function(add_shader TARGET SHADER) find_package(Vulkan REQUIRED COMPONENTS dxc) get_filename_component(vulkan-bin-dir ${Vulkan_GLSLC_EXECUTABLE} DIRECTORY) find_program(slangc_exe NAMES "slangc") if (NOT slangc_exe STREQUAL "slangc_exe-NOTFOUND") set(slangc_exe_FOUND true) endif() get_filename_component(shader-ext ${SHADER} LAST_EXT) set(current-shader-path ${CMAKE_CURRENT_SOURCE_DIR}/${SHADER}) set(current-output-path ${CMAKE_CURRENT_BINARY_DIR}/${SHADER}.slang-module) set(current-copy-path ${CMAKE_CURRENT_BINARY_DIR}/${SHADER}) get_filename_component(current-output-dir ${current-output-path} DIRECTORY) file(MAKE_DIRECTORY ${current-output-dir}) if (${shader-ext} STREQUAL ".slang") add_custom_command( OUTPUT ${current-output-path} ${current-copy-path} COMMAND ${slangc_exe} ${current-shader-path} -o ${current-output-path} COMMAND ${CMAKE_COMMAND} -E copy ${current-shader-path} ${current-copy-path} DEPENDS ${current-shader-path} IMPLICIT_DEPENDS CXX ${current-shader-path} VERBATIM) endif () # Make sure our build depends on this output. set_source_files_properties(${current-output-path} PROPERTIES GENERATED TRUE) target_sources(${TARGET} PRIVATE ${current-output-path}) endfunction(add_shader)