Added Model Root node for global transforms.
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parent
41a1725c34
commit
a87da63c98
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@ -513,6 +513,7 @@ ModelLoader::LoadModel(cstr path, cstr name, bool batched)
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}
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}
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Nodes nodes;
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Nodes nodes;
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nodes.Add(mat4{1.0f}, -1);
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{
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{
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if (model.defaultScene >= 0)
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if (model.defaultScene >= 0)
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{
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{
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@ -533,6 +534,7 @@ ModelLoader::LoadModel(cstr path, cstr name, bool batched)
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}
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}
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if (node->scale.size() == 3)
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if (node->scale.size() == 3)
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{
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{
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// We don't handle the scale 0 special case yet.
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nodeScale = glm::make_vec3(node->scale.data());
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nodeScale = glm::make_vec3(node->scale.data());
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}
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}
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if (node->matrix.size() == 16)
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if (node->matrix.size() == 16)
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@ -561,7 +563,7 @@ ModelLoader::LoadModel(cstr path, cstr name, bool batched)
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auto *scene = &model.scenes[model.defaultScene];
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auto *scene = &model.scenes[model.defaultScene];
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for (i32 rootNodeIdx : scene->nodes)
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for (i32 rootNodeIdx : scene->nodes)
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{
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{
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processNode(rootNodeIdx, -1);
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processNode(rootNodeIdx, 0);
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}
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}
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}
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}
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}
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}
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@ -660,8 +662,6 @@ ModelLoader::LoadModel(cstr path, cstr name, bool batched)
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buffer.Destroy(pDevice);
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buffer.Destroy(pDevice);
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}
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}
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nodes.Update();
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return Model{m_ResourceManager, std::move(textureHandles), std::move(nodes),
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return Model{m_ResourceManager, std::move(textureHandles), std::move(nodes),
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materialsHandle, positionBufferHandle, normalBufferHandle,
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materialsHandle, positionBufferHandle, normalBufferHandle,
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texCoord0BufferHandle, color0Handle, indexBuffer, meshPrimitives, nodeHandle};
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texCoord0BufferHandle, color0Handle, indexBuffer, meshPrimitives, nodeHandle};
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@ -717,6 +717,18 @@ Model::operator=(Model &&other) noexcept
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return *this;
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return *this;
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}
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}
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const mat4 &
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Model::GetModelTransform() const
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{
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return m_Nodes[0];
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}
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void
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Model::SetModelTransform(const mat4 &transform)
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{
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m_Nodes.Set(0, transform);
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}
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Model::~Model()
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Model::~Model()
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{
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{
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if (!m_ResourceManager)
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if (!m_ResourceManager)
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@ -735,12 +747,22 @@ Model::~Model()
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m_ResourceManager->Release(m_MaterialsHandle);
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m_ResourceManager->Release(m_MaterialsHandle);
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}
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}
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void
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Model::Update()
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{
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if (m_Nodes.Update())
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{
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m_ResourceManager->Write(m_NodeHandle, 0, m_Nodes.GetGlobalTransformByteSize(),
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m_Nodes.GetGlobalTransformPtr());
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}
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}
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ModelLoader::ModelLoader(GpuResourceManager *resourceManager, vk::Queue transferQueue, u32 transferQueueIndex,
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ModelLoader::ModelLoader(GpuResourceManager *resourceManager, vk::Queue transferQueue, u32 transferQueueIndex,
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u32 graphicsQueueIndex)
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u32 graphicsQueueIndex)
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: m_ResourceManager(resourceManager)
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: m_ResourceManager(resourceManager)
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, m_TransferQueue(transferQueue)
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, m_TransferQueue(transferQueue)
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, m_TransferQueueIndex(transferQueueIndex)
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, m_TransferQueueIndex(transferQueueIndex)
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, m_GraphicsQueueIndex(graphicsQueueIndex)
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, m_GraphicsQueueIndex(graphicsQueueIndex)
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{
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{
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const Device *pDevice = resourceManager->m_Device;
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const Device *pDevice = resourceManager->m_Device;
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const vk::CommandPoolCreateInfo poolCreateInfo = {
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const vk::CommandPoolCreateInfo poolCreateInfo = {
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@ -7,7 +7,6 @@
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#include "buffer.h"
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#include "buffer.h"
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#include "global.h"
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#include "global.h"
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#include "image.h"
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#include "render_resource_manager.h"
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#include "render_resource_manager.h"
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@ -92,20 +91,20 @@ struct Nodes
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[[nodiscard]] usize
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[[nodiscard]] usize
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GetGlobalTransformByteSize() const
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GetGlobalTransformByteSize() const
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{
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{
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return m_Transforms.size() * sizeof m_Transforms[0];
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return m_GlobalTransforms.size() * sizeof m_GlobalTransforms[0];
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}
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}
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[[nodiscard]] const mat4 *
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[[nodiscard]] const mat4 *
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GetGlobalTransformPtr() const
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GetGlobalTransformPtr() const
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{
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{
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return m_Transforms.data();
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return m_GlobalTransforms.data();
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}
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}
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void
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bool
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Update()
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Update()
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{
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{
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if (!m_Dirty)
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if (!m_Dirty)
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return;
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return false;
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auto transformIter = m_Transforms.begin();
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auto transformIter = m_Transforms.begin();
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auto globalTransformIter = m_GlobalTransforms.begin();
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auto globalTransformIter = m_GlobalTransforms.begin();
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@ -133,7 +132,7 @@ struct Nodes
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{
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{
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// Update w.r.t parent if either local or parent transforms updated.
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// Update w.r.t parent if either local or parent transforms updated.
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*globalTransformIter = m_GlobalTransforms[parentIdx] * *transformIter;
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*globalTransformIter = m_GlobalTransforms[parentIdx] * *transformIter;
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m_Parents_[parentIdx] |= m_Dirty; // Set dirty to propagate the update.
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m_Parents_[parentIdx] |= DIRTY_BIT; // Set dirty to propagate the update.
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}
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}
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}
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}
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@ -148,6 +147,7 @@ struct Nodes
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}
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}
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m_Dirty = false;
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m_Dirty = false;
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return true;
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}
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}
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};
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};
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@ -181,13 +181,16 @@ struct Model
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IndexBuffer m_IndexBuffer;
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IndexBuffer m_IndexBuffer;
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eastl::vector<MeshPrimitive> m_MeshPrimitives;
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eastl::vector<MeshPrimitive> m_MeshPrimitives;
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[[nodiscard]] const mat4 &GetModelTransform() const;
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void SetModelTransform(const mat4 &transform);
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void Update();
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Model(GpuResourceManager *resourceManager, eastl::vector<TextureHandle> &&textureHandles, Nodes&& nodes,
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Model(GpuResourceManager *resourceManager, eastl::vector<TextureHandle> &&textureHandles, Nodes&& nodes,
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BufferHandle materialsHandle, BufferHandle vertexPosHandle, BufferHandle normalHandle, BufferHandle uv0Handle, BufferHandle vertexColor,
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BufferHandle materialsHandle, BufferHandle vertexPosHandle, BufferHandle normalHandle, BufferHandle uv0Handle, BufferHandle vertexColor,
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const IndexBuffer &indexBuffer, const eastl::vector<MeshPrimitive> &meshPrimitives, BufferHandle nodeHandle);
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const IndexBuffer &indexBuffer, const eastl::vector<MeshPrimitive> &meshPrimitives, BufferHandle nodeHandle);
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Model(Model &&other) noexcept;
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Model(Model &&other) noexcept;
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Model &operator=(Model &&other) noexcept;
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Model &operator=(Model &&other) noexcept;
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~Model();
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~Model();
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DISALLOW_COPY_AND_ASSIGN(Model);
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DISALLOW_COPY_AND_ASSIGN(Model);
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@ -236,7 +236,9 @@ main(int, char **)
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{
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{
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Time::Update();
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Time::Update();
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camera.m_Model *= rotate(mat4{1.0f}, Cast<f32>(45.0_deg * Time::m_Delta), vec3(0.0f, 1.0f, 0.0f));
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model.SetModelTransform(
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rotate(model.GetModelTransform(), Cast<f32>(45.0_deg * Time::m_Delta), vec3(0.0f, 1.0f, 0.0f)));
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model.Update();
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ubo.Write(&device, 0, sizeof camera, &camera);
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ubo.Write(&device, 0, sizeof camera, &camera);
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Frame *currentFrame = frameManager.GetNextFrame(&swapchain, &window);
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Frame *currentFrame = frameManager.GetNextFrame(&swapchain, &window);
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@ -215,6 +215,12 @@ GpuResourceManager::Commit(StorageBuffer *storageBuffer)
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return handle;
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return handle;
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}
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}
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void
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GpuResourceManager::Write(const BufferHandle handle, const usize offset, const usize size, const void *data)
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{
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m_BufferManager.Fetch(handle)->Write(m_Device, offset, size, data);
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}
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void
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void
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GpuResourceManager::EraseWrites(u32 handleIndex, HandleType handleType)
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GpuResourceManager::EraseWrites(u32 handleIndex, HandleType handleType)
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{
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{
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@ -115,6 +115,7 @@ public:
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vk::DescriptorSet m_DescriptorSet;
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vk::DescriptorSet m_DescriptorSet;
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BufferHandle Commit(StorageBuffer *storageBuffer);
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BufferHandle Commit(StorageBuffer *storageBuffer);
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void Write(BufferHandle handle, usize offset, usize size, const void *data);
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void Release(BufferHandle handle);
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void Release(BufferHandle handle);
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TextureHandle Commit(Texture *texture);
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TextureHandle Commit(Texture *texture);
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void Release(TextureHandle handle);
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void Release(TextureHandle handle);
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