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Author SHA1 Message Date
Anish Bhobe d7c48d28c7 Uniform Buffers. 2025-07-07 19:36:54 +02:00
Anish Bhobe 1a9fac5e21 Fixed handedness of view and proj. 2025-07-04 01:31:26 +02:00
Anish Bhobe e0e4a6a766 Shader refactor and cleanup.
TODO: IBL
2025-07-03 20:05:12 +02:00
9 changed files with 151 additions and 118 deletions

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@ -1,46 +1,46 @@
public static const float PI = 3.14159265f; public static const float PI = 3.14159265f;
public float TrowbridgeReitzGGX(float3 normal, float3 halfway, float roughness) float TrowbridgeReitzGGX(float3 normal, float3 halfway, float roughness)
{ {
float alpha = roughness * roughness; float alpha = roughness * roughness;
float alpha2 = alpha * alpha; float alpha2 = alpha * alpha;
float n_dot_h = max(dot(normal, halfway), 0.0f); float n_dot_h = max(dot(normal, halfway), 0.0f);
float n_dot_h_2 = n_dot_h * n_dot_h; float n_dot_h_2 = n_dot_h * n_dot_h;
float numerator = alpha2; float numerator = alpha2;
float denominator = n_dot_h_2 * (alpha2 - 1.0f) + 1.0f; float denominator = n_dot_h_2 * (alpha2 - 1.0f) + 1.0f;
denominator = PI * denominator * denominator; denominator = PI * denominator * denominator;
return numerator / denominator; return numerator / denominator;
} }
public float GeometrySchlickGGX(float n_dot_v, float roughness) float GeometrySchlickGGX(float n_dot_v, float roughness)
{ {
float r = roughness + 1.0f; float r = roughness + 1.0f;
float k = (r * r) / 8.0f; float k = (r * r) / 8.0f;
float numerator = n_dot_v; float numerator = n_dot_v;
float denominator = n_dot_v * (1.0f - k) + k; float denominator = n_dot_v * (1.0f - k) + k;
return numerator / denominator; return numerator / denominator;
} }
public float GeometrySmith(float n_dot_v, float n_dot_l, float roughness) float GeometrySmith(float n_dot_v, float n_dot_l, float roughness)
{ {
float ggx1 = GeometrySchlickGGX(n_dot_v, roughness); float ggx1 = GeometrySchlickGGX(n_dot_v, roughness);
float ggx2 = GeometrySchlickGGX(n_dot_l, roughness); float ggx2 = GeometrySchlickGGX(n_dot_l, roughness);
return ggx1 * ggx2; return ggx1 * ggx2;
} }
// https://en.wikipedia.org/wiki/Schlick%27s_approximation // https://en.wikipedia.org/wiki/Schlick%27s_approximation
public float3 FresnelSchlick(float cosine, float3 f_0) float3 FresnelSchlick(float cosine, float3 f_0)
{ {
return f_0 + (1.0f - f_0) * pow(clamp(1.0f - cosine, 0.0f, 1.0f), 5.0f); // Clamp to avoid artifacts. return f_0 + (1.0f - f_0) * pow(clamp(1.0f - cosine, 0.0f, 1.0f), 5.0f); // Clamp to avoid artifacts.
} }
// Sebastian Lagarde // Sebastian Lagarde
public float3 FresnelSchlickRoughness(float cosine, float3 f_0, float roughness) float3 FresnelSchlickRoughness(float cosine, float3 f_0, float roughness)
{ {
return f_0 + (max((1.0f - roughness).xxx, f_0) - f_0) * pow(clamp(1.0f - cosine, 0.0f, 1.0f), 5.0f); // Clamp to avoid artifacts. return f_0 + (max((1.0f - roughness).xxx, f_0) - f_0) * pow(clamp(1.0f - cosine, 0.0f, 1.0f), 5.0f); // Clamp to avoid artifacts.
} }
@ -64,29 +64,26 @@ public struct BRDFCookTorranceGGX : IBRDF {
m_f0 = f0; m_f0 = f0;
} }
public float3 Evaluate( public float3 Evaluate(float3 radiance, float3 view_dir, float3 light_dir)
float3 radiance,
float3 view_dir,
float3 light_dir)
{ {
float3 halfway = normalize(view_dir + light_dir); float3 halfway = normalize(view_dir + light_dir);
float cosine_factor = max(dot(halfway, view_dir), 0.0f); float cosine_factor = max(dot(halfway, view_dir), 0.0f);
float n_dot_v = max(dot(m_normal, view_dir), 0.0f); float n_dot_v = max(dot(m_normal, view_dir), 0.0f);
float n_dot_l = max(dot(m_normal, light_dir), 0.0f); float n_dot_l = max(dot(m_normal, light_dir), 0.0f);
float normal_dist = TrowbridgeReitzGGX(m_normal, halfway, m_roughness); float normal_dist = TrowbridgeReitzGGX(m_normal, halfway, m_roughness);
float geometry = GeometrySmith(n_dot_v, n_dot_l, m_roughness); float geometry = GeometrySmith(n_dot_v, n_dot_l, m_roughness);
float3 fresnel = FresnelSchlickRoughness(cosine_factor, m_f0, m_roughness); float3 fresnel = FresnelSchlickRoughness(cosine_factor, m_f0, m_roughness);
float3 numerator = (normal_dist * geometry) * fresnel; float3 numerator = (normal_dist * geometry) * fresnel;
float denominator = 4.0f * n_dot_v * n_dot_l; float denominator = 4.0f * n_dot_v * n_dot_l;
float3 specular = numerator / (denominator + 0.00001f); float3 specular = numerator / (denominator + 0.00001f);
float3 k_specular = fresnel; float3 k_specular = fresnel;
float3 k_diffuse = 1.0f.xxx - k_specular; float3 k_diffuse = 1.0f.xxx - k_specular;
k_diffuse *= 1.0f - m_metallic; k_diffuse *= 1.0f - m_metallic;
return n_dot_l * radiance * (k_diffuse * m_albedo / PI + specular); return n_dot_l * radiance * (k_diffuse * m_albedo / PI + specular);
} }

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@ -122,7 +122,7 @@
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link> </Link>
<CustomBuild> <CustomBuild>
<Command>slangc %(FullPath) -profile sm_6_6 -target spirv -o %(Filename).spv</Command> <Command>slangc %(FullPath) -profile sm_6_6 -target spirv -matrix-layout-column-major -o %(Filename).spv</Command>
</CustomBuild> </CustomBuild>
<CustomBuild> <CustomBuild>
<Message>Compiling %(Filename)</Message> <Message>Compiling %(Filename)</Message>

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@ -39,24 +39,6 @@
</Filter> </Filter>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="README.md">
<Filter>Resource Files</Filter>
</None>
<None Include="PLAN.md">
<Filter>Resource Files</Filter>
</None>
<None Include=".clang-format">
<Filter>Resource Files\Config</Filter>
</None>
<None Include=".gitignore">
<Filter>Resource Files\Config</Filter>
</None>
<None Include="vcpkg.json">
<Filter>Resource Files\Config</Filter>
</None>
<None Include="vcpkg-configuration.json">
<Filter>Resource Files\Config</Filter>
</None>
<None Include="Assets\Shaders\Bindless.slang"> <None Include="Assets\Shaders\Bindless.slang">
<Filter>Resource Files\Shader Files</Filter> <Filter>Resource Files\Shader Files</Filter>
</None> </None>
@ -66,6 +48,30 @@
<None Include="Assets\Shaders\Material.slang"> <None Include="Assets\Shaders\Material.slang">
<Filter>Resource Files\Shader Files</Filter> <Filter>Resource Files\Shader Files</Filter>
</None> </None>
<None Include="..\vcpkg-configuration.json">
<Filter>Resource Files\Config</Filter>
</None>
<None Include="..\vcpkg.json">
<Filter>Resource Files\Config</Filter>
</None>
<None Include="..\.gitignore">
<Filter>Resource Files\Config</Filter>
</None>
<None Include="..\.clang-format">
<Filter>Resource Files\Config</Filter>
</None>
<None Include="..\.gitattributes">
<Filter>Resource Files\Config</Filter>
</None>
<None Include="..\README.md">
<Filter>Resource Files</Filter>
</None>
<None Include="..\LICENSE">
<Filter>Resource Files</Filter>
</None>
<None Include="..\PLAN.md">
<Filter>Resource Files</Filter>
</None>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="Source\AppState.cpp"> <ClCompile Include="Source\AppState.cpp">
@ -104,9 +110,6 @@
<ClCompile Include="Source\TextureManager.cpp"> <ClCompile Include="Source\TextureManager.cpp">
<Filter>Source Files\Render</Filter> <Filter>Source Files\Render</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="Source\RID.cpp">
<Filter>Source Files\Render</Filter>
</ClCompile>
<ClCompile Include="Source\RenderDevice.cpp"> <ClCompile Include="Source\RenderDevice.cpp">
<Filter>Source Files\Render</Filter> <Filter>Source Files\Render</Filter>
</ClCompile> </ClCompile>
@ -140,9 +143,6 @@
<ClInclude Include="Source\ModelLoader.h"> <ClInclude Include="Source\ModelLoader.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="Source\MathUtil.h">
<Filter>Header Files\Util</Filter>
</ClInclude>
<ClInclude Include="Source\MacroUtils.h"> <ClInclude Include="Source\MacroUtils.h">
<Filter>Header Files\Util</Filter> <Filter>Header Files\Util</Filter>
</ClInclude> </ClInclude>

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@ -74,23 +74,21 @@ SDL_AppResult SDL_AppInit( void** appstate, int, char** )
app_state.miscData->lightData.pointLightCount = _countof( point_light ); app_state.miscData->lightData.pointLightCount = _countof( point_light );
app_state.renderDevice->bufferManager->WriteToBuffer( app_state.miscData->pointLights, point_light ); app_state.renderDevice->bufferManager->WriteRangeToBuffer( app_state.miscData->pointLights, point_light );
Blaze::MiscData::DirectionalLight dir_light[] = { Blaze::MiscData::DirectionalLight dir_light[] = {
{ {
.direction = { 1.0f, -1.0f, 0.0f }, .direction = { -1.0f, -1.0f, -1.0f },
.color = { 12.0f, 10.0f, 5.0f }, .color = { 12.0f, 10.0f, 5.0f },
}, },
}; };
app_state.miscData->lightData.dirLightCount = _countof( dir_light ); app_state.miscData->lightData.dirLightCount = _countof( dir_light );
app_state.renderDevice->bufferManager->WriteToBuffer( app_state.miscData->directionalLights, dir_light ); app_state.renderDevice->bufferManager->WriteRangeToBuffer( app_state.miscData->directionalLights, dir_light );
memcpy( app_state.renderDevice->bufferManager->WriteObjectToBuffer(
app_state.miscData->cameraUniformBufferPtr + sizeof( Blaze::MiscData::CameraData ), app_state.miscData->uniformBuffer, sizeof( Blaze::MiscData::CameraData ), app_state.miscData->lightData );
&app_state.miscData->lightData,
sizeof app_state.miscData->lightData );
return SDL_APP_CONTINUE; return SDL_APP_CONTINUE;
} }
@ -143,7 +141,7 @@ SDL_AppResult SDL_AppIterate( void* appstate )
VK_CHECK( vkAcquireNextImageKHR( VK_CHECK( vkAcquireNextImageKHR(
render_device.device, render_device.device,
render_device.swapchain, render_device.swapchain,
std::numeric_limits<uint32_t>::max(), UINT32_MAX,
current_frame.imageAcquiredSemaphore, current_frame.imageAcquiredSemaphore,
nullptr, nullptr,
&current_image_index ) ); &current_image_index ) );

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@ -40,7 +40,7 @@ Blaze::Buffer& BufferManager::FetchBufferUnchecked( BufferID const& rid )
return m_buffers[inner_index]; return m_buffers[inner_index];
} }
void BufferManager::WriteToBufferImpl( BufferID const& rid, void const* data, size_t const size ) void BufferManager::WriteToBuffer( BufferID const& rid, void const* data, size_t const size, size_t const offset )
{ {
ASSERT( IsValidID( rid ) ); ASSERT( IsValidID( rid ) );
@ -48,7 +48,7 @@ void BufferManager::WriteToBufferImpl( BufferID const& rid, void const* data, si
ASSERT( size <= buffer.size ); ASSERT( size <= buffer.size );
memcpy( buffer.mappedData, data, size ); memcpy( buffer.mappedData + offset, data, size );
} }
bool BufferManager::IsValidID( BufferID const& rid ) const bool BufferManager::IsValidID( BufferID const& rid ) const
@ -248,6 +248,73 @@ Blaze::BufferID BufferManager::CreateStorageBuffer( size_t const size )
return *reinterpret_cast<BufferID*>( &index ); return *reinterpret_cast<BufferID*>( &index );
} }
Blaze::BufferID BufferManager::CreateUniformBuffer( size_t const size )
{
ASSERT( not m_freeList.Empty() );
Buffer* buffer_slot = reinterpret_cast<Buffer*>( m_freeList.PopFront() );
++m_count;
ASSERT( m_renderDevice );
RenderDevice const& render_device = *m_renderDevice;
VkBufferCreateInfo const buffer_create_info = {
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.size = size,
.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
.queueFamilyIndexCount = 0,
.pQueueFamilyIndices = nullptr,
};
VmaAllocationCreateInfo constexpr allocation_create_info = {
.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
.usage = VMA_MEMORY_USAGE_AUTO,
.requiredFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
.preferredFlags = 0,
.memoryTypeBits = 0,
.pool = nullptr,
.pUserData = nullptr,
.priority = 1.0f,
};
VmaAllocationInfo allocation_info;
VkBuffer storage_buffer;
VmaAllocation storage_buffer_allocation;
VK_CHECK( vmaCreateBuffer(
render_device.gpuAllocator,
&buffer_create_info,
&allocation_create_info,
&storage_buffer,
&storage_buffer_allocation,
&allocation_info ) );
VkBufferDeviceAddressInfo const device_address_info = {
.sType = VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO,
.pNext = nullptr,
.buffer = storage_buffer,
};
VkDeviceAddress const device_address = vkGetBufferDeviceAddress( render_device.device, &device_address_info );
// NOTE: bufferSlot preserves index between uses.
uint32_t index = buffer_slot->index;
new ( buffer_slot ) Buffer{
.buffer = storage_buffer,
.allocation = storage_buffer_allocation,
.mappedData = static_cast<std::byte*>( allocation_info.pMappedData ),
.deviceAddress = device_address,
.size = size,
.index = index,
};
// NOTE: Memory hackery to create BufferID;
return *reinterpret_cast<BufferID*>( &index );
}
void BufferManager::FreeBuffer( BufferID* rid ) void BufferManager::FreeBuffer( BufferID* rid )
{ {
if ( not IsValidID( *rid ) ) return; if ( not IsValidID( *rid ) ) return;

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@ -52,7 +52,6 @@ private:
void DestroyBuffer( Buffer& buf ); void DestroyBuffer( Buffer& buf );
Buffer& FetchBufferUnchecked( BufferID const& rid ); Buffer& FetchBufferUnchecked( BufferID const& rid );
void WriteToBufferImpl( BufferID const& rid, void const* data, size_t size );
public: public:
[[nodiscard]] bool IsValidID( BufferID const& rid ) const; [[nodiscard]] bool IsValidID( BufferID const& rid ) const;
@ -60,6 +59,7 @@ public:
BufferID CreateVertexBuffer( size_t size ); BufferID CreateVertexBuffer( size_t size );
BufferID CreateIndexBuffer( size_t size ); BufferID CreateIndexBuffer( size_t size );
BufferID CreateStorageBuffer( size_t size ); BufferID CreateStorageBuffer( size_t size );
BufferID CreateUniformBuffer( size_t size );
void FreeBuffer( BufferID* rid ); void FreeBuffer( BufferID* rid );
@ -67,13 +67,23 @@ public:
std::optional<VkBuffer> FetchBuffer( BufferID const& rid ); std::optional<VkBuffer> FetchBuffer( BufferID const& rid );
std::optional<VkDeviceAddress> FetchDeviceAddress( BufferID const& rid ); std::optional<VkDeviceAddress> FetchDeviceAddress( BufferID const& rid );
void WriteToBuffer( BufferID const& rid, void const* data, size_t size, size_t offset );
// Utility to directly muck the data // Utility to directly muck the data
void WriteToBuffer( BufferID const& rid, std::ranges::contiguous_range auto const& data ) void WriteRangeToBuffer( BufferID const& rid, std::ranges::contiguous_range auto const& data )
{ {
WriteToBufferImpl( WriteToBuffer(
rid, rid,
std::ranges::data( data ), std::ranges::data( data ),
std::ranges::size( data ) * sizeof( std::ranges::range_value_t<decltype( data )> ) ); std::ranges::size( data ) * sizeof( std::ranges::range_value_t<decltype( data )> ),
0 );
}
// Utility to directly muck the data
void WriteObjectToBuffer( BufferID const& rid, size_t const offset, auto const& data )
requires not std::ranges::range<decltype( data )>
{
WriteToBuffer( rid, &data, sizeof data, offset );
} }
static BufferManager* Create( GlobalMemory* mem, RenderDevice* render_device, uint32_t max_count ); static BufferManager* Create( GlobalMemory* mem, RenderDevice* render_device, uint32_t max_count );

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@ -161,7 +161,7 @@ bool MiscData::Init( RenderDevice const& render_device )
.depthClampEnable = VK_TRUE, .depthClampEnable = VK_TRUE,
.rasterizerDiscardEnable = VK_FALSE, .rasterizerDiscardEnable = VK_FALSE,
.polygonMode = VK_POLYGON_MODE_FILL, .polygonMode = VK_POLYGON_MODE_FILL,
.cullMode = VK_CULL_MODE_NONE, .cullMode = VK_CULL_MODE_BACK_BIT,
.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE, .frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE,
.depthBiasEnable = VK_FALSE, .depthBiasEnable = VK_FALSE,
.depthBiasConstantFactor = 0.0f, .depthBiasConstantFactor = 0.0f,
@ -268,14 +268,12 @@ bool MiscData::Init( RenderDevice const& render_device )
// Camera // Camera
{ {
cameraData.cameraPosition = DirectX::XMVectorSet( 0.0f, 2.0f, -2.0f, 1.0f ); cameraData.cameraPosition = DirectX::XMVectorSet( 0.0f, 1.0f, 2.0f, 1.0f );
cameraTarget = DirectX::XMVectorSet( 0.0f, 0.0f, 0.0f, 1.0f ); cameraTarget = DirectX::XMVectorSet( 0.0f, 0.0f, 0.0f, 1.0f );
cameraUp = DirectX::XMVectorSet( 0.0f, 1.0f, 0.0f, 1.0f ); cameraUp = DirectX::XMVectorSet( 0.0f, 1.0f, 0.0f, 1.0f );
cameraData.viewMatrix = DirectX::XMMatrixLookAtLH( cameraData.cameraPosition, cameraTarget, cameraUp ); cameraData.viewMatrix = DirectX::XMMatrixLookAtRH( cameraData.cameraPosition, cameraTarget, cameraUp );
cameraData.projectionMatrix = cameraData.projectionMatrix =
DirectX::XMMatrixPerspectiveFovLH( DirectX::XMConvertToRadians( 70.0f ), 16.0f / 9.0f, 0.1f, 1000.0f ); DirectX::XMMatrixPerspectiveFovRH( DirectX::XMConvertToRadians( 70.0f ), 16.0f / 9.0f, 0.1f, 1000.0f );
cameraUniformBufferSize = sizeof( CameraData ) + sizeof( LightData );
} }
@ -295,45 +293,10 @@ bool MiscData::Init( RenderDevice const& render_device )
// Uniform Buffer // Uniform Buffer
{ {
uniformBuffer = render_device.bufferManager->CreateUniformBuffer( sizeof( CameraData ) + sizeof( LightData ) );
VkBufferCreateInfo const buffer_create_info = { render_device.bufferManager->WriteObjectToBuffer( uniformBuffer, 0, cameraData );
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, render_device.bufferManager->WriteObjectToBuffer( uniformBuffer, sizeof CameraData, lightData );
.pNext = nullptr,
.flags = 0,
.size = cameraUniformBufferSize,
.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
.queueFamilyIndexCount = 0,
.pQueueFamilyIndices = nullptr,
};
VmaAllocationCreateInfo constexpr allocation_create_info = {
.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
.usage = VMA_MEMORY_USAGE_AUTO,
.requiredFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
.preferredFlags = 0,
.memoryTypeBits = 0,
.pool = nullptr,
.pUserData = nullptr,
.priority = 1.0f,
};
VmaAllocationInfo allocation_info;
VK_CHECK( vmaCreateBuffer(
render_device.gpuAllocator,
&buffer_create_info,
&allocation_create_info,
&cameraUniformBuffer,
&cameraUniformBufferAllocation,
&allocation_info ) );
if ( allocation_info.pMappedData )
{
cameraUniformBufferPtr = static_cast<uint8_t*>( allocation_info.pMappedData );
memcpy( cameraUniformBufferPtr, &cameraData, sizeof cameraData );
memcpy( cameraUniformBufferPtr + sizeof cameraData, &lightData, sizeof lightData );
}
} }
// Descriptors // Descriptors
@ -364,9 +327,9 @@ bool MiscData::Init( RenderDevice const& render_device )
VK_CHECK( vkAllocateDescriptorSets( device, &descriptor_set_allocate_info, &descriptorSet ) ); VK_CHECK( vkAllocateDescriptorSets( device, &descriptor_set_allocate_info, &descriptorSet ) );
VkDescriptorBufferInfo const descriptor_buffer_info = { VkDescriptorBufferInfo const descriptor_buffer_info = {
.buffer = cameraUniformBuffer, .buffer = render_device.bufferManager->FetchBuffer( uniformBuffer ).value(),
.offset = 0, .offset = 0,
.range = cameraUniformBufferSize, .range = sizeof( CameraData ) + sizeof( LightData ),
}; };
VkWriteDescriptorSet write_descriptor_sets[] = { VkWriteDescriptorSet write_descriptor_sets[] = {
@ -464,7 +427,8 @@ void MiscData::Destroy( Blaze::RenderDevice const& render_device )
VkDevice const device = render_device.device; VkDevice const device = render_device.device;
vkDestroyDescriptorPool( device, Take( descriptorPool ), nullptr ); vkDestroyDescriptorPool( device, Take( descriptorPool ), nullptr );
vmaDestroyBuffer( render_device.gpuAllocator, Take( cameraUniformBuffer ), Take( cameraUniformBufferAllocation ) );
render_device.bufferManager->FreeBuffer( &uniformBuffer );
render_device.bufferManager->FreeBuffer( &pointLights ); render_device.bufferManager->FreeBuffer( &pointLights );
render_device.bufferManager->FreeBuffer( &directionalLights ); render_device.bufferManager->FreeBuffer( &directionalLights );

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@ -58,10 +58,7 @@ struct MiscData
BufferID directionalLights; BufferID directionalLights;
LightData lightData; LightData lightData;
VkBuffer cameraUniformBuffer; BufferID uniformBuffer;
VmaAllocation cameraUniformBufferAllocation;
size_t cameraUniformBufferSize;
uint8_t* cameraUniformBufferPtr;
VkDescriptorPool descriptorPool; VkDescriptorPool descriptorPool;
VkDescriptorSet descriptorSet; VkDescriptorSet descriptorSet;

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@ -793,12 +793,12 @@ Entity* LoadModel( Blaze::RenderDevice* render_device, EntityManager* entity_man
entity->model.vertexBuffer = render_device->bufferManager->CreateVertexBuffer( vertices.size() * sizeof vertices[0] ); entity->model.vertexBuffer = render_device->bufferManager->CreateVertexBuffer( vertices.size() * sizeof vertices[0] );
if ( not entity->model.vertexBuffer ) return nullptr; if ( not entity->model.vertexBuffer ) return nullptr;
render_device->bufferManager->WriteToBuffer( entity->model.vertexBuffer, vertices ); render_device->bufferManager->WriteRangeToBuffer( entity->model.vertexBuffer, vertices );
entity->model.indexBuffer = render_device->bufferManager->CreateIndexBuffer( indices.size() * sizeof indices[0] ); entity->model.indexBuffer = render_device->bufferManager->CreateIndexBuffer( indices.size() * sizeof indices[0] );
if ( not entity->model.indexBuffer ) return nullptr; if ( not entity->model.indexBuffer ) return nullptr;
render_device->bufferManager->WriteToBuffer( entity->model.indexBuffer, std::span{ indices } ); render_device->bufferManager->WriteRangeToBuffer( entity->model.indexBuffer, indices );
cgltf_free( gltf_model ); cgltf_free( gltf_model );
return entity; return entity;