Bug Fixes in Image init and Texture GRM.
Image flags now init to 0 (Image invalid by default). GPU Resource manager correctly adds Texture Descriptor Write Ownership.
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@ -41,7 +41,7 @@ struct Image
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vk::Extent3D m_Extent;
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// Image.m_MipLevels_ is used for bookkeeping
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// If the image is Invalid, the remaining data in Image is used intrusively by `GpuResourceManager`.
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u32 m_MipLevels_;
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u32 m_MipLevels_ = 0;
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[[nodiscard]] bool IsValid() const;
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[[nodiscard]] bool IsOwned() const;
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@ -294,7 +294,7 @@ GpuResourceManager::Commit(Texture *texture)
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.pImageInfo = &m_WriteInfos.back().uImageInfo,
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});
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m_WriteOwner.emplace_back(HandleType::eBuffer, handle.m_Index);
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m_WriteOwner.emplace_back(HandleType::eTexture, handle.m_Index);
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#if !defined(NDEBUG)
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++m_CommitedTextureCount;
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@ -428,6 +428,7 @@ GpuResourceManager::~GpuResourceManager()
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#endif
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m_BufferManager.Destroy(m_Device);
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m_TextureManager.Destroy(m_Device);
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m_Device->m_Device.destroy(m_ImmutableSampler, nullptr);
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m_Device->m_Device.destroy(m_DescriptorPool, nullptr);
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m_Device->m_Device.destroy(m_SetLayout, nullptr);
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