Added Model Root node for global transforms.

This commit is contained in:
Anish Bhobe 2024-07-20 10:25:16 +02:00
parent 41a1725c34
commit a87da63c98
5 changed files with 48 additions and 14 deletions

View File

@ -513,6 +513,7 @@ ModelLoader::LoadModel(cstr path, cstr name, bool batched)
} }
Nodes nodes; Nodes nodes;
nodes.Add(mat4{1.0f}, -1);
{ {
if (model.defaultScene >= 0) if (model.defaultScene >= 0)
{ {
@ -533,6 +534,7 @@ ModelLoader::LoadModel(cstr path, cstr name, bool batched)
} }
if (node->scale.size() == 3) if (node->scale.size() == 3)
{ {
// We don't handle the scale 0 special case yet.
nodeScale = glm::make_vec3(node->scale.data()); nodeScale = glm::make_vec3(node->scale.data());
} }
if (node->matrix.size() == 16) if (node->matrix.size() == 16)
@ -561,7 +563,7 @@ ModelLoader::LoadModel(cstr path, cstr name, bool batched)
auto *scene = &model.scenes[model.defaultScene]; auto *scene = &model.scenes[model.defaultScene];
for (i32 rootNodeIdx : scene->nodes) for (i32 rootNodeIdx : scene->nodes)
{ {
processNode(rootNodeIdx, -1); processNode(rootNodeIdx, 0);
} }
} }
} }
@ -660,8 +662,6 @@ ModelLoader::LoadModel(cstr path, cstr name, bool batched)
buffer.Destroy(pDevice); buffer.Destroy(pDevice);
} }
nodes.Update();
return Model{m_ResourceManager, std::move(textureHandles), std::move(nodes), return Model{m_ResourceManager, std::move(textureHandles), std::move(nodes),
materialsHandle, positionBufferHandle, normalBufferHandle, materialsHandle, positionBufferHandle, normalBufferHandle,
texCoord0BufferHandle, color0Handle, indexBuffer, meshPrimitives, nodeHandle}; texCoord0BufferHandle, color0Handle, indexBuffer, meshPrimitives, nodeHandle};
@ -717,6 +717,18 @@ Model::operator=(Model &&other) noexcept
return *this; return *this;
} }
const mat4 &
Model::GetModelTransform() const
{
return m_Nodes[0];
}
void
Model::SetModelTransform(const mat4 &transform)
{
m_Nodes.Set(0, transform);
}
Model::~Model() Model::~Model()
{ {
if (!m_ResourceManager) if (!m_ResourceManager)
@ -735,6 +747,16 @@ Model::~Model()
m_ResourceManager->Release(m_MaterialsHandle); m_ResourceManager->Release(m_MaterialsHandle);
} }
void
Model::Update()
{
if (m_Nodes.Update())
{
m_ResourceManager->Write(m_NodeHandle, 0, m_Nodes.GetGlobalTransformByteSize(),
m_Nodes.GetGlobalTransformPtr());
}
}
ModelLoader::ModelLoader(GpuResourceManager *resourceManager, vk::Queue transferQueue, u32 transferQueueIndex, ModelLoader::ModelLoader(GpuResourceManager *resourceManager, vk::Queue transferQueue, u32 transferQueueIndex,
u32 graphicsQueueIndex) u32 graphicsQueueIndex)
: m_ResourceManager(resourceManager) : m_ResourceManager(resourceManager)

View File

@ -7,7 +7,6 @@
#include "buffer.h" #include "buffer.h"
#include "global.h" #include "global.h"
#include "image.h"
#include "render_resource_manager.h" #include "render_resource_manager.h"
@ -92,20 +91,20 @@ struct Nodes
[[nodiscard]] usize [[nodiscard]] usize
GetGlobalTransformByteSize() const GetGlobalTransformByteSize() const
{ {
return m_Transforms.size() * sizeof m_Transforms[0]; return m_GlobalTransforms.size() * sizeof m_GlobalTransforms[0];
} }
[[nodiscard]] const mat4 * [[nodiscard]] const mat4 *
GetGlobalTransformPtr() const GetGlobalTransformPtr() const
{ {
return m_Transforms.data(); return m_GlobalTransforms.data();
} }
void bool
Update() Update()
{ {
if (!m_Dirty) if (!m_Dirty)
return; return false;
auto transformIter = m_Transforms.begin(); auto transformIter = m_Transforms.begin();
auto globalTransformIter = m_GlobalTransforms.begin(); auto globalTransformIter = m_GlobalTransforms.begin();
@ -133,7 +132,7 @@ struct Nodes
{ {
// Update w.r.t parent if either local or parent transforms updated. // Update w.r.t parent if either local or parent transforms updated.
*globalTransformIter = m_GlobalTransforms[parentIdx] * *transformIter; *globalTransformIter = m_GlobalTransforms[parentIdx] * *transformIter;
m_Parents_[parentIdx] |= m_Dirty; // Set dirty to propagate the update. m_Parents_[parentIdx] |= DIRTY_BIT; // Set dirty to propagate the update.
} }
} }
@ -148,6 +147,7 @@ struct Nodes
} }
m_Dirty = false; m_Dirty = false;
return true;
} }
}; };
@ -181,13 +181,16 @@ struct Model
IndexBuffer m_IndexBuffer; IndexBuffer m_IndexBuffer;
eastl::vector<MeshPrimitive> m_MeshPrimitives; eastl::vector<MeshPrimitive> m_MeshPrimitives;
[[nodiscard]] const mat4 &GetModelTransform() const;
void SetModelTransform(const mat4 &transform);
void Update();
Model(GpuResourceManager *resourceManager, eastl::vector<TextureHandle> &&textureHandles, Nodes&& nodes, Model(GpuResourceManager *resourceManager, eastl::vector<TextureHandle> &&textureHandles, Nodes&& nodes,
BufferHandle materialsHandle, BufferHandle vertexPosHandle, BufferHandle normalHandle, BufferHandle uv0Handle, BufferHandle vertexColor, BufferHandle materialsHandle, BufferHandle vertexPosHandle, BufferHandle normalHandle, BufferHandle uv0Handle, BufferHandle vertexColor,
const IndexBuffer &indexBuffer, const eastl::vector<MeshPrimitive> &meshPrimitives, BufferHandle nodeHandle); const IndexBuffer &indexBuffer, const eastl::vector<MeshPrimitive> &meshPrimitives, BufferHandle nodeHandle);
Model(Model &&other) noexcept; Model(Model &&other) noexcept;
Model &operator=(Model &&other) noexcept; Model &operator=(Model &&other) noexcept;
~Model(); ~Model();
DISALLOW_COPY_AND_ASSIGN(Model); DISALLOW_COPY_AND_ASSIGN(Model);

View File

@ -236,7 +236,9 @@ main(int, char **)
{ {
Time::Update(); Time::Update();
camera.m_Model *= rotate(mat4{1.0f}, Cast<f32>(45.0_deg * Time::m_Delta), vec3(0.0f, 1.0f, 0.0f)); model.SetModelTransform(
rotate(model.GetModelTransform(), Cast<f32>(45.0_deg * Time::m_Delta), vec3(0.0f, 1.0f, 0.0f)));
model.Update();
ubo.Write(&device, 0, sizeof camera, &camera); ubo.Write(&device, 0, sizeof camera, &camera);
Frame *currentFrame = frameManager.GetNextFrame(&swapchain, &window); Frame *currentFrame = frameManager.GetNextFrame(&swapchain, &window);

View File

@ -215,6 +215,12 @@ GpuResourceManager::Commit(StorageBuffer *storageBuffer)
return handle; return handle;
} }
void
GpuResourceManager::Write(const BufferHandle handle, const usize offset, const usize size, const void *data)
{
m_BufferManager.Fetch(handle)->Write(m_Device, offset, size, data);
}
void void
GpuResourceManager::EraseWrites(u32 handleIndex, HandleType handleType) GpuResourceManager::EraseWrites(u32 handleIndex, HandleType handleType)
{ {

View File

@ -115,6 +115,7 @@ public:
vk::DescriptorSet m_DescriptorSet; vk::DescriptorSet m_DescriptorSet;
BufferHandle Commit(StorageBuffer *storageBuffer); BufferHandle Commit(StorageBuffer *storageBuffer);
void Write(BufferHandle handle, usize offset, usize size, const void *data);
void Release(BufferHandle handle); void Release(BufferHandle handle);
TextureHandle Commit(Texture *texture); TextureHandle Commit(Texture *texture);
void Release(TextureHandle handle); void Release(TextureHandle handle);