#include "aster/constants.h" #include "aster/device.h" #include "aster/glfw_context.h" #include "aster/physical_device.h" #include "aster/window.h" constexpr QueueSupportFlags required_queue_support = QueueSupportFlags{} | QueueSupportFlagBits::eGraphics | QueueSupportFlagBits::eCompute | QueueSupportFlagBits::ePresent | QueueSupportFlagBits::eTransfer; [[nodiscard]] bool is_suitable_device(const PhysicalDevice *_physical_device) { const bool all_required_queues = std::ranges::any_of(_physical_device->queue_families, [](const auto &_qfp) { return (_qfp.support & required_queue_support) == required_queue_support; }); const bool device_type_check = _physical_device->properties.deviceType != vk::PhysicalDeviceType::eCpu; const bool supported_present_mode = !_physical_device->present_modes.empty(); const bool supported_format = !_physical_device->surface_formats.empty(); return supported_format && supported_present_mode && device_type_check && all_required_queues; } PhysicalDevice find_suitable_device(const PhysicalDevices &_physical_devices) { for (auto &_physical_device : _physical_devices) { if (is_suitable_device(&_physical_device)) { return _physical_device; } } throw std::runtime_error("No suitable device found."); } QueueAllocation find_appropriate_queue_allocation(const PhysicalDevice* _physical_device) { for (auto &_queue_info: _physical_device->queue_families) { if ((_queue_info.support & required_queue_support) == required_queue_support) { return { .family = _queue_info.index, .count = _queue_info.count, }; } } throw std::runtime_error("No suitable queue family."); } int main(int, char **) { GlfwContext glfw_context = {}; Context context = {"Aster", VERSION}; Window window = {"Aster1", &context, { 640, 480 }}; PhysicalDevices physical_devices = { &window, &context }; PhysicalDevice device_to_use = find_suitable_device(physical_devices); INFO("Using {} as the primary device.", device_to_use.properties.deviceName.data()); vk::PhysicalDeviceFeatures features = {}; QueueAllocation queue_allocation = find_appropriate_queue_allocation(&device_to_use); Device device = { &context, std::move(device_to_use), &features, {queue_allocation}, "Primary Device" }; while (window.poll()) { } return 0; }