Blaze/AppState.h

31 lines
651 B
C

#pragma once
#include <memory>
struct GlobalMemory;
struct SDL_Window;
struct RenderDevice;
struct MiscData;
struct AppState
{
SDL_Window* window;
RenderDevice* renderDevice;
MiscData* miscData;
[[nodiscard]] bool isInit() const;
void cleanup();
AppState(SDL_Window* window, RenderDevice* renderDevice, MiscData* miscData);
AppState(AppState const& other) = delete;
AppState(AppState&& other) noexcept = delete;
AppState& operator=(AppState const& other) = delete;
AppState& operator=(AppState&& other) noexcept = delete;
~AppState();
};
AppState* CreateAppState(GlobalMemory* memory, uint32_t const width, uint32_t const height);