// ============================================= // Aster: pipeline_utils.h // Copyright (c) 2020-2024 Anish Bhobe // ============================================= #pragma once #include "global.h" #include "pipeline.h" struct GpuResourceManager; struct Swapchain; struct Device; constexpr auto VERTEX_SHADER_FILE = "shader/model.vs.hlsl.spv"; constexpr auto FRAGMENT_SHADER_FILE = "shader/model.ps.hlsl.spv"; constexpr auto BACKGROUND_VERTEX_SHADER_FILE = "shader/background.vs.hlsl.spv"; constexpr auto BACKGROUND_FRAGMENT_SHADER_FILE = "shader/background.ps.hlsl.spv"; vk::ShaderModule CreateShader(const Device *device, cstr shaderFile); Pipeline CreatePipeline(const Device *device, vk::Format attachmentFormat, const GpuResourceManager *resourceManager); Pipeline CreateBackgroundPipeline(const Device *device, vk::Format attachmentFormat, const GpuResourceManager *resourceManager);