# CMakeList.txt ; CMake project for box cmake_minimum_required(VERSION 3.13) #set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=undefined -fsanitize=address") find_path(TINYGLTF_INCLUDE_DIRS "tiny_gltf.h") find_package(EnTT REQUIRED CONFIG) add_executable(scene_render "main.cpp" "render_resource_manager.cpp" "render_resource_manager.h" "asset_loader.cpp" "asset_loader.h" "pipeline_utils.cpp" "pipeline_utils.h" "core_components.h" "ecs_adapter.h" "camera.h" "ibl_helpers.cpp" "ibl_helpers.h" "light_manager.cpp" "light_manager.h") add_shader(scene_render "shader/model.frag.glsl") add_shader(scene_render "shader/model.vert.glsl") add_shader(scene_render "shader/eqrect_to_cube.cs.hlsl") add_shader(scene_render "shader/diffuse_irradiance.cs.hlsl") add_shader(scene_render "shader/prefilter.cs.hlsl") add_shader(scene_render "shader/brdf_lut.cs.hlsl") add_shader(scene_render "shader/background.vert.glsl") add_shader(scene_render "shader/background.frag.glsl") target_link_libraries(scene_render PRIVATE aster_core) target_link_libraries(scene_render PRIVATE util_helper) target_link_libraries(scene_render PRIVATE EnTT::EnTT) target_include_directories(scene_render PRIVATE ${TINYGLTF_INCLUDE_DIRS}) add_resource_dir(scene_render model) add_resource_dir(scene_render image)