#pragma once #include struct RenderDevice; struct MiscData { VkPipelineLayout pipelineLayout; VkPipeline trianglePipeline; VkImageMemoryBarrier2 acquireToRenderBarrier; VkDependencyInfo acquireToRenderDependency; VkImageMemoryBarrier2 renderToPresentBarrier; VkDependencyInfo renderToPresentDependency; void init( RenderDevice const& renderDevice ); void cleanup( RenderDevice const& renderDevice ); };