Blaze/GlobalMemory.h

35 lines
554 B
C++

#pragma once
#include <cstdint>
#include "MacroUtils.h"
using Byte = uint8_t;
struct GlobalMemory
{
struct State
{
Byte* memory;
size_t available;
};
Byte* memory;
size_t available;
size_t capacity;
void init( size_t size );
void destroy();
Byte* allocate( size_t size );
Byte* allocate( size_t size, size_t alignment );
// Do not do any permanent allocations after calling this.
[[nodiscard]] State getState() const;
// Call this before permanent allocations.
void restoreState( State const& state );
};