209 lines
5.7 KiB
C++
209 lines
5.7 KiB
C++
// Blaze.cpp : This file contains the 'main' function. Program execution begins and ends there.
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//
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#include <array>
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#include <cassert>
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#include <span>
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#include <volk.h>
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#define SDL_MAIN_USE_CALLBACKS 1
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#include <memory>
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_main.h>
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#include <SDL3/SDL_filesystem.h>
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#include <SDL3/SDL_vulkan.h>
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#include "AppState.h"
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#include "Frame.h"
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#include "GlobalMemory.h"
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#include "MacroUtils.h"
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#include "MathUtil.h"
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#include "RenderDevice.h"
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#include "MiscData.h"
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constexpr uint32_t WIDTH = 1280;
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constexpr uint32_t HEIGHT = 720;
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constexpr uint32_t NUM_FRAMES = 3;
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using Byte = uint8_t;
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constexpr size_t operator ""_KiB(size_t const value)
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{
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return value * 1024;
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}
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constexpr size_t operator ""_MiB(size_t const value)
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{
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return value * 1024_KiB;
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}
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constexpr size_t operator ""_GiB(size_t const value)
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{
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return value * 1024_MiB;
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}
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namespace Blaze::Global
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{
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GlobalMemory g_Memory;
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}
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SDL_AppResult SDL_AppInit(void** pAppState, int, char**)
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{
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SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS);
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Blaze::Global::g_Memory.init(128_MiB);
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*pAppState = CreateAppState(&Blaze::Global::g_Memory, WIDTH, HEIGHT);
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if (!*pAppState)
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return SDL_APP_FAILURE;
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AppState& appState = *static_cast<AppState*>(*pAppState);
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if (!appState.isInit())
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{
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return SDL_APP_FAILURE;
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}
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return SDL_APP_CONTINUE;
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}
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SDL_AppResult SDL_AppIterate(void* appstate)
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{
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AppState& appState = *static_cast<AppState*>(appstate);
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RenderDevice& renderDevice = *appState.renderDevice;
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MiscData& misc = *appState.miscData;
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Frame& currentFrame = renderDevice.frames[renderDevice.frameIndex];
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VK_CHECK(vkWaitForFences(renderDevice.device, 1, ¤tFrame.frameReadyToReuse, VK_TRUE, std::numeric_limits<uint32_t>::max()));
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// All resources of frame 'frameIndex' are free.
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uint32_t currentImageIndex;
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VK_CHECK(vkAcquireNextImageKHR(renderDevice.device, renderDevice.swapchain, std::numeric_limits<uint32_t>::max(), currentFrame.imageAcquiredSemaphore, nullptr, ¤tImageIndex));
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VK_CHECK(vkResetFences(renderDevice.device, 1, ¤tFrame.frameReadyToReuse));
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VK_CHECK(vkResetCommandPool(renderDevice.device, currentFrame.commandPool, 0));
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misc.acquireToRenderBarrier.image = renderDevice.swapchainImages[currentImageIndex];
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misc.renderToPresentBarrier.image = renderDevice.swapchainImages[currentImageIndex];
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VkCommandBuffer cmd = currentFrame.commandBuffer;
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VkCommandBufferBeginInfo constexpr beginInfo = {
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.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
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.pNext = nullptr,
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.flags = 0,
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.pInheritanceInfo = nullptr,
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};
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VkClearColorValue constexpr static BLACK_CLEAR = {
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.float32 = { 0.0f, 0.0f, 0.0f, 1.0f },
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};
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VK_CHECK(vkBeginCommandBuffer(cmd, &beginInfo));
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{
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VkRenderingAttachmentInfo const attachmentInfo = {
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.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO,
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.pNext = nullptr,
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.imageView = renderDevice.swapchainViews[currentImageIndex],
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.imageLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
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.resolveMode = VK_RESOLVE_MODE_NONE,
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.resolveImageView = nullptr,
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.resolveImageLayout = VK_IMAGE_LAYOUT_UNDEFINED,
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.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR,
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.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
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.clearValue = {.color = BLACK_CLEAR},
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};
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VkRenderingInfo renderingInfo = {
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.sType = VK_STRUCTURE_TYPE_RENDERING_INFO,
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.pNext = nullptr,
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.flags = 0,
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.renderArea = {.offset = {0,0}, .extent = renderDevice.swapchainExtent},
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.layerCount = 1,
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.viewMask = 0,
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.colorAttachmentCount = 1,
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.pColorAttachments = &attachmentInfo,
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.pDepthAttachment = nullptr,
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.pStencilAttachment = nullptr,
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};
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vkCmdPipelineBarrier2(cmd, &misc.acquireToRenderDependency);
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vkCmdBeginRendering(cmd, &renderingInfo);
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{
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VkViewport viewport = {
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.x = 0,
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.y = static_cast<float>(renderDevice.swapchainExtent.height),
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.width = static_cast<float>(renderDevice.swapchainExtent.width),
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.height = -static_cast<float>(renderDevice.swapchainExtent.height),
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.minDepth = 0.0f,
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.maxDepth = 1.0f,
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};
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vkCmdSetViewport(cmd, 0, 1, &viewport);
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VkRect2D scissor = {
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.offset = {0, 0},
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.extent = renderDevice.swapchainExtent,
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};
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vkCmdSetScissor(cmd, 0, 1, &scissor);
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// Render Something?
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vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, misc.trianglePipeline);
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vkCmdDraw(cmd, 3, 1, 0, 0);
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}
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vkCmdEndRendering(cmd);
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vkCmdPipelineBarrier2(cmd, &misc.renderToPresentDependency);
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}
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VK_CHECK(vkEndCommandBuffer(cmd));
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VkPipelineStageFlags stageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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VkSubmitInfo const submitInfo = {
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.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
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.pNext = nullptr,
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.waitSemaphoreCount = 1,
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.pWaitSemaphores = ¤tFrame.imageAcquiredSemaphore,
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.pWaitDstStageMask = &stageMask,
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.commandBufferCount = 1,
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.pCommandBuffers = &cmd,
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.signalSemaphoreCount = 1,
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.pSignalSemaphores = ¤tFrame.renderFinishedSemaphore,
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};
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VK_CHECK(vkQueueSubmit(renderDevice.directQueue, 1, &submitInfo, currentFrame.frameReadyToReuse));
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VkPresentInfoKHR const presentInfo = {
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.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR,
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.pNext = nullptr,
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.waitSemaphoreCount = 1,
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.pWaitSemaphores = ¤tFrame.renderFinishedSemaphore,
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.swapchainCount = 1,
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.pSwapchains = &renderDevice.swapchain,
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.pImageIndices = ¤tImageIndex,
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.pResults = nullptr,
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};
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VK_CHECK(vkQueuePresentKHR(renderDevice.directQueue, &presentInfo));
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renderDevice.frameIndex = (renderDevice.frameIndex + 1) % NUM_FRAMES;
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return SDL_APP_CONTINUE;
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}
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SDL_AppResult SDL_AppEvent(void*, SDL_Event* event)
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{
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if (event->type == SDL_EVENT_QUIT)
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{
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return SDL_APP_SUCCESS;
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}
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return SDL_APP_CONTINUE;
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}
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void SDL_AppQuit(void* appstate, SDL_AppResult)
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{
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AppState* appState = static_cast<AppState*> (appstate);
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appState->cleanup();
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Blaze::Global::g_Memory.destroy();
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} |