Change name for pipeline creation.
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cc1fd12b64
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@ -542,15 +542,12 @@ class Device final
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PipelineCreationError
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PipelineCreationError
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CreateShaders(eastl::fixed_vector<vk::PipelineShaderStageCreateInfo, ShaderTypeCount, false> &shadersOut,
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CreateShaders(eastl::fixed_vector<vk::PipelineShaderStageCreateInfo, ShaderTypeCount, false> &shadersOut,
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Slang::ComPtr<slang::IComponentType> &program, std::span<ShaderInfo const> const &shaders);
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Slang::ComPtr<slang::IComponentType> &program, std::span<ShaderInfo const> const &shaders);
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systems::PipelineCreationError
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CreateShader(vk::PipelineShaderStageCreateInfo &shadersOut, Slang::ComPtr<slang::IComponentType> &program,
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ShaderInfo const &shaders);
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PipelineCreationError
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PipelineCreationError
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CreatePipelineLayout(vk::PipelineLayout &pipelineLayout, Slang::ComPtr<slang::IComponentType> const &program);
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CreatePipelineLayout(vk::PipelineLayout &pipelineLayout, Slang::ComPtr<slang::IComponentType> const &program);
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public:
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public:
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// Pipelines, unlike the other resources, are not ref-counted.
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// Pipelines, unlike the other resources, are not ref-counted.
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PipelineCreationError CreatePipeline(Pipeline &pipeline, GraphicsPipelineCreateInfo const &createInfo);
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PipelineCreationError CreateGraphicsPipeline(Pipeline &pipeline, GraphicsPipelineCreateInfo const &createInfo);
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PipelineCreationError CreateComputePipeline(Pipeline &pipeline, ComputePipelineCreateInfo const &createInfo);
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PipelineCreationError CreateComputePipeline(Pipeline &pipeline, ComputePipelineCreateInfo const &createInfo);
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//
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//
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@ -502,7 +502,7 @@ systems::Device::CreateSampler(SamplerCreateInfo const &createInfo)
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// ----------------------------------------------------------------------------------------------------
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// ----------------------------------------------------------------------------------------------------
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systems::PipelineCreationError
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systems::PipelineCreationError
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systems::Device::CreatePipeline(Pipeline &pipelineOut, GraphicsPipelineCreateInfo const &createInfo)
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systems::Device::CreateGraphicsPipeline(Pipeline &pipelineOut, GraphicsPipelineCreateInfo const &createInfo)
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{
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{
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eastl::fixed_vector<vk::PipelineShaderStageCreateInfo, ShaderTypeCount, false> shaders;
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eastl::fixed_vector<vk::PipelineShaderStageCreateInfo, ShaderTypeCount, false> shaders;
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Slang::ComPtr<slang::IComponentType> program;
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Slang::ComPtr<slang::IComponentType> program;
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@ -62,7 +62,7 @@ main(int, char **)
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}};
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}};
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Pipeline pipeline;
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Pipeline pipeline;
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auto pipelineError = device.CreatePipeline(pipeline, {
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auto pipelineError = device.CreateGraphicsPipeline(pipeline, {
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.m_VertexInputs = {{
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.m_VertexInputs = {{
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.m_Attribute = Vertex::GetAttributes(),
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.m_Attribute = Vertex::GetAttributes(),
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.m_Stride = sizeof(Vertex),
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.m_Stride = sizeof(Vertex),
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@ -127,7 +127,7 @@ main(int, char **)
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Pipeline pipeline;
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Pipeline pipeline;
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auto pipelineResult =
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auto pipelineResult =
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device.CreatePipeline(pipeline, {.m_Shaders = {
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device.CreateGraphicsPipeline(pipeline, {.m_Shaders = {
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{.m_ShaderFile = SHADER_FILE, .m_EntryPoints = {"vsmain", "fsmain"}},
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{.m_ShaderFile = SHADER_FILE, .m_EntryPoints = {"vsmain", "fsmain"}},
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}});
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}});
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ERROR_IF(pipelineResult, "Could not create pipeline. Cause: {}", pipelineResult.What())
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ERROR_IF(pipelineResult, "Could not create pipeline. Cause: {}", pipelineResult.What())
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@ -184,7 +184,7 @@ main(int, char **)
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auto attachmentFormat = device.m_Swapchain.m_Format;
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auto attachmentFormat = device.m_Swapchain.m_Format;
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Pipeline pipeline;
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Pipeline pipeline;
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if (auto result = device.CreatePipeline(pipeline, {
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if (auto result = device.CreateGraphicsPipeline(pipeline, {
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.m_Shaders = {{
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.m_Shaders = {{
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.m_ShaderFile = MODEL_SHADER_FILE,
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.m_ShaderFile = MODEL_SHADER_FILE,
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.m_EntryPoints = {"vsmain", "fsmain"},
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.m_EntryPoints = {"vsmain", "fsmain"},
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@ -196,7 +196,7 @@ main(int, char **)
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}
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}
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Pipeline backgroundPipeline;
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Pipeline backgroundPipeline;
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if (auto result = device.CreatePipeline(
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if (auto result = device.CreateGraphicsPipeline(
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backgroundPipeline, {
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backgroundPipeline, {
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.m_Shaders = {{
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.m_Shaders = {{
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.m_ShaderFile = BACKGROUND_SHADER_FILE,
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.m_ShaderFile = BACKGROUND_SHADER_FILE,
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