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2 Commits
e82b37b2d9
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7dd46caac8
| Author | SHA1 | Date |
|---|---|---|
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7dd46caac8 | |
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7d5b4034ca |
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@ -27,8 +27,8 @@
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"CMAKE_EXPORT_COMPILE_COMMANDS": true,
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"CMAKE_MAKE_PROGRAM": "ninja",
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"CMAKE_TOOLCHAIN_FILE": "${sourceDir}/vcpkg/scripts/buildsystems/vcpkg.cmake",
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"DXC_SHADER_FLAGS": "-Zi",
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"GLSLC_SHADER_FLAGS": "-g"
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"DXC_SHADER_FLAGS": "-Zi;-D_DEBUG",
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"GLSLC_SHADER_FLAGS": "-g;-D_DEBUG"
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},
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"condition": {
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"type": "equals",
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@ -45,8 +45,8 @@
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"CMAKE_EXPORT_COMPILE_COMMANDS": true,
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"CMAKE_MAKE_PROGRAM": "ninja",
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"CMAKE_TOOLCHAIN_FILE": "${sourceDir}/vcpkg/scripts/buildsystems/vcpkg.cmake",
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"DXC_SHADER_FLAGS": "-Zi",
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"GLSLC_SHADER_FLAGS": "-g"
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"DXC_SHADER_FLAGS": "-Zi;-D_DEBUG",
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"GLSLC_SHADER_FLAGS": "-g;-D_DEBUG"
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},
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"condition": {
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"type": "equals",
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@ -63,8 +63,8 @@
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"CMAKE_EXPORT_COMPILE_COMMANDS": true,
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"CMAKE_MAKE_PROGRAM": "ninja",
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"CMAKE_TOOLCHAIN_FILE": "${sourceDir}/vcpkg/scripts/buildsystems/vcpkg.cmake",
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"DXC_SHADER_FLAGS": "-Zi",
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"GLSLC_SHADER_FLAGS": "-g",
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"DXC_SHADER_FLAGS": "-Zi;-D_DEBUG",
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"GLSLC_SHADER_FLAGS": "-g;-D_DEBUG",
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"MSVC_DEFINES": "ASTER_NO_BREAK"
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},
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"condition": {
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@ -12,13 +12,13 @@ Image::Destroy(const Device *device)
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{
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if (!IsValid() || !IsOwned())
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{
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m_MipLevels_ = 0;
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m_Flags_ = 0;
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return;
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}
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device->m_Device.destroy(m_View, nullptr);
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vmaDestroyImage(device->m_Allocator, m_Image, m_Allocation);
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m_MipLevels_ = 0;
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m_Flags_ = 0;
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}
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void
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@ -28,8 +28,7 @@ Texture::Init(const Device *device, const vk::Extent2D extent, vk::Format imageF
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WARN_IF(!IsPowerOfTwo(extent.width) || !IsPowerOfTwo(extent.width), "Image {2} is {0}x{1} (Non Power of Two)",
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extent.width, extent.height, name ? name : "<unnamed>");
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const u32 mipLevels = isMipMapped ? 1 + Cast<u32>(floor(log2(eastl::max(extent.width, extent.height)))) : 1;
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assert(mipLevels <= MIP_MASK);
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const u8 mipLevels = isMipMapped ? 1 + Cast<u8>(floor(log2(eastl::max(extent.width, extent.height)))) : 1;
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auto usage = vk::ImageUsageFlagBits::eSampled | vk::ImageUsageFlagBits::eTransferDst;
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if (isMipMapped)
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@ -82,7 +81,9 @@ Texture::Init(const Device *device, const vk::Extent2D extent, vk::Format imageF
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m_View = view;
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m_Allocation = allocation;
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m_Extent = imageCreateInfo.extent;
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m_MipLevels_ = mipLevels | OWNED_BIT | VALID_BIT;
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m_Flags_ = OWNED_BIT | VALID_BIT;
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m_LayerCount = 1;
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m_MipLevels = mipLevels;
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device->SetName(m_Image, name);
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}
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@ -110,8 +111,7 @@ TextureCube::Init(const Device *device, u32 cubeSide, vk::Format imageFormat, bo
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{
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WARN_IF(!IsPowerOfTwo(cubeSide), "Image {1} is {0}x{0} (Non Power of Two)", cubeSide, name ? name : "<unnamed>");
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const u32 mipLevels = isMipMapped ? 1 + Cast<u32>(floor(log2(cubeSide))) : 1;
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assert(mipLevels <= MIP_MASK);
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const u8 mipLevels = isMipMapped ? 1 + Cast<u8>(floor(log2(cubeSide))) : 1;
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auto usage = vk::ImageUsageFlagBits::eSampled | vk::ImageUsageFlagBits::eTransferDst;
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if (isMipMapped)
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@ -167,7 +167,9 @@ TextureCube::Init(const Device *device, u32 cubeSide, vk::Format imageFormat, bo
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m_View = view;
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m_Allocation = allocation;
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m_Extent = extent;
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m_MipLevels_ = mipLevels | OWNED_BIT | VALID_BIT;
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m_MipLevels = mipLevels;
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m_Flags_ = OWNED_BIT | VALID_BIT;
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m_LayerCount = 6;
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device->SetName(m_Image, name);
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}
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@ -220,7 +222,9 @@ AttachmentImage::Init(const Device *device, vk::Extent2D extent, vk::Format imag
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m_View = view;
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m_Allocation = allocation;
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m_Extent = imageCreateInfo.extent;
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m_MipLevels_ = 1 | OWNED_BIT | VALID_BIT;
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m_MipLevels = 1;
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m_Flags_ = OWNED_BIT | VALID_BIT;
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m_LayerCount = 1;
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device->SetName(m_Image, name);
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}
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@ -274,7 +278,9 @@ DepthImage::Init(const Device *device, vk::Extent2D extent, cstr name)
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m_View = view;
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m_Allocation = allocation;
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m_Extent = imageCreateInfo.extent;
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m_MipLevels_ = 1 | OWNED_BIT | VALID_BIT;
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m_MipLevels = 1;
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m_Flags_ = OWNED_BIT | VALID_BIT;
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m_LayerCount = 1;
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device->SetName(m_Image, name);
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}
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@ -340,13 +346,16 @@ StorageTexture::Init(const Device *device, vk::Extent2D extent, const vk::Format
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m_View = view;
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m_Allocation = allocation;
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m_Extent = imageCreateInfo.extent;
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m_MipLevels_ = 1 | OWNED_BIT | VALID_BIT;
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m_MipLevels = 1;
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m_Flags_ = OWNED_BIT | VALID_BIT;
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m_LayerCount = 1;
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device->SetName(m_Image, name);
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}
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void
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StorageTextureCube::Init(const Device* device, u32 cubeSide, vk::Format imageFormat, bool isSampled, bool isMipMapped, cstr name)
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StorageTextureCube::Init(const Device *device, u32 cubeSide, vk::Format imageFormat, bool isSampled, bool isMipMapped,
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cstr name)
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{
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// Reasoning:
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// Transfer Src and Dst to copy to and from the buffer since Storage will often be loaded with info, and read for
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@ -355,13 +364,12 @@ StorageTextureCube::Init(const Device* device, u32 cubeSide, vk::Format imageFor
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vk::ImageUsageFlagBits::eStorage | vk::ImageUsageFlagBits::eTransferSrc | vk::ImageUsageFlagBits::eTransferDst;
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if (isSampled)
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{
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WARN_IF(!IsPowerOfTwo(cubeSide), "Image {1} is {0}x{0} (Non Power of Two)",
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cubeSide, name ? name : "<unnamed>");
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WARN_IF(!IsPowerOfTwo(cubeSide), "Image {1} is {0}x{0} (Non Power of Two)", cubeSide,
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name ? name : "<unnamed>");
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usage |= vk::ImageUsageFlagBits::eSampled;
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}
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const u32 mipLevels = isMipMapped ? 1 + Cast<u32>(floor(log2(cubeSide))) : 1;
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assert(mipLevels <= MIP_MASK);
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const u8 mipLevels = isMipMapped ? 1 + Cast<u8>(floor(log2(cubeSide))) : 1;
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vk::ImageCreateInfo imageCreateInfo = {
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.flags = vk::ImageCreateFlagBits::eCubeCompatible,
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@ -409,7 +417,9 @@ StorageTextureCube::Init(const Device* device, u32 cubeSide, vk::Format imageFor
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m_View = view;
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m_Allocation = allocation;
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m_Extent = imageCreateInfo.extent;
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m_MipLevels_ = mipLevels | OWNED_BIT | VALID_BIT;
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m_MipLevels = mipLevels;
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m_Flags_ = OWNED_BIT | VALID_BIT;
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m_LayerCount = 6;
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device->SetName(m_Image, name);
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}
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@ -41,7 +41,10 @@ struct Image
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vk::Extent3D m_Extent;
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// Image.m_MipLevels_ is used for bookkeeping
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// If the image is Invalid, the remaining data in Image is used intrusively by `GpuResourceManager`.
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u32 m_MipLevels_ = 0;
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u8 m_EmptyPadding_ = 0;
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u8 m_Flags_ = 0;
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u8 m_LayerCount = 0;
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u8 m_MipLevels = 0;
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[[nodiscard]] bool IsValid() const;
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[[nodiscard]] bool IsOwned() const;
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@ -49,9 +52,8 @@ struct Image
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void Destroy(const Device *device);
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constexpr static u32 VALID_BIT = 1u << 31;
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constexpr static u32 OWNED_BIT = 1u << 30;
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constexpr static u32 MIP_MASK = ~(VALID_BIT | OWNED_BIT);
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constexpr static u8 VALID_BIT = 1u << 7;
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constexpr static u8 OWNED_BIT = 1u << 6;
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};
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struct Texture : Image
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@ -101,17 +103,17 @@ static_assert(sizeof(StorageTextureCube) == sizeof(Image));
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inline bool
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Image::IsValid() const
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{
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return m_MipLevels_ & VALID_BIT;
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return m_Flags_ & VALID_BIT;
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}
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inline bool
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Image::IsOwned() const
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{
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return m_MipLevels_ & OWNED_BIT;
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return m_Flags_ & OWNED_BIT;
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}
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inline u32
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Image::GetMipLevels() const
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{
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return m_MipLevels_ & MIP_MASK;
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return m_MipLevels;
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}
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@ -39,7 +39,7 @@ TextureManager::Commit(Texture *texture)
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*allocatedTexture = *texture;
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// Take ownership of the texture.
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texture->m_MipLevels_ &= ~Texture::OWNED_BIT;
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texture->m_Flags_ &= ~Texture::OWNED_BIT;
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return {index};
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}
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@ -53,7 +53,7 @@ TextureManager::Commit(Texture *texture)
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static_assert(std::is_trivially_copyable_v<Texture>);
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*allocatedTexture = *texture;
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texture->m_MipLevels_ &= ~Texture::OWNED_BIT;
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texture->m_Flags_ &= ~Texture::OWNED_BIT;
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return {index};
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}
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@ -390,7 +390,7 @@ GpuResourceManager::Release(Texture *texture, TextureHandle handle)
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Texture *internal = m_TextureManager.Fetch(handle);
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*texture = *internal;
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internal->m_MipLevels_ &= ~Texture::OWNED_BIT;
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internal->m_Flags_ &= ~Texture::OWNED_BIT;
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Release(handle);
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}
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@ -480,7 +480,7 @@ GpuResourceManager::Release(StorageTexture *texture, const StorageTextureHandle
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StorageTexture *internal = m_StorageTextureManager.Fetch(handle);
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*texture = *internal;
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internal->m_MipLevels_ &= ~StorageTexture::OWNED_BIT;
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internal->m_Flags_ &= ~StorageTexture::OWNED_BIT;
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Release(handle);
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}
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@ -218,7 +218,7 @@ GenerateMipMaps(vk::CommandBuffer commandBuffer, Texture *texture, vk::ImageLayo
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.baseMipLevel = 0,
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.levelCount = 1,
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.baseArrayLayer = 0,
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.layerCount = 1,
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.layerCount = texture->m_LayerCount,
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},
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};
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vk::ImageMemoryBarrier2 mipsStartBarrier = imageStartBarrier;
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@ -230,7 +230,7 @@ GenerateMipMaps(vk::CommandBuffer commandBuffer, Texture *texture, vk::ImageLayo
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.baseMipLevel = 1,
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.levelCount = texture->GetMipLevels() - 1,
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.baseArrayLayer = 0,
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.layerCount = 1,
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.layerCount = texture->m_LayerCount,
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};
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eastl::fixed_vector<vk::ImageMemoryBarrier2, 2> startBarriers = {
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mipsStartBarrier,
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@ -261,7 +261,7 @@ GenerateMipMaps(vk::CommandBuffer commandBuffer, Texture *texture, vk::ImageLayo
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.baseMipLevel = 0,
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.levelCount = 1,
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.baseArrayLayer = 0,
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.layerCount = 1,
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.layerCount = texture->m_LayerCount,
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},
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};
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vk::DependencyInfo interMipDependency = {
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@ -285,7 +285,7 @@ GenerateMipMaps(vk::CommandBuffer commandBuffer, Texture *texture, vk::ImageLayo
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.baseMipLevel = 0,
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.levelCount = texture->GetMipLevels(),
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.baseArrayLayer = 0,
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.layerCount = 1,
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.layerCount = texture->m_LayerCount,
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},
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};
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vk::DependencyInfo imageReadyDependency = {
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@ -298,13 +298,13 @@ GenerateMipMaps(vk::CommandBuffer commandBuffer, Texture *texture, vk::ImageLayo
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{
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.aspectMask = vk::ImageAspectFlagBits::eColor,
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.baseArrayLayer = 0,
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.layerCount = 1,
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.layerCount = texture->m_LayerCount,
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},
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.dstSubresource =
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{
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.aspectMask = vk::ImageAspectFlagBits::eColor,
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.baseArrayLayer = 0,
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.layerCount = 1,
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.layerCount = texture->m_LayerCount,
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},
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};
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@ -139,6 +139,8 @@ main(int, char **)
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PhysicalDevices physicalDevices = {&window, &context};
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PhysicalDevice deviceToUse = FindSuitableDevice(physicalDevices);
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usize physicalDeviceOffsetAlignment = deviceToUse.m_DeviceProperties.limits.minUniformBufferOffsetAlignment;
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INFO("Using {} as the primary device.", deviceToUse.m_DeviceProperties.deviceName.data());
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Features enabledDeviceFeatures = {
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@ -197,14 +199,14 @@ main(int, char **)
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lightManager.Update();
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vk::DescriptorPool descriptorPool;
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vk::DescriptorSet descriptorSet;
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vk::DescriptorSet perFrameDescriptor;
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{
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vk::DescriptorSetLayout descriptorSetLayout = pipeline.m_SetLayouts[1];
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eastl::array poolSizes = {
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vk::DescriptorPoolSize{
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.type = vk::DescriptorType::eUniformBuffer,
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.descriptorCount = 1,
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.descriptorCount = 3,
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},
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};
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vk::DescriptorPoolCreateInfo descriptorPoolCreateInfo = {
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@ -216,7 +218,7 @@ main(int, char **)
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.descriptorSetCount = 1,
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.pSetLayouts = &descriptorSetLayout,
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};
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AbortIfFailed(device.m_Device.allocateDescriptorSets(&descriptorSetAllocateInfo, &descriptorSet));
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AbortIfFailed(device.m_Device.allocateDescriptorSets(&descriptorSetAllocateInfo, &perFrameDescriptor));
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}
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vk::Extent2D internalResolution = {1920, 1080};
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@ -224,22 +226,50 @@ main(int, char **)
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CameraController cameraController = {vec3{0.0f, 0.0f, 2.0f}, vec3{0.0f}, 70_deg,
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Cast<f32>(swapchain.m_Extent.width) / Cast<f32>(swapchain.m_Extent.height)};
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usize uboSize = 0;
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usize cameraSize = sizeof cameraController.m_Camera;
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uboSize += ClosestMultiple(cameraSize, physicalDeviceOffsetAlignment);
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usize lightOffset = uboSize;
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usize lightingSize = sizeof environment + sizeof lightManager.m_MetaInfo;
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uboSize += ClosestMultiple(lightingSize, physicalDeviceOffsetAlignment);
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u8 *data = new u8[uboSize];
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memcpy(data, &cameraController.m_Camera, cameraSize);
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memcpy(data + lightOffset, &environment, sizeof environment);
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memcpy(data + lightOffset + sizeof environment, &lightManager.m_MetaInfo, sizeof lightManager.m_MetaInfo);
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UniformBuffer ubo;
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ubo.Init(&device, sizeof cameraController.m_Camera, "Camera UBO");
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ubo.Write(&device, 0, sizeof cameraController.m_Camera, &cameraController.m_Camera);
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vk::DescriptorBufferInfo descriptorBufferInfo = {
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ubo.Init(&device, uboSize, "Desc1 UBO");
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ubo.Write(&device, 0, ubo.GetSize(), data);
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delete[] data;
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vk::DescriptorBufferInfo cameraBufferInfo = {
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.buffer = ubo.m_Buffer,
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.offset = 0,
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.range = ubo.GetSize(),
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.range = cameraSize,
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};
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vk::DescriptorBufferInfo lightingBufferInfo = {
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.buffer = ubo.m_Buffer,
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.offset = lightOffset,
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.range = lightingSize,
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};
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eastl::array writeDescriptors = {
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vk::WriteDescriptorSet{
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.dstSet = descriptorSet,
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.dstSet = perFrameDescriptor,
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.dstBinding = 0,
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.dstArrayElement = 0,
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.descriptorCount = 1,
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.descriptorType = vk::DescriptorType::eUniformBuffer,
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.pBufferInfo = &descriptorBufferInfo,
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.pBufferInfo = &cameraBufferInfo,
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},
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vk::WriteDescriptorSet{
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.dstSet = perFrameDescriptor,
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.dstBinding = 1,
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.dstArrayElement = 0,
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.descriptorCount = 1,
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.descriptorType = vk::DescriptorType::eUniformBuffer,
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.pBufferInfo = &lightingBufferInfo,
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},
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||||
};
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device.m_Device.updateDescriptorSets(Cast<u32>(writeDescriptors.size()), writeDescriptors.data(), 0, nullptr);
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||||
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@ -376,6 +406,11 @@ main(int, char **)
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|||
bool showPrefilter = false;
|
||||
bool useSpecular = true;
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||||
|
||||
constexpr u32 USE_DIFFUSE_BIT = 1;
|
||||
constexpr u32 USE_SPECULAR_BIT = 1 << 1;
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constexpr u32 SHOW_DIFFUSE_BIT = 1 << 2;
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||||
constexpr u32 SHOW_PREFILTER_BIT = 1 << 3;
|
||||
|
||||
i32 height = Cast<i32>(internalResolution.height);
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||||
f32 camPitch = glm::degrees(cameraController.m_Pitch);
|
||||
f32 camYaw = glm::degrees(cameraController.m_Yaw);
|
||||
|
|
@ -548,45 +583,40 @@ main(int, char **)
|
|||
cmd.setScissor(0, 1, &scissor);
|
||||
cmd.bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipeline.m_Layout, 0, 1,
|
||||
&resourceManager.m_DescriptorSet, 0, nullptr);
|
||||
cmd.bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipeline.m_Layout, 1, 1, &descriptorSet, 0, nullptr);
|
||||
|
||||
cmd.bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipeline.m_Layout, 1, 1, &perFrameDescriptor, 0,
|
||||
nullptr);
|
||||
cmd.bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipeline.m_Layout, 1, 1, &perFrameDescriptor, 0,
|
||||
nullptr);
|
||||
|
||||
cmd.bindIndexBuffer(model.m_IndexBuffer.m_Buffer, 0, vk::IndexType::eUint32);
|
||||
|
||||
cmd.bindPipeline(vk::PipelineBindPoint::eGraphics, pipeline.m_Pipeline);
|
||||
|
||||
u32 flags = 0;
|
||||
if (useSpecular)
|
||||
{
|
||||
flags |= USE_SPECULAR_BIT;
|
||||
}
|
||||
if (useDiffuse)
|
||||
{
|
||||
flags |= USE_DIFFUSE_BIT;
|
||||
}
|
||||
if (showPrefilter)
|
||||
{
|
||||
flags |= SHOW_PREFILTER_BIT;
|
||||
}
|
||||
if (showDiffuse)
|
||||
{
|
||||
flags |= SHOW_DIFFUSE_BIT;
|
||||
}
|
||||
|
||||
u32 pcbOffset = 0;
|
||||
cmd.pushConstants(pipeline.m_Layout, vk::ShaderStageFlagBits::eAll, pcbOffset, sizeof model.m_Handles,
|
||||
&model.m_Handles);
|
||||
pcbOffset += sizeof model.m_Handles;
|
||||
|
||||
Environment thisFrameEnvBuffers = environment;
|
||||
if (showDiffuse)
|
||||
{
|
||||
thisFrameEnvBuffers.m_Skybox = environment.m_Diffuse;
|
||||
}
|
||||
else if (showPrefilter)
|
||||
{
|
||||
thisFrameEnvBuffers.m_Skybox = environment.m_Prefilter;
|
||||
}
|
||||
|
||||
if (!useDiffuse)
|
||||
{
|
||||
thisFrameEnvBuffers.m_Diffuse = {};
|
||||
}
|
||||
if (!useSpecular)
|
||||
{
|
||||
thisFrameEnvBuffers.m_BrdfLut = {};
|
||||
thisFrameEnvBuffers.m_Prefilter = {};
|
||||
}
|
||||
|
||||
assert(pcbOffset == 16);
|
||||
cmd.pushConstants(pipeline.m_Layout, vk::ShaderStageFlagBits::eAll, pcbOffset, sizeof thisFrameEnvBuffers,
|
||||
&thisFrameEnvBuffers);
|
||||
pcbOffset += sizeof thisFrameEnvBuffers;
|
||||
|
||||
cmd.pushConstants(pipeline.m_Layout, vk::ShaderStageFlagBits::eAll, pcbOffset, sizeof lightManager.m_MetaInfo,
|
||||
&lightManager.m_MetaInfo);
|
||||
pcbOffset += sizeof lightManager.m_MetaInfo;
|
||||
cmd.pushConstants(pipeline.m_Layout, vk::ShaderStageFlagBits::eAll, pcbOffset, sizeof flags, &flags);
|
||||
pcbOffset += sizeof flags;
|
||||
|
||||
for (auto &prim : model.m_MeshPrimitives)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -43,6 +43,18 @@ CreatePipeline(const Device *device, vk::Format attachmentFormat, const GpuResou
|
|||
.descriptorCount = 1,
|
||||
.stageFlags = vk::ShaderStageFlagBits::eAll,
|
||||
},
|
||||
vk::DescriptorSetLayoutBinding{
|
||||
.binding = 1,
|
||||
.descriptorType = vk::DescriptorType::eUniformBuffer,
|
||||
.descriptorCount = 1,
|
||||
.stageFlags = vk::ShaderStageFlagBits::eAll,
|
||||
},
|
||||
vk::DescriptorSetLayoutBinding{
|
||||
.binding = 2,
|
||||
.descriptorType = vk::DescriptorType::eUniformBuffer,
|
||||
.descriptorCount = 1,
|
||||
.stageFlags = vk::ShaderStageFlagBits::eAll,
|
||||
},
|
||||
};
|
||||
vk::DescriptorSetLayoutCreateInfo descriptorSetLayoutCreateInfo = {
|
||||
.bindingCount = Cast<u32>(descriptorSetLayoutBindings.size()),
|
||||
|
|
@ -57,7 +69,7 @@ CreatePipeline(const Device *device, vk::Format attachmentFormat, const GpuResou
|
|||
vk::PushConstantRange pushConstantRange = {
|
||||
.stageFlags = vk::ShaderStageFlagBits::eAll,
|
||||
.offset = 0,
|
||||
.size = 52,
|
||||
.size = 32,
|
||||
};
|
||||
|
||||
vk::PipelineLayoutCreateInfo pipelineLayoutCreateInfo = {
|
||||
|
|
@ -192,6 +204,18 @@ CreateBackgroundPipeline(const Device *device, vk::Format attachmentFormat, cons
|
|||
.descriptorCount = 1,
|
||||
.stageFlags = vk::ShaderStageFlagBits::eAll,
|
||||
},
|
||||
vk::DescriptorSetLayoutBinding{
|
||||
.binding = 1,
|
||||
.descriptorType = vk::DescriptorType::eUniformBuffer,
|
||||
.descriptorCount = 1,
|
||||
.stageFlags = vk::ShaderStageFlagBits::eAll,
|
||||
},
|
||||
vk::DescriptorSetLayoutBinding{
|
||||
.binding = 2,
|
||||
.descriptorType = vk::DescriptorType::eUniformBuffer,
|
||||
.descriptorCount = 1,
|
||||
.stageFlags = vk::ShaderStageFlagBits::eAll,
|
||||
},
|
||||
};
|
||||
vk::DescriptorSetLayoutCreateInfo descriptorSetLayoutCreateInfo = {
|
||||
.bindingCount = Cast<u32>(descriptorSetLayoutBindings.size()),
|
||||
|
|
@ -206,7 +230,7 @@ CreateBackgroundPipeline(const Device *device, vk::Format attachmentFormat, cons
|
|||
vk::PushConstantRange pushConstantRange = {
|
||||
.stageFlags = vk::ShaderStageFlagBits::eAll,
|
||||
.offset = 0,
|
||||
.size = 52,
|
||||
.size = 32,
|
||||
};
|
||||
|
||||
vk::PipelineLayoutCreateInfo pipelineLayoutCreateInfo = {
|
||||
|
|
|
|||
|
|
@ -15,7 +15,23 @@ PS_Output main(PS_Input StageInput)
|
|||
PS_Output StageOutput;
|
||||
|
||||
float3 Direction = normalize(StageInput.WorldPosition - Camera.Position.xyz);
|
||||
float4 Color = TextureCubes[PushConstant.EnvCubeHandle].Sample(ImmutableSamplers[PushConstant.EnvCubeHandle], Direction);
|
||||
#ifndef _DEBUG
|
||||
float4 Color = TextureCubes[Lights.EnvCubeHandle].Sample(ImmutableSamplers[Lights.EnvCubeHandle], Direction);
|
||||
#else
|
||||
float4 Color;
|
||||
if ((PushConstant.DebugFlags & SHOW_DIFFUSE_BIT) > 0)
|
||||
{
|
||||
Color = TextureCubes[Lights.DiffuseIrradianceHandle].Sample(ImmutableSamplers[Lights.DiffuseIrradianceHandle], Direction);
|
||||
}
|
||||
else if ((PushConstant.DebugFlags & SHOW_PREFILTER_BIT) > 0)
|
||||
{
|
||||
Color = TextureCubes[Lights.PrefilterHandle].Sample(ImmutableSamplers[Lights.PrefilterHandle], Direction);
|
||||
}
|
||||
else
|
||||
{
|
||||
Color = TextureCubes[Lights.EnvCubeHandle].Sample(ImmutableSamplers[Lights.EnvCubeHandle], Direction);
|
||||
}
|
||||
#endif
|
||||
StageOutput.Color = float4(Uncharted2Tonemap(Color.rgb), Color.a);
|
||||
|
||||
return StageOutput;
|
||||
|
|
|
|||
|
|
@ -2,34 +2,53 @@
|
|||
|
||||
struct CameraData
|
||||
{
|
||||
float4x4 View;
|
||||
float4x4 Projection;
|
||||
float4x4 InvView;
|
||||
float4x4 InvProjection;
|
||||
float4 Position;
|
||||
float4x4 View; // 64
|
||||
float4x4 Projection; // 128
|
||||
float4x4 InvView; // 192
|
||||
float4x4 InvProjection; // 256
|
||||
float4 Position; // 272
|
||||
};
|
||||
|
||||
struct Lighting
|
||||
{
|
||||
uint EnvCubeHandle; // 4
|
||||
uint DiffuseIrradianceHandle; // 8
|
||||
uint PrefilterHandle; // 12
|
||||
uint BrdfLutHandle; // 16
|
||||
uint LightHandle; // 20
|
||||
uint PointLightIndexer; // 24
|
||||
uint DirectionalLightIndexer; // 28
|
||||
};
|
||||
|
||||
struct ModelHandles
|
||||
{
|
||||
uint VertexBufferHandle; // 4
|
||||
uint VertexDataHandle; // 8
|
||||
uint MaterialBufferHandle; // 12
|
||||
uint NodeBufferHandle; // 16
|
||||
};
|
||||
|
||||
struct Block
|
||||
{
|
||||
uint VertexBufferHandle;
|
||||
uint VertexDataHandle;
|
||||
uint MaterialBufferHandle;
|
||||
uint NodeBufferHandle;
|
||||
uint VertexBufferHandle; // 4
|
||||
uint VertexDataHandle; // 8
|
||||
uint MaterialBufferHandle; // 12
|
||||
uint NodeBufferHandle; // 16
|
||||
|
||||
uint EnvCubeHandle;
|
||||
uint DiffuseIrradianceHandle;
|
||||
uint PrefilterHandle;
|
||||
uint BrdfLutHandle;
|
||||
uint DebugFlags; // 20
|
||||
|
||||
uint LightHandle;
|
||||
uint PointLightIndexer;
|
||||
uint DirectionalLightIndexer;
|
||||
|
||||
int MaterialIdx;
|
||||
uint NodeIdx;
|
||||
int MaterialIdx; // 24
|
||||
uint NodeIdx; // 28
|
||||
};
|
||||
|
||||
static const uint USE_DIFFUSE_BIT = 1;
|
||||
static const uint USE_SPECULAR_BIT = 2;
|
||||
static const uint SHOW_DIFFUSE_BIT = 4;
|
||||
static const uint SHOW_PREFILTER_BIT = 8;
|
||||
|
||||
[[vk::binding(0, 1)]] ConstantBuffer<CameraData> Camera;
|
||||
[[vk::binding(1, 1)]] ConstantBuffer<Lighting> Lights;
|
||||
[[vk::binding(2, 1)]] ConstantBuffer<ModelHandles> Model;
|
||||
|
||||
[[vk::push_constant]]
|
||||
Block PushConstant;
|
||||
|
|
|
|||
|
|
@ -70,9 +70,9 @@ float2 GetMetalRough(float2 UV)
|
|||
|
||||
float3 SampleIrradiance(float3 Direction)
|
||||
{
|
||||
if (PushConstant.DiffuseIrradianceHandle != INVALID_HANDLE)
|
||||
if (Lights.DiffuseIrradianceHandle != INVALID_HANDLE)
|
||||
{
|
||||
return TextureCubes[PushConstant.DiffuseIrradianceHandle].Sample(ImmutableSamplers[PushConstant.DiffuseIrradianceHandle], Direction).rgb;
|
||||
return TextureCubes[Lights.DiffuseIrradianceHandle].Sample(ImmutableSamplers[Lights.DiffuseIrradianceHandle], Direction).rgb;
|
||||
}
|
||||
return 0.04f.xxx;
|
||||
}
|
||||
|
|
@ -81,18 +81,18 @@ float3 SamplePrefiltered(float3 Direction, float Roughness)
|
|||
{
|
||||
const float MAX_MIP_LEVEL = 5.0f;
|
||||
float Mip = MAX_MIP_LEVEL * Roughness;
|
||||
if (PushConstant.PrefilterHandle != INVALID_HANDLE)
|
||||
if (Lights.PrefilterHandle != INVALID_HANDLE)
|
||||
{
|
||||
return TextureCubes[PushConstant.PrefilterHandle].SampleLevel(ImmutableSamplers[PushConstant.PrefilterHandle], Direction, Mip).rgb;
|
||||
return TextureCubes[Lights.PrefilterHandle].SampleLevel(ImmutableSamplers[Lights.PrefilterHandle], Direction, Mip).rgb;
|
||||
}
|
||||
return 0.0f.xxx;
|
||||
}
|
||||
|
||||
float2 SampleBrdfLut(float NdotV, float Roughness)
|
||||
{
|
||||
if (PushConstant.BrdfLutHandle != INVALID_HANDLE)
|
||||
if (Lights.BrdfLutHandle != INVALID_HANDLE)
|
||||
{
|
||||
return TexturesRG[PushConstant.BrdfLutHandle].Sample(ImmutableSamplers[PushConstant.BrdfLutHandle], float2(NdotV, Roughness));
|
||||
return TexturesRG[Lights.BrdfLutHandle].Sample(ImmutableSamplers[Lights.BrdfLutHandle], float2(NdotV, Roughness));
|
||||
}
|
||||
return 0.0f.xx;
|
||||
}
|
||||
|
|
@ -171,11 +171,11 @@ float3 GetPBRContrib(float3 Albedo, float3 LightColor, float3 ViewDir, float3 No
|
|||
|
||||
float3 GetPointLightInfluence(float3 Albedo, float2 MetalRough, float3 Position, float3 Normal)
|
||||
{
|
||||
if (PushConstant.LightHandle == INVALID_HANDLE)
|
||||
if (Lights.LightHandle == INVALID_HANDLE)
|
||||
return 0.0f.xxx;
|
||||
|
||||
uint Offset = IndexerOffset(PushConstant.PointLightIndexer);
|
||||
uint Count = IndexerCount(PushConstant.PointLightIndexer);
|
||||
uint Offset = IndexerOffset(Lights.PointLightIndexer);
|
||||
uint Count = IndexerCount(Lights.PointLightIndexer);
|
||||
|
||||
float3 ViewDir = normalize(Camera.Position.xyz - Position);
|
||||
|
||||
|
|
@ -190,7 +190,7 @@ float3 GetPointLightInfluence(float3 Albedo, float2 MetalRough, float3 Position,
|
|||
float3 Contrib = 0.0f;
|
||||
for (uint i = 0; i < Count; ++i)
|
||||
{
|
||||
PointLight Light = PointLightBuffer[PushConstant.LightHandle][i + Offset];
|
||||
PointLight Light = PointLightBuffer[Lights.LightHandle][i + Offset];
|
||||
|
||||
if (Light.Range < 0.0f)
|
||||
continue;
|
||||
|
|
@ -218,10 +218,10 @@ float3 GetPointLightInfluence(float3 Albedo, float2 MetalRough, float3 Position,
|
|||
|
||||
float3 GetDirectionalLightInfluence(float3 Albedo, float2 MetalRough, float3 Position, float3 Normal)
|
||||
{
|
||||
if (PushConstant.LightHandle == INVALID_HANDLE)
|
||||
if (Lights.LightHandle == INVALID_HANDLE)
|
||||
return 0.0f.xxx;
|
||||
|
||||
uint Count = IndexerCount(PushConstant.DirectionalLightIndexer);
|
||||
uint Count = IndexerCount(Lights.DirectionalLightIndexer);
|
||||
|
||||
float3 ViewDir = normalize(Camera.Position.xyz - Position);
|
||||
|
||||
|
|
@ -236,7 +236,7 @@ float3 GetDirectionalLightInfluence(float3 Albedo, float2 MetalRough, float3 Pos
|
|||
float3 Contrib = 0.0f;
|
||||
for (uint i = 0; i < Count; ++i)
|
||||
{
|
||||
DirectionalLight Light = DirectionalLightBuffer[PushConstant.LightHandle][i];
|
||||
DirectionalLight Light = DirectionalLightBuffer[Lights.LightHandle][i];
|
||||
|
||||
if (Light.Validity_ < 0.0f)
|
||||
continue;
|
||||
|
|
@ -279,6 +279,14 @@ float3 GetAmbientInfluence(float3 Albedo, float2 MetalRough, float3 Position, fl
|
|||
float3 Specular = PrefilteredColor * (K_Specular * EnvBRDF.x + EnvBRDF.y);
|
||||
|
||||
float3 DiffuseIrradiance = Albedo * SampleIrradiance(Normal);
|
||||
#ifdef _DEBUG
|
||||
if ((PushConstant.DebugFlags & USE_DIFFUSE_BIT) == 0) {
|
||||
DiffuseIrradiance = 0.0f.xxx;
|
||||
}
|
||||
if ((PushConstant.DebugFlags & USE_SPECULAR_BIT) == 0) {
|
||||
Specular = 0.0f.xxx;
|
||||
}
|
||||
#endif
|
||||
|
||||
return (K_Diffuse * DiffuseIrradiance + Specular) * Occlusion;
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue