// ============================================= // Aster: size.h // Copyright (c) 2020-2024 Anish Bhobe // ============================================= #pragma once #include "global.h" struct Size { u32 m_Width; u32 m_Height; operator vk::Extent2D() const { return {m_Width, m_Height}; } glm::vec<2, u32> ToVec() { return {m_Width, m_Height}; } };