#version 450 #pragma shader_stage(fragment) #extension GL_EXT_shader_explicit_arithmetic_types_int64 : enable #extension GL_EXT_buffer_reference : require layout (location = 2) in vec4 inColor; layout (location = 0) out vec4 outColor; layout(push_constant) uniform Constants { mat4 globalTransform; uint64_t vertexPos; uint64_t vertexDat; uint64_t materialIdx; } pcb; void main() { outColor = vec4(inColor.rgb, 1.0f); }