Descriptor Set use started.

Fixed unbounded memory consumption bug.
This commit is contained in:
Anish Bhobe 2024-07-09 13:31:08 +02:00
parent 8fab687a20
commit 63af9954d9
11 changed files with 697 additions and 53 deletions

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@ -2,7 +2,7 @@
"version": 2,
"configurePresets": [
{
"name": "default",
"name": "linux",
"generator": "Ninja",
"binaryDir": "${sourceDir}/build",
"cacheVariables": {

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@ -12,6 +12,7 @@
#define VULKAN_HPP_DISPATCH_LOADER_DYNAMIC 1
#define VULKAN_HPP_NO_STRUCT_CONSTRUCTORS
#define VULKAN_HPP_DISABLE_ENHANCED_MODE 1
#define VULKAN_HPP_NO_EXCEPTIONS 1
#define VMA_STATIC_VULKAN_FUNCTIONS 0
#define VMA_DYNAMIC_VULKAN_FUNCTIONS 1

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@ -7,15 +7,22 @@
#include "device.h"
Pipeline::Pipeline(const Device *device, vk::PipelineLayout layout, vk::Pipeline pipeline)
Pipeline::Pipeline(const Device *device, vk::PipelineLayout layout, vk::Pipeline pipeline,
eastl::vector<vk::DescriptorSetLayout> &&setLayouts)
: m_Device(device)
, m_Layout(layout)
, m_Pipeline(pipeline)
, m_SetLayouts(std::move(setLayouts))
{
}
Pipeline::~Pipeline()
{
for (const auto setLayout : m_SetLayouts)
{
m_Device->m_Device.destroy(setLayout, nullptr);
}
m_SetLayouts.clear();
m_Device->m_Device.destroy(m_Pipeline, nullptr);
m_Device->m_Device.destroy(m_Layout, nullptr);
}

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@ -7,6 +7,8 @@
#include "global.h"
#include <EASTL/vector.h>
struct Device;
struct Pipeline
@ -14,7 +16,9 @@ struct Pipeline
const Device *m_Device;
vk::PipelineLayout m_Layout;
vk::Pipeline m_Pipeline;
eastl::vector<vk::DescriptorSetLayout> m_SetLayouts;
Pipeline(const Device *device, vk::PipelineLayout layout, vk::Pipeline pipeline);
Pipeline(const Device *device, vk::PipelineLayout layout, vk::Pipeline pipeline,
eastl::vector<vk::DescriptorSetLayout> &&setLayouts);
~Pipeline();
};

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@ -9,6 +9,7 @@
#include "queue_allocation.h"
#include <EASTL/vector.h>
#include <glm/gtc/matrix_transform.hpp>
struct PhysicalDevice;
class PhysicalDevices;

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@ -27,8 +27,8 @@ Pipeline CreatePipeline(const Device *device, const Swapchain *swapchain);
struct Vertex
{
float m_Position[4];
float m_Color[4];
vec3 m_Position;
vec3 m_Color;
constexpr static vk::VertexInputBindingDescription
GetBinding(const u32 binding)
@ -43,13 +43,13 @@ struct Vertex
vk::VertexInputAttributeDescription{
.location = 0,
.binding = binding,
.format = vk::Format::eR32G32B32A32Sfloat,
.format = vk::Format::eR32G32B32Sfloat,
.offset = offsetof(Vertex, m_Position),
},
vk::VertexInputAttributeDescription{
.location = 1,
.binding = binding,
.format = vk::Format::eR32G32B32A32Sfloat,
.format = vk::Format::eR32G32B32Sfloat,
.offset = offsetof(Vertex, m_Color),
},
};
@ -60,14 +60,13 @@ struct Frame
{
const Device *m_Device;
vk::CommandPool m_Pool;
vk::CommandBuffer m_CommandBuffer;
vk::Fence m_FrameAvailableFence;
vk::Semaphore m_ImageAcquireSem;
vk::Semaphore m_RenderFinishSem;
Frame(const Device *device, u32 queueFamilyIndex, u32 frameCount);
~Frame();
[[nodiscard]] vk::CommandBuffer AllocateCommandBuffer() const;
};
int
@ -86,11 +85,8 @@ main(int, char **)
Features enabledDeviceFeatures = {.m_Vulkan13Features = {.dynamicRendering = true}};
QueueAllocation queueAllocation = FindAppropriateQueueAllocation(&deviceToUse);
Device device = {&context, &deviceToUse, &enabledDeviceFeatures, {queueAllocation}, "Primary Device"};
vk::Queue commandQueue = device.GetQueue(queueAllocation.m_Family, 0);
Swapchain swapchain = {&window, &device, "Primary Chain"};
Pipeline pipeline = CreatePipeline(&device, &swapchain);
vk::CommandPool copyPool;
@ -113,9 +109,9 @@ main(int, char **)
// eastl::array<Vertex, 3> vertices{};
eastl::array vertices = {
Vertex{.m_Position = {-0.5f, -0.5f, 0.0f, 1.0f}, .m_Color = {1.0f, 0.0f, 0.0f, 1.0f}},
Vertex{.m_Position = {0.5f, -0.5f, 0.0f, 1.0f}, .m_Color = {0.0f, 1.0f, 0.0f, 1.0f}},
Vertex{.m_Position = {0.0f, 0.5f, 0.0f, 1.0f}, .m_Color = {0.0f, 0.0f, 1.0f, 1.0f}},
Vertex{.m_Position = {-0.5f, -0.5f, 0.0f}, .m_Color = {1.0f, 0.0f, 0.0f}},
Vertex{.m_Position = {0.5f, -0.5f, 0.0f}, .m_Color = {0.0f, 1.0f, 0.0f}},
Vertex{.m_Position = {0.0f, 0.5f, 0.0f}, .m_Color = {0.0f, 0.0f, 1.0f}},
};
VertexBuffer vbo;
vbo.Init(&device, vertices.size() * sizeof vertices[0], "VBO");
@ -243,7 +239,7 @@ main(int, char **)
vk::ImageView currentImageView = swapchain.m_ImageViews[imageIndex];
vk::Image currentImage = swapchain.m_Images[imageIndex];
vk::CommandBuffer cmd = currentFrame->AllocateCommandBuffer();
vk::CommandBuffer cmd = currentFrame->m_CommandBuffer;
topOfThePipeBarrier.image = currentImage;
renderToPresentBarrier.image = currentImage;
@ -369,21 +365,14 @@ Frame::Frame(const Device *device, const u32 queueFamilyIndex, const u32 frameCo
ERROR_IF(Failed(result), "Could not create RF semaphore for frame {}. Cause: {}", frameCount, result)
THEN_ABORT(result);
DEBUG("Frame {} created successfully.", frameCount);
}
vk::CommandBuffer
Frame::AllocateCommandBuffer() const
{
const vk::CommandBufferAllocateInfo allocateInfo = {
.commandPool = m_Pool, .level = vk::CommandBufferLevel::ePrimary, .commandBufferCount = 1};
vk::CommandBuffer commandBuffer;
vk::Result result = m_Device->m_Device.allocateCommandBuffers(&allocateInfo, &commandBuffer);
result = m_Device->m_Device.allocateCommandBuffers(&allocateInfo, &m_CommandBuffer);
ERROR_IF(Failed(result), "Command buffer allocation failed. Cause: {}", result)
THEN_ABORT(result);
return commandBuffer;
DEBUG("Frame {} created successfully.", frameCount);
}
Pipeline
@ -509,7 +498,7 @@ CreatePipeline(const Device *device, const Swapchain *swapchain)
device->m_Device.destroy(vertexShaderModule, nullptr);
device->m_Device.destroy(fragmentShaderModule, nullptr);
return {device, pipelineLayout, pipeline};
return {device, pipelineLayout, pipeline, {}};
}
vk::ShaderModule

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@ -0,0 +1,12 @@
# CMakeList.txt ; CMake project for box
cmake_minimum_required(VERSION 3.13)
#set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=undefined -fsanitize=address")
add_executable(box box.cpp)
add_shader(box shader/box.vert.glsl)
add_shader(box shader/box.frag.glsl)
target_link_libraries(box PRIVATE aster_core)
target_link_libraries(box PRIVATE util_helper)

604
samples/02_box/box.cpp Normal file
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@ -0,0 +1,604 @@
// =============================================
// Aster: box.cpp
// Copyright (c) 2020-2024 Anish Bhobe
// =============================================
#include "buffer.h"
#include "constants.h"
#include "context.h"
#include "device.h"
#include "physical_device.h"
#include "window.h"
#include "global.h"
#include "pipeline.h"
#include "swapchain.h"
#include "helpers.h"
#include <EASTL/array.h>
constexpr u32 MAX_FRAMES_IN_FLIGHT = 3;
constexpr auto VERTEX_SHADER_FILE = "shader/box.vert.glsl.spv";
constexpr auto FRAGMENT_SHADER_FILE = "shader/box.frag.glsl.spv";
#define AbortIfFailed(RESULT) \
do \
{ \
vk::Result _checkResultValue_; \
ERROR_IF(Failed(_checkResultValue_ = Cast<vk::Result>(RESULT)), "Cause: {}", _checkResultValue_) \
THEN_ABORT(_checkResultValue_); \
} while (false)
#define AbortIfFailedMV(RESULT, MSG, EXTRA) \
do \
{ \
vk::Result _checkResultValue_; \
ERROR_IF(Failed(_checkResultValue_ = Cast<vk::Result>(RESULT)), MSG " Cause: {}", EXTRA, _checkResultValue_) \
THEN_ABORT(_checkResultValue_); \
} while (false)
#define AbortIfFailedM(RESULT, MSG) \
do \
{ \
auto _checkResultValue_ = Cast<vk::Result>(RESULT); \
ERROR_IF(Failed(_checkResultValue_), MSG " Cause: {}", _checkResultValue_) THEN_ABORT(_checkResultValue_); \
} while (false)
vk::ShaderModule CreateShader(const Device *device, cstr shaderFile);
Pipeline CreatePipeline(const Device *device, const Swapchain *swapchain);
struct Vertex
{
vec3 m_Position;
vec3 m_Color;
constexpr static vk::VertexInputBindingDescription
GetBinding(const u32 binding)
{
return {.binding = binding, .stride = sizeof(Vertex), .inputRate = vk::VertexInputRate::eVertex};
}
constexpr static eastl::array<vk::VertexInputAttributeDescription, 2>
GetAttributes(const u32 binding)
{
return {
vk::VertexInputAttributeDescription{
.location = 0,
.binding = binding,
.format = vk::Format::eR32G32B32Sfloat,
.offset = offsetof(Vertex, m_Position),
},
vk::VertexInputAttributeDescription{
.location = 1,
.binding = binding,
.format = vk::Format::eR32G32B32Sfloat,
.offset = offsetof(Vertex, m_Color),
},
};
}
};
struct Camera
{
mat4 m_Model;
mat4 m_View;
mat4 m_Perspective;
};
struct Frame
{
const Device *m_Device;
vk::CommandPool m_Pool;
vk::CommandBuffer m_CommandBuffer;
vk::Fence m_FrameAvailableFence;
vk::Semaphore m_ImageAcquireSem;
vk::Semaphore m_RenderFinishSem;
Frame(const Device *device, u32 queueFamilyIndex, u32 frameCount);
~Frame();
};
int
main(int, char **)
{
MIN_LOG_LEVEL(Logger::LogType::eInfo);
Context context = {"Box", VERSION};
Window window = {"Box (Aster)", &context, {640, 480}};
PhysicalDevices physicalDevices = {&window, &context};
PhysicalDevice deviceToUse = FindSuitableDevice(physicalDevices);
INFO("Using {} as the primary device.", deviceToUse.m_DeviceProperties.deviceName.data());
Features enabledDeviceFeatures = {.m_Vulkan13Features = {.dynamicRendering = true}};
QueueAllocation queueAllocation = FindAppropriateQueueAllocation(&deviceToUse);
Device device = {&context, &deviceToUse, &enabledDeviceFeatures, {queueAllocation}, "Primary Device"};
vk::Queue commandQueue = device.GetQueue(queueAllocation.m_Family, 0);
Swapchain swapchain = {&window, &device, "Primary Chain"};
Pipeline pipeline = CreatePipeline(&device, &swapchain);
Camera camera = {
.m_Model = {1.0f},
.m_View = glm::lookAt(vec3(-1.0f, 0.0f, 1.0f), vec3(0.0f), vec3(0.0f, 1.0f, 0.0f)),
.m_Perspective = glm::perspective(
70_deg, Cast<f32>(swapchain.m_Extent.width) / Cast<f32>(swapchain.m_Extent.height), 0.1f, 100.0f),
};
vk::DescriptorPool descriptorPool;
vk::DescriptorSet descriptorSet;
{
vk::DescriptorSetLayout descriptorSetLayout = pipeline.m_SetLayouts.front();
vk::DescriptorPoolSize poolSize = {
.type = vk::DescriptorType::eUniformBuffer,
.descriptorCount = 1,
};
vk::DescriptorPoolCreateInfo descriptorPoolCreateInfo = {
.maxSets = 1, .poolSizeCount = 1, .pPoolSizes = &poolSize};
AbortIfFailed(device.m_Device.createDescriptorPool(&descriptorPoolCreateInfo, nullptr, &descriptorPool));
vk::DescriptorSetAllocateInfo descriptorSetAllocateInfo = {
.descriptorPool = descriptorPool,
.descriptorSetCount = 1,
.pSetLayouts = &descriptorSetLayout,
};
AbortIfFailed(device.m_Device.allocateDescriptorSets(&descriptorSetAllocateInfo, &descriptorSet));
}
vk::CommandPool copyPool;
vk::CommandBuffer copyBuffer;
{
vk::CommandPoolCreateInfo poolCreateInfo = {
.flags = vk::CommandPoolCreateFlagBits::eTransient,
.queueFamilyIndex = queueAllocation.m_Family,
};
AbortIfFailedM(device.m_Device.createCommandPool(&poolCreateInfo, nullptr, &copyPool),
"Copy command pool creation failed.");
vk::CommandBufferAllocateInfo bufferAllocateInfo = {
.commandPool = copyPool,
.level = vk::CommandBufferLevel::ePrimary,
.commandBufferCount = 1,
};
AbortIfFailedM(device.m_Device.allocateCommandBuffers(&bufferAllocateInfo, &copyBuffer),
"Copy command buffer allocation failed.");
}
// eastl::array<Vertex, 3> vertices{};
eastl::array vertices = {
Vertex{.m_Position = {-0.5f, -0.5f, 0.0f}, .m_Color = {1.0f, 0.0f, 0.0f}},
Vertex{.m_Position = {0.5f, -0.5f, 0.0f}, .m_Color = {0.0f, 1.0f, 0.0f}},
Vertex{.m_Position = {0.0f, 0.5f, 0.0f}, .m_Color = {0.0f, 0.0f, 1.0f}},
};
VertexBuffer vbo;
vbo.Init(&device, vertices.size() * sizeof vertices[0], "VBO");
{
StagingBuffer staging;
staging.Init(&device, vertices.size() * sizeof vertices[0], "Staging");
staging.Write(&device, 0, vertices.size() * sizeof vertices[0], vertices.data());
vk::Fence fence;
vk::FenceCreateInfo fenceCreateInfo = {};
AbortIfFailed(device.m_Device.createFence(&fenceCreateInfo, nullptr, &fence));
vk::CommandBufferBeginInfo beginInfo = {.flags = vk::CommandBufferUsageFlagBits::eOneTimeSubmit};
AbortIfFailed(copyBuffer.begin(&beginInfo));
vk::BufferCopy bufferCopy = {.srcOffset = 0, .dstOffset = 0, .size = staging.GetSize()};
copyBuffer.copyBuffer(staging.m_Buffer, vbo.m_Buffer, 1, &bufferCopy);
AbortIfFailed(copyBuffer.end());
vk::SubmitInfo submitInfo = {
.commandBufferCount = 1,
.pCommandBuffers = &copyBuffer,
};
AbortIfFailed(commandQueue.submit(1, &submitInfo, fence));
INFO("Submit copy");
AbortIfFailed(device.m_Device.waitForFences(1, &fence, true, MaxValue<u64>));
INFO("Fence wait");
AbortIfFailedM(device.m_Device.resetCommandPool(copyPool, {}), "Couldn't reset command pool.");
device.m_Device.destroy(fence, nullptr);
staging.Destroy(&device);
}
UniformBuffer ubo;
ubo.Init(&device, sizeof camera, "Camera UBO");
ubo.Write(&device, 0, sizeof camera, &camera);
vk::DescriptorBufferInfo descriptorBufferInfo = {
.buffer = ubo.m_Buffer,
.offset = 0,
.range = ubo.GetSize(),
};
vk::WriteDescriptorSet writeDescriptors = {
.dstSet = descriptorSet,
.dstBinding = 0,
.dstArrayElement = 0,
.descriptorCount = 1,
.descriptorType = vk::DescriptorType::eUniformBuffer,
.pBufferInfo = &descriptorBufferInfo,
};
device.m_Device.updateDescriptorSets(1, &writeDescriptors, 0, nullptr);
// Persistent variables
vk::Viewport viewport = {
.x = 0,
.y = Cast<f32>(swapchain.m_Extent.height),
.width = Cast<f32>(swapchain.m_Extent.width),
.height = -Cast<f32>(swapchain.m_Extent.height),
.minDepth = 0.0,
.maxDepth = 1.0,
};
vk::Rect2D scissor = {
.offset = {0, 0},
.extent = swapchain.m_Extent,
};
vk::ImageSubresourceRange subresourceRange = {
.aspectMask = vk::ImageAspectFlagBits::eColor,
.baseMipLevel = 0,
.levelCount = 1,
.baseArrayLayer = 0,
.layerCount = 1,
};
vk::ImageMemoryBarrier topOfThePipeBarrier = {
.oldLayout = vk::ImageLayout::eUndefined,
.newLayout = vk::ImageLayout::eColorAttachmentOptimal,
.srcQueueFamilyIndex = queueAllocation.m_Family,
.dstQueueFamilyIndex = queueAllocation.m_Family,
.subresourceRange = subresourceRange,
};
vk::ImageMemoryBarrier renderToPresentBarrier = {
.oldLayout = vk::ImageLayout::eColorAttachmentOptimal,
.newLayout = vk::ImageLayout::ePresentSrcKHR,
.srcQueueFamilyIndex = queueAllocation.m_Family,
.dstQueueFamilyIndex = queueAllocation.m_Family,
.subresourceRange = subresourceRange,
};
// Frames
eastl::fixed_vector<Frame, MAX_FRAMES_IN_FLIGHT> frames;
for (int i = 0; i < MAX_FRAMES_IN_FLIGHT; ++i)
{
frames.emplace_back(&device, queueAllocation.m_Family, i);
}
Time::Init();
INFO("Starting loop");
u32 frameIndex = 0;
while (window.Poll())
{
Frame *currentFrame = &frames[frameIndex];
Time::Update();
camera.m_Model *= rotate(mat4{1.0f}, Cast<f32>(45.0_deg * Time::m_Delta), vec3(0.0f, 1.0f, 0.0f));
ubo.Write(&device, 0, sizeof camera, &camera);
AbortIfFailedMV(device.m_Device.waitForFences(1, &currentFrame->m_FrameAvailableFence, true, MaxValue<u64>),
"Waiting for fence {} failed.", frameIndex);
u32 imageIndex;
auto result = device.m_Device.acquireNextImageKHR(swapchain.m_Swapchain, MaxValue<u64>,
currentFrame->m_ImageAcquireSem, nullptr, &imageIndex);
if (Failed(result))
{
switch (result)
{
case vk::Result::eErrorOutOfDateKHR:
case vk::Result::eSuboptimalKHR:
INFO("Recreating Swapchain. Cause: {}", result);
swapchain.Create(&window);
viewport.y = Cast<f32>(swapchain.m_Extent.height);
viewport.width = Cast<f32>(swapchain.m_Extent.width);
viewport.height = -Cast<f32>(swapchain.m_Extent.height);
scissor.extent = swapchain.m_Extent;
continue; // Image acquire has failed. We move to the next frame.
default:
AbortIfFailedMV(result, "Waiting for swapchain image {} failed.", frameIndex);
}
}
// Reset fences here. In case swapchain was out of date, we leave the fences signalled.
AbortIfFailedMV(device.m_Device.resetFences(1, &currentFrame->m_FrameAvailableFence), "Fence {} reset failed.",
frameIndex);
AbortIfFailedMV(device.m_Device.resetCommandPool(currentFrame->m_Pool, {}), "Command pool {} reset failed.",
frameIndex);
vk::ImageView currentImageView = swapchain.m_ImageViews[imageIndex];
vk::Image currentImage = swapchain.m_Images[imageIndex];
vk::CommandBuffer cmd = currentFrame->m_CommandBuffer;
topOfThePipeBarrier.image = currentImage;
renderToPresentBarrier.image = currentImage;
vk::CommandBufferBeginInfo beginInfo = {.flags = vk::CommandBufferUsageFlagBits::eOneTimeSubmit};
AbortIfFailed(cmd.begin(&beginInfo));
cmd.pipelineBarrier(vk::PipelineStageFlagBits::eTopOfPipe, vk::PipelineStageFlagBits::eColorAttachmentOutput,
{}, 0, nullptr, 0, nullptr, 1, &topOfThePipeBarrier);
// Render
vk::RenderingAttachmentInfo attachmentInfo = {
.imageView = currentImageView,
.imageLayout = vk::ImageLayout::eColorAttachmentOptimal,
.resolveMode = vk::ResolveModeFlagBits::eNone,
.loadOp = vk::AttachmentLoadOp::eClear,
.storeOp = vk::AttachmentStoreOp::eStore,
.clearValue = vk::ClearColorValue{0.0f, 0.0f, 0.0f, 1.0f},
};
vk::RenderingInfo renderingInfo = {
.renderArea = {.extent = swapchain.m_Extent},
.layerCount = 1,
.colorAttachmentCount = 1,
.pColorAttachments = &attachmentInfo,
};
cmd.beginRendering(&renderingInfo);
cmd.setViewport(0, 1, &viewport);
cmd.setScissor(0, 1, &scissor);
cmd.bindPipeline(vk::PipelineBindPoint::eGraphics, pipeline.m_Pipeline);
cmd.bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipeline.m_Layout, 0, 1, &descriptorSet, 0, nullptr);
usize offsets = 0;
cmd.bindVertexBuffers(0, 1, &vbo.m_Buffer, &offsets);
cmd.draw(3, 1, 0, 0);
cmd.endRendering();
cmd.pipelineBarrier(vk::PipelineStageFlagBits::eColorAttachmentOutput, vk::PipelineStageFlagBits::eBottomOfPipe,
{}, 0, nullptr, 0, nullptr, 1, &renderToPresentBarrier);
AbortIfFailed(cmd.end());
vk::PipelineStageFlags waitDstStage = vk::PipelineStageFlagBits::eColorAttachmentOutput;
vk::SubmitInfo submitInfo = {
.waitSemaphoreCount = 1,
.pWaitSemaphores = &currentFrame->m_ImageAcquireSem,
.pWaitDstStageMask = &waitDstStage,
.commandBufferCount = 1,
.pCommandBuffers = &cmd,
.signalSemaphoreCount = 1,
.pSignalSemaphores = &currentFrame->m_RenderFinishSem,
};
AbortIfFailed(commandQueue.submit(1, &submitInfo, currentFrame->m_FrameAvailableFence));
vk::PresentInfoKHR presentInfo = {
.waitSemaphoreCount = 1,
.pWaitSemaphores = &currentFrame->m_RenderFinishSem,
.swapchainCount = 1,
.pSwapchains = &swapchain.m_Swapchain,
.pImageIndices = &imageIndex,
.pResults = nullptr,
};
result = commandQueue.presentKHR(&presentInfo);
if (Failed(result))
{
switch (result)
{
case vk::Result::eErrorOutOfDateKHR:
case vk::Result::eSuboptimalKHR:
INFO("Recreating Swapchain. Cause: {}", result);
swapchain.Create(&window);
viewport.y = Cast<f32>(swapchain.m_Extent.height);
viewport.width = Cast<f32>(swapchain.m_Extent.width);
viewport.height = -Cast<f32>(swapchain.m_Extent.height);
scissor.extent = swapchain.m_Extent;
break; // Present failed. We redo the frame.
default:
AbortIfFailedM(result, "Swapchain Present failed.");
}
}
frameIndex = (frameIndex + 1) % MAX_FRAMES_IN_FLIGHT;
}
AbortIfFailed(device.m_Device.waitIdle());
ubo.Destroy(&device);
device.m_Device.destroy(descriptorPool, nullptr);
device.m_Device.destroy(copyPool, nullptr);
vbo.Destroy(&device);
return 0;
}
Frame::Frame(const Device *device, const u32 queueFamilyIndex, const u32 frameCount)
{
m_Device = device;
const vk::CommandPoolCreateInfo commandPoolCreateInfo = {
.flags = vk::CommandPoolCreateFlagBits::eTransient,
.queueFamilyIndex = queueFamilyIndex,
};
AbortIfFailedMV(device->m_Device.createCommandPool(&commandPoolCreateInfo, nullptr, &m_Pool),
"Could not command pool for frame {}", frameCount);
constexpr vk::FenceCreateInfo fenceCreateInfo = {.flags = vk::FenceCreateFlagBits::eSignaled};
AbortIfFailedMV(device->m_Device.createFence(&fenceCreateInfo, nullptr, &m_FrameAvailableFence),
"Could not create a fence for frame {}", frameCount);
constexpr vk::SemaphoreCreateInfo semaphoreCreateInfo = {};
AbortIfFailedMV(device->m_Device.createSemaphore(&semaphoreCreateInfo, nullptr, &m_ImageAcquireSem),
"Could not create IA semaphore for frame {}.", frameCount);
AbortIfFailedMV(device->m_Device.createSemaphore(&semaphoreCreateInfo, nullptr, &m_RenderFinishSem),
"Could not create RF semaphore for frame {}.", frameCount);
const vk::CommandBufferAllocateInfo allocateInfo = {
.commandPool = m_Pool,
.level = vk::CommandBufferLevel::ePrimary,
.commandBufferCount = 1,
};
AbortIfFailed(m_Device->m_Device.allocateCommandBuffers(&allocateInfo, &m_CommandBuffer));
DEBUG("Frame {} created successfully.", frameCount);
}
Pipeline
CreatePipeline(const Device *device, const Swapchain *swapchain)
{
// Pipeline Setup
auto vertexShaderModule = CreateShader(device, VERTEX_SHADER_FILE);
auto fragmentShaderModule = CreateShader(device, FRAGMENT_SHADER_FILE);
eastl::array<vk::PipelineShaderStageCreateInfo, 2> shaderStages = {{
{
.stage = vk::ShaderStageFlagBits::eVertex,
.module = vertexShaderModule,
.pName = "main",
},
{
.stage = vk::ShaderStageFlagBits::eFragment,
.module = fragmentShaderModule,
.pName = "main",
},
}};
vk::DescriptorSetLayoutBinding descriptorSetLayoutBinding = {
.binding = 0,
.descriptorType = vk::DescriptorType::eUniformBuffer,
.descriptorCount = 1,
.stageFlags = vk::ShaderStageFlagBits::eVertex | vk::ShaderStageFlagBits::eFragment,
};
vk::DescriptorSetLayoutCreateInfo descriptorSetLayoutCreateInfo = {
.bindingCount = 1,
.pBindings = &descriptorSetLayoutBinding,
};
vk::DescriptorSetLayout descriptorSetLayout;
AbortIfFailed(
device->m_Device.createDescriptorSetLayout(&descriptorSetLayoutCreateInfo, nullptr, &descriptorSetLayout));
vk::PipelineLayoutCreateInfo pipelineLayoutCreateInfo = {
.setLayoutCount = 1,
.pSetLayouts = &descriptorSetLayout,
.pushConstantRangeCount = 0,
.pPushConstantRanges = nullptr,
};
vk::PipelineLayout pipelineLayout;
AbortIfFailed(device->m_Device.createPipelineLayout(&pipelineLayoutCreateInfo, nullptr, &pipelineLayout));
device->SetName(pipelineLayout, "Box Layout");
vk::VertexInputBindingDescription inputBindingDescription = Vertex::GetBinding(0);
auto inputAttributeDescription = Vertex::GetAttributes(0);
vk::PipelineVertexInputStateCreateInfo vertexInputStateCreateInfo = {
.vertexBindingDescriptionCount = 1,
.pVertexBindingDescriptions = &inputBindingDescription,
.vertexAttributeDescriptionCount = Cast<u32>(inputAttributeDescription.size()),
.pVertexAttributeDescriptions = inputAttributeDescription.data(),
};
vk::PipelineInputAssemblyStateCreateInfo inputAssemblyStateCreateInfo = {
.topology = vk::PrimitiveTopology::eTriangleList,
.primitiveRestartEnable = false,
};
vk::PipelineViewportStateCreateInfo viewportStateCreateInfo = {
.viewportCount = 1,
.scissorCount = 1,
};
vk::PipelineRasterizationStateCreateInfo rasterizationStateCreateInfo = {
.depthClampEnable = false,
.rasterizerDiscardEnable = false,
.polygonMode = vk::PolygonMode::eFill,
.cullMode = vk::CullModeFlagBits::eNone,
.frontFace = vk::FrontFace::eCounterClockwise,
.depthBiasEnable = false,
.lineWidth = 1.0,
};
vk::PipelineMultisampleStateCreateInfo multisampleStateCreateInfo = {
.rasterizationSamples = vk::SampleCountFlagBits::e1,
.sampleShadingEnable = false,
};
vk::PipelineDepthStencilStateCreateInfo depthStencilStateCreateInfo = {
.depthTestEnable = false,
.depthWriteEnable = false,
};
vk::PipelineColorBlendAttachmentState colorBlendAttachmentState = {
.blendEnable = false,
.srcColorBlendFactor = vk::BlendFactor::eSrcColor,
.dstColorBlendFactor = vk::BlendFactor::eOneMinusSrcColor,
.colorBlendOp = vk::BlendOp::eAdd,
.srcAlphaBlendFactor = vk::BlendFactor::eSrcAlpha,
.dstAlphaBlendFactor = vk::BlendFactor::eOneMinusSrcAlpha,
.alphaBlendOp = vk::BlendOp::eAdd,
.colorWriteMask = vk::ColorComponentFlagBits::eR | vk::ColorComponentFlagBits::eG |
vk::ColorComponentFlagBits::eB | vk::ColorComponentFlagBits::eA,
};
vk::PipelineColorBlendStateCreateInfo colorBlendStateCreateInfo = {
.logicOpEnable = false,
.attachmentCount = 1,
.pAttachments = &colorBlendAttachmentState,
};
eastl::array dynamicStates = {
vk::DynamicState::eScissor,
vk::DynamicState::eViewport,
};
vk::PipelineDynamicStateCreateInfo dynamicStateCreateInfo = {
.dynamicStateCount = Cast<u32>(dynamicStates.size()),
.pDynamicStates = dynamicStates.data(),
};
vk::PipelineRenderingCreateInfo renderingCreateInfo = {
.viewMask = 0,
.colorAttachmentCount = 1,
.pColorAttachmentFormats = &swapchain->m_Format,
};
vk::GraphicsPipelineCreateInfo pipelineCreateInfo = {
.pNext = &renderingCreateInfo,
.stageCount = Cast<u32>(shaderStages.size()),
.pStages = shaderStages.data(),
.pVertexInputState = &vertexInputStateCreateInfo,
.pInputAssemblyState = &inputAssemblyStateCreateInfo,
.pViewportState = &viewportStateCreateInfo,
.pRasterizationState = &rasterizationStateCreateInfo,
.pMultisampleState = &multisampleStateCreateInfo,
.pDepthStencilState = &depthStencilStateCreateInfo,
.pColorBlendState = &colorBlendStateCreateInfo,
.pDynamicState = &dynamicStateCreateInfo,
.layout = pipelineLayout,
};
vk::Pipeline pipeline;
AbortIfFailed(device->m_Device.createGraphicsPipelines(nullptr, 1, &pipelineCreateInfo, nullptr, &pipeline));
device->SetName(pipeline, "Box Pipeline");
device->m_Device.destroy(vertexShaderModule, nullptr);
device->m_Device.destroy(fragmentShaderModule, nullptr);
return {device, pipelineLayout, pipeline, {descriptorSetLayout}};
}
vk::ShaderModule
CreateShader(const Device *device, cstr shaderFile)
{
eastl::vector<u32> shaderCode = ReadFile(shaderFile);
const vk::ShaderModuleCreateInfo shaderModuleCreateInfo = {
.codeSize = shaderCode.size() * sizeof(u32),
.pCode = shaderCode.data(),
};
vk::ShaderModule shaderModule;
AbortIfFailedMV(device->m_Device.createShaderModule(&shaderModuleCreateInfo, nullptr, &shaderModule),
"Shader {} could not be created.", shaderFile);
return shaderModule;
}
Frame::~Frame()
{
m_Device->m_Device.destroy(m_RenderFinishSem, nullptr);
m_Device->m_Device.destroy(m_ImageAcquireSem, nullptr);
m_Device->m_Device.destroy(m_FrameAvailableFence, nullptr);
m_Device->m_Device.destroy(m_Pool, nullptr);
DEBUG("Destoryed Frame");
}

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@ -0,0 +1,9 @@
#version 450
#pragma shader_stage(fragment)
layout (location = 0) in vec3 inColor;
layout (location = 0) out vec4 outColor;
void main() {
outColor = vec4(inColor, 1.0);
}

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@ -0,0 +1,18 @@
#version 450
#pragma shader_stage(vertex)
layout(location=0) in vec4 position;
layout(location=1) in vec4 color;
layout(location=0) out vec3 outColor;
layout(binding=0) uniform Camera {
mat4 model;
mat4 view;
mat4 proj;
} ubo;
void main() {
gl_Position = ubo.proj * ubo.view * ubo.model * vec4(position.xyz, 1.0f);
outColor = vec3(color.rgb);
}

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@ -2,7 +2,6 @@
cmake_minimum_required(VERSION 3.13)
add_subdirectory("01_triangle")
add_subdirectory("00_util")
add_subdirectory("01_triangle")
add_subdirectory("02_box")