// ============================================= // Aster: model_loader.h // Copyright (c) 2020-2024 Anish Bhobe // ============================================= #pragma once #include "buffer.h" #include "global.h" #include "image.h" #include "render_resource_manager.h" #include struct TextureHandle; struct Texture; constexpr auto GLTF_ASCII_FILE_EXTENSION = ".gltf"; constexpr auto GLTF_BINARY_FILE_EXTENSION = ".glb"; struct MeshPrimitive { u32 m_VertexOffset; i32 m_NormalOffset; // <0 for invalid i32 m_TexCoord0Offset; // <0 for invalid u32 m_FirstIndex; u32 m_IndexCount; i32 m_MaterialIdx; // <0 for invalid }; struct Nodes { eastl::vector m_Transforms; eastl::vector m_Parents; void Add(const mat4& transform, i32 parent = -1) { m_Transforms.push_back(transform); m_Parents.push_back(parent); } [[nodiscard]] u32 Count() const { return Cast(m_Transforms.size()); } [[nodiscard]] usize GetTransformByteSize() const { return m_Transforms.size() * sizeof m_Transforms[0]; } [[nodiscard]] const mat4 * GetTransformPtr() const { return m_Transforms.data(); } }; struct Material { vec4 m_AlbedoFactor; // 16 16 vec3 m_EmissionFactor; // 12 28 f32 m_MetalFactor; // 04 32 f32 m_RoughFactor; // 04 36 TextureHandle m_AlbedoTex; // 04 40 TextureHandle m_NormalTex; // 04 44 TextureHandle m_MetalRoughTex; // 04 48 TextureHandle m_OcclusionTex; // 04 52 TextureHandle m_EmissionTex; // 04 56 }; struct Model { GpuResourceManager *m_ResourceManager; eastl::vector m_TextureHandles; Nodes m_Nodes; BufferHandle m_MaterialsHandle; BufferHandle m_VertexPositionHandle; BufferHandle m_NormalHandle; BufferHandle m_TexCoord0Handle; BufferHandle m_VertexColorHandle; IndexBuffer m_IndexBuffer; eastl::vector m_MeshPrimitives; Model(GpuResourceManager *resourceManager, eastl::vector &&textureHandles, Nodes&& nodes, BufferHandle materialsHandle, BufferHandle vertexPosHandle, BufferHandle normalHandle, BufferHandle uv0Handle, BufferHandle vertexColor, const IndexBuffer &indexBuffer, const eastl::vector &meshPrimitives); Model(Model &&other) noexcept; Model &operator=(Model &&other) noexcept; ~Model(); DISALLOW_COPY_AND_ASSIGN(Model); }; struct ModelLoader { GpuResourceManager *const m_ResourceManager; vk::CommandPool m_CommandPool; vk::CommandBuffer m_CommandBuffer; vk::Queue m_TransferQueue; u32 m_TransferQueueIndex; u32 m_GraphicsQueueIndex; ModelLoader(GpuResourceManager *resourceManager, vk::Queue transferQueue, u32 transferQueueIndex, u32 graphicsQueueIndex); ~ModelLoader(); TextureHandle LoadImage(vk::CommandBuffer commandBuffer, StagingBuffer *stagingBuffer, tinygltf::Image *image) const; Model LoadModel(cstr path, cstr name = nullptr, bool batched = false); constexpr static auto ANormal = "NORMAL"; constexpr static auto APosition = "POSITION"; constexpr static auto ATangent = "TANGENT"; constexpr static auto ATexCoord0 = "TEXCOORD_0"; constexpr static auto ATexCoord1 = "TEXCOORD_1"; constexpr static auto AColor0 = "COLOR_0"; constexpr static auto AJoints0 = "JOINTS_0"; constexpr static auto AWeights0 = "WEIGHTS_0"; };