );
|
||||||
|
|
||||||
|
material = { std::move( texture ), sampler };
|
||||||
|
}
|
||||||
|
|
||||||
|
entities[count++] = Entity( transform, mesh, std::move( material ) );
|
||||||
|
|
||||||
|
return entities + count;
|
||||||
|
}
|
||||||
|
|
||||||
|
void EntityManager::destroyEntity( Entity* entity )
|
||||||
|
{
|
||||||
|
ASSERT( entity );
|
||||||
|
if ( !entity->isInit() ) return;
|
||||||
|
|
||||||
|
VkDevice const device = pRenderDevice->device;
|
||||||
|
VmaAllocator const allocator = pRenderDevice->gpuAllocator;
|
||||||
|
|
||||||
|
vkDestroySampler( device, Take( entity->material().sampler ), nullptr );
|
||||||
|
|
||||||
|
pRenderDevice->textureManager->freeTexture( std::move( entity->material().texture ) );
|
||||||
|
vmaDestroyBuffer( allocator, Take( entity->mesh().vertexBuffer ), Take( entity->mesh().vertexBufferAllocation ) );
|
||||||
|
|
||||||
|
// TODO: Leaking descriptor set.
|
||||||
|
}
|
||||||
|
|
||||||
|
void EntityManager::destroy()
|
||||||
|
{
|
||||||
|
Entity const* end = entities + capacity;
|
||||||
|
for ( Entity* iter = entities; iter != end; ++iter )
|
||||||
|
{
|
||||||
|
destroyEntity( iter );
|
||||||
|
}
|
||||||
|
|
||||||
|
entities = nullptr;
|
||||||
|
capacity = 0;
|
||||||
|
count = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
EntityManager::~EntityManager()
|
||||||
|
{
|
||||||
|
assert( !entities );
|
||||||
|
}
|
||||||
|
|
||||||
|
EntityManager* EntityManager_Create( GlobalMemory* mem, RenderDevice* renderDevice, uint32_t const capacity )
|
||||||
|
{
|
||||||
|
Entity* data = reinterpret_cast<Entity*>( mem->allocate( capacity * sizeof( Entity ), alignof( Entity ) ) );
|
||||||
|
memset( data, 0, capacity * sizeof( Entity ) );
|
||||||
|
|
||||||
|
std::byte* alloc = mem->allocate( sizeof( EntityManager ), alignof( EntityManager ) );
|
||||||
|
return new ( alloc ) EntityManager{ renderDevice, data, capacity };
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,141 @@
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <cstdint>
|
||||||
|
|
||||||
|
#include <volk.h>
|
||||||
|
|
||||||
|
#include <vma/vk_mem_alloc.h>
|
||||||
|
|
||||||
|
#include <DirectXMath.h>
|
||||||
|
#include <span>
|
||||||
|
|
||||||
|
// TODO: Remove this dependency
|
||||||
|
#include "TextureManager.h"
|
||||||
|
|
||||||
|
struct RenderDevice;
|
||||||
|
struct GlobalMemory;
|
||||||
|
|
||||||
|
struct Vertex
|
||||||
|
{
|
||||||
|
DirectX::XMFLOAT3 position;
|
||||||
|
DirectX::XMFLOAT3 color;
|
||||||
|
DirectX::XMFLOAT2 texCoord0;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct Transform
|
||||||
|
{
|
||||||
|
DirectX::XMFLOAT3 position;
|
||||||
|
float scale;
|
||||||
|
DirectX::XMVECTOR rotation;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct Mesh
|
||||||
|
{
|
||||||
|
VkBuffer vertexBuffer;
|
||||||
|
VmaAllocation vertexBufferAllocation;
|
||||||
|
uint32_t vertexBufferSize;
|
||||||
|
uint32_t vertexCount;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct Material
|
||||||
|
{
|
||||||
|
TextureID texture;
|
||||||
|
VkSampler sampler; // TODO: Reuse
|
||||||
|
};
|
||||||
|
|
||||||
|
struct Entity
|
||||||
|
{
|
||||||
|
private:
|
||||||
|
Transform m_transform;
|
||||||
|
Mesh m_mesh;
|
||||||
|
Material m_material;
|
||||||
|
|
||||||
|
public:
|
||||||
|
[[nodiscard]] Transform& transform()
|
||||||
|
{
|
||||||
|
return m_transform;
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]] Transform const& transform() const
|
||||||
|
{
|
||||||
|
return m_transform;
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]] Mesh& mesh()
|
||||||
|
{
|
||||||
|
return m_mesh;
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]] Mesh const& mesh() const
|
||||||
|
{
|
||||||
|
return m_mesh;
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]] Material& material()
|
||||||
|
{
|
||||||
|
return m_material;
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]] Material const& material() const
|
||||||
|
{
|
||||||
|
return m_material;
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]] bool isInit() const
|
||||||
|
{
|
||||||
|
return m_mesh.vertexBuffer or m_material.texture;
|
||||||
|
}
|
||||||
|
|
||||||
|
Entity( Transform const& transform, Mesh const& mesh, Material&& material )
|
||||||
|
: m_transform{ transform }, m_mesh{ mesh }, m_material{ std::forward<Material>( material ) }
|
||||||
|
{}
|
||||||
|
};
|
||||||
|
|
||||||
|
struct EntityManager
|
||||||
|
{
|
||||||
|
struct Iterable
|
||||||
|
{
|
||||||
|
private:
|
||||||
|
Entity* m_begin;
|
||||||
|
Entity* m_end;
|
||||||
|
|
||||||
|
public:
|
||||||
|
Iterable( Entity* begin, uint32_t const count ) : m_begin{ begin }, m_end{ begin + count }
|
||||||
|
{}
|
||||||
|
|
||||||
|
// Iterator
|
||||||
|
[[nodiscard]] Entity* begin() const
|
||||||
|
{
|
||||||
|
return m_begin;
|
||||||
|
}
|
||||||
|
[[nodiscard]] Entity* end() const
|
||||||
|
{
|
||||||
|
return m_end;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
RenderDevice* pRenderDevice;
|
||||||
|
Entity* entities;
|
||||||
|
uint32_t count;
|
||||||
|
uint32_t capacity;
|
||||||
|
|
||||||
|
EntityManager( RenderDevice* renderDevice, Entity* data, uint32_t const capacity )
|
||||||
|
: pRenderDevice{ renderDevice }, entities{ data }, count{ 0 }, capacity{ capacity }
|
||||||
|
{}
|
||||||
|
|
||||||
|
[[nodiscard]] Iterable iter() const
|
||||||
|
{
|
||||||
|
return Iterable{ entities, count };
|
||||||
|
}
|
||||||
|
|
||||||
|
// Make Entities return ID, make it a sparse indexing system.
|
||||||
|
Entity* createEntity( Transform const& transform, std::span<Vertex> vertices, const char* textureFile );
|
||||||
|
|
||||||
|
void destroyEntity( Entity* entity );
|
||||||
|
|
||||||
|
void destroy();
|
||||||
|
|
||||||
|
~EntityManager();
|
||||||
|
};
|
||||||
|
|
||||||
|
EntityManager* EntityManager_Create( GlobalMemory* mem, RenderDevice* renderDevice, uint32_t capacity );
|
||||||
|
|
@ -24,6 +24,7 @@ std::byte* GlobalMemory::allocate( size_t const size )
|
||||||
assert( size <= available && "No enough space available" );
|
assert( size <= available && "No enough space available" );
|
||||||
|
|
||||||
std::byte* retVal = memory;
|
std::byte* retVal = memory;
|
||||||
|
memset( retVal, 0, size );
|
||||||
memory += size;
|
memory += size;
|
||||||
available -= size;
|
available -= size;
|
||||||
SDL_LogInfo(
|
SDL_LogInfo(
|
||||||
|
|
|
||||||
|
|
@ -4,6 +4,10 @@
|
||||||
#include <cstdlib>
|
#include <cstdlib>
|
||||||
#include <utility>
|
#include <utility>
|
||||||
|
|
||||||
|
#include <SDL3/SDL_log.h>
|
||||||
|
|
||||||
|
#define DEPRECATE_JULY_2025
|
||||||
|
|
||||||
#define G_ASSERT( COND ) \
|
#define G_ASSERT( COND ) \
|
||||||
do \
|
do \
|
||||||
{ \
|
{ \
|
||||||
|
|
|
||||||
|
|
@ -4,9 +4,7 @@
|
||||||
|
|
||||||
#include <SDL3/SDL_log.h>
|
#include <SDL3/SDL_log.h>
|
||||||
|
|
||||||
#include <stb_image.h>
|
#include "EntityManager.h" // Refactor away.
|
||||||
|
|
||||||
#include "Frame.h"
|
|
||||||
#include "MacroUtils.h"
|
#include "MacroUtils.h"
|
||||||
#include "RenderDevice.h"
|
#include "RenderDevice.h"
|
||||||
|
|
||||||
|
|
@ -41,44 +39,41 @@ bool MiscData::init( RenderDevice const& renderDevice )
|
||||||
VkShaderModule shaderModule;
|
VkShaderModule shaderModule;
|
||||||
VK_CHECK( vkCreateShaderModule( device, &shaderModuleCreateInfo, nullptr, &shaderModule ) );
|
VK_CHECK( vkCreateShaderModule( device, &shaderModuleCreateInfo, nullptr, &shaderModule ) );
|
||||||
|
|
||||||
std::array descriptorSetLayoutBindings{
|
VkDescriptorSetLayoutBinding constexpr perFrameDescriptorBinding{
|
||||||
VkDescriptorSetLayoutBinding{
|
|
||||||
.binding = 0,
|
.binding = 0,
|
||||||
.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||||
.descriptorCount = 1,
|
.descriptorCount = 1,
|
||||||
.stageFlags = VK_SHADER_STAGE_VERTEX_BIT,
|
.stageFlags = VK_SHADER_STAGE_VERTEX_BIT,
|
||||||
.pImmutableSamplers = nullptr,
|
.pImmutableSamplers = nullptr,
|
||||||
},
|
|
||||||
VkDescriptorSetLayoutBinding{
|
|
||||||
.binding = 1,
|
|
||||||
.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
|
||||||
.descriptorCount = 1,
|
|
||||||
.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
|
|
||||||
.pImmutableSamplers = nullptr,
|
|
||||||
},
|
|
||||||
};
|
};
|
||||||
|
|
||||||
VkDescriptorSetLayoutCreateInfo const descriptorSetLayoutCreateInfo = {
|
VkDescriptorSetLayoutCreateInfo perFrameDescriptorSetLayoutCreateInfo = {
|
||||||
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
|
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
|
||||||
.pNext = nullptr,
|
.pNext = nullptr,
|
||||||
.flags = 0,
|
.flags = 0,
|
||||||
.bindingCount = static_cast<uint32_t>( descriptorSetLayoutBindings.size() ),
|
.bindingCount = 1,
|
||||||
.pBindings = descriptorSetLayoutBindings.data(),
|
.pBindings = &perFrameDescriptorBinding,
|
||||||
};
|
};
|
||||||
VK_CHECK( vkCreateDescriptorSetLayout( device, &descriptorSetLayoutCreateInfo, nullptr, &descriptorSetLayout ) );
|
VK_CHECK(
|
||||||
|
vkCreateDescriptorSetLayout( device, &perFrameDescriptorSetLayoutCreateInfo, nullptr, &descriptorSetLayout ) );
|
||||||
|
|
||||||
VkPushConstantRange const pushConstantRange = {
|
VkPushConstantRange const pushConstantRange = {
|
||||||
.stageFlags = VK_SHADER_STAGE_ALL_GRAPHICS,
|
.stageFlags = VK_SHADER_STAGE_ALL_GRAPHICS,
|
||||||
.offset = 0,
|
.offset = 0,
|
||||||
.size = sizeof( DirectX::XMMATRIX ),
|
.size = sizeof( DirectX::XMMATRIX ) + sizeof( uint32_t ),
|
||||||
|
};
|
||||||
|
|
||||||
|
std::array const descriptorSetLayouts = {
|
||||||
|
renderDevice.textureManager->descriptorLayout(),
|
||||||
|
descriptorSetLayout,
|
||||||
};
|
};
|
||||||
|
|
||||||
VkPipelineLayoutCreateInfo const pipelineLayoutCreateInfo = {
|
VkPipelineLayoutCreateInfo const pipelineLayoutCreateInfo = {
|
||||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
|
||||||
.pNext = nullptr,
|
.pNext = nullptr,
|
||||||
.flags = 0,
|
.flags = 0,
|
||||||
.setLayoutCount = 1,
|
.setLayoutCount = static_cast<uint32_t>( descriptorSetLayouts.size() ),
|
||||||
.pSetLayouts = &descriptorSetLayout,
|
.pSetLayouts = descriptorSetLayouts.data(),
|
||||||
.pushConstantRangeCount = 1,
|
.pushConstantRangeCount = 1,
|
||||||
.pPushConstantRanges = &pushConstantRange,
|
.pPushConstantRanges = &pushConstantRange,
|
||||||
};
|
};
|
||||||
|
|
@ -279,525 +274,6 @@ bool MiscData::init( RenderDevice const& renderDevice )
|
||||||
SDL_free( rawData );
|
SDL_free( rawData );
|
||||||
}
|
}
|
||||||
|
|
||||||
// Vertex Buffer Creation
|
|
||||||
{
|
|
||||||
vertexBufferSize = sizeof vertices[0] * vertices.size();
|
|
||||||
|
|
||||||
// TL----TR
|
|
||||||
// | \ |
|
|
||||||
// | \ |
|
|
||||||
// | \ |
|
|
||||||
// BL----BR
|
|
||||||
//
|
|
||||||
// BL -> BR -> TL
|
|
||||||
// TL -> BR -> TR
|
|
||||||
|
|
||||||
vertices = std::array{
|
|
||||||
// Bottom Left
|
|
||||||
Vertex{
|
|
||||||
.position = { -1.0f, -1.0f, 0.0f },
|
|
||||||
.color = { 0.0f, 0.0f, 1.0f },
|
|
||||||
.texCoord0 = { 0.0f, 0.0f },
|
|
||||||
},
|
|
||||||
// Bottom Right
|
|
||||||
Vertex{
|
|
||||||
.position = { 1.0f, -1.0f, 0.0f },
|
|
||||||
.color = { 1.0f, 0.0f, 0.0f },
|
|
||||||
.texCoord0 = { 1.0f, 0.0f },
|
|
||||||
},
|
|
||||||
// Top Left
|
|
||||||
Vertex{
|
|
||||||
.position = { -1.0f, 1.0f, 0.0f },
|
|
||||||
.color = { 0.0f, 1.0f, 0.0f },
|
|
||||||
.texCoord0 = { 0.0f, 1.0f },
|
|
||||||
},
|
|
||||||
// Top Right
|
|
||||||
Vertex{
|
|
||||||
.position = { 1.0f, 1.0f, 0.0f },
|
|
||||||
.color = { 1.0f, 1.0f, 0.0f },
|
|
||||||
.texCoord0 = { 1.0f, 1.0f },
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
VkBufferCreateInfo const bufferCreateInfo = {
|
|
||||||
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
|
||||||
.pNext = nullptr,
|
|
||||||
.flags = 0,
|
|
||||||
.size = vertexBufferSize,
|
|
||||||
.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
|
|
||||||
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
|
|
||||||
.queueFamilyIndexCount = 0,
|
|
||||||
.pQueueFamilyIndices = nullptr,
|
|
||||||
};
|
|
||||||
|
|
||||||
VmaAllocationCreateInfo constexpr allocationCreateInfo = {
|
|
||||||
.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
|
|
||||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
|
||||||
.requiredFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
|
|
||||||
.preferredFlags = 0,
|
|
||||||
.memoryTypeBits = 0,
|
|
||||||
.pool = nullptr,
|
|
||||||
.pUserData = nullptr,
|
|
||||||
.priority = 1.0f,
|
|
||||||
};
|
|
||||||
|
|
||||||
VmaAllocationInfo allocationInfo;
|
|
||||||
|
|
||||||
VK_CHECK( vmaCreateBuffer(
|
|
||||||
renderDevice.gpuAllocator,
|
|
||||||
&bufferCreateInfo,
|
|
||||||
&allocationCreateInfo,
|
|
||||||
&vertexBuffer,
|
|
||||||
&vertexBufferAllocation,
|
|
||||||
&allocationInfo ) );
|
|
||||||
|
|
||||||
if ( allocationInfo.pMappedData )
|
|
||||||
{
|
|
||||||
memcpy( allocationInfo.pMappedData, vertices.data(), vertices.size() * sizeof vertices[0] );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Texture
|
|
||||||
{
|
|
||||||
uint32_t width;
|
|
||||||
uint32_t height;
|
|
||||||
uint32_t numChannels = 4;
|
|
||||||
stbi_uc* textureData;
|
|
||||||
{
|
|
||||||
int w;
|
|
||||||
int h;
|
|
||||||
int nc;
|
|
||||||
int requestedChannels = static_cast<int>( numChannels );
|
|
||||||
|
|
||||||
textureData = stbi_load( "Assets/Textures/wall.jpg", &w, &h, &nc, requestedChannels );
|
|
||||||
ASSERT( nc <= requestedChannels );
|
|
||||||
|
|
||||||
if ( !textureData )
|
|
||||||
{
|
|
||||||
vkDestroyPipeline( device, Take( meshPipeline ), nullptr );
|
|
||||||
vmaDestroyBuffer( renderDevice.gpuAllocator, Take( vertexBuffer ), Take( vertexBufferAllocation ) );
|
|
||||||
SDL_LogError( SDL_LOG_CATEGORY_ERROR, "%s", stbi_failure_reason() );
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
width = static_cast<uint32_t>( w );
|
|
||||||
height = static_cast<uint32_t>( h );
|
|
||||||
}
|
|
||||||
|
|
||||||
// Calculate mips
|
|
||||||
uint32_t mipLevels =
|
|
||||||
1 + static_cast<uint32_t>( floorf( log2f( static_cast<float>( std::max( width, height ) ) ) ) );
|
|
||||||
|
|
||||||
VkImageCreateInfo const imageCreateInfo = {
|
|
||||||
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
|
|
||||||
.pNext = nullptr,
|
|
||||||
.flags = 0,
|
|
||||||
.imageType = VK_IMAGE_TYPE_2D,
|
|
||||||
.format = VK_FORMAT_R8G8B8A8_SRGB,
|
|
||||||
.extent = { .width = width, .height = height, .depth = 1 },
|
|
||||||
.mipLevels = mipLevels,
|
|
||||||
.arrayLayers = 1,
|
|
||||||
.samples = VK_SAMPLE_COUNT_1_BIT,
|
|
||||||
.tiling = VK_IMAGE_TILING_OPTIMAL,
|
|
||||||
.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_SAMPLED_BIT,
|
|
||||||
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
|
|
||||||
.queueFamilyIndexCount = 0,
|
|
||||||
.pQueueFamilyIndices = nullptr,
|
|
||||||
.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
|
|
||||||
};
|
|
||||||
|
|
||||||
VmaAllocationCreateInfo constexpr allocationCreateInfo = {
|
|
||||||
.flags = 0,
|
|
||||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
|
||||||
.requiredFlags = 0,
|
|
||||||
.preferredFlags = 0,
|
|
||||||
.memoryTypeBits = 0,
|
|
||||||
.pool = nullptr,
|
|
||||||
.pUserData = nullptr,
|
|
||||||
.priority = 1.0f,
|
|
||||||
};
|
|
||||||
|
|
||||||
VK_CHECK( vmaCreateImage(
|
|
||||||
renderDevice.gpuAllocator, &imageCreateInfo, &allocationCreateInfo, &texture, &textureAllocation, nullptr ) );
|
|
||||||
|
|
||||||
VkImageSubresourceRange const subresourceRange = {
|
|
||||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
|
||||||
.baseMipLevel = 0,
|
|
||||||
.levelCount = mipLevels,
|
|
||||||
.baseArrayLayer = 0,
|
|
||||||
.layerCount = 1,
|
|
||||||
};
|
|
||||||
|
|
||||||
VkComponentMapping constexpr componentMapping = {
|
|
||||||
.r = VK_COMPONENT_SWIZZLE_IDENTITY,
|
|
||||||
.g = VK_COMPONENT_SWIZZLE_IDENTITY,
|
|
||||||
.b = VK_COMPONENT_SWIZZLE_IDENTITY,
|
|
||||||
.a = VK_COMPONENT_SWIZZLE_IDENTITY,
|
|
||||||
};
|
|
||||||
|
|
||||||
VkImageViewCreateInfo const imageViewCreateInfo = {
|
|
||||||
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
|
|
||||||
.pNext = nullptr,
|
|
||||||
.flags = 0,
|
|
||||||
.image = texture,
|
|
||||||
.viewType = VK_IMAGE_VIEW_TYPE_2D,
|
|
||||||
.format = imageCreateInfo.format,
|
|
||||||
.components = componentMapping,
|
|
||||||
.subresourceRange = subresourceRange,
|
|
||||||
};
|
|
||||||
|
|
||||||
VK_CHECK( vkCreateImageView( device, &imageViewCreateInfo, nullptr, &textureView ) );
|
|
||||||
|
|
||||||
VkSamplerCreateInfo constexpr samplerCreateInfo = {
|
|
||||||
.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
|
|
||||||
.pNext = nullptr,
|
|
||||||
.flags = 0,
|
|
||||||
.magFilter = VK_FILTER_LINEAR,
|
|
||||||
.minFilter = VK_FILTER_LINEAR,
|
|
||||||
.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR,
|
|
||||||
.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT,
|
|
||||||
.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT,
|
|
||||||
.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT,
|
|
||||||
.mipLodBias = 0.0,
|
|
||||||
.anisotropyEnable = true,
|
|
||||||
.maxAnisotropy = 1.0f,
|
|
||||||
.compareEnable = false,
|
|
||||||
.compareOp = VK_COMPARE_OP_NEVER,
|
|
||||||
.minLod = 0.0f,
|
|
||||||
.maxLod = VK_LOD_CLAMP_NONE,
|
|
||||||
.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK,
|
|
||||||
.unnormalizedCoordinates = false,
|
|
||||||
};
|
|
||||||
|
|
||||||
VK_CHECK( vkCreateSampler( device, &samplerCreateInfo, nullptr, &sampler ) );
|
|
||||||
|
|
||||||
// Staging Buffer Create
|
|
||||||
VkBuffer stagingBuffer;
|
|
||||||
VmaAllocation stagingAllocation;
|
|
||||||
{
|
|
||||||
VkBufferCreateInfo const stagingBufferCreateInfo = {
|
|
||||||
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
|
||||||
.pNext = nullptr,
|
|
||||||
.flags = 0,
|
|
||||||
.size = static_cast<VkDeviceSize>( width ) * height * numChannels * sizeof( textureData[0] ),
|
|
||||||
.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
|
|
||||||
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
|
|
||||||
.queueFamilyIndexCount = 0,
|
|
||||||
.pQueueFamilyIndices = nullptr,
|
|
||||||
};
|
|
||||||
|
|
||||||
VmaAllocationCreateInfo constexpr stagingAllocationCreateInfo = {
|
|
||||||
.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
|
|
||||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
|
||||||
.requiredFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
|
|
||||||
.preferredFlags = 0,
|
|
||||||
.memoryTypeBits = 0,
|
|
||||||
.pool = nullptr,
|
|
||||||
.pUserData = nullptr,
|
|
||||||
.priority = 1.0f,
|
|
||||||
};
|
|
||||||
|
|
||||||
VmaAllocationInfo allocationInfo;
|
|
||||||
|
|
||||||
VK_CHECK( vmaCreateBuffer(
|
|
||||||
renderDevice.gpuAllocator,
|
|
||||||
&stagingBufferCreateInfo,
|
|
||||||
&stagingAllocationCreateInfo,
|
|
||||||
&stagingBuffer,
|
|
||||||
&stagingAllocation,
|
|
||||||
&allocationInfo ) );
|
|
||||||
|
|
||||||
if ( allocationInfo.pMappedData )
|
|
||||||
{
|
|
||||||
memcpy( allocationInfo.pMappedData, textureData, stagingBufferCreateInfo.size );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// All data is copied to stagingBuffer, don't need this.
|
|
||||||
stbi_image_free( textureData );
|
|
||||||
|
|
||||||
// Staging -> Texture transfer
|
|
||||||
{
|
|
||||||
Frame& frameInUse = renderDevice.frames[0];
|
|
||||||
|
|
||||||
// This should just pass.
|
|
||||||
VK_CHECK( vkWaitForFences( device, 1, &frameInUse.frameReadyToReuse, VK_TRUE, INT64_MAX ) );
|
|
||||||
VK_CHECK( vkResetFences( device, 1, &frameInUse.frameReadyToReuse ) );
|
|
||||||
|
|
||||||
VkCommandBufferBeginInfo constexpr beginInfo = {
|
|
||||||
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
|
|
||||||
.pNext = nullptr,
|
|
||||||
.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT,
|
|
||||||
.pInheritanceInfo = nullptr,
|
|
||||||
};
|
|
||||||
|
|
||||||
VkImageMemoryBarrier2 const creationToTransferImageBarrier = {
|
|
||||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2,
|
|
||||||
.pNext = nullptr,
|
|
||||||
.srcStageMask = VK_PIPELINE_STAGE_2_TOP_OF_PIPE_BIT,
|
|
||||||
.srcAccessMask = VK_ACCESS_2_NONE,
|
|
||||||
.dstStageMask = VK_PIPELINE_STAGE_2_COPY_BIT,
|
|
||||||
.dstAccessMask = VK_ACCESS_2_TRANSFER_WRITE_BIT,
|
|
||||||
.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED,
|
|
||||||
.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
|
||||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
|
||||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
|
||||||
.image = texture,
|
|
||||||
.subresourceRange = subresourceRange,
|
|
||||||
};
|
|
||||||
|
|
||||||
VkDependencyInfo const creationToTransferDependency = {
|
|
||||||
.sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO,
|
|
||||||
.pNext = nullptr,
|
|
||||||
.dependencyFlags = 0,
|
|
||||||
.memoryBarrierCount = 0,
|
|
||||||
.pMemoryBarriers = nullptr,
|
|
||||||
.bufferMemoryBarrierCount = 0,
|
|
||||||
.pBufferMemoryBarriers = nullptr,
|
|
||||||
.imageMemoryBarrierCount = 1,
|
|
||||||
.pImageMemoryBarriers = &creationToTransferImageBarrier,
|
|
||||||
};
|
|
||||||
|
|
||||||
std::array transferToReadyImageBarriers{
|
|
||||||
// transferToReadyImageBarrier
|
|
||||||
VkImageMemoryBarrier2{
|
|
||||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2,
|
|
||||||
.pNext = nullptr,
|
|
||||||
.srcStageMask = VK_PIPELINE_STAGE_2_TRANSFER_BIT,
|
|
||||||
.srcAccessMask = VK_ACCESS_2_TRANSFER_WRITE_BIT,
|
|
||||||
.dstStageMask = VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT,
|
|
||||||
.dstAccessMask = VK_ACCESS_2_SHADER_SAMPLED_READ_BIT,
|
|
||||||
.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
|
||||||
.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
|
|
||||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
|
||||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
|
||||||
.image = texture,
|
|
||||||
.subresourceRange = {
|
|
||||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
|
||||||
.baseMipLevel = 0,
|
|
||||||
.levelCount = mipLevels-1,
|
|
||||||
.baseArrayLayer = 0,
|
|
||||||
.layerCount = 1,
|
|
||||||
},
|
|
||||||
},
|
|
||||||
VkImageMemoryBarrier2{
|
|
||||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2,
|
|
||||||
.pNext = nullptr,
|
|
||||||
.srcStageMask = VK_PIPELINE_STAGE_2_TRANSFER_BIT,
|
|
||||||
.srcAccessMask = VK_ACCESS_2_TRANSFER_WRITE_BIT,
|
|
||||||
.dstStageMask = VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT,
|
|
||||||
.dstAccessMask = VK_ACCESS_2_SHADER_SAMPLED_READ_BIT,
|
|
||||||
.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
|
||||||
.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
|
|
||||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
|
||||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
|
||||||
.image = texture,
|
|
||||||
.subresourceRange = {
|
|
||||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
|
||||||
.baseMipLevel = mipLevels-1,
|
|
||||||
.levelCount = 1,
|
|
||||||
.baseArrayLayer = 0,
|
|
||||||
.layerCount = 1,
|
|
||||||
},
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
VkDependencyInfo const transferToReadyDependency = {
|
|
||||||
.sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO,
|
|
||||||
.pNext = nullptr,
|
|
||||||
.dependencyFlags = 0,
|
|
||||||
.memoryBarrierCount = 0,
|
|
||||||
.pMemoryBarriers = nullptr,
|
|
||||||
.bufferMemoryBarrierCount = 0,
|
|
||||||
.pBufferMemoryBarriers = nullptr,
|
|
||||||
.imageMemoryBarrierCount = static_cast<uint32_t>( transferToReadyImageBarriers.size() ),
|
|
||||||
.pImageMemoryBarriers = transferToReadyImageBarriers.data(),
|
|
||||||
};
|
|
||||||
|
|
||||||
VkImageSubresourceRange const mipLevelSubresource = {
|
|
||||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
|
||||||
.baseMipLevel = 0,
|
|
||||||
.levelCount = 1,
|
|
||||||
.baseArrayLayer = 0,
|
|
||||||
.layerCount = 1,
|
|
||||||
};
|
|
||||||
|
|
||||||
std::array prepareNextMipLevelBarriers{
|
|
||||||
// prepareNextMipLevelSrcImageBarrier
|
|
||||||
VkImageMemoryBarrier2{
|
|
||||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2,
|
|
||||||
.pNext = nullptr,
|
|
||||||
.srcStageMask = VK_PIPELINE_STAGE_2_TRANSFER_BIT,
|
|
||||||
.srcAccessMask = VK_ACCESS_2_TRANSFER_WRITE_BIT,
|
|
||||||
.dstStageMask = VK_PIPELINE_STAGE_2_TRANSFER_BIT,
|
|
||||||
.dstAccessMask = VK_ACCESS_2_TRANSFER_READ_BIT,
|
|
||||||
.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
|
||||||
.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
|
||||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
|
||||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
|
||||||
.image = texture,
|
|
||||||
.subresourceRange = mipLevelSubresource,
|
|
||||||
},
|
|
||||||
// prepareNextMipLevelDstImageBarrier
|
|
||||||
VkImageMemoryBarrier2{
|
|
||||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2,
|
|
||||||
.pNext = nullptr,
|
|
||||||
.srcStageMask = VK_PIPELINE_STAGE_2_COPY_BIT,
|
|
||||||
.srcAccessMask = VK_ACCESS_2_TRANSFER_WRITE_BIT,
|
|
||||||
.dstStageMask = VK_PIPELINE_STAGE_2_BLIT_BIT,
|
|
||||||
.dstAccessMask = VK_ACCESS_2_TRANSFER_WRITE_BIT,
|
|
||||||
.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED,
|
|
||||||
.newLayout = VK_IMAGE_LAYOUT_UNDEFINED,
|
|
||||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
|
||||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
|
||||||
.image = texture,
|
|
||||||
.subresourceRange = mipLevelSubresource,
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
VkDependencyInfo const prepareNextMipLevelDependency = {
|
|
||||||
.sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO,
|
|
||||||
.pNext = nullptr,
|
|
||||||
.dependencyFlags = 0,
|
|
||||||
.memoryBarrierCount = 0,
|
|
||||||
.pMemoryBarriers = nullptr,
|
|
||||||
.bufferMemoryBarrierCount = 0,
|
|
||||||
.pBufferMemoryBarriers = nullptr,
|
|
||||||
.imageMemoryBarrierCount = static_cast<uint32_t>( prepareNextMipLevelBarriers.size() ),
|
|
||||||
.pImageMemoryBarriers = prepareNextMipLevelBarriers.data(),
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
vkBeginCommandBuffer( frameInUse.commandBuffer, &beginInfo );
|
|
||||||
{
|
|
||||||
VkImageSubresourceLayers imageSubresourceLayers = {
|
|
||||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
|
||||||
.mipLevel = 0,
|
|
||||||
.baseArrayLayer = 0,
|
|
||||||
.layerCount = 1,
|
|
||||||
};
|
|
||||||
|
|
||||||
// TODO: Ensure `bufferRowLength` and `bufferImageHeight` are not required.
|
|
||||||
VkBufferImageCopy copyRegion = {
|
|
||||||
.bufferOffset = 0,
|
|
||||||
.bufferRowLength = 0,
|
|
||||||
.bufferImageHeight = 0,
|
|
||||||
.imageSubresource = imageSubresourceLayers,
|
|
||||||
.imageOffset = { 0, 0, 0 },
|
|
||||||
.imageExtent = imageCreateInfo.extent
|
|
||||||
};
|
|
||||||
|
|
||||||
// Start
|
|
||||||
vkCmdPipelineBarrier2( frameInUse.commandBuffer, &creationToTransferDependency );
|
|
||||||
|
|
||||||
// Staging -> Image L0
|
|
||||||
vkCmdCopyBufferToImage(
|
|
||||||
frameInUse.commandBuffer, stagingBuffer, texture, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ©Region );
|
|
||||||
|
|
||||||
prepareNextMipLevelBarriers[0].subresourceRange.baseMipLevel = 0;
|
|
||||||
prepareNextMipLevelBarriers[1].subresourceRange.baseMipLevel = 1;
|
|
||||||
|
|
||||||
int32_t mipSrcWidth = static_cast<int32_t>( width );
|
|
||||||
int32_t mipSrcHeight = static_cast<int32_t>( height );
|
|
||||||
int32_t mipDstWidth = std::max( mipSrcWidth / 2, 1 );
|
|
||||||
int32_t mipDstHeight = std::max( mipSrcHeight / 2, 1 );
|
|
||||||
|
|
||||||
VkImageSubresourceLayers constexpr mipSubresourceLayers = {
|
|
||||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
|
||||||
.mipLevel = 0,
|
|
||||||
.baseArrayLayer = 0,
|
|
||||||
.layerCount = 1,
|
|
||||||
};
|
|
||||||
|
|
||||||
VkImageBlit2 imageBlit = {
|
|
||||||
.sType = VK_STRUCTURE_TYPE_IMAGE_BLIT_2,
|
|
||||||
.pNext = nullptr,
|
|
||||||
.srcSubresource = mipSubresourceLayers,
|
|
||||||
.srcOffsets = { { 0, 0, 0 }, { mipSrcWidth, mipSrcHeight, 1 } },
|
|
||||||
.dstSubresource = mipSubresourceLayers,
|
|
||||||
.dstOffsets = { { 0, 0, 0 }, { mipDstWidth, mipDstHeight, 1 } },
|
|
||||||
};
|
|
||||||
|
|
||||||
imageBlit.srcSubresource.mipLevel = 0;
|
|
||||||
imageBlit.dstSubresource.mipLevel = 1;
|
|
||||||
imageBlit.srcOffsets[1].x = mipSrcWidth;
|
|
||||||
imageBlit.srcOffsets[1].y = mipSrcHeight;
|
|
||||||
imageBlit.dstOffsets[1].x = mipDstWidth;
|
|
||||||
imageBlit.dstOffsets[1].y = mipDstHeight;
|
|
||||||
|
|
||||||
VkBlitImageInfo2 blitInfo = {
|
|
||||||
.sType = VK_STRUCTURE_TYPE_BLIT_IMAGE_INFO_2,
|
|
||||||
.pNext = nullptr,
|
|
||||||
.srcImage = texture,
|
|
||||||
.srcImageLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
|
||||||
.dstImage = texture,
|
|
||||||
.dstImageLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
|
||||||
.regionCount = 1,
|
|
||||||
.pRegions = &imageBlit,
|
|
||||||
.filter = VK_FILTER_LINEAR,
|
|
||||||
};
|
|
||||||
|
|
||||||
// MipMapping
|
|
||||||
for ( uint32_t dstMipLevel = 1; dstMipLevel < mipLevels; ++dstMipLevel )
|
|
||||||
{
|
|
||||||
vkCmdPipelineBarrier2( frameInUse.commandBuffer, &prepareNextMipLevelDependency );
|
|
||||||
vkCmdBlitImage2( frameInUse.commandBuffer, &blitInfo );
|
|
||||||
|
|
||||||
// Prep for NEXT iteration
|
|
||||||
|
|
||||||
mipSrcWidth = mipDstWidth;
|
|
||||||
mipSrcHeight = mipDstHeight;
|
|
||||||
mipDstWidth = std::max( mipSrcWidth / 2, 1 );
|
|
||||||
mipDstHeight = std::max( mipSrcHeight / 2, 1 );
|
|
||||||
|
|
||||||
imageBlit.srcSubresource.mipLevel = dstMipLevel;
|
|
||||||
imageBlit.dstSubresource.mipLevel = dstMipLevel + 1;
|
|
||||||
imageBlit.srcOffsets[1].x = mipSrcWidth;
|
|
||||||
imageBlit.srcOffsets[1].y = mipSrcHeight;
|
|
||||||
imageBlit.dstOffsets[1].x = mipDstWidth;
|
|
||||||
imageBlit.dstOffsets[1].y = mipDstHeight;
|
|
||||||
|
|
||||||
// Prep current mip level as source
|
|
||||||
prepareNextMipLevelBarriers[0].subresourceRange.baseMipLevel = dstMipLevel;
|
|
||||||
prepareNextMipLevelBarriers[1].subresourceRange.baseMipLevel = dstMipLevel + 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
// End
|
|
||||||
vkCmdPipelineBarrier2( frameInUse.commandBuffer, &transferToReadyDependency );
|
|
||||||
}
|
|
||||||
vkEndCommandBuffer( frameInUse.commandBuffer );
|
|
||||||
|
|
||||||
VkSubmitInfo submitInfo = {
|
|
||||||
.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
|
|
||||||
.pNext = nullptr,
|
|
||||||
.waitSemaphoreCount = 0,
|
|
||||||
.pWaitSemaphores = nullptr,
|
|
||||||
.pWaitDstStageMask = nullptr,
|
|
||||||
.commandBufferCount = 1,
|
|
||||||
.pCommandBuffers = &frameInUse.commandBuffer,
|
|
||||||
.signalSemaphoreCount = 0,
|
|
||||||
.pSignalSemaphores = nullptr,
|
|
||||||
};
|
|
||||||
VK_CHECK( vkQueueSubmit( renderDevice.directQueue, 1, &submitInfo, frameInUse.frameReadyToReuse ) );
|
|
||||||
|
|
||||||
// Do not reset this. Else, the frame will never be available to the main loop.
|
|
||||||
VK_CHECK( vkWaitForFences( device, 1, &frameInUse.frameReadyToReuse, VK_TRUE, INT64_MAX ) );
|
|
||||||
}
|
|
||||||
|
|
||||||
vmaDestroyBuffer( renderDevice.gpuAllocator, stagingBuffer, stagingAllocation );
|
|
||||||
}
|
|
||||||
|
|
||||||
// Model Setup
|
|
||||||
modelTransform[0].position = { 1.0f, 0.0f, 0.0f };
|
|
||||||
modelTransform[0].scale = 1.0f;
|
|
||||||
modelTransform[0].rotation =
|
|
||||||
DirectX::XMQuaternionRotationAxis( DirectX::XMVectorSet( 0.0f, 1.0f, 0.0f, 0.0f ), 0.0f );
|
|
||||||
|
|
||||||
modelTransform[1].position = { -1.0f, 0.0f, 0.0f };
|
|
||||||
modelTransform[1].scale = 1.0f;
|
|
||||||
modelTransform[1].rotation =
|
|
||||||
DirectX::XMQuaternionRotationAxis( DirectX::XMVectorSet( 1.0f, 0.0f, 0.0f, 0.0f ), 0.0f );
|
|
||||||
|
|
||||||
// Camera
|
// Camera
|
||||||
{
|
{
|
||||||
cameraPosition = DirectX::XMVectorSet( 0.0f, 0.0f, -4.0f, 1.0f );
|
cameraPosition = DirectX::XMVectorSet( 0.0f, 0.0f, -4.0f, 1.0f );
|
||||||
|
|
@ -853,18 +329,18 @@ bool MiscData::init( RenderDevice const& renderDevice )
|
||||||
std::array poolSizes = {
|
std::array poolSizes = {
|
||||||
VkDescriptorPoolSize{
|
VkDescriptorPoolSize{
|
||||||
.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||||
.descriptorCount = renderDevice.getNumFrames(),
|
.descriptorCount = 3,
|
||||||
},
|
},
|
||||||
VkDescriptorPoolSize{
|
VkDescriptorPoolSize{
|
||||||
.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||||
.descriptorCount = renderDevice.getNumFrames(),
|
.descriptorCount = 100,
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
VkDescriptorPoolCreateInfo const descriptorPoolCreateInfo = {
|
VkDescriptorPoolCreateInfo const descriptorPoolCreateInfo = {
|
||||||
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
|
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
|
||||||
.pNext = nullptr,
|
.pNext = nullptr,
|
||||||
.flags = 0,
|
.flags = 0,
|
||||||
.maxSets = renderDevice.getNumFrames(),
|
.maxSets = 101,
|
||||||
.poolSizeCount = static_cast<uint32_t>( poolSizes.size() ),
|
.poolSizeCount = static_cast<uint32_t>( poolSizes.size() ),
|
||||||
.pPoolSizes = poolSizes.data(),
|
.pPoolSizes = poolSizes.data(),
|
||||||
};
|
};
|
||||||
|
|
@ -887,12 +363,6 @@ bool MiscData::init( RenderDevice const& renderDevice )
|
||||||
.range = sizeof CameraData,
|
.range = sizeof CameraData,
|
||||||
};
|
};
|
||||||
|
|
||||||
VkDescriptorImageInfo const descriptorImageInfo = {
|
|
||||||
.sampler = sampler,
|
|
||||||
.imageView = textureView,
|
|
||||||
.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
|
|
||||||
};
|
|
||||||
|
|
||||||
std::array writeDescriptorSets = {
|
std::array writeDescriptorSets = {
|
||||||
VkWriteDescriptorSet{
|
VkWriteDescriptorSet{
|
||||||
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
||||||
|
|
@ -906,19 +376,6 @@ bool MiscData::init( RenderDevice const& renderDevice )
|
||||||
.pBufferInfo = &descriptorBufferInfo,
|
.pBufferInfo = &descriptorBufferInfo,
|
||||||
.pTexelBufferView = nullptr,
|
.pTexelBufferView = nullptr,
|
||||||
},
|
},
|
||||||
|
|
||||||
VkWriteDescriptorSet{
|
|
||||||
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
|
||||||
.pNext = nullptr,
|
|
||||||
.dstSet = descriptorSet,
|
|
||||||
.dstBinding = 1,
|
|
||||||
.dstArrayElement = 0,
|
|
||||||
.descriptorCount = 1,
|
|
||||||
.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
|
||||||
.pImageInfo = &descriptorImageInfo,
|
|
||||||
.pBufferInfo = nullptr,
|
|
||||||
.pTexelBufferView = nullptr,
|
|
||||||
}
|
|
||||||
};
|
};
|
||||||
|
|
||||||
vkUpdateDescriptorSets(
|
vkUpdateDescriptorSets(
|
||||||
|
|
@ -998,12 +455,6 @@ void MiscData::destroy( RenderDevice const& renderDevice )
|
||||||
vkDestroyDescriptorPool( device, Take( descriptorPool ), nullptr );
|
vkDestroyDescriptorPool( device, Take( descriptorPool ), nullptr );
|
||||||
vmaDestroyBuffer( renderDevice.gpuAllocator, Take( cameraUniformBuffer ), Take( cameraUniformBufferAllocation ) );
|
vmaDestroyBuffer( renderDevice.gpuAllocator, Take( cameraUniformBuffer ), Take( cameraUniformBufferAllocation ) );
|
||||||
|
|
||||||
vkDestroySampler( device, Take( sampler ), nullptr );
|
|
||||||
vkDestroyImageView( device, Take( textureView ), nullptr );
|
|
||||||
|
|
||||||
vmaDestroyImage( renderDevice.gpuAllocator, Take( texture ), Take( textureAllocation ) );
|
|
||||||
vmaDestroyBuffer( renderDevice.gpuAllocator, Take( vertexBuffer ), Take( vertexBufferAllocation ) );
|
|
||||||
|
|
||||||
vkDestroyPipeline( device, Take( meshPipeline ), nullptr );
|
vkDestroyPipeline( device, Take( meshPipeline ), nullptr );
|
||||||
vkDestroyPipelineLayout( device, Take( pipelineLayout ), nullptr );
|
vkDestroyPipelineLayout( device, Take( pipelineLayout ), nullptr );
|
||||||
vkDestroyDescriptorSetLayout( device, Take( descriptorSetLayout ), nullptr );
|
vkDestroyDescriptorSetLayout( device, Take( descriptorSetLayout ), nullptr );
|
||||||
|
|
|
||||||
|
|
@ -10,20 +10,6 @@
|
||||||
struct GlobalMemory;
|
struct GlobalMemory;
|
||||||
struct RenderDevice;
|
struct RenderDevice;
|
||||||
|
|
||||||
struct Vertex
|
|
||||||
{
|
|
||||||
DirectX::XMFLOAT3 position;
|
|
||||||
DirectX::XMFLOAT3 color;
|
|
||||||
DirectX::XMFLOAT2 texCoord0;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct Transform
|
|
||||||
{
|
|
||||||
DirectX::XMFLOAT3 position;
|
|
||||||
float scale;
|
|
||||||
DirectX::XMVECTOR rotation;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct MiscData
|
struct MiscData
|
||||||
{
|
{
|
||||||
struct CameraData
|
struct CameraData
|
||||||
|
|
@ -38,20 +24,8 @@ struct MiscData
|
||||||
VkPipelineLayout pipelineLayout;
|
VkPipelineLayout pipelineLayout;
|
||||||
VkPipeline meshPipeline;
|
VkPipeline meshPipeline;
|
||||||
|
|
||||||
VkBuffer vertexBuffer;
|
|
||||||
VmaAllocation vertexBufferAllocation;
|
|
||||||
size_t vertexBufferSize;
|
|
||||||
std::array<Vertex, 4> vertices;
|
|
||||||
|
|
||||||
VkImage texture;
|
|
||||||
VmaAllocation textureAllocation;
|
|
||||||
VkImageView textureView;
|
|
||||||
VkSampler sampler;
|
|
||||||
|
|
||||||
uint64_t _padding; // TODO: Optimize out?
|
uint64_t _padding; // TODO: Optimize out?
|
||||||
|
|
||||||
std::array<Transform, 2> modelTransform;
|
|
||||||
|
|
||||||
DirectX::XMVECTOR cameraPosition;
|
DirectX::XMVECTOR cameraPosition;
|
||||||
DirectX::XMVECTOR cameraTarget;
|
DirectX::XMVECTOR cameraTarget;
|
||||||
DirectX::XMVECTOR cameraUp;
|
DirectX::XMVECTOR cameraUp;
|
||||||
|
|
|
||||||
|
|
@ -11,6 +11,7 @@
|
||||||
#include "Frame.h"
|
#include "Frame.h"
|
||||||
#include "GlobalMemory.h"
|
#include "GlobalMemory.h"
|
||||||
#include "MathUtil.h"
|
#include "MathUtil.h"
|
||||||
|
#include "TextureManager.h"
|
||||||
|
|
||||||
RenderDevice::~RenderDevice()
|
RenderDevice::~RenderDevice()
|
||||||
{
|
{
|
||||||
|
|
@ -170,13 +171,28 @@ RenderDevice* RenderDevice_Create( GlobalMemory* mem, RenderDevice::CreateInfo c
|
||||||
.pQueuePriorities = &priority,
|
.pQueuePriorities = &priority,
|
||||||
};
|
};
|
||||||
|
|
||||||
VkPhysicalDeviceVulkan13Features constexpr features13 = {
|
VkPhysicalDeviceVulkan13Features features13 = {
|
||||||
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_3_FEATURES,
|
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_3_FEATURES,
|
||||||
.pNext = nullptr,
|
.pNext = nullptr,
|
||||||
.synchronization2 = true,
|
.synchronization2 = true,
|
||||||
.dynamicRendering = true,
|
.dynamicRendering = true,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
VkPhysicalDeviceVulkan12Features const features12 = {
|
||||||
|
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_FEATURES,
|
||||||
|
.pNext = &features13,
|
||||||
|
.descriptorIndexing = true,
|
||||||
|
.shaderSampledImageArrayNonUniformIndexing = true,
|
||||||
|
.shaderStorageImageArrayNonUniformIndexing = true,
|
||||||
|
.descriptorBindingUniformBufferUpdateAfterBind = true,
|
||||||
|
.descriptorBindingSampledImageUpdateAfterBind = true,
|
||||||
|
.descriptorBindingStorageImageUpdateAfterBind = true,
|
||||||
|
.descriptorBindingUpdateUnusedWhilePending = true,
|
||||||
|
.descriptorBindingPartiallyBound = true,
|
||||||
|
.descriptorBindingVariableDescriptorCount = true,
|
||||||
|
.runtimeDescriptorArray = true,
|
||||||
|
};
|
||||||
|
|
||||||
VkPhysicalDeviceFeatures features = {
|
VkPhysicalDeviceFeatures features = {
|
||||||
.depthClamp = true,
|
.depthClamp = true,
|
||||||
.samplerAnisotropy = true,
|
.samplerAnisotropy = true,
|
||||||
|
|
@ -186,7 +202,7 @@ RenderDevice* RenderDevice_Create( GlobalMemory* mem, RenderDevice::CreateInfo c
|
||||||
|
|
||||||
VkDeviceCreateInfo const deviceCreateInfo = {
|
VkDeviceCreateInfo const deviceCreateInfo = {
|
||||||
.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
|
.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
|
||||||
.pNext = &features13,
|
.pNext = &features12,
|
||||||
.flags = 0,
|
.flags = 0,
|
||||||
.queueCreateInfoCount = 1,
|
.queueCreateInfoCount = 1,
|
||||||
.pQueueCreateInfos = &queueCreateInfo,
|
.pQueueCreateInfos = &queueCreateInfo,
|
||||||
|
|
@ -377,7 +393,9 @@ RenderDevice* RenderDevice_Create( GlobalMemory* mem, RenderDevice::CreateInfo c
|
||||||
}
|
}
|
||||||
|
|
||||||
std::byte* allocation = mem->allocate( sizeof( RenderDevice ), alignof( RenderDevice ) );
|
std::byte* allocation = mem->allocate( sizeof( RenderDevice ), alignof( RenderDevice ) );
|
||||||
return new ( allocation ) RenderDevice{
|
if ( not allocation ) return nullptr;
|
||||||
|
|
||||||
|
RenderDevice* renderDevice = new ( allocation ) RenderDevice{
|
||||||
instance,
|
instance,
|
||||||
surface,
|
surface,
|
||||||
physicalDeviceInUse,
|
physicalDeviceInUse,
|
||||||
|
|
@ -393,23 +411,39 @@ RenderDevice* RenderDevice_Create( GlobalMemory* mem, RenderDevice::CreateInfo c
|
||||||
frames,
|
frames,
|
||||||
swapchainImageCount,
|
swapchainImageCount,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
TextureManager* textureManager = TextureManager_Create( mem, renderDevice, 10000 );
|
||||||
|
if ( !textureManager )
|
||||||
|
{
|
||||||
|
SDL_LogError( SDL_LOG_CATEGORY_APPLICATION, "TextureManager failed to init" );
|
||||||
|
renderDevice->destroy();
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
renderDevice->textureManager = textureManager;
|
||||||
|
|
||||||
|
ASSERT( renderDevice->textureManager );
|
||||||
|
|
||||||
|
return renderDevice;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool RenderDevice::isInit() const
|
inline bool RenderDevice::isInit() const
|
||||||
{
|
{
|
||||||
return instance and device;
|
return instance and device and textureManager;
|
||||||
}
|
}
|
||||||
|
|
||||||
void RenderDevice::destroy()
|
void RenderDevice::destroy()
|
||||||
{
|
{
|
||||||
if ( not isInit() ) return;
|
if ( not isInit() ) return;
|
||||||
|
|
||||||
for ( Frame& frame : std::span{ frames, swapchainImageCount } )
|
Take( textureManager )->destroy();
|
||||||
|
|
||||||
|
for ( Frame& frame : std::span{ Take( frames ), swapchainImageCount } )
|
||||||
{
|
{
|
||||||
frame.destroy( *this );
|
frame.destroy( *this );
|
||||||
}
|
}
|
||||||
|
|
||||||
for ( auto const& view : std::span{ swapchainViews, swapchainImageCount } )
|
for ( auto const& view : std::span{ Take( swapchainViews ), swapchainImageCount } )
|
||||||
{
|
{
|
||||||
vkDestroyImageView( device, view, nullptr );
|
vkDestroyImageView( device, view, nullptr );
|
||||||
}
|
}
|
||||||
|
|
@ -465,4 +499,5 @@ RenderDevice::RenderDevice(
|
||||||
, swapchainViews{ swapchainViews }
|
, swapchainViews{ swapchainViews }
|
||||||
, frames{ frames }
|
, frames{ frames }
|
||||||
, swapchainImageCount{ swapchainImageCount }
|
, swapchainImageCount{ swapchainImageCount }
|
||||||
|
, textureManager{ nullptr }
|
||||||
{}
|
{}
|
||||||
|
|
|
||||||
|
|
@ -11,6 +11,7 @@
|
||||||
|
|
||||||
struct GlobalMemory;
|
struct GlobalMemory;
|
||||||
struct Frame;
|
struct Frame;
|
||||||
|
struct TextureManager;
|
||||||
|
|
||||||
/// The Rendering backend abstraction
|
/// The Rendering backend abstraction
|
||||||
/// If this fails to initialize, we crash
|
/// If this fails to initialize, we crash
|
||||||
|
|
@ -43,6 +44,8 @@ struct RenderDevice
|
||||||
uint32_t swapchainImageCount;
|
uint32_t swapchainImageCount;
|
||||||
uint32_t frameIndex = 0;
|
uint32_t frameIndex = 0;
|
||||||
|
|
||||||
|
TextureManager* textureManager;
|
||||||
|
|
||||||
[[nodiscard]] bool isInit() const;
|
[[nodiscard]] bool isInit() const;
|
||||||
void destroy();
|
void destroy();
|
||||||
void waitIdle() const;
|
void waitIdle() const;
|
||||||
|
|
|
||||||
|
|
@ -0,0 +1,339 @@
|
||||||
|
|
||||||
|
#include "TextureManager.h"
|
||||||
|
|
||||||
|
#include "GlobalMemory.h"
|
||||||
|
#include "RenderDevice.h"
|
||||||
|
|
||||||
|
std::optional<TextureID> TextureManager::createTexture( VkExtent3D const extent, VkSampler sampler )
|
||||||
|
{
|
||||||
|
if ( m_freeList.empty() )
|
||||||
|
{
|
||||||
|
return std::nullopt;
|
||||||
|
}
|
||||||
|
|
||||||
|
Texture* textureSlot = reinterpret_cast<Texture*>( m_freeList.popFront() );
|
||||||
|
|
||||||
|
ASSERT( m_pRenderDevice );
|
||||||
|
RenderDevice const& renderDevice = *m_pRenderDevice;
|
||||||
|
|
||||||
|
VkFormat const format = VK_FORMAT_R8G8B8A8_SRGB;
|
||||||
|
|
||||||
|
VkImage texture;
|
||||||
|
VmaAllocation textureAllocation;
|
||||||
|
VkImageView textureView;
|
||||||
|
|
||||||
|
uint32_t const mipLevels = calculateRequiredMipLevels( extent.width, extent.height, extent.depth );
|
||||||
|
|
||||||
|
VkImageCreateInfo const imageCreateInfo = {
|
||||||
|
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
|
||||||
|
.pNext = nullptr,
|
||||||
|
.flags = 0,
|
||||||
|
.imageType = VK_IMAGE_TYPE_2D,
|
||||||
|
.format = format,
|
||||||
|
.extent = extent,
|
||||||
|
.mipLevels = mipLevels,
|
||||||
|
.arrayLayers = 1,
|
||||||
|
.samples = VK_SAMPLE_COUNT_1_BIT,
|
||||||
|
.tiling = VK_IMAGE_TILING_OPTIMAL,
|
||||||
|
.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_SAMPLED_BIT,
|
||||||
|
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
|
||||||
|
.queueFamilyIndexCount = 0,
|
||||||
|
.pQueueFamilyIndices = nullptr,
|
||||||
|
.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
|
||||||
|
};
|
||||||
|
|
||||||
|
VmaAllocationCreateInfo constexpr allocationCreateInfo = {
|
||||||
|
.flags = 0,
|
||||||
|
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||||
|
.requiredFlags = 0,
|
||||||
|
.preferredFlags = 0,
|
||||||
|
.memoryTypeBits = 0,
|
||||||
|
.pool = nullptr,
|
||||||
|
.pUserData = nullptr,
|
||||||
|
.priority = 1.0f,
|
||||||
|
};
|
||||||
|
|
||||||
|
VK_CHECK( vmaCreateImage(
|
||||||
|
renderDevice.gpuAllocator, &imageCreateInfo, &allocationCreateInfo, &texture, &textureAllocation, nullptr ) );
|
||||||
|
|
||||||
|
VkImageSubresourceRange const subresourceRange = {
|
||||||
|
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||||
|
.baseMipLevel = 0,
|
||||||
|
.levelCount = mipLevels,
|
||||||
|
.baseArrayLayer = 0,
|
||||||
|
.layerCount = 1,
|
||||||
|
};
|
||||||
|
|
||||||
|
VkComponentMapping constexpr componentMapping = {
|
||||||
|
.r = VK_COMPONENT_SWIZZLE_IDENTITY,
|
||||||
|
.g = VK_COMPONENT_SWIZZLE_IDENTITY,
|
||||||
|
.b = VK_COMPONENT_SWIZZLE_IDENTITY,
|
||||||
|
.a = VK_COMPONENT_SWIZZLE_IDENTITY,
|
||||||
|
};
|
||||||
|
|
||||||
|
VkImageViewCreateInfo const imageViewCreateInfo = {
|
||||||
|
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
|
||||||
|
.pNext = nullptr,
|
||||||
|
.flags = 0,
|
||||||
|
.image = texture,
|
||||||
|
.viewType = VK_IMAGE_VIEW_TYPE_2D,
|
||||||
|
.format = imageCreateInfo.format,
|
||||||
|
.components = componentMapping,
|
||||||
|
.subresourceRange = subresourceRange,
|
||||||
|
};
|
||||||
|
|
||||||
|
VK_CHECK( vkCreateImageView( renderDevice.device, &imageViewCreateInfo, nullptr, &textureView ) );
|
||||||
|
|
||||||
|
// NOTE: textureSlot preserves index between uses.
|
||||||
|
uint32_t index = textureSlot->index;
|
||||||
|
new ( textureSlot ) Texture{
|
||||||
|
.image = texture,
|
||||||
|
.allocation = textureAllocation,
|
||||||
|
.view = textureView,
|
||||||
|
.extent = extent,
|
||||||
|
.format = format,
|
||||||
|
.index = index,
|
||||||
|
};
|
||||||
|
|
||||||
|
uint32_t const innerIndex = index & INDEX_MASK;
|
||||||
|
|
||||||
|
// TODO: Batch all writes.
|
||||||
|
VkDescriptorImageInfo const descriptorImageInfo = {
|
||||||
|
.sampler = sampler,
|
||||||
|
.imageView = textureView,
|
||||||
|
.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
|
||||||
|
};
|
||||||
|
|
||||||
|
VkWriteDescriptorSet const descriptorWrite = {
|
||||||
|
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
||||||
|
.pNext = nullptr,
|
||||||
|
.dstSet = m_descriptorSet,
|
||||||
|
.dstBinding = 0,
|
||||||
|
.dstArrayElement = innerIndex,
|
||||||
|
.descriptorCount = 1,
|
||||||
|
.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||||
|
.pImageInfo = &descriptorImageInfo,
|
||||||
|
.pBufferInfo = nullptr,
|
||||||
|
.pTexelBufferView = nullptr,
|
||||||
|
};
|
||||||
|
|
||||||
|
vkUpdateDescriptorSets( renderDevice.device, 1, &descriptorWrite, 0, nullptr );
|
||||||
|
|
||||||
|
// NOTE: Memory hackery to create TextureID;
|
||||||
|
return std::move( *reinterpret_cast<TextureID*>( &index ) );
|
||||||
|
}
|
||||||
|
|
||||||
|
bool TextureManager::isValidID( TextureID const& rid ) const
|
||||||
|
{
|
||||||
|
uint32_t const index = *reinterpret_cast<uint32_t const*>( &rid );
|
||||||
|
uint32_t const innerIndex = index & INDEX_MASK;
|
||||||
|
|
||||||
|
if ( innerIndex > m_capacity ) return false;
|
||||||
|
|
||||||
|
return m_aTextures[innerIndex].index == index;
|
||||||
|
}
|
||||||
|
|
||||||
|
void TextureManager::freeTexture( TextureID&& rid )
|
||||||
|
{
|
||||||
|
if ( not isValidID( rid ) ) return;
|
||||||
|
|
||||||
|
Texture& texture = fetchTextureUnchecked( rid );
|
||||||
|
|
||||||
|
destroyTexture( texture );
|
||||||
|
|
||||||
|
auto _ = std::move( rid );
|
||||||
|
}
|
||||||
|
|
||||||
|
std::optional<VkImage> TextureManager::fetchImage( TextureID const& rid )
|
||||||
|
{
|
||||||
|
if ( not isValidID( rid ) ) return std::nullopt;
|
||||||
|
|
||||||
|
return fetchTextureUnchecked( rid ).image;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::optional<VkImageView> TextureManager::fetchImageView( TextureID const& rid )
|
||||||
|
{
|
||||||
|
if ( not isValidID( rid ) ) return std::nullopt;
|
||||||
|
|
||||||
|
return fetchTextureUnchecked( rid ).view;
|
||||||
|
}
|
||||||
|
|
||||||
|
VkDescriptorSetLayout const& TextureManager::descriptorLayout() const
|
||||||
|
{
|
||||||
|
return m_descriptorSetLayout;
|
||||||
|
}
|
||||||
|
|
||||||
|
VkDescriptorSet const& TextureManager::descriptorSet() const
|
||||||
|
{
|
||||||
|
return m_descriptorSet;
|
||||||
|
}
|
||||||
|
|
||||||
|
void TextureManager::destroy()
|
||||||
|
{
|
||||||
|
#if defined( _DEBUG )
|
||||||
|
if ( m_count > 0 )
|
||||||
|
{
|
||||||
|
SDL_LogError( SDL_LOG_CATEGORY_ERROR, "%u textures still allocated.", m_count );
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
ASSERT( m_pRenderDevice );
|
||||||
|
RenderDevice const& renderDevice = *m_pRenderDevice;
|
||||||
|
|
||||||
|
while ( not m_freeList.empty() )
|
||||||
|
{
|
||||||
|
Texture* tex = reinterpret_cast<Texture*>( m_freeList.popFront() );
|
||||||
|
memset( tex, 0, sizeof *tex );
|
||||||
|
}
|
||||||
|
|
||||||
|
for ( Texture& tex : std::span{ m_aTextures, m_count } )
|
||||||
|
{
|
||||||
|
destroyTexture( tex );
|
||||||
|
}
|
||||||
|
|
||||||
|
m_descriptorSet = nullptr;
|
||||||
|
vkDestroyDescriptorPool( renderDevice.device, Take( m_descriptorPool ), nullptr );
|
||||||
|
vkDestroyDescriptorSetLayout( renderDevice.device, Take( m_descriptorSetLayout ), nullptr );
|
||||||
|
}
|
||||||
|
|
||||||
|
TextureManager::~TextureManager()
|
||||||
|
{
|
||||||
|
ASSERT( not m_aTextures );
|
||||||
|
}
|
||||||
|
|
||||||
|
void TextureManager::destroyTexture( Texture& tex )
|
||||||
|
{
|
||||||
|
if ( not tex.image ) return;
|
||||||
|
|
||||||
|
ASSERT( m_pRenderDevice );
|
||||||
|
|
||||||
|
uint32_t const index = tex.index;
|
||||||
|
uint32_t const innerIndex = index & INDEX_MASK;
|
||||||
|
uint32_t const generation = ( index & GENERATION_MASK ) >> GENERATION_OFFSET;
|
||||||
|
|
||||||
|
RenderDevice const& renderDevice = *m_pRenderDevice;
|
||||||
|
|
||||||
|
vkDestroyImageView( renderDevice.device, Take( tex.view ), nullptr );
|
||||||
|
|
||||||
|
vmaDestroyImage( renderDevice.gpuAllocator, Take( tex.image ), Take( tex.allocation ) );
|
||||||
|
|
||||||
|
tex.extent = {};
|
||||||
|
tex.format = VK_FORMAT_UNDEFINED;
|
||||||
|
tex.index = innerIndex | ( generation + 1 ) << GENERATION_OFFSET;
|
||||||
|
|
||||||
|
// NOTE: DO NOT EDIT INNER INDEX.
|
||||||
|
ASSERT( innerIndex == ( tex.index & INDEX_MASK ) and "Index should not be modified" );
|
||||||
|
ASSERT( tex.index > index and "Generation should increase." );
|
||||||
|
|
||||||
|
m_freeList.pushBack( reinterpret_cast<FreeList::Node*>( &tex ) );
|
||||||
|
}
|
||||||
|
|
||||||
|
uint32_t TextureManager::calculateRequiredMipLevels( uint32_t const w, uint32_t const h, uint32_t const d )
|
||||||
|
{
|
||||||
|
uint32_t const maxDim = std::max( std::max( w, h ), d );
|
||||||
|
return 1 + static_cast<uint32_t>( floorf( log2f( static_cast<float>( maxDim ) ) ) );
|
||||||
|
}
|
||||||
|
|
||||||
|
Texture& TextureManager::fetchTextureUnchecked( TextureID const& rid )
|
||||||
|
{
|
||||||
|
uint32_t const index = *reinterpret_cast<uint32_t const*>( &rid );
|
||||||
|
uint32_t const innerIndex = index & INDEX_MASK;
|
||||||
|
|
||||||
|
return m_aTextures[innerIndex];
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
TextureManager::TextureManager(
|
||||||
|
RenderDevice* pRenderDevice,
|
||||||
|
Texture* aTextures,
|
||||||
|
uint32_t const capacity,
|
||||||
|
VkDescriptorSetLayout const setLayout,
|
||||||
|
VkDescriptorPool const pool,
|
||||||
|
VkDescriptorSet const descriptorSet )
|
||||||
|
: m_pRenderDevice{ pRenderDevice }
|
||||||
|
, m_aTextures{ aTextures }
|
||||||
|
, m_count{ 0 }
|
||||||
|
, m_capacity{ capacity }
|
||||||
|
, m_descriptorSetLayout{ setLayout }
|
||||||
|
, m_descriptorPool{ pool }
|
||||||
|
, m_descriptorSet{ descriptorSet }
|
||||||
|
{
|
||||||
|
uint32_t i = 0;
|
||||||
|
for ( Texture& tex : std::span{ m_aTextures, m_capacity } )
|
||||||
|
{
|
||||||
|
// Default Generation is 1
|
||||||
|
tex.index = i++ | ( 1 << GENERATION_OFFSET );
|
||||||
|
m_freeList.pushFront( reinterpret_cast<FreeList::Node*>( &tex ) );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
TextureManager* TextureManager_Create( GlobalMemory* mem, RenderDevice* renderDevice, uint32_t const maxCount )
|
||||||
|
{
|
||||||
|
Texture* textures = reinterpret_cast<Texture*>( mem->allocate( maxCount * sizeof( Texture ), alignof( Texture ) ) );
|
||||||
|
if ( not textures ) return nullptr;
|
||||||
|
|
||||||
|
VkDescriptorSetLayoutBinding const descriptorSetLayoutBinding{
|
||||||
|
.binding = 0,
|
||||||
|
.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||||
|
.descriptorCount = maxCount,
|
||||||
|
.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
|
||||||
|
.pImmutableSamplers = nullptr,
|
||||||
|
};
|
||||||
|
|
||||||
|
VkDescriptorBindingFlags flags = VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT |
|
||||||
|
VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT |
|
||||||
|
VK_DESCRIPTOR_BINDING_UPDATE_UNUSED_WHILE_PENDING_BIT;
|
||||||
|
|
||||||
|
VkDescriptorSetLayoutBindingFlagsCreateInfo const bindlessBinding = {
|
||||||
|
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_BINDING_FLAGS_CREATE_INFO,
|
||||||
|
.pNext = nullptr,
|
||||||
|
.bindingCount = 1,
|
||||||
|
.pBindingFlags = &flags,
|
||||||
|
};
|
||||||
|
|
||||||
|
VkDescriptorSetLayoutCreateInfo const descriptorSetLayoutCreateInfo = {
|
||||||
|
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
|
||||||
|
.pNext = &bindlessBinding,
|
||||||
|
.flags = VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT,
|
||||||
|
.bindingCount = 1,
|
||||||
|
.pBindings = &descriptorSetLayoutBinding,
|
||||||
|
};
|
||||||
|
|
||||||
|
VkDescriptorSetLayout descriptorSetLayout;
|
||||||
|
VK_CHECK( vkCreateDescriptorSetLayout(
|
||||||
|
renderDevice->device, &descriptorSetLayoutCreateInfo, nullptr, &descriptorSetLayout ) );
|
||||||
|
|
||||||
|
VkDescriptorPoolSize const poolSize = {
|
||||||
|
.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||||
|
.descriptorCount = maxCount,
|
||||||
|
};
|
||||||
|
|
||||||
|
VkDescriptorPoolCreateInfo const descriptorPoolCreateInfo = {
|
||||||
|
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
|
||||||
|
.pNext = nullptr,
|
||||||
|
.flags = VK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BIT,
|
||||||
|
.maxSets = 1,
|
||||||
|
.poolSizeCount = 1,
|
||||||
|
.pPoolSizes = &poolSize,
|
||||||
|
};
|
||||||
|
|
||||||
|
VkDescriptorPool descriptorPool;
|
||||||
|
VK_CHECK( vkCreateDescriptorPool( renderDevice->device, &descriptorPoolCreateInfo, nullptr, &descriptorPool ) );
|
||||||
|
|
||||||
|
VkDescriptorSetAllocateInfo const descriptorSetAllocateInfo = {
|
||||||
|
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
|
||||||
|
.pNext = nullptr,
|
||||||
|
.descriptorPool = descriptorPool,
|
||||||
|
.descriptorSetCount = 1,
|
||||||
|
.pSetLayouts = &descriptorSetLayout,
|
||||||
|
};
|
||||||
|
|
||||||
|
VkDescriptorSet descriptorSet;
|
||||||
|
VK_CHECK( vkAllocateDescriptorSets( renderDevice->device, &descriptorSetAllocateInfo, &descriptorSet ) );
|
||||||
|
|
||||||
|
std::byte* allocation = mem->allocate( sizeof( TextureManager ), alignof( TextureManager ) );
|
||||||
|
if ( not allocation ) return nullptr;
|
||||||
|
|
||||||
|
return new ( allocation )
|
||||||
|
TextureManager{ renderDevice, textures, maxCount, descriptorSetLayout, descriptorPool, descriptorSet };
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,242 @@
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <optional>
|
||||||
|
#include <span>
|
||||||
|
#include <volk.h>
|
||||||
|
|
||||||
|
#include <vma/vk_mem_alloc.h>
|
||||||
|
|
||||||
|
#include "MacroUtils.h"
|
||||||
|
#include "RenderDevice.h"
|
||||||
|
|
||||||
|
|
||||||
|
struct GlobalMemory;
|
||||||
|
struct RenderDevice;
|
||||||
|
|
||||||
|
struct FreeListNode
|
||||||
|
{
|
||||||
|
FreeListNode* pNext;
|
||||||
|
FreeListNode* pPrev;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct FreeList
|
||||||
|
{
|
||||||
|
using Node = FreeListNode;
|
||||||
|
|
||||||
|
struct Iterator
|
||||||
|
{
|
||||||
|
FreeListNode* pIter;
|
||||||
|
|
||||||
|
Iterator& operator++()
|
||||||
|
{
|
||||||
|
pIter = pIter->pNext;
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool operator==( Iterator const& other ) const
|
||||||
|
{
|
||||||
|
return this->pIter == other.pIter;
|
||||||
|
}
|
||||||
|
|
||||||
|
FreeListNode& operator*()
|
||||||
|
{
|
||||||
|
return *pIter;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
private:
|
||||||
|
FreeListNode m_head;
|
||||||
|
FreeListNode m_tail;
|
||||||
|
|
||||||
|
public:
|
||||||
|
FreeList() : m_head{ .pNext = &m_tail, .pPrev = nullptr }, m_tail{ .pNext = nullptr, .pPrev = &m_head }
|
||||||
|
{}
|
||||||
|
|
||||||
|
void pushBack( Node* pNode )
|
||||||
|
{
|
||||||
|
Node* prev = m_tail.pPrev;
|
||||||
|
|
||||||
|
// Set prev as previous of pNode
|
||||||
|
prev->pNext = pNode;
|
||||||
|
pNode->pPrev = prev;
|
||||||
|
|
||||||
|
// Set tail as next of pNode
|
||||||
|
pNode->pNext = &m_tail;
|
||||||
|
m_tail.pPrev = pNode;
|
||||||
|
}
|
||||||
|
|
||||||
|
void pushFront( Node* pNode )
|
||||||
|
{
|
||||||
|
Node* next = m_head.pNext;
|
||||||
|
|
||||||
|
// Set next as next of pNode
|
||||||
|
next->pPrev = pNode;
|
||||||
|
pNode->pNext = next;
|
||||||
|
|
||||||
|
// Set head as prev of pNode
|
||||||
|
pNode->pPrev = &m_head;
|
||||||
|
m_head.pNext = pNode;
|
||||||
|
}
|
||||||
|
|
||||||
|
Node* popFront()
|
||||||
|
{
|
||||||
|
ASSERT( not empty() );
|
||||||
|
|
||||||
|
Node* element = m_head.pNext;
|
||||||
|
element->pPrev->pNext = element->pNext;
|
||||||
|
element->pNext->pPrev = element->pPrev;
|
||||||
|
return element;
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]] bool empty() const
|
||||||
|
{
|
||||||
|
return m_head.pNext == &m_tail;
|
||||||
|
}
|
||||||
|
|
||||||
|
Iterator begin()
|
||||||
|
{
|
||||||
|
return { m_head.pNext };
|
||||||
|
}
|
||||||
|
|
||||||
|
Iterator end()
|
||||||
|
{
|
||||||
|
return { &m_tail };
|
||||||
|
}
|
||||||
|
|
||||||
|
FreeList( FreeList&& ) = delete;
|
||||||
|
FreeList( FreeList const& ) = delete;
|
||||||
|
FreeList& operator=( FreeList const& ) = delete;
|
||||||
|
FreeList& operator=( FreeList&& ) = delete;
|
||||||
|
|
||||||
|
~FreeList() = default;
|
||||||
|
};
|
||||||
|
|
||||||
|
template <typename T>
|
||||||
|
struct RID
|
||||||
|
{
|
||||||
|
private:
|
||||||
|
uint32_t m_index = 0;
|
||||||
|
|
||||||
|
explicit RID( uint32_t const index ) : m_index{ index }
|
||||||
|
{}
|
||||||
|
|
||||||
|
public:
|
||||||
|
RID() = default;
|
||||||
|
|
||||||
|
// No copy
|
||||||
|
RID( RID const& ) = delete;
|
||||||
|
RID& operator=( RID const& ) = delete;
|
||||||
|
|
||||||
|
// Move allowed
|
||||||
|
RID( RID&& other ) noexcept;
|
||||||
|
RID& operator=( RID&& other ) noexcept;
|
||||||
|
|
||||||
|
static RID null()
|
||||||
|
{
|
||||||
|
return {};
|
||||||
|
}
|
||||||
|
|
||||||
|
operator bool() const
|
||||||
|
{
|
||||||
|
return m_index == 0;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
template <typename T>
|
||||||
|
RID<T>::RID( RID&& other ) noexcept : m_index{ other.m_index }
|
||||||
|
{
|
||||||
|
other.m_index = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
template <typename T>
|
||||||
|
RID<T>& RID<T>::operator=( RID&& other ) noexcept
|
||||||
|
{
|
||||||
|
if ( this == &other ) return *this;
|
||||||
|
|
||||||
|
m_index = other.m_index;
|
||||||
|
other.m_index = 0;
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
struct Texture
|
||||||
|
{
|
||||||
|
VkImage image;
|
||||||
|
VmaAllocation allocation;
|
||||||
|
VkImageView view;
|
||||||
|
VkExtent3D extent;
|
||||||
|
VkFormat format;
|
||||||
|
uint32_t index;
|
||||||
|
};
|
||||||
|
|
||||||
|
static_assert( sizeof( Texture ) > sizeof( FreeListNode ) and "Texture is used intrusively by FreeList" );
|
||||||
|
static_assert(
|
||||||
|
offsetof( Texture, index ) >= sizeof( FreeListNode ) and "Index should not be overwritten even in invalid state" );
|
||||||
|
|
||||||
|
using TextureID = RID<Texture>;
|
||||||
|
|
||||||
|
struct TextureManager
|
||||||
|
{
|
||||||
|
private:
|
||||||
|
constexpr static uint32_t INDEX_MASK = 0x0007FFFF;
|
||||||
|
constexpr static uint32_t GENERATION_MASK = ~INDEX_MASK;
|
||||||
|
constexpr static uint32_t GENERATION_OFFSET = 19;
|
||||||
|
static_assert(
|
||||||
|
( ( GENERATION_MASK >> GENERATION_OFFSET & 0x1 ) == 0x1 ) and
|
||||||
|
( ( GENERATION_MASK >> ( GENERATION_OFFSET - 1 ) & 0x1 ) != 0x1 ) and "Checks boundary" );
|
||||||
|
|
||||||
|
RenderDevice* m_pRenderDevice;
|
||||||
|
|
||||||
|
// Texture Manager
|
||||||
|
Texture* m_aTextures;
|
||||||
|
uint32_t m_count;
|
||||||
|
uint32_t m_capacity;
|
||||||
|
FreeList m_freeList;
|
||||||
|
|
||||||
|
// Bindless Descriptor Info
|
||||||
|
VkDescriptorSetLayout m_descriptorSetLayout;
|
||||||
|
VkDescriptorPool m_descriptorPool;
|
||||||
|
VkDescriptorSet m_descriptorSet;
|
||||||
|
|
||||||
|
void destroyTexture( Texture& tex );
|
||||||
|
|
||||||
|
Texture& fetchTextureUnchecked( TextureID const& rid );
|
||||||
|
|
||||||
|
public:
|
||||||
|
static uint32_t calculateRequiredMipLevels( uint32_t w, uint32_t h, uint32_t d );
|
||||||
|
|
||||||
|
[[nodiscard]] bool isValidID( TextureID const& rid ) const;
|
||||||
|
|
||||||
|
// [[nodiscard]] std::optional<TextureID> createTexture( VkExtent3D extent );
|
||||||
|
|
||||||
|
void freeTexture( TextureID&& rid );
|
||||||
|
|
||||||
|
DEPRECATE_JULY_2025
|
||||||
|
[[nodiscard]] std::optional<TextureID> createTexture( VkExtent3D extent, VkSampler sampler );
|
||||||
|
|
||||||
|
DEPRECATE_JULY_2025
|
||||||
|
std::optional<VkImage> fetchImage( TextureID const& rid );
|
||||||
|
|
||||||
|
DEPRECATE_JULY_2025
|
||||||
|
std::optional<VkImageView> fetchImageView( TextureID const& rid );
|
||||||
|
|
||||||
|
[[nodiscard]] VkDescriptorSetLayout const& descriptorLayout() const;
|
||||||
|
[[nodiscard]] VkDescriptorSet const& descriptorSet() const;
|
||||||
|
|
||||||
|
//
|
||||||
|
TextureManager(
|
||||||
|
RenderDevice* pRenderDevice,
|
||||||
|
Texture* aTextures,
|
||||||
|
uint32_t capacity,
|
||||||
|
VkDescriptorSetLayout setLayout,
|
||||||
|
VkDescriptorPool pool,
|
||||||
|
VkDescriptorSet descriptorSet );
|
||||||
|
void destroy();
|
||||||
|
|
||||||
|
TextureManager( TextureManager const& other ) = delete;
|
||||||
|
TextureManager( TextureManager&& other ) noexcept = delete;
|
||||||
|
TextureManager& operator=( TextureManager const& other ) = delete;
|
||||||
|
TextureManager& operator=( TextureManager&& other ) noexcept = delete;
|
||||||
|
~TextureManager();
|
||||||
|
};
|
||||||
|
|
||||||
|
TextureManager* TextureManager_Create( GlobalMemory* mem, RenderDevice* renderDevice, uint32_t maxCount );
|
||||||
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Reference in New Issue