// ============================================= // Aster: model_loader.cpp // Copyright (c) 2020-2024 Anish Bhobe // ============================================= #define TINYGLTF_NOEXCEPTION #define JSON_NOEXCEPTION #define TINYGLTF_IMPLEMENTATION #define STB_IMAGE_IMPLEMENTATION #define STB_IMAGE_WRITE_IMPLEMENTATION #include "model_loader.h" #include "buffer.h" #include "device.h" #include "helpers.h" #include "image.h" #include "render_resource_manager.h" #include #include vec4 VectorToVec4(const std::vector &vec) { if (vec.empty()) { return vec4{0.0f}; } assert(vec.size() == 4); return {vec[0], vec[1], vec[2], vec[3]}; } vec3 VectorToVec3(const std::vector &vec) { if (vec.empty()) { return vec3{0.0f}; } assert(vec.size() == 3); return {vec[0], vec[1], vec[2]}; } TextureHandle ModelLoader::LoadImage(vk::CommandBuffer commandBuffer, StagingBuffer *stagingBuffer, tinygltf::Image *image) const { assert(image->component == 4); Texture texture; usize byteSize = image->image.size(); texture.Init(m_ResourceManager->m_Device, {.width = Cast(image->width), .height = Cast(image->height)}, vk::Format::eR8G8B8A8Srgb, true, image->name.data()); stagingBuffer->Init(m_ResourceManager->m_Device, byteSize); stagingBuffer->Write(m_ResourceManager->m_Device, 0, byteSize, image->image.data()); vk::ImageMemoryBarrier imageStartBarrier = { .srcAccessMask = vk::AccessFlagBits::eNone, .dstAccessMask = vk::AccessFlagBits::eTransferWrite, .oldLayout = vk::ImageLayout::eUndefined, .newLayout = vk::ImageLayout::eTransferDstOptimal, .srcQueueFamilyIndex = vk::QueueFamilyIgnored, .dstQueueFamilyIndex = vk::QueueFamilyIgnored, .image = texture.m_Image, .subresourceRange = { .aspectMask = vk::ImageAspectFlagBits::eColor, .baseMipLevel = 0, .levelCount = texture.GetMipLevels(), .baseArrayLayer = 0, .layerCount = 1, }, }; vk::ImageMemoryBarrier nextMipBarrier = { .srcAccessMask = vk::AccessFlagBits::eTransferWrite, .dstAccessMask = vk::AccessFlagBits::eTransferRead, .oldLayout = vk::ImageLayout::eTransferDstOptimal, .newLayout = vk::ImageLayout::eTransferSrcOptimal, .srcQueueFamilyIndex = vk::QueueFamilyIgnored, .dstQueueFamilyIndex = vk::QueueFamilyIgnored, .image = texture.m_Image, .subresourceRange = { .aspectMask = vk::ImageAspectFlagBits::eColor, .baseMipLevel = 0, .levelCount = 1, .baseArrayLayer = 0, .layerCount = 1, }, }; vk::ImageMemoryBarrier imageReadyBarrier = { .srcAccessMask = vk::AccessFlagBits::eTransferRead, .dstAccessMask = vk::AccessFlagBits::eShaderRead, .oldLayout = vk::ImageLayout::eTransferSrcOptimal, .newLayout = vk::ImageLayout::eShaderReadOnlyOptimal, .srcQueueFamilyIndex = m_TransferQueueIndex, .dstQueueFamilyIndex = m_GraphicsQueueIndex, .image = texture.m_Image, .subresourceRange = { .aspectMask = vk::ImageAspectFlagBits::eColor, .baseMipLevel = 0, .levelCount = texture.GetMipLevels(), .baseArrayLayer = 0, .layerCount = 1, }, }; vk::BufferImageCopy imageCopy = { .bufferOffset = 0, .bufferRowLength = Cast(image->width), .bufferImageHeight = Cast(image->height), .imageSubresource = { .aspectMask = vk::ImageAspectFlagBits::eColor, .mipLevel = 0, .baseArrayLayer = 0, .layerCount = 1, }, .imageOffset = {}, .imageExtent = texture.m_Extent, }; commandBuffer.pipelineBarrier(vk::PipelineStageFlagBits::eTopOfPipe, vk::PipelineStageFlagBits::eTransfer, {}, 0, nullptr, 0, nullptr, 1, &imageStartBarrier); commandBuffer.copyBufferToImage(stagingBuffer->m_Buffer, texture.m_Image, vk::ImageLayout::eTransferDstOptimal, 1, &imageCopy); commandBuffer.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer, vk::PipelineStageFlagBits::eTransfer, {}, 0, nullptr, 0, nullptr, 1, &nextMipBarrier); auto calcNextMip = [](i32 prev) { return eastl::max(prev / 2, 1); }; i32 prevMipWidth = Cast(texture.m_Extent.width); i32 prevMipHeight = Cast(texture.m_Extent.height); u32 maxPrevMip = texture.GetMipLevels() - 1; for (u32 prevMipLevel = 0; prevMipLevel < maxPrevMip; ++prevMipLevel) { i32 currentMipWidth = calcNextMip(prevMipWidth); i32 currentMipHeight = calcNextMip(prevMipHeight); u32 currentMipLevel = prevMipLevel + 1; vk::ImageBlit blitRegion = { .srcSubresource = { .aspectMask = vk::ImageAspectFlagBits::eColor, .mipLevel = prevMipLevel, .baseArrayLayer = 0, .layerCount = 1, }, .srcOffsets = std::array{ vk::Offset3D{0, 0, 0}, vk::Offset3D{prevMipWidth, prevMipHeight, 1}, }, .dstSubresource = { .aspectMask = vk::ImageAspectFlagBits::eColor, .mipLevel = currentMipLevel, .baseArrayLayer = 0, .layerCount = 1, }, .dstOffsets = std::array{ vk::Offset3D{0, 0, 0}, vk::Offset3D{currentMipWidth, currentMipHeight, 1}, }, }; nextMipBarrier.subresourceRange.baseMipLevel = currentMipLevel; commandBuffer.blitImage(texture.m_Image, vk::ImageLayout::eTransferSrcOptimal, texture.m_Image, vk::ImageLayout::eTransferDstOptimal, 1, &blitRegion, vk::Filter::eLinear); commandBuffer.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer, vk::PipelineStageFlagBits::eTransfer, {}, 0, nullptr, 0, nullptr, 1, &nextMipBarrier); prevMipHeight = currentMipHeight; prevMipWidth = currentMipWidth; } commandBuffer.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer, vk::PipelineStageFlagBits::eFragmentShader, {}, 0, nullptr, 0, nullptr, 1, &imageReadyBarrier); return m_ResourceManager->Commit(&texture); } Model ModelLoader::LoadModel(cstr path, cstr name, bool batched) { namespace fs = std::filesystem; tinygltf::Model model; tinygltf::TinyGLTF loader; const Device *pDevice = m_ResourceManager->m_Device; const auto fsPath = fs::absolute(path); const auto ext = fsPath.extension(); if (ext == GLTF_ASCII_FILE_EXTENSION) { std::string err; std::string warn; if (loader.LoadASCIIFromFile(&model, &err, &warn, fsPath.generic_string())) { ERROR_IF(!err.empty(), "{}", err) ELSE_IF_WARN(!warn.empty(), "{}", warn); } } if (ext == GLTF_BINARY_FILE_EXTENSION) { std::string err; std::string warn; if (loader.LoadBinaryFromFile(&model, &err, &warn, fsPath.generic_string())) { ERROR_IF(!err.empty(), "{}", err) ELSE_IF_WARN(!warn.empty(), "{}", warn); } } { vk::CommandBufferBeginInfo beginInfo = {.flags = vk::CommandBufferUsageFlagBits::eOneTimeSubmit}; AbortIfFailed(m_CommandBuffer.begin(&beginInfo)); } eastl::vector stagingBuffers; eastl::vector textureHandles; if (!model.images.empty()) { u32 numImages = Cast(model.images.size()); stagingBuffers.resize(numImages); textureHandles.resize(numImages); auto stagingPtr = stagingBuffers.data(); auto imagePtr = model.images.data(); for (TextureHandle &handle : textureHandles) { handle = LoadImage(m_CommandBuffer, stagingPtr++, imagePtr++); } } eastl::vector materials; StorageBuffer materialsBuffer; BufferHandle materialsHandle; if (!model.materials.empty()) { auto getTextureHandle = [&textureHandles](i32 index) -> TextureHandle { if (index >= 0) { return textureHandles[index]; } return {}; }; materials.reserve(model.materials.size()); for (auto &material : model.materials) { materials.push_back({ .m_AlbedoFactor = VectorToVec4(material.pbrMetallicRoughness.baseColorFactor), .m_EmissionFactor = VectorToVec3(material.emissiveFactor), .m_MetalFactor = Cast(material.pbrMetallicRoughness.metallicFactor), .m_RoughFactor = Cast(material.pbrMetallicRoughness.roughnessFactor), .m_AlbedoTex = getTextureHandle(material.pbrMetallicRoughness.baseColorTexture.index), .m_NormalTex = getTextureHandle(material.normalTexture.index), .m_MetalRoughTex = getTextureHandle(material.pbrMetallicRoughness.metallicRoughnessTexture.index), .m_OcclusionTex = getTextureHandle(material.occlusionTexture.index), .m_EmissionTex = getTextureHandle(material.emissiveTexture.index), }); } usize materialsByteSize = materials.size() * sizeof materials[0]; materialsBuffer.Init(pDevice, materialsByteSize, false, name); materialsHandle = m_ResourceManager->Commit(&materialsBuffer); StagingBuffer &materialStaging = stagingBuffers.push_back(); materialStaging.Init(pDevice, materialsByteSize); materialStaging.Write(pDevice, 0, materialsByteSize, materials.data()); vk::BufferCopy bufferCopy = {.srcOffset = 0, .dstOffset = 0, .size = materialsByteSize}; m_CommandBuffer.copyBuffer(materialStaging.m_Buffer, materialsBuffer.m_Buffer, 1, &bufferCopy); } // TODO: Mesh reordering based on nodes AND OR meshoptimizer // TODO: Support scenes eastl::vector vertexPositions; eastl::vector normalVectors; eastl::vector texCoord0; eastl::vector color0; eastl::vector indices; eastl::vector meshPrimitives; meshPrimitives.reserve(model.meshes.size()); // Offset, Count eastl::vector> meshPrimRanges; meshPrimRanges.reserve(model.meshes.size()); u32 vertexOffset = 0; u32 normalOffset = 0; u32 texCoord0Offset = 0; u32 color0Offset = 0; u32 indexOffset = 0; for (auto &mesh : model.meshes) { meshPrimRanges.emplace_back(meshPrimitives.size(), mesh.primitives.size()); for (auto &prim : mesh.primitives) { u32 vertexCount = 0; u32 indexCount = 0; u32 normalCount = 0; u32 texCoord0Count = 0; u32 color0Count = 0; #pragma region Position assert(prim.attributes.contains(APosition)); assert(prim.mode == TINYGLTF_MODE_TRIANGLES); { tinygltf::Accessor *posAccessor = &model.accessors[prim.attributes[APosition]]; assert(posAccessor->count <= MaxValue); tinygltf::BufferView *posBufferView = &model.bufferViews[posAccessor->bufferView]; tinygltf::Buffer *posBuffer = &model.buffers[posBufferView->buffer]; usize byteOffset = (posAccessor->byteOffset + posBufferView->byteOffset); vertexCount = Cast(posAccessor->count); vertexPositions.reserve(vertexOffset + vertexCount); if (posAccessor->type == TINYGLTF_TYPE_VEC4) { vec4 *data = Recast(posBuffer->data.data() + byteOffset); vertexPositions.insert(vertexPositions.end(), data, data + vertexCount); } else if (posAccessor->type == TINYGLTF_TYPE_VEC3) { vec3 *data = Recast(posBuffer->data.data() + byteOffset); for (u32 i = 0; i < vertexCount; ++i) { vertexPositions.push_back(vec4(data[i], 1.0f)); } } else if (posAccessor->type == TINYGLTF_TYPE_VEC2) { vec2 *data = Recast(posBuffer->data.data() + byteOffset); for (u32 i = 0; i < vertexCount; ++i) { vertexPositions.push_back(vec4(data[i], 0.0f, 1.0f)); } } } #pragma endregion #pragma region Normal // Normal Coords if (prim.attributes.contains(ANormal)) { tinygltf::Accessor *normAccessor = &model.accessors[prim.attributes[ANormal]]; assert(normAccessor->count <= MaxValue); tinygltf::BufferView *normBufferView = &model.bufferViews[normAccessor->bufferView]; tinygltf::Buffer *normBuffer = &model.buffers[normBufferView->buffer]; usize byteOffset = (normAccessor->byteOffset + normBufferView->byteOffset); normalCount = Cast(normAccessor->count); normalVectors.reserve(vertexPositions.size()); if (normAccessor->type == TINYGLTF_TYPE_VEC4) { vec4 *data = Recast(normBuffer->data.data() + byteOffset); normalVectors.insert(normalVectors.end(), data, data + vertexCount); } else if (normAccessor->type == TINYGLTF_TYPE_VEC3) { vec3 *data = Recast(normBuffer->data.data() + byteOffset); for (u32 i = 0; i < vertexCount; ++i) { normalVectors.push_back(vec4(data[i], 1.0f)); } } else if (normAccessor->type == TINYGLTF_TYPE_VEC2) { vec2 *data = Recast(normBuffer->data.data() + byteOffset); for (u32 i = 0; i < vertexCount; ++i) { normalVectors.push_back(vec4(data[i], 0.0f, 1.0f)); } } } #pragma endregion #pragma region UV0 // UV0 if (prim.attributes.contains(ATexCoord0)) { tinygltf::Accessor *uvAccessor = &model.accessors[prim.attributes[ATexCoord0]]; assert(uvAccessor->count <= MaxValue); tinygltf::BufferView *uvBufferView = &model.bufferViews[uvAccessor->bufferView]; tinygltf::Buffer *uvBuffer = &model.buffers[uvBufferView->buffer]; usize byteOffset = (uvAccessor->byteOffset + uvBufferView->byteOffset); texCoord0Count = Cast(uvAccessor->count); texCoord0.reserve(vertexPositions.size()); assert(uvAccessor->type == TINYGLTF_TYPE_VEC2 && uvAccessor->componentType == TINYGLTF_COMPONENT_TYPE_FLOAT); { vec2 *data = Recast(uvBuffer->data.data() + byteOffset); texCoord0.insert(texCoord0.end(), data, data + vertexCount); } } #pragma endregion #pragma region Color if (prim.attributes.contains(AColor0)) { tinygltf::Accessor *colorAccessor = &model.accessors[prim.attributes[AColor0]]; assert(colorAccessor->count <= MaxValue); tinygltf::BufferView *colorBufferView = &model.bufferViews[colorAccessor->bufferView]; tinygltf::Buffer *colorBuffer = &model.buffers[colorBufferView->buffer]; usize byteOffset = (colorAccessor->byteOffset + colorBufferView->byteOffset); color0Count = Cast(colorAccessor->count); color0.reserve(vertexPositions.size()); assert(color0Count == vertexCount); if (colorAccessor->type == TINYGLTF_TYPE_VEC4) { vec4 *data = Recast(colorBuffer->data.data() + byteOffset); color0.insert(color0.end(), data, data + vertexCount); } else if (colorAccessor->type == TINYGLTF_TYPE_VEC3) { vec3 *data = Recast(colorBuffer->data.data() + byteOffset); for (u32 i = 0; i < color0Count; ++i) { color0.push_back(vec4(data[i], 1.0f)); } } } #pragma endregion #pragma region Indices // Indices if (prim.indices >= 0) { tinygltf::Accessor *indexAccessor = &model.accessors[prim.indices]; assert(indexAccessor->count <= MaxValue); tinygltf::BufferView *indexBufferView = &model.bufferViews[indexAccessor->bufferView]; tinygltf::Buffer *indexBuffer = &model.buffers[indexBufferView->buffer]; usize byteOffset = (indexAccessor->byteOffset + indexBufferView->byteOffset); indexCount = Cast(indexAccessor->count); indices.reserve(indexOffset + indexCount); if (indexAccessor->componentType == TINYGLTF_COMPONENT_TYPE_UNSIGNED_INT) { u32 *data = Recast(indexBuffer->data.data() + byteOffset); indices.insert(indices.end(), data, data + indexCount); } else if (indexAccessor->componentType == TINYGLTF_COMPONENT_TYPE_UNSIGNED_SHORT) { u16 *data = Recast(indexBuffer->data.data() + byteOffset); indices.insert(indices.end(), data, data + indexCount); } else if (indexAccessor->componentType == TINYGLTF_COMPONENT_TYPE_UNSIGNED_BYTE) { u8 *data = Recast(indexBuffer->data.data() + byteOffset); indices.insert(indices.end(), data, data + indexCount); } } else { indexCount = vertexCount; indices.reserve(indexOffset + vertexCount); for (u32 i = 0; i < indexCount; ++i) { indices.push_back(i); } } #pragma endregion meshPrimitives.push_back({ .m_VertexOffset = vertexOffset, .m_NormalOffset = normalCount > 0 ? Cast(normalOffset) : -1, .m_TexCoord0Offset = texCoord0Count > 0 ? Cast(texCoord0Offset) : -1, // TODO: Color offset .m_FirstIndex = indexOffset, .m_IndexCount = indexCount, .m_MaterialIdx = prim.material, .m_TransformIdx = -1, }); vertexOffset += vertexCount; indexOffset += indexCount; texCoord0Offset += texCoord0Count; normalOffset += normalCount; color0Offset += color0Count; assert(normalVectors.empty() || normalVectors.size() == vertexPositions.size()); assert(texCoord0.empty() || texCoord0.size() == vertexPositions.size()); } } Nodes nodes; { if (model.defaultScene >= 0) { eastl::function processNode = [&processNode, &model, &nodes, &meshPrimRanges, &meshPrimitives](i32 idx, i32 parent) -> void { INFO("parent {} -> idx {}", parent, idx); const auto *node = &model.nodes[idx]; vec3 nodeTranslation = vec3{0.0f}; quat nodeRotation = quat{1.0f, 0.0f, 0.0f, 0.0f}; vec3 nodeScale = vec3{1.0f}; mat4 nodeMatrix = mat4{1.0f}; if (node->translation.size() == 3) { nodeTranslation = glm::make_vec3(node->translation.data()); } if (node->rotation.size() == 4) { nodeRotation = glm::make_quat(node->rotation.data()); } if (node->scale.size() == 3) { nodeScale = glm::make_vec3(node->scale.data()); } if (node->matrix.size() == 16) { nodeMatrix = glm::make_mat4(node->matrix.data()); } const mat4 transform = translate(mat4(1.0f), nodeTranslation) * mat4_cast(nodeRotation) * scale(mat4(1.0f), nodeScale) * nodeMatrix; const u32 nodeArrayIndex = nodes.Add(transform, parent); if (node->mesh >= 0) { auto [start, count] = meshPrimRanges[node->mesh]; const auto end = start + count; for (usize i = start; i != end; ++i) { meshPrimitives[i].m_TransformIdx = nodeArrayIndex; } } for (const i32 child : node->children) { processNode(child, idx); } }; auto *scene = &model.scenes[model.defaultScene]; for (i32 rootNodeIdx : scene->nodes) { processNode(rootNodeIdx, -1); } } } nodes.Update(); StorageBuffer nodeBuffer; nodeBuffer.Init(pDevice, nodes.GetGlobalTransformByteSize(), true); nodeBuffer.Write(pDevice, 0, nodes.GetGlobalTransformByteSize(), nodes.GetGlobalTransformPtr()); BufferHandle nodeHandle = m_ResourceManager->Commit(&nodeBuffer); #pragma region Staging / Transfer / Uploads StorageBuffer positionBuffer; positionBuffer.Init(pDevice, vertexPositions.size() * sizeof vertexPositions[0], false); BufferHandle positionBufferHandle = m_ResourceManager->Commit(&positionBuffer); StorageBuffer normalBuffer; BufferHandle normalBufferHandle; if (!normalVectors.empty()) { normalBuffer.Init(pDevice, normalVectors.size() * sizeof normalVectors[0], false); normalBufferHandle = m_ResourceManager->Commit(&normalBuffer); } StorageBuffer texCoord0Buffer; BufferHandle texCoord0BufferHandle; if (!texCoord0.empty()) { texCoord0Buffer.Init(pDevice, texCoord0.size() * sizeof texCoord0[0], false); texCoord0BufferHandle = m_ResourceManager->Commit(&texCoord0Buffer); } StorageBuffer color0Buffer; BufferHandle color0Handle; if (!color0.empty()) { color0Buffer.Init(pDevice, color0.size() * sizeof color0[0], false); color0Handle = m_ResourceManager->Commit(&color0Buffer); } IndexBuffer indexBuffer; indexBuffer.Init(pDevice, indices.size() * sizeof indices[0]); { auto uploadBufferData = [cmd = this->m_CommandBuffer, &stagingBuffers, pDevice](const Buffer *buffer, void* data) { vk::BufferCopy bufferCopy = {.srcOffset = 0, .dstOffset = 0, .size = buffer->GetSize()}; StagingBuffer &stagingBuffer = stagingBuffers.push_back(); stagingBuffer.Init(pDevice, bufferCopy.size); stagingBuffer.Write(pDevice, 0, bufferCopy.size, data); cmd.copyBuffer(stagingBuffer.m_Buffer, buffer->m_Buffer, 1, &bufferCopy); }; uploadBufferData(&positionBuffer, vertexPositions.data()); if (normalBuffer.IsValid()) { uploadBufferData(&normalBuffer, normalVectors.data()); } if (texCoord0Buffer.IsValid()) { uploadBufferData(&texCoord0Buffer, texCoord0.data()); } if (color0Buffer.IsValid()) { uploadBufferData(&color0Buffer, color0.data()); } uploadBufferData(&indexBuffer, indices.data()); } #pragma endregion AbortIfFailed(m_CommandBuffer.end()); vk::SubmitInfo submitInfo = { .waitSemaphoreCount = 0, .pWaitDstStageMask = nullptr, .commandBufferCount = 1, .pCommandBuffers = &m_CommandBuffer, }; vk::Fence fence; vk::FenceCreateInfo fenceCreateInfo = {}; AbortIfFailed(pDevice->m_Device.createFence(&fenceCreateInfo, nullptr, &fence)); AbortIfFailed(m_TransferQueue.submit(1, &submitInfo, fence)); AbortIfFailed(pDevice->m_Device.waitForFences(1, &fence, true, MaxValue)); pDevice->m_Device.destroy(fence, nullptr); AbortIfFailed(pDevice->m_Device.resetCommandPool( m_CommandPool, batched ? vk::CommandPoolResetFlags{} : vk::CommandPoolResetFlagBits::eReleaseResources)); for (auto &buffer : stagingBuffers) { buffer.Destroy(pDevice); } nodes.Update(); return Model{m_ResourceManager, std::move(textureHandles), std::move(nodes), materialsHandle, positionBufferHandle, normalBufferHandle, texCoord0BufferHandle, color0Handle, indexBuffer, meshPrimitives, nodeHandle}; } Model::Model(GpuResourceManager *resourceManager, eastl::vector &&textureHandles, Nodes &&nodes, BufferHandle materialsHandle, BufferHandle vertexPosHandle, BufferHandle normalHandle, BufferHandle uv0Handle, BufferHandle vertexColor, const IndexBuffer &indexBuffer, const eastl::vector &meshPrimitives, BufferHandle nodeHandle) : m_ResourceManager(resourceManager) , m_TextureHandles(std::move(textureHandles)) , m_Nodes(std::move(nodes)) , m_MaterialsHandle(materialsHandle) , m_VertexPositionHandle(vertexPosHandle) , m_NormalHandle(normalHandle) , m_TexCoord0Handle(uv0Handle) , m_VertexColorHandle(vertexColor) , m_NodeHandle(nodeHandle) , m_IndexBuffer(indexBuffer) , m_MeshPrimitives(meshPrimitives) { } Model::Model(Model &&other) noexcept : m_ResourceManager(Take(other.m_ResourceManager)) , m_TextureHandles(std::move(other.m_TextureHandles)) , m_MaterialsHandle(other.m_MaterialsHandle) , m_VertexPositionHandle(other.m_VertexPositionHandle) , m_NormalHandle(other.m_NormalHandle) , m_TexCoord0Handle(other.m_TexCoord0Handle) , m_VertexColorHandle(other.m_VertexColorHandle) , m_NodeHandle(other.m_NodeHandle) , m_IndexBuffer(other.m_IndexBuffer) , m_MeshPrimitives(std::move(other.m_MeshPrimitives)) { } Model & Model::operator=(Model &&other) noexcept { if (this == &other) return *this; m_ResourceManager = Take(other.m_ResourceManager); m_TextureHandles = std::move(other.m_TextureHandles); m_MaterialsHandle = other.m_MaterialsHandle; m_VertexPositionHandle = other.m_VertexPositionHandle; m_NormalHandle = other.m_NormalHandle; m_TexCoord0Handle = other.m_TexCoord0Handle; m_VertexColorHandle = other.m_VertexColorHandle; m_NodeHandle = std::move(other.m_NodeHandle); m_IndexBuffer = other.m_IndexBuffer; m_MeshPrimitives = std::move(other.m_MeshPrimitives); return *this; } Model::~Model() { if (!m_ResourceManager) return; m_IndexBuffer.Destroy(m_ResourceManager->m_Device); m_ResourceManager->Release(m_NodeHandle); m_ResourceManager->Release(m_VertexColorHandle); m_ResourceManager->Release(m_VertexPositionHandle); m_ResourceManager->Release(m_NormalHandle); m_ResourceManager->Release(m_TexCoord0Handle); for (const TextureHandle &handle : m_TextureHandles) { m_ResourceManager->Release(handle); } m_ResourceManager->Release(m_MaterialsHandle); } ModelLoader::ModelLoader(GpuResourceManager *resourceManager, vk::Queue transferQueue, u32 transferQueueIndex, u32 graphicsQueueIndex) : m_ResourceManager(resourceManager) , m_TransferQueue(transferQueue) , m_TransferQueueIndex(transferQueueIndex) , m_GraphicsQueueIndex(graphicsQueueIndex) { const Device *pDevice = resourceManager->m_Device; const vk::CommandPoolCreateInfo poolCreateInfo = { .flags = vk::CommandPoolCreateFlagBits::eTransient, .queueFamilyIndex = transferQueueIndex, }; AbortIfFailedM(pDevice->m_Device.createCommandPool(&poolCreateInfo, nullptr, &m_CommandPool), "Transfer command pool creation failed."); const vk::CommandBufferAllocateInfo commandBufferAllocateInfo = { .commandPool = m_CommandPool, .level = vk::CommandBufferLevel::ePrimary, .commandBufferCount = 1, }; AbortIfFailed(pDevice->m_Device.allocateCommandBuffers(&commandBufferAllocateInfo, &m_CommandBuffer)); } ModelLoader::~ModelLoader() { m_ResourceManager->m_Device->m_Device.destroy(m_CommandPool, nullptr); }