parent
912e197614
commit
6637756fcc
Binary file not shown.
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@ -292,6 +292,7 @@ ModelLoader::LoadModel(cstr path, cstr name, bool batched)
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eastl::vector<vec4> vertexPositions;
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eastl::vector<vec4> normalVectors;
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eastl::vector<vec2> texCoord0;
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eastl::vector<vec4> color0;
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eastl::vector<u32> indices;
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eastl::vector<MeshPrimitive> meshPrimitives;
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meshPrimitives.reserve(model.meshes.size());
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@ -299,6 +300,7 @@ ModelLoader::LoadModel(cstr path, cstr name, bool batched)
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u32 vertexOffset = 0;
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i32 normalOffset = 0;
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i32 texCoord0Offset = 0;
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i32 color0Offset = 0;
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u32 indexOffset = 0;
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for (auto &mesh : model.meshes)
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@ -307,9 +309,11 @@ ModelLoader::LoadModel(cstr path, cstr name, bool batched)
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{
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u32 vertexCount = 0;
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u32 indexCount = 0;
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i32 normalCount = 0;
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i32 texCoord0Count = 0;
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u32 normalCount = 0;
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u32 texCoord0Count = 0;
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u32 color0Count = 0;
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#pragma region Position
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assert(prim.attributes.contains(APosition));
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assert(prim.mode == TINYGLTF_MODE_TRIANGLES);
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{
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@ -346,7 +350,8 @@ ModelLoader::LoadModel(cstr path, cstr name, bool batched)
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}
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}
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}
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#pragma endregion
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#pragma region Normal
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// Normal Coords
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if (prim.attributes.contains(ANormal))
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{
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@ -383,7 +388,8 @@ ModelLoader::LoadModel(cstr path, cstr name, bool batched)
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}
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}
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}
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#pragma endregion
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#pragma region UV0
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// UV0
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if (prim.attributes.contains(ATexCoord0))
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{
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@ -405,7 +411,38 @@ ModelLoader::LoadModel(cstr path, cstr name, bool batched)
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texCoord0.insert(texCoord0.end(), data, data + vertexCount);
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}
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}
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#pragma endregion
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#pragma region Color
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if (prim.attributes.contains(AColor0))
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{
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tinygltf::Accessor *colorAccessor = &model.accessors[prim.attributes[AColor0]];
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assert(colorAccessor->count <= MaxValue<u32>);
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tinygltf::BufferView *colorBufferView = &model.bufferViews[colorAccessor->bufferView];
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tinygltf::Buffer *colorBuffer = &model.buffers[colorBufferView->buffer];
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usize byteOffset = (colorAccessor->byteOffset + colorBufferView->byteOffset);
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color0Count = Cast<i32>(colorAccessor->count);
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color0.reserve(vertexPositions.size());
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assert(color0Count == vertexCount);
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if (colorAccessor->type == TINYGLTF_TYPE_VEC4)
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{
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vec4 *data = Recast<vec4 *>(colorBuffer->data.data() + byteOffset);
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color0.insert(color0.end(), data, data + vertexCount);
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}
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else if (colorAccessor->type == TINYGLTF_TYPE_VEC3)
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{
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vec3 *data = Recast<vec3 *>(colorBuffer->data.data() + byteOffset);
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for (u32 i = 0; i < color0Count; ++i)
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{
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color0.push_back(vec4(data[i], 1.0f));
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}
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}
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}
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#pragma endregion
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#pragma region Indices
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// Indices
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if (prim.indices >= 0)
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{
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@ -445,6 +482,7 @@ ModelLoader::LoadModel(cstr path, cstr name, bool batched)
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indices.push_back(i);
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}
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}
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#pragma endregion
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meshPrimitives.push_back({
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.m_VertexOffset = vertexOffset,
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@ -459,12 +497,25 @@ ModelLoader::LoadModel(cstr path, cstr name, bool batched)
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indexOffset += indexCount;
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texCoord0Offset += texCoord0Count;
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normalOffset += normalCount;
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color0Offset += color0Count;
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assert(normalVectors.empty() || normalVectors.size() == vertexPositions.size());
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assert(texCoord0.empty() || texCoord0.size() == vertexPositions.size());
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}
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}
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Nodes nodes;
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{
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if (model.defaultScene >= 0)
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{
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auto *scene = &model.scenes[model.defaultScene];
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for (int rootNodeIdx : scene->nodes)
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{
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auto *node = &model.nodes[rootNodeIdx];
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}
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}
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}
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#pragma region Staging / Transfer / Uploads
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StorageBuffer positionBuffer;
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positionBuffer.Init(pDevice, vertexPositions.size() * sizeof vertexPositions[0], false);
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@ -486,41 +537,44 @@ ModelLoader::LoadModel(cstr path, cstr name, bool batched)
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texCoord0BufferHandle = m_ResourceManager->Commit(&texCoord0Buffer);
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}
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StorageBuffer color0Buffer;
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BufferHandle color0Handle;
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if (!color0.empty())
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{
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color0Buffer.Init(pDevice, color0.size() * sizeof color0[0], false);
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color0Handle = m_ResourceManager->Commit(&color0Buffer);
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}
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IndexBuffer indexBuffer;
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indexBuffer.Init(pDevice, indices.size() * sizeof indices[0]);
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{
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vk::BufferCopy bufferCopy = {.srcOffset = 0, .dstOffset = 0};
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auto uploadBufferData = [cmd = this->m_CommandBuffer, &stagingBuffers, pDevice](const Buffer *buffer, void* data) {
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vk::BufferCopy bufferCopy = {.srcOffset = 0, .dstOffset = 0, .size = buffer->GetSize()};
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StagingBuffer &stagingBuffer = stagingBuffers.push_back();
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stagingBuffer.Init(pDevice, bufferCopy.size);
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stagingBuffer.Write(pDevice, 0, bufferCopy.size, data);
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cmd.copyBuffer(stagingBuffer.m_Buffer, buffer->m_Buffer, 1, &bufferCopy);
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};
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bufferCopy.size = positionBuffer.GetSize();
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StagingBuffer &positionStaging = stagingBuffers.push_back();
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positionStaging.Init(pDevice, bufferCopy.size);
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positionStaging.Write(pDevice, 0, bufferCopy.size, vertexPositions.data());
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m_CommandBuffer.copyBuffer(positionStaging.m_Buffer, positionBuffer.m_Buffer, 1, &bufferCopy);
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uploadBufferData(&positionBuffer, vertexPositions.data());
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if (normalBuffer.IsValid())
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{
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bufferCopy.size = normalBuffer.GetSize();
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StagingBuffer &normalStaging = stagingBuffers.push_back();
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normalStaging.Init(pDevice, bufferCopy.size);
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normalStaging.Write(pDevice, 0, bufferCopy.size, normalVectors.data());
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m_CommandBuffer.copyBuffer(normalStaging.m_Buffer, normalBuffer.m_Buffer, 1, &bufferCopy);
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uploadBufferData(&normalBuffer, normalVectors.data());
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}
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if (texCoord0Buffer.IsValid())
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{
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bufferCopy.size = texCoord0Buffer.GetSize();
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StagingBuffer &textureStaging = stagingBuffers.push_back();
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textureStaging.Init(pDevice, bufferCopy.size);
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textureStaging.Write(pDevice, 0, bufferCopy.size, texCoord0.data());
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m_CommandBuffer.copyBuffer(textureStaging.m_Buffer, texCoord0Buffer.m_Buffer, 1, &bufferCopy);
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uploadBufferData(&texCoord0Buffer, texCoord0.data());
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}
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bufferCopy.size = indexBuffer.GetSize();
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StagingBuffer &indexStaging = stagingBuffers.push_back();
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indexStaging.Init(pDevice, bufferCopy.size);
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indexStaging.Write(pDevice, 0, bufferCopy.size, indices.data());
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m_CommandBuffer.copyBuffer(indexStaging.m_Buffer, indexBuffer.m_Buffer, 1, &bufferCopy);
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if (color0Buffer.IsValid())
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{
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uploadBufferData(&color0Buffer, color0.data());
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}
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uploadBufferData(&indexBuffer, indices.data());
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}
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#pragma endregion
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@ -549,20 +603,22 @@ ModelLoader::LoadModel(cstr path, cstr name, bool batched)
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buffer.Destroy(pDevice);
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}
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return Model{m_ResourceManager, std::move(textureHandles),
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return Model{m_ResourceManager, std::move(textureHandles), std::move(nodes),
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materialsHandle, positionBufferHandle, normalBufferHandle,
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texCoord0BufferHandle, indexBuffer, meshPrimitives};
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texCoord0BufferHandle, color0Handle, indexBuffer, meshPrimitives};
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}
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Model::Model(GpuResourceManager *resourceManager, eastl::vector<TextureHandle> &&textureHandles,
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Model::Model(GpuResourceManager *resourceManager, eastl::vector<TextureHandle> &&textureHandles, Nodes &&nodes,
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BufferHandle materialsHandle, BufferHandle vertexPosHandle, BufferHandle normalHandle,
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BufferHandle uv0Handle, const IndexBuffer &indexBuffer, const eastl::vector<MeshPrimitive> &meshPrimitives)
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BufferHandle uv0Handle, BufferHandle vertexColor, const IndexBuffer &indexBuffer, const eastl::vector<MeshPrimitive> &meshPrimitives)
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: m_ResourceManager(resourceManager)
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, m_TextureHandles(std::move(textureHandles))
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, m_Nodes(std::move(nodes))
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, m_MaterialsHandle(materialsHandle)
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, m_VertexPositionHandle(vertexPosHandle)
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, m_NormalHandle(normalHandle)
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, m_TexCoord0Handle(uv0Handle)
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, m_VertexColorHandle(vertexColor)
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, m_IndexBuffer(indexBuffer)
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, m_MeshPrimitives(meshPrimitives)
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{
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@ -575,6 +631,7 @@ Model::Model(Model &&other) noexcept
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, m_VertexPositionHandle(other.m_VertexPositionHandle)
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, m_NormalHandle(other.m_NormalHandle)
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, m_TexCoord0Handle(other.m_TexCoord0Handle)
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, m_VertexColorHandle(other.m_VertexColorHandle)
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, m_IndexBuffer(other.m_IndexBuffer)
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, m_MeshPrimitives(std::move(other.m_MeshPrimitives))
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{
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@ -591,6 +648,7 @@ Model::operator=(Model &&other) noexcept
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m_VertexPositionHandle = other.m_VertexPositionHandle;
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m_NormalHandle = other.m_NormalHandle;
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m_TexCoord0Handle = other.m_TexCoord0Handle;
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m_VertexColorHandle = other.m_VertexColorHandle;
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m_IndexBuffer = other.m_IndexBuffer;
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m_MeshPrimitives = std::move(other.m_MeshPrimitives);
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return *this;
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@ -602,6 +660,7 @@ Model::~Model()
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return;
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m_IndexBuffer.Destroy(m_ResourceManager->m_Device);
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m_ResourceManager->Release(m_VertexColorHandle);
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m_ResourceManager->Release(m_VertexPositionHandle);
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m_ResourceManager->Release(m_NormalHandle);
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m_ResourceManager->Release(m_TexCoord0Handle);
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@ -29,17 +29,48 @@ struct MeshPrimitive
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i32 m_MaterialIdx; // <0 for invalid
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};
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struct Nodes
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{
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eastl::vector<mat4> m_Transforms;
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eastl::vector<i32> m_Parents;
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void
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Add(const mat4& transform, i32 parent = -1)
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{
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m_Transforms.push_back(transform);
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m_Parents.push_back(parent);
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}
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[[nodiscard]] u32
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Count() const
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{
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return Cast<u32>(m_Transforms.size());
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}
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[[nodiscard]] usize
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GetTransformByteSize() const
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{
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return m_Transforms.size() * sizeof m_Transforms[0];
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}
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[[nodiscard]] const mat4 *
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GetTransformPtr() const
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{
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return m_Transforms.data();
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}
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};
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struct Material
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{
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vec4 m_AlbedoFactor;
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vec3 m_EmissionFactor;
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f32 m_MetalFactor;
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f32 m_RoughFactor;
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TextureHandle m_AlbedoTex;
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TextureHandle m_NormalTex;
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TextureHandle m_MetalRoughTex;
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TextureHandle m_OcclusionTex;
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TextureHandle m_EmissionTex;
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vec4 m_AlbedoFactor; // 16 16
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vec3 m_EmissionFactor; // 12 28
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f32 m_MetalFactor; // 04 32
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f32 m_RoughFactor; // 04 36
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TextureHandle m_AlbedoTex; // 04 40
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TextureHandle m_NormalTex; // 04 44
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TextureHandle m_MetalRoughTex; // 04 48
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TextureHandle m_OcclusionTex; // 04 52
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TextureHandle m_EmissionTex; // 04 56
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};
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struct Model
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@ -47,17 +78,19 @@ struct Model
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GpuResourceManager *m_ResourceManager;
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eastl::vector<TextureHandle> m_TextureHandles;
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Nodes m_Nodes;
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BufferHandle m_MaterialsHandle;
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BufferHandle m_VertexPositionHandle;
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BufferHandle m_NormalHandle;
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BufferHandle m_TexCoord0Handle;
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BufferHandle m_VertexColorHandle;
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IndexBuffer m_IndexBuffer;
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eastl::vector<MeshPrimitive> m_MeshPrimitives;
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Model(GpuResourceManager *resourceManager, eastl::vector<TextureHandle> &&textureHandles,
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BufferHandle materialsHandle, BufferHandle vertexPosHandle, BufferHandle normalHandle, BufferHandle uv0Handle,
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Model(GpuResourceManager *resourceManager, eastl::vector<TextureHandle> &&textureHandles, Nodes&& nodes,
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BufferHandle materialsHandle, BufferHandle vertexPosHandle, BufferHandle normalHandle, BufferHandle uv0Handle, BufferHandle vertexColor,
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const IndexBuffer &indexBuffer, const eastl::vector<MeshPrimitive> &meshPrimitives);
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Model(Model &&other) noexcept;
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@ -90,6 +123,7 @@ struct ModelLoader
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constexpr static auto ATangent = "TANGENT";
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constexpr static auto ATexCoord0 = "TEXCOORD_0";
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constexpr static auto ATexCoord1 = "TEXCOORD_1";
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constexpr static auto AColor0 = "COLOR_0";
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constexpr static auto AJoints0 = "JOINTS_0";
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constexpr static auto AWeights0 = "WEIGHTS_0";
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};
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@ -27,7 +27,7 @@
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#include <filesystem>
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constexpr u32 MAX_FRAMES_IN_FLIGHT = 3;
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constexpr auto MODEL_FILE = "model/BoxTextured.glb";
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constexpr auto MODEL_FILE = "model/OrientationTest.glb";
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struct ImageFile
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{
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@ -95,7 +95,7 @@ main(int, char **)
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Camera camera = {
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.m_Model = {1.0f},
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.m_View = glm::lookAt(vec3(0.0f, 2.0f, 2.0f), vec3(0.0f), vec3(0.0f, 1.0f, 0.0f)),
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.m_View = glm::lookAt(vec3(0.0f, 12.0f, 12.0f), vec3(0.0f), vec3(0.0f, 1.0f, 0.0f)),
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.m_Perspective = glm::perspective(
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70_deg, Cast<f32>(swapchain.m_Extent.width) / Cast<f32>(swapchain.m_Extent.height), 0.1f, 100.0f),
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};
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@ -217,12 +217,14 @@ main(int, char **)
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struct ModelData
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{
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BufferHandle m_VertexBuffer;
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BufferHandle m_Color;
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BufferHandle m_UvBuffer;
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BufferHandle m_Materials;
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};
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ModelData modelData = {
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.m_VertexBuffer = model.m_VertexPositionHandle,
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.m_Color = model.m_VertexColorHandle,
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.m_UvBuffer = model.m_TexCoord0Handle,
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.m_Materials = model.m_MaterialsHandle,
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};
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@ -295,7 +297,8 @@ main(int, char **)
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for (auto &prim : model.m_MeshPrimitives)
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{
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cmd.pushConstants(pipeline.m_Layout, vk::ShaderStageFlagBits::eAll, sizeof modelData, sizeof prim, &prim);
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cmd.pushConstants(pipeline.m_Layout, vk::ShaderStageFlagBits::eAll, sizeof modelData,
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sizeof prim.m_MaterialIdx, &prim.m_MaterialIdx);
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cmd.drawIndexed(prim.m_IndexCount, 1, prim.m_FirstIndex, Cast<i32>(prim.m_VertexOffset), 0);
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}
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@ -58,7 +58,7 @@ CreatePipeline(const Device *device, const Swapchain *swapchain, const GpuResour
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vk::PushConstantRange pushConstantRange = {
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.stageFlags = vk::ShaderStageFlagBits::eAll,
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.offset = 0,
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.size = 36,
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.size = 20,
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};
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vk::PipelineLayoutCreateInfo pipelineLayoutCreateInfo = {
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@ -2,11 +2,12 @@
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typedef float4 PositionData;
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typedef float2 UVData;
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typedef float4 NormalData;
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typedef float4 ColorData;
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struct MaterialData
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{
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float4 m_AlbedoFactor;
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float3 m_EmissionFactor;
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float m_AlbedoFactor[4];
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float m_EmissionFactor[3];
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float m_MetalFactor;
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float m_RoughFactor;
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uint m_AlbedoTex;
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@ -19,13 +20,9 @@ struct MaterialData
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struct Block
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{
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uint vertexBufferHandle;
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uint colorHandle;
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uint uvBufferHandle;
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uint materialBufferHandle;
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uint m_VertexOffset;
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int m_NormalOffset;
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int m_TexCoord0Offset;
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uint m_FirstIndex;
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uint m_IndexCount;
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int m_MaterialIdx;
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};
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@ -41,6 +38,7 @@ struct Camera
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[[vk::binding(0, 0)]] StructuredBuffer<PositionData> vertexBuffer[];
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[[vk::binding(0, 0)]] StructuredBuffer<UVData> uvBuffer[];
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[[vk::binding(0, 0)]] StructuredBuffer<NormalData> normalBuffer[];
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[[vk::binding(0, 0)]] StructuredBuffer<ColorData> colorBuffer[];
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[[vk::binding(0, 0)]] StructuredBuffer<MaterialData> materialsBuffer[];
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[[vk::binding(1, 0)]] Texture2D<float4> textures[];
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@ -2,6 +2,8 @@
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struct FS_Input
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{
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float4 inPosition : POSITION;
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float4 inColor : COLOR0;
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float2 inUV : TEXCOORD0;
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};
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@ -10,35 +12,27 @@ struct FS_Output
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float4 outColor : SV_Target0;
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};
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struct Float4
|
||||
float4 ArrayToVector(float arr[4])
|
||||
{
|
||||
float4 value;
|
||||
};
|
||||
return float4(arr[0], arr[1], arr[2], arr[3]);
|
||||
}
|
||||
|
||||
float4 GetAlbedo(uint materialBufferId, int materialId, float2 uv0)
|
||||
float4 GetAlbedo(uint materialBufferId, int materialId, float2 uv)
|
||||
{
|
||||
if (materialId < 0)
|
||||
{
|
||||
return float4(1.0f, 0.0f, 1.0f, 1.0f); // Magenta
|
||||
}
|
||||
else
|
||||
{
|
||||
float4 albedoFactor = materialsBuffer[materialBufferId][materialId].m_AlbedoFactor;
|
||||
uint albedoTexId = materialsBuffer[materialBufferId][materialId].m_AlbedoTex;
|
||||
if (albedoTexId == INVALID_HANDLE)
|
||||
{
|
||||
return albedoFactor;
|
||||
return ArrayToVector(materialsBuffer[materialBufferId][materialId].m_AlbedoFactor);
|
||||
}
|
||||
else
|
||||
{
|
||||
return textures[albedoTexId].Sample(immutableSamplers[albedoTexId], uv0);
|
||||
}
|
||||
return textures[albedoTexId].Sample(immutableSamplers[albedoTexId], uv);
|
||||
}
|
||||
}
|
||||
|
||||
FS_Output main(FS_Input stage_input)
|
||||
{
|
||||
FS_Output stage_output;
|
||||
stage_output.outColor = GetAlbedo(pcb.materialBufferHandle, pcb.m_MaterialIdx, stage_input.inUV);
|
||||
return stage_output;
|
||||
FS_Output output;
|
||||
output.outColor = pcb.m_MaterialIdx < 0 ? stage_input.inColor : GetAlbedo(pcb.materialBufferHandle, pcb.m_MaterialIdx, stage_input.inUV);
|
||||
return output;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -7,7 +7,10 @@ struct VS_Input
|
|||
|
||||
struct VS_Output
|
||||
{
|
||||
UVData outUV : TEXCOORD0;
|
||||
float4 outPosition : POSITION;
|
||||
float4 outColor : COLOR0;
|
||||
float2 outUV : TEXCOORD0;
|
||||
float outMetal : METAL;
|
||||
float4 position : SV_Position;
|
||||
};
|
||||
|
||||
|
|
@ -28,10 +31,18 @@ float3 GetPosition(uint bufferId, uint vertexIdx)
|
|||
return vertexBuffer[bufferId][vertexIdx].xyz;
|
||||
}
|
||||
|
||||
float4 GetColor(uint bufferId, uint vertexIdx)
|
||||
{
|
||||
return (bufferId != INVALID_HANDLE) ? colorBuffer[bufferId][vertexIdx] : float4(1.0f, 0.0f, 1.0f, 1.0f);
|
||||
}
|
||||
|
||||
VS_Output main(VS_Input stage_input)
|
||||
{
|
||||
VS_Output stage_output;
|
||||
stage_output.outUV = GetUV(pcb.uvBufferHandle, stage_input.vertexIndex);
|
||||
stage_output.position = mul(float4(GetPosition(pcb.vertexBufferHandle, stage_input.vertexIndex), 1.0f), mul(camera.model, mul(camera.view, camera.proj)));
|
||||
return stage_output;
|
||||
VS_Output output;
|
||||
output.outMetal = materialsBuffer[pcb.materialBufferHandle][pcb.m_MaterialIdx].m_MetalFactor;
|
||||
output.outPosition = float4(GetPosition(pcb.vertexBufferHandle, stage_input.vertexIndex), 1.0f);
|
||||
output.outUV = GetUV(pcb.uvBufferHandle, stage_input.vertexIndex);
|
||||
output.outColor = GetColor(pcb.colorHandle, stage_input.vertexIndex);
|
||||
output.position = mul(float4(GetPosition(pcb.vertexBufferHandle, stage_input.vertexIndex), 1.0f), mul(camera.model, mul(camera.view, camera.proj)));
|
||||
return output;
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue