// ============================================= // Aster: asset_loader.h // Copyright (c) 2020-2025 Anish Bhobe // ============================================= #pragma once #include "aster/aster.h" #include "aster/core/buffer.h" #include "aster/systems/image_manager.h" #include "aster/systems/resource.h" #include "aster/systems/view_manager.h" #include "nodes.h" #include "tiny_gltf.h" namespace systems { class ResourceManager; class SamplerManager; class BufferManager; class ImageManager; class CommitManager; } // namespace systems namespace tinygltf { struct Image; } struct Image; struct Texture; constexpr auto GLTF_ASCII_FILE_EXTENSION = ".gltf"; constexpr auto GLTF_BINARY_FILE_EXTENSION = ".glb"; struct MeshPrimitive { u32 m_VertexOffset; u32 m_FirstIndex; u32 m_IndexCount; i32 m_MaterialIdx; // <0 for invalid i32 m_TransformIdx; }; struct Material { vec4 m_AlbedoFactor; // 16 16 vec3 m_EmissionFactor; // 12 28 f32 m_MetalFactor; // 04 32 f32 m_RoughFactor; // 04 36 systems::ResId m_AlbedoTex; // 04 40 systems::ResId m_NormalTex; // 04 44 systems::ResId m_MetalRoughTex; // 04 48 systems::ResId m_OcclusionTex; // 04 52 systems::ResId m_EmissionTex; // 04 56 }; struct VertexData { vec4 m_Normal; vec2 m_TexCoord0 = vec2{0.0f, 0.0f}; vec2 m_TexCoord1 = vec2{0.0f, 0.0f}; vec4 m_Color0 = vec4{1.0f, 1.0f, 1.0f, 1.0f}; }; struct Model { systems::CommitManager *m_ResourceManager; eastl::vector> m_TextureHandles; Nodes m_Nodes; struct ModelHandles { systems::ResId m_VertexPositionHandle; systems::ResId m_VertexDataHandle; systems::ResId m_MaterialsHandle; systems::ResId m_NodeHandle; } m_Handles; Ref m_NodeBuffer; Ref m_IndexBuffer; eastl::vector m_MeshPrimitives; [[nodiscard]] const mat4 &GetModelTransform() const; void SetModelTransform(const mat4 &transform); void Update(); Model(systems::CommitManager *resourceManager, eastl::vector> &textureHandles, Nodes &&nodes, Ref nodeBuffer, ModelHandles &handles, Ref indexBuffer, const eastl::vector &meshPrimitives); ~Model() = default; Model(Model &&other) noexcept = default; Model &operator=(Model &&other) noexcept = default; Model(const Model &) = delete; const Model &operator=(const Model &) = delete; }; struct AssetLoader { systems::ResourceManager *m_ResourceManager; systems::CommitManager *m_CommitManager; vk::CommandPool m_CommandPool; vk::CommandBuffer m_CommandBuffer; vk::Queue m_TransferQueue; u32 m_TransferQueueIndex; u32 m_GraphicsQueueIndex; Ref LoadHdrImage(cstr path, cstr name = nullptr) const; std::tuple, Ref> LoadImageToGpu(tinygltf::Image *image, bool isSrgb) const; Model LoadModelToGpu(cstr path, cstr name = nullptr); constexpr static auto ANormal = "NORMAL"; constexpr static auto APosition = "POSITION"; constexpr static auto ATangent = "TANGENT"; constexpr static auto ATexCoord0 = "TEXCOORD_0"; constexpr static auto ATexCoord1 = "TEXCOORD_1"; constexpr static auto AColor0 = "COLOR_0"; constexpr static auto AJoints0 = "JOINTS_0"; constexpr static auto AWeights0 = "WEIGHTS_0"; AssetLoader(systems::ResourceManager *resourceManager, systems::CommitManager *commitManager, vk::Queue transferQueue, u32 transferQueueIndex, u32 graphicsQueueIndex); ~AssetLoader(); AssetLoader(AssetLoader &&other) noexcept; AssetLoader &operator=(AssetLoader &&other) noexcept; DISALLOW_COPY_AND_ASSIGN(AssetLoader); }; void GenerateMipMaps(vk::CommandBuffer commandBuffer, const Ref &textureView, vk::ImageLayout initialLayout, vk::ImageLayout finalLayout, vk::PipelineStageFlags2 prevStage, vk::PipelineStageFlags2 finalStage); void GenerateMipMaps(vk::CommandBuffer commandBuffer, concepts::SampledImageRef auto &texture, vk::ImageLayout initialLayout, vk::ImageLayout finalLayout, vk::PipelineStageFlags2 prevStage = vk::PipelineStageFlagBits2::eAllCommands, vk::PipelineStageFlags2 finalStage = vk::PipelineStageFlagBits2::eAllCommands) { GenerateMipMaps(commandBuffer, systems::CastImage(texture), initialLayout, finalLayout, prevStage, finalStage); } void GenerateMipMaps(vk::CommandBuffer commandBuffer, concepts::SampledImageViewRef auto &texture, vk::ImageLayout initialLayout, vk::ImageLayout finalLayout, vk::PipelineStageFlags2 prevStage = vk::PipelineStageFlagBits2::eAllCommands, vk::PipelineStageFlags2 finalStage = vk::PipelineStageFlagBits2::eAllCommands) { GenerateMipMaps(commandBuffer, systems::CastImage(texture->m_Image), initialLayout, finalLayout, prevStage, finalStage); } static_assert(concepts::SampledImageRef>);