# CMakeList.txt ; CMake project for box cmake_minimum_required(VERSION 3.13) #set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=undefined -fsanitize=address") find_path(TINYGLTF_INCLUDE_DIRS "tiny_gltf.h") add_executable(model_render model_render.cpp pipeline_utils.cpp pipeline_utils.h asset_loader.cpp asset_loader.h light_manager.cpp light_manager.h gpu_resource_manager.cpp gpu_resource_manager.h nodes.cpp nodes.h ibl_helpers.cpp ibl_helpers.h) add_shader(model_render shader/model.vs.hlsl) add_shader(model_render shader/model.ps.hlsl) add_shader(model_render shader/eqrect_to_cube.cs.hlsl) add_shader(model_render shader/background.vs.hlsl) add_shader(model_render shader/background.ps.hlsl) add_shader(model_render shader/diffuse_irradiance.cs.hlsl) add_shader(model_render shader/prefilter.cs.hlsl) add_shader(model_render shader/brdf_lut.cs.hlsl) target_link_libraries(model_render PRIVATE aster_core) target_link_libraries(model_render PRIVATE util_helper) target_include_directories(model_render PRIVATE ${TINYGLTF_INCLUDE_DIRS}) add_resource_dir(model_render model) add_resource_dir(model_render image)