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07f3a237b5
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b48fb3168d |
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@ -0,0 +1,4 @@
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*.bin filter=lfs diff=lfs merge=lfs -text
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*.png filter=lfs diff=lfs merge=lfs -text
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*.glb filter=lfs diff=lfs merge=lfs -text
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*.jpg filter=lfs diff=lfs merge=lfs -text
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55
README.md
55
README.md
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@ -6,42 +6,43 @@ A Vulkan based renderer created with Vulkan 1.3 in C++.
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- [ ] Forward Rendering
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- [ ] glTF 2.0 Support
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- [ ] Load Vertex Data
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- [ ] Load Material Data
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- [ ] Load Animation Data
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- [ ] Load Camera
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- [ ] Load Lights
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- [ ] Support Specular Materials
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- [ ] Load Vertex Data
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- [ ] Load Material Data
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- [ ] Load Animation Data
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- [ ] Load Camera
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- [ ] Load Lights
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- [ ] Support Specular Materials
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- [ ] Bindless Descriptors
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- [ ] PBR
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- [ ] IBL
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- [ ] Shadows v1
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- [ ] Omnidirectional Cubemap Shadows
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- [ ] Spot Lights
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- [ ] Directional Shadows
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- [ ] Cascaded Shadows
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- [ ] PCF
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- [ ] Omnidirectional Cubemap Shadows
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- [ ] Spot Lights
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- [ ] Directional Shadows
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- [ ] Cascaded Shadows
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- [ ] PCF
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- [ ] Simplified Descriptor Creation Pipeline
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- [ ] Deferred Rendering
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- [ ] Ambient Occlusion
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- [ ] SSAO
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- [ ] HBAO
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- [ ] VXAO/SDFAO
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- [ ] RTX AO
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- [ ] SSAO
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- [ ] HBAO
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- [ ] VXAO/SDFAO
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- [ ] RTX AO
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- [ ] Reflection
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- [ ] ScreenSpace Reflection (SSR)
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- [ ] Cubemap/Probe Reflection
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- [ ] ScreenSpace Reflection (SSR)
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- [ ] Cubemap/Probe Reflection
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- [ ] Forward+ Rendering
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- [ ] Global Illumination
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- [ ] Precomputed Radiance Transfer
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- [ ] Voxel Cone Tracing
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- [ ] SDFGI
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- [ ] RTXGI
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- [ ] Global Illumination
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- [ ] Precomputed Radiance Transfer
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- [ ] Voxel Cone Tracing
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- [ ] SDFGI
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- [ ] RTXGI
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- [ ] Shadows v2
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- [ ] Omnidirectional Dual Paraboloid Shadows
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- [ ] Perspective Shadow Mapping
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- [ ] RTX Shadows
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- [ ] Omnidirectional Dual Paraboloid Shadows
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- [ ] Perspective Shadow Mapping
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- [ ] RTX Shadows
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- [ ] Animation
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- [ ] Skeletal Animation
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- [ ] TBD
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- [ ] Skeletal Animation
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- [ ] TBD
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- [ ] Particle Effects
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- [ ] Full Path Tracing
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|
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@ -33,7 +33,9 @@ set(SOURCE_FILES
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device.cpp
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swapchain.cpp
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pipeline.cpp
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buffer.cpp)
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buffer.cpp
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image.cpp
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image.h)
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add_library(aster_core STATIC ${SOURCE_FILES} ${HEADER_FILES})
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set_property(TARGET aster_core PROPERTY CXX_STANDARD 20)
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@ -5,6 +5,7 @@
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#include "buffer.h"
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#include "device.h"
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#include <ranges>
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void
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@ -5,7 +5,6 @@
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#pragma once
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#include "device.h"
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#include "global.h"
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struct Device;
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@ -122,3 +122,19 @@ Context::~Context()
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glfwTerminate();
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}
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Context::Context(Context &&other) noexcept
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: m_Instance(Take(other.m_Instance))
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, m_DebugMessenger(Take(other.m_DebugMessenger))
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{
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}
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Context &
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Context::operator=(Context &&other) noexcept
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{
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if (this == &other)
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return *this;
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m_Instance = Take(other.m_Instance);
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m_DebugMessenger = Take(other.m_DebugMessenger);
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return *this;
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}
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|
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@ -23,4 +23,10 @@ struct Context final
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// Ctor/Dtor
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Context(cstr appName, Version version, bool enableValidation = true);
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~Context();
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// Move
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Context(Context &&other) noexcept;
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Context &operator=(Context &&other) noexcept;
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DISALLOW_COPY_AND_ASSIGN(Context);
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};
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|
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@ -109,3 +109,23 @@ Device::GetQueue(const u32 familyIndex, const u32 queueIndex) const
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m_Device.getQueue(familyIndex, queueIndex, &queue);
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return queue;
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}
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Device::Device(Device &&other) noexcept
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: m_Name(std::move(other.m_Name))
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, m_PhysicalDevice(Take(other.m_PhysicalDevice))
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, m_Device(Take(other.m_Device))
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, m_Allocator(Take(other.m_Allocator))
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{
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}
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Device &
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Device::operator=(Device &&other) noexcept
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{
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if (this == &other)
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return *this;
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m_Name = std::move(other.m_Name);
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m_PhysicalDevice = Take(other.m_PhysicalDevice);
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m_Device = Take(other.m_Device);
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m_Allocator = Take(other.m_Allocator);
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return *this;
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}
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@ -28,13 +28,20 @@ struct Device final
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vk::Device m_Device = nullptr;
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VmaAllocator m_Allocator = nullptr;
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template <typename T>
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requires vk::isVulkanHandleType<T>::value void SetName(const T &object, cstr name) const;
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[[nodiscard]] vk::Queue GetQueue(u32 familyIndex, u32 queueIndex) const;
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// Ctor/Dtor
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Device(const Context *context, PhysicalDevice *physicalDevice, Features *enabledFeatures,
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const eastl::vector<QueueAllocation> &queueAllocations, NameString &&name);
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~Device();
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template <typename T>
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requires vk::isVulkanHandleType<T>::value void SetName(const T &object, cstr name) const;
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[[nodiscard]] vk::Queue GetQueue(u32 familyIndex, u32 queueIndex) const;
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// Move
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Device(Device &&other) noexcept;
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Device &operator=(Device &&other) noexcept;
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||||
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DISALLOW_COPY_AND_ASSIGN(Device);
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};
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template <typename T>
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@ -34,7 +34,11 @@ constexpr u32 ASTER_API_VERSION = VK_API_VERSION_1_3;
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#define CODE_LOC " @ " __FILE__ ":" VULKAN_HPP_STRINGIFY(__LINE__)
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#define FORCE_TODO static_assert(false)
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#define DISALLOW_COPY_AND_ASSIGN(CLASS_NAME) \
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CLASS_NAME(const CLASS_NAME &other) = delete; \
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CLASS_NAME &operator=(const CLASS_NAME &other) = delete
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#define Take(ELEMENT) eastl::exchange(ELEMENT, {})
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[[nodiscard]] inline bool
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Failed(const vk::Result result)
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@ -0,0 +1,85 @@
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// =============================================
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// Aster: image.cpp
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// Copyright (c) 2020-2024 Anish Bhobe
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// =============================================
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#include "image.h"
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#include "device.h"
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void
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Image::Destroy(const Device *device)
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{
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if (!m_Image)
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return;
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vmaDestroyImage(device->m_Allocator, m_Image, m_Allocation);
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m_Image = nullptr;
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}
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void
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Texture::Init(const Device *device, const vk::Extent2D extent, const bool isMipmapped, const cstr name)
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{
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const u32 mipLevels = isMipmapped ? 1 + Cast<u32>(floor(log2(eastl::max(extent.width, extent.height)))) : 1;
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vk::ImageCreateInfo imageCreateInfo = {
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.imageType = vk::ImageType::e2D,
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.format = vk::Format::eR8G8B8A8Srgb,
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.extent = {.width = extent.width, .height = extent.height, .depth = 1},
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.mipLevels = mipLevels,
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.arrayLayers = 1,
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.samples = vk::SampleCountFlagBits::e1,
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.tiling = vk::ImageTiling::eOptimal,
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.usage = vk::ImageUsageFlagBits::eSampled | vk::ImageUsageFlagBits::eTransferDst,
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.sharingMode = vk::SharingMode::eExclusive,
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.initialLayout = vk::ImageLayout::eUndefined,
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};
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constexpr VmaAllocationCreateInfo allocationCreateInfo = {
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.flags = VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT,
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.usage = VMA_MEMORY_USAGE_AUTO,
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};
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VkImage image;
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VmaAllocation allocation;
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auto result = Cast<vk::Result>(vmaCreateImage(device->m_Allocator, Recast<VkImageCreateInfo *>(&imageCreateInfo),
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&allocationCreateInfo, &image, &allocation, nullptr));
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ERROR_IF(Failed(result), "Could not allocate buffer. Cause: {}", result) THEN_ABORT(result);
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m_Image = image;
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m_Allocation = allocation;
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m_Extent = {extent.width, extent.height, 1};
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device->SetName(m_Image, name);
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}
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void
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DepthImage::Init(const Device *device, vk::Extent2D extent, cstr name)
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{
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vk::ImageCreateInfo imageCreateInfo = {
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.imageType = vk::ImageType::e2D,
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.format = vk::Format::eD32Sfloat,
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.extent = {.width = extent.width, .height = extent.height, .depth = 1},
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.mipLevels = 1,
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.arrayLayers = 1,
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.samples = vk::SampleCountFlagBits::e1,
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.tiling = vk::ImageTiling::eOptimal,
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.usage = vk::ImageUsageFlagBits::eDepthStencilAttachment,
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.sharingMode = vk::SharingMode::eExclusive,
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.initialLayout = vk::ImageLayout::eUndefined,
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};
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constexpr VmaAllocationCreateInfo allocationCreateInfo = {
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.flags = VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT,
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.usage = VMA_MEMORY_USAGE_AUTO,
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};
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VkImage image;
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VmaAllocation allocation;
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auto result = Cast<vk::Result>(vmaCreateImage(device->m_Allocator, Recast<VkImageCreateInfo *>(&imageCreateInfo),
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&allocationCreateInfo, &image, &allocation, nullptr));
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ERROR_IF(Failed(result), "Could not allocate buffer. Cause: {}", result) THEN_ABORT(result);
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m_Image = image;
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m_Allocation = allocation;
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m_Extent = {extent.width, extent.height, 1};
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device->SetName(m_Image, name);
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}
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|
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@ -0,0 +1,30 @@
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// =============================================
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// Aster: image.h
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// Copyright (c) 2020-2024 Anish Bhobe
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// =============================================
|
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|
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#pragma once
|
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|
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#include "global.h"
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|
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struct Device;
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struct Image
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{
|
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vk::Image m_Image = nullptr;
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VmaAllocation m_Allocation = nullptr;
|
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vk::Extent3D m_Extent;
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usize m_Size = 0;
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void Destroy(const Device *device);
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};
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struct Texture : Image
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{
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void Init(const Device *device, vk::Extent2D extent, bool isMipmapped, cstr name = nullptr);
|
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};
|
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|
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struct DepthImage : Image
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{
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void Init(const Device *device, vk::Extent2D extent, cstr name = nullptr);
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};
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|
@ -37,7 +37,7 @@ GetSurfaceFormats(vk::PhysicalDevice physicalDevice, vk::SurfaceKHR surface);
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[[nodiscard]] eastl::vector<vk::PresentModeKHR>
|
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GetSurfacePresentModes(vk::PhysicalDevice physicalDevice, vk::SurfaceKHR surface);
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struct PhysicalDevice
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struct PhysicalDevice final
|
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{
|
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vk::PhysicalDevice m_PhysicalDevice;
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vk::PhysicalDeviceProperties m_DeviceProperties;
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|
|
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@ -12,6 +12,7 @@
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Swapchain::Swapchain(const Window *window, const Device *device, NameString &&name)
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: m_Device(device)
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, m_Name(std::move(name))
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, m_Format(vk::Format::eUndefined)
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{
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this->Create(window);
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}
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|
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@ -21,6 +22,32 @@ Swapchain::~Swapchain()
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this->Cleanup();
|
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}
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|
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Swapchain::Swapchain(Swapchain &&other) noexcept
|
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: m_Device(other.m_Device)
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, m_Swapchain(Take(other.m_Swapchain))
|
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, m_Name(std::move(other.m_Name))
|
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, m_Extent(other.m_Extent)
|
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, m_Format(other.m_Format)
|
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, m_Images(std::move(other.m_Images))
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, m_ImageViews(std::move(other.m_ImageViews))
|
||||
{
|
||||
}
|
||||
|
||||
Swapchain &
|
||||
Swapchain::operator=(Swapchain &&other) noexcept
|
||||
{
|
||||
if (this == &other)
|
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return *this;
|
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m_Device = other.m_Device;
|
||||
m_Swapchain = Take(other.m_Swapchain);
|
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m_Name = std::move(other.m_Name);
|
||||
m_Extent = other.m_Extent;
|
||||
m_Format = other.m_Format;
|
||||
m_Images = std::move(other.m_Images);
|
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m_ImageViews = std::move(other.m_ImageViews);
|
||||
return *this;
|
||||
}
|
||||
|
||||
void
|
||||
Swapchain::Create(const Window *window)
|
||||
{
|
||||
|
|
@ -150,6 +177,17 @@ Swapchain::Create(const Window *window)
|
|||
}
|
||||
|
||||
DEBUG("Swapchain {} Image Views created.", m_Name);
|
||||
|
||||
for (auto &callback : m_ResizeCallbacks)
|
||||
{
|
||||
callback(m_Extent);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
Swapchain::RegisterResizeCallback(FnResizeCallback &&callback)
|
||||
{
|
||||
m_ResizeCallbacks.emplace_back(callback);
|
||||
}
|
||||
|
||||
void
|
||||
|
|
|
|||
|
|
@ -15,6 +15,8 @@ struct Device;
|
|||
|
||||
struct Swapchain final
|
||||
{
|
||||
using FnResizeCallback = eastl::function<void(vk::Extent2D)>;
|
||||
|
||||
const Device *m_Device;
|
||||
vk::SwapchainKHR m_Swapchain;
|
||||
NameString m_Name;
|
||||
|
|
@ -23,9 +25,20 @@ struct Swapchain final
|
|||
eastl::fixed_vector<vk::Image, 4> m_Images;
|
||||
eastl::fixed_vector<vk::ImageView, 4> m_ImageViews;
|
||||
|
||||
eastl::vector<FnResizeCallback> m_ResizeCallbacks;
|
||||
|
||||
void Create(const Window *window);
|
||||
void RegisterResizeCallback(FnResizeCallback &&callback);
|
||||
|
||||
// Ctor/Dtor
|
||||
Swapchain(const Window *window, const Device *device, NameString &&name);
|
||||
~Swapchain();
|
||||
void Create(const Window *window);
|
||||
|
||||
// Move
|
||||
Swapchain(Swapchain &&other) noexcept;
|
||||
Swapchain &operator=(Swapchain &&other) noexcept;
|
||||
|
||||
DISALLOW_COPY_AND_ASSIGN(Swapchain);
|
||||
|
||||
private:
|
||||
void Cleanup();
|
||||
|
|
|
|||
|
|
@ -79,7 +79,7 @@ Window::~Window()
|
|||
DEBUG("Surface Destroyed");
|
||||
}
|
||||
|
||||
if (m_Window != nullptr)
|
||||
if (m_Window)
|
||||
{
|
||||
glfwDestroyWindow(m_Window);
|
||||
m_Window = nullptr;
|
||||
|
|
@ -87,3 +87,23 @@ Window::~Window()
|
|||
|
||||
DEBUG("Window '{}' Destroyed", m_Name);
|
||||
}
|
||||
|
||||
Window::Window(Window &&other) noexcept
|
||||
: m_Context(other.m_Context)
|
||||
, m_Window(Take(other.m_Window))
|
||||
, m_Surface(Take(other.m_Surface))
|
||||
, m_Name(Take(other.m_Name))
|
||||
{
|
||||
}
|
||||
|
||||
Window &
|
||||
Window::operator=(Window &&other) noexcept
|
||||
{
|
||||
if (this == &other)
|
||||
return *this;
|
||||
m_Context = other.m_Context;
|
||||
m_Window = Take(other.m_Window);
|
||||
m_Surface = Take(other.m_Surface);
|
||||
m_Name = Take(other.m_Name);
|
||||
return *this;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -34,4 +34,10 @@ struct Window final
|
|||
// Ctor/Dtor
|
||||
Window(cstr title, Context *context, vk::Extent2D extent, b8 isFullScreen = false);
|
||||
~Window();
|
||||
|
||||
// Move
|
||||
Window(Window &&other) noexcept;
|
||||
Window &operator=(Window &&other) noexcept;
|
||||
|
||||
DISALLOW_COPY_AND_ASSIGN(Window);
|
||||
};
|
||||
|
|
|
|||
|
|
@ -2,7 +2,11 @@
|
|||
|
||||
cmake_minimum_required(VERSION 3.13)
|
||||
|
||||
add_library(util_helper STATIC helpers.h helpers.cpp)
|
||||
add_library(util_helper STATIC
|
||||
helpers.h
|
||||
helpers.cpp
|
||||
frame.cpp
|
||||
frame.h)
|
||||
|
||||
target_link_libraries(util_helper PRIVATE aster_core)
|
||||
target_include_directories(util_helper PUBLIC ${CMAKE_CURRENT_SOURCE_DIR})
|
||||
|
|
|
|||
|
|
@ -0,0 +1,137 @@
|
|||
// =============================================
|
||||
// Aster: frame.cpp
|
||||
// Copyright (c) 2020-2024 Anish Bhobe
|
||||
// =============================================
|
||||
|
||||
#include "frame.h"
|
||||
|
||||
#include "device.h"
|
||||
#include "helpers.h"
|
||||
#include "swapchain.h"
|
||||
|
||||
Frame::Frame(const Device *device, const u32 queueFamilyIndex, const u32 frameCount)
|
||||
: m_FrameIdx(0)
|
||||
, m_ImageIdx(0)
|
||||
{
|
||||
m_Device = device;
|
||||
|
||||
const vk::CommandPoolCreateInfo commandPoolCreateInfo = {
|
||||
.flags = vk::CommandPoolCreateFlagBits::eTransient,
|
||||
.queueFamilyIndex = queueFamilyIndex,
|
||||
};
|
||||
AbortIfFailedMV(device->m_Device.createCommandPool(&commandPoolCreateInfo, nullptr, &m_Pool),
|
||||
"Could not command pool for frame {}", frameCount);
|
||||
|
||||
constexpr vk::FenceCreateInfo fenceCreateInfo = {.flags = vk::FenceCreateFlagBits::eSignaled};
|
||||
AbortIfFailedMV(device->m_Device.createFence(&fenceCreateInfo, nullptr, &m_FrameAvailableFence),
|
||||
"Could not create a fence for frame {}", frameCount);
|
||||
|
||||
constexpr vk::SemaphoreCreateInfo semaphoreCreateInfo = {};
|
||||
AbortIfFailedMV(device->m_Device.createSemaphore(&semaphoreCreateInfo, nullptr, &m_ImageAcquireSem),
|
||||
"Could not create IA semaphore for frame {}.", frameCount);
|
||||
AbortIfFailedMV(device->m_Device.createSemaphore(&semaphoreCreateInfo, nullptr, &m_RenderFinishSem),
|
||||
"Could not create RF semaphore for frame {}.", frameCount);
|
||||
|
||||
const vk::CommandBufferAllocateInfo allocateInfo = {
|
||||
.commandPool = m_Pool,
|
||||
.level = vk::CommandBufferLevel::ePrimary,
|
||||
.commandBufferCount = 1,
|
||||
};
|
||||
|
||||
AbortIfFailed(m_Device->m_Device.allocateCommandBuffers(&allocateInfo, &m_CommandBuffer));
|
||||
|
||||
DEBUG("Frame {} created successfully.", frameCount);
|
||||
}
|
||||
|
||||
void
|
||||
Frame::Present(const vk::Queue commandQueue, Swapchain *swapchain, const Window *window)
|
||||
{
|
||||
|
||||
vk::PresentInfoKHR presentInfo = {
|
||||
.waitSemaphoreCount = 1,
|
||||
.pWaitSemaphores = &m_RenderFinishSem,
|
||||
.swapchainCount = 1,
|
||||
.pSwapchains = &swapchain->m_Swapchain,
|
||||
.pImageIndices = &m_ImageIdx,
|
||||
.pResults = nullptr,
|
||||
};
|
||||
switch (auto result = commandQueue.presentKHR(&presentInfo))
|
||||
{
|
||||
case vk::Result::eSuccess:
|
||||
break;
|
||||
case vk::Result::eErrorOutOfDateKHR:
|
||||
case vk::Result::eSuboptimalKHR:
|
||||
INFO("Recreating Swapchain. Cause: {}", result);
|
||||
swapchain->Create(window);
|
||||
break; // Present failed. We do nothing. Frame is skipped.
|
||||
default:
|
||||
AbortIfFailedM(result, "Swapchain Present failed.");
|
||||
}
|
||||
}
|
||||
|
||||
Frame::~Frame()
|
||||
{
|
||||
m_Device->m_Device.destroy(m_RenderFinishSem, nullptr);
|
||||
m_Device->m_Device.destroy(m_ImageAcquireSem, nullptr);
|
||||
m_Device->m_Device.destroy(m_FrameAvailableFence, nullptr);
|
||||
m_Device->m_Device.destroy(m_Pool, nullptr);
|
||||
|
||||
DEBUG("Destoryed Frame");
|
||||
}
|
||||
|
||||
// Frame Manager
|
||||
|
||||
FrameManager::FrameManager(const Device *device, u32 queueFamilyIndex, u32 framesInFlight)
|
||||
: m_Device(device)
|
||||
, m_FramesInFlight(framesInFlight)
|
||||
{
|
||||
for (u32 i = 0; i < framesInFlight; ++i)
|
||||
{
|
||||
m_Frames.emplace_back(device, queueFamilyIndex, i);
|
||||
}
|
||||
}
|
||||
|
||||
Frame *
|
||||
FrameManager::GetNextFrame(Swapchain *swapchain, const Window *window)
|
||||
{
|
||||
|
||||
Frame *currentFrame = &m_Frames[m_CurrentFrameIdx];
|
||||
u32 frameIndex = m_CurrentFrameIdx;
|
||||
|
||||
m_CurrentFrameIdx = (m_CurrentFrameIdx + 1) % m_FramesInFlight;
|
||||
|
||||
AbortIfFailedMV(m_Device->m_Device.waitForFences(1, ¤tFrame->m_FrameAvailableFence, true, MaxValue<u64>),
|
||||
"Waiting for fence {} failed.", frameIndex);
|
||||
|
||||
u32 imageIndex;
|
||||
bool imageAcquired = false;
|
||||
while (!imageAcquired)
|
||||
{
|
||||
auto result = m_Device->m_Device.acquireNextImageKHR(swapchain->m_Swapchain, MaxValue<u64>,
|
||||
currentFrame->m_ImageAcquireSem, nullptr, &imageIndex);
|
||||
switch (result)
|
||||
{
|
||||
case vk::Result::eSuccess:
|
||||
case vk::Result::eSuboptimalKHR: // Suboptimal can still render. Better to let this go for semaphores etc.
|
||||
imageAcquired = true;
|
||||
break; // Image acquired. Break out of loop.
|
||||
case vk::Result::eErrorOutOfDateKHR:
|
||||
INFO("Recreating Swapchain. Cause: {}", result);
|
||||
swapchain->Create(window);
|
||||
break; // Image acquire has failed. We move to the next frame.
|
||||
default:
|
||||
AbortIfFailedMV(result, "Waiting for swapchain image {} failed.", frameIndex);
|
||||
}
|
||||
}
|
||||
|
||||
// Reset fences here. In case swapchain was out of date, we leave the fences signalled.
|
||||
AbortIfFailedMV(m_Device->m_Device.resetFences(1, ¤tFrame->m_FrameAvailableFence), "Fence {} reset failed.",
|
||||
frameIndex);
|
||||
|
||||
AbortIfFailedMV(m_Device->m_Device.resetCommandPool(currentFrame->m_Pool, {}), "Command pool {} reset failed.",
|
||||
frameIndex);
|
||||
|
||||
currentFrame->m_ImageIdx = imageIndex;
|
||||
|
||||
return currentFrame;
|
||||
}
|
||||
|
|
@ -0,0 +1,47 @@
|
|||
// =============================================
|
||||
// Aster: frame.h
|
||||
// Copyright (c) 2020-2024 Anish Bhobe
|
||||
// =============================================
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "global.h"
|
||||
#include "helpers.h"
|
||||
|
||||
#include <EASTL/fixed_vector.h>
|
||||
|
||||
struct Device;
|
||||
struct Window;
|
||||
struct Swapchain;
|
||||
|
||||
struct Frame
|
||||
{
|
||||
// Persistent
|
||||
const Device *m_Device;
|
||||
vk::CommandPool m_Pool;
|
||||
vk::CommandBuffer m_CommandBuffer;
|
||||
vk::Fence m_FrameAvailableFence;
|
||||
vk::Semaphore m_ImageAcquireSem;
|
||||
vk::Semaphore m_RenderFinishSem;
|
||||
u32 m_FrameIdx;
|
||||
|
||||
// Transient
|
||||
u32 m_ImageIdx;
|
||||
|
||||
void Present(vk::Queue commandQueue, Swapchain *swapchain, const Window *window);
|
||||
|
||||
Frame(const Device *device, u32 queueFamilyIndex, u32 frameCount);
|
||||
~Frame();
|
||||
};
|
||||
|
||||
struct FrameManager
|
||||
{
|
||||
const Device *m_Device;
|
||||
eastl::fixed_vector<Frame, 4> m_Frames{};
|
||||
u32 m_CurrentFrameIdx = 0;
|
||||
u32 m_FramesInFlight = 0;
|
||||
|
||||
FrameManager(const Device *device, u32 queueFamilyIndex, u32 framesInFlight);
|
||||
|
||||
Frame *GetNextFrame(Swapchain *swapchain, const Window *window);
|
||||
};
|
||||
|
|
@ -17,3 +17,26 @@ class PhysicalDevices;
|
|||
PhysicalDevice FindSuitableDevice(const PhysicalDevices &physicalDevices);
|
||||
QueueAllocation FindAppropriateQueueAllocation(const PhysicalDevice *physicalDevice);
|
||||
eastl::vector<u32> ReadFile(cstr fileName);
|
||||
|
||||
#define AbortIfFailed(RESULT) \
|
||||
do \
|
||||
{ \
|
||||
vk::Result _checkResultValue_; \
|
||||
ERROR_IF(Failed(_checkResultValue_ = Cast<vk::Result>(RESULT)), "Cause: {}", _checkResultValue_) \
|
||||
THEN_ABORT(_checkResultValue_); \
|
||||
} while (false)
|
||||
|
||||
#define AbortIfFailedMV(RESULT, MSG, EXTRA) \
|
||||
do \
|
||||
{ \
|
||||
vk::Result _checkResultValue_; \
|
||||
ERROR_IF(Failed(_checkResultValue_ = Cast<vk::Result>(RESULT)), MSG " Cause: {}", EXTRA, _checkResultValue_) \
|
||||
THEN_ABORT(_checkResultValue_); \
|
||||
} while (false)
|
||||
|
||||
#define AbortIfFailedM(RESULT, MSG) \
|
||||
do \
|
||||
{ \
|
||||
auto _checkResultValue_ = Cast<vk::Result>(RESULT); \
|
||||
ERROR_IF(Failed(_checkResultValue_), MSG " Cause: {}", _checkResultValue_) THEN_ABORT(_checkResultValue_); \
|
||||
} while (false)
|
||||
|
|
|
|||
|
|
@ -4,9 +4,13 @@ cmake_minimum_required(VERSION 3.13)
|
|||
|
||||
#set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=undefined -fsanitize=address")
|
||||
|
||||
add_executable(box box.cpp)
|
||||
add_executable(box box.cpp stb_image.h)
|
||||
add_shader(box shader/box.vert.glsl)
|
||||
add_shader(box shader/box.frag.glsl)
|
||||
|
||||
target_link_libraries(box PRIVATE aster_core)
|
||||
target_link_libraries(box PRIVATE util_helper)
|
||||
|
||||
add_custom_target(copy-resource-files ALL
|
||||
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/image/ ${CMAKE_CURRENT_BINARY_DIR}/
|
||||
DEPENDS box)
|
||||
|
|
@ -7,43 +7,67 @@
|
|||
#include "constants.h"
|
||||
#include "context.h"
|
||||
#include "device.h"
|
||||
#include "physical_device.h"
|
||||
#include "window.h"
|
||||
|
||||
#include "global.h"
|
||||
#include "physical_device.h"
|
||||
#include "pipeline.h"
|
||||
#include "swapchain.h"
|
||||
#include "window.h"
|
||||
|
||||
#include "helpers.h"
|
||||
|
||||
#define STB_IMAGE_IMPLEMENTATION
|
||||
#include "frame.h"
|
||||
#include "image.h"
|
||||
#include "stb_image.h"
|
||||
|
||||
#include <EASTL/array.h>
|
||||
|
||||
constexpr u32 MAX_FRAMES_IN_FLIGHT = 3;
|
||||
constexpr auto VERTEX_SHADER_FILE = "shader/box.vert.glsl.spv";
|
||||
constexpr auto FRAGMENT_SHADER_FILE = "shader/box.frag.glsl.spv";
|
||||
|
||||
#define AbortIfFailed(RESULT) \
|
||||
do \
|
||||
{ \
|
||||
vk::Result _checkResultValue_; \
|
||||
ERROR_IF(Failed(_checkResultValue_ = Cast<vk::Result>(RESULT)), "Cause: {}", _checkResultValue_) \
|
||||
THEN_ABORT(_checkResultValue_); \
|
||||
} while (false)
|
||||
struct ImageFile
|
||||
{
|
||||
void *m_Data = nullptr;
|
||||
u32 m_Width = 0;
|
||||
u32 m_Height = 0;
|
||||
u32 m_NumChannels = 0;
|
||||
|
||||
#define AbortIfFailedMV(RESULT, MSG, EXTRA) \
|
||||
do \
|
||||
{ \
|
||||
vk::Result _checkResultValue_; \
|
||||
ERROR_IF(Failed(_checkResultValue_ = Cast<vk::Result>(RESULT)), MSG " Cause: {}", EXTRA, _checkResultValue_) \
|
||||
THEN_ABORT(_checkResultValue_); \
|
||||
} while (false)
|
||||
bool Load(cstr fileName);
|
||||
[[nodiscard]] usize GetSize() const;
|
||||
~ImageFile();
|
||||
};
|
||||
|
||||
#define AbortIfFailedM(RESULT, MSG) \
|
||||
do \
|
||||
{ \
|
||||
auto _checkResultValue_ = Cast<vk::Result>(RESULT); \
|
||||
ERROR_IF(Failed(_checkResultValue_), MSG " Cause: {}", _checkResultValue_) THEN_ABORT(_checkResultValue_); \
|
||||
} while (false)
|
||||
bool
|
||||
ImageFile::Load(cstr fileName)
|
||||
{
|
||||
int width, height, nrChannels;
|
||||
m_Data = stbi_load(fileName, &width, &height, &nrChannels, 4);
|
||||
ERROR_IF(!m_Data, "Could not load {}", fileName);
|
||||
|
||||
if (!m_Data)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
m_Width = width;
|
||||
m_Height = height;
|
||||
m_NumChannels = 4;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
usize
|
||||
ImageFile::GetSize() const
|
||||
{
|
||||
return m_Width * m_Height * m_NumChannels;
|
||||
}
|
||||
|
||||
ImageFile::~ImageFile()
|
||||
{
|
||||
stbi_image_free(m_Data);
|
||||
m_Data = nullptr;
|
||||
}
|
||||
|
||||
vk::ShaderModule CreateShader(const Device *device, cstr shaderFile);
|
||||
Pipeline CreatePipeline(const Device *device, const Swapchain *swapchain);
|
||||
|
|
@ -51,6 +75,7 @@ Pipeline CreatePipeline(const Device *device, const Swapchain *swapchain);
|
|||
struct Vertex
|
||||
{
|
||||
vec3 m_Position;
|
||||
vec2 m_UV0;
|
||||
|
||||
constexpr static vk::VertexInputBindingDescription
|
||||
GetBinding(const u32 binding)
|
||||
|
|
@ -58,7 +83,7 @@ struct Vertex
|
|||
return {.binding = binding, .stride = sizeof(Vertex), .inputRate = vk::VertexInputRate::eVertex};
|
||||
}
|
||||
|
||||
constexpr static eastl::array<vk::VertexInputAttributeDescription, 1>
|
||||
constexpr static eastl::array<vk::VertexInputAttributeDescription, 2>
|
||||
GetAttributes(const u32 binding)
|
||||
{
|
||||
return {
|
||||
|
|
@ -68,6 +93,12 @@ struct Vertex
|
|||
.format = vk::Format::eR32G32B32Sfloat,
|
||||
.offset = offsetof(Vertex, m_Position),
|
||||
},
|
||||
vk::VertexInputAttributeDescription{
|
||||
.location = 1,
|
||||
.binding = binding,
|
||||
.format = vk::Format::eR32G32Sfloat,
|
||||
.offset = offsetof(Vertex, m_UV0),
|
||||
},
|
||||
};
|
||||
}
|
||||
};
|
||||
|
|
@ -79,19 +110,6 @@ struct Camera
|
|||
mat4 m_Perspective;
|
||||
};
|
||||
|
||||
struct Frame
|
||||
{
|
||||
const Device *m_Device;
|
||||
vk::CommandPool m_Pool;
|
||||
vk::CommandBuffer m_CommandBuffer;
|
||||
vk::Fence m_FrameAvailableFence;
|
||||
vk::Semaphore m_ImageAcquireSem;
|
||||
vk::Semaphore m_RenderFinishSem;
|
||||
|
||||
Frame(const Device *device, u32 queueFamilyIndex, u32 frameCount);
|
||||
~Frame();
|
||||
};
|
||||
|
||||
int
|
||||
main(int, char **)
|
||||
{
|
||||
|
|
@ -105,7 +123,10 @@ main(int, char **)
|
|||
|
||||
INFO("Using {} as the primary device.", deviceToUse.m_DeviceProperties.deviceName.data());
|
||||
|
||||
Features enabledDeviceFeatures = {.m_Vulkan13Features = {.dynamicRendering = true}};
|
||||
Features enabledDeviceFeatures = {
|
||||
.m_Vulkan10Features = {.samplerAnisotropy = true},
|
||||
.m_Vulkan13Features = {.dynamicRendering = true},
|
||||
};
|
||||
QueueAllocation queueAllocation = FindAppropriateQueueAllocation(&deviceToUse);
|
||||
Device device = {&context, &deviceToUse, &enabledDeviceFeatures, {queueAllocation}, "Primary Device"};
|
||||
vk::Queue commandQueue = device.GetQueue(queueAllocation.m_Family, 0);
|
||||
|
|
@ -123,12 +144,18 @@ main(int, char **)
|
|||
vk::DescriptorSet descriptorSet;
|
||||
{
|
||||
vk::DescriptorSetLayout descriptorSetLayout = pipeline.m_SetLayouts.front();
|
||||
vk::DescriptorPoolSize poolSize = {
|
||||
.type = vk::DescriptorType::eUniformBuffer,
|
||||
.descriptorCount = 1,
|
||||
eastl::array poolSizes = {
|
||||
vk::DescriptorPoolSize{
|
||||
.type = vk::DescriptorType::eUniformBuffer,
|
||||
.descriptorCount = 1,
|
||||
},
|
||||
vk::DescriptorPoolSize{
|
||||
.type = vk::DescriptorType::eCombinedImageSampler,
|
||||
.descriptorCount = 1,
|
||||
},
|
||||
};
|
||||
vk::DescriptorPoolCreateInfo descriptorPoolCreateInfo = {
|
||||
.maxSets = 1, .poolSizeCount = 1, .pPoolSizes = &poolSize};
|
||||
.maxSets = 1, .poolSizeCount = Cast<u32>(poolSizes.size()), .pPoolSizes = poolSizes.data()};
|
||||
AbortIfFailed(device.m_Device.createDescriptorPool(&descriptorPoolCreateInfo, nullptr, &descriptorPool));
|
||||
|
||||
vk::DescriptorSetAllocateInfo descriptorSetAllocateInfo = {
|
||||
|
|
@ -157,25 +184,99 @@ main(int, char **)
|
|||
"Copy command buffer allocation failed.");
|
||||
}
|
||||
|
||||
// eastl::array<Vertex, 3> vertices{};
|
||||
eastl::array vertices = {
|
||||
vec3(-0.5f, -0.5f, -0.5f), vec3(0.5f, -0.5f, -0.5f), vec3(0.5f, 0.5f, -0.5f), vec3(0.5f, 0.5f, -0.5f),
|
||||
vec3(-0.5f, 0.5f, -0.5f), vec3(-0.5f, -0.5f, -0.5f), vec3(-0.5f, -0.5f, 0.5f), vec3(0.5f, -0.5f, 0.5f),
|
||||
vec3(0.5f, 0.5f, 0.5f), vec3(0.5f, 0.5f, 0.5f), vec3(-0.5f, 0.5f, 0.5f), vec3(-0.5f, -0.5f, 0.5f),
|
||||
vec3(-0.5f, 0.5f, 0.5f), vec3(-0.5f, 0.5f, -0.5f), vec3(-0.5f, -0.5f, -0.5f), vec3(-0.5f, -0.5f, -0.5f),
|
||||
vec3(-0.5f, -0.5f, 0.5f), vec3(-0.5f, 0.5f, 0.5f), vec3(0.5f, 0.5f, 0.5f), vec3(0.5f, 0.5f, -0.5f),
|
||||
vec3(0.5f, -0.5f, -0.5f), vec3(0.5f, -0.5f, -0.5f), vec3(0.5f, -0.5f, 0.5f), vec3(0.5f, 0.5f, 0.5f),
|
||||
vec3(-0.5f, -0.5f, -0.5f), vec3(0.5f, -0.5f, -0.5f), vec3(0.5f, -0.5f, 0.5f), vec3(0.5f, -0.5f, 0.5f),
|
||||
vec3(-0.5f, -0.5f, 0.5f), vec3(-0.5f, -0.5f, -0.5f), vec3(-0.5f, 0.5f, -0.5f), vec3(0.5f, 0.5f, -0.5f),
|
||||
vec3(0.5f, 0.5f, 0.5f), vec3(0.5f, 0.5f, 0.5f), vec3(-0.5f, 0.5f, 0.5f), vec3(-0.5f, 0.5f, -0.5f),
|
||||
Vertex{.m_Position = vec3(0.5f, 0.5f, -0.5f), .m_UV0 = vec2(1.0f, 1.0f)},
|
||||
Vertex{.m_Position = vec3(0.5f, -0.5f, -0.5f), .m_UV0 = vec2(1.0f, 0.0f)},
|
||||
Vertex{.m_Position = vec3(-0.5f, -0.5f, -0.5f), .m_UV0 = vec2(0.0f, 0.0f)},
|
||||
Vertex{.m_Position = vec3(-0.5f, -0.5f, -0.5f), .m_UV0 = vec2(0.0f, 0.0f)},
|
||||
Vertex{.m_Position = vec3(-0.5f, 0.5f, -0.5f), .m_UV0 = vec2(0.0f, 1.0f)},
|
||||
Vertex{.m_Position = vec3(0.5f, 0.5f, -0.5f), .m_UV0 = vec2(1.0f, 1.0f)},
|
||||
|
||||
Vertex{.m_Position = vec3(-0.5f, -0.5f, 0.5f), .m_UV0 = vec2(0.0f, 0.0f)},
|
||||
Vertex{.m_Position = vec3(0.5f, -0.5f, 0.5f), .m_UV0 = vec2(1.0f, 0.0f)},
|
||||
Vertex{.m_Position = vec3(0.5f, 0.5f, 0.5f), .m_UV0 = vec2(1.0f, 1.0f)},
|
||||
Vertex{.m_Position = vec3(0.5f, 0.5f, 0.5f), .m_UV0 = vec2(1.0f, 1.0f)},
|
||||
Vertex{.m_Position = vec3(-0.5f, 0.5f, 0.5f), .m_UV0 = vec2(0.0f, 1.0f)},
|
||||
Vertex{.m_Position = vec3(-0.5f, -0.5f, 0.5f), .m_UV0 = vec2(0.0f, 0.0f)},
|
||||
|
||||
Vertex{.m_Position = vec3(-0.5f, 0.5f, 0.5f), .m_UV0 = vec2(1.0f, 1.0f)},
|
||||
Vertex{.m_Position = vec3(-0.5f, 0.5f, -0.5f), .m_UV0 = vec2(1.0f, 0.0f)},
|
||||
Vertex{.m_Position = vec3(-0.5f, -0.5f, -0.5f), .m_UV0 = vec2(0.0f, 0.0f)},
|
||||
Vertex{.m_Position = vec3(-0.5f, -0.5f, -0.5f), .m_UV0 = vec2(0.0f, 0.0f)},
|
||||
Vertex{.m_Position = vec3(-0.5f, -0.5f, 0.5f), .m_UV0 = vec2(0.0f, 1.0f)},
|
||||
Vertex{.m_Position = vec3(-0.5f, 0.5f, 0.5f), .m_UV0 = vec2(1.0f, 1.0f)},
|
||||
|
||||
Vertex{.m_Position = vec3(0.5f, -0.5f, -0.5f), .m_UV0 = vec2(0.0f, 0.0f)},
|
||||
Vertex{.m_Position = vec3(0.5f, 0.5f, -0.5f), .m_UV0 = vec2(1.0f, 0.0f)},
|
||||
Vertex{.m_Position = vec3(0.5f, 0.5f, 0.5f), .m_UV0 = vec2(1.0f, 1.0f)},
|
||||
Vertex{.m_Position = vec3(0.5f, 0.5f, 0.5f), .m_UV0 = vec2(1.0f, 1.0f)},
|
||||
Vertex{.m_Position = vec3(0.5f, -0.5f, 0.5f), .m_UV0 = vec2(0.0f, 1.0f)},
|
||||
Vertex{.m_Position = vec3(0.5f, -0.5f, -0.5f), .m_UV0 = vec2(0.0f, 0.0f)},
|
||||
|
||||
Vertex{.m_Position = vec3(-0.5f, -0.5f, -0.5f), .m_UV0 = vec2(0.0f, 0.0f)},
|
||||
Vertex{.m_Position = vec3(0.5f, -0.5f, -0.5f), .m_UV0 = vec2(1.0f, 0.0f)},
|
||||
Vertex{.m_Position = vec3(0.5f, -0.5f, 0.5f), .m_UV0 = vec2(1.0f, 1.0f)},
|
||||
Vertex{.m_Position = vec3(0.5f, -0.5f, 0.5f), .m_UV0 = vec2(1.0f, 1.0f)},
|
||||
Vertex{.m_Position = vec3(-0.5f, -0.5f, 0.5f), .m_UV0 = vec2(0.0f, 1.0f)},
|
||||
Vertex{.m_Position = vec3(-0.5f, -0.5f, -0.5f), .m_UV0 = vec2(0.0f, 0.0f)},
|
||||
|
||||
Vertex{.m_Position = vec3(0.5f, 0.5f, 0.5f), .m_UV0 = vec2(1.0f, 1.0f)},
|
||||
Vertex{.m_Position = vec3(0.5f, 0.5f, -0.5f), .m_UV0 = vec2(1.0f, 0.0f)},
|
||||
Vertex{.m_Position = vec3(-0.5f, 0.5f, -0.5f), .m_UV0 = vec2(0.0f, 0.0f)},
|
||||
Vertex{.m_Position = vec3(-0.5f, 0.5f, -0.5f), .m_UV0 = vec2(0.0f, 0.0f)},
|
||||
Vertex{.m_Position = vec3(-0.5f, 0.5f, 0.5f), .m_UV0 = vec2(0.0f, 1.0f)},
|
||||
Vertex{.m_Position = vec3(0.5f, 0.5f, 0.5f), .m_UV0 = vec2(1.0f, 1.0f)},
|
||||
};
|
||||
|
||||
ImageFile imageFile;
|
||||
bool loaded = imageFile.Load("image/container.jpg");
|
||||
assert(loaded);
|
||||
INFO("Image {}x{} : {} channels", imageFile.m_Width, imageFile.m_Height, imageFile.m_NumChannels);
|
||||
|
||||
VertexBuffer vbo;
|
||||
Texture crate;
|
||||
vbo.Init(&device, vertices.size() * sizeof vertices[0], "VBO");
|
||||
crate.Init(&device, {imageFile.m_Width, imageFile.m_Height}, false, "Crate Texture");
|
||||
{
|
||||
StagingBuffer staging;
|
||||
staging.Init(&device, vertices.size() * sizeof vertices[0], "Staging");
|
||||
staging.Write(&device, 0, vertices.size() * sizeof vertices[0], vertices.data());
|
||||
StagingBuffer vertexStaging, imageStaging;
|
||||
vertexStaging.Init(&device, vertices.size() * sizeof vertices[0], "Vertex Staging");
|
||||
vertexStaging.Write(&device, 0, vertices.size() * sizeof vertices[0], vertices.data());
|
||||
|
||||
imageStaging.Init(&device, imageFile.GetSize(), "Image Staging");
|
||||
INFO("fine {}", imageFile.GetSize());
|
||||
imageStaging.Write(&device, 0, imageFile.GetSize(), imageFile.m_Data);
|
||||
|
||||
vk::ImageMemoryBarrier imageReadyToWrite = {
|
||||
.oldLayout = vk::ImageLayout::eUndefined,
|
||||
.newLayout = vk::ImageLayout::eTransferDstOptimal,
|
||||
.srcQueueFamilyIndex = queueAllocation.m_Family,
|
||||
.dstQueueFamilyIndex = queueAllocation.m_Family,
|
||||
.image = crate.m_Image,
|
||||
.subresourceRange =
|
||||
{
|
||||
.aspectMask = vk::ImageAspectFlagBits::eColor,
|
||||
.baseMipLevel = 0,
|
||||
.levelCount = 1,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
},
|
||||
};
|
||||
|
||||
vk::ImageMemoryBarrier imageReadyToRead = {
|
||||
.oldLayout = vk::ImageLayout::eTransferDstOptimal,
|
||||
.newLayout = vk::ImageLayout::eShaderReadOnlyOptimal,
|
||||
.srcQueueFamilyIndex = queueAllocation.m_Family,
|
||||
.dstQueueFamilyIndex = queueAllocation.m_Family,
|
||||
.image = crate.m_Image,
|
||||
.subresourceRange =
|
||||
{
|
||||
.aspectMask = vk::ImageAspectFlagBits::eColor,
|
||||
.baseMipLevel = 0,
|
||||
.levelCount = 1,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
},
|
||||
};
|
||||
|
||||
vk::Fence fence;
|
||||
vk::FenceCreateInfo fenceCreateInfo = {};
|
||||
|
|
@ -183,9 +284,31 @@ main(int, char **)
|
|||
|
||||
vk::CommandBufferBeginInfo beginInfo = {.flags = vk::CommandBufferUsageFlagBits::eOneTimeSubmit};
|
||||
AbortIfFailed(copyBuffer.begin(&beginInfo));
|
||||
copyBuffer.pipelineBarrier(vk::PipelineStageFlagBits::eHost, vk::PipelineStageFlagBits::eTransfer, {}, 0,
|
||||
nullptr, 0, nullptr, 1, &imageReadyToWrite);
|
||||
|
||||
vk::BufferCopy bufferCopy = {.srcOffset = 0, .dstOffset = 0, .size = staging.GetSize()};
|
||||
copyBuffer.copyBuffer(staging.m_Buffer, vbo.m_Buffer, 1, &bufferCopy);
|
||||
vk::BufferCopy bufferCopy = {.srcOffset = 0, .dstOffset = 0, .size = vertexStaging.GetSize()};
|
||||
copyBuffer.copyBuffer(vertexStaging.m_Buffer, vbo.m_Buffer, 1, &bufferCopy);
|
||||
|
||||
vk::BufferImageCopy imageCopy = {
|
||||
.bufferOffset = 0,
|
||||
.bufferRowLength = imageFile.m_Width,
|
||||
.bufferImageHeight = imageFile.m_Height,
|
||||
.imageSubresource =
|
||||
{
|
||||
.aspectMask = vk::ImageAspectFlagBits::eColor,
|
||||
.mipLevel = 0,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
},
|
||||
.imageOffset = {},
|
||||
.imageExtent = {imageFile.m_Width, imageFile.m_Height, 1},
|
||||
};
|
||||
copyBuffer.copyBufferToImage(imageStaging.m_Buffer, crate.m_Image, vk::ImageLayout::eTransferDstOptimal, 1,
|
||||
&imageCopy);
|
||||
|
||||
copyBuffer.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer, vk::PipelineStageFlagBits::eFragmentShader, {},
|
||||
0, nullptr, 0, nullptr, 1, &imageReadyToRead);
|
||||
|
||||
AbortIfFailed(copyBuffer.end());
|
||||
|
||||
|
|
@ -203,7 +326,50 @@ main(int, char **)
|
|||
AbortIfFailedM(device.m_Device.resetCommandPool(copyPool, {}), "Couldn't reset command pool.");
|
||||
|
||||
device.m_Device.destroy(fence, nullptr);
|
||||
staging.Destroy(&device);
|
||||
vertexStaging.Destroy(&device);
|
||||
imageStaging.Destroy(&device);
|
||||
}
|
||||
|
||||
vk::ImageView imageView;
|
||||
vk::Sampler sampler;
|
||||
{
|
||||
vk::ImageViewCreateInfo imageViewCreateInfo = {
|
||||
.image = crate.m_Image,
|
||||
.viewType = vk::ImageViewType::e2D,
|
||||
.format = vk::Format::eR8G8B8A8Srgb,
|
||||
.components =
|
||||
vk::ComponentMapping{
|
||||
.r = vk::ComponentSwizzle::eIdentity,
|
||||
.g = vk::ComponentSwizzle::eIdentity,
|
||||
.b = vk::ComponentSwizzle::eIdentity,
|
||||
.a = vk::ComponentSwizzle::eIdentity,
|
||||
},
|
||||
.subresourceRange =
|
||||
{
|
||||
.aspectMask = vk::ImageAspectFlagBits::eColor,
|
||||
.baseMipLevel = 0,
|
||||
.levelCount = 1,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
},
|
||||
};
|
||||
AbortIfFailed(device.m_Device.createImageView(&imageViewCreateInfo, nullptr, &imageView));
|
||||
vk::SamplerCreateInfo samplerCreateInfo = {
|
||||
.magFilter = vk::Filter::eLinear,
|
||||
.minFilter = vk::Filter::eLinear,
|
||||
.mipmapMode = vk::SamplerMipmapMode::eLinear,
|
||||
.addressModeU = vk::SamplerAddressMode::eRepeat,
|
||||
.addressModeV = vk::SamplerAddressMode::eRepeat,
|
||||
.addressModeW = vk::SamplerAddressMode::eRepeat,
|
||||
.mipLodBias = 0.2,
|
||||
.anisotropyEnable = true,
|
||||
.maxAnisotropy = 1.0f,
|
||||
.compareEnable = false,
|
||||
.minLod = 0,
|
||||
.maxLod = 4,
|
||||
.unnormalizedCoordinates = false,
|
||||
};
|
||||
AbortIfFailed(device.m_Device.createSampler(&samplerCreateInfo, nullptr, &sampler));
|
||||
}
|
||||
|
||||
UniformBuffer ubo;
|
||||
|
|
@ -214,15 +380,30 @@ main(int, char **)
|
|||
.offset = 0,
|
||||
.range = ubo.GetSize(),
|
||||
};
|
||||
vk::WriteDescriptorSet writeDescriptors = {
|
||||
.dstSet = descriptorSet,
|
||||
.dstBinding = 0,
|
||||
.dstArrayElement = 0,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = vk::DescriptorType::eUniformBuffer,
|
||||
.pBufferInfo = &descriptorBufferInfo,
|
||||
vk::DescriptorImageInfo descriptorImageInfo = {
|
||||
.sampler = sampler,
|
||||
.imageView = imageView,
|
||||
.imageLayout = vk::ImageLayout::eShaderReadOnlyOptimal,
|
||||
};
|
||||
device.m_Device.updateDescriptorSets(1, &writeDescriptors, 0, nullptr);
|
||||
eastl::array writeDescriptors = {
|
||||
vk::WriteDescriptorSet{
|
||||
.dstSet = descriptorSet,
|
||||
.dstBinding = 0,
|
||||
.dstArrayElement = 0,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = vk::DescriptorType::eUniformBuffer,
|
||||
.pBufferInfo = &descriptorBufferInfo,
|
||||
},
|
||||
vk::WriteDescriptorSet{
|
||||
.dstSet = descriptorSet,
|
||||
.dstBinding = 1,
|
||||
.dstArrayElement = 0,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = vk::DescriptorType::eCombinedImageSampler,
|
||||
.pImageInfo = &descriptorImageInfo,
|
||||
},
|
||||
};
|
||||
device.m_Device.updateDescriptorSets(Cast<u32>(writeDescriptors.size()), writeDescriptors.data(), 0, nullptr);
|
||||
|
||||
// Persistent variables
|
||||
vk::Viewport viewport = {
|
||||
|
|
@ -239,6 +420,14 @@ main(int, char **)
|
|||
.extent = swapchain.m_Extent,
|
||||
};
|
||||
|
||||
auto ResizeViewportScissor = [&viewport, &scissor](vk::Extent2D extent) {
|
||||
viewport.y = Cast<f32>(extent.height);
|
||||
viewport.width = Cast<f32>(extent.width);
|
||||
viewport.height = -Cast<f32>(extent.height);
|
||||
scissor.extent = extent;
|
||||
};
|
||||
swapchain.RegisterResizeCallback(ResizeViewportScissor);
|
||||
|
||||
vk::ImageSubresourceRange subresourceRange = {
|
||||
.aspectMask = vk::ImageAspectFlagBits::eColor,
|
||||
.baseMipLevel = 0,
|
||||
|
|
@ -261,58 +450,75 @@ main(int, char **)
|
|||
.subresourceRange = subresourceRange,
|
||||
};
|
||||
|
||||
// Frames
|
||||
eastl::fixed_vector<Frame, MAX_FRAMES_IN_FLIGHT> frames;
|
||||
for (int i = 0; i < MAX_FRAMES_IN_FLIGHT; ++i)
|
||||
FrameManager frameManager = {&device, queueAllocation.m_Family, MAX_FRAMES_IN_FLIGHT};
|
||||
eastl::fixed_vector<DepthImage, MAX_FRAMES_IN_FLIGHT> depthImages(frameManager.m_FramesInFlight);
|
||||
eastl::fixed_vector<vk::ImageView, MAX_FRAMES_IN_FLIGHT> depthViews(frameManager.m_FramesInFlight);
|
||||
|
||||
vk::ImageSubresourceRange depthSubresourceRange = {
|
||||
.aspectMask = vk::ImageAspectFlagBits::eDepth,
|
||||
.baseMipLevel = 0,
|
||||
.levelCount = 1,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
};
|
||||
|
||||
u32 index = 0;
|
||||
for (auto &depthImage : depthImages)
|
||||
{
|
||||
frames.emplace_back(&device, queueAllocation.m_Family, i);
|
||||
auto name = fmt::format("Depth image {}", index);
|
||||
depthImage.Init(&device, swapchain.m_Extent, name.c_str());
|
||||
vk::ImageViewCreateInfo imageViewCreateInfo = {
|
||||
.image = depthImage.m_Image,
|
||||
.viewType = vk::ImageViewType::e2D,
|
||||
.format = vk::Format::eD32Sfloat,
|
||||
.components = vk::ComponentMapping{.r = vk::ComponentSwizzle::eIdentity},
|
||||
.subresourceRange = depthSubresourceRange,
|
||||
};
|
||||
AbortIfFailed(device.m_Device.createImageView(&imageViewCreateInfo, nullptr, &depthViews[index]));
|
||||
|
||||
index++;
|
||||
}
|
||||
|
||||
auto RecreateDepthBuffers = [&device, &depthImages, &depthViews, depthSubresourceRange](vk::Extent2D extent) {
|
||||
for (auto &depthView : depthViews)
|
||||
{
|
||||
device.m_Device.destroy(depthView, nullptr);
|
||||
}
|
||||
u32 index = 0;
|
||||
for (auto &depthImage : depthImages)
|
||||
{
|
||||
depthImage.Destroy(&device);
|
||||
depthImage.Init(&device, extent, "Depth");
|
||||
vk::ImageViewCreateInfo imageViewCreateInfo = {
|
||||
.image = depthImage.m_Image,
|
||||
.viewType = vk::ImageViewType::e2D,
|
||||
.format = vk::Format::eD32Sfloat,
|
||||
.components = vk::ComponentMapping{.r = vk::ComponentSwizzle::eIdentity},
|
||||
.subresourceRange = depthSubresourceRange,
|
||||
};
|
||||
AbortIfFailed(device.m_Device.createImageView(&imageViewCreateInfo, nullptr, &depthViews[index]));
|
||||
++index;
|
||||
}
|
||||
};
|
||||
swapchain.RegisterResizeCallback(RecreateDepthBuffers);
|
||||
|
||||
Time::Init();
|
||||
|
||||
INFO("Starting loop");
|
||||
u32 frameIndex = 0;
|
||||
while (window.Poll())
|
||||
{
|
||||
Frame *currentFrame = &frames[frameIndex];
|
||||
Time::Update();
|
||||
|
||||
camera.m_Model *= rotate(mat4{1.0f}, Cast<f32>(45.0_deg * Time::m_Delta), vec3(0.0f, 1.0f, 0.0f));
|
||||
ubo.Write(&device, 0, sizeof camera, &camera);
|
||||
|
||||
AbortIfFailedMV(device.m_Device.waitForFences(1, ¤tFrame->m_FrameAvailableFence, true, MaxValue<u64>),
|
||||
"Waiting for fence {} failed.", frameIndex);
|
||||
|
||||
u32 imageIndex;
|
||||
auto result = device.m_Device.acquireNextImageKHR(swapchain.m_Swapchain, MaxValue<u64>,
|
||||
currentFrame->m_ImageAcquireSem, nullptr, &imageIndex);
|
||||
if (Failed(result))
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
case vk::Result::eErrorOutOfDateKHR:
|
||||
case vk::Result::eSuboptimalKHR:
|
||||
INFO("Recreating Swapchain. Cause: {}", result);
|
||||
swapchain.Create(&window);
|
||||
viewport.y = Cast<f32>(swapchain.m_Extent.height);
|
||||
viewport.width = Cast<f32>(swapchain.m_Extent.width);
|
||||
viewport.height = -Cast<f32>(swapchain.m_Extent.height);
|
||||
scissor.extent = swapchain.m_Extent;
|
||||
continue; // Image acquire has failed. We move to the next frame.
|
||||
default:
|
||||
AbortIfFailedMV(result, "Waiting for swapchain image {} failed.", frameIndex);
|
||||
}
|
||||
}
|
||||
// Reset fences here. In case swapchain was out of date, we leave the fences signalled.
|
||||
AbortIfFailedMV(device.m_Device.resetFences(1, ¤tFrame->m_FrameAvailableFence), "Fence {} reset failed.",
|
||||
frameIndex);
|
||||
|
||||
AbortIfFailedMV(device.m_Device.resetCommandPool(currentFrame->m_Pool, {}), "Command pool {} reset failed.",
|
||||
frameIndex);
|
||||
Frame *currentFrame = frameManager.GetNextFrame(&swapchain, &window);
|
||||
|
||||
u32 imageIndex = currentFrame->m_ImageIdx;
|
||||
vk::ImageView currentImageView = swapchain.m_ImageViews[imageIndex];
|
||||
vk::Image currentImage = swapchain.m_Images[imageIndex];
|
||||
vk::CommandBuffer cmd = currentFrame->m_CommandBuffer;
|
||||
vk::ImageView currentDepthImageView = depthViews[currentFrame->m_FrameIdx];
|
||||
|
||||
topOfThePipeBarrier.image = currentImage;
|
||||
renderToPresentBarrier.image = currentImage;
|
||||
|
|
@ -324,20 +530,32 @@ main(int, char **)
|
|||
{}, 0, nullptr, 0, nullptr, 1, &topOfThePipeBarrier);
|
||||
|
||||
// Render
|
||||
vk::RenderingAttachmentInfo attachmentInfo = {
|
||||
.imageView = currentImageView,
|
||||
.imageLayout = vk::ImageLayout::eColorAttachmentOptimal,
|
||||
eastl::array attachmentInfos = {
|
||||
vk::RenderingAttachmentInfo{
|
||||
.imageView = currentImageView,
|
||||
.imageLayout = vk::ImageLayout::eColorAttachmentOptimal,
|
||||
.resolveMode = vk::ResolveModeFlagBits::eNone,
|
||||
.loadOp = vk::AttachmentLoadOp::eClear,
|
||||
.storeOp = vk::AttachmentStoreOp::eStore,
|
||||
.clearValue = vk::ClearColorValue{0.0f, 0.0f, 0.0f, 1.0f},
|
||||
},
|
||||
};
|
||||
|
||||
vk::RenderingAttachmentInfo depthAttachment = {
|
||||
.imageView = currentDepthImageView,
|
||||
.imageLayout = vk::ImageLayout::eDepthAttachmentOptimal,
|
||||
.resolveMode = vk::ResolveModeFlagBits::eNone,
|
||||
.loadOp = vk::AttachmentLoadOp::eClear,
|
||||
.storeOp = vk::AttachmentStoreOp::eStore,
|
||||
.clearValue = vk::ClearColorValue{0.0f, 0.0f, 0.0f, 1.0f},
|
||||
.storeOp = vk::AttachmentStoreOp::eDontCare,
|
||||
.clearValue = vk::ClearDepthStencilValue{.depth = 1.0f, .stencil = 0},
|
||||
};
|
||||
|
||||
vk::RenderingInfo renderingInfo = {
|
||||
.renderArea = {.extent = swapchain.m_Extent},
|
||||
.layerCount = 1,
|
||||
.colorAttachmentCount = 1,
|
||||
.pColorAttachments = &attachmentInfo,
|
||||
.colorAttachmentCount = Cast<u32>(attachmentInfos.size()),
|
||||
.pColorAttachments = attachmentInfos.data(),
|
||||
.pDepthAttachment = &depthAttachment,
|
||||
};
|
||||
|
||||
cmd.beginRendering(&renderingInfo);
|
||||
|
|
@ -369,77 +587,30 @@ main(int, char **)
|
|||
};
|
||||
AbortIfFailed(commandQueue.submit(1, &submitInfo, currentFrame->m_FrameAvailableFence));
|
||||
|
||||
vk::PresentInfoKHR presentInfo = {
|
||||
.waitSemaphoreCount = 1,
|
||||
.pWaitSemaphores = ¤tFrame->m_RenderFinishSem,
|
||||
.swapchainCount = 1,
|
||||
.pSwapchains = &swapchain.m_Swapchain,
|
||||
.pImageIndices = &imageIndex,
|
||||
.pResults = nullptr,
|
||||
};
|
||||
result = commandQueue.presentKHR(&presentInfo);
|
||||
if (Failed(result))
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
case vk::Result::eErrorOutOfDateKHR:
|
||||
case vk::Result::eSuboptimalKHR:
|
||||
INFO("Recreating Swapchain. Cause: {}", result);
|
||||
swapchain.Create(&window);
|
||||
viewport.y = Cast<f32>(swapchain.m_Extent.height);
|
||||
viewport.width = Cast<f32>(swapchain.m_Extent.width);
|
||||
viewport.height = -Cast<f32>(swapchain.m_Extent.height);
|
||||
scissor.extent = swapchain.m_Extent;
|
||||
break; // Present failed. We redo the frame.
|
||||
default:
|
||||
AbortIfFailedM(result, "Swapchain Present failed.");
|
||||
}
|
||||
}
|
||||
frameIndex = (frameIndex + 1) % MAX_FRAMES_IN_FLIGHT;
|
||||
currentFrame->Present(commandQueue, &swapchain, &window);
|
||||
}
|
||||
|
||||
AbortIfFailed(device.m_Device.waitIdle());
|
||||
|
||||
for (auto &depthView : depthViews)
|
||||
{
|
||||
device.m_Device.destroy(depthView, nullptr);
|
||||
}
|
||||
for (auto &depthImage : depthImages)
|
||||
{
|
||||
depthImage.Destroy(&device);
|
||||
}
|
||||
device.m_Device.destroy(sampler, nullptr);
|
||||
device.m_Device.destroy(imageView, nullptr);
|
||||
ubo.Destroy(&device);
|
||||
device.m_Device.destroy(descriptorPool, nullptr);
|
||||
device.m_Device.destroy(copyPool, nullptr);
|
||||
crate.Destroy(&device);
|
||||
vbo.Destroy(&device);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
Frame::Frame(const Device *device, const u32 queueFamilyIndex, const u32 frameCount)
|
||||
{
|
||||
m_Device = device;
|
||||
|
||||
const vk::CommandPoolCreateInfo commandPoolCreateInfo = {
|
||||
.flags = vk::CommandPoolCreateFlagBits::eTransient,
|
||||
.queueFamilyIndex = queueFamilyIndex,
|
||||
};
|
||||
AbortIfFailedMV(device->m_Device.createCommandPool(&commandPoolCreateInfo, nullptr, &m_Pool),
|
||||
"Could not command pool for frame {}", frameCount);
|
||||
|
||||
constexpr vk::FenceCreateInfo fenceCreateInfo = {.flags = vk::FenceCreateFlagBits::eSignaled};
|
||||
AbortIfFailedMV(device->m_Device.createFence(&fenceCreateInfo, nullptr, &m_FrameAvailableFence),
|
||||
"Could not create a fence for frame {}", frameCount);
|
||||
|
||||
constexpr vk::SemaphoreCreateInfo semaphoreCreateInfo = {};
|
||||
AbortIfFailedMV(device->m_Device.createSemaphore(&semaphoreCreateInfo, nullptr, &m_ImageAcquireSem),
|
||||
"Could not create IA semaphore for frame {}.", frameCount);
|
||||
AbortIfFailedMV(device->m_Device.createSemaphore(&semaphoreCreateInfo, nullptr, &m_RenderFinishSem),
|
||||
"Could not create RF semaphore for frame {}.", frameCount);
|
||||
|
||||
const vk::CommandBufferAllocateInfo allocateInfo = {
|
||||
.commandPool = m_Pool,
|
||||
.level = vk::CommandBufferLevel::ePrimary,
|
||||
.commandBufferCount = 1,
|
||||
};
|
||||
|
||||
AbortIfFailed(m_Device->m_Device.allocateCommandBuffers(&allocateInfo, &m_CommandBuffer));
|
||||
|
||||
DEBUG("Frame {} created successfully.", frameCount);
|
||||
}
|
||||
|
||||
Pipeline
|
||||
CreatePipeline(const Device *device, const Swapchain *swapchain)
|
||||
{
|
||||
|
|
@ -460,15 +631,23 @@ CreatePipeline(const Device *device, const Swapchain *swapchain)
|
|||
},
|
||||
}};
|
||||
|
||||
vk::DescriptorSetLayoutBinding descriptorSetLayoutBinding = {
|
||||
.binding = 0,
|
||||
.descriptorType = vk::DescriptorType::eUniformBuffer,
|
||||
.descriptorCount = 1,
|
||||
.stageFlags = vk::ShaderStageFlagBits::eVertex | vk::ShaderStageFlagBits::eFragment,
|
||||
eastl::array descriptorSetLayoutBinding = {
|
||||
vk::DescriptorSetLayoutBinding{
|
||||
.binding = 0,
|
||||
.descriptorType = vk::DescriptorType::eUniformBuffer,
|
||||
.descriptorCount = 1,
|
||||
.stageFlags = vk::ShaderStageFlagBits::eVertex,
|
||||
},
|
||||
vk::DescriptorSetLayoutBinding{
|
||||
.binding = 1,
|
||||
.descriptorType = vk::DescriptorType::eCombinedImageSampler,
|
||||
.descriptorCount = 1,
|
||||
.stageFlags = vk::ShaderStageFlagBits::eFragment,
|
||||
},
|
||||
};
|
||||
vk::DescriptorSetLayoutCreateInfo descriptorSetLayoutCreateInfo = {
|
||||
.bindingCount = 1,
|
||||
.pBindings = &descriptorSetLayoutBinding,
|
||||
.bindingCount = Cast<u32>(descriptorSetLayoutBinding.size()),
|
||||
.pBindings = descriptorSetLayoutBinding.data(),
|
||||
};
|
||||
vk::DescriptorSetLayout descriptorSetLayout;
|
||||
AbortIfFailed(
|
||||
|
|
@ -517,8 +696,9 @@ CreatePipeline(const Device *device, const Swapchain *swapchain)
|
|||
.sampleShadingEnable = false,
|
||||
};
|
||||
vk::PipelineDepthStencilStateCreateInfo depthStencilStateCreateInfo = {
|
||||
.depthTestEnable = false,
|
||||
.depthWriteEnable = false,
|
||||
.depthTestEnable = true,
|
||||
.depthWriteEnable = true,
|
||||
.depthCompareOp = vk::CompareOp::eLess,
|
||||
};
|
||||
vk::PipelineColorBlendAttachmentState colorBlendAttachmentState = {
|
||||
.blendEnable = false,
|
||||
|
|
@ -551,6 +731,7 @@ CreatePipeline(const Device *device, const Swapchain *swapchain)
|
|||
.viewMask = 0,
|
||||
.colorAttachmentCount = 1,
|
||||
.pColorAttachmentFormats = &swapchain->m_Format,
|
||||
.depthAttachmentFormat = vk::Format::eD32Sfloat,
|
||||
};
|
||||
|
||||
vk::GraphicsPipelineCreateInfo pipelineCreateInfo = {
|
||||
|
|
@ -592,13 +773,3 @@ CreateShader(const Device *device, cstr shaderFile)
|
|||
"Shader {} could not be created.", shaderFile);
|
||||
return shaderModule;
|
||||
}
|
||||
|
||||
Frame::~Frame()
|
||||
{
|
||||
m_Device->m_Device.destroy(m_RenderFinishSem, nullptr);
|
||||
m_Device->m_Device.destroy(m_ImageAcquireSem, nullptr);
|
||||
m_Device->m_Device.destroy(m_FrameAvailableFence, nullptr);
|
||||
m_Device->m_Device.destroy(m_Pool, nullptr);
|
||||
|
||||
DEBUG("Destoryed Frame");
|
||||
}
|
||||
Binary file not shown.
|
|
@ -1,9 +1,11 @@
|
|||
#version 450
|
||||
#pragma shader_stage(fragment)
|
||||
|
||||
layout (location = 0) in vec3 inColor;
|
||||
layout (location = 0) in vec2 inUV;
|
||||
layout (location = 0) out vec4 outColor;
|
||||
|
||||
layout(binding = 1) uniform sampler2D tex;
|
||||
|
||||
void main() {
|
||||
outColor = vec4(inColor, 1.0);
|
||||
outColor = vec4(texture(tex, inUV).rgb, 1.0f);
|
||||
}
|
||||
|
|
@ -2,8 +2,9 @@
|
|||
#pragma shader_stage(vertex)
|
||||
|
||||
layout(location=0) in vec4 position;
|
||||
layout(location=1) in vec2 uv0;
|
||||
|
||||
layout(location=0) out vec3 outColor;
|
||||
layout(location=0) out vec2 outUV;
|
||||
|
||||
layout(binding=0) uniform Camera {
|
||||
mat4 model;
|
||||
|
|
@ -12,6 +13,7 @@ layout(binding=0) uniform Camera {
|
|||
} ubo;
|
||||
|
||||
void main() {
|
||||
outUV = uv0;
|
||||
gl_Position = ubo.proj * ubo.view * ubo.model * vec4(position.xyz, 1.0f);
|
||||
outColor = vec3(0.5f, 0.3f, 0.1f);
|
||||
// outColor = vec3(0.5f, 0.3f, 0.1f);
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
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Reference in New Issue