// ============================================= // Aster: pipeline_utils.h // Copyright (c) 2020-2024 Anish Bhobe // ============================================= #pragma once #include "aster/aster.h" #include "aster/core/pipeline.h" struct RenderResourceManager; struct Swapchain; struct Device; constexpr auto VERTEX_SHADER_FILE = "shader/model.vert.glsl.spv"; constexpr auto FRAGMENT_SHADER_FILE = "shader/model.frag.glsl.spv"; constexpr auto BACKGROUND_VERTEX_SHADER_FILE = "shader/background.vert.glsl.spv"; constexpr auto BACKGROUND_FRAGMENT_SHADER_FILE = "shader/background.frag.glsl.spv"; vk::ShaderModule CreateShader(const Device *device, cstr shaderFile); Pipeline CreatePipeline(const Device *device, vk::Format attachmentFormat, const RenderResourceManager *resourceManager); Pipeline CreateBackgroundPipeline(const Device *device, vk::Format attachmentFormat, const RenderResourceManager *resourceManager);