# CMakeList.txt ; CMake project for box cmake_minimum_required(VERSION 3.13) #set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=undefined -fsanitize=address") find_path(TINYGLTF_INCLUDE_DIRS "tiny_gltf.h") add_executable(model_render "model_render.cpp" "pipeline_utils.cpp" "pipeline_utils.h" "asset_loader.cpp" "asset_loader.h" "light_manager.cpp " "light_manager.h" "gpu_resource_manager.cpp" "gpu_resource_manager.h" "nodes.cpp" "nodes.h" "ibl_helpers.cpp" "ibl_helpers.h") add_shader(model_render "shader/model.vs.hlsl") add_shader(model_render "shader/model.ps.hlsl") add_shader(model_render "shader/eqrect_to_cube.cs.hlsl") add_shader(model_render "shader/background.vs.hlsl") add_shader(model_render "shader/background.ps.hlsl") add_shader(model_render "shader/diffuse_irradiance.cs.hlsl") add_shader(model_render "shader/prefilter.cs.hlsl") add_shader(model_render "shader/brdf_lut.cs.hlsl") target_link_libraries(model_render PRIVATE aster_core) target_link_libraries(model_render PRIVATE util_helper) target_include_directories(model_render PRIVATE ${TINYGLTF_INCLUDE_DIRS}) add_resource_dir(model_render model) add_resource_dir(model_render image)