// ============================================= // Aster: model_loader.h // Copyright (c) 2020-2024 Anish Bhobe // ============================================= #pragma once #include "buffer.h" #include "global.h" #include "render_resource_manager.h" #include struct TextureHandle; struct Texture; constexpr auto GLTF_ASCII_FILE_EXTENSION = ".gltf"; constexpr auto GLTF_BINARY_FILE_EXTENSION = ".glb"; struct MeshPrimitive { u32 m_VertexOffset; u32 m_FirstIndex; u32 m_IndexCount; i32 m_MaterialIdx; // <0 for invalid i32 m_TransformIdx; }; struct Nodes { struct Transform { mat4 m_GlobalTransforms; mat4 m_NormalTransforms; explicit Transform(const mat4& transform) : m_GlobalTransforms(transform) , m_NormalTransforms(transpose(inverse(mat3{transform}))) { } Transform & operator=(const mat4& transform) { m_GlobalTransforms = transform; m_NormalTransforms = transpose(inverse(mat3{transform})); return *this; } }; eastl::vector m_Transforms; eastl::vector m_GlobalTransforms; /// Parents are also used for bookkeeping eastl::vector m_Parents_; bool m_Dirty = true; constexpr static u32 ROOT_BIT = 1u << 31; constexpr static u32 DIRTY_BIT = 1u << 30; constexpr static u32 PARENT_MASK = ~(ROOT_BIT | DIRTY_BIT); u32 Add(const mat4 &transform, const i32 parent = -1); [[nodiscard]] const mat4 &Get(const u32 index) const; void Set(const u32 index, const mat4 &transform); [[nodiscard]] u32 Count() const; [[nodiscard]] const mat4 &operator[](const u32 index) const; [[nodiscard]] mat4 &operator[](const u32 index); [[nodiscard]] usize GetGlobalTransformByteSize() const; [[nodiscard]] const Transform *GetGlobalTransformPtr() const; bool Update(); }; struct Material { vec4 m_AlbedoFactor; // 16 16 vec3 m_EmissionFactor; // 12 28 f32 m_MetalFactor; // 04 32 f32 m_RoughFactor; // 04 36 TextureHandle m_AlbedoTex; // 04 40 TextureHandle m_NormalTex; // 04 44 TextureHandle m_MetalRoughTex; // 04 48 TextureHandle m_OcclusionTex; // 04 52 TextureHandle m_EmissionTex; // 04 56 }; struct VertexData { vec4 m_Normal; vec2 m_TexCoord0 = vec2{0.0f, 0.0f}; vec2 m_TexCoord1 = vec2{0.0f, 0.0f}; vec4 m_Color0 = vec4{1.0f, 0.0f, 1.0f, 1.0f}; }; struct Model { GpuResourceManager *m_ResourceManager; eastl::vector m_TextureHandles; Nodes m_Nodes; struct ModelHandles { BufferHandle m_VertexPositionHandle; BufferHandle m_VertexDataHandle; BufferHandle m_MaterialsHandle; BufferHandle m_NodeHandle; } m_Handles; IndexBuffer m_IndexBuffer; eastl::vector m_MeshPrimitives; [[nodiscard]] const mat4 &GetModelTransform() const; void SetModelTransform(const mat4 &transform); void Update(); Model(GpuResourceManager *resourceManager, eastl::vector &&textureHandles, Nodes &&nodes, const ModelHandles& handles, const IndexBuffer &indexBuffer, const eastl::vector &meshPrimitives); ~Model(); Model(Model &&other) noexcept; Model &operator=(Model &&other) noexcept; Model(const Model &) = delete; const Model &operator=(const Model &) = delete; }; struct ModelLoader { GpuResourceManager *m_ResourceManager; vk::CommandPool m_CommandPool; vk::CommandBuffer m_CommandBuffer; vk::Queue m_TransferQueue; u32 m_TransferQueueIndex; u32 m_GraphicsQueueIndex; TextureHandle LoadImage(vk::CommandBuffer commandBuffer, StagingBuffer *stagingBuffer, tinygltf::Image *image) const; Model LoadModel(cstr path, cstr name = nullptr, bool batched = false); constexpr static auto ANormal = "NORMAL"; constexpr static auto APosition = "POSITION"; constexpr static auto ATangent = "TANGENT"; constexpr static auto ATexCoord0 = "TEXCOORD_0"; constexpr static auto ATexCoord1 = "TEXCOORD_1"; constexpr static auto AColor0 = "COLOR_0"; constexpr static auto AJoints0 = "JOINTS_0"; constexpr static auto AWeights0 = "WEIGHTS_0"; ModelLoader(GpuResourceManager *resourceManager, vk::Queue transferQueue, u32 transferQueueIndex, u32 graphicsQueueIndex); ~ModelLoader(); ModelLoader(ModelLoader &&other) noexcept; ModelLoader &operator=(ModelLoader &&other) noexcept; DISALLOW_COPY_AND_ASSIGN(ModelLoader); };