Cleanup and use strings for files.

This commit is contained in:
kidrigger 2025-02-15 13:53:17 +01:00
parent ec1fc0570d
commit 12ab256a30
6 changed files with 71 additions and 73 deletions

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@ -1,5 +0,0 @@
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
<s:Boolean x:Key="/Default/Housekeeping/Bookmarks/NumberedBookmarks/=Bookmark5/@KeyIndexDefined">True</s:Boolean>
<s:String x:Key="/Default/Housekeeping/Bookmarks/NumberedBookmarks/=Bookmark5/Coords/@EntryValue">(Doc Ln 10 Col 4)</s:String>
<s:String x:Key="/Default/Housekeeping/Bookmarks/NumberedBookmarks/=Bookmark5/FileId/@EntryValue">DB94C55F-6B9A-4AAE-80D7-29FD8153E6B5/d:aster/f:window.h</s:String>
<s:String x:Key="/Default/Housekeeping/Bookmarks/NumberedBookmarks/=Bookmark5/Owner/@EntryValue">NumberedBookmarkManager</s:String></wpf:ResourceDictionary>

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@ -11,31 +11,34 @@ find_package(VulkanMemoryAllocator CONFIG REQUIRED)
find_package(EASTL CONFIG REQUIRED) find_package(EASTL CONFIG REQUIRED)
set(HEADER_FILES set(HEADER_FILES
constants.h "constants.h"
config.h "config.h"
logger.h "logger.h"
global.h "global.h"
context.h "context.h"
window.h "window.h"
physical_device.h "physical_device.h"
device.h "device.h"
swapchain.h "swapchain.h"
pipeline.h "pipeline.h"
queue_allocation.h "queue_allocation.h"
buffer.h "surface.h" "size.h") "buffer.h"
"image.h"
"surface.h"
"size.h")
set(SOURCE_FILES set(SOURCE_FILES
logger.cpp "logger.cpp"
global.cpp "global.cpp"
context.cpp "context.cpp"
window.cpp "window.cpp"
physical_device.cpp "physical_device.cpp"
device.cpp "device.cpp"
swapchain.cpp "swapchain.cpp"
pipeline.cpp "pipeline.cpp"
buffer.cpp "buffer.cpp"
image.cpp "image.cpp"
image.h "surface.cpp") "surface.cpp")
add_library(aster_core STATIC ${SOURCE_FILES} ${HEADER_FILES}) add_library(aster_core STATIC ${SOURCE_FILES} ${HEADER_FILES})
set_property(TARGET aster_core PROPERTY CXX_STANDARD 20) set_property(TARGET aster_core PROPERTY CXX_STANDARD 20)

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@ -2,9 +2,9 @@
cmake_minimum_required(VERSION 3.13) cmake_minimum_required(VERSION 3.13)
add_executable(triangle triangle.cpp) add_executable(triangle "triangle.cpp")
add_shader(triangle shader/triangle.vert.glsl) add_shader(triangle "shader/triangle.vert.glsl")
add_shader(triangle shader/triangle.frag.glsl) add_shader(triangle "shader/triangle.frag.glsl")
target_link_libraries(triangle PRIVATE aster_core) target_link_libraries(triangle PRIVATE aster_core)
target_link_libraries(triangle PRIVATE util_helper) target_link_libraries(triangle PRIVATE util_helper)

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@ -4,11 +4,11 @@ cmake_minimum_required(VERSION 3.13)
#set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=undefined -fsanitize=address") #set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=undefined -fsanitize=address")
add_executable(box box.cpp stb_image.h) add_executable(box "box.cpp" "stb_image.h")
add_shader(box shader/box.vert.glsl) add_shader(box "shader/box.vert.glsl")
add_shader(box shader/box.frag.glsl) add_shader(box "shader/box.frag.glsl")
target_link_libraries(box PRIVATE aster_core) target_link_libraries(box PRIVATE aster_core)
target_link_libraries(box PRIVATE util_helper) target_link_libraries(box PRIVATE util_helper)
add_resource_dir(box image) add_resource_dir(box image)

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@ -5,28 +5,28 @@ cmake_minimum_required(VERSION 3.13)
#set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=undefined -fsanitize=address") #set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=undefined -fsanitize=address")
find_path(TINYGLTF_INCLUDE_DIRS "tiny_gltf.h") find_path(TINYGLTF_INCLUDE_DIRS "tiny_gltf.h")
add_executable(model_render model_render.cpp add_executable(model_render "model_render.cpp"
pipeline_utils.cpp "pipeline_utils.cpp"
pipeline_utils.h "pipeline_utils.h"
asset_loader.cpp "asset_loader.cpp"
asset_loader.h "asset_loader.h"
light_manager.cpp "light_manager.cpp "
light_manager.h "light_manager.h"
gpu_resource_manager.cpp "gpu_resource_manager.cpp"
gpu_resource_manager.h "gpu_resource_manager.h"
nodes.cpp "nodes.cpp"
nodes.h "nodes.h"
ibl_helpers.cpp "ibl_helpers.cpp"
ibl_helpers.h) "ibl_helpers.h")
add_shader(model_render shader/model.vs.hlsl) add_shader(model_render "shader/model.vs.hlsl")
add_shader(model_render shader/model.ps.hlsl) add_shader(model_render "shader/model.ps.hlsl")
add_shader(model_render shader/eqrect_to_cube.cs.hlsl) add_shader(model_render "shader/eqrect_to_cube.cs.hlsl")
add_shader(model_render shader/background.vs.hlsl) add_shader(model_render "shader/background.vs.hlsl")
add_shader(model_render shader/background.ps.hlsl) add_shader(model_render "shader/background.ps.hlsl")
add_shader(model_render shader/diffuse_irradiance.cs.hlsl) add_shader(model_render "shader/diffuse_irradiance.cs.hlsl")
add_shader(model_render shader/prefilter.cs.hlsl) add_shader(model_render "shader/prefilter.cs.hlsl")
add_shader(model_render shader/brdf_lut.cs.hlsl) add_shader(model_render "shader/brdf_lut.cs.hlsl")
target_link_libraries(model_render PRIVATE aster_core) target_link_libraries(model_render PRIVATE aster_core)
target_link_libraries(model_render PRIVATE util_helper) target_link_libraries(model_render PRIVATE util_helper)

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@ -7,24 +7,24 @@ find_path(TINYGLTF_INCLUDE_DIRS "tiny_gltf.h")
find_package(EnTT REQUIRED CONFIG) find_package(EnTT REQUIRED CONFIG)
add_executable(scene_render main.cpp add_executable(scene_render "main.cpp"
render_resource_manager.cpp render_resource_manager.h "render_resource_manager.cpp" "render_resource_manager.h"
asset_loader.cpp asset_loader.h "asset_loader.cpp" "asset_loader.h"
pipeline_utils.cpp pipeline_utils.h "pipeline_utils.cpp" "pipeline_utils.h"
core_components.h "core_components.h"
ecs_adapter.h "ecs_adapter.h"
camera.h "camera.h"
ibl_helpers.cpp ibl_helpers.h "ibl_helpers.cpp" "ibl_helpers.h"
light_manager.cpp light_manager.h) "light_manager.cpp" "light_manager.h")
add_shader(scene_render shader/model.frag.glsl) add_shader(scene_render "shader/model.frag.glsl")
add_shader(scene_render shader/model.vert.glsl) add_shader(scene_render "shader/model.vert.glsl")
add_shader(scene_render shader/eqrect_to_cube.cs.hlsl) add_shader(scene_render "shader/eqrect_to_cube.cs.hlsl")
add_shader(scene_render shader/diffuse_irradiance.cs.hlsl) add_shader(scene_render "shader/diffuse_irradiance.cs.hlsl")
add_shader(scene_render shader/prefilter.cs.hlsl) add_shader(scene_render "shader/prefilter.cs.hlsl")
add_shader(scene_render shader/brdf_lut.cs.hlsl) add_shader(scene_render "shader/brdf_lut.cs.hlsl")
add_shader(scene_render shader/background.vert.glsl) add_shader(scene_render "shader/background.vert.glsl")
add_shader(scene_render shader/background.frag.glsl) add_shader(scene_render "shader/background.frag.glsl")
target_link_libraries(scene_render PRIVATE aster_core) target_link_libraries(scene_render PRIVATE aster_core)
target_link_libraries(scene_render PRIVATE util_helper) target_link_libraries(scene_render PRIVATE util_helper)