# CMakeList.txt ; CMake project for box cmake_minimum_required(VERSION 3.13) #set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=undefined -fsanitize=address") find_path(TINYGLTF_INCLUDE_DIRS "tiny_gltf.h") find_package(EnTT REQUIRED CONFIG) add_executable(scene_render main.cpp render_resource_manager.cpp render_resource_manager.h asset_loader.cpp asset_loader.h pipeline_utils.cpp pipeline_utils.h core_components.h ecs_adapter.h camera.h ibl_helpers.cpp ibl_helpers.h light_manager.cpp light_manager.h) add_shader(scene_render shader/model.frag.glsl) add_shader(scene_render shader/model.vert.glsl) add_shader(scene_render shader/eqrect_to_cube.cs.hlsl) add_shader(scene_render shader/diffuse_irradiance.cs.hlsl) add_shader(scene_render shader/prefilter.cs.hlsl) add_shader(scene_render shader/brdf_lut.cs.hlsl) add_shader(scene_render shader/background.vert.glsl) add_shader(scene_render shader/background.frag.glsl) target_link_libraries(scene_render PRIVATE aster_core) target_link_libraries(scene_render PRIVATE util_helper) target_link_libraries(scene_render PRIVATE EnTT::EnTT) target_include_directories(scene_render PRIVATE ${TINYGLTF_INCLUDE_DIRS}) add_resource_dir(scene_render model) add_resource_dir(scene_render image)