232 lines
8.0 KiB
C++
232 lines
8.0 KiB
C++
// Blaze.cpp : This file contains the 'main' function. Program execution begins and ends there.
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//
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#include <array>
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#include <cassert>
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#include <limits>
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#include <span>
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#include <volk.h>
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#define SDL_MAIN_USE_CALLBACKS 1
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_filesystem.h>
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#include <SDL3/SDL_main.h>
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#include <SDL3/SDL_vulkan.h>
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#include "AppState.h"
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#include "Frame.h"
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#include "GlobalMemory.h"
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#include "MacroUtils.h"
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#include "MathUtil.h"
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#include "MiscData.h"
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#include "RenderDevice.h"
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constexpr uint32_t WIDTH = 1280;
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constexpr uint32_t HEIGHT = 720;
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constexpr uint32_t NUM_FRAMES = 3;
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namespace Blaze::Global
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{
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GlobalMemory g_Memory;
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}
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SDL_AppResult SDL_AppInit( void** appstate, int, char** )
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{
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SDL_Init( SDL_INIT_VIDEO | SDL_INIT_EVENTS );
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Blaze::Global::g_Memory.init( 128_MiB );
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*appstate = AppState_Create( &Blaze::Global::g_Memory, WIDTH, HEIGHT );
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if ( !*appstate ) return SDL_APP_FAILURE;
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return SDL_APP_CONTINUE;
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}
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SDL_AppResult SDL_AppIterate( void* appstate )
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{
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AppState& appState = *static_cast<AppState*>( appstate );
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RenderDevice& renderDevice = *appState.renderDevice;
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MiscData& misc = *appState.miscData;
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Frame& currentFrame = renderDevice.frames[renderDevice.frameIndex];
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VK_CHECK( vkWaitForFences(
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renderDevice.device, 1, ¤tFrame.frameReadyToReuse, VK_TRUE, std::numeric_limits<uint32_t>::max() ) );
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// All resources of frame 'frameIndex' are free.
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// time calc
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uint64_t const previousCounter = misc.previousCounter;
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uint64_t const currentCounter = SDL_GetPerformanceCounter();
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uint64_t const deltaCount = currentCounter - previousCounter;
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uint64_t const perfFreq = SDL_GetPerformanceFrequency();
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double const deltaTime = static_cast<double>( deltaCount ) / static_cast<double>( perfFreq );
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misc.previousCounter = currentCounter;
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{
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double deltaTimeMs = deltaTime * 1000.0;
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double fps = 1.0 / deltaTime;
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( void )sprintf_s<256>(
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appState.sprintfBuffer, "%.2f fps %.5fms %llu -> %llu", fps, deltaTimeMs, previousCounter, currentCounter );
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SDL_SetWindowTitle( appState.window, appState.sprintfBuffer );
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}
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for ( Transform& transform : misc.modelTransform )
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{
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transform.rotation = DirectX::XMQuaternionMultiply(
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DirectX::XMQuaternionRotationAxis(
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DirectX::XMVectorSet( 0.0f, 1.0f, 0.0f, 0.0f ),
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DirectX::XMConvertToRadians( 60.0f ) * static_cast<float>( deltaTime ) ),
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transform.rotation );
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}
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uint32_t currentImageIndex;
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VK_CHECK( vkAcquireNextImageKHR(
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renderDevice.device,
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renderDevice.swapchain,
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std::numeric_limits<uint32_t>::max(),
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currentFrame.imageAcquiredSemaphore,
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nullptr,
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¤tImageIndex ) );
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VK_CHECK( vkResetFences( renderDevice.device, 1, ¤tFrame.frameReadyToReuse ) );
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VK_CHECK( vkResetCommandPool( renderDevice.device, currentFrame.commandPool, 0 ) );
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misc.acquireToRenderBarrier.image = renderDevice.swapchainImages[currentImageIndex];
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misc.renderToPresentBarrier.image = renderDevice.swapchainImages[currentImageIndex];
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VkCommandBuffer cmd = currentFrame.commandBuffer;
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VkCommandBufferBeginInfo constexpr beginInfo = {
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.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
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.pNext = nullptr,
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.flags = 0,
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.pInheritanceInfo = nullptr,
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};
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VkClearColorValue constexpr static BLACK_CLEAR = {
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.float32 = { 0.0f, 0.0f, 0.0f, 1.0f },
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};
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VK_CHECK( vkBeginCommandBuffer( cmd, &beginInfo ) );
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{
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VkRenderingAttachmentInfo const attachmentInfo = {
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.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO,
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.pNext = nullptr,
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.imageView = renderDevice.swapchainViews[currentImageIndex],
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.imageLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
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.resolveMode = VK_RESOLVE_MODE_NONE,
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.resolveImageView = nullptr,
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.resolveImageLayout = VK_IMAGE_LAYOUT_UNDEFINED,
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.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR,
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.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
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.clearValue = { .color = BLACK_CLEAR },
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};
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VkRenderingInfo renderingInfo = {
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.sType = VK_STRUCTURE_TYPE_RENDERING_INFO,
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.pNext = nullptr,
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.flags = 0,
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.renderArea = { .offset = { 0, 0 }, .extent = renderDevice.swapchainExtent },
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.layerCount = 1,
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.viewMask = 0,
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.colorAttachmentCount = 1,
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.pColorAttachments = &attachmentInfo,
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.pDepthAttachment = nullptr,
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.pStencilAttachment = nullptr,
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};
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vkCmdPipelineBarrier2( cmd, &misc.acquireToRenderDependency );
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vkCmdBeginRendering( cmd, &renderingInfo );
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{
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VkViewport viewport = {
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.x = 0,
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.y = static_cast<float>( renderDevice.swapchainExtent.height ),
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.width = static_cast<float>( renderDevice.swapchainExtent.width ),
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.height = -static_cast<float>( renderDevice.swapchainExtent.height ),
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.minDepth = 0.0f,
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.maxDepth = 1.0f,
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};
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vkCmdSetViewport( cmd, 0, 1, &viewport );
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VkRect2D scissor = {
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.offset = { 0, 0 },
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.extent = renderDevice.swapchainExtent,
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};
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vkCmdSetScissor( cmd, 0, 1, &scissor );
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// Render Something?
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vkCmdBindPipeline( cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, misc.meshPipeline );
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VkDeviceSize constexpr offset = 0;
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vkCmdBindVertexBuffers( cmd, 0, 1, &misc.vertexBuffer, &offset );
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vkCmdBindDescriptorSets(
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cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, misc.pipelineLayout, 0, 1, &misc.descriptorSet, 0, nullptr );
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for ( Transform& localTransform : misc.modelTransform )
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{
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DirectX::XMMATRIX worldTransform;
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{
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auto [x, y, z] = localTransform.position;
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auto scale = localTransform.scale;
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worldTransform = DirectX::XMMatrixScaling( scale, scale, scale ) *
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DirectX::XMMatrixRotationQuaternion( localTransform.rotation ) *
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DirectX::XMMatrixTranslation( x, y, z );
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}
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vkCmdPushConstants(
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cmd, misc.pipelineLayout, VK_SHADER_STAGE_ALL_GRAPHICS, 0, sizeof worldTransform, &worldTransform );
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vkCmdDraw( cmd, static_cast<uint32_t>( misc.vertices.size() ), 1, 0, 0 );
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}
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}
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vkCmdEndRendering( cmd );
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vkCmdPipelineBarrier2( cmd, &misc.renderToPresentDependency );
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}
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VK_CHECK( vkEndCommandBuffer( cmd ) );
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VkPipelineStageFlags stageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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VkSubmitInfo const submitInfo = {
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.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
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.pNext = nullptr,
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.waitSemaphoreCount = 1,
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.pWaitSemaphores = ¤tFrame.imageAcquiredSemaphore,
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.pWaitDstStageMask = &stageMask,
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.commandBufferCount = 1,
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.pCommandBuffers = &cmd,
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.signalSemaphoreCount = 1,
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.pSignalSemaphores = ¤tFrame.renderFinishedSemaphore,
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};
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VK_CHECK( vkQueueSubmit( renderDevice.directQueue, 1, &submitInfo, currentFrame.frameReadyToReuse ) );
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VkPresentInfoKHR const presentInfo = {
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.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR,
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.pNext = nullptr,
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.waitSemaphoreCount = 1,
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.pWaitSemaphores = ¤tFrame.renderFinishedSemaphore,
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.swapchainCount = 1,
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.pSwapchains = &renderDevice.swapchain,
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.pImageIndices = ¤tImageIndex,
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.pResults = nullptr,
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};
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VK_CHECK( vkQueuePresentKHR( renderDevice.directQueue, &presentInfo ) );
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renderDevice.frameIndex = ( renderDevice.frameIndex + 1 ) % NUM_FRAMES;
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return SDL_APP_CONTINUE;
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}
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SDL_AppResult SDL_AppEvent( void*, SDL_Event* event )
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{
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if ( event->type == SDL_EVENT_QUIT )
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{
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return SDL_APP_SUCCESS;
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}
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return SDL_APP_CONTINUE;
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}
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void SDL_AppQuit( void* appstate, SDL_AppResult )
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{
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AppState* appState = static_cast<AppState*>( appstate );
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if ( appState ) appState->destroy();
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Blaze::Global::g_Memory.destroy();
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}
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