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No commits in common. "4dd8effd7b90360d76dd9b1d982ecd54b6ac8ebe" and "b9ee037216dfd15154985f5c5f8a8c420803eaa4" have entirely different histories.
4dd8effd7b
...
b9ee037216
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@ -9,18 +9,19 @@ A Vulkan based renderer created with Vulkan 1.3 in C++.
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- [X] Load Material Data
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- [ ] Load Animation Data
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- [ ] Load Camera
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- [ ] Load Lights
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- [ ] Support Specular Materials
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- [X] Bindless Descriptors
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- [X] Simplified Descriptor Creation Pipeline
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- [ ] Debugging
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- [ ] Tracy Integration
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- [X] Dear ImGui Integration
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- [ ] Dear ImGui Integration
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- [ ] Transparency
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- [ ] Sorted
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- [ ] Order Independent
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- [ ] Shadows v1
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- [ ] Omnidirectional Cubemap Shadows
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- [ ] SpotLight Shadows
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- [ ] Spot Lights
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- [ ] Directional Shadows
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- [ ] Cascaded Shadows
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- [ ] PCF
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@ -19,14 +19,14 @@ Image::Destroy(const Device *device)
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}
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void
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Texture::Init(const Device *device, const vk::Extent2D extent, vk::Format imageFormat, const bool isMipMapped,
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Texture::Init(const Device *device, const vk::Extent2D extent, vk::Format imageFormat, const bool isMipmapped,
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const cstr name)
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{
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const u32 mipLevels = isMipMapped ? 1 + Cast<u32>(floor(log2(eastl::max(extent.width, extent.height)))) : 1;
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const u32 mipLevels = isMipmapped ? 1 + Cast<u32>(floor(log2(eastl::max(extent.width, extent.height)))) : 1;
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assert(mipLevels <= MIP_MASK);
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auto usage = vk::ImageUsageFlagBits::eSampled | vk::ImageUsageFlagBits::eTransferDst;
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if (isMipMapped)
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if (isMipmapped)
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{
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usage |= vk::ImageUsageFlagBits::eTransferSrc;
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}
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@ -81,59 +81,6 @@ Texture::Init(const Device *device, const vk::Extent2D extent, vk::Format imageF
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device->SetName(m_Image, name);
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}
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void
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AttachmentImage::Init(const Device *device, vk::Extent2D extent, vk::Format imageFormat, cstr name)
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{
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vk::ImageCreateInfo imageCreateInfo = {
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.imageType = vk::ImageType::e2D,
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.format = imageFormat,
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.extent = {.width = extent.width, .height = extent.height, .depth = 1},
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.mipLevels = 1,
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.arrayLayers = 1,
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.samples = vk::SampleCountFlagBits::e1,
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.tiling = vk::ImageTiling::eOptimal,
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.usage = vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc,
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.sharingMode = vk::SharingMode::eExclusive,
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.initialLayout = vk::ImageLayout::eUndefined,
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};
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constexpr VmaAllocationCreateInfo allocationCreateInfo = {
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.flags = VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT,
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.usage = VMA_MEMORY_USAGE_AUTO,
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};
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VkImage image;
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VmaAllocation allocation;
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auto result = Cast<vk::Result>(vmaCreateImage(device->m_Allocator, Recast<VkImageCreateInfo *>(&imageCreateInfo),
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&allocationCreateInfo, &image, &allocation, nullptr));
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ERROR_IF(Failed(result), "Could not allocate depth buffer. Cause: {}", result) THEN_ABORT(result);
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vk::ImageView view;
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vk::ImageViewCreateInfo imageViewCreateInfo = {
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.image = image,
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.viewType = vk::ImageViewType::e2D,
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.format = imageFormat,
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.components = {},
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.subresourceRange =
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{
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.aspectMask = vk::ImageAspectFlagBits::eColor,
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.baseMipLevel = 0,
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.levelCount = 1,
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.baseArrayLayer = 0,
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.layerCount = 1,
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},
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};
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result = device->m_Device.createImageView(&imageViewCreateInfo, nullptr, &view);
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ERROR_IF(Failed(result), "Could not create depth image view {}. Cause: {}", name, result) THEN_ABORT(result);
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m_Image = image;
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m_View = view;
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m_Allocation = allocation;
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m_Extent = {extent.width, extent.height, 1};
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m_MipLevels_ = 1 | OWNED_BIT | VALID_BIT;
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device->SetName(m_Image, name);
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}
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void
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DepthImage::Init(const Device *device, vk::Extent2D extent, cstr name)
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{
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@ -9,24 +9,6 @@
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struct Device;
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[[nodiscard]] inline vk::Extent2D
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ToExtent2D(const vk::Extent3D &extent)
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{
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return {extent.width, extent.height};
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}
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[[nodiscard]] inline vk::Offset2D
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ToOffset2D(const vk::Extent3D &extent)
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{
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return {Cast<i32>(extent.width), Cast<i32>(extent.height)};
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}
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[[nodiscard]] inline vk::Offset3D
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ToOffset3D(const vk::Extent3D &extent)
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{
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return {Cast<i32>(extent.width), Cast<i32>(extent.height), Cast<i32>(extent.depth)};
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}
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struct Image
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{
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vk::Image m_Image = nullptr;
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@ -50,12 +32,7 @@ struct Image
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struct Texture : Image
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{
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void Init(const Device *device, vk::Extent2D extent, vk::Format imageFormat, bool isMipMapped, cstr name = nullptr);
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};
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struct AttachmentImage : Image
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{
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void Init(const Device *device, vk::Extent2D extent, vk::Format imageFormat, cstr name = nullptr);
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void Init(const Device *device, vk::Extent2D extent, vk::Format imageFormat, bool isMipmapped, cstr name = nullptr);
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};
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struct DepthImage : Image
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@ -110,7 +110,7 @@ Swapchain::Create(const Window *window)
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.imageColorSpace = swapchainColorSpace,
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.imageExtent = m_Extent,
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.imageArrayLayers = 1,
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.imageUsage = vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferDst,
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.imageUsage = vk::ImageUsageFlagBits::eColorAttachment,
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.imageSharingMode = vk::SharingMode::eExclusive,
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.preTransform = surfaceCapabilities.currentTransform,
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.compositeAlpha = vk::CompositeAlphaFlagBitsKHR::eOpaque,
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@ -8,12 +8,6 @@
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#include "context.h"
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#include "logger.h"
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void
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Window::RequestExit() const noexcept
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{
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glfwSetWindowShouldClose(m_Window, true);
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}
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void
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Window::SetWindowSize(const vk::Extent2D &extent) const noexcept
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{
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@ -27,7 +27,6 @@ struct Window final
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return !glfwWindowShouldClose(m_Window);
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}
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void RequestExit() const noexcept;
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void SetWindowSize(const vk::Extent2D &extent) const noexcept;
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void SetWindowSize(u32 width, u32 height) const noexcept;
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/// Actual size of the framebuffer being used for the window render.
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@ -2,18 +2,13 @@
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cmake_minimum_required(VERSION 3.13)
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find_package(imgui CONFIG REQUIRED)
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add_library(util_helper STATIC
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helpers.h
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helpers.cpp
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frame.cpp
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frame.h
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gpu_resource_manager.cpp
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gpu_resource_manager.h
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gui.cpp
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gui.h)
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gpu_resource_manager.h)
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target_link_libraries(util_helper PRIVATE aster_core)
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target_link_libraries(util_helper PRIVATE imgui::imgui)
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target_include_directories(util_helper PUBLIC ${CMAKE_CURRENT_SOURCE_DIR})
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@ -1,213 +0,0 @@
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// =============================================
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// Aster: gui.cpp
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// Copyright (c) 2020-2024 Anish Bhobe
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// =============================================
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#include "gui.h"
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#include "context.h"
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#include "device.h"
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#include "helpers.h"
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#include "image.h"
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#include "window.h"
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#include <imgui_impl_glfw.h>
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#include <imgui_impl_vulkan.h>
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#include <imgui_internal.h>
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namespace ImGui
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{
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vk::Format g_AttachmentFormat;
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vk::DescriptorPool g_DescriptorPool;
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void
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VulkanAssert(VkResult result)
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{
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AbortIfFailed(result);
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}
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void
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Init(const Context *context, const Device *device, const Window *window, vk::Format attachmentFormat,
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const u32 imageCount, const u32 queueFamily, const vk::Queue queue)
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{
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g_AttachmentFormat = attachmentFormat;
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eastl::vector<vk::DescriptorPoolSize> poolSizes = {
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{vk::DescriptorType::eSampler, 1000},
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{vk::DescriptorType::eCombinedImageSampler, 1000},
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{vk::DescriptorType::eSampledImage, 1000},
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{vk::DescriptorType::eStorageImage, 1000},
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{vk::DescriptorType::eUniformTexelBuffer, 1000},
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{vk::DescriptorType::eStorageTexelBuffer, 1000},
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{vk::DescriptorType::eUniformBuffer, 1000},
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{vk::DescriptorType::eStorageBuffer, 1000},
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{vk::DescriptorType::eUniformBufferDynamic, 1000},
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{vk::DescriptorType::eStorageBufferDynamic, 1000},
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{vk::DescriptorType::eInputAttachment, 1000},
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};
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const vk::DescriptorPoolCreateInfo descriptorPoolCreateInfo = {
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.flags = vk::DescriptorPoolCreateFlagBits::eFreeDescriptorSet,
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.maxSets = 1000,
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.poolSizeCount = Cast<u32>(poolSizes.size()),
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.pPoolSizes = poolSizes.data(),
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};
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AbortIfFailed(device->m_Device.createDescriptorPool(&descriptorPoolCreateInfo, nullptr, &g_DescriptorPool));
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IMGUI_CHECKVERSION();
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CreateContext();
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ImGuiIO &io = GetIO();
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(void)io;
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io.ConfigFlags |= ImGuiConfigFlags_DockingEnable;
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// io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable; // Viewports bad
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StyleColorsDark();
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ImGui_ImplGlfw_InitForVulkan(window->m_Window, true);
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vk::PipelineRenderingCreateInfo renderingCreateInfo = {
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.colorAttachmentCount = 1,
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.pColorAttachmentFormats = &g_AttachmentFormat,
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};
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ImGui_ImplVulkan_InitInfo imguiVulkanInitInfo = {
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.Instance = context->m_Instance,
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.PhysicalDevice = device->m_PhysicalDevice,
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.Device = device->m_Device,
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.QueueFamily = queueFamily,
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.Queue = queue,
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.DescriptorPool = g_DescriptorPool,
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.MinImageCount = imageCount,
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.ImageCount = imageCount,
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.PipelineCache = nullptr,
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.UseDynamicRendering = true,
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.PipelineRenderingCreateInfo = renderingCreateInfo,
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.Allocator = nullptr,
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.CheckVkResultFn = VulkanAssert,
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};
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ImGui_ImplVulkan_Init(&imguiVulkanInitInfo);
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ImGui_ImplVulkan_CreateFontsTexture();
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}
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void
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Destroy(const Device *device)
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{
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ImGui_ImplVulkan_Shutdown();
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ImGui_ImplGlfw_Shutdown();
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DestroyContext();
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device->m_Device.destroy(Take(g_DescriptorPool), nullptr);
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}
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void
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StartBuild()
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{
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ImGui_ImplVulkan_NewFrame();
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ImGui_ImplGlfw_NewFrame();
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NewFrame();
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static ImGuiDockNodeFlags dockspaceFlags = ImGuiDockNodeFlags_None | ImGuiDockNodeFlags_PassthruCentralNode;
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// We are using the ImGuiWindowFlags_NoDocking flag to make the parent window not dockable into,
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// because it would be confusing to have two docking targets within each others.
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ImGuiWindowFlags windowFlags = ImGuiWindowFlags_NoDocking;
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const ImGuiViewport *viewport = GetMainViewport();
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SetNextWindowPos(viewport->WorkPos);
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SetNextWindowSize(viewport->WorkSize);
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SetNextWindowViewport(viewport->ID);
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PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
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PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f);
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windowFlags |=
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ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove;
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windowFlags |= ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoNavFocus;
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windowFlags |= ImGuiWindowFlags_NoBackground;
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// Important: note that we proceed even if Begin() returns false (aka window is collapsed).
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// This is because we want to keep our DockSpace() active. If a DockSpace() is inactive,
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// all active windows docked into it will lose their parent and become undocked.
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// We cannot preserve the docking relationship between an active window and an inactive docking, otherwise
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// any change of dockspace/settings would lead to windows being stuck in limbo and never being visible.
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PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0.0f, 0.0f));
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Begin("DockSpace Demo", nullptr, windowFlags);
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PopStyleVar();
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PopStyleVar(2);
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// DockSpace
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if (GetIO().ConfigFlags & ImGuiConfigFlags_DockingEnable)
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{
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const ImGuiID dockspaceId = GetID("MyDockSpace");
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DockSpace(dockspaceId, ImVec2(0.0f, 0.0f), dockspaceFlags);
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}
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}
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void
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EndBuild()
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{
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End();
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Render();
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EndFrame();
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if (GetIO().ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
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{
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GLFWwindow *backupCurrentContext = glfwGetCurrentContext();
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UpdatePlatformWindows();
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RenderPlatformWindowsDefault();
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glfwMakeContextCurrent(backupCurrentContext);
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}
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}
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void
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Draw(const vk::CommandBuffer commandBuffer, const AttachmentImage *attachmentImage)
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{
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// OPTICK_EVENT();
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constexpr vk::DebugUtilsLabelEXT label = {
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.pLabelName = "UI pass",
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.color = std::array{0.0f, 0.0f, 1.0f, 1.0f},
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};
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commandBuffer.beginDebugUtilsLabelEXT(&label);
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vk::RenderingAttachmentInfo attachmentInfo = {
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.imageView = attachmentImage->m_View,
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.imageLayout = vk::ImageLayout::eColorAttachmentOptimal,
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.resolveMode = vk::ResolveModeFlagBits::eNone,
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.loadOp = vk::AttachmentLoadOp::eLoad,
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.storeOp = vk::AttachmentStoreOp::eStore,
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.clearValue = vk::ClearColorValue{0.0f, 0.0f, 0.0f, 1.0f},
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};
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const vk::RenderingInfo renderingInfo = {
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.renderArea = {.extent = ToExtent2D(attachmentImage->m_Extent)},
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.layerCount = 1,
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.colorAttachmentCount = 1,
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.pColorAttachments = &attachmentInfo,
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.pDepthAttachment = nullptr,
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};
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commandBuffer.beginRendering(&renderingInfo);
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ImGui_ImplVulkan_RenderDrawData(GetDrawData(), commandBuffer);
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commandBuffer.endRendering();
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commandBuffer.endDebugUtilsLabelEXT();
|
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}
|
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|
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void
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PushDisable()
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||||
{
|
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PushItemFlag(ImGuiItemFlags_Disabled, true);
|
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PushStyleVar(ImGuiStyleVar_Alpha, GetStyle().Alpha * 0.5f);
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}
|
||||
|
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void
|
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PopDisable()
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{
|
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PopStyleVar();
|
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PopItemFlag();
|
||||
}
|
||||
} // namespace ImGui
|
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|
|
@ -1,34 +0,0 @@
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// =============================================
|
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// Aster: gui.h
|
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// Copyright (c) 2020-2024 Anish Bhobe
|
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// =============================================
|
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|
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#pragma once
|
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|
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#include "global.h"
|
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|
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#include <imgui.h>
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|
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struct AttachmentImage;
|
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struct Device;
|
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struct Context;
|
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struct Window;
|
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struct Swapchain;
|
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|
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// ReSharper disable once CppInconsistentNaming
|
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namespace ImGui
|
||||
{
|
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void Init(const Context *context, const Device *device, const Window *window, vk::Format attachmentFormat,
|
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u32 imageCount, u32 queueFamily, vk::Queue queue);
|
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void Destroy(const Device *device);
|
||||
|
||||
void Recreate();
|
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void StartBuild();
|
||||
void EndBuild();
|
||||
void Draw(vk::CommandBuffer commandBuffer, const AttachmentImage *attachmentImage);
|
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|
||||
void PushDisable();
|
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void PopDisable();
|
||||
} // namespace ImGui
|
||||
|
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namespace gui = ImGui;
|
||||
|
|
@ -19,7 +19,6 @@
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#include "light_manager.h"
|
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|
||||
#include "gpu_resource_manager.h"
|
||||
#include "gui.h"
|
||||
#include "model_loader.h"
|
||||
#include "pipeline_utils.h"
|
||||
|
||||
|
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@ -80,8 +79,7 @@ main(int, char **)
|
|||
|
||||
Model model = modelLoader.LoadModel(MODEL_FILE);
|
||||
|
||||
vk::Format attachmentFormat = vk::Format::eR8G8B8A8Srgb;
|
||||
Pipeline pipeline = CreatePipeline(&device, attachmentFormat, &resourceManager);
|
||||
Pipeline pipeline = CreatePipeline(&device, &swapchain, &resourceManager);
|
||||
|
||||
Camera camera = {
|
||||
.m_View = glm::lookAt(vec3(0.0f, 2.0f, 2.0f), vec3(0.0f), vec3(0.0f, 1.0f, 0.0f)),
|
||||
|
|
@ -156,6 +154,14 @@ main(int, char **)
|
|||
.extent = swapchain.m_Extent,
|
||||
};
|
||||
|
||||
auto fnResizeViewportScissor = [&viewport, &scissor](vk::Extent2D extent) {
|
||||
viewport.y = Cast<f32>(extent.height);
|
||||
viewport.width = Cast<f32>(extent.width);
|
||||
viewport.height = -Cast<f32>(extent.height);
|
||||
scissor.extent = extent;
|
||||
};
|
||||
swapchain.RegisterResizeCallback(fnResizeViewportScissor);
|
||||
|
||||
vk::ImageSubresourceRange subresourceRange = {
|
||||
.aspectMask = vk::ImageAspectFlagBits::eColor,
|
||||
.baseMipLevel = 0,
|
||||
|
|
@ -170,26 +176,8 @@ main(int, char **)
|
|||
.dstQueueFamilyIndex = queueAllocation.m_Family,
|
||||
.subresourceRange = subresourceRange,
|
||||
};
|
||||
vk::ImageMemoryBarrier renderToTransferSrcBarrier = {
|
||||
vk::ImageMemoryBarrier renderToPresentBarrier = {
|
||||
.oldLayout = vk::ImageLayout::eColorAttachmentOptimal,
|
||||
.newLayout = vk::ImageLayout::eTransferSrcOptimal,
|
||||
.srcQueueFamilyIndex = queueAllocation.m_Family,
|
||||
.dstQueueFamilyIndex = queueAllocation.m_Family,
|
||||
.subresourceRange = subresourceRange,
|
||||
};
|
||||
vk::ImageMemoryBarrier acquireToTransferDstBarrier = {
|
||||
.oldLayout = vk::ImageLayout::eUndefined,
|
||||
.newLayout = vk::ImageLayout::eTransferDstOptimal,
|
||||
.srcQueueFamilyIndex = queueAllocation.m_Family,
|
||||
.dstQueueFamilyIndex = queueAllocation.m_Family,
|
||||
.subresourceRange = subresourceRange,
|
||||
};
|
||||
eastl::array postRenderBarriers = {
|
||||
renderToTransferSrcBarrier,
|
||||
acquireToTransferDstBarrier,
|
||||
};
|
||||
vk::ImageMemoryBarrier transferDstToPresentBarrier = {
|
||||
.oldLayout = vk::ImageLayout::eTransferDstOptimal,
|
||||
.newLayout = vk::ImageLayout::ePresentSrcKHR,
|
||||
.srcQueueFamilyIndex = queueAllocation.m_Family,
|
||||
.dstQueueFamilyIndex = queueAllocation.m_Family,
|
||||
|
|
@ -198,26 +186,25 @@ main(int, char **)
|
|||
|
||||
FrameManager frameManager = {&device, queueAllocation.m_Family, MAX_FRAMES_IN_FLIGHT};
|
||||
eastl::fixed_vector<DepthImage, MAX_FRAMES_IN_FLIGHT> depthImages(frameManager.m_FramesInFlight);
|
||||
eastl::fixed_vector<AttachmentImage, MAX_FRAMES_IN_FLIGHT> attachmentImages(frameManager.m_FramesInFlight);
|
||||
{
|
||||
auto depthIter = depthImages.begin();
|
||||
auto attachmentIter = attachmentImages.begin();
|
||||
for (u32 index = 0; index < frameManager.m_FramesInFlight; ++index)
|
||||
u32 depthImageIdx = 0;
|
||||
for (auto &depthImage : depthImages)
|
||||
{
|
||||
auto name = fmt::format("Depth Frame{}", index);
|
||||
depthIter->Init(&device, swapchain.m_Extent, name.c_str());
|
||||
|
||||
name = fmt::format("Attachment0 Frame{}", index);
|
||||
attachmentIter->Init(&device, swapchain.m_Extent, attachmentFormat, name.c_str());
|
||||
|
||||
++depthIter;
|
||||
++attachmentIter;
|
||||
auto name = fmt::format("Depth {}", depthImageIdx++);
|
||||
depthImage.Init(&device, swapchain.m_Extent, name.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
gui::Init(&context, &device, &window, attachmentFormat, frameManager.m_FramesInFlight, queueAllocation.m_Family,
|
||||
commandQueue);
|
||||
bool rotating = false;
|
||||
auto fnRecreateDepthBuffers = [&device, &depthImages](vk::Extent2D extent) {
|
||||
u32 depthImageIdx = 0;
|
||||
for (auto &depthImage : depthImages)
|
||||
{
|
||||
auto name = fmt::format("Depth {}", depthImageIdx++);
|
||||
depthImage.Destroy(&device);
|
||||
depthImage.Init(&device, extent, name.c_str());
|
||||
}
|
||||
};
|
||||
swapchain.RegisterResizeCallback(fnRecreateDepthBuffers);
|
||||
|
||||
Time::Init();
|
||||
|
||||
|
|
@ -226,43 +213,21 @@ main(int, char **)
|
|||
{
|
||||
Time::Update();
|
||||
|
||||
gui::StartBuild();
|
||||
|
||||
gui::Begin("Settings");
|
||||
gui::Text("Delta: %0.6f ms", 1000.0f * Time::m_Delta);
|
||||
gui::Text("FPS: %0.6f", 1.0f / Time::m_Delta);
|
||||
gui::Checkbox("Rotate", &rotating);
|
||||
if (gui::Button("Exit"))
|
||||
{
|
||||
window.RequestExit();
|
||||
}
|
||||
gui::End();
|
||||
|
||||
gui::EndBuild();
|
||||
|
||||
if (rotating)
|
||||
{
|
||||
model.SetModelTransform(
|
||||
rotate(model.GetModelTransform(), Cast<f32>(45.0_deg * Time::m_Delta), vec3(0.0f, 1.0f, 0.0f)));
|
||||
}
|
||||
model.SetModelTransform(
|
||||
rotate(model.GetModelTransform(), Cast<f32>(45.0_deg * Time::m_Delta), vec3(0.0f, 1.0f, 0.0f)));
|
||||
model.Update();
|
||||
ubo.Write(&device, 0, sizeof camera, &camera);
|
||||
|
||||
Frame *currentFrame = frameManager.GetNextFrame(&swapchain, &window);
|
||||
|
||||
u32 imageIndex = currentFrame->m_ImageIdx;
|
||||
vk::Image currentSwapchainImage = swapchain.m_Images[imageIndex];
|
||||
vk::ImageView currentImageView = swapchain.m_ImageViews[imageIndex];
|
||||
vk::Image currentImage = swapchain.m_Images[imageIndex];
|
||||
vk::CommandBuffer cmd = currentFrame->m_CommandBuffer;
|
||||
vk::ImageView currentDepthImageView = depthImages[currentFrame->m_FrameIdx].m_View;
|
||||
|
||||
AttachmentImage *currentAttachment = &attachmentImages[currentFrame->m_ImageIdx];
|
||||
vk::Image currentImage = currentAttachment->m_Image;
|
||||
vk::ImageView currentImageView = currentAttachment->m_View;
|
||||
|
||||
topOfThePipeBarrier.image = currentImage;
|
||||
postRenderBarriers[0].image = currentImage;
|
||||
postRenderBarriers[1].image = currentSwapchainImage;
|
||||
transferDstToPresentBarrier.image = currentSwapchainImage;
|
||||
renderToPresentBarrier.image = currentImage;
|
||||
|
||||
vk::CommandBufferBeginInfo beginInfo = {.flags = vk::CommandBufferUsageFlagBits::eOneTimeSubmit};
|
||||
AbortIfFailed(cmd.begin(&beginInfo));
|
||||
|
|
@ -292,7 +257,7 @@ main(int, char **)
|
|||
};
|
||||
|
||||
vk::RenderingInfo renderingInfo = {
|
||||
.renderArea = {.extent = ToExtent2D(currentAttachment->m_Extent)},
|
||||
.renderArea = {.extent = swapchain.m_Extent},
|
||||
.layerCount = 1,
|
||||
.colorAttachmentCount = Cast<u32>(attachmentInfos.size()),
|
||||
.pColorAttachments = attachmentInfos.data(),
|
||||
|
|
@ -320,54 +285,19 @@ main(int, char **)
|
|||
|
||||
for (auto &prim : model.m_MeshPrimitives)
|
||||
{
|
||||
u32 innerPcbOffset = pcbOffset;
|
||||
cmd.pushConstants(pipeline.m_Layout, vk::ShaderStageFlagBits::eAll, innerPcbOffset,
|
||||
sizeof prim.m_MaterialIdx, &prim.m_MaterialIdx);
|
||||
innerPcbOffset += sizeof prim.m_MaterialIdx;
|
||||
cmd.pushConstants(pipeline.m_Layout, vk::ShaderStageFlagBits::eAll, innerPcbOffset,
|
||||
sizeof prim.m_TransformIdx, &prim.m_TransformIdx);
|
||||
innerPcbOffset += sizeof prim.m_TransformIdx;
|
||||
cmd.pushConstants(pipeline.m_Layout, vk::ShaderStageFlagBits::eAll, pcbOffset, sizeof prim.m_MaterialIdx,
|
||||
&prim.m_MaterialIdx);
|
||||
pcbOffset += sizeof prim.m_MaterialIdx;
|
||||
cmd.pushConstants(pipeline.m_Layout, vk::ShaderStageFlagBits::eAll, pcbOffset, sizeof prim.m_TransformIdx,
|
||||
&prim.m_TransformIdx);
|
||||
pcbOffset += sizeof prim.m_TransformIdx;
|
||||
cmd.drawIndexed(prim.m_IndexCount, 1, prim.m_FirstIndex, Cast<i32>(prim.m_VertexOffset), 0);
|
||||
}
|
||||
|
||||
cmd.endRendering();
|
||||
|
||||
gui::Draw(cmd, currentAttachment);
|
||||
|
||||
cmd.pipelineBarrier(vk::PipelineStageFlagBits::eColorAttachmentOutput, vk::PipelineStageFlagBits::eAllCommands,
|
||||
{}, 0, nullptr, 0, nullptr, postRenderBarriers.size(), postRenderBarriers.data());
|
||||
|
||||
vk::ImageBlit blitRegion = {
|
||||
.srcSubresource =
|
||||
{
|
||||
.aspectMask = vk::ImageAspectFlagBits::eColor,
|
||||
.mipLevel = 0,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
},
|
||||
.srcOffsets =
|
||||
std::array{
|
||||
vk::Offset3D{0, 0, 0},
|
||||
ToOffset3D(currentAttachment->m_Extent),
|
||||
},
|
||||
.dstSubresource =
|
||||
{
|
||||
.aspectMask = vk::ImageAspectFlagBits::eColor,
|
||||
.mipLevel = 0,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
},
|
||||
.dstOffsets =
|
||||
std::array{
|
||||
vk::Offset3D{0, 0, 0},
|
||||
vk::Offset3D{Cast<i32>(swapchain.m_Extent.width), Cast<i32>(swapchain.m_Extent.height), 1},
|
||||
},
|
||||
};
|
||||
cmd.blitImage(currentImage, postRenderBarriers[0].newLayout, currentSwapchainImage,
|
||||
postRenderBarriers[1].newLayout, 1, &blitRegion, vk::Filter::eLinear);
|
||||
|
||||
cmd.pipelineBarrier(vk::PipelineStageFlagBits::eAllCommands, vk::PipelineStageFlagBits::eAllCommands, {}, 0,
|
||||
nullptr, 0, nullptr, 1, &transferDstToPresentBarrier);
|
||||
cmd.pipelineBarrier(vk::PipelineStageFlagBits::eColorAttachmentOutput, vk::PipelineStageFlagBits::eBottomOfPipe,
|
||||
{}, 0, nullptr, 0, nullptr, 1, &renderToPresentBarrier);
|
||||
|
||||
AbortIfFailed(cmd.end());
|
||||
|
||||
|
|
@ -388,16 +318,10 @@ main(int, char **)
|
|||
|
||||
AbortIfFailed(device.m_Device.waitIdle());
|
||||
|
||||
gui::Destroy(&device);
|
||||
|
||||
for (auto &depthImage : depthImages)
|
||||
{
|
||||
depthImage.Destroy(&device);
|
||||
}
|
||||
for (auto &attachmentImage : attachmentImages)
|
||||
{
|
||||
attachmentImage.Destroy(&device);
|
||||
}
|
||||
ubo.Destroy(&device);
|
||||
device.m_Device.destroy(descriptorPool, nullptr);
|
||||
|
||||
|
|
|
|||
|
|
@ -13,7 +13,7 @@
|
|||
#include <EASTL/array.h>
|
||||
|
||||
Pipeline
|
||||
CreatePipeline(const Device *device, vk::Format attachmentFormat, const GpuResourceManager *resourceManager)
|
||||
CreatePipeline(const Device *device, const Swapchain *swapchain, const GpuResourceManager *resourceManager)
|
||||
{
|
||||
// Pipeline Setup
|
||||
auto vertexShaderModule = CreateShader(device, VERTEX_SHADER_FILE);
|
||||
|
|
@ -132,7 +132,7 @@ CreatePipeline(const Device *device, vk::Format attachmentFormat, const GpuResou
|
|||
vk::PipelineRenderingCreateInfo renderingCreateInfo = {
|
||||
.viewMask = 0,
|
||||
.colorAttachmentCount = 1,
|
||||
.pColorAttachmentFormats = &attachmentFormat,
|
||||
.pColorAttachmentFormats = &swapchain->m_Format,
|
||||
.depthAttachmentFormat = vk::Format::eD24UnormS8Uint,
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -16,4 +16,4 @@ constexpr auto VERTEX_SHADER_FILE = "shader/model.vs.hlsl.spv";
|
|||
constexpr auto FRAGMENT_SHADER_FILE = "shader/model.ps.hlsl.spv";
|
||||
|
||||
vk::ShaderModule CreateShader(const Device *device, cstr shaderFile);
|
||||
Pipeline CreatePipeline(const Device *device, vk::Format attachmentFormat, const GpuResourceManager *resourceManager);
|
||||
Pipeline CreatePipeline(const Device *device, const Swapchain *swapchain, const GpuResourceManager *resourceManager);
|
||||
|
|
|
|||
|
|
@ -4,14 +4,6 @@
|
|||
"fmt",
|
||||
"glfw3",
|
||||
"glm",
|
||||
{
|
||||
"name": "imgui",
|
||||
"features": [
|
||||
"glfw-binding",
|
||||
"vulkan-binding",
|
||||
"docking-experimental"
|
||||
]
|
||||
},
|
||||
"scottt-debugbreak",
|
||||
"tinygltf",
|
||||
"vulkan-memory-allocator"
|
||||
|
|
|
|||
Loading…
Reference in New Issue