#pragma once #include #include #include #include struct GlobalMemory; struct RenderDevice; struct MiscData { struct CameraData { DirectX::XMMATRIX viewMatrix; DirectX::XMMATRIX projectionMatrix; }; uint64_t previousCounter; VkDescriptorSetLayout descriptorSetLayout; VkPipelineLayout pipelineLayout; VkPipeline meshPipeline; DirectX::XMVECTOR cameraPosition; DirectX::XMVECTOR cameraTarget; DirectX::XMVECTOR cameraUp; CameraData cameraData; VkBuffer cameraUniformBuffer; VmaAllocation cameraUniformBufferAllocation; size_t cameraUniformBufferSize; uint8_t* cameraUniformBufferPtr; VkDescriptorPool descriptorPool; VkDescriptorSet descriptorSet; VkImageMemoryBarrier2 acquireToRenderBarrier; VkDependencyInfo acquireToRenderDependency; VkImageMemoryBarrier2 renderToPresentBarrier; VkDependencyInfo renderToPresentDependency; bool init( RenderDevice const& renderDevice ); void destroy( RenderDevice const& renderDevice ); };