parent
870b18b1fa
commit
1302d26217
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@ -57,26 +57,22 @@ Recast(TFrom &&in)
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return reinterpret_cast<TType>(std::forward<TFrom>(in));
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}
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constexpr f32
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operator""_deg(long double degrees)
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constexpr f32 operator""_deg(long double degrees)
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{
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return glm::radians<f32>(Cast<f32>(degrees));
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}
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constexpr f32
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operator""_deg(unsigned long long int degrees)
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constexpr f32 operator""_deg(unsigned long long int degrees)
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{
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return glm::radians<f32>(Cast<f32>(degrees));
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}
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constexpr f32
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operator""_rad(long double rads)
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constexpr f32 operator""_rad(long double rads)
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{
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return Cast<f32>(rads);
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}
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constexpr f32
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operator""_rad(unsigned long long int rads)
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constexpr f32 operator""_rad(unsigned long long int rads)
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{
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return Cast<f32>(rads);
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}
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@ -84,10 +80,10 @@ operator""_rad(unsigned long long int rads)
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using glm::ivec2;
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using glm::ivec3;
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using glm::ivec4;
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using glm::quat;
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using glm::vec2;
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using glm::vec3;
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using glm::vec4;
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using glm::quat;
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using glm::mat2;
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using glm::mat3;
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@ -165,7 +165,7 @@ BufferManager::Release(const Device *device, const BufferHandle handle)
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void
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BufferManager::Destroy(const Device *device)
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{
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for (auto& buffer : m_Buffers)
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for (auto &buffer : m_Buffers)
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{
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buffer.Destroy(device);
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}
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@ -275,7 +275,7 @@ GpuResourceManager::Release(TextureHandle handle)
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}
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TextureHandle
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GpuResourceManager::Commit(Texture* texture)
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GpuResourceManager::Commit(Texture *texture)
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{
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TextureHandle handle = m_TextureManager.Commit(texture);
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@ -338,7 +338,7 @@ GpuResourceManager::GpuResourceManager(const Device *device, u16 maxSize)
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.maxAnisotropy = properties.limits.maxSamplerAnisotropy,
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.compareEnable = false,
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.minLod = 0,
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.maxLod = vk::LodClampNone,
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.maxLod = VK_LOD_CLAMP_NONE,
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.borderColor = vk::BorderColor::eFloatOpaqueBlack,
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.unnormalizedCoordinates = false,
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};
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@ -368,6 +368,18 @@ GpuResourceManager::GpuResourceManager(const Device *device, u16 maxSize)
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};
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AbortIfFailed(device->m_Device.createDescriptorPool(&poolCreateInfo, nullptr, &m_DescriptorPool));
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vk::DescriptorBindingFlags bindingFlags =
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vk::DescriptorBindingFlagBits::ePartiallyBound | vk::DescriptorBindingFlagBits::eUpdateAfterBind;
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eastl::array layoutBindingFlags = {
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bindingFlags,
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bindingFlags,
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};
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vk::DescriptorSetLayoutBindingFlagsCreateInfo bindingFlagsCreateInfo = {
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.bindingCount = Cast<u32>(layoutBindingFlags.size()),
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.pBindingFlags = layoutBindingFlags.data(),
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};
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eastl::vector immutableSamplers(texturesCount, m_ImmutableSampler);
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eastl::array descriptorLayoutBindings = {
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vk::DescriptorSetLayoutBinding{
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@ -384,7 +396,9 @@ GpuResourceManager::GpuResourceManager(const Device *device, u16 maxSize)
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.pImmutableSamplers = immutableSamplers.data(),
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},
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};
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static_assert(layoutBindingFlags.size() == descriptorLayoutBindings.size());
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const vk::DescriptorSetLayoutCreateInfo descriptorSetLayoutCreateInfo = {
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.pNext = &bindingFlagsCreateInfo,
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.flags = vk::DescriptorSetLayoutCreateFlagBits::eUpdateAfterBindPool,
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.bindingCount = Cast<u32>(descriptorLayoutBindings.size()),
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.pBindings = descriptorLayoutBindings.data(),
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@ -420,18 +434,18 @@ GpuResourceManager::~GpuResourceManager()
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}
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GpuResourceManager::GpuResourceManager(GpuResourceManager &&other) noexcept
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: m_WriteInfos(std::move(other.m_WriteInfos)),
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m_Writes(std::move(other.m_Writes)),
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m_WriteOwner(std::move(other.m_WriteOwner)),
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m_ImmutableSampler(other.m_ImmutableSampler),
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m_BufferManager(std::move(other.m_BufferManager)),
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m_TextureManager(std::move(other.m_TextureManager)),
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m_Device(Take(other.m_Device)),
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m_DescriptorPool(other.m_DescriptorPool),
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m_SetLayout(other.m_SetLayout),
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m_DescriptorSet(other.m_DescriptorSet),
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m_CommitedBufferCount(other.m_CommitedBufferCount),
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m_CommitedTextureCount(other.m_CommitedTextureCount)
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: m_WriteInfos(std::move(other.m_WriteInfos))
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, m_Writes(std::move(other.m_Writes))
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, m_WriteOwner(std::move(other.m_WriteOwner))
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, m_ImmutableSampler(other.m_ImmutableSampler)
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, m_BufferManager(std::move(other.m_BufferManager))
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, m_TextureManager(std::move(other.m_TextureManager))
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, m_Device(Take(other.m_Device))
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, m_DescriptorPool(other.m_DescriptorPool)
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, m_SetLayout(other.m_SetLayout)
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, m_DescriptorSet(other.m_DescriptorSet)
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, m_CommitedBufferCount(other.m_CommitedBufferCount)
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, m_CommitedTextureCount(other.m_CommitedTextureCount)
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{
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assert(!other.m_Device);
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}
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@ -40,8 +40,7 @@ struct TextureManager
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u32 m_MaxCapacity;
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u32 m_FreeHead;
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void
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Init(u32 maxCapacity);
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void Init(u32 maxCapacity);
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TextureHandle Commit(Texture *texture);
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Texture *Fetch(TextureHandle handle);
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void Release(const Device *device, TextureHandle handle);
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@ -63,9 +62,8 @@ struct BufferManager
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struct GpuResourceManager
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{
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private:
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union WriteInfo
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{
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private:
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union WriteInfo {
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vk::DescriptorBufferInfo uBufferInfo;
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vk::DescriptorImageInfo uImageInfo;
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vk::BufferView uBufferView;
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@ -98,7 +96,7 @@ private:
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void EraseWrites(u32 handleIndex, HandleType handleType);
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public:
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public:
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const Device *m_Device;
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constexpr static u32 BUFFER_BINDING_INDEX = 0;
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@ -175,7 +175,7 @@ LightManager::AddDirectional(const vec3 &direction, const vec3 &color)
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}
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LightHandle
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LightManager::AddPoint(const vec3 & position, const vec3 &color, const f32 radius)
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LightManager::AddPoint(const vec3 &position, const vec3 &color, const f32 radius)
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{
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assert(m_PointLightCount <= m_MetaInfo.m_PointLightMaxCount);
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assert(radius >= 0.0f);
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@ -244,7 +244,6 @@ LightManager::RemoveLight(const LightHandle handle)
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{
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const u8 handleGen = handle.m_Generation;
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if (handle.m_Type == Light::TYPE_DIRECTIONAL)
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{
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Light *lightSlot = &m_Lights[handle.m_Index];
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@ -69,7 +69,7 @@ struct LightManager
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constexpr static u16 CAPACITY_MASK = ~(UPDATE_REQUIRED_BIT);
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LightHandle AddDirectional(const vec3 &direction, const vec3 &color);
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LightHandle AddPoint(const vec3& position, const vec3 &color, f32 radius);
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LightHandle AddPoint(const vec3 &position, const vec3 &color, f32 radius);
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void Update();
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void RemoveLight(LightHandle handle);
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@ -14,12 +14,12 @@
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#include "buffer.h"
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#include "device.h"
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#include "gpu_resource_manager.h"
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#include "helpers.h"
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#include "image.h"
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#include "gpu_resource_manager.h"
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#include <glm/gtc/type_ptr.hpp>
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#include <EASTL/array.h>
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#include <glm/gtc/type_ptr.hpp>
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vec4
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VectorToVec4(const std::vector<double> &vec)
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@ -46,8 +46,7 @@ VectorToVec3(const std::vector<double> &vec)
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}
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TextureHandle
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ModelLoader::LoadImage(vk::CommandBuffer commandBuffer, StagingBuffer *stagingBuffer,
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tinygltf::Image *image) const
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ModelLoader::LoadImage(vk::CommandBuffer commandBuffer, StagingBuffer *stagingBuffer, tinygltf::Image *image) const
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{
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assert(image->component == 4);
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@ -64,8 +63,8 @@ ModelLoader::LoadImage(vk::CommandBuffer commandBuffer, StagingBuffer *stagingBu
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.dstAccessMask = vk::AccessFlagBits::eTransferWrite,
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.oldLayout = vk::ImageLayout::eUndefined,
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.newLayout = vk::ImageLayout::eTransferDstOptimal,
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.srcQueueFamilyIndex = vk::QueueFamilyIgnored,
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.dstQueueFamilyIndex = vk::QueueFamilyIgnored,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.image = texture.m_Image,
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.subresourceRange =
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{
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@ -82,8 +81,8 @@ ModelLoader::LoadImage(vk::CommandBuffer commandBuffer, StagingBuffer *stagingBu
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.dstAccessMask = vk::AccessFlagBits::eTransferRead,
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.oldLayout = vk::ImageLayout::eTransferDstOptimal,
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.newLayout = vk::ImageLayout::eTransferSrcOptimal,
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.srcQueueFamilyIndex = vk::QueueFamilyIgnored,
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.dstQueueFamilyIndex = vk::QueueFamilyIgnored,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.image = texture.m_Image,
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.subresourceRange =
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{
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@ -135,9 +134,7 @@ ModelLoader::LoadImage(vk::CommandBuffer commandBuffer, StagingBuffer *stagingBu
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commandBuffer.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer, vk::PipelineStageFlagBits::eTransfer, {}, 0,
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nullptr, 0, nullptr, 1, &nextMipBarrier);
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auto calcNextMip = [](i32 prev) {
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return eastl::max(prev / 2, 1);
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};
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auto calcNextMip = [](i32 prev) { return eastl::max(prev / 2, 1); };
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i32 prevMipWidth = Cast<i32>(texture.m_Extent.width);
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i32 prevMipHeight = Cast<i32>(texture.m_Extent.height);
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@ -157,7 +154,8 @@ ModelLoader::LoadImage(vk::CommandBuffer commandBuffer, StagingBuffer *stagingBu
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.baseArrayLayer = 0,
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.layerCount = 1,
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},
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.srcOffsets = std::array{
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.srcOffsets =
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std::array{
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vk::Offset3D{0, 0, 0},
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vk::Offset3D{prevMipWidth, prevMipHeight, 1},
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},
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@ -168,7 +166,8 @@ ModelLoader::LoadImage(vk::CommandBuffer commandBuffer, StagingBuffer *stagingBu
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.baseArrayLayer = 0,
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.layerCount = 1,
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},
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.dstOffsets = std::array{
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.dstOffsets =
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std::array{
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vk::Offset3D{0, 0, 0},
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vk::Offset3D{currentMipWidth, currentMipHeight, 1},
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},
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@ -513,7 +512,8 @@ ModelLoader::LoadModel(cstr path, cstr name, bool batched)
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{
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if (model.defaultScene >= 0)
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{
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eastl::function<void(i32,i32)> processNode = [&processNode, &model, &nodes, &meshPrimRanges, &meshPrimitives](i32 idx, i32 parent) -> void {
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eastl::function<void(i32, i32)> processNode = [&processNode, &model, &nodes, &meshPrimRanges,
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&meshPrimitives](i32 idx, i32 parent) -> void {
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const auto *node = &model.nodes[idx];
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vec3 nodeTranslation = vec3{0.0f};
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@ -537,8 +537,8 @@ ModelLoader::LoadModel(cstr path, cstr name, bool batched)
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{
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nodeMatrix = glm::make_mat4(node->matrix.data());
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}
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const mat4 transform =
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translate(mat4(1.0f), nodeTranslation) * mat4_cast(nodeRotation) * scale(mat4(1.0f), nodeScale) * nodeMatrix;
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const mat4 transform = translate(mat4(1.0f), nodeTranslation) * mat4_cast(nodeRotation) *
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scale(mat4(1.0f), nodeScale) * nodeMatrix;
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const i32 nodeArrayIndex = Cast<i32>(nodes.Add(transform, parent));
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if (node->mesh >= 0)
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@ -633,12 +633,14 @@ ModelLoader::LoadModel(cstr path, cstr name, bool batched)
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.m_NodeHandle = nodeHandle,
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};
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return Model{m_ResourceManager, std::move(textureHandles), std::move(nodes),
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handles, indexBuffer, meshPrimitives, };
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return Model{
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m_ResourceManager, std::move(textureHandles), std::move(nodes), handles, indexBuffer, meshPrimitives,
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};
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}
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Model::Model(GpuResourceManager *resourceManager, eastl::vector<TextureHandle> &&textureHandles, Nodes &&nodes,
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const ModelHandles &handles, const IndexBuffer &indexBuffer, const eastl::vector<MeshPrimitive> &meshPrimitives)
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const ModelHandles &handles, const IndexBuffer &indexBuffer,
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const eastl::vector<MeshPrimitive> &meshPrimitives)
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: m_ResourceManager(resourceManager)
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, m_TextureHandles(std::move(textureHandles))
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, m_Nodes(std::move(nodes))
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@ -741,12 +743,13 @@ ModelLoader::~ModelLoader()
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}
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}
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ModelLoader::ModelLoader(ModelLoader &&other) noexcept: m_ResourceManager(Take(other.m_ResourceManager)),
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m_CommandPool(other.m_CommandPool),
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m_CommandBuffer(other.m_CommandBuffer),
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m_TransferQueue(other.m_TransferQueue),
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m_TransferQueueIndex(other.m_TransferQueueIndex),
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m_GraphicsQueueIndex(other.m_GraphicsQueueIndex)
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ModelLoader::ModelLoader(ModelLoader &&other) noexcept
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: m_ResourceManager(Take(other.m_ResourceManager))
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, m_CommandPool(other.m_CommandPool)
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, m_CommandBuffer(other.m_CommandBuffer)
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, m_TransferQueue(other.m_TransferQueue)
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, m_TransferQueueIndex(other.m_TransferQueueIndex)
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, m_GraphicsQueueIndex(other.m_GraphicsQueueIndex)
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{
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}
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||||
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|
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@ -72,7 +72,8 @@ struct Model
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void Update();
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Model(GpuResourceManager *resourceManager, eastl::vector<TextureHandle> &&textureHandles, Nodes &&nodes,
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const ModelHandles& handles, const IndexBuffer &indexBuffer, const eastl::vector<MeshPrimitive> &meshPrimitives);
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const ModelHandles &handles, const IndexBuffer &indexBuffer,
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const eastl::vector<MeshPrimitive> &meshPrimitives);
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~Model();
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Model(Model &&other) noexcept;
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@ -91,8 +92,8 @@ struct ModelLoader
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u32 m_TransferQueueIndex;
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u32 m_GraphicsQueueIndex;
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TextureHandle LoadImage(vk::CommandBuffer commandBuffer, StagingBuffer *stagingBuffer,
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tinygltf::Image *image) const;
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TextureHandle
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LoadImage(vk::CommandBuffer commandBuffer, StagingBuffer *stagingBuffer, tinygltf::Image *image) const;
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Model LoadModel(cstr path, cstr name = nullptr, bool batched = false);
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constexpr static auto ANormal = "NORMAL";
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|
|
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@ -18,9 +18,9 @@
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#include "helpers.h"
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#include "light_manager.h"
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||||
#include "gpu_resource_manager.h"
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#include "model_loader.h"
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#include "pipeline_utils.h"
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#include "gpu_resource_manager.h"
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#include <EASTL/array.h>
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#include <stb_image.h>
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@ -285,11 +285,11 @@ main(int, char **)
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for (auto &prim : model.m_MeshPrimitives)
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{
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cmd.pushConstants(pipeline.m_Layout, vk::ShaderStageFlagBits::eAll, pcbOffset,
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sizeof prim.m_MaterialIdx, &prim.m_MaterialIdx);
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cmd.pushConstants(pipeline.m_Layout, vk::ShaderStageFlagBits::eAll, pcbOffset, sizeof prim.m_MaterialIdx,
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&prim.m_MaterialIdx);
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pcbOffset += sizeof prim.m_MaterialIdx;
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cmd.pushConstants(pipeline.m_Layout, vk::ShaderStageFlagBits::eAll, pcbOffset,
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sizeof prim.m_TransformIdx, &prim.m_TransformIdx);
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cmd.pushConstants(pipeline.m_Layout, vk::ShaderStageFlagBits::eAll, pcbOffset, sizeof prim.m_TransformIdx,
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&prim.m_TransformIdx);
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pcbOffset += sizeof prim.m_TransformIdx;
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cmd.drawIndexed(prim.m_IndexCount, 1, prim.m_FirstIndex, Cast<i32>(prim.m_VertexOffset), 0);
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}
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|
|
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@ -6,8 +6,8 @@
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#include "pipeline_utils.h"
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||||
#include "device.h"
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||||
#include "helpers.h"
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#include "gpu_resource_manager.h"
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#include "helpers.h"
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#include "swapchain.h"
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||||
#include <EASTL/array.h>
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||||
|
|
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|||
Loading…
Reference in New Issue