539 lines
16 KiB
C++
539 lines
16 KiB
C++
// Blaze.cpp : This file contains the 'main' function. Program execution begins and ends there.
|
|
//
|
|
|
|
|
|
#include <array>
|
|
#include <cassert>
|
|
#include <span>
|
|
|
|
#include <volk.h>
|
|
|
|
#define SDL_MAIN_USE_CALLBACKS 1
|
|
#include <memory>
|
|
#include <SDL3/SDL.h>
|
|
#include <SDL3/SDL_main.h>
|
|
#include <SDL3/SDL_filesystem.h>
|
|
#include <SDL3/SDL_vulkan.h>
|
|
|
|
#include "Frame.h"
|
|
#include "MacroUtils.h"
|
|
#include "MathUtil.h"
|
|
#include "RenderDevice.h"
|
|
|
|
constexpr uint32_t WIDTH = 1280;
|
|
constexpr uint32_t HEIGHT = 720;
|
|
constexpr uint32_t NUM_FRAMES = 3;
|
|
|
|
struct MiscData
|
|
{
|
|
VkPipelineLayout pipelineLayout;
|
|
VkPipeline trianglePipeline;
|
|
|
|
VkImageMemoryBarrier2 acquireToRenderBarrier;
|
|
VkDependencyInfo acquireToRenderDependency;
|
|
VkImageMemoryBarrier2 renderToPresentBarrier;
|
|
VkDependencyInfo renderToPresentDependency;
|
|
|
|
void init(RenderDevice const& renderDevice);
|
|
void cleanup(RenderDevice const& renderDevice);
|
|
};
|
|
|
|
struct AppState
|
|
{
|
|
SDL_Window* window;
|
|
std::unique_ptr<RenderDevice> renderDevice;
|
|
MiscData miscData;
|
|
|
|
[[nodiscard]] bool isInit() const;
|
|
void cleanup();
|
|
|
|
AppState();
|
|
|
|
AppState(AppState const& other) = delete;
|
|
AppState(AppState&& other) noexcept = delete;
|
|
|
|
AppState& operator=(AppState const& other) = delete;
|
|
AppState& operator=(AppState&& other) noexcept = delete;
|
|
|
|
~AppState();
|
|
};
|
|
|
|
static_assert(sizeof(AppState) < 1024);
|
|
|
|
bool AppState::isInit() const
|
|
{
|
|
return window and renderDevice and renderDevice->isInit();
|
|
}
|
|
|
|
void AppState::cleanup()
|
|
{
|
|
if (!isInit()) return;
|
|
|
|
renderDevice->waitIdle();
|
|
|
|
miscData.cleanup(*renderDevice);
|
|
renderDevice->cleanup();
|
|
SDL_DestroyWindow(window);
|
|
}
|
|
|
|
AppState::AppState()
|
|
{
|
|
window = SDL_CreateWindow("Blaze Test", WIDTH, HEIGHT, SDL_WINDOW_VULKAN);
|
|
if (!window)
|
|
{
|
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "%s", SDL_GetError());
|
|
abort();
|
|
}
|
|
|
|
renderDevice = std::make_unique<RenderDevice>(RenderDevice::CreateInfo{ .window = window });
|
|
if (!renderDevice->isInit())
|
|
{
|
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "RenderDevice failed to init");
|
|
abort();
|
|
}
|
|
|
|
miscData.init(*renderDevice);
|
|
}
|
|
|
|
AppState::~AppState()
|
|
{
|
|
cleanup();
|
|
}
|
|
|
|
SDL_AppResult SDL_AppInit(void** pAppState, int, char**)
|
|
{
|
|
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS);
|
|
|
|
*pAppState = new AppState{};
|
|
AppState& appState = *static_cast<AppState*>(*pAppState);
|
|
|
|
if (!appState.isInit())
|
|
{
|
|
return SDL_APP_FAILURE;
|
|
}
|
|
|
|
return SDL_APP_CONTINUE;
|
|
}
|
|
|
|
SDL_AppResult SDL_AppIterate(void* appstate)
|
|
{
|
|
AppState& appState = *static_cast<AppState*>(appstate);
|
|
RenderDevice& renderDevice = *appState.renderDevice;
|
|
MiscData& misc = appState.miscData;
|
|
Frame& currentFrame = renderDevice.frames[renderDevice.frameIndex];
|
|
|
|
VK_CHECK(vkWaitForFences(renderDevice.device, 1, ¤tFrame.frameReadyToReuse, VK_TRUE, std::numeric_limits<uint32_t>::max()));
|
|
// All resources of frame 'frameIndex' are free.
|
|
|
|
uint32_t currentImageIndex;
|
|
VK_CHECK(vkAcquireNextImageKHR(renderDevice.device, renderDevice.swapchain, std::numeric_limits<uint32_t>::max(), currentFrame.imageAcquiredSemaphore, nullptr, ¤tImageIndex));
|
|
|
|
VK_CHECK(vkResetFences(renderDevice.device, 1, ¤tFrame.frameReadyToReuse));
|
|
VK_CHECK(vkResetCommandPool(renderDevice.device, currentFrame.commandPool, 0));
|
|
|
|
misc.acquireToRenderBarrier.image = renderDevice.swapchainImages[currentImageIndex];
|
|
misc.renderToPresentBarrier.image = renderDevice.swapchainImages[currentImageIndex];
|
|
|
|
VkCommandBuffer cmd = currentFrame.commandBuffer;
|
|
|
|
VkCommandBufferBeginInfo constexpr beginInfo = {
|
|
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
|
|
.pNext = nullptr,
|
|
.flags = 0,
|
|
.pInheritanceInfo = nullptr,
|
|
};
|
|
|
|
VkClearColorValue constexpr static BLACK_CLEAR = {
|
|
.float32 = { 0.0f, 0.0f, 0.0f, 1.0f },
|
|
};
|
|
|
|
VK_CHECK(vkBeginCommandBuffer(cmd, &beginInfo));
|
|
{
|
|
VkRenderingAttachmentInfo const attachmentInfo = {
|
|
.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO,
|
|
.pNext = nullptr,
|
|
.imageView = renderDevice.swapchainViews[currentImageIndex],
|
|
.imageLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
|
|
.resolveMode = VK_RESOLVE_MODE_NONE,
|
|
.resolveImageView = nullptr,
|
|
.resolveImageLayout = VK_IMAGE_LAYOUT_UNDEFINED,
|
|
.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR,
|
|
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
|
|
.clearValue = {.color = BLACK_CLEAR},
|
|
};
|
|
|
|
VkRenderingInfo renderingInfo = {
|
|
.sType = VK_STRUCTURE_TYPE_RENDERING_INFO,
|
|
.pNext = nullptr,
|
|
.flags = 0,
|
|
.renderArea = {.offset = {0,0}, .extent = renderDevice.swapchainExtent},
|
|
.layerCount = 1,
|
|
.viewMask = 0,
|
|
.colorAttachmentCount = 1,
|
|
.pColorAttachments = &attachmentInfo,
|
|
.pDepthAttachment = nullptr,
|
|
.pStencilAttachment = nullptr,
|
|
};
|
|
|
|
vkCmdPipelineBarrier2(cmd, &misc.acquireToRenderDependency);
|
|
vkCmdBeginRendering(cmd, &renderingInfo);
|
|
{
|
|
VkViewport viewport = {
|
|
.x = 0,
|
|
.y = static_cast<float>(renderDevice.swapchainExtent.height),
|
|
.width = static_cast<float>(renderDevice.swapchainExtent.width),
|
|
.height = -static_cast<float>(renderDevice.swapchainExtent.height),
|
|
.minDepth = 0.0f,
|
|
.maxDepth = 1.0f,
|
|
};
|
|
vkCmdSetViewport(cmd, 0, 1, &viewport);
|
|
VkRect2D scissor = {
|
|
.offset = {0, 0},
|
|
.extent = renderDevice.swapchainExtent,
|
|
};
|
|
vkCmdSetScissor(cmd, 0, 1, &scissor);
|
|
|
|
// Render Something?
|
|
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, misc.trianglePipeline);
|
|
vkCmdDraw(cmd, 3, 1, 0, 0);
|
|
|
|
}
|
|
vkCmdEndRendering(cmd);
|
|
vkCmdPipelineBarrier2(cmd, &misc.renderToPresentDependency);
|
|
}
|
|
VK_CHECK(vkEndCommandBuffer(cmd));
|
|
|
|
VkPipelineStageFlags stageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
|
VkSubmitInfo const submitInfo = {
|
|
.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
|
|
.pNext = nullptr,
|
|
.waitSemaphoreCount = 1,
|
|
.pWaitSemaphores = ¤tFrame.imageAcquiredSemaphore,
|
|
.pWaitDstStageMask = &stageMask,
|
|
.commandBufferCount = 1,
|
|
.pCommandBuffers = &cmd,
|
|
.signalSemaphoreCount = 1,
|
|
.pSignalSemaphores = ¤tFrame.renderFinishedSemaphore,
|
|
};
|
|
VK_CHECK(vkQueueSubmit(renderDevice.directQueue, 1, &submitInfo, currentFrame.frameReadyToReuse));
|
|
|
|
VkPresentInfoKHR const presentInfo = {
|
|
.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR,
|
|
.pNext = nullptr,
|
|
.waitSemaphoreCount = 1,
|
|
.pWaitSemaphores = ¤tFrame.renderFinishedSemaphore,
|
|
.swapchainCount = 1,
|
|
.pSwapchains = &renderDevice.swapchain,
|
|
.pImageIndices = ¤tImageIndex,
|
|
.pResults = nullptr,
|
|
};
|
|
|
|
VK_CHECK(vkQueuePresentKHR(renderDevice.directQueue, &presentInfo));
|
|
|
|
renderDevice.frameIndex = (renderDevice.frameIndex + 1) % NUM_FRAMES;
|
|
|
|
return SDL_APP_CONTINUE;
|
|
}
|
|
|
|
SDL_AppResult SDL_AppEvent(void*, SDL_Event* event)
|
|
{
|
|
if (event->type == SDL_EVENT_QUIT)
|
|
{
|
|
return SDL_APP_SUCCESS;
|
|
}
|
|
|
|
return SDL_APP_CONTINUE;
|
|
}
|
|
|
|
void SDL_AppQuit(void* appstate, SDL_AppResult)
|
|
{
|
|
AppState *appState = static_cast<AppState*> (appstate);
|
|
|
|
appState->cleanup();
|
|
|
|
// Not necessary, this memory will be winked out.
|
|
delete appState;
|
|
}
|
|
|
|
void MiscData::init(RenderDevice const& renderDevice)
|
|
{
|
|
VkDevice const device = renderDevice.device;
|
|
{
|
|
size_t dataSize;
|
|
void* rawData = SDL_LoadFile("Triangle.spv", &dataSize);
|
|
ASSERT(dataSize % 4 == 0);
|
|
|
|
if (not rawData)
|
|
{
|
|
SDL_LogError(SDL_LOG_CATEGORY_SYSTEM, "%s", SDL_GetError());
|
|
abort();
|
|
}
|
|
|
|
auto data = static_cast<uint32_t const*>(rawData);
|
|
|
|
VkShaderModuleCreateInfo const shaderModuleCreateInfo = {
|
|
.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
|
|
.pNext = nullptr,
|
|
.flags = 0,
|
|
.codeSize = dataSize,
|
|
.pCode = data,
|
|
};
|
|
|
|
VkShaderModule shaderModule;
|
|
VK_CHECK(vkCreateShaderModule(device, &shaderModuleCreateInfo, nullptr, &shaderModule));
|
|
|
|
VkPipelineLayoutCreateInfo constexpr pipelineLayoutCreateInfo = {
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
|
|
.pNext = nullptr,
|
|
.flags = 0,
|
|
.setLayoutCount = 0,
|
|
.pSetLayouts = nullptr,
|
|
.pushConstantRangeCount = 0,
|
|
.pPushConstantRanges = nullptr,
|
|
};
|
|
VK_CHECK(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayout));
|
|
|
|
std::array stages = {
|
|
VkPipelineShaderStageCreateInfo{
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
|
.pNext = nullptr,
|
|
.flags = 0,
|
|
.stage = VK_SHADER_STAGE_VERTEX_BIT,
|
|
.module = shaderModule,
|
|
.pName = "VertexMain",
|
|
.pSpecializationInfo = nullptr,
|
|
},
|
|
VkPipelineShaderStageCreateInfo{
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
|
.pNext = nullptr,
|
|
.flags = 0,
|
|
.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
|
|
.module = shaderModule,
|
|
.pName = "FragmentMain",
|
|
.pSpecializationInfo = nullptr,
|
|
}
|
|
};
|
|
|
|
VkPipelineVertexInputStateCreateInfo constexpr vertexInputState = {
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
|
|
.pNext = nullptr,
|
|
.flags = 0,
|
|
.vertexBindingDescriptionCount = 0,
|
|
.pVertexBindingDescriptions = nullptr,
|
|
.vertexAttributeDescriptionCount = 0,
|
|
.pVertexAttributeDescriptions = nullptr,
|
|
};
|
|
|
|
VkPipelineInputAssemblyStateCreateInfo constexpr inputAssembly = {
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
|
|
.pNext = nullptr,
|
|
.flags = 0,
|
|
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
|
|
.primitiveRestartEnable = VK_FALSE,
|
|
};
|
|
|
|
VkPipelineTessellationStateCreateInfo constexpr tessellationState = {
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO,
|
|
.pNext = nullptr,
|
|
.flags = 0,
|
|
.patchControlPoints = 0,
|
|
};
|
|
|
|
VkPipelineViewportStateCreateInfo constexpr viewportState = {
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
|
|
.pNext = nullptr,
|
|
.flags = 0,
|
|
.viewportCount = 1,
|
|
.pViewports = nullptr,
|
|
.scissorCount = 1,
|
|
.pScissors = nullptr,
|
|
};
|
|
|
|
VkPipelineRasterizationStateCreateInfo constexpr rasterizationState = {
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
|
|
.pNext = nullptr,
|
|
.flags = 0,
|
|
.depthClampEnable = VK_TRUE,
|
|
.rasterizerDiscardEnable = VK_FALSE,
|
|
.polygonMode = VK_POLYGON_MODE_FILL,
|
|
.cullMode = VK_CULL_MODE_NONE,
|
|
.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE,
|
|
.depthBiasEnable = VK_FALSE,
|
|
.depthBiasConstantFactor = 0.0f,
|
|
.depthBiasClamp = 0.0f,
|
|
.depthBiasSlopeFactor = 0.0f,
|
|
.lineWidth = 1.0f,
|
|
};
|
|
|
|
VkPipelineMultisampleStateCreateInfo constexpr multisampleState = {
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
|
|
.pNext = nullptr,
|
|
.flags = 0,
|
|
.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT,
|
|
.sampleShadingEnable = VK_FALSE,
|
|
.minSampleShading = 0.0f,
|
|
.pSampleMask = nullptr,
|
|
.alphaToCoverageEnable = VK_FALSE,
|
|
.alphaToOneEnable = VK_FALSE,
|
|
};
|
|
|
|
VkPipelineDepthStencilStateCreateInfo constexpr depthStencilState = {
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
|
|
.pNext = nullptr,
|
|
.flags = 0,
|
|
.depthTestEnable = VK_FALSE,
|
|
.depthWriteEnable = VK_FALSE,
|
|
.depthCompareOp = VK_COMPARE_OP_ALWAYS,
|
|
.depthBoundsTestEnable = VK_FALSE,
|
|
.stencilTestEnable = VK_FALSE,
|
|
.front = {},
|
|
.back = {},
|
|
.minDepthBounds = 0.0f,
|
|
.maxDepthBounds = 1.0f,
|
|
};
|
|
|
|
VkPipelineColorBlendAttachmentState constexpr colorBlendAttachmentState = {
|
|
.blendEnable = VK_FALSE,
|
|
.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA,
|
|
.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
|
|
.colorBlendOp = VK_BLEND_OP_ADD,
|
|
.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE,
|
|
.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO,
|
|
.alphaBlendOp = VK_BLEND_OP_ADD,
|
|
.colorWriteMask = VK_COLOR_COMPONENT_R_BIT
|
|
| VK_COLOR_COMPONENT_G_BIT
|
|
| VK_COLOR_COMPONENT_B_BIT
|
|
| VK_COLOR_COMPONENT_A_BIT,
|
|
};
|
|
|
|
VkPipelineColorBlendStateCreateInfo const colorBlendState = {
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
|
|
.pNext = nullptr,
|
|
.flags = 0,
|
|
.logicOpEnable = VK_FALSE,
|
|
.logicOp = VK_LOGIC_OP_COPY,
|
|
.attachmentCount = 1,
|
|
.pAttachments = &colorBlendAttachmentState,
|
|
.blendConstants = {0.0f, 0.0f, 0.0f, 0.0f},
|
|
};
|
|
|
|
std::array constexpr dynamicStates = {
|
|
VK_DYNAMIC_STATE_VIEWPORT,
|
|
VK_DYNAMIC_STATE_SCISSOR
|
|
};
|
|
|
|
VkPipelineDynamicStateCreateInfo const dynamicStateCreateInfo = {
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
|
|
.pNext = nullptr,
|
|
.flags = 0,
|
|
.dynamicStateCount = static_cast<uint32_t>(dynamicStates.size()),
|
|
.pDynamicStates = dynamicStates.data()
|
|
};
|
|
|
|
VkPipelineRenderingCreateInfoKHR const renderingCreateInfo = {
|
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR,
|
|
.colorAttachmentCount = 1,
|
|
.pColorAttachmentFormats = &renderDevice.swapchainFormat,
|
|
};
|
|
|
|
VkGraphicsPipelineCreateInfo const graphicsPipelineCreateInfo = {
|
|
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
|
|
.pNext = &renderingCreateInfo,
|
|
.flags = 0,
|
|
.stageCount = static_cast<uint32_t>(stages.size()),
|
|
.pStages = stages.data(),
|
|
.pVertexInputState = &vertexInputState,
|
|
.pInputAssemblyState = &inputAssembly,
|
|
.pTessellationState = &tessellationState,
|
|
.pViewportState = &viewportState,
|
|
.pRasterizationState = &rasterizationState,
|
|
.pMultisampleState = &multisampleState,
|
|
.pDepthStencilState = &depthStencilState,
|
|
.pColorBlendState = &colorBlendState,
|
|
.pDynamicState = &dynamicStateCreateInfo,
|
|
.layout = pipelineLayout,
|
|
.renderPass = nullptr,
|
|
.subpass = 0,
|
|
.basePipelineHandle = nullptr,
|
|
.basePipelineIndex = 0,
|
|
};
|
|
|
|
VK_CHECK(vkCreateGraphicsPipelines(device, nullptr, 1, &graphicsPipelineCreateInfo, nullptr, &trianglePipeline));
|
|
|
|
vkDestroyShaderModule(device, shaderModule, nullptr);
|
|
|
|
SDL_free(rawData);
|
|
}
|
|
|
|
acquireToRenderBarrier = {
|
|
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2,
|
|
.pNext = nullptr,
|
|
.srcStageMask = VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT,
|
|
.srcAccessMask = VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT,
|
|
.dstStageMask = VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT,
|
|
.dstAccessMask = VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT,
|
|
.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED,
|
|
.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
|
|
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
|
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
|
.subresourceRange = {
|
|
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
|
.baseMipLevel = 0,
|
|
.levelCount = 1,
|
|
.baseArrayLayer = 0,
|
|
.layerCount = 1,
|
|
}
|
|
};
|
|
acquireToRenderDependency = {
|
|
.sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO,
|
|
.pNext = nullptr,
|
|
.dependencyFlags = 0,
|
|
.memoryBarrierCount = 0,
|
|
.pMemoryBarriers = nullptr,
|
|
.bufferMemoryBarrierCount = 0,
|
|
.pBufferMemoryBarriers = nullptr,
|
|
.imageMemoryBarrierCount = 1,
|
|
.pImageMemoryBarriers = &acquireToRenderBarrier,
|
|
};
|
|
|
|
renderToPresentBarrier = {
|
|
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2,
|
|
.pNext = nullptr,
|
|
.srcStageMask = VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT,
|
|
.srcAccessMask = VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT,
|
|
.dstStageMask = VK_PIPELINE_STAGE_2_BOTTOM_OF_PIPE_BIT,
|
|
.dstAccessMask = VK_ACCESS_2_NONE,
|
|
.oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
|
|
.newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
|
|
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
|
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
|
.subresourceRange = {
|
|
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
|
.baseMipLevel = 0,
|
|
.levelCount = 1,
|
|
.baseArrayLayer = 0,
|
|
.layerCount = 1,
|
|
}
|
|
};
|
|
renderToPresentDependency = {
|
|
.sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO,
|
|
.pNext = nullptr,
|
|
.dependencyFlags = 0,
|
|
.memoryBarrierCount = 0,
|
|
.pMemoryBarriers = nullptr,
|
|
.bufferMemoryBarrierCount = 0,
|
|
.pBufferMemoryBarriers = nullptr,
|
|
.imageMemoryBarrierCount = 1,
|
|
.pImageMemoryBarriers = &renderToPresentBarrier,
|
|
};
|
|
|
|
}
|
|
|
|
void MiscData::cleanup(RenderDevice const& renderDevice)
|
|
{
|
|
VkDevice const device = renderDevice.device;
|
|
|
|
vkDestroyPipeline(device, trianglePipeline, nullptr);
|
|
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
|
|
}
|