#include "MiscData.h" #include #include #include "MacroUtils.h" #include "RenderDevice.h" void MiscData::init( RenderDevice const& renderDevice ) { VkDevice const device = renderDevice.device; { size_t dataSize; void* rawData = SDL_LoadFile( "Triangle.spv", &dataSize ); ASSERT( dataSize % 4 == 0 ); if ( !rawData ) { SDL_LogError( SDL_LOG_CATEGORY_SYSTEM, "%s", SDL_GetError() ); abort(); } auto data = static_cast(rawData); VkShaderModuleCreateInfo const shaderModuleCreateInfo = { .sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO, .pNext = nullptr, .flags = 0, .codeSize = dataSize, .pCode = data, }; VkShaderModule shaderModule; VK_CHECK( vkCreateShaderModule(device, &shaderModuleCreateInfo, nullptr, &shaderModule) ); VkPipelineLayoutCreateInfo constexpr pipelineLayoutCreateInfo = { .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, .pNext = nullptr, .flags = 0, .setLayoutCount = 0, .pSetLayouts = nullptr, .pushConstantRangeCount = 0, .pPushConstantRanges = nullptr, }; VK_CHECK( vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayout) ); std::array stages = { VkPipelineShaderStageCreateInfo{ .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, .pNext = nullptr, .flags = 0, .stage = VK_SHADER_STAGE_VERTEX_BIT, .module = shaderModule, .pName = "VertexMain", .pSpecializationInfo = nullptr, }, VkPipelineShaderStageCreateInfo{ .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, .pNext = nullptr, .flags = 0, .stage = VK_SHADER_STAGE_FRAGMENT_BIT, .module = shaderModule, .pName = "FragmentMain", .pSpecializationInfo = nullptr, } }; VkPipelineVertexInputStateCreateInfo constexpr vertexInputState = { .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, .pNext = nullptr, .flags = 0, .vertexBindingDescriptionCount = 0, .pVertexBindingDescriptions = nullptr, .vertexAttributeDescriptionCount = 0, .pVertexAttributeDescriptions = nullptr, }; VkPipelineInputAssemblyStateCreateInfo constexpr inputAssembly = { .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, .pNext = nullptr, .flags = 0, .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, .primitiveRestartEnable = VK_FALSE, }; VkPipelineTessellationStateCreateInfo constexpr tessellationState = { .sType = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO, .pNext = nullptr, .flags = 0, .patchControlPoints = 0, }; VkPipelineViewportStateCreateInfo constexpr viewportState = { .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, .pNext = nullptr, .flags = 0, .viewportCount = 1, .pViewports = nullptr, .scissorCount = 1, .pScissors = nullptr, }; VkPipelineRasterizationStateCreateInfo constexpr rasterizationState = { .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, .pNext = nullptr, .flags = 0, .depthClampEnable = VK_TRUE, .rasterizerDiscardEnable = VK_FALSE, .polygonMode = VK_POLYGON_MODE_FILL, .cullMode = VK_CULL_MODE_NONE, .frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE, .depthBiasEnable = VK_FALSE, .depthBiasConstantFactor = 0.0f, .depthBiasClamp = 0.0f, .depthBiasSlopeFactor = 0.0f, .lineWidth = 1.0f, }; VkPipelineMultisampleStateCreateInfo constexpr multisampleState = { .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, .pNext = nullptr, .flags = 0, .rasterizationSamples = VK_SAMPLE_COUNT_1_BIT, .sampleShadingEnable = VK_FALSE, .minSampleShading = 0.0f, .pSampleMask = nullptr, .alphaToCoverageEnable = VK_FALSE, .alphaToOneEnable = VK_FALSE, }; VkPipelineDepthStencilStateCreateInfo constexpr depthStencilState = { .sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO, .pNext = nullptr, .flags = 0, .depthTestEnable = VK_FALSE, .depthWriteEnable = VK_FALSE, .depthCompareOp = VK_COMPARE_OP_ALWAYS, .depthBoundsTestEnable = VK_FALSE, .stencilTestEnable = VK_FALSE, .front = {}, .back = {}, .minDepthBounds = 0.0f, .maxDepthBounds = 1.0f, }; VkPipelineColorBlendAttachmentState constexpr colorBlendAttachmentState = { .blendEnable = VK_FALSE, .srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA, .dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA, .colorBlendOp = VK_BLEND_OP_ADD, .srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE, .dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO, .alphaBlendOp = VK_BLEND_OP_ADD, .colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT, }; VkPipelineColorBlendStateCreateInfo const colorBlendState = { .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, .pNext = nullptr, .flags = 0, .logicOpEnable = VK_FALSE, .logicOp = VK_LOGIC_OP_COPY, .attachmentCount = 1, .pAttachments = &colorBlendAttachmentState, .blendConstants = { 0.0f, 0.0f, 0.0f, 0.0f }, }; std::array constexpr dynamicStates = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR }; VkPipelineDynamicStateCreateInfo const dynamicStateCreateInfo = { .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO, .pNext = nullptr, .flags = 0, .dynamicStateCount = static_cast(dynamicStates.size()), .pDynamicStates = dynamicStates.data() }; VkPipelineRenderingCreateInfoKHR const renderingCreateInfo = { .sType = VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR, .colorAttachmentCount = 1, .pColorAttachmentFormats = &renderDevice.swapchainFormat, }; VkGraphicsPipelineCreateInfo const graphicsPipelineCreateInfo = { .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, .pNext = &renderingCreateInfo, .flags = 0, .stageCount = static_cast(stages.size()), .pStages = stages.data(), .pVertexInputState = &vertexInputState, .pInputAssemblyState = &inputAssembly, .pTessellationState = &tessellationState, .pViewportState = &viewportState, .pRasterizationState = &rasterizationState, .pMultisampleState = &multisampleState, .pDepthStencilState = &depthStencilState, .pColorBlendState = &colorBlendState, .pDynamicState = &dynamicStateCreateInfo, .layout = pipelineLayout, .renderPass = nullptr, .subpass = 0, .basePipelineHandle = nullptr, .basePipelineIndex = 0, }; VK_CHECK( vkCreateGraphicsPipelines(device, nullptr, 1, &graphicsPipelineCreateInfo, nullptr, &trianglePipeline) ); vkDestroyShaderModule( device, shaderModule, nullptr ); SDL_free( rawData ); } acquireToRenderBarrier = { .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2, .pNext = nullptr, .srcStageMask = VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT, .srcAccessMask = VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT, .dstStageMask = VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT, .dstAccessMask = VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT, .oldLayout = VK_IMAGE_LAYOUT_UNDEFINED, .newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, .subresourceRange = { .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT, .baseMipLevel = 0, .levelCount = 1, .baseArrayLayer = 0, .layerCount = 1, } }; acquireToRenderDependency = { .sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO, .pNext = nullptr, .dependencyFlags = 0, .memoryBarrierCount = 0, .pMemoryBarriers = nullptr, .bufferMemoryBarrierCount = 0, .pBufferMemoryBarriers = nullptr, .imageMemoryBarrierCount = 1, .pImageMemoryBarriers = &acquireToRenderBarrier, }; renderToPresentBarrier = { .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2, .pNext = nullptr, .srcStageMask = VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT, .srcAccessMask = VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT, .dstStageMask = VK_PIPELINE_STAGE_2_BOTTOM_OF_PIPE_BIT, .dstAccessMask = VK_ACCESS_2_NONE, .oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, .newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR, .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, .subresourceRange = { .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT, .baseMipLevel = 0, .levelCount = 1, .baseArrayLayer = 0, .layerCount = 1, } }; renderToPresentDependency = { .sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO, .pNext = nullptr, .dependencyFlags = 0, .memoryBarrierCount = 0, .pMemoryBarriers = nullptr, .bufferMemoryBarrierCount = 0, .pBufferMemoryBarriers = nullptr, .imageMemoryBarrierCount = 1, .pImageMemoryBarriers = &renderToPresentBarrier, }; } void MiscData::cleanup( RenderDevice const& renderDevice ) { VkDevice const device = renderDevice.device; vkDestroyPipeline( device, trianglePipeline, nullptr ); vkDestroyPipelineLayout( device, pipelineLayout, nullptr ); }