Fixed the coordinate system.
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parent
6d39576b5c
commit
f735b63d7e
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@ -12,11 +12,11 @@ Block pcb;
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float2 SampleSphericalMap(float3 v)
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{
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const float2 invAtan = float2(0.1591f, 0.3183f);
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float2 uv = float2(atan2(v.x, v.z), asin(v.y));
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uv *= invAtan;
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uv += 0.5;
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return uv;
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const float2 InvTan = float2(0.1591f, 0.3183f); // (1/2PI, 1/PI)
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float2 UV = float2(atan2(-v.x, v.z), asin(-v.y)); // (-PI, -PI/2) to (PI, PI/2)
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UV *= InvTan; // (-1/2, -1/2) to (1/2, 1/2)
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UV += 0.5f.xx; // (0, 0) to (1, 1)
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return UV;
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}
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/*
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@ -39,15 +39,15 @@ void main(uint3 GlobalInvocationID : SV_DispatchThreadID)
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if (GlobalInvocationID.z < 2)
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{
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LocalDir = float3(AxisSign * HalfSide, GlobalInvocationID.y - HalfSide, (GlobalInvocationID.x - HalfSide) * AxisSign);
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LocalDir = float3(AxisSign * HalfSide, HalfSide - GlobalInvocationID.y, (HalfSide - GlobalInvocationID.x) * AxisSign);
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}
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else if (GlobalInvocationID.z < 4)
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{
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LocalDir = float3(GlobalInvocationID.x - HalfSide, -AxisSign * HalfSide, -AxisSign * (GlobalInvocationID.y - HalfSide));
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LocalDir = float3(GlobalInvocationID.x - HalfSide, AxisSign * HalfSide, AxisSign * (GlobalInvocationID.y - HalfSide));
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}
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else
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{
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LocalDir = float3((GlobalInvocationID.x - HalfSide) * AxisSign, GlobalInvocationID.y - HalfSide, -AxisSign * HalfSide);
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LocalDir = float3((GlobalInvocationID.x - HalfSide) * AxisSign, HalfSide - GlobalInvocationID.y, HalfSide * AxisSign);
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}
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float2 UV = SampleSphericalMap(normalize(LocalDir));
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